FASM: How to input values in array using loop - arrays

This code doesn't work for me. My goal is to ask user string input, convert to capital letters, and store them one by one in an array, then output the characters(that is in all caps) back to the user. please help me :(
org 100h
mov bl, 0
mov ah, 9
mov dx, input
int 21h
again:
mov ah, 1
int 21h
sub al, 20h
mov [inp+bl], al
inc bl
cmp bl, 2
jle again
loops:
mov bl, 0
mov ah, 2
mov dl, [inp+bl]
int 21h
inc bl
cmp bl, 2
jle loops
mov ax, 4Ch
int 21h
input db 'Input: ',24h
output db 'Output: ',24h
inp db 20 dup(?), 24h

mov [inp+bl], al
The main problem here is that you use an addressing mode that simply does not exist!
You can quickly correct your code if you change every instance of BL into BX.
mov bx, 0
mov ah, 9
mov dx, input
int 21h
again:
mov ah, 1
int 21h
sub al, 20h
mov [inp+bx], al
inc bx
cmp bx, 2
jle again
loops:
mov bx, 0
mov ah, 2
mov dl, [inp+bx]
int 21h
inc bx
cmp bx, 2
jle loops
sub al, 20h
Perhaps you've over-simplified the code because this capitalization will of course only work if the user only types in small caps a..z and nothing else.

Related

Subtraction of Two Arrays and Stores Result in 3rd array and display the result on screen in Assembly language 8086

I have already written the code to add TWO arrays and Store the result in 3rd array. But the problem occurs while handling the NEGATIVE SIGN Numbers to display with (-) sign. Follow are the code listed below while subtracting the 6th element of array1 with array 2, result is GARBAGE value Need assistance immediately. After running executing's the code, all signed values are not displaying correctly.
org 100h
Array1 db 1,3,2,2,2,2,2,2,2,2
Array2 db 4,5,6,7,8,9,0,1,2,3
Array3 db 10 dup (?)
lea dx, msg1
mov ah, 9
int 21h
mov cx, 10
mov bx, 0
L1001:
mov al, Array1 [bx]
; Extend (unsigned) AL to AX (to print)
mov ah, 0
call printd
mov ah, 2
mov dl, 09 ;TAB Character
int 21h
inc bx
loop L1001 ;End Loop1
mov ah,2
mov dl,10
int 21h
mov dl,13
int 21h
; print msg2
lea dx, msg2
mov ah, 9
int 21h
; Use loop to print values of Array2
mov cx, 10
mov bx, 0
L1002:
mov al, Array2 [bx]
; Extend (unsigned) AL to AX (to print)
mov ah, 0
call printd
mov ah, 2
mov dl, 09 ;TAB Character
int 21h
inc bx
loop L1002 End Loop2
mov ah,2
mov dl,10
int 21h
mov dl,13
int 21h
; print msg3
lea dx, msg3
mov ah, 9
int 21h
mov cx,10
mov bx, 0
L1003: ; Main Addition
mov al, Array1 [bx]
sub al, Array2 [bx]
mov Array3 [bx], al
; Extend (unsigned) AL to AX (to print)
mov ah, 0
call printd
mov ah, 2
mov dl, 09 ;TAB Character
int 21h
inc bx
loop L1003 ; End of lOOP3
lea dx, pkey
mov ah, 9
int 21h ; output string at ds:dx
; wait for any key....
mov ah, 1
int 21h
mov ax, 4c00h ; exit to operating system.
int 21h
printd proc
; preserve used registers
push ax
push bx
push cx
push dx
; if negative value, print - and call again with -value
cmp ax, 0
jge L1
mov bx, ax
; print -
mov dl, '-'
mov ah, 2
int 21h
; call with -AX
mov ax, bx
neg ax
call printd
jmp L3
L1:
; divide ax by 10
; ( (dx=0:)ax / cx(= 10) )
mov dx, 0
mov cx, 10
div cx
; if quotient is zero, then print remainder
cmp ax, 0
jne L2
add dl, '0'
mov ah, 2
int 21h
jmp L3
L2:
; if the quotient is not zero, we first call
; printd again for the quotient, and then we
; print the remainder.
; call printd for quotient:
call printd
; print the remainder
add dl, '0'
mov ah, 2
int 21h
L3:
; recover used registers
pop dx
pop cx
pop bx
pop ax
ret
printd endp
printud proc ;Print Undecimal Numbers
push ax
push bx
push cx
push dx
mov dx, 0
mov cx, 10
div cx
cmp ax, 0
jne L4
add dl, '0'
mov ah, 2
int 21h
jmp L5
L4:
call printud
add dl, '0'
mov ah, 2
int 21h
L5:
pop dx
pop cx
pop bx
pop ax
ret
printud endp ;
ret
msg1 db "Array 1 = $"
msg2 db "Array 2 = $"
msg3 db "Array 3 = : $"
pkey db "press any key...$"
mov al, Array1 [bx]
sub al, Array2 [bx]
mov Array3 [bx], al
; Extend (unsigned) AL to AX (to print)
mov ah, 0
call printd
You say that your program is having trouble displaying the negative numbers, but your code is never feeding any negative number to the printd routine! Whatever the signed result of the subtraction in AL may be, the mov ah, 0 that follows will produce a positive number in AX and it is AX that printd processes...
You should replace mov ah, 0 by cbw.
But, what is terribly wrong is the placement of the 3 arrays. They can't be at the top of the program like that. The cpu is executing their bytes (data) as if it were instructions (code)!
Move those 3 lines towards the bottom of the source.
It surprised me to see these recursive solutions to display a decimal number. I believe they are correct with one exception though! If you feed printd the negative number -32768 then the program will fall into an infinite loop. This happens because the negation of that particular value is again -32768.
You might want to investigate Displaying numbers with DOS for info about the iterative solution that is surely faster (and could be improved further by outputting the digits all at once).

