Creating a FIFO fixed size array in Swift - arrays

I'm attempting to create a FIFO array in swift. I want to create something that acts like this:
var Arr = FixedFIFOArray<Int>(maxSize:3)
Arr.append(1) //Arr = [1]
Arr.append(2) //Arr = [1,2]
Arr.append(3) //Arr = [1,2,3]
Arr.append(4) //Arr = [2,3,4] <- the max size is fixed to 3, so any
additional values added remove old values
Other than this behavior, it should act like an array: allow slicing, indexing, iterating in for loops, etc.
In any other language, this would be a job for subclassing. We aren't changing much, just adding an initializer and amending a function or two. However, in Swift, we can't subclass array. What is the best way to do this? Do I need to implement every protocol that array implements, and just pass the associated functions off to an array? Something like this:
struct FixedFIFOArray<T> {
var _maxSize: Int
var _array: [T] = []
init(maxSize: Int) {
self._maxSize = maxSize
}
}
extension FixedFIFOArray : Collection {
//...
}
extension FixedFIFOArray : RandomAccessCollection {
//...
}
extension FixedFIFOArray : Sequence {
//...
}
// etc...
This seems like a lot of work to do something so simple. What am I missing?

It is not as bad as it seems, because many protocol requirements have
default implementations.
Unfortunately I do not have the perfect recipe to find a "minimal" implementation.
Some information can be found in the
RandomAccessCollection documentation
where some methods are marked as "Required. Default implementation provided."
You can also start with an empty implementation extension FixedFIFOArray : RandomAccessCollection {} and study the error messages or try the Fix-its.
With "Jump to Definiton" in the Xcode editor one can inspect the protocol definitions and extension methods.
In your case it turned out that it suffices to implement
startIndex, endIndex, and subscript:
extension FixedFIFOArray : RandomAccessCollection {
var startIndex: Int {
return _array.startIndex
}
var endIndex: Int {
return _array.endIndex
}
subscript(i: Int) -> T {
return _array[i]
}
}
Or, if you need a read-write subscript:
subscript(i: Int) -> T {
get {
return _array[i]
}
set {
_array[i] = newValue
}
}

Related

How can I get the largest element from array, using generics and traits?

I just started learning rust and I'm creatively trying somethings as I read "the Rust Book".
I know it is possible to create a generic method to get the largest element from an array, like the following:
fn largest<T: PartialOrd + Copy> (nums: &[T]) -> T {
let mut largest = nums[0];
for &el in nums {
if el > largest {
largest = el;
}
}
return largest;
}
And calling the main function like this:
fn main() {
let list: Vec<u32> = vec![1,7,4];
println!("{}", largest(&list)); // 7
}
How would I go doing the same thing but "extending" the array, like this:
fn main() {
let list: Vec<u32> = vec![1,7,4];
println!("{}", list.largest()); // 7
}
I guess the final question is: if it is possible, would it be a bad practice? Why?
I tried something like this, but didn't manage to figure out how to implement the "Largeble" trait returning the T:
pub trait Largeble {
fn largest(&self);
}
impl<T: Copy + PartialOrd + Display> Largeble for Vec<T> {
fn largest(&self) {
let mut largest = match self.get(0) {
Some(&el) => el,
None => panic!("Non Empty array expected")
};
for &el in self {
if el > largest {
largest = el;
}
}
println!("{}", largest);
// return largest;
}
}
You need to make the Largeable trait return a T from the Vec<T>, which you can do with an associated type:
use std::fmt;
pub trait Largeble {
type Output;
fn largest(&self) -> Self::Output;
}
impl<T: Copy + PartialOrd + fmt::Display> Largeble for Vec<T> {
type Output = T;
fn largest(&self) -> T {
let mut largest = match self.get(0) {
Some(&el) => el,
None => panic!("Non Empty array expected")
};
for &el in self {
if el > largest {
largest = el;
}
}
largest
}
}
println!("{}", vec![1, 2, 3, 2].largest()); // prints "3"
Traits like Largeable are usually called extension traits, since they extend existing items with new features. Using extension traits to extend items in existing libraries is common in the Rust ecosystem. It's common to suffix the names of extensions with Ext (so a collection of additional methods for Vec would be called VecExt). A popular use of extension traits is the itertools library, which provides a trait that adds additional useful methods to Iterator in the standard library.
How would I go doing the same thing but "extending" the array
Sure, your code snippet was close, you can create a trait and implement it on types.
pub trait Largeble<T>
where
T: Ord,
{
fn largest(&self) -> Option<&T>;
}
impl<T> Largeble<T> for Vec<T>
where
T: Ord,
{
fn largest(&self) -> Option<&T> {
// Iterator already has a method for getting max which simplifies things
self.iter().max()
}
}
Alternatively, you can make T an associated type which may be better suited to this example.
You can run this code in the Rust Playground.
Would it be a bad practice? Why?
Nope, it's definitely not bad practise. It is a very common way to developing in Rust and can be very powerful. Your trait needs to be in scope for you to be able to call .largest(), so it does not pollute anything.
Additionally, if you have multiple methods with the same name from different traits, you can provide a longer syntax to specify the exact trait you want to use: Largest::<u32>::largest(&list).
I tried something like this, but didn't manage to figure out how to implement the "Largeble" trait returning the T.
Your code was mostly correct, but your largest method didn't return anything. That's why the trait needs a generic T, to specify that you will return T.

