C How to Keep a Random Variable From Repeating the Same Number - c

So I'm just learning C and I would like to know how you could prevent a variable randomized with the rand() function from repeating the same number. I have a script which simply randomizes and prints a variable in a for loop 4 times. How could I make it so the variable never gets the same number after each time it uses the rand() function?
#include <stdio.h>
#include <stdlib.h>
int randomInt;
int main()
{
srand(time(0));
for (int i = 0; i < 4; ++i) {
randomInt = rand() % 4;
printf("%d\n", randomInt);
}
return 0;
}

On most machines, int is 32 bits. So after 232 iterations, you are sure that you'll get some repetition (and probably much before).
If you restrict yourself to much less loops, consider e.g. keeping an array of previously met random numbers (or some hash table, or some binary tree, or some other container).
For a loop repeated only 4 times, keeping an array of (at most 4-1) previously emitted numbers is quite simple, and efficient enough.
Read also about the pigeonhole principle.

A slightly different approach.
int set[] = {0, 1, 2, 3 } ;
srand(time(0));
shuffle(set,4);
using the shuffle algorithm given in this question
https://stackoverflow.com/a/6127606/9288531

I'm guessing that you are getting the same numbers because your are running your program multiple times within the same second. If time(0) hasn't changed, you will have the same seed and the same random numbers generated. Unless your program runs extremely quickly, I imagine using a seed based on microseconds instead of seconds would work:
#include <stdio.h>
#include <stdlib.h>
#include <sys/time.h>
int randomInt;
int main()
{
struct timeval my_microtimer;
gettimeofday(&t1, NULL);
srand(t1.tv_sec * my_microtimer.tv_usec);
for (int i = 0; i < 4; ++i) {
randomInt = rand() % 4;
printf("%d\n", randomInt);
}
return 0;
}

What you could do is keeping track of each number you already generated.
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
int hasMyNumberAlreadyBeenGenerated(int number, int generatedNumbers[], int size){
for(int i = 0; i < size + 1; i++){
//If you already generated the number, it should be present somewhere in your array
if(generatedNumbers[i] == number) return 1;
//If you did not, find the first available space in your array, and put the number you generated into that space
if(generatedNumbers[i] == 0){
generatedNumbers[i] = number;
break; //No need to continue to check the array
}
}
return 0;
}
int main()
{
int randomInt;
int generatedNumbers[4];
//We set "0" in all the array, to be sure that the array doesn't contain unknown datas when we create it
memset(generatedNumbers, 0x0, sizeof(generatedNumbers));
srand(time(0));
for (int i = 0; i < 4; ++i) {
randomInt = rand() % 4 + 1;
//As long as the number you generate has already been generated, generate a new one
while(hasMyNumberAlreadyBeenGenerated(randomInt, generatedNumbers, i) == 1){
randomInt = rand() % 4 + 1;
}
printf("generated : %d\n", randomInt);
}
return 0;
}
The problem with this method is that you can't generate a 0, because if you do you'll endlessly loop.
You can bypass this problem using a dynamic array using malloc() function.
If you want to write clean code you should define how many numbers you want to generate with a #define.

What you seem to be asking is a non-random set of numbers 0 to 3 in a random order. Given that;
int set[] = {0, 1, 2, 3 } ;
int remaining = sizeof(set) / sizeof(*set) ;
while( remaining != 0 )
{
int index = rand() % sizeof(set) / sizeof(*set) ;
if( set[index] > 0 )
{
printf( "%d\n", set[index] ) ;
set[index] = -1 ;
remaining-- ;
}
}
For very large sets, this approach may not be practical - the number of iterations necessary to exhaust the set is non-deterministic.

Related

How can I use the rand() function to generate a different number that hasn't been generated before?