I got stuck at "Enter a string:" and doesn't take any input-8086 programming

In the program for to find out no. of vowels in a string. I got stuck at "Enter a string:" ?? why? even tho the compiler says everything okay.
program to count the no. of vowels in a string.
;;;;;;;PROGRAM TO CHECK NO. OF VOWELS IN A STRING;;;;;
.model small
.stack 100h
.data
vowels db 'AEIOUaeiou$'
msg1 db 'Enter a string:$'
msg2 db 'The string is:$'
msg3 db 'No of vowels are:$'
string db 50 dup('$')
count db ?
.code
main proc
mov ax, #data
mov ds, ax
mov es, ax
lea dx,msg1
mov ah,09h ;for displaying enter a string
int 21h
lea di,string
cld
xor bl,bl
input:mov ah,01 ; stuck here, at taking input, why??
cmp al, 13
je endinput
stosb
inc bl
jmp input
endinput:cld
xor bh,bh
lea si,string
vowelornot: mov cx,11
lodsb
lea di,vowels
repne scasb
cmp cx, 00
je stepdown
inc bh
stepdown: dec bl
jnz vowelornot
mov ah,06 ;;;THIS FOR CLEARING SCREEN I GUESS
mov al,0 ;;;
int 10h
lea dx,msg2
mov ah,09
int 21h
mov dl, 13 ;;; NEW LINE
mov ah, 2
int 21h
mov dl, 10
mov ah, 2
int 21h
lea dx,string
mov ah, 09
int 21h
mov dl,13 ;;;NEW LINE
mov ah,2
int 21h
mov dl,10
mov ah,2
int 21h
lea dx, msg3
mov ah,09
int 21h
mov dl,13 ;;;NEW LINE
mov ah,2
int 21h
mov dl,10
mov ah,2
int 21h
mov count, bh
mov dh, count ;;; DH = VOWEL COUNT
mov ah,09
int 21h
mov ah, 4ch ;;; EXIT
int 21h
main endp
end
Multiple errors
input:mov ah,01 ; stuck here, at taking input, why??
cmp al, 13
Here your code is missing the int 21h instruction!
input:
mov ah,01
int 21h
cmp al, 13
xor bl,bl
input:
stosb
inc bl
jmp input
You're using BL to count the number of characters in the input string but the example you wrote needs much more than the 255 maximum that this byte-sized register can give you. This must fail!
Moreover the buffer that you've setup is limited to 50 bytes. No way you could store there such a long input.
lea si,string
vowelornot: mov cx,11
lodsb
lea di,vowels
repne scasb
cmp cx, 00
je stepdown
inc bh
stepdown: dec bl
jnz vowelornot
This is too complicated. Just interpret the ZeroFlag and don't look at CX at all. You don't need to terminate the vowels text with a "$" anymore (use CX=10).
lea si,string
vowelornot:
lodsb
mov cx,10
lea di,vowels
repne scasb
jne stepdown
inc bh ;Vowel found +1
stepdown:
dec bl
jnz vowelornot
mov ah,06 ;;;THIS FOR CLEARING SCREEN I GUESS
mov al,0 ;;;
int 10h
Sure, function 06h can clear the screen but you need to provide all of the required arguments. Upperleftcorner in CX, Lowerrightcorner in DX and Displaypage in BH.
mov dx, 184Fh ;(79,24) If screen is 80x25
xor cx, cx ;(0,0)
mov bh, 0
mov ax, 0600h
int 10h
lea dx,string
mov ah, 09
int 21h
This will fail because you did not put a "$" character at the end of the inputted string.
And if you're going to output a CRLF directly afterwards, why not add it to the buffer?
jmp input
endinput:
mov ax, 0A0Dh <-- ADD THIS
stosw <-- ADD THIS
mov al, "$" <-- ADD THIS
stosb <-- ADD THIS
xor bh,bh
You print msg2 and msg3 followed by a CRLF. Why don't you append it in the definition? No more need to output it separately.
msg2 db 'The string is:', 13, 10, '$'
msg3 db 'No of vowels are:', 13, 10, '$'
mov count, bh
mov dh, count ;;; DH = VOWEL COUNT
mov ah,09
int 21h
To output the count and provided it is a number in the range from 0 to 9, you need to convert the number into a character. Just add 48 or '0'.
Don't use function 09h. It requires an address and you clearly want to use a character.
mov dl, bh ;Count of vowels [0,9]
add dl, '0'
mov ah, 02h
int 21h

