I'm having an aggravating issue that I can't understand,
void file_count(FILE* stream,int* const num)
{
int temp;
while((fscanf(stream,"%d",&temp))!=EOF)
{
(*num)++;
}
}
With this piece of program, I read from a file taking all the numbers inside it, and very time I take a number a counter increases so I can count how many elements are in the file.
In this file there are 6 numbers, but if I run this code the counter skyrockets to 32777...
If I compile it with gcc, there's no problem and the counter is 6 as expected. Is this a bug of clang? Is it a feature that I'm not aware of?
The file contains:
22 30 30 21 25 29
The whole code:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
typedef char* string;
typedef struct student
{
int flag;
char name[25];
char surname[25];
char dorm[25];
int* grades;
}
Student;
void check_input(const int argc,const string* const argv);
void check_file(FILE* stream);
void file_count(FILE* stream,int* const num);
void update_student(const string* const infos,Student* const student,const int grades,FILE* stream);
void print_student(FILE* stream,Student const student,const int grades);
int main(int argc, string argv[])
{
check_input(argc,argv);
FILE* one,* two;
string info[]={"David","Malan","Mather"};
Student student;
int grades;
one=fopen(argv[1],"r");
check_file(one);
file_count(one,&grades);
update_student(info,&student,grades,one);
fclose(one);
two=fopen(argv[2],"w");
check_file(two);
print_student(two,student,grades);
fclose(two);
free(student.grades);
system("cat out");
return 0;
}
void check_input(const int argc,const string* const argv)
{
if(argc!=3)
{
printf("\x1B[31mError: %s takes two arguments!\x1B[0m\n",argv[0]);
exit(EXIT_FAILURE);
}
}
void check_file(FILE* stream)
{
if(stream==NULL)
{
printf("\x1B[31mError:invalid file.\x1B[0m\n");
exit(EXIT_FAILURE);
}
}
void file_count(FILE* stream,int* const num)
{
int temp;
printf("reading file...\n");
while((fscanf(stream,"%i",&temp))!=EOF)
{
(*num)++;
}
printf("\x1B[33mthe value read were %i\x1B[0m\n",*num);
}
void update_student(const string* const infos,Student* const student,const int grades,FILE* stream)
{
rewind(stream);
student->grades=malloc(grades*sizeof(int));
strcpy(student->name,infos[0]);
strcpy(student->surname,infos[1]);
strcpy(student->dorm,infos[2]);
student->flag=0;
for(int i=0;i<grades;i++)
{
fscanf(stream,"%i",&student->grades[i]);
}
}
void print_student(FILE* stream,Student const student,const int grades)
{
printf("Writing to file..\n");
fprintf(stream,"%i %s %s %s ",student.flag,student.name,student.surname,student.dorm);
for(int i=0;i<grades;i++)
{
fprintf(stream,"%i ",student.grades[i]);
}
printf("\x1B[32mFile successfully written..\x1B[0m\n");
}
Your code is dangerous, because an incorrect file sends it into an infinite loop.
Once fscanf with %d finds an input that cannot be interpreted as an int, the function returns zero without making any progress on consuming the input. Therefore, the loop never reaches EOF.
You can fix this issue by looping only as long as the input is consumed:
while(fscanf(stream,"%d",&temp) == 1) {
...
}
Now you need a way to communicate to the caller if the count is correct or not. You can do that by returning one if EOF is reached, and zero otherwise:
int file_count(FILE* stream,int* const num) {
int temp, last;
while((last = fscanf(stream,"%d",&temp)) == 1) {
(*num)++;
}
return last == EOF;
}
I tried with fscaf==1 it still reaches 32777
This happens because you are not initializing grades in the caller. You should define it as int grades = 0, or add *num = 0 before entering the loop in file_count.
The current ISO C standard defines the return value of fscanf() as
The fscanf function returns the value of the macro EOF if an input failure occurs before the first conversion (if any) has completed. Otherwise, the function returns the number of input items assigned, which can be fewer than provided for, or even zero, in the event of an early matching failure.
