How to store user defined data structures? - database

I'm building a mobile application that records information about items and then outputs an automatically generated report.
Each Item may be of various types, each type requires different information to be recorded. The user needs to be able to specify what is to be stored for each type.
Is there a "best" way to store this type of information in a relational database?
My current plan is to have a Type table that maps Types to Attributes that need to be recorded for that Type. Does this sound sensible? I imagine that it may get messy when I come to produce reports from this data.
I guess I need a way of generalising the information that needs to be recorded?
I think I just need some pointers in the right direction.
Thanks!

Only a suggestion, might not be an answer... use JSON and go for no-sql database. Today it is more convenient to operate and play around with data in not strictly relational database format.
That way you can define a model(s), or create you own data structure as mentioned and store it easily as a collection of documents of that model. Also no-sql allows structure changes without obligating you to define entire "column" for all "rows" present there ;)
Check this out about MongoDB and NoSQL explanation.
This is also a beatiful post that i love about data modeling in
NoSQL.

Related

Map database object to source implementation

What would be the best way to tie a database object to a source code implementation? Basically so that I could have a table of "ingredients" that could be referred to by objects from another table containing a "recipe", while still being able to index and search efficiently by their metadata. Also taking into account that some "ingredients" might inherit from other "ingredients".
Maybe I'm looking at this in a totally wrong way, would appreciate any light on the subject.
If I've correctly understood your goal, there should be these two choices:
Use an OR/M and don't try to implement the data mapping yourself from scratch.
Switch to a NoSQL storage. Analyze your data model and see if it's not very relational and it can be expressed using a document storage like MongoDB. For example, MongoDB already supports indexing.

