How does the LPC1788FBD144 chip configure the ADC function to collect two signals simultaneously? - arm

Now I need to configure the AD sampling feature of the LPC1788FBD144 chip, which requires the ability to read both signals simultaneously. However, there is only one ADC in the chip, how to sample two signals. By looking at the chip manual, you know that the chip has an ADC mouth with 8 channels at the same time. But in software mode, only one channel can be sampled at a time. If in the hardware scan mode, which bits of the 8 channels are set to 1, the sampling values of these channels can be read. I suspect that you may need to configure a hardware scan mode to sample both signals simultaneously.
My question is:
1、LPC1788FBD144 chip has only one ADC mouth, how to sample two signals simultaneously?
2、The first 8 bits in the AD control register of LPC1788FBD144 chip are the selection and input channels. In the software mode, only one can be set to 1. In the hardware scan mode, any value containing 1-8 can be written into that bit. I now need to collect two signals, which will require two channels, so two channels must be configured in the hardware scan mode. So what is the hardware scan pattern? How to start the hardware scan mode?

LPC1788FBD144 chip has only one ADC mouth, how to sample two signals simultaneously?
You can't read them exactly at the same time. Microcontroller SA ADC:s work by connecting one pin at a time to the actual ADC. How fast it can do this depends on sample rate and ADC clock. According to the product brief of that part, it has a conversion rate of up to 400kHz, meaning you'll get at best a 2.5us delay between samples. Check the manual for details.
This is usually good enough for the vast majority of applications. If you have tighter real-time requirements than that, you should probably be using a DSP instead of some general-purpose microcontroller.
You could of course get a MCU with two ADC:s, or use an external ADC. But I kind of doubt that your real-time specification "read at exactly the same time" makes sense. What is the purpose of the ADC read?
As for how to use your specific ADC, I don't know, but typically you'd set it up for "continuous conversion", where it keeps cycling through the channels you have enabled and write the results to their corresponding data input registers.