Verbatim quote from the ISO-C Standard (no public link available, the standard is not public AFAIK)
If there is data to read, but that data cannot be successfully matched, this function will return 0. It will only return EOF (which is typically -1) if there is no data to read because the stream you are reading from is in EOF state or had another read error.
So if you had a file like that:
23 a 57
The loop will never terminate. On first scan it will read 23 and return 1 (one value matched). On next call it will return 0, as a cannot be matched to an integer. Yet, it also won't move the file pointer beyond a. So on next call, it tries to match a again and it will fail again. This continues endlessly.
Related
I'm working on the last exercise of the "Think like a computer scientist, C version" book and I have some trouble with one particular point.
The exercise consists of making a small game, where the computer picks a random value between 0 and 20 and then asks me to guess the number.
After that, the computer counts the number of tries I made and, if I get a better score than the previous party, I need to store my name and the number of tries in a structure.
My problem is the following: When I restart the game, the string value, player_name, in the structure gets somehow deleted but player_score is still there.
First, I made a "call by value" function to create the structure and then a tried with a "call by reference" but getting the same results.
I think I tried everything I could with my actual knowledge for now; so, if someone could check my code and give me some tips about what's wrong I would much appreciate it!
//HEADERS
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define FALSE 0
#define TRUE 1
//TYPEDEF STRUCTS
typedef struct
{
int player_score;
char *player_name;
} HS_Player;
//FUNCTION PROTOTYPES
int Random_Value(void);
int Get_User_Choice(void);
int Check_Result(int computer, int my_choice);
int Try_Again(int game_result, int computer);
void Player_Infos(HS_Player *player_p, int score);
int Game_Restart(void);
//MAIN
int main(void)
{
int end_game;
int high_score_value = 100;
HS_Player player;
while (end_game != TRUE)
{
int computer_number = Random_Value();
printf("Guess the number between 0 et 20 chosen by the computer.\n");
int your_number = Get_User_Choice();
int result_game = Check_Result(computer_number, your_number);
int tries_to_win = Try_Again(result_game, computer_number);
printf("Number of tries: %i\n", tries_to_win);
if (tries_to_win < high_score_value)
{
Player_Infos(&player, tries_to_win );
high_score_value = player.player_score;
}
printf("Highest score: %i By: %s\n", player.player_score, player.player_name);
printf("\n");
end_game = Game_Restart();
}
return EXIT_SUCCESS;
}
//Random_Value FUNCTION
int Random_Value(void)
{
srand(time(NULL));
int x = rand();
int y = x % 20;
return y;
}
//Get_User_Choice FUNCTION
int Get_User_Choice(void)
{
int success, x;
char ch;
printf("Your Guess:\t");
success = scanf("%i", &x);
while (success != 1)
{
printf("Your input is not a number. Please try again:\t");
while ((ch = getchar()) != '\n' && ch != EOF);
success = scanf("%i", &x);
}
if (x < 0 || x > 20)
{
printf("Your input must be between 0 and 20. Please try again.\n");
Get_User_Choice();
}
return x;
}
//Check_Result FUNCTION
int Check_Result(int computer, int my_choice)
{
int check_result;
if (my_choice < computer)
{
printf("Computer number is larger!\n");
check_result = FALSE;
}
else if (my_choice > computer)
{
printf("Computer number is smaller!\n");
check_result = FALSE;
}
else if (my_choice == computer)
{
printf("It's a Match! You chose the same number than the computer.\n");
printf("\n");
check_result = TRUE;
}
return check_result;
}
//Try_Again FUNCTION
int Try_Again(int game_result, int computer)
{
int tries_befor_success = 1;
while (game_result != TRUE)
{
int your_number = Get_User_Choice();
game_result = Check_Result(computer, your_number);
tries_befor_success++;
}
return tries_befor_success;
}
//Player_Infos FUNCTION
void Player_Infos(HS_Player *player_p, int score)
{
char new_name[80];
printf("Congrats! Your made a new high score.\n");
printf("What's your name ?\t");
scanf("%s", new_name);
printf("\n");
player_p->player_score = score;
player_p->player_name = new_name;
}
//Game_Restart FUNCTION
int Game_Restart(void)
{
int quit_value;
printf("Quit Game ?\n");
printf("Press 'y' to quit or any other keys to continue.\n");
fflush(stdin);
char quit_game = getchar();
printf("\n");
if (quit_game == 'y')
{
quit_value = TRUE;
}
else
{
quit_value = FALSE;
}
return quit_value;
}
The problem is that, in your Player_Infos function, you are assigning the address of a local array to the char* player_name pointer member of the passed structure. When that function ends, the local array it used will be deleted and the pointer in the structure will be invalid. (In the case of the player_score, you don't have that problem, because the given value is copied to the structure member.)