Database storage design of large amounts of heterogeneous data

Here is something I've wondered for quite some time, and have not seen a real (good) solution for yet. It's a problem I imagine many games having, and that I can't easily think of how to solve (well). Ideas are welcome, but since this is not a concrete problem, don't bother asking for more details - just make them up! (and explain what you made up).
Ok, so, many games have the concept of (inventory) items, and often, there are hundreds of different kinds of items, all with often very varying data structures - some items are very simple ("a rock"), others can have insane complexity or data behind them ("a book", "a programmed computer chip", "a container with more items"), etc.
Now, programming something like that is easy - just have everything implement an interface, or maybe extend an abstract root item. Since objects in the programming world don't have to look the same on the inside as on the outside, there is really no issue with how much and what kind of private fields any type of item has.
But when it comes to database serialization (binary serialization is of course no problem), you are facing a dilemma: how would you represent that in, say, a typical SQL database ?
Some attempts at a solution that I have seen, none of which I find satisfying:
Binary serialization of the items, the database just holds an ID and a blob.
Pro's: takes like 10 seconds to implement.
Con's: Basically sacrifices every database feature, hard to maintain, near impossible to refactor.
A table per item type.
Pro's: Clean, flexible.
Con's: With a wide variety come hundreds of tables, and every search for an item has to query them all since SQL doesn't have the concept of table/type 'reference'.
One table with a lot of fields that aren't used by every item.
Pro's: takes like 10 seconds to implement, still searchable.
Con's: Waste of space, performance, confusing from the database to tell what fields are in use.
A few tables with a few 'base profiles' for storage where similar items get thrown together and use the same fields for different data.
Pro's: I've got nothing.
Con's: Waste of space, performance, confusing from the database to tell what fields are in use.
What ideas do you have? Have you seen another design that works better or worse?
It depends if you need to sort, filter, count, or analyze those attribute.
If you use EAV, then you will screw yourself nicely. Try doing reports on an EAV schema.
The best option is to use Table Inheritance:
PRODUCT
id pk
type
att1
PRODUCT_X
id pk fk PRODUCT
att2
att3
PRODUCT_Y
id pk fk PRODUCT
att4
att 5
For attributes that you don't need to search/sort/analyze, then use a blob or xml
I have two alternatives for you:
One table for the base type and supplemental tables for each “class” of specialized types.
In this schema, properties common to all “objects” are stored in one table, so you have a unique record for every object in the game. For special types like books, containers, usable items, etc, you have another table for each unique set of properties or relationships those items need. Every special type will therefore be represented by two records: the base object record and the supplemental record in a particular special type table.
PROS: You can use column-based features of your database like custom domains, checks, and xml processing; you can have simpler triggers on certain types; your queries differ exactly at the point of diverging concerns.
CONS: You need two inserts for many objects.
Use a “kind” enum field and a JSONB-like field for the special type data.
This is kind of like your #1 or #3, except with some database help. Postgres added JSONB, giving you an improvement over the old EAV pattern. Other databases have a similar complex field type. In this strategy you roll your own mini schema that you stash in the JSONB field. The kind field declares what you expect to find in that JSONB field.
PROS: You can extract special type data in your queries; can add check constraints and have a simple schema to deal with; you can benefit from indexing even though your data is heterogenous; your queries and inserts are simple.
CONS: Your data types within JSONB-like fields are pretty limited and you have to roll your own validation.
Yes, it is a pain to design database formats like this. I'm designing a notification system and reached the same problem. My notification system is however less complex than yours - the data it holds is at most ids and usernames. My current solution is a mix of 1 and 3 - I serialize data that is different from every notification, and use a column for the 2 usernames (some may have 2 or 1). I shy away from method 2 because I hate that design, but it's probably just me.
However, if you can afford it, I would suggest thinking outside the realm of RDBMS - it sounds like Non-RDBMS (especially key/value storage ones) may be a better fit to store these data, especially if item 1 and item 2 differ from each item a lot.
I'm sure this has been asked here a million times before, but in addition to the options which you have discussed in your question, you can look at EAV schema which is very flexible, but which has its own sets of cons.
Another alternative is database systems which are not relational. There are object databases as well as various key/value stores and document databases.
Typically all these things break down to some extent when you need to query against the flexible attributes. This is kind of an intrinsic problem, however. Conceptually, what does it really mean to query things accurately which are unstructured?
First of all, do you actually need the concurrency, scalability and ACID transactions of a real database? Unless you are building a MMO, your game structures will likely fit in memory anyway, so you can search and otherwise manipulate them there directly. In a scenario like this, the "database" is just a store for serialized objects, and you can replace it with the file system.
If you conclude that you do (need a database), then the key is in figuring out what "atomicity" means from the perspective of the data management.
For example, if a game item has a bunch of attributes, but none of these attributes are manipulated individually at the database level (even though they could well be at the application level), then it can be considered as "atomic" from the data management perspective. OTOH, if the item needs to be searched on some of these attributes, then you'll need a good way to index them in the database, which typically means they'll have to be separate fields.
Once you have identified attributes that should be "visible" versus the attributes that should be "invisible" from the database perspective, serialize the latter to BLOBs (or whatever), then forget about them and concentrate on structuring the former.
That's where the fun starts and you'll probably need to use "all of the above" strategy for reasonable results.
BTW, some databases support "deep" indexes that can go into heterogeneous data structures. For example, take a look at Oracle's XMLIndex, though I doubt you'll use Oracle for a game.
You seem to be trying to solve this for a gaming context, so maybe you could consider a component-based approach.
I have to say that I personally haven't tried this yet, but I've been looking into it for a while and it seems to me something similar could be applied.
The idea would be that all the entities in your game would basically be a bag of components. These components can be Position, Energy or for your inventory case, Collectable, for example. Then, for this Collectable component you can add custom fields such as category, numItems, etc.
When you're going to render the inventory, you can simply query your entity system for items that have the Collectable component.
How can you save this into a DB? You can define the components independently in their own table and then for the entities (each in their own table as well) you would add a "Components" column which would hold an array of IDs referencing these components. These IDs would effectively be like foreign keys, though I'm aware that this is not exactly how you can model things in relational databases, but you get the idea.
Then, when you load the entities and their components at runtime, based on the component being loaded you can set the corresponding flag in their bag of components so that you know which components this entity has, and they'll then become queryable.
Here's an interesting read about component-based entity systems.

How to save R list object to a database?