Related

How to determine MCU Clock speed requirements

Overview:
I spent a while trying to think of how to formulate this question. To narrow the scope, I wanted to provide my initial HW requirements in the form of a ‘real life’ example application.
I understand that clock speed is probably relative, in the sense that it is a case by case basis. For example, your requirement for a certain speed may be impacted on by the on-chip peripherals offered by the MCU. As an example, you may spend (n) cycles servicing an ISR for an encoder, or, you could pick an MCU that has a QEI input to do it for you (to some degree), which in turn, may loosen your requirement?
I am not an expert, and am very much still learning, so please call me out if I use an incorrect term, or completely misinterpret something. I assure you; the feedback is welcome!
Example Application:
This application is relatively simple. It can be thought of as a non-blocking state machine, where each ‘iteration’ of the machine must complete within 20ms. A single iteration of this machine has 4 main tasks:
Decode a serial payload, consisting of 32 bytes. The length is fixed at 32 bytes, payload is dynamic, baud is 115200bps (See Task #2 below)
Read 4 incremental shaft encoder signals, which are coupled with 4 DC Motors, 1 encoder for each motor (See Task #1 Below)
Determine the position of 4 limit switches. ISR driven, trigger on rising edge for each switch.
Based on the 3 categories of inputs above, the MCU will output 4 separate PWM signals # 50Hz (20ms) to a motor controller for its next set of movements. (See Task #3 below)
From an IO perspective, I know that the MCU is on the hook for reading 8 digital signals (4 quadrature encoders, 4 limit switches), and decoding a serial frame of 32 bytes over UART.
Based on that data, the MCU will output 4 independent PWM signals, with a pulse width of [1000usec -3200usec], per motor, to the motor controller.
The Question:
After all is said and done, I am trying to think through how I can map my requirements into MCU selection, solely from a speed point of view.
It’s easy for me to look through the datasheet and say, this chip meets my requirements because it has (n) UARTS, (n) ISR input pins, (n) PWM outputs etc. But my projects are so small that I always assume the processor is ‘fast enough’. Aside from my immediate peripheral needs, I never really look into the actual MCU speed, which is an issue on my end.
To resolve that, I am trying to understand what goes into selecting a particular clock speed, based on the needs of a given application. Or, another way to say it, which is probably wrong, but how to you quantify the theoretical load on the processor for that specific application?
Additional Information
Task #1: Encoder:
Each of the 4 motors have different tasks within the system, but regardless, they are the same brand/model motor, and have a maximum RPM of 230. My assumption is, if at its worst case, one of the motors is spinning at 230 RPM, that would mean, at full quadrature resolution (count rising/falling for channel A/B) the 1000PPR encoder would generate 4K interrupts per revolution. As such, the MCU would have to service those interrupts, potentially creating a bottleneck for the system. For example, if (n) number of clock cycles are required to service the ISR, and for 1 revolution of 1 motor, we expect 4K interrupts, that would be … 230(RPM) * 4K (ISR per rev) == 920,000 interrupts per minute? Yikes! And then I guess you could just extrapolate and say, again, at it’s worst case, where each of the 4 motors are spinning at 230 RPM, there’s a potential that, if the encoders are full resolution, the system would have to endure 920K interrupts per minute for each encoder. So 920K * 4 motors == 3,680,000 interrupts per minute? I am 100% sure I am doing something wrong, so please, feel free to set me straight.
Task #2: Serial Decoding
The MCU will require a dedicated HW serial port to decode a packet of 32 bytes, which repeats, with different values, every 7ms. Baud rate will be set to 115200bps.
Task #3: PWM Output
Based on the information from tasks 1 and 2, the MCU will write to 4 separate PWM outputs. The pulse for each output will be between 1000-3200usec with a frequency of 50Hz.
You need to separate real-time critical parts from the rest of the application. For example, the actual reception of an UART frame is somewhat time-critical if you do so interrupt-based. But the protocol decoding is not critical at all unless you are expected to respond within a certain time.
Decode a serial payload, consisting of 32 bytes.
You can either do this the old school way with interrupts filling up a buffer, or you could look for a part with DMA, which is fairly common nowadays. DMA means that you won't have to consider some annoying, relatively low frequency UART interrupt disrupting other tasks.
Read 4 incremental shaft encoder signals
I haven't worked with such encoders so I can't tell how time-critical they are. If you have to catch every single interrupt and your calculations are correct, then 3,680,000 interrupts per minute is still not that bad. 60*60/3680000 = 978us. So roughly one interrupt every millisecond, that's not a "hard real-time" requirement. If that's the only time-critical thing you need to do, then any shabby 8-bitter running at 8MHz could keep up.
Determine the position of 4 limit switches
You don't mention timing here but I assume this is something that could be polled cyclically by a low priority cyclic timer.
the MCU will output 4 separate PWM signals
Not a problem, just pick one with a decent PWM hardware peripheral. You should just need to update some PWM duty cycle registers now and then.
Overall, this doesn't sound all that real-time critical. I've done much worse real-time projects with icky 8 and 16 bitters. However, each time I did, I always regret not picking a faster MCU, because you always come up with stuff to add as the project/product goes on.
It sounds like your average mainstream Cortex M0+ would be a good candidate for this project. Clock it at ~48MHz and you'll have plenty of CPU power. Cortex M4 or larger if you actually expect floating point math (I don't quite see why you'd need that though).
Given the current component crisis, be careful with which brand you pick though! In particular stay clear of STM32, since ST can't produce them right now and you might end up waiting over a year until you get parts.
The answer to the question is "experience". But intuitively your example is not particularly taxing - although there are plenty of ways you could mess it up. I once worked on a project that ran on a 200MHz C5502 DSP at near 100% CPU load. The application now runs on a 72MHz Cortex-M3 at only 60% with additional functionality and I/O not present in the original implementation..
Your application is I/O bound; depending on data rates (and critically interrupt rates), I/O seldom constitutes the highest CPU load, and DMA, hardware FIFOs, input capture timer/counters, and hardware PWM etc. can be used to minimise the I/O impact. I shan't go into it in detail; #Lundin has already done that.
Note also that raw processor speed is important for data or signal processing and number crunching - but what I/O generally requires is deterministic real-time response, and that is seldom simply a matter of MHz or MIPS - you will get more deterministic and possibly faster response from an 8bit AVR running at a few MHz than you can guarantee from a 500MHz application processor running Linux - and it won't take 30 seconds to boot!