// What I mean by this is shown by my example:
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
int i;
int a;
for (a = 0;a <10;a ++) {
i = (rand()%10)+1; // generates a number from 1-10
printf("%d\n", i);
}
// I would like for the loop to generate a number that gives a number that was not generated before. For example, an output such as:
1,3,6,2,8,9,4,10,5,7
instead of:
3,9,10,3,7,9,2,7,10,1
In other words, I would like no copies.
You obviously don't just want no copies, but you want every number in a given set exactly once. This is, as commented by Robert, similar to shuffling a deck of cards. You don't have "decks" in C, but you can model one as an array:
int deck[] = {1,1,1,1,1,1,1,1,1,1};
This should represent 10 different "cards" (identified by their index in the array), each available one time. Now, just write code that "draws" cards:
int i = 0; // starting point for searching for the next card to draw
for (int n = 10; n > 0; --n) // how many cards are left
{
int skip = rand() % n; // randomly skip 0 .. n cards
while (1)
{
if (deck[i]) // card still available?
{
if (!skip) break; // none more to skip -> done
--skip; // else one less to skip
}
if (++i > 9) i = 0; // advance index, wrapping around to 0
}
deck[i] = 0; // draw the card
printf("%d\n", i+1); // and print it out
}
of course, seed the PRNG (e.g. srand(time(0))) first, so you don't get the same sequence every time.
The idea shown in the question is to print numbers within a range, without repetition. Here is one way to do that, by putting each value into an array and swapping its elements around.
A variation could be that you don't want to use all the possible numbers, in that case just change PICKED.
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ARRLEN 10
#define PICKED 10
int main(void) {
int array[ARRLEN];
srand((unsigned)time(NULL)); // seed the PRNG
for(int i = 0; i < ARRLEN; i++) { // generate the numbers
array[i] = i + 1;
}
for(int i = 0; i < ARRLEN; i++) { // shuffle the array
int index = rand() % ARRLEN;
int temp = array[i];
array[i] = array[index]; // by randomly swapping
array[index] = temp;
}
for(int i = 0; i < PICKED; i++) { // output the numbers
printf("%d ", array[i]);
}
printf("\n");
}
Program output:
9 8 4 5 1 10 7 3 6 2
The library's PRNG is not very random, but for many cases that is not important. If it is, better algorithms are available.

What is wrong with my hash function?

I'm trying to create a hash table. Here is my code:
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#define N 19
#define c1 3
#define c2 5
#define m 3000
int efort;
int h_table[N];
int h(int k, int i)
{
return (k + i*c1 + i*i*c2) % N;
}
void init()
{
for (int i = 0; i < N; i++)
h_table[i] = -1;
}
void insert(int k)
{
int position, i;
i = 0;
do
{
position = h(k, i);
printf("\n Position %d \n", position);
if (h_table[position] == -1)
{
h_table[position] = k;
printf("Inserted :elem %d at %d \n", h_table[position], position);
break;
}
else
{
i += 1;
}
} while (i != N);
}
void print(int n)
{
printf("\nTable content: \n");
for (int i = 0; i < n; i++)
{
printf("%d ", h_table[i]);
}
}
void test()
{
int a[100];
int b[100];
init();
memset(b, -1, 100);
srand(time(NULL));
for (int i = 0; i < N; i++)
{
a[i] = rand() % (3000 + 1 - 2000) + 2000;
}
for (int i = 0; i < N ; i++)
{
insert(a[i]);
}
print(N);
}
int main()
{
test();
return 0;
}
Hash ("h") function and "insert" function are took from "Introduction to algorithms" book (Cormen).I don't know what is happening with the h function or insert function. Sometimes it fills completely my array, but sometimes it doesn't. That means it doesn't work good. What am I doing wrong?
In short, you are producing repeating values for position often enough to prevent h_table[] from being populated after only N attempts...
The pseudo-random number generator is not guaranteed to produce a set of unique numbers, nor is your h(...) function guaranteed to produce a mutually exclusive set of position values. It is likely that you are generating the same position enough times that you run out of loops before all 19 positions have been generated. The question how many times must h(...) be called on average before you are likely to get the value of an unused position? should be answered. This may help to direct you to the problem.
As an experiment, I increased the looping indexes from N to 100 in all but the h(...) function (so as not to overrun h_table[] ). And as expected the first 5 positions filled immediately. The next one filled after 3 more tries. The next one 10 tries later, and so on, until by the end of 100 tries, there were still some unwritten positions.
On the next run, all table positions were filled.
2 possible solutions:
1) Modify hash to improve probability of unique values.
2) Increase iterations to populate h_table
A good_hash_function() % N may repeat itself in N re-hashes. A good hash looks nearly random in its output even though it is deterministic. So in N tries it might not loop through all the array elements.
After failing to find a free array element after a number of tries, say N/3 tries, recommend a different approach. Just look for the next free element.

