I Have a ReactJS checkbox component. When onChange is called I can log the new state and see it changing, but it never actually re-renders the checkbox into the new state. So the ADD_ID action is never called. See code below:
class CheckBox extends React.Component {
constructor(props) {
super(props)
this.state = {
checked: true
}
}
changing = (e) => {
this.setState(prevState => ({checked: !prevState.checked}), () => {
console.log(this.state.checked); // false
this.state.checked
? store.dispatch({ type: 'ADD_ID', id: this.props.id })
: store.dispatch({ type: 'REMOVE_ID', id: this.props.id });
});
}
render() {
return (
<label>
Include
<input onChange={this.changing} checked={this.state.checked} type='checkbox'/>
</label>
)
}
}
Is there a lifecycle hook that I have to call? I was under the impression that the component would re-render when either it's props or state changes, in this case, as shown by the console.log(this.state.checked), the state has changed, but the component doesn't re-render.
The event has already a checked property for you. You're doing it in a way that's a bit weird.
Change your function to something like:
handleChange = (e) => {
const isChecked = e.target.checked
if(isChecked){
store.dispatch({type:'ADD_ID', id:this.props.id})
} else {
store.dispatch({type:'REMOVE_ID', id:this.props.id})
}
this.setState(checked: isChecked)
}
It's however still strange that you're using at the same time internal state and Redux. You may want to rethink your approach here.
React docs on forms, which I recommend you to read in 5 min:
https://reactjs.org/docs/forms.html
Related
I have 2 examples, one with class component and one with function component doing exactly the same thing. Im using react 16.13.1. I know that if you dont persist the event you will get an error saying that the event target is null. This happens as expected in class component. In function component though, this isnt the case. What is the difference between them?
export class App extends React.Component {
constructor() {
super();
this.state = { text: '' };
this.handleChange = this.handleChange.bind(this);
}
handleChange(event) {
console.log(event.target.value);
this.setState(() => ({
text: event.target.value
}));
}
render() {
return (
<div>
<span>Text: </span>
<input onChange={this.handleChange} value={this.state.text} />
</div>
);
}
}
const App = () => {
const [state, setState] = useState({ text: "" });
const handleChange = (event) => {
console.log(event.target.value);
setState({
text: event.target.value,
});
};
return (
<div>
<span>Text: </span>
<input onChange={handleChange} value={state.text} />
</div>
);
};
This all comes down to the timing for when this.setState() and setState() is called. In your class component, the additional arrow function declaration inside this.setState causes an additional delay that makes the call take longer than the useState hook in the functional component. If you wrap the setState() call in your functional component with a setTimeout of 100, you get an error as expected. Also, if you modify the setState call to this.setState({ text: event.target.value }) in your class-based component, you no longer get an error. Finally figured that out with some inspiration from the official React docs.
I have two components - a sign in form component that holds the form and handles login logic, and a progress bar similar to the one on top here in SO. I want to be able to show my progress bar fill up as the login logic executes if that makes sense, so as something is happening show the user an indication of loading. I've got the styling sorted I just need to understand how to correctly trigger the functions.
I'm new to React so my first thought was to define handleFillerStateMax() and handleFillerStateMin() within my ProgressBarComponent to perform the state changes. As the state changes it basically changes the width of the progress bar, it all works fine. But how do I call the functions from ProgressBarComponent as my Login component onSubmit logic executes? I've commented my ideas but they obviously don't work..
ProgressBarComponent:
class ProgressBarComponent extends React.Component {
constructor(props) {
super(props)
this.state = {
percentage: 0
}
}
// the functions to change state
handleFillerStateMax = () => {
this.setState ({percentage: 100})
}
handleFillerStateMin = () => {
this.setState ({percentage: 0})
}
render () {
return (
<div>
<ProgressBar percentage={this.state.percentage}/>
</div>
)
}
}
Login component:
class SignInFormBase extends Component {
constructor(props) {
super(props);
this.state = {...INITIAL_STATE};
}
onSubmit = event => {
const {email, password} = this.state;
// ProgressBarComponent.handleFillerMax()????
this.props.firebase
.doSignInWithEmailAndPass(email,password)
.then(()=> {
this.setState({...INITIAL_STATE});
this.props.history.push('/');
//ProgressBarComponent.handleFillerMin()????