Remove duplicate Items in multiple arraylist swift

var brachNames = ["AP","AP","AP","AS","AS","AS","BR","BR","BR"]
var overAllTaget = ["84","84","84","84","84","84","84","84","84"]
var overAllSold = ["135","135","135","135","135","135","135","135","135"]
extension Array where Element : Hashable {
func removeDups() -> [Element] {
var uniquedElements = Set<Element>()
return filter { uniquedElements.insert($0).inserted }
}
}
I want this type of output - [AP,84,135,AS,84,135,BR,84,135]
Since you've 3 different Arrays, you need to first combine these to get an Array of Arrays using zip(_:_:) and map(_:), i.e.
var arr = zip(brachNames, zip(overAllTaget, overAllSold)).map { [$0.0, $0.1.0, $0.1.1] }
Now, use Set to filter out the duplicates. Then use flatMap(_:) to get a single result Array, i.e.
let result = Array(Set(arr)).flatMap{ $0 } //["AP", "84", "135", "AS", "84", "135", "BR", "84", "135"]
Note: Set is unordered. So, the sequence of the result might change.
Another approach would be to create a struct with the required fields (brachName, overallTarget, overallSold), comply to Hashable and apply something like this:
https://www.hackingwithswift.com/example-code/language/how-to-remove-duplicate-items-from-an-array
This way you could keep the order, if that's important.
It would be much better to work with an array of a custom type instead of 3 different arrays of data to make the code clearer and to avoid simple mistakes when accessing the data. Below is an example of such solution using a struct to hold the data
struct BranchData: Hashable {
let branchName: String
let overallTarget: Int
let overallSold: Int
}
var set = Set<BranchData>()
for (index, branch) in brachNames.enumerated() {
guard index < overAllSold.count, index < overAllTaget.count else {
break
}
set.insert(BranchData(branchName: branch, overallTarget: Int(overAllTaget[index]) ?? 0, overallSold: Int(overAllSold[index]) ?? 0))
}
To support the specific output with all values in an array we can add a computed property
extension BranchData {
var propertyArray: [String] {
[branchName, String(overallTarget), String(overallSold)]
}
}
let output = set.flatMap { $0.propertyArray }
or a more direct approach
let output = set.flatMap { [$0.branchName, $0.overallTarget, $0.overallSold] }