Suppose I have a list of R objects which are themselves lists. Each list has a defined structure: data, model which fits data and some attributes for identifying data. One example would be time series of certain economic indicators in particular countries. So my list object has the following elements:
data - the historical time series for economic indicator
country - the name of the country, USA for example
name - the indicator name, GDP for example
model - ARIMA orders found out by auto.arima in suitable format, this again may be a list.
This is just an example. As I said suppose I have a number of such objects combined into a list. I would like to save it into some suitable format. The obvious solution is simply to use save, but this does not scale very well for large number of objects. For example if I only wanted to inspect a subset of objects, I would need to load all of the objects into memory.
If my data is a data.frame I could save it to database. If I wanted to work with particular subset of data I would use SELECT and rely on database to deliver the required subset. SQLite served me well in this regard. Is it possible to replicate this for my described list object with some fancy database like MongoDB? Or should I simply think about how to convert my list to several related tables?
My motivation for this is to be able to easily generate various reports on the fitted models. I can write a bunch of functions which produce some report on a given object and then just use lapply on my list of objects. Ideally I would like to parallelise this process, but this is a another problem.
I think I explained the basics of this somewhere once before---the gist of it is that
R has complete serialization and deserialization support built in, so you can in fact take any existing R object and turn it into either a binary or textual serialization. My digest package use that to turn the serialization into hash using different functions
R has all the db connectivity you need.
Now, what a suitable format and db schema is ... will depend on your specifics. But there is (as usual) nothing in R stopping you :)
This question has been inactive for a long time. Since I had a similar concern recently, I want to add the pieces of information that I've found out. I recognise these three demands in the question:
to have the data stored in a suitable structure
scalability in terms of size and access time
the possibility to efficiently read only subsets of the data
Beside the option to use a relational database, one can also use the HDF5 file format which is designed to store a large amount of possible large objects. The choice depends on the type of data and the intended way to access it.
Relational databases should be favoured if:
the atomic data items are small-sized
the different data items possess the same structure
there is no anticipation in which subsets the data will be read out
convenient transfer of the data from one computer to another is not an issue or the computers where the data is needed have access to the database.
The HDF5 format should be preferred if:
the atomic data items are themselves large objects (e.g. matrices)
the data items are heterogenous, it is not possible to combine them into a table like representation
most of the time the data is read out in groups which are known in advance
moving the data from one computer to another should not require much effort
Furthermore, one can distinguish between relational and hierarchial relationships, where the latter is contained in the former. Within a HDF5 file, the information chunks can be arranged in a hierarchial way, e.g.:
/Germany/GDP/model/...
/Germany/GNP/data
/Austria/GNP/model/...
/Austria/GDP/data
The rhdf5 package for handling HDF5 files is available on Bioconductor. General information on the HDF5 format is available here.
Not sure if it is the same, but I had some good experience with time series objects with:
str()
Maybe you can look into that.

There is probably a name for this. Please re-title appropriately

I'm evaluating the idea of building a set of generic database tables that will persist user input. There will then be a secondary process to kick off a workflow and process the input.
The idea is that the notion of saving the initial user input is separate from processing and putting it into the structured schema for a particular application.
An example might be some sort of job application or quiz with open-ended questions. The raw answers will not be super valuable to us for aggregate reporting without some human classification. But, we do want to store the raw input as a historical record.
We may also want the user to be able to partially fill out some information and have it persisted until he returns.
Processing all the input to the point where we can put it into our application-specific data schema may not be possible until we have ALL the data.
Two initial questions:
Assuming this concept has a name, what is it?
Is this a reasonable approach? Why or why not?
Update:
Here's another way to state the idea. The user is sequentially populating fields in a DTO. I (think I) want to save the DTO to disk even in a partially-complete state. Once the user has completed populating the fields, I want to pull out the DTO and process it for structured saving into a table which represents the specific DTO. I can't, however, save a partially complete or (worse) a temporarily incorrect set of input since some of the input really shouldn't be stored as part of the structured record.
My idea is to create some generic way to save any type of DTO and then pull them out for processing in a specific app as needed. So maybe this generic DTO table stores data relating to customer satisfaction surveys right next to questions answered in a new account setup wizard.
You stated:
My idea is to create some generic way to save any type of DTO and then pull them out for processing in a specific app as needed.
I think you're one level-of-abstration off. I would argue that the entire database is fulfilling the role you want a limited set of tables to perform. You could create some kind of complicated storage schema that wouldn't represent the data in any way, and then (slowly and painfully, from the DBMS's perspective) merge and render a view of the data ... but I would suggest that this is an over-engineered solution.
I've written several applications where, because of custom user requirements, a (sometimes significant) portion of the application is dynamic - constructed by the user, from the schema to the business rules. The ones that manufactured their storage schemas by executing statements like CREATE TABLE and ALTER TABLE were, surprisingly, the ones easiest to maintain. They also allow users to create reports in a very straightforward, expected way.
Sounds like you're initially storing the data in a normalized form(generic), and once you have the complete set you are denormalizing it(structured schema).
You might be speaking about Workflow. You might want to check out Windows Workflow.
The concepts of Workflow are that they mirror the processes of real life. That is to say, you make complete a document, but the document is not complete until it has been approved. In your case, that would be 'Data is entered' but unclassified, so it is stored in the database (dehydrated) and a flag is sent up for whoever needs to deal with the issue. It can persist in this state for as long as necessary. Once someone is able to deal with it, the workflow is kicked off again (hydrated) and continues to the next steps.
Here are some SO questions regarding workflows:
This question: "Is it better to have one big workflow or several smaller specific ones?" clears up some of the ways that workflow can be used, and also highlights some issues with it.
John Saunders has a very good breakdown of what workflow is good for in this question.