C Array of Random Numbers Storage

Hi I want to know is there a way to store randnumber without prompting user for input. In this example we want user to store 16 randnumbers in array storerand without prompting the user for randnums for example:
#include<stdio.h>
#include<stdlib.h>
void main() {
int randnum;
int i=0;
int storerand[16]; // storing randnumbers
randnum=rand();
while(i <16){
storerand[i]=randnum; // why is this not storing 16 rand number how can i store 16 randnumbers
i++;
}
return 0;
An easy way to generate random numbers in C is to use the rand() function which comes with <stdlib.h>. Note that if you do not seed with the time library, you will receive the same random numbers every time you run your program.
#include <stdlib.h>
#include <time.h>
int main (void) {
//Uses system time to seed a proper random number.
srand(time(NULL));
//rand() generates a random integer
int a = rand();
//Use mod to restrict range:
int b = rand()%5; //random integer from 0-4
return 0;
}
You also need to make sure to increment your index i within your while loop.
while(i < 16) {
storerand[i] = rand();
i++;
}
You initialise randnum with a random value here:
randnum=rand();
And then you run your loop to put its value into each slot of your array. That means you're putting the same value into each slot.
while(i <16){
storerand[i]=randnum;
i++;
}
The solution is to call rand() each time around the loop:
for( i = 0; i < 16; i++ ) {
storerand[i] = rand();
}

Need Help software is not exactly performs the required

Hello friends I need your help.
My program is such an array size 1000 where the numbers should be between 0-999. These numbers should be determined randomly (rand loop) and the number must not be repeated. Would be considered the main part, I have to count how many times I used rand().
My idea is that: one loop where it initializes all the 1000 numbers, and if in this loop they check whether the number appears twice, if the number appears twice is set it again until that not appear twice (maybe this is not the best way but ...)
It is my exercise (Here I need your help)-
#include <stdio.h>
#include <stdlib.h>
int main()
{
int const arr_size = 1000;
int i, j, c;
int arr[arr_size];
int loop = 0;
for(i = 0; i<arr_size; i++)
{
arr[i] = rand() % 1000;
loop++;
if (arr[i] == arr[i - 1])
{
arr[i] = rand() % 1000;
loop++;
}
}
printf("%d\n",loop);
}
So if anyone can give me advice on how I can make it work I appreciate your help.
Thanks.
As suggested, shuffling the set will work but other indirect statistical quantities might be of interest, such as the distribution of the loop variable as a function of the array index.
This seemed interesting so I went ahead and plotted the distribution of the loop as a function of the array index, which generally increases as i increases. Indeed, as we get near the end of the array, the chance of getting a new random number that is not already in the set decreases (and hence, the value of the loop variable increases; see the code below).
Specifically, for an array size = 1000, I recorded the non-zero values generated for loop (there were around 500 duplicates) and then made a plot vs the index.
The plot looks like this:
The code below will produce an array with the unique random values, and then calculate the value for loop. The loop values could be stored in another array and then saved for later analysis, but I didn't include that in the code below.
Again, I'm not exactly sure this fits the application, but it does return information that would not necessarily be available from an approach using a shuffle algorithm.
NOTE: some folks expressed concerns about how long this might take but it runs pretty quick, on my 2011 Macbook Pro it took a about a second for an array size of 1000. I didn't do a big-O analysis as a function of the array size, but that would be interesting too.
NOTE 2: its more elegant to use recursion for the numberInSet() function but it seemed best to keep simple.
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <stdbool.h> /* If C99 */
const int ARR_SIZE = 1000;
/* Check if the number is in the set up to the given position: */
bool numberInSet(int number, int* theSet, int position);
int main()
{
int* arr = malloc(sizeof(int)*ARR_SIZE);
srand((unsigned int)time(NULL));
/* Intialize array with rand entries, possibly duplicates: */
for(int i = 0; i < ARR_SIZE; i++)
arr[i] = rand() % ARR_SIZE;
/* Scan the array, look for duplicate values, replace if needed: */
for(int i = 0; i < ARR_SIZE; i++) {
int loop = 0;
while ( numberInSet(arr[i], arr, i-1) ) {
arr[i] = rand() % ARR_SIZE;
loop++;
}
/* could save the loop values here, e.g., loopVals[i] = loop; */
}
for(int i = 0; i < ARR_SIZE; i++)
printf("i = %d, %d\n",i,arr[i]);
/* Free the heap memory */
free(arr);
}
bool numberInSet(int number, int* theSet, int position) {
if (position < 0)
return false;
for(int i = 0; i <= position; i++)
if (number == theSet[i])
return true;
return false;
}
To make sure all random number you get in the same program are different, you must seed once the random generator:
srand (time(NULL)); //seed the random generator
//in the loop, rand will use the seeded value
rand() % 1000

C programming - A array and a random number combined question?

