Adding floor to house model - archilogic

I am trying to add a polyfloor to a house model I created in Blender. When I drag and drop the polyfloor to the house model, the size of the floor is so small that I cannot even select the corners to increase the size. Could someone please help me resolve this?

Archilogic models are using the metric system, that means 1 unit = 1 meter.
Your model in Blender most likely is not scaled properly to match real world sizes, therefore your house is too large. Try to downscale your model.
Please include your model or some code to update your question, if this does not help you.

Related

Is it possible to get a "SCNVector3" position of a World object using CoreML and ARKit?

I am working on a AR based solution in which I am rendering some 3D models using SceneKit and ARKit. I have also integrated CoreML to identify objects and render corresponding 3D objects in scene.
But right now I am just rendering it in the center of screen as soon I detect the object(Only for the list of objects that I have). Is it possible to get the position of the real world object so that I can show some overlay above the object?
That is if I have a water bottled scanned, I should able to get the position of the water bottle. It could be anywhere in the water bottle but shouldn't go outside of it. Is this possible using SceneKit?
All parts of what you ask are theoretically possible, but a) for several parts, there’s no integrated API to do things for you, and b) you’re probably signing yourself up for a more difficult problem than you think.
What you presumably have with your Core ML integration is an image classifier, as that’s what most of the easy to find ML models do. Image classification answers one question: “what is this a picture of?”
What you’re looking for involves at least two additional questions:
“Given that this image has been classified as containing (some specific object), where in the 2D image is that object?”
“Given the position of a detected object in the 2D video image, where is it in the 3D space tracked by ARKit?”
Question 1 is pretty reasonable. There are models that do both classification and detection (location/bounds within an image) in the ML community. Probably the best known one is YOLO — here’s a blog post about using it with Core ML.
Question 2 is the “research team and five years” part. You’ll notice in the YOLO papers that it gives you only coarse bounding boxes for detected objects — that is, it’s working in 2D image space, not doing 3D scene reconstruction.
To really know the shape, or even the 3D bounding box of an object means integrating object detection with scene reconstruction. For example, if an object has some height in the 2D image, are you looking at a 3D object that’s tall with a small footprint, or one that’s long and low, receding into the distance? Such integration would require taking apart the inner workings of ARKit, which nobody outside Apple can do, or recreating an ARKit-alike from scratch.
There might be some assumptions you can make to get very rough estimates of 3D shape from a 2D bounding box, though. For example, if you do AR hit tests on the lower corners of a box and find that they’re on a horizontal plane, you can guess that the 2D height of the box is proportional to the 3D height of the object, and that its footprint on the plane is proportional to the box’s width. You’d have to do some research and testing to see if assumptions like that hold up, especially in whatever use cases your app covers.

How can I reduce the size of the shapes in visio?

The title above is clearly a very basic question. My real question is how can I reduce the size of my shapes (I'm using Crow's Foot Database notion) without the padding messing with the alignment. I'm currently in the process of restructuring a database at my job and so I decided it would be best to have a visual presentation of how it will look like for my boss. This flowchart needs to be printable so all the entities and relations should fit on one page. Here's a what I have so far:
To solve this problem, I can simply use print scaling which is an option located under the file tab under print. Thank you for the quick responses!

Generating Print ready contents with WPF with paper precision

I am new to WPF and c# as a whole. I have experience from programming language like PHP, HTML and Javascript so I was able to cope quickly.
I have a project that is used to print PINs and Serial Number on a card. Let say the card is A4 and on the paper there are 4 rows and 3 columns of printed cards.
My problem is, I dont really know how to generate the dynamic document and the approach to use. Since the content is not that I have to just make it available on the paper before hand, it has to be placed on a particular position on the paper. Inches calculation will strictly be adhered to.
The link below illustrates an explanation of what I am talking about with border exclusive. All I want to generate is the PIN and serial in this way on a specific paper size.
http://ecloudpack.com/grid.png
Dont get me wrong, speaking of flowDocuments, I think I can bring out something but I am faced with the challenge of precision of position on the paper and making sure the pagination is correct and making sure the margin as specified is what is generated.
I have a Monday deadline and I have been trying.
Is there anyone that can help.