There are several ways around this; one would be to use the strdup() function to make a copy of the local char new_name[80]; array – but that is really overkill, and you would need to manage (i.e. free()) that allocated string whenever you make a modification.
A simpler way is to make the player_name member an actual array of char and then use strcpy() to copy the local array into that member.
Better, still, with the player_name member defined as char [80], you can read directly into that (in the function), and avoid the local array completely:
typedef struct
{
int player_score;
char player_name[80];
} HS_Player;
//...
void Player_Infos(HS_Player *player_p, int score)
{
printf("Congrats! Your made a new high score.\n");
printf("What's your name ?\t");
// Read directly. Limit input to 79 chars (allowing room for null terminator).
scanf("%79s", player_p->player_name);
printf("\n");
player_p->player_score = score;
}
Also, just as a "style" tip, you may want to change the member names to just score and name, as the "player" part is implied by the structure type-name itself.
This issue you are having is that you are associating the player name pointer to a variable that goes out of scope when you leave the "player_Infos" function. What you probably would want to do is define the name as a character array in your structure and then use the "strcpy" call in your function instead. Following is a couple of code snippets illustrating that point.
//TYPEDEF STRUCTS
typedef struct
{
int player_score;
char player_name[80];
} HS_Player;
Then, in your function, use the "strcpy" call.
//Player_Infos FUNCTION
void Player_Infos(HS_Player *player_p, int score)
{
char new_name[80];
printf("Congrats! Your made a new high score.\n");
printf("What's your name ?\t");
scanf("%s", new_name);
printf("\n");
player_p->player_score = score;
strcpy(player_p->player_name, new_name);
//player_p->player_name = new_name;
}
When I tested that out, I got a name to appear in the terminal output.
Computer number is smaller!
Your Guess: 4
It's a Match! You chose the same number than the computer.
Number of tries: 8
Highest score: 4 By: Craig
FYI, you will need to include the "string.h" file.
Give that a try.
Name Update
The reason your player.player_name is not getting updated is because you can't assign a string this way in C. When doing player_p->player_name = new_name; you're actually saving in player_p->player_name the memory address of new_name.
Instead, what you want to achieve, is to copy each character of new_name to player_p->player_name and in order to achieve this, you have to change the type of prlayer_name field from char* player_name to char player_name[80], then assign it using, for example, strcpy():
#include <string.h>
// [...]
//TYPEDEF STRUCTS
typedef struct
{
unsigned int player_score;
char player_name[80];
} HS_Player;
// [...]
//Player_Infos FUNCTION
void Player_Infos(HS_Player *player_p, int score)
{
char new_name[80];
printf("Congrats! Your made a new high score.\n");
printf("What's your name ?\t");
scanf("%s", new_name);
printf("\n");
player_p->player_score = score;
strcpy(player_p->player_name, new_name);
}
Data Persistence
To make data (players info) persistent over multiple runs, you have to save the content of the struct to a file.
