React dumb component with UI state - reactjs

I want to build a select input component with React.
The select should be dumb component as it's only a UI Component,
but it also have it's own state (Whether to show the options list, or not)
How should I manage this state?
return (
const Select = (props) => {
<div>
<label>{placeholder}</label>
{/*some toggle state*/ && <div>props.children</div>}
</div>
}
)
thanks!

You should not get too confused by the fact that "it's only a UI component". Anything that has an internal state should be a class.
Your code, a dropdown, is my go-to example of when you should use internal state.
Manage your state with setState().

Now your component is stateless, but you need a stateful.
For example:
class Select extends React.Component {
constructor(props) {
super(props);
this.state = {value: '', toggle: false};
}
render() {
return (
<div>
<label>{placeholder}</label>
{this.state.toggle && <div>this.props.children</div>}
</div>
);
}
}
And you should change state with setState function.
For more information, check this article.

According to your code, what you are rendering is a stateless component, so it will not have any state.
What you can do is pass the state from the parent to this component like so:
constructor(props) {
this.state = { showDumbComponent:true }
}
render() {
<DumbComponent show={this.state.showDumbComponent} />
}

Related

React: how to use setState and render component when prop changes

This app is supposed to filter words by a specific input. I want to call a function with setState() when rendering a component and technically it's working but there is warning in the console.
Warning: Cannot update during an existing state transition (such as within render). Render methods should be a pure function of props and state.
I guess that this is because I'm calling the function in the render function which I shouldn't, but what should I do instead?
class UsersList extends React.Component {
constructor(props) {
super(props);
this.state = {
allUsers: ["Michał", "Ania", "Kasia", "Tomek", "Hubert", "Jan", "Martyna", "Rafał", "Bartłomiej"],
filteredUsers: [],
input: null
}
}
filter() {
if (this.state.input !== this.props.inputValue) {
const filtered = this.state.allUsers.filter(user => user.toLowerCase().includes(this.props.inputValue));
this.setState({
filteredUsers: filtered.map(user => <li key={user}>{user}</li>),
input: this.props.inputValue
})
}
return this.state.filteredUsers;
}
render() {
this.filter()
return (
<ul>
{this.state.filteredUsers}
</ul>
)
}
}
class App extends React.Component {
constructor() {
super();
this.state = {input: ""};
this.handleInput = this.handleInput.bind(this);
}
handleInput(e) {
this.setState({input: e.target.value})
}
render() {
return (
<div>
<input onChange={this.handleInput} type="search"/>
<UsersList inputValue={this.state.input} />
</div>
);
}
}
The issue here is caused by changes being made to your component's state during rendering.
You should avoid setting component state directly during a components render() function (this is happening when you call filter() during your component's render() function).
Instead, consider updating the state of your component only as needed (ie when the inputValue prop changes). The recommended way to update state when prop values change is via the getDerivedStateFromProps() component life cycle hook.
Here's an example of how you could make use of this hook for your component:
class UsersList extends React.Component {
constructor(props) {
super(props);
this.state = {
allUsers: ["Michał", "Ania", "Kasia", "Tomek",
"Hubert", "Jan", "Martyna", "Rafał",
"Bartłomiej"],
filteredUsers: [],
input: null
}
}
/* Add this life cycle hook, it replaces filter(). Props are updated/incoming
props, state is current state of component instance */
static getDerivedStateFromProps(props, state) {
// The condition for prop changes that trigger an update
if(state.input !== props.inputValue) {
const filtered = state.allUsers.filter(user => user.toLowerCase().includes(props.inputValue));
/* Return the new state object seeing props triggered an update */
return {
allUsers: state.allUsers
filteredUsers: filtered.map(user => <li key={user}>{user}</li>),
input: props.inputValue
}
}
/* No update needed */
return null;
}
render() {
return (<ul>{this.state.filteredUsers}</ul>)
}
}
Hope this helps
The error is coming up as it could create an endless loop inside the component. As render method is executed whenever the state is updated and your function this.filter is doing a state update. Now as the state updates, your render method triggers the function again.
Best way to do that would be in lifecycle methods or maintain the uses in the App and make UserList a dumb component by always passing the list of filtered users for it to display.