})
.catch(error => {
this.setState({error});
})
event.preventDefault();
}
Rephrase what you're doing. Not "setting the progress bar's progress" but "modifying the applications state such that the progress bar will re-render with new data".
Keep the current progress in the state of the parent of SignInFormBase and ProgressBarComponent, and pass it to ProgressBarComponent as a prop so it just renders what it is told. Unless there is some internal logic omitted from ProgressBar that handles its own progress update; is there?
Pass in a callback to SignInFormBase that it can call when it has new information to report: that is, replace ProgressBarComponent.handleFillerMax() with this.props.reportProgress(100) or some such thing. The callback should setState({progress: value}).
Now, when the SignInFormBase calls the reportProgress callback, it sets the state in the parent components. This state is passed in to ProgressBarComponent as a prop, so the fact that it changed will cause he progress bar to re-render.
Requested example for #2, something like the following untested code:
class App extends Component {
handleProgressUpdate(progress) {
this.setState({progress: progress});
}
render() {
return (
<MyRootElement>
<ProgressBar progress={this.state.progress} />
<LoginForm onProgressUpudate={(progress) => this.handleProgressUpdate(progress)} />
</MyRootElemen>
)
}
}
The simply call this.props.onProgressUpdate(value) from LoginForm whenever it has new information that should change the value.
In basic terms, this is the sort of structure to go for (using useState for brevity but it could of course be a class-based stateful component if you prefer):
const App = ()=> {
const [isLoggingIn, setIsLoggingIn] = useState(false)
const handleOnLoginStart = () => {
setIsLoggingIn(true)
}
const handleOnLoginSuccess = () => {
setIsLoggingIn(false)
}
<div>
<ProgressBar percentage={isLoggingIn?0:100}/>
<LoginForm onLoginStart={handleOnLogin} onLoginSuccess={handleOnLoginSuccess}/>
</div>
}
In your LoginForm you would have:
onSubmit = event => {
const {email, password} = this.state;
this.props.onLoginStart() // <-- call the callback
this.props.firebase
.doSignInWithEmailAndPass(email,password)
.then(()=> {
this.setState({...INITIAL_STATE});
this.props.history.push('/');
this.props.onLoginSuccess() // <-- call the callback
})
.catch(error => {
this.setState({error});
})
event.preventDefault();
}
I have a Parent component:
import React, { Component } from "react";
import { Button } from "./Button";
export class Dashboard extends Component {
constructor(props) {
super(props);
this.state = {
numbers: [],
disabled: false
};
this.setNum = this.setNum.bind(this);
}
setNum(num) {
if (!this.state.numbers.includes(num)) {
this.setState(prevState => ({
numbers: [...prevState.numbers, num]
}));
} else if (this.state.numbers.includes(num)) {
let nums = [...this.state.numbers];
let index = nums.indexOf(num);
nums.splice(index, 1);
this.setState({ numbers: nums });
console.log(this.state.numbers);
}
if (this.state.numbers.length >= 4) {
this.setState({ disabled: true });
} else if (this.state.numbers.length < 4) {
this.setState({ disabled: false });
}
}
render() {
return (
<div className="board-container">
<div className="board">
<div className="row">
<Button
id="1"
numbers={this.state.numbers}
onChange={this.setNum}
disabled={this.state.disabled}
/>
<Button
id="2"
numbers={this.state.numbers}
onChange={this.setNum}
disabled={this.state.disabled}
/>
<Button
id="3"
numbers={this.state.numbers}
onChange={this.setNum}
disabled={this.state.disabled}
/>
<Button
id="4"
numbers={this.state.numbers}
onChange={this.setNum}
disabled={this.state.disabled}
/>
</div>
</div>
</div>
);
}
}
... and a Child component:
import React, { Component } from "react";
export class Button extends Component {
constructor(props) {
super(props);
this.state = {
isChecked: false
};
this.handleChange = this.handleChange.bind(this);
}
handleChange(e) {
this.setState({
isChecked: !this.state.isChecked
});
var num = e.target.value;
this.props.onChange(num);
}
render() {
const { isChecked } = this.state;
if (isChecked === true) {
var bgColor = "#f2355b";
} else {
bgColor = "#f7f7f7";
}
let disabled = this.props.disabled;
if (this.props.numbers.includes(this.props.id)) {
disabled = false;
}
return (
<div className="number-container" id="checkboxes">
<label
className={!isChecked && disabled === false ? "num" : "checked-num"}
style={{ backgroundColor: bgColor }}
>
{" "}
{this.props.id}
<input
type="checkbox"
name={this.props.id}
value={this.props.id}
id={this.props.id}
onChange={this.handleChange}
checked={isChecked}
disabled={disabled}
/>
</label>
</div>
);
}
}
Whenever any Button component is clicked, the Parent component gets the child Button's id value and puts it into its numbers state array. Whenever a Button is unchecked, the Parent updates is numbers state by removing the id of the child Button.