Example
int Save_Score(char* filename, HS_Player* player)
{
FILE* file = fopen(filename, "w");
if (file == NULL)
{
fprintf(stderr, "\nAn error occurred while opening the file\n");
return -1;
}
if (fprintf(file, "%d %s", player->player_score, player->player_name) < 0)
return -1;
fclose(file);
return 0;
}
int Load_Score(char* filename, HS_Player* player)
{
FILE* file = fopen(filename, "r");
if (file == NULL)
{
fprintf(stderr, "\nAn error occurred while opening the file\n");
return -1;
}
if (fscanf(file, "%d %79s", &player->player_score, player->player_name) < 0)
return -1;
fclose(file);
return 0;
}
I am a C beginner and trying this and that.
I want to display a string letter by letter with tiny pauses in between. So my idea was a small pause using sleep or usleep after displaying each char but I read that using nanosleep in your own function makes more sense. So I put my little pauses in a function "msleep" to get microseconds pauses.
I output my string 3 times.
Once in the main(), then in a do-while-loop in a function (fancyOutput) char by char, and eventually in the same function with printf again to check, if it was handled over correctly.
My problem: I expected, that the middle output would work char by char and separated by 100/1000 seconds breaks, but what I experience is a long break before chowing any char and then a fast output if line two and three. It looks like the compiler "realized what I am planning to do and wants to modify the code to be more efficient." So all my pauses seemed to be combined in one long break.
Maybe you remeber the captions in the tv series "x files" - something like that I want to produce.
For sure there are better and more sophisticated ways to archieve what I am going to try but I want to learn and understand what is going on. Can someone help me with that?
I am using codeclocks on a debian-based distro with gcc.
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
int msleep(long tms);
void fancyOutput(char inputToOutput[]);
int msleep(long tms)
{
struct timespec ts;
int ret;
if (tms < 0)
{
return -1;
}
ts.tv_sec = tms / 1000;
ts.tv_nsec = (tms % 1000) * 1000000;
do
{
// printf("sleeping for %d", ret);
ret = nanosleep(&ts, &ts);
}
while (ret);
return ret;
}
void fancyOutput(char inputToOutput[])
{
int counter = 0;
do
{
printf("%c", inputToOutput[counter]);
msleep(100);
++counter;
}
while (!(inputToOutput[counter]=='\0'));
printf("\n");
printf("%s\n", inputToOutput); // only check, if string was properly handled over to function
}
char output[] = "This string shall appear char by char in the console.";
void main(void)
{
printf("%s\n", output); // only check, if string was properly set and initialized
fancyOutput(output); // here the function above is called to output the string char by cchar with tiny pauses between
}
You are getting problem with buffer.
When you use printf with no \n (new line) C is buffering the display in order to display information block by block (to optimize displaying speed).
Then you need to either add a \n to your printf or add a flush of the stdout.
An other solution will be to use stderr, which got no buffer, but stderr is meant for error not output :)
You can also check setvbuf in order to change the buffering.
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
int msleep(long tms);
void fancyOutput(char inputToOutput[]);
int msleep(long tms)
{
struct timespec ts;
int ret;
if (tms < 0)
{
return -1;
}
ts.tv_sec = tms / 1000;
ts.tv_nsec = (tms % 1000) * 1000000;
do
{
// printf("sleeping for %d", ret);
ret = nanosleep(&ts, &ts);
}
while (ret);
return ret;
}
void fancyOutput(char inputToOutput[])
{
int counter = 0;
do
{
printf("%c", inputToOutput[counter]);
flush(stdout);
msleep(100);
++counter;
}
while (!(inputToOutput[counter]=='\0'));
printf("\n");
printf("%s\n", inputToOutput); // only check, if string was properly handled over to function
}
char output[] = "This string shall appear char by char in the console.";
void main(void)
{
printf("%s\n", output); // only check, if string was properly set and initialized
fancyOutput(output); // here the function above is called to output the string char by cchar with tiny pauses between
}
So, I tried the solution to place fflush(stdout); directly after the char-output in the loop. It worked as intended.
