Chat app sending method - database

I'd like to make a chat app, but I don't know how to send the messages in real time. Should I write them into a database, and retrive them on the other side, or should I use sockets for real time messaging? (I would use a database in both cases for reading old messages)

I would suggest using sockets for real time communication and execute job in background that would store these messages into database. Whenewer the user opens the conversation you can load recent messages from database. Otherwise I think there could be a problem with real time sync with the database. Hope this helps.

Related

Why Content download need so much time?

I am using firestore with queries and i am getting data but something in network tab is loading none stop
as you can see its over a minute
should i be concerned about it?
It's hard to be certain without seeing the code that produces this problem, but most likely you're using a realtime listener (onSnapshot) in your code.
Such a listener keeps an active , open connection between the client and the server, so that the database can send a notification to the client when the data changes. The Chrome network tool shows this as a content download, because indeed data trickles in over this connection.
So likely what you're seeing is a normal part of Firestore's protocol for realtime, bi-directional communication between the client and server, but again.

Display realtime data in reactjs

I'm sending data from my backend every 10 seconds and I wanted to display that data in reactjs. I've searched on the net to use socket.io to display real-time data. Is there a better way to use it?
If you're dead set on updating your data every 10 seconds, it would make more sense to make a request from the client to the server, as HTTP requests can only be opened from client to server. By using HTTP requests, you won't need to use socket.io, but socket.io is an easy alternative if you need much faster requests.
Depending on how you are generating the data being sent from your backend, specifically if you are using a database, there is most likely a way to subscribe to changes in the database. This would actually update the data in realtime, without a 10 second delay.
If you want a more detailed answer, you'll have to provide more detail regarding your question: what data are you sending? where is it coming from or how are you generating it?
I'm working on an autodialer feature, in which an agent will get a call when I trigger the button from the frontend (using react js language), and then automatically all the leads in the agent assigned portal will get back-to-back calls from agent number. However, because this process is automatic, the agent won't know who the agent has called, so I want to establish a real-time connection so that I can show a popup on the frontend that contains information about the lead who was called.

Best approach for real time process information / Server + JS Client

I have a C# Web API project on server side and on front-end I have ExtJS 4.2.1 (Javascript framework client).
There is a section in my app where I request to start a long running process (about 5 minutes) and I want to show the user the status of the process being executed.
Basically, the process will run a special calculation for every employee in the database (about 800), so I want to let the user know which Employee is being processed in that moment.
So I was thinking in two ways of doing this, and maybe I don't know if having both is ok.
Use SignalR to show the information of the process in Real Time.
Write to a database table all the process log (every employee that its being processed).
If I use the first approach, if the user close the browser he will loose all the information about the process and if he log into the app again he will only see the actual status.
If I use the second approach, if he log into the app again he could see all the information, and using maybe a timer on client side the data could be refreshed every 5 seconds.
Does anyone have implemented something like this? Any advice is appreciated.
You should use a combination of the two. When you have calculated a employee save the state to the database and publish the change on a service bus.
Let SignalR pick these messages up and forward them to the client. This way the user will see old state when he connects and new state then they arrive with SignalR. I have created a Event aggregator proxy that makes this very easy.
https://github.com/AndersMalmgren/SignalR.EventAggregatorProxy/wiki
Follow the wiki to set it up, here is a demo project
https://github.com/AndersMalmgren/SignalR.EventAggregatorProxy/tree/master/SignalR.EventAggregatorProxy.Demo.MVC4
Live demo
http://malmgrens.org/Signalr/

Designing an interactive client

I'm trying to design a client program that connects to a remote server and sends various messages / request to it and expects responses based on the requests sent (for e.g. send a join message and wait for a response, then either query for some resource or ask for some info etc. in no particular order).
I would like to design the client such that the user can choose any of the possible requests to send after joining the server (after completing one request and getting a response if any it should allow them to carry out further requests or quit). Something like a menu of actions that it returns to each time (while also waiting for any data from the server)? However I can't seem to figure out how to this could be done. Is there a way to do this (preferably without getting into forking/threads)?
Any inputs on this would be really great. TIA
I would start off with a simple chat server to get your feel for socket programming. Google Example TCP Chat Server or something, you'll end up with simple examples like this: http://www.cs.ucsb.edu/~almeroth/classes/W01.176B/hw2/examples/tcp-server.c .. once you are able to telnet to your server and read/write to your clients, you should be able to progress from there and perform actions when your clients issue a specific command and that sort of thing.

Structure to handle inter-device messaging

How is the best way to handle messages through a server to multiple devices?
Scenario
It will be an app capable of running on multiple mobile platforms including online in a web browser. A type of instant messenger. The messages will be directed through a server to another mobile device.
The back-end structure/concept must be basically the same as WhatsApp. Sending messages to one-another like that.
What I think
Have the device send it to the web-server.
Server saves it in a queue table in a database.
When receiver device checks for new message (every second) it finds it in the queue.
Remove it from queue and put message in history table.
Final
What would be a efficient way to structure/handle such an app to get similar results as WhatsApp?
You may want to push messages instead of pull them every second. This has two big advantages:
Less bandwidth usage.
You can skip the database part if the sender and the receiver are both connected when the message is sent. Only queue the messages in the database if the receiver isn't connected.
So it's a huge performance boost if you use push.
If you have a web app using JavaScript you can use a JSON stream or, for new browsers, JavaScript WebSokets.

Resources