Swift Array holding elements weakly

I am taking some inspiration from
https://marcosantadev.com/swift-arrays-holding-elements-weak-references/
and I want to be able to maintain an array holding weak references to its elements, so that in case those elements get released elsewhere in my code base, I don't retain them in my array.
I would like the implementation to be as type safe as possible, however should be reusable.
The strategy that I am using is declaring a Weak Reference container as so.
class WeakRefContainer<T> where T: AnyObject {
private(set) weak var value: T?
init(value: T?) {
self.value = value
}
}
Then I want to maintain an array of these WeakRefContainers, so I create an array extension:
extension Array where Element: WeakRefContainer<AnyObject> {
func compact() -> [WeakRefContainer<AnyObject>] {
return filter { $0.value != nil }
}
}
When calling the compact method, I am now able to clear up the array in case stuff needs to be cleaned up.
I am now having some compilation issues which am having trouble understanding.
Lets suppose I have a sample class
class SampleClass {
}
And I try to use everything as follows:
var weakReferencesArray = [WeakRefContainer<SampleClass>]()
let obj1 = WeakRefContainer.init(value: SampleClass())
let obj2 = WeakRefContainer.init(value: SampleClass())
weakReferencesArray.append(obj1)
weakReferencesArray.append(obj2)
weakReferencesArray.compact()
When I try to call compact I get the following error message:
MyPlayground.playground:29:21: 'WeakRefContainer<SampleClass>' is not a subtype of 'WeakRefContainer<AnyObject>'
Can anyone unblock me please? Thanks
Your code doesn't work because WeakRefContainer<SampleClass> is not a subclass of WeakRefContainer<AnyObject> because generics are invariant in Swift. Thus weakReferencesArray can't use the compact method added from the extension.
There is a workaround for this, via a protocol:
protocol WeakHolder {
var hasRef: Bool { get }
}
extension WeakRefContainer: WeakHolder {
var hasRef: Bool { return value != nil }
}
extension Array where Element: WeakHolder {
func compacted() -> [Element] {
return filter { $0.hasRef }
}
mutating func compact() {
self = compacted()
}
}
I also renamed compact to compacted, for better Swift semantics, and replaced the original compact by a mutating version.
You probably want the extension to apply to all [WeakRefContainer<T>] where T can be any type extending AnyObject.
extension Array where Element: WeakRefContainer<T> {
However, currently, parameterised extensions are not possible. See this proposal.
You can kind of work around this by making compact generic:
extension Array{
func compact<T>() -> [Element] where Element == WeakRefContainer<T> {
return filter { $0.value != nil }
}
}

Creating a threadsafe Array, the easy way?