React setstate on big and small states

I have a state like this :
{
textfield: '',
data: [] //huge, used to render elements within the render()
}
When I want to update the textfield value (simple text input), I use this.setState({ textfield: newValue });. The problem is that there is some lag when I write a character in the field because it is re-rendering everything.
Is using shouldComponentUpdate() and deeply check my data object the only way to avoid re-rendering everything? Or is there a better/more efficient way?
Thanks
Am guessing its rerendering the entire component due to the state change on every key.
you could isolate your input element in a separate stateful component, hence only triggering a re-render on itself and not on your entire app.
So something like:
class App extends Component {
render() {
return (
<div>
...
<MyInput />
...
</div>
);
}
}
class MyInput extends Component {
constructor() {
super();
this.state = {textfield: ""};
}
update = (e) => {
this.setState({textfield: e.target.value});
}
render() {
return (
<input onChange={this.update} value={this.state.textfield} />
);
}
}

Proper use of React getDerivedStateFromProps

In this example
https://codepen.io/ismail-codar/pen/QrXJgE?editors=1011
class Counter extends React.Component {
constructor(props) {
super(props);
this.state = { count: 0 };
}
static getDerivedStateFromProps(nextProps, prevState) {
console.log("nextProps", nextProps, "\nprevState", prevState)
if(nextProps.count !== prevState.count)
return {count: nextProps.count};
else
return null;
}
handleIncrease(e) {
this.setState({count: this.state.count + 1})
}
handleDecrease(e) {
this.setState({count: this.state.count - 1})
}
render() {
return <div>
<button onClick={this.handleIncrease.bind(this)}>+</button>
{this.state.count}
<button onClick={this.handleDecrease.bind(this)}>-</button>
</div>;
}
}
class Main extends React.Component {
constructor(props) {
super(props);
this.state = { initialCount: 1 };
}
handleChange(e) {
this.setState({initialCount: e.target.value})
}
render() {
return <div>
<Counter count={this.state.initialCount} />
<hr/>
Change initial:<input type="number" onChange={this.handleChange.bind(this)} value={this.state.initialCount} />
</div>
}
}
ReactDOM.render(
<Main/>,
document.getElementById("root")
);
Expected:
Clicking + / - buttons and textbox change must be update count
Currently:
Main component stores initialCount in own state and passes initial count to child Counter Component.
If handleChange triggered from textbox and initialCount is updated also child Counter component is updated correctly because getDerivedStateFromProps static method provides this.
But changing count value in Counter component with updating local state via handleIncrease and handleDecrease methods it prolematic.
Problem is getDerivedStateFromProps re-trigger this time and resets count value. But I did not expect this because Counter component local state updating parent Main component is not updating. UNSAFE_componentWillReceiveProps is working this way.
Summary my getDerivedStateFromProps usage is incorrect or there is another solution for my scenario.
This version https://codepen.io/ismail-codar/pen/gzVZqm?editors=1011 is good with componentWillReceiveProps
Trying to "sync" state to props like you do is extremely error-prone and leads to buggy applications.
In fact even your example with componentWillReceiveProps has a bug in it.
If you re-render the parent component more often, you will lose user input.
Here is a demo of the bug.
Increment counter, then click “demonstrate bug” and it will blow away the counter. But that button’s setState should have been completely unrelated.
This shows why trying to sync state to props is a bad idea and should be avoided.
Instead, try one of the following approaches:
You can make your component fully "controlled" by parent props and remove the local state.
Or, you can make your component fully “uncontrolled”, and reset the child state from the parent when necessary by giving the child a different key.
Both of these approaches are described in this article on the React blog about avoiding deriving state. The blog post includes detailed examples with demos so I strongly recommend to check it out.
I'm not sure if I understood correctly but if you want to use the prop as a "seed" for the initial value to do it in the constructor and you don't even need getDerivedStateFromProps. You actually don't need to duplicate state:
class Counter extends React.Component {
render() {
return <div>
<button onClick={this.props.handleIncrease}>+</button>
{this.props.count}
<button onClick={this.props.handleDecrease}>-</button>
</div>;
}
}
class Main extends React.Component {
constructor(props) {
super(props);
this.state = { count: 1 };
}
handleIncrease() {
this.setState(prevState => ({count: prevState.count + 1}))
}
handleDecrease() {
this.setState(prevState => ({count: prevState.count - 1}))
}
render() {
return (
<div>
<Counter count={this.state.count} />
<hr/>
Change initial:
<input
type="number"
handleIncrease={this.handleIncrease.bind(this)}
handleDecrease={this.handleDecrease.bind(this)}
count={this.state.count}
/>
</div>
)
}
}