Display percentage value as a fill in a custom shape

I'm looking at some new options for displaying a percentage value as a fill in a custom shape. Consider the effect to be similar to a "progress thermometer" in a traditional dashboard UI sense.
Considerations
Goal - a graphic element showing a percentage value for a custom report.
Format - Either a full graphic (or infographic) itself, or part of a PDF via Photoshop/InDesign or even iBooks (as an excuse to use it).
Usage - I'd like the process to be programmatic, for re-use. It needs to be accurate, and I'd like the solution to be somewhat object oriented to apply to other datasets and graphical containers. This rules out hand-drawn charting.
Source data - currently a pivot table in Excel, but I can work with any other host as required.
Shape - is a custom vector shape that will originate from Illustrator/Inkscape. final format as best fits resolution and rendering of the report. I would also be interested in any other generative shape ideas (such as java/javascript).
Fill - I'd like to be able to represent the fill as both an actual percentage of total area (true up), and as a percentage of the vertical scale. I'd imagine this flexibility would also help reuse of the method as a fill value against selected object variables (height, area, whatever).
I know I'm being slightly vague in the programming languages or hosts side of things, but this gives me an opportunity to break out of the usual analytic toolchain and scope out some innovative or new solutions. I'm specifically interested in open source solutions, but I'm very keen to review other current methods you might suggest.
This might be a little open ended for you, but d3.js is very powerful. There might be some useful templates on the site, or you can build your own from the library.
If you limit yourself to shapes where the percentage can be easily converted into a new shape by varying one of the dimensions, then the display part can be covered by creating a second shape based on the first one, and filling in 100% of the second shape.
This obviously works best with simple shapes like squares, rectangles, circles, etc, where it is simple to convert "50% of the area" or "75% of the height" into manipulation of vector nodes.
However, things gets significantly more difficult if you want to support genuinely arbitrary custom shapes. One way to handle that would be to break up a complex "progress bar" into "progress pieces" (e.g. a thermometer bulb that represents 10% of total progress, then a simple bar for the remaining 90%).
As has been mentioned, D3 seems like it would meet your needs - here are some simple examples of what I think you are asking:
Changing the fill color of a distinct shape: http://jsfiddle.net/jsl6906/YCMb8/
Changing the 'fill amount' of a simple shape: http://jsfiddle.net/jsl6906/YCMb8/1/

2D CAD application in WPF

I'm trying to write an CAD-like application in WPF(.NET 4.0) that needs to be able to display a lot of 2D points/lines. It will be used to display CAD-plans of entire cities with zoom, pan, rotate and point snapping on mouseover.
Right now I purely use WPF. I read the objects from the CAD file draw them into a StreamGeometry, use it as stroke of a new Path and add it to a Canvas, with several transforms.
My problem is that this solution doesn't scale well enough. It works fine with small CAD-files, but when I want to display like half a city(with houses and land boundaries) it is very very delayed.
I also tried to convert my CAD-file to an image, but
- a resolution a 32000x32000 is sometimes not enough
- when zooming out the lines are too thin.
In the end I need to be able to place this on a Canvas(2D/3D) as background.
What are my best options here?
Thanks,
Niklas
wpf is not good for a large 3d models. im afraid it is too slow. Your best bet is direct 3d or openGL
However, even with the speed of direct3d,openGL you will still need to work out how to cull as many polygons/vertices as possible before the rendering of the scene if you are trying to show an entire city.
there is a large amount of information on this (generally under game development)
there are a few techniques including frustrum culling, near and far plane culling.
also, since you probably have a static scene you may be able to use binary spacial partitioning.
As I understand the subject is 2D CAD system within WPF.
Great! I use it...
OpenGL and DirectX are in infinite loop OnDraw always. The CPU works all the time.
WPF/Silverlight 2D is smart model.
Yes, total amount of elements (for example, primitives inherited from Shape) must be not so much. But how many?
I tested own app (Silverlight). WPF will be a bit faster I hope...
Here my 2D CAD results. Performance is still great. Each beam consists of multiple primitives.
Use a VirtualCanvas like this one from Chris Lovett.

Resources