Summarizing for those with similar problems (guess this also happens with usleep and similar self-made functions):
As I understaood, printf "collects" data in stdout until it "sees" \n, which indicates the end of a line. Then printf "releases" stdout. So in my initial post it "kept" each single char in stdout, made a pause after each char and finally released stdout in one fast output.
So fflush(stdout); after each char output via empties stdout char by char.
Hope it can help others.
I am trying to find the file(say marks.txt) in the particular path passed as argument to a function. Is it possible to give the filename and path as arguments to a function which checks if the file exists and prints out the path?
The below function only takes path as argument.
int fileexists(const char *path){
File *ptr = fopen(path, "r");
if (fptr == NULL)
return 0;
fclose(fptr);
return 1;
}
The required function prototype :
int fileexists(const char *path, const char *filename)
There are two parts to this question, and the right answers to them depend on what you're trying to do.
Concatenate a directory name and a file name to form a full path name.
Determine whether a file (referred to by a full path name) exists or not.
Concatenating a directory name and a file name is straightforward. Your friendsstrcpy and strcat will do most of the work. There are a few minor details to be careful of: (a) You'll need a big enough buffer for the full pathname, and you'll need to decide whether to use a fixed-size array (perhaps of size MAX_PATH), or a malloc'ed buffer; (b) you might need to insert an explicit '/' character (and it usually doesn't hurt to stick one in even if the directory string already ends in one); (c) under Windows you might want to use '\\' instead of '/'.
And then determining whether a file named by a full pathname exists is already well answered over at What's the best way to check if a file exists in C?. The big question to ask here is, are you asking whether the file exists in preparation to doing something with the file? If so, you have a serious vulnerability if you check for the file's existence, but then before you do the other thing, something else happens to cause the file to appear or disappear. So rather than checking-and-then-doing, it's usually better to just try doing the other thing, and deal gracefully with any errors.
The function you have checks if the file can be opened, but it will fail for some files that exist but you have no rights to open. I'd use stat instead. To concatenate the path and filename you can use string functions.
The usual Unix C APIs are dismal. It takes lots of effort to do the simplest of things correctly - and even then I'm not sure that I didn't forget some Unix-ism like signal handling or some obscure error cases. I.e. stuff that's rather trivial to get right in modern C++.
I wish someone designed a modern C system API and implemented it for at least Linux, so that our suffering would end...
Usually, string concatenation requires some higher level API to be done while maintaining a modicum of sanity. Thus, the example below uses a strbuilder class to build the string. This makes things vaguely readable and avoids most common mistakes.
#include <assert.h>
#include <errno.h>
#include <limits.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
struct strbuilder {
unsigned items, item;
size_t length, *lengths;
char *str, *dst;
};
bool strbuilder_pass(struct strbuilder *builder, int *rc);
void strcat_str(struct strbuilder *builder, const char *src);
void strcat_c_ifnone(struct strbuilder *builder, char c);
bool strbuilder_is_freed(const struct strbuilder *builder);
int fileExists(const char *path, const char *filename)
{
const char pathSep = '/';
int rc;
struct strbuilder bld = {0};
while (strbuilder_pass(&bld, &rc))
{
strcat_str(&bld, path);
strcat_c_ifnone(&bld, pathSep);
strcat_str(&bld, filename);
if (!rc)
{
struct stat statbuf;
printf("path = %s\n", bld.str);
rc = stat(bld.str, &statbuf);
}
}
assert(strbuilder_is_freed(&bld));
return rc;
}
int main()
{
int rc = fileExists("/", "dev");
assert(rc == 0);
return 0;
}
The string building is controlled by a strbuilder_pass function, which advances the string builder's state through five passes of operation:
Determine the number of items whose width has to be stored (avoids the need to call strlen twice).
Prepare the length storage vector. Determine the length of the buffer needed.