If my code is right, the expected behavior is whenever a Button checkbox is clicked, the Parent numbers state will be updated immediately (adding or removing a number). However, it always updates with one step lag behind.
I know, that the issue is dealing with the React states not being updated instantly, and I've checked similar issues on Stackoverflow. The problem is that I can't figure it out how to make this two components interact with each other in a proper way. What would be the solution for this issue?
Here are three screenshots from codesandbox
If you want to play with it please find the link https://codesandbox.io/s/w2q8ypnxjw
What I did was, I basically copied and pasted your code and updated setNum function to reflect the changes Think-Twice suggested
setNum(num) {
if (!this.state.numbers.includes(num)) {
this.setState(
prevState => ({
numbers: [...prevState.numbers, num]
}),
() => {
console.log("state logged inside if", this.state.numbers);
}
);
} else if (this.state.numbers.includes(num)) {
let nums = [...this.state.numbers];
let index = nums.indexOf(num);
nums.splice(index, 1);
this.setState({ numbers: nums }, () => {
console.log("state logged inside else if", this.state.numbers);
});
}
if (this.state.numbers.length >= 4) {
this.setState({ disabled: true });
} else if (this.state.numbers.length < 4) {
this.setState({ disabled: false });
}
}
So before going further let's quickly address a couple of things regarding to React and setState
As B12Toaster mentioned and provided a link which contains a
quote from official documentation
setState() does not always immediately update the component. It may
batch or defer the update until later.
Think-Twice's also points out that by stating
Basically setState is asynchronous in React. When you modify a value
using setState you will be able to see the updated value only in
render..
So if you want to see the immediate state change in a place which
you trigger setState, you can make use of a call back function as
such setState(updater[, callback])
There are two approaches when it comes to and updater with setState,
you could either pass an object, or you could pass a function So in
Think-Twice's example, an object is passed as an updater
this.setState({ numbers: nums } //updater, () => {
console.log(this.state.numbers); //this will print the updated value here
});
When a function is used as an updater (in your setNum function you
already do that), the callback function can be utilized like below
if (!this.state.numbers.includes(num)) {
this.setState(
prevState => ({
numbers: [...prevState.numbers, num]
}),
() => {
console.log("state logged inside if", this.state.numbers);
}
);
}
Your current implementation and communication structure seems fine. It is actually called Lifting State Up which is recommended also by official documentation.
Basically you store the state of array numbers in a parent component (which can be considered as the source of truth) and you pass the method that changes the state as a prop to it's child component.
In the codesandbox link I provided, the functionalities works the way I expect (at least this is what I expect from your code)
Basically setState is asynchronous in React. When you modify a value using setState you will be able to see the updated value only in render. But to see updated state value immediately you need to do something like below
this.setState({ numbers: nums }, () => {
console.log(this.state.numbers); //this will print the updated value here
});
I'm running into a problem getting a child react component to update when its parent stage changes. I have an Editor parent component that sets its state and then updates the state if the component receives an updated schedule (from a graphQL mutation component).
