C Thread scheduling (and asm) - c

I'm currently writing up my own threading library. And I am unable to debug an unhandled exception "Stack cookie instrumentation code detected a stack-based buffer overrun". Below is the code in question that causes the unhandled exception
void Scheduler()
{
void *curr_esp;
TCB* next_thread = ready_queue->data;
popFront(&ready_queue);
__asm
{
pushad
mov curr_esp, esp
}
curr_thread->esp = curr_esp;
if (curr_thread->status == RUNNING)
{
curr_thread->status = READY;
Enqueue(curr_thread, &ready_queue);
}
curr_thread = next_thread;
if (curr_thread->status == READY)
{
curr_thread->status = RUNNING;
curr_esp = next_thread->esp;
__asm
{
mov esp, curr_esp
popad
}
}
else if (curr_thread->status == NEW)
{
curr_thread->status = RUNNING;
curr_thread->params = (curr_thread->fn)(curr_thread->params);
__asm
{
mov esp,curr_esp
}
if (curr_thread->status == RUNNING)
{
thread_exit(curr_thread->params);
}
}
}
This is the main doing the spin function that's supposed to run the threadlib and thd_yield basically just calls my scheduler
void *spin1(void *a)
{
int i;
for(i=0;i< 20; i++)
{
printf("SPIN1\n");
if((i+1)%4==0)
thd_yield();
}
return NULL;
}
void* spin2(void *a)
{
int i;
for(i=0;i< 20; i++)
{
printf("SPIN2\n");
if((i+1)%4==0)
thd_yield();
}
return NULL;
}
int main()
{
thread_id_ id;
thd_init();
id = new_thd(spin2, NULL);
spin1(NULL);
}
The output is supposed to be 5 sets of 4 "spin1"s and "spin2"s alternating.
spin1
spin1
spin1
spin1
spin2
spin2
spin2
spin2
spin1
..
The code works perfectly fine for the first 2 sets of "spin1"s and 1 , but gives me an unhandled exception on the 2nd set of "spin2"s. I have checked the stack pointers being stored and retrieved and they are correctly stored and retrieved, the linked list storage and memory allocations. What's worse is that I'm not shown which line is causing the error.
NOTE: I'm not allow to use any thread system calls and it has to be in C.
Here is my TCB struct if it helps
typedef struct _TCB_
{
/* Unique ID*/
thread_id_ id;
/* Thread status*/
enum ThreadState status;
/* ID of next thread*/
thread_id_ wait_id;
void *esp;
void *(*fn)(void*);
void *params;
void *stack;
}TCB;
I will gladly share my source file if it assists you in solving this issue.

In short, something is interfering with the stack cookie.
Stack cookie is calculated and stored at the end of the current stack frame before executing the function code. When the function code execution is over it's being validated. In case of buffer overrun, it gets overwritten and the validation fails. This is why it can't report you a line that caused the problem.
There might be multiple reasons for this exception in your case. Since it's hard to tell without having the whole code, I will make some assumptions:
You may actually have a buffer overrun. The eseast way to test is to disable the stack cookie security check, and see if you have "Access violation" exception. Even if you don't, it still may be a buffer overrun.
Stack pointers of different threads are pointing to an overlapping memory region. This may happen if you're not allocating enough memory for the stack - which is a buffer overrun anyways.
Very unlikely, but your code may be right, but it's not compatible with the stack cookie security check, so you have to make it compatible or disable the check. The only recommendation here is to enable Assembler Output and check it.