react component - parent child interaction; component Lifecycle

I am developing a simple browser app to get some specific data from the user.
I have several components to simplify the proccess of collecting that data, but I am currently rethinking my way of rendering this component.
Basically, i have my main component, which uses state to keep track of which component to render.
I am doing this for almost all of my components.
Also, i also have a function inside the parent component, that i pass to the child component via props, and that is used as a callback to pass the child state to its parent, when that component is no longer useful.
class Main extends React.Component {
constructor(props){
this.state = {
renderA: true,
renderB: false,
childState: null
}
}
collectState(state){
this.setState({
childState: state
});
}
render() {
let content = null;
if(this.state.renderA === true){
content = <ComponentA />
} else {
content = <ComponentB />
}
return(
<div>
{content}
</div>);
}
}
So, using the above example, the child would be something like this
class ComponentA extends React.Component {
constructor(props){
super(props);
this.state = {
stop: false,
usefullInfo: null
}
destroy() {
this.props.collectstate(this.state.usefullInfo)
}
render(){
render something (like a Form) untill this.state.usefullInfo is set;
in that case, set this.state.stop true which will call destroy, passing the usefull information to parent
}
}
So, this method works for me, but i can see clearly that most probably this is not the way to do this.
At this point my question are:
1) how can I stop rendering a component without having to track it with some property like this.state.stop ?
2) if i want to render 2 different components, like in the main component, do I always have to keep a renderA and renderB property on state, to render one or another?
3) is there a better way to pass information from child to parent? i am currently using a callback function passed via props from parent to child, and i am invoking that callback when the component has done its purpose
4) any general suggestions on how to improve the quality of the above code?
Thank you for you help :)!
Your example works fine, but in React it is recommended to lift state up when handling data from multiple children (source). So I would recommend to keep the sate of every children in the parent, and pass props with values and handlers to the children.
Here's a sample app you can check. The form components handle the case you want to implement.
To answer your questions:
The parent component should decide, based on its own state, whether to render a child component or not.
It's not needed to keep variables on state about what component to render. that should be computed in render() based on the parent's state
Yes, callback are the recommended way to pass information to parents
Code quality looks good. You can always do good with tools like prettier or ESlint.
Here's an example:
class Main extends React.Component {
constructor(props) {
this.state = {
stateA: '',
stateB: '',
};
}
handleStateChange(name, value) {
this.setState({
[name]: value,
});
}
render() {
const { stateA, stateB } = this.statel;
const shouldRenderA = !stateA;
if (shouldRenderA) {
return <ComponentA value={stateA} onChange={value => this.handleStateChange('stateA', value)} />;
}
return <ComponentB value={stateA} onChange={value => this.handleStateChange('stateB', value)} />;
}
}
class ComponentA extends React.Component {
render() {
const { value, onChange } = this.props;
return <input type="text" value="value" onChange={onChange} />;
}
}

React.js - setState after calculation based on props

I have a component that receives images as props, performs some calculation on them, and as a result I need to update its class. But if I use setState after the calculation, I get the warning that I shouldn't update state yet... How should I restructure this?
class MyImageGallery extends React.Component {
//[Other React Code]
getImages() {
//Some calculation based on this.props.images, which is coming from the parent component
//NEED TO UPDATE STATE HERE?
}
//componentWillUpdate()? componentDidUpdate()? componentWillMount()? componentDidMount()? {
//I CAN ADD CLASS HERE USING REF, BUT THEN THE COMPONENT'S
// FIRST RENDERED WITHOUT THE CLASS AND IT'S ONLY ADDED LATER
}
render() {
return (
<div ref="galleryWrapper" className={GET FROM STATE????}
<ImageGallery
items={this.getImages()}
/>
</div>
);
} }
You should put your logic into componentWillReceiveProps (https://facebook.github.io/react/docs/component-specs.html#updating-componentwillreceiveprops) so as to do a prop transition before render occurs.
In the end what we did was run the logic in the constructor and then put the class into the initial state:
class MyImageGallery extends React.Component {
constructor(props) {
super(props);
this.getImages = this.getImages.bind(this);
this.images = this.getImages();
this.state = {smallImgsWidthClass: this.smallImgsWidthClass};
}
getImages() {
//Some calculation based on this.props.images, which is coming from the parent component
this.smallImgsWidthClass = '[calculation result]';
return this.props.images;
}
render() {
return (
<div className={this.state.smallImgsWidthClass }
<ImageGallery
items={this.images}
/>
</div>
);
}
}

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