Assembler MASM, printing in JNZ loop when value is 0 or below

I'v got a a task to write a program which would create below as output:
ABCD******
ABCD***
ABCD
My code is:
kod segment
org 100h
assume cs:kod
start:
mov cx,3
mov bx,3
mov ax,6
mov ah, 02h
PETLA_ZEW:
push cx
mov cx,4
mov dl, 'A'
PETLA_CIAG:
int 21h
inc dl
dec cx
jnz PETLA_CIAG
push ax
mov cx, ax
mov dl, '*'
PETLA_GWIAZD:
int 21h
dec cx
jnz PETLA_GWIAZD
sub ax, 3
mov dl, 0ah
int 21h
mov dl, 0dh
int 21h
push bx
mov cx, bx
mov dl, ' '
PETLA_SPACJE:
int 21h
dec bx
jnz PETLA_SPACJE
pop bx
add bx, 3
pop cx
dec cx
jnz PETLA_ZEW
koniec:
mov ah, 4ch
int 21h
kod ends
end start
but the problem is that in loop called PETLA_GWIAZD when I subtract ax 2nd time it's value is 0, which is causing the infinite loop. Is there any other loop I should use when subtracting? Maybe some validation check just before the loop? I just started working with Assembly and still do not know a lot...
Thanks!
The problem is the registers you are using : AX and CX are used for interrupts and loops, so you can use other registers, for example, SI instead of CX and DI instead of AX :
kod segment
org 100h
assume cs:kod
start:
mov si,3 ;◄■■ INSTEAD OF CX.
mov bx,3
mov di,6 ;◄■■ INSTEAD OF AX.
mov ah, 02h
PETLA_ZEW:
mov cx,4
mov dl, 'A'
PETLA_CIAG:
int 21h
inc dl
dec cx
jnz PETLA_CIAG
cmp di, 0 ;◄■■ IF COUNTER == 0 ...
je koniec ;◄■■ ... NO MORE ASTERISKS.
mov cx, di ;◄■■
mov dl, '*'
PETLA_GWIAZD:
int 21h
dec cx
jnz PETLA_GWIAZD
sub di, 3 ;◄■■
mov dl, 0ah
int 21h
mov dl, 0dh
int 21h
push bx
mov cx, bx
mov dl, '_'
PETLA_SPACJE:
int 21h
dec bx
jnz PETLA_SPACJE
pop bx
add bx, 3
dec si ;◄■■
jnz PETLA_ZEW
koniec:
mov ah, 4ch
int 21h
kod ends
end start