I've just read a post by Basem Emara about creating a threadsafe array Type in Swift. While I glanced through the code example, I asked myself if there isn't a way to achieve this with quite less code.
Suppose I create this class:
// MARK: Class Declaration
class ThreadsafeArray<Element> {
// Private Variables
private var __array: [Element] = []
private var __arrayQueue: DispatchQueue = DispatchQueue(
label: "ThreadsafeArray.__concurrentArrayQueue",
attributes: .concurrent
)
}
// MARK: Interface
extension ThreadSafeArray {
// ReadWrite Variables
var threadsafe: [Element] {
get {
return self.__arrayQueue.sync {
return self.__array
}
}
set(newArray) {
self.__arrayQueue.async(flags: .barrier) {
self.__array = newArray
}
}
}
}
If, from now on, I only accessed the actual array through .threadsafe, would this suffice to make the array threadsafe?
Also, could I implement it a struct instead of a class to get the mutating checks as well?
I am aware that the objects inside this array would not be threadsafe themselves through this but this is not the point, so let's assume I only put threadsafe stuff in there.
(Of course, to avoid the calls to .threadsafe, I would make the shiny new class conform to ExpressibleByArrayLiteral, Collection and RangeReplaceableCollection, so I can use it like a normal array.
Edit
Meanwhile, I've tried testing it in a playground and have come to believe that it doesn't suffice.
Playground code:
import Foundation
import PlaygroundSupport
PlaygroundPage.current.needsIndefiniteExecution = true
// Testing //
// Thread-unsafe array
func unsafeArray() {
var array: [Int] = []
var iterations: Int = 1000
let start: TimeInterval = Date().timeIntervalSince1970
DispatchQueue.concurrentPerform(iterations: iterations) { index in
let last: Int = array.last ?? 0
array.append(last + 1)
DispatchQueue.global().sync {
iterations -= 1
// Final loop
guard iterations <= 0 else { return }
print(String(
format: "Unsafe loop took %.3f seconds, count: %d.",
Date().timeIntervalSince1970 - start, array.count
))
}
}
}
// Thread-safe array
func safeArray() {
let array: ThreadsafeArray<Int> = ThreadsafeArray<Int>()
var iterations: Int = 1000
let start: TimeInterval = Date().timeIntervalSince1970
DispatchQueue.concurrentPerform(iterations: iterations) { index in
let last: Int = array.threadsafe.last ?? 0
array.threadsafe.append(last + 1)
DispatchQueue.global().sync {
iterations -= 1
// Final loop
guard iterations <= 0 else { return }
print(String(
format: "Safe loop took %.3f seconds, count: %d.",
Date().timeIntervalSince1970 - start, array.threadsafe.count
))
}
}
}
unsafeArray()
safeArray()
Output:
Most of the time:
experiments(31117,0x7000038d0000) malloc: *** error for object 0x11f663d28: pointer being freed was not allocated
*** set a breakpoint in malloc_error_break to debug
Sometimes:
IndexError: Index out of range
Unfortunately also:
Unsafe loop took 1.916 seconds, count: 994.
Safe loop took 11.258 seconds, count: 515.
Doesn't seem to suffice (also, it's incredibly unperformant).
The synchronization mechanism in your question, with concurrent queue and judicious use of barrier is known as the “reader-writer” pattern. In short, it offers concurrent synchronous reads and non-concurrent asynchronous writes. This is a fine synchronization mechanism. It is not the problem here.
But there are a few problems:
In the attempt to pare back the implementation, this class has become very inefficient. Consider:
class ThreadSafeArray<Element> {
private var array: [Element]
private let queue = DispatchQueue(label: "ThreadsafeArray.reader-writer", attributes: .concurrent)
init(_ array: [Element] = []) {
self.array = array
}
}
extension ThreadSafeArray {
var threadsafe: [Element] {
get { queue.sync { array } }
set { queue.async(flags: .barrier) { self.array = newValue } }
}
}
let numbers = ThreadSafeArray([1, 2, 3])
numbers.threadsafe[1] = 42 // !!!
What that numbers.threadsafe[1] = 42 line is really doing is as follows:
Fetching the whole array;
Changing the second item in a copy of the array; and
Replacing the whole array with a copy of the array that was just created.
That is obviously very inefficient.
The intuitive solution is to add an efficient subscript operator in the implementation:
extension ThreadSafeArray {
typealias Index = Int
subscript(index: Index) -> Element {
get { queue.sync { array[index] } }
set { queue.async(flags: .barrier) { self.array[index] = newValue} }
}
}
Then you can do:
numbers[1] = 42
That will perform a synchronized update of the existing array “in place”, without needing to copy the array at all. In short, it is an efficient, thread-safe mechanism.
What will end up happening, as one adds more and more basic “array” functionality (e.g., especially mutable methods such as the removing of items, adding items, etc.), you end up with an implementation not dissimilar to the original implementation you found online. This is why that article you referenced implemented all of those methods: It exposes array-like functionality, but offering an efficient and (seemingly) thread-safe interface.
While the above addresses the data races, there is a deep problem in that code sample you found online, as illuminated by your thread-safety test.
To illustrate this, let’s first assume we flesh out our ThreadSafeArray to have last, append() and make it print-able:
class ThreadSafeArray<Element> {
private var array: [Element]
private let queue = DispatchQueue(label: "ThreadsafeArray.reader-writer", attributes: .concurrent)
init(_ array: [Element] = []) {
self.array = array
}
}
extension ThreadSafeArray {
typealias Index = Int
subscript(index: Index) -> Element {
get { queue.sync { array[index] } }
set { queue.async(flags: .barrier) { self.array[index] = newValue} }
}
var last: Element? {
queue.sync { array.last }
}
func append(_ newElement: Element) {
queue.async(flags: .barrier) {
self.array.append(newElement)
}
}
}
extension ThreadSafeArray: CustomStringConvertible {
var description: String {
queue.sync { array.description }
}
}
That implementation (a simplified version of the rendition found on that web site) looks OK, as it solves the data race and avoids unnecessary copying of the array. But it has its own problems. Consider this rendition of your thread-safety test:
let numbers = ThreadSafeArray([0])
DispatchQueue.concurrentPerform(iterations: 1_000) { <#Int#> in
let lastValue = numbers.last! + 1
numbers.append(lastValue)
}
print(numbers) // !!!
The strict data race is solved, but the result will not be [0, 1, 2, ..., 1000]. The problem are the lines:
let lastValue = numbers.last! + 1
numbers.append(lastValue)
That does a synchronized retrieval of last followed by a separate synchronized append. The problem is that another thread might slip in between these two synchronized calls and fetch the same last value! You need to wrap the whole “fetch last value, increment it, and append this new value” in a single, synchronized task.
To solve this, we would often give the thread-safe object a method that would provide a way to perform multiple statements as a single, synchronized, task. E.g.:
extension ThreadSafeArray {
func synchronized(block: #escaping (inout [Element]) -> Void) {
queue.async(flags: .barrier) { [self] in
block(&array)
}
}
}
Then you can do:
let numbers = ThreadSafeArray([0])
DispatchQueue.concurrentPerform(iterations: 1_000) { <#Int#> in
numbers.synchronized { array in
let lastValue = array.last! + 1
array.append(lastValue)
}
}
print(numbers) // OK
So let’s return to your intuition that the author’s class can be simplified. You are right, that it can and should be simplified. But my rationale is slightly different than yours.
The complexity of the implementation is not my concern. It actually is an interesting pedagogical exercise to understand barriers and the broader reader-writer pattern.
My concern is that (to my point 3, above), is that the author’s implementation lulls an application developer in a false sense of security provided by the low-level thread-safety. As your tests demonstrate, a higher-level level of synchronization is almost always needed.
In short, I would stick to a very basic implementation, one that exposes the appropriate high-level, thread-safe interface, not a method-by-method and property-by-property interface to the underlying array, which almost always will be insufficient. In fact, this desire for a high-level, thread-safe interface is a motivating idea behind a more modern thread-safety mechanism, namely actors in Swift concurrency.
I suspect this line is your issue:
DispatchQueue.global().sync { ...
If you specify one serial queue you want to use here you should get the result you want.
Something like:
let array = SynchronizedArray<Int>()
var iterations = 1000
let queue = DispatchQueue(label: "queue")
DispatchQueue.concurrentPerform(iterations: 1000) { index in
array.append(array.last ?? 0)
queue.sync {
iterations -= 1
if iterations == 0 {
print(array.count)
}
}
}
Another method of locking objects is:
func lock(obj: AnyObject, work:() -> ()) {
objc_sync_enter(obj)
work()
objc_sync_exit(obj)
}
Could your class use this to lock its standard array when needed?