System architecture to use for high speed micro controller test stand controller/daq

I am designing the controller and data acquisition unit for a rocket engine test stand. This system needs to control a number of actuators on the test stand and also be able to transmit collected data back to the host computer where the team will be watching live data/camera feeds from safety.
The overall design requirements are as follows:
Acquire data from ~15 analog sensors at 1KHz
Control the actuators on the test stand including valves and ignition switches
Transmit data back to the host computer in our shelter in real time
Accept control from the host computer for things like manual valve actuation, test sequence modification, sequence abortion, etc.
I am not exactly sure where to begin when laying out the software for this system. I am considering using an STM32 ARM Cortex-M4 processor running at 180 MHz. I am having trouble figuring how I should approach the problem. I have considered using an RTOS system but based on what I have seen those generate large overheads as you run them faster as the scheduler has to run each tick. The other idea I'm bouncing around is a state machine combined with some timer-based interrupts for reading and then sending data back out to the PC. Any advice as to how to approach this problem to minimize code complexity would be greatly appreciated. Thanks.
EDIT:
I have been told to clarify a number of things concerning the technical specs of the system.
My actuators consist of:
6 solenoids (controlled digitally through relays/MOSFET, and switched around once a second)
2 DC motors (driven with PWM outputs in a PID loop, need to be able to ramp position controllably)
One igniter, again controlled through a relay/MOSFET
My sensors consist of:
8 pressure transducers (analog voltages)
4 thermocouples (analog voltages)
2 motor encoders (quadrature encoders)
1 light sensor (analog voltage)
1 Load cell (analog voltage)
Ideally all of the collected data (all of the above sensors) plus some additional data (timestamps, motor set positions, solenoid positions) is streamed back to the host computer at in real time.
Given the motor control with PWM & PID, you need to specify a desired resolution, either in PWM timer ticks or ADC reads. This is the most critical part. It doesn't hurt if the ADC has greater resolution than your specified resolution either. The PCB has to be designed accordingly, with sufficient resolution on resistors etc.
After you've done this, find MCU with sufficiently accurate ADC. I would imagine that 12 bit resolution is enough for most applications, but I don't know your specific case.
Next, you need to decide how fast you want the PID to be. Should an output on the PWM result in a read on the ADC in the next cycle, or could you settle for slower response? The realtime bottleneck here will be the ADC conversion clock, not the CPU.
The rest of the system doesn't seem time critical at all - you just have to ensure that everything is read/set synchronously. The data transmission to/from the host should preferably be done over CAN since it comes with hard real-time characteristics. Doesn't seem that you need a whole lot of bandwidth.
I have designed systems very similar to this using bare metal 16 bit MCUs running on 16MHz. Processing speed is really not a big concern, but meeting real-time deadlines is. That means you can forget about using Linux toys like Rasp PI, it's completely out of the question. And a RTOS is likely overkill since it mostly adds additional complexity.
A bare metal Cortex M with sufficient ADC resolution and CAN seems like a good choice. If you can stay away from floating point, that's nice too - depends on how advanced math you need. If you need nothing more advanced than PID, it can be implemented with fixed point just fine. (Or PI rather, since that usually works best for fast motor control systems.)

Which MCU(Cortex-M) for time critical GPIO application?

We have an application which runs on PIC24H, we would like to port it to another MCU, preferably ARM Cortex. Application is extremely time critical, meaning that we need extremely deterministic code behaviour. In short, there are pulses which are obtained via special hardware to GPIO pins, data is analyzed right away. Processing of data is not complex(we don't need a beefy cpu/mcu to do it). After analyzing the data GPIO output pins are written to their values.
App in 3 short lines:
process input pins
determine pattern within processing of input pins
based on the received pattern write output pins
PIC24H is working at 40MHz, we can toggle the pin in 25ns, we would be grateful with at least 2x speed for future upgrades. So MCU which can run deterministic code and toggle pins with at least 80MHz (12.5ns) would be just fine. We don't need toggling of the pins at constant fast rate, we need a mcu which can toggle it in less than 25ns. We can't waste cycles while toggling, if one cycle is off we loose synchronization. Everything must be done in one cycle precision(or two but constant two cycles), so code should be 100% deterministic.
Please let me know if I'm missing something or if what we need can be done using some other methods on Cortex-M. Just keep in mind that if one cycle is lost(due cache or similar) we loose signal sync and app will not do it's work right or at all.
Thanks!
Br
According to this blog post, the interrupt latency for Cortex-M ranges from 12 to 16 cycles (assuming you are not using FPU registers) with best-case memories. M0 and M0+ are slower than M3/M4/M7. On top of this, you need to add the GPIO access times (and watch out for different clock frequencies between the core and the peripherals. Cortex-M7 will suppport higher clock speeds than M3/M4.
It still isn't clear how many cycles are consumed in recognising a pattern, and how an interrupt is useful in doing this - generally a low latency interface function like this would be an obvious target for dedicated hardware, but since you have an existing software solution it seems the problem is mis-specified.
Providing you avoid accessing any 'slow' peripherals which might stall the bus, the interrupt latency should be deterministic - any specific device should have documentation which covers this.
NXP have an application note which describes some of the detail of how to measure what is going on.