Loop and decrease counter not working - assembly

I am new to assembly language and was asked to have a program that will allow only three chances of error when typing the password in.
s:
main proc
mov ax, #data
mov ds, ax
mov cx, 3
again:
mov ah, 9
lea dx, a
int 21h
mov ah, 2
mov dl, '*'
int 21h
mov ah, 8
int 21h
mov bl, al
mov ah, 2
cmp bl, 'Y'
je second
cmp bl, 'y'
je second
jne iinvalid
second:
mov ah, 2
mov dl, '*'
int 21h
mov ah, 8
int 21h
mov bh, al
mov ah, 2
cmp bh, 'E'
je third
cmp bh, 'e'
je third
jne iinvalid
third:
mov ah, 2
mov dl, '*'
int 21h
mov ah, 8
int 21h
mov cl, al
mov ah, 2
cmp cl, 'S'
je welcome
cmp cl, 's'
je welcome
jne iinvalid
iinvalid:
jmp invalid
checking:
mov ah, 9
lea dx, i
int 21h
jmp exit
togo:
loop again
welcome:
mov ah,9
lea dx, c
int 21h
lea dx, d
int 21h
mov ah, 1
int 21h
mov bl, al
newp:
mov ah, 9
lea dx, i
int 21h
jmp exit
invalid:
mov ah, 9
lea dx, b
int 21h
mov ah, 1
int 21h
mov cl, al
cmp cl, 'Y'
je togo
cmp cl, 'y'
je togo
jne exit
exit:
mov ah, 4ch
int 21h
main endp
end s
you destroy the content of cx inside the loop.
easiest way to fix it:
mov cx, 3
again:
push cx ; save loop cnt on stack
mov ah, 9
...
togo:
pop cx ; restore cnt from stack
loop again
keep in mind, that if you jump out of the loop, cx must still be removed from stack
welcome:
pop cx ; purge cnt from stack
mov ah,9
just a hint:
you compare the characters entered, to be either lowercase, or uppercase
uppercase and lowercase characters are (in ascii) identically, except of bit 0x20. you could "mask out" this bit by an AND with 0xDF ( 1101 1111 binary), and check the characters with just a single branch (instead of 3):
cmp bl, 'Y'
je second
cmp bl, 'y'
je second
jne iinvalid
--->
and bl, 0xdf ; make lowercase to uppercase
cmp bl, 'Y' ; THEN here both 'y' and 'Y' match
jne iinvalid