Database design help with varying schemas

I work for a billing service that uses some complicated mainframe-based billing software for it's core services. We have all kinds of codes we set up that are used for tracking things: payment codes, provider codes, write-off codes, etc... Each type of code has a completely different set of data items that control what the code does and how it behaves.
I am tasked with building a new system for tracking changes made to these codes. We want to know who requested what code, who/when it was reviewed, approved, and implemented, and what the exact setup looked like for that code. The current process only tracks two of the different types of code. This project will add immediate support for a third, with the goal of also making it easy to add additional code types into the same process at a later date. My design conundrum is that each code type has a different set of data that needs to be configured with it, of varying complexity. So I have a few choices available:
I could give each code type it's own table(s) and build them independently. Considering we only have three codes I'm concerned about at the moment, this would be simplest. However, this concept has already failed or I wouldn't be building a new system in the first place. It's also weak in that the code involved in writing generic source code at the presentation level to display request data for any code type (even those not yet implemented) is not trivial.
Build a db schema capable of storing the data points associated with each code type: not only values, but what type they are and how they should be displayed (dropdown list from an enum of some kind). I have a decent db schema for this started, but it just feels wrong: overly complicated to query and maintain, and it ultimately requires a custom query to view full data in nice tabular for for each code type anyway.
Storing the data points for each code request as xml. This greatly simplifies the database design and will hopefully make it easier to build the interface: just set up a schema for each code type. Then have code that validates requests to their schema, transforms a schema into display widgets and maps an actual request item onto the display. What this item lacks is how to handle changes to the schema.
My questions are: how would you do it? Am I missing any big design options? Any other pros/cons to those choices?
My current inclination is to go with the xml option. Given the schema updates are expected but extremely infrequent (probably less than one per code type per 18 months), should I just build it to assume the schema never changes, but so that I can easily add support for a changing schema later? What would that look like in SQL Server 2000 (we're moving to SQL Server 2005, but that won't be ready until after this project is supposed to be completed)?
[Update]:
One reason I'm thinking xml is that some of the data will be complex: nested/conditional data, enumerated drop down lists, etc. But I really don't need to query any of it. So I was thinking it would be easier to define this data in xml schemas.
However, le dorfier's point about introducing a whole new technology hit very close to home. We currently use very little xml anywhere. That's slowly changing, but at the moment this would look a little out of place.
I'm also not entirely sure how to build an input form from a schema, and then merge a record that matches that schema into the form in an elegant way. It will be very common to only store a partially-completed record and so I don't want to build the form from the record itself. That's a topic for a different question, though.
Based on all the comments so far Xml is still the leading candidate. Separate tables may be as good or better, but I have the feeling that my manager would see that as not different or generic enough compared to what we're currently doing.
There is no simple, generic solution to a complex, meticulous problem. You can't have both simple storage and simple app logic at the same time. Either the database structure must be complex, or else your app must be complex as it interprets the data.
I outline five solution to this general problem in "product table, many kind of product, each product have many parameters."
For your situation, I would lean toward Concrete Table Inheritance or Serialized LOB (the XML solution).
The reason that XML might be a good solution is that:
You don't need to use SQL to pick out individual fields; you're always going to display the whole form.
Your XML can annotate fields for data type, user interface control, etc.
But of course you need to add code to parse and validate the XML. You should use an XML schema to help with this. In which case you're just replacing one technology for enforcing data organization (RDBMS) with another (XML schema).
You could also use an RDF solution instead of an RDBMS. In RDF, metadata is queriable and extensible, and you can model entities with "facts" about them. For example:
Payment code XYZ contains attribute TradeCredit (Net-30, Net-60, etc.)
Attribute TradeCredit is of type CalendarInterval
Type CalendarInterval is displayed as a drop-down
.. and so on
Re your comments: Yeah, I am wary of any solution that uses XML. To paraphrase Jamie Zawinski:
Some people, when confronted with a problem, think "I know, I'll use XML." Now they have two problems.
Another solution would be to invent a little Domain-Specific Language to describe your forms. Use that to generate the user-interface. Then use the database only to store the values for form data instances.
Why do you say "this concept has already failed or I wouldn't be building a new system in the first place"? Is it because you suspect there must be a scheme for handling them in common?
Else I'd say to continue the existing philosophy, and establish additional tables. At least it would be sharing an existing pattern and maintaining some consistency in that respect.
Do a web search on "generalized specialized relational modeling". You'll find articles on how to set up tables that store the attributes of each kind of code, and the attributes common to all codes.
If you’re interested in object modeling, just search on “generalized specialized object modeling”.

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