Read non conventional ADC with STM32F3

I'm attempting to interface an STM32F303 Nucleo with an AD7748-4 ADC. Datasheet for the ADC:
https://www.analog.com/media/en/technical-documentation/data-sheets/ad7768-7768-4.pdf
The issue is, the ADC DOES NOT output the converted value through the SPI port, but rather employs a Data Ready Signal (DRDY), a Data Clock (DCLK), and a combination of 4 Data Outputs (DOUT0-DOUT3). The output streams 96 bits serially through one wire if I set it up that way, but timing is critical in my application and I need to clock the data in using DOUT0 to DOUT2, which would each output 32 bits. If I were serially streaming the data, I could trick the SPI port into reading it, but I'm not. The ADC is running at 20MHz, so DCLK will be operating at the same frequency. The Nucleo runs at a maximum of 72MHz, but when the DAM is utilized, it sets the clock to 64MHz.
In the STM manual, it describes a "GPIO port input data register (GPIOx_IDR) (x = A..H)" as being a read only register - my understanding is that the lower 16 bits can store an inputted value up to 16 bits (most likely for memory data R/W) - so the question is, how can I configure the GPIO to read in the data? I'm at a slight impass here. My instinct tells me that the Nucleo may not be fast enough to read the data coming from the ADC... Any ideas? All being written in C/C++ basically bare metal... I'm new to the Nucleo, haven't written code in 4 years - pardon any lapse in knowledge...
If DCLK works at 20Mhz, the uC is obviously not fast enough (you have about 3 instructions between each cycle, so even assembly language would be difficult to implement...). As I am not familiar with the stm architecture, I can only suggest a trick that will maybe spark some ideas in your head. Rather than using a crystal for the ADC, use a timer from the STM that is connected to an output pin, and clock the ADC using that pin (MCLK). When configuring the ADC using spi, idle mode, etc. you can leave this clock signal at 20Mhz. But when you need a sample from the ADC, stop the STM timer and clock the ADC "manually". (you practically control the DCLK signal). After your conversion routine is over, restart the timer at 20Mhz.

Implementing a non-standard SPI variation on ARM Cortex M3

I need to create a driver for a flash memory chip connected to a STM32 Cortex M3 MCU. The chip is controlled via an SPI bus. I intended to use integrated SPI peripheral of the MCU, but unfortunately it only supports 8- or 16-bit data packets while the flash chip commands are 14 bit long. Thus, I have to implement the protocol from scratch using GPIOs. My question is: what is the right way to ensure correct timings of the signals? I currently think of inserting delays between asserting and deasserting GPIO lines with interrupts disabled, but it seems fairly unreliable to me. Are there any better methods?
Jeb's answer is the preferred method and you should use the hardware SPI if possible, and if DMA is an option that is nice as well.
If you for some reason find out that you cannot use the hardware SPI, but that you must implement it using "bit-banging" over GPIO, you should check what options there are available in the timer/PWM hardware on the MCU. You cannot and should not use blunt "hobbyist burn-away delays" as in the link you posted, the real-time performance will be crap and you will occupy the CPU 100%.
Most MCU timers come with a pin output feature, that would allow a pin to change state when the timer elapses. The pseudo code would then be:
Determine if the next bit to send is 1 or 0.
Set the MCU polarity register accordingly, so that it will switch the pin to a high or low level.
When the timer elapses, you need to set the polarity once again, likely through an interrupt. How to do this is very hardware-dependent.
At the same time as you bit-bang the data (MOSI), you also need to generate the clock and chip select. The clock can be generated in the same way as the data, or possibly through a PWM signal if that option is available. Chip select is the easiest part as you only need to pull a pin low during the data transmission.
Finally, there is most likely some application note or official example over how to write a software SPI for your particular MCU.
I would recommend to use the build in SPI and DMA if possible!
You could remapping your data into an array of bytes with a size of a multiple of 14bits.
So you have to send a multiple of 7*4Bits=28bytes each time.
Then you can use the standard SPI with 8Bit-size.
But this should be much faster with SPI/DMA than bit banging the GPIO's.
Some devices that use obscure data lengths are designed so that at the start of a transaction they will either ignore all "0" bits that are clocked in before the first "1", or all "1" bits that are clocked in before the first "0". If your device happens to be designed in such a fashion, you may be able to use 8- or 16-bit SPI mode by clocking out two "junk" bits along with the bits of interest.

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