8086 Assembly - Better data storage/manipulation?

I am working on a project for class, and it works as required by the rubric, though I am wondering if there is a slightly better way to implement a few things. I was docked a few points for an unnecessary 'mov' in another project. Here is problem 1.
"If—else (34 points): Write a program that asks the user to enter a single digit. If that digit is less 5, you will state so and you will add 5 to it and store it in a variable; if the digit is greater than 5, you will state so and then subtract 5 from it and store it in a variable; if the digit is 5, you will add 3 to it and state so and store it in a variable."
org 100h
mov dx, offset start ;move start of string address 'start' into dx
mov ah, 09h
int 21h ;print the string stored at DS:DX
mov ah, 01h ;function for getting keyboard input
int 21h
sub al, 30h ;subtract 30h to store our number as hexadecimal
mov bl, al ;copying data to BL as the following commands manipulate the data
;at AL.
cmp bl, 5 ;BL = AL
jz ifZero ;jump to ifZero if BL = 5
jl ifLess ;jump to isLess if BL < 5
jg ifGreater ;jump to ifGreater if BL > 5
ifZero: ;direct console output function
mov ah, 06h
mov dl, 0Ah
int 21h
mov dl, 0Dh
int 21h ;print newline and character return
add bl, 03h ;add 3 to BL, BL = 8
mov temp, bl
mov dx, offset eq ;move start of string address 'eq' into dx
mov ah, 09h
int 21h ;print string
jmp exit ;unconditional jump to end program
ifLess: ;direct console output function
mov ah, 06h
mov dl, 0aH
int 21h
mov dl, 0Dh
int 21h ;print newline and character return
add bl, 05h ;add 5 to BL
mov temp, bl
mov dx, offset less ;move start of string address 'less' into dx
mov ah, 09h
int 21h ;print string
jmp exit ;unconditional jump to end program
ifGreater:
mov ah, 06h
mov dl, 0ah
int 21h
mov dl, 0dh
int 21h ;print newline and character return
sub bl, 05h ;subtract 5 from BL
mov temp, bl
mov dx, offset great ;move starting address of string 'great' into dx
mov ah, 09h
int 21h ;print string
jmp exit ;unconditional jump to end program
exit:
ret
temp db ?
start db "Please enter a number: $"
less db "Less than 5... adding 5 $"
great db "Greater than 5... subtracting 5 $"
eq db "Equal to 5... adding 3 $"
in this case, would 'mov bl, al' be not needed? Running through the disassembler shows that the data in AL changes after most of these commands. Is this supposed to happen? Is there a better way to do so?
Problem 3:
Counter-controlled loop. The program will ask the user to enter a character and then it will display
that character with a label five times
For example:
Enter a character: A
You entered: A
org 100h
mov cx, 05h ;counter controlled loop, start as 5
LabelLoop:
mov dx, offset prompt ;move string offset to dx
mov ah, 09h ;function for printing string from dx
int 21h
mov ah, 01h ;function to read character from keyboard
int 21h
mov bl, al ;preserving character read by copying to BL
;as register data for AL will be changing
;due to various functions
mov ah, 06h ;function for direct console output
mov dl, 0ah
int 21h
mov dl, 0dh ;these just make the text appear on a new
;line
int 21h
mov dx, offset output ;move the memory offset of output to dx
mov ah, 09h ;printing another string
int 21h
mov ah, 02h ;function to write a character to console
;gets the value from DL
mov dl, bl ;so we copy BL to DL and print it
int 21h
jmp newLine ;we unconditionally jump to the newLine
;label and print a new line for the program
;to run again
newLine:
mov ah, 06h
mov dl, 0ah
int 21h
mov dl, 0dh
int 21h
loop LabelLoop ;we jump to LabelLoop and CX = CX - 1
mov dx, offset goodbye
mov ah, 09h
int 21h
ret
prompt db 'Enter a character: $'
output db 'You entered: $'
goodbye db 'Good bye!$'
So, my question for these problems, is there a better way to do this? keyboard input is stored in AL, but the register value changes for each time i do a mov function into AH, whether string printing or character printing. in order to avoid a variable (since it wasn't a part of the requirements) or allocating it to memory (which we haven't learned), I moved the data to a different register. Is this an unnecessary 'mov' for either program?
edit: i realize that AL = DL after
mov ah, 06h
mov dl, 0ah
int 21h ;AL = DL after execution
cmp bl, 5 ;BL = AL
jz ifZero ;jump to ifZero if BL = 5
jl ifLess ;jump to isLess if BL < 5
jg ifGreater ;jump to ifGreater if BL > 5
ifZero:
The first improvement you should do is making use of the possibility to fall-through in the code. Don't use jz ifZero but rather fall through as equality is the only state that remains after jl and jg. Also ifEqual would be a more correct name for this state.
cmp bl, 5 ;BL = AL
jl ifLess ;jump to isLess if BL < 5
jg ifGreater ;jump to ifGreater if BL > 5
ifEqual:
A second optimization will be to get rid of all of those direct console outputs for CR and LF. You should incorporate these in the messages that you will print. Doing so will also remove the need to copy AL to BL using mov bl, al (you specifically asked this):
less db 13,10,"Less than 5... adding 5 $"
great db 13,10,"Greater than 5... subtracting 5 $"
eq db 13,10,"Equal to 5... adding 3 $"
Here's another opportunity to fall through:
jmp exit ;unconditional jump to end program
exit:
Your second program can benefit from these advices too.

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