Windows ThreadPool API - wait until all tasks finished - c

I'm trying to use Windows Thread Pool API as pat of my C program. In my scenario, I want to send many tasks to the thread pool, and wait until all tasks are finished, and there are no more pending tasks. After all tasks finished I want to close the thread pool and continue execution of my program.
I believe the way to achieve it is using the wait objects described in the link above, but I can't really figure out what is the right way to do that. Does anyone understand if it's possible and what is the right way to do that?

Related

Java execute task on same thread after some delay

I wanted to execute a task on the calling thread only but after some delay
I see Timer API as one option but it creates another thread. What would be the best possible solution

How do you prevent a user program from leaving kernel resources locked?

Let's consider a case where a user program calls a system call that has some synchronization measures. The simplest example would be
rwlock_t lock; // let's assume it's initialized properly.
write_lock(&lock);
// do something...
write_unlock(&lock);
Now, what happens when the user program terminates after locking lock but before releasing it is that the lock becomes perpetually locked, which we do not want it to happen. What we want the kernel to do is smartly detect any hanging locks and release them accordingly. But detecting such tasks can incur too much overhead, as the system needs to periodically record and check every task for every synchronizing action.
Or perhaps we can centralize the code into another kernel thread and do synchronization job there. But invoking on another thread still requires some form of synchronization, so I don't think it is possible to completely remove synchronizing code from the user program.
I have put a lot of thought into this and tried to google for some information but I couldn't see any light on this. Any help would be very much appreciated. Thank you.

C - simultaneous receiving and handling data from unix sockets

I have a C program which communicates with PHP through Unix Sockets. The procedure is as follows: PHP accepts a file upload by the user, then sends a "signal" to C which then dispatches another process (fork) to unzip the file (I know this could be handled by PHP alone, this is just an example; the whole problem is more complex).
The problem is that I don't want to have more than say 4 processes running at the same time. I think this could be solved like this: C, when it gets a new "task" from PHP dumps it on a queue and handles them one-by-one (assuring that there are no more than 4 running) while still listening on the socket.
I'm unsure how to achieve this though, as I cannot do that in the same process (or can I)? I have thought I could have another child process for managing the queue which would be accessible by the parent with the use of shared memory, but that seems overly complicated. Is there any other way around?
Thanks in advance.
If you need to have a separate process for each task handler, then you might consider having five separate processes. The first one is the listener, and handles new incoming tasks, and places it into a queue. Each task handler initially sends a request for work, and also when it is finished processing a task. When the listener receives this request, it delivers the next task on the queue to the task handler, or it places the task handler on a handler queue if the task queue is empty. When the task queue transitions from empty to non-empty, it checks if there is a ready task handler in the handler queue. If so, it takes that task handler out of the queue, and delivers the task from the task queue to the task handler.
The PHP process would put tasks to the listener, while the task handlers would get tasks from the listener. The listener simply waits for put or get requests, and processes them. You can think of the listener as a simple web server, but each of the socket connections to the PHP process and to each task handler can be persistent.
Since the number of sockets is small and persistent, any of the multiplexing calls could work (select, poll, epoll, kqueue, or whatever is best and or available for your system), but it may be easiest to use a separate thread to handle each socket synchronously. The ready task handler queue would then be a semaphore or a condition variable on the task queue. The thread that handles puts from the PHP process would place tasks on the task queue, and up the semaphore. Each thread that handles ready tasks would down the semaphore, then take a task off the task queue. The task queue itself may itself need mutual exclusive protection depending on how it is implemented.

Creating a pthreads thread pool to handle get requests

I find it hard to believe there isn't an answer or tutorial for this, but am struggling to find one anywhere!
I have to (and have) build a multithreaded server to handle GET requests in C.
For full marks this needs to use a thread pool. Currently my main thread accepts connections and passes them on to a new thread.
I can find a few implementations of thread pools in c online, but coming from a Java background understanding them is proving difficult. They also all seem to use a task queue.
This seems unnecessary considering you can tell the listen call to queue connections.
I saw somewhere that accept is thread safe (saying that I also hear when POSIX says safe its more of a safeish?)
Is this a sensible approach to take? Or will the overhead be higher with each thread waiting on accept instead of stopping exection until passed a connection?
If that is the case how in C would I go about doing this? I presume i would need to keep a thread safe data structure storing pointers to each thread and a value indicating if they are busy or not?
And have some method to restart the thread and pass it a connection? But I have no idea how to do this and can't find any simple tutorials on the internet.
Any advice or links to tutorials would be much appreciated!
Thanks
Accept() is thread-safe.
Actually what you describe is an elegant way to implement a socket server using a thread pool - call accept() in all of them, and the operating system will take care of waking only one thread when a connection arrives. Good job, I have never really thought about this option when I had to implement such things.
As far as I see there's no real overhead in calling accept() in multiple threads at the same time - all threads will sleep until a connection can be accepted, so they won't effectively consume any CPU time.