How can I convert an array to a tuple?

I just want to convert an array into a tuple in Swift; something like the following:
>>> myArray = [1,2,3,4,5]
>>> mytuple = tuple(myArray)
>>> mytuple
(1, 2, 3, 4, 5)
What's the easiest way of doing that?
(I only started learning Swift today, so I am very, very new).
It's actually quite possible, if you are willing to do some low level magic. I don't think it works if the tuple has a collection type, though. This is mainly for interacting with C libraries.
typealias TupleType = (UInt8, UInt8, UInt8)
var array = [2, 3, 4] as [UInt8]
var tuple = UnsafeMutablePointer<StepsType>(malloc(UInt(sizeof(TupleType))))
memcpy(tuple, array, UInt(array.count))
More of this stuff can be found here:
https://codereview.stackexchange.com/questions/84476/array-to-tuple-in-swift/84528#84528
Because 70% of us are highly visual beings:
You can't do this because the size of a tuple is part of its type, and this isn't true for an array. If you know the array's length, you can just do let myTuple = (myArray[0], myArray[1], ...). Or you can build your architecture around tuples from the beginning. What are you trying to do?
This is a common problem which occurs in lots of other languages. See How do I convert a list to a tuple in Haskell?
if what you want to do is extract multiple value from array at the same time, maybe
the following code could help you
extension Array {
func splat() -> (Element,Element) {
return (self[0],self[1])
}
func splat() -> (Element,Element,Element) {
return (self[0],self[1],self[2])
}
func splat() -> (Element,Element,Element,Element) {
return (self[0],self[1],self[2],self[3])
}
func splat() -> (Element,Element,Element,Element,Element) {
return (self[0],self[1],self[2],self[3],self[4])
}
}
then you can use it like this
let (first,_,third) = ( 0..<20 ).map { $0 }.splat()
you can even write a codegen to generate the extension code
This my universal solution for copy array data to tuple. The only problem that I could not solve is to check the type of the element in the tuple and the element from the array.
/// Unsafe copy array to tuple
func unsafeCopyToTuple<ElementType, Tuple>(array: inout Array<ElementType>, to tuple: inout Tuple) {
withUnsafeMutablePointer(to: &tuple) { pointer in
let bound = pointer.withMemoryRebound(to: ElementType.self, capacity: array.count) { $0 }
array.enumerated().forEach { (bound + $0.offset).pointee = $0.element }
}
}
Scared of unsafe pointers? Or need support for tuples with different types inside?
It can also be done like this:
public extension Array {
public var tuple: Any? {
switch count {
case 0:
return ()
case 1:
return (self[0])
case 2:
return (self[0], self[1])
case 3:
return (self[0], self[1], self[2])
case 4:
return (self[0], self[1], self[2], self[3])
case 5:
return (self[0], self[1], self[2], self[3], self[4])
default:
return nil
}
}
Because typing this out can be a little error prone, it's a good idea to write tests for this that make sure the right tuple is returned.
I've used this approach in ArrayPlusTuple.
So instead of writing this functionality yourself you could just add pod 'ArrayPlusTuple' to your pod file and get this tested functionality for free.

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