The problem is that componentDidUpdate triggers which does trigger the Modefield to update, but it is before the setState in componentDidUpdate can update the state. This means the child doesn't update. (Note- I know a more idiomatic way is to get rid of state all together, but this way allows a field to both edit and create a new one.)
How can I cause the child to update based on the parent's state change?
export const updateScheduleMutation = gql`
mutation updateScheduleMutation(
$id: ID!
$mode: String
) {
updateSchedule(
id: $id
mode: $mode
) {
id
mode
}
}
`;
class EditorWrapper extends React.Component {
constructor(props) {
super(props);
this.state = { scheduleId: props.scheduleId || '' };
}
render() {
return (
<Mutation mutation={updateScheduleMutation}>
{(updateSchedule, { mutationData }) => <Editor {...data} updateSchedule={updateSchedule} />}
</Mutation>
)
}
}
class Editor extends React.Component {
constructor(props) {
super(props);
const { schedule } = props;
if(schedule === null){
this.state = {
schedule: { mode: schedule.mode || "" }
};
}
}
componentDidUpdate(prevProps) {
if (prevProps.schedule !== this.props.schedule) {
this.setState({ ...this.props.schedule });
}
}
changeInput = (path, input) => {
const { updateSchedule, schedule } = this.props;
const field = path.split('.')[1];
updateSchedule({ variables: { id: schedule.id, [field]: input } });
this.setState({ [path]: input });
};
render() {
return (
<ModeField input={this.state.schedule.input} />
);
}
}
const ModeField = ({input}) => FormControl value={input} />
EDIT: I updated the component to show the higher level graphQL wrapper. The reason why I wanted state in the Editor component is that in the event the graphQL query comes back as null, I set this.state.mode to an empty string, which I then update on change. Then, I would create a new schedule item on submit.
LIFT THE STATE UP! Try to manage the base state of your data in parent component and use the data as props in your component:
You also can try getDerivedStateFromProps, but before check the react blog advices:
https://reactjs.org/blog/2018/06/07/you-probably-dont-need-derived-state.html
I am using reactjs select 2 but I don't know how to make it work so that when a user types something in a ajax request is made and the results are sent back.
I see it has some async options but I don't get how it works and how I would get it to work with axios.
I come up with this but it is kinda laggy when a user types(probably because it is re-rendering it after each type) and when the user selects a choice the value disappears.
export default class TestComponent extends Component {
constructor(props) {
super(props);
this.state = {value: ""};
}
onInputChange(option) {
this.getOptionsAsync(option)
}
getOptionsAsync(newInput) {
var that = this;
console.log("ffd", newInput)
axios.get(`https://localhost:44343/api/States/GetStatesByText?text=${newInput}`)
.then(function (response) {
var formatedResults = response.data.map((x)=> {
return {value: x.id, label: x.name}
})
that.setState({
options: formatedResults,
value: newInput
})
})
.catch(function (error) {
});
}
render() {
console.log(this.state.value, "value")
return (
<div className="test">
<Select
onInputChange={this.onInputChange.bind(this)}
value={this.state.value}
options={this.state.options }
/>
</div>
);
}
}
You're going to be doing an api call every single time that you type a letter with the current way you're doing things. I would recommend just loading the states once at the beginning, perhaps in your ComponentDidMount() method.
If you pass the isSearchable prop to React-Select it will automatically work as a filter anyways.
Another thing I've had to do in this case which I believe will fix your change problem is to make sure it calls the handler on change not just on input change.
Pass this prop:
<Select
value={this.state.value}
options={this.state.options }
onChange={value => {
if (value) this.onInputChange(value)
else this.onInputChange('')
}
/>
Due to the way this is automatically bound to arrow functions, you won't have to bind to this if you change your onInputChange to the following:
onInputChange = (value) => {
this.getOptionsAsync(value)
}
Finally, you should be setting the state in the above function so the value is stored.
onInputChange = (value) => {
this.getOptionsAsync(value)
this.setState({value})
}