Cleanest way to stop a process on Win32?

While implementing an applicative server and its client-side libraries in C++, I am having trouble finding a clean and reliable way to stop client processes on server shutdown on Windows.
Assuming the server and its clients run under the same user, the requirements are:
the solution should work in the following cases:
clients may each feature either a console or a gui.
user may be unprivileged.
clients may be or become unresponsive (infinite loop, deadlock).
clients may or may not be children of the server (direct or indirect).
unless prevented by a client-side defect, clients shall be allowed the opportunity to exit cleanly (free their ressources, sync some data to disk...) and some reasonable time to do so.
all client return codes shall be made available (if possible) to the server during the shutdown procedure.
server shall wait until all clients are gone.
As of this edit, the majority of the answers below advocate the use of a shared memory (or another IPC mechanism) between the server and its clients to convey shutdown orders and client status. These solutions would work, but require that clients successfully initialize the library.
What I did not say, is that the server is also used to start the clients and in some cases other programs/scripts which don't use the client library at all. A solution that did not rely on a graceful communication between server and clients would be nicer (if possible).
Some time ago, I stumbled upon a C snippet (in the MSDN I believe) that did the following:
start a thread via CreateRemoteThread in the process to shutdown.
had that thread directly call ExitProcess.
Unfortunately now that I'm looking for it, I'm unable to find it and the search results seem to imply that this trick does not work anymore on Vista. Any expert input on this ?
If you use thread, a simple solution is to use a named system event, the thread sleeps on the event waiting for it to be signaled, the control application can signal the event when it wants the client applications to quit.
For the UI application it (the thread) can post a message to the main window, WM_ CLOSE or QUIT I forget which, in the console application it can issue a CTRL-C or if the main console code loops it can check some exit condition set by the thread.
Either way rather than finding the client applications an telling them to quit, use the OS to signal they should quit. The sleeping thread will use virtually no CPU footprint provided it uses WaitForSingleObject to sleep on.
You want some sort of IPC between clients and servers. If all clients were children, I think pipes would have been easiest; since they're not, I guess a server-operated shared-memory segment can be used to register clients, issue the shutdown command, and collect return codes posted there by clients successfully shutting down.
In this shared-memory area, clients put their process IDs, so that the server can forcefully kill any unresponsive clients (modulo server privileges), using TerminateProcess().
If you are willing to go the IPC route, make the normal communication between client and server bi-directional to let the server ask the clients to shut down. Or, failing that, have the clients poll. Or as the last resort, the clients should be instructed to exit when the make a request to server. You can let the library user register an exit callback, but the best way I know of is to simply call "exit" in the client library when the client is told to shut down. If the client gets stuck in shutdown code, the server needs to be able to work around it by ignoring that client's data structures and connection.
Use PostMessage or a named event.
Re: PostMessage -- applications other than GUIs, as well as threads other than the GUI thread, can have message loops and it's very useful for stuff like this. (In fact COM uses message loops under the hood.) I've done it before with ATL but am a little rusty with that.
If you want to be robust to malicious attacks from "bad" processes, include a private key shared by client/server as one of the parameters in the message.
The named event approach is probably simpler; use CreateEvent with a name that is a secret shared by the client/server, and have the appropriate app check the status of the event (e.g. WaitForSingleObject with a timeout of 0) within its main loop to determine whether to shut down.
That's a very general question, and there are some inconsistencies.
While it is a not 100% rule, most console applications run to completion, whereas GUI applications run until the user terminates them (And services run until stopped via the SCM). Hence, it's easier to request a GUI to close. You send them the equivalent of Alt-F4. But for a console program, you have to send them the equivalent of Ctrl-C and hope they handle it. In both cases, you simply wait. If the process sticks around, you then shoot it down (TerminateProcess) and pray that the damage is limited. But your HDD can fill up with temporary files.
GUI application in general do not have exit codes - where would they go? And a console process that is forcefully terminated by definition does not exit, so it has no exit code. So, in a server shutdown scenario, don't expect exit codes.
If you've got a debugger attached, you generally can't shutdown the process from another application. That would make it impossible for debuggers to debug exit code!

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