this is the part of my code I'm having trouble with. I can't understand why its doing it wrong. I have an array where it stores numbers 0 - 25 which are cases. The numbers are to be randomized and overwritten into the array. Only condition is is that no number can be doulbes, there can only be one of that number. I'm not asking you to do my code but do hint me or point me in the write directions. I am trying to learn :)
The problem lies within the second do loop. I can get the numbers to be randomized, but I get doubles. I have created a loop to check and fix this, but it's not working. The code does run, and doubles do still happen and I can't see why. It looks correct to me. Please look, thank you (:
This is what I have done originally (at the very end is where I am at now):
int check_double = 0;
int i = 0;
int counter = 0;
int array_adder = 0;
int random_number = 0;
int cases[] = {
1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26
};
float money[] = {
0.01,1,5,10,25,50,75,100,200,300,400,500,750,1000,5000,10000,25000,50000,750000,100000,200000,300000,400000,500000,750000,1000000
};
//Randomize all case number and realine them in the array
srand ( time(NULL) );
do
{
cases[counter]= rand() % 26;
counter += 1;
printf("%d\n", cases[counter]);
}
while (counter <= 25);
//make sure there are no doubles in the array, just 0 - 25 and not a single number repeated twice
do
{
check_double = 0;
for (i = 0; i < counter; i++)
{
if (cases[counter] == cases[i])
{
cases[counter] = rand()% 26;
check_double == 1;
}
}
}
while (check_double != 0);
Currently, what I had achived after that was combing both loops and check for doubles as the array goes. This is what I made, it still has doubles and im not sure why, I only posted the cose with both loops combined:
do
{
cases[counter]= rand() % 26;
if (cases[counter]>=1);
for(i=0;i<=counter;i++)
if (cases[counter]==cases[i])
{
cases[counter]=rand()% 26;
}
printf("%d\n",cases[counter]);
counter+=1;
}
Robsta, you could try the following piece of code, I have run this in Dev-C++, any changes that you require can be made from your side. But, I assure you that this code generates what you intend.
int check_double = 0;
int i = 0;
int counter = 0;
int cases[] = {
1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26
};
//Randomize all case number and realine them in the array
srand ( time(NULL) );
do
{
cases[counter]= rand() % 26;
for(i=0;i<counter;i++)
if (cases[counter]==cases[i]){
while (cases[counter]==cases[i])
{
cases[counter]=rand()% 26;
}
i=0;
}
printf("%d\t%d\n",counter,cases[counter]);
counter+=1;
}while (counter <= 25);
If you have any clarifications required, I would love to discuss with you.
-Sandip
You're only ever writing over the last value in the array:
for(i=0;i<counter;i++)
if (cases[counter]==cases[i])
You need to loop through as you are, then have an inner loop, where you compare all the other entries to the current one.
Even easier would be to do the loop where you set each random number, so when you set cases[3] for example, loop from 0 to 2 and check to see if your new value for 3 clashes, if so, wash - rinse - repeat!
You have this line of code:
check_double==1;
That doesn't change check_double because it's ==, not =. == compares; it doesn't assign. Change that line to this:
check_double=1;
A helpful compiler (clang in this example) will give you a warning about this:
test.c:5:14: warning: expression result unused [-Wunused-value]
check_double==1;
~~~~~~~~~~~~^ ~
You can't check for duplicates with a single loop. You need to at least compare every possible pair of elements to be able to see if there's a duplicate. I'm guessing you forgot to loop over counter somewhere inside the second do...while?
Note that your method is not guaranteed to terminate. (Very, very likely but not certain.) Why don't you simply shuffle the cases array? Shuffling is simple but tricky; see Fisher-Yates (or Knuth) Shuffle for a simple algorithm.
If you are asking how to randomly sequence the number 1-25 then you could do something like this. This is a very brute-force way of generating the sequence, but it does work and might give you a starting point for something more optimized.
#include "stdafx.h"
#include <stdlib.h>
#include <time.h>
#include <conio.h>
const int LastNumber = 25;
bool HasEmpty(int available[LastNumber][2])
{
bool result = false;
for(int i = 0; i < LastNumber; i++)
{
if (available[i][1] == 0)
{
result = true;
break;
}
}
return result;
}
int _tmain(int argc, _TCHAR* argv[])
{
int available[LastNumber][2];
int newSequence[LastNumber];
srand((unsigned int)time(NULL));
for(int i = 0; i < LastNumber; i++)
{
available[i][0]=i;
available[i][1]=0;
}
int usedIndex = 0;
while (HasEmpty(available))
{
int temp = rand() % (LastNumber + 1);
if (available[temp][1] == 0)
{
newSequence[usedIndex++] = available[temp][0];
available[temp][1] = 1;
}
}
for(int i = 0; i < LastNumber; i++)
{
printf("%d\n",newSequence[i]);
}
getch();
return 0;
}

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