Prepare the output string buffer. Concatenate the elements into the buffer.
Use the output string buffer.
Free the output string buffer.
This API is not particularly special, but fits this use case. Some other ad-hoc approach would work too, but this is IMHO a bit more elegant.
void strbuilder_free(struct strbuilder *builder)
{
free(builder->lengths);
free(builder->str);
memset(builder, 0, sizeof(*builder));
}
bool strbuilder_pass(struct strbuilder *builder, int *rc)
{
if (!builder->length) {// start of pass 1
builder->length = 1; /*term*/
*rc = EAGAIN;
return true;
}
else if (!builder->lengths) // end of pass 1
{
builder->lengths = malloc(sizeof(*builder->lengths) * builder->items);
if (builder->lengths)
return true;
*rc = ENOMEM;
}
else if (!builder->str) // end of pass 2
{
builder->dst = (builder->str = malloc(builder->length));
builder->item = 0;
builder->length = 0;
if (builder->dst) {
*builder->dst = '\0';
return true;
}
*rc = ENOMEM;
}
else if (builder->dst) // end of pass 3
{
while (*builder->dst) { // include optional content
builder->dst++; // skip
builder->length++;
}
builder->dst = NULL;
*rc = 0;
return true;
}
else if (!builder->dst) // end of pass 4 (if any)
{}
else {
*rc = EINVAL;
}
strbuilder_free(builder);
return false;
}
void strcat_str(struct strbuilder *builder, const char *src)
{
if (!src)
return;
if (!builder->lengths) // pass 1
builder->items ++;
else if (!builder->str) // pass 2
{
size_t len = strlen(src);
builder->lengths[builder->item++] = len;
builder->length += len;
}
else if (builder->dst) // pass 3
{
size_t len = builder->lengths[builder->item++];
if (*builder->dst && (!len || *builder->dst != *src))
{
builder->dst++;
builder->length++;
}
memcpy(builder->dst, src, len);
builder->dst += len;
builder->length += len;
*builder->dst = '\0';
}
}
void strcat_c_ifnone(struct strbuilder *builder, char c)
{
if (!builder->lengths) {} // pass 1
else if (!builder->str) // pass 2
{
if (c) builder->length ++;
}
else if (builder->dst) // pass 3
{
if (!builder->length || builder->dst[-1] != c)
*(builder->dst) = c;
}
}
bool strbuilder_is_freed(const struct strbuilder *builder)
{
return !builder || (!builder->lengths && !builder->str);
}
You probably want something like this (no error checking for brevity):
...
#include <string.h> // for str* functions
#include <unistd.h> // for access
#include <stdlib.h> // for malloc
...
int fileexists(const char *path, const char *filename)
{
char *name= malloc(strlen(path) + strlen(filename) + 1);
strcpy(name, path);
strcat(name, filename);
int retval = access(name, F_OK) == 0;
free(name);
return retval;
}
Call like this:
if (fileexists("/some/path/", "somefilename.txt")) ...
I have been trying to write words that are given by the user in the command shell,but for some reason my program instantly quits after the read() function,so the text in main() :"in main2\n" is never even written. I have been trying to locate my problem for about an hour now and can't seem to find it.
# include <stdio.h>
void write_zin(const char* zin,int length_zin){
const char * runner =zin;
printf("out of loop\n");
while(runner!=(runner+length_zin)){
printf("%c",*runner);
runner++;
}
}
void read(char* zin,int NUMBER_LETTERS,int NUMBER_WORDS){
int i ;
char woord[NUMBER_LETTERS+1];
zin[0]='\0';
for(i =0;i<NUMBER_WORDS;i++){
printf("Give a word with %i letters\n",NUMBER_LETTERS);
scanf("%s",woord);
strcat(zin,woord);
strcat(zin,'\0');
}
strcat(zin,'\0');
}
int main(){
const int NUMBER_LETTERS = 5;
const int NUMBER_WORDS = 2;
char zin[(NUMBER_LETTERS+1)*NUMBER_WORDS];
printf("in main 1\n");
read(zin,NUMBER_LETTERS,NUMBER_WORDS);
printf("in main 2\n");
write_zin(zin,(NUMBER_LETTERS+1)*NUMBER_WORDS);
printf("in main3\n");
return 0;
}
There are a couple errors in your code:
Function void read(char* zin,int NUMBER_LETTERS,int NUMBER_WORDS)
If you concatenate words separated by '\0' you will end having just one string, because every string function will stop at the first '\0' and will not process further characters. So you cannot use strcat(zin,'\0');
If you want to mark the separation between strings use another special character as '\n' The final function will be:
void read(char* zin,int NUMBER_LETTERS,int NUMBER_WORDS){
int i ;
char woord[NUMBER_LETTERS+1];
for(i =0;i<NUMBER_WORDS;i++){
printf("Give a word with %i letters\n",NUMBER_LETTERS);
scanf("%s",woord);
strcat(zin,woord);
}
}
2. Function void write_zin(const char* zin,int length_zin)
You cannot ever change the condition of a loop inside a loop. That is what you are doing, because runner is always changing inside the loop, and in addition it is part of your condition.
while(runner!=(runner+length_zin)){
printf("%c",*runner);
runner++;
}
The final function is:
void write_zin(const char* zin,int length_zin){
const char * runner =zin;
printf("out of loop");
while(*runner){
printf("'%c'",*runner);
runner++;
}
}
Guys so I'm working on the web service assignment and I have the server dishing out random stuff and reading the uri but now i want to have the server run a different function depending on what it reads in the uri. I understand that we can do this with function pointers but i'm not exactly sure how to read char* and assign it to a function pointer and have it invoke that function.
Example of what I'm trying to do: http://pastebin.com/FadCVH0h
I could use a switch statement i believe but wondering if there's a better way.
For such a thing, you will need a table that maps char * strings to function pointers. The program segfaults when you assign a function pointer to string because technically, a function pointer is not a string.
Note: the following program is for demonstration purpose only. No bounds checking is involved, and it contains hard-coded values and magic numbers
Now:
void print1()
{
printf("here");
}
void print2()
{
printf("Hello world");
}
struct Table {
char ptr[100];
void (*funcptr)(void)
}table[100] = {
{"here", print1},
{"hw", helloWorld}
};
int main(int argc, char *argv[])
{
int i = 0;
for(i = 0; i < 2; i++){
if(!strcmp(argv[1],table[i].ptr) { table[i].funcptr(); return 0;}
}
return 0;
}
I'm gonna give you a quite simple example, that I think, is useful to understand how good can be functions pointers in C. (If for example you would like to make a shell)
For example if you had a struct like this:
typedef struct s_function_pointer
{
char* cmp_string;
int (*function)(char* line);
} t_function_pointer;
Then, you could set up a t_function_pointer array which you'll browse:
int ls_function(char* line)
{
// do whatever you want with your ls function to parse line
return 0;
}
int echo_function(char* line)
{
// do whatever you want with your echo function to parse line
return 0;
}
void treat_input(t_function_pointer* functions, char* line)
{
int counter;
int builtin_size;
builtin_size = 0;
counter = 0;
while (functions[counter].cmp_string != NULL)
{
builtin_size = strlen(functions[counter].cmp_string);
if (strncmp(functions[counter].cmp_string, line, builtin_size) == 0)
{
if (functions[counter].function(line + builtin_size) < 0)
printf("An error has occured\n");
}
counter = counter + 1;
}
}
int main(void)
{
t_function_pointer functions[] = {{"ls", &ls_function},
{"echo", &echo_function},
{NULL, NULL}};
// Of course i'm not gonna do the input treatment part, but just guess it was here, and you'd call treat_input with each line you receive.
treat_input(functions, "ls -laR");
treat_input(functions, "echo helloworld");
return 0;
}
Hope this helps !