Related

How can I create a function object in C

I would like to create a wrapper for c functions, so that I can convert a function call of the form ret = function(arg1,arg2,arg3); into the form /*void*/ function_wrapper(/*void*/);. That is similar to function objects in C++ and boost bind.
Is this possible? how can I do it?
Update:
To explain in more details what I am looking for:
We start with this function:
int f(int i){
//do stuff
return somevalue;
}
Obvioulsy, it is called like this:
// do stuff
int x = 0;
ret = f(0);
// do more stuff.
I would like to do some magic that will wrap the function into void function(void)
struct function_object fo;
fo.function_pointer = &f;
fo.add_arg(x, int);
fo.set_ret_pointer(&ret);
fo.call();
Note: I saw that there was a vote for closing this question and marking it as unclear. Please do not do that. I have a legitimate need to get this question answered. If you need explanation, ask and I will be glad to elaborate.
I came up with a better code that might allow you to do what you want. First I'll explain how it works, show the code and explain why I still don't think it's a good idea to use it (though the code might open doors for improvements that addresses those issues).
Functionality:
Before you start using the "function objects", you have to call an initialization function (FUNCTIONOBJ_initialize();), which will initialize the mutexes on every data structure used in the library.
After initializing, every time you want to call one of those "function objects", without using the parameters, you will have to set it up first. This is done by creating a FUNCTIONOBJ_handler_t pointer and calling get_function_handler(). This will search for a free FUNCTIONOBJ_handler data structure that can be used at the moment.
If none is found (all FUNCTIONOBJ_handler data structures are busy, being used by some function call) NULL is returned.
If get_function_handler() does find a FUNCTIONOBJ_handler data structure it will try to lock the FUNCTIONOBJ_id_holder data structure, that holds the ID of the FUNCTIONOBJ_handler of the function about to be called.
If FUNCTIONOBJ_id_holder is locked already, get_function_handler() will hang until it's unlocked by the thread using it.
Once FUNCTIONOBJ_id_holder is locked, the ID of the grabbed FUNCTIONOBJ_handler is wrote on it and the FUNCTIONOBJ_handler pointer is returned by get_function_handler.
With the pointer in hand, the user can set the pointer to the arguments and the return variable with set_args_pointer and set_return_pointer, which both take a void * as arguments.
Finally, you can call the function you want. It has to:
1 - Grab the FUNCTIONOBJ_handler ID from the FUNCTIONOBJ_id_holder data structure and use it to get a pointer to the FUNCTIONOBJ_handler itself.
2 - Use the FUNCTIONOBJ_handler to access the arguments.
3 - Return by using one of the return function (on the example we have ret_int, which will return an integer and unlock the FUNCTIONOBJ_handler)
Below is a simplified mind map describing a bit of what is going on:
Finally, the code:
funcobj.h:
#include <stdio.h>
#include <pthread.h>
#define MAX_SIMULTANEOUS_CALLS 1024
typedef struct {
//Current ID about to be called
int current_id;
//Mutex
pthread_mutex_t id_holder_mutex;
} FUNCTIONOBJ_id_holder_t;
typedef struct {
//Attributes
void *arguments;
void *return_pointer;
//Mutex
pthread_mutex_t handler_mutex;
} FUNCTIONOBJ_handler_t;
FUNCTIONOBJ_handler_t FUNCTIONOBJ_handler[MAX_SIMULTANEOUS_CALLS];
FUNCTIONOBJ_id_holder_t FUNCTIONOBJ_id_holder;
void set_return_pointer(FUNCTIONOBJ_handler_t *this, void *pointer);
void set_args_pointer(FUNCTIONOBJ_handler_t *this, void *pointer);
void ret_int(FUNCTIONOBJ_handler_t *this, int return_value);
void FUNCTIONOBJ_initialize(void);
FUNCTIONOBJ_handler_t *get_function_handler(void);
funcobj.c:
#include "funcobj.h"
void set_return_pointer(FUNCTIONOBJ_handler_t *this, void *pointer){
this->return_pointer = pointer;
}
void set_args_pointer(FUNCTIONOBJ_handler_t *this, void *pointer){
this->arguments = pointer;
}
void ret_int(FUNCTIONOBJ_handler_t *this, int return_value){
if(this->return_pointer){
*((int *) (this->return_pointer)) = return_value;
}
pthread_mutex_unlock(&(this->handler_mutex));
}
void FUNCTIONOBJ_initialize(void){
for(int i = 0; i < MAX_SIMULTANEOUS_CALLS; ++i){
pthread_mutex_init(&FUNCTIONOBJ_handler[i].handler_mutex, NULL);
}
pthread_mutex_init(&FUNCTIONOBJ_id_holder.id_holder_mutex, NULL);
}
FUNCTIONOBJ_handler_t *get_function_handler(void){
int i = 0;
while((0 != pthread_mutex_trylock(&FUNCTIONOBJ_handler[i].handler_mutex)) && (i < MAX_SIMULTANEOUS_CALLS)){
++i;
}
if(i >= MAX_SIMULTANEOUS_CALLS){
return NULL;
}
//Sets the ID holder to hold this ID until the function is called
pthread_mutex_lock(&FUNCTIONOBJ_id_holder.id_holder_mutex);
FUNCTIONOBJ_id_holder.current_id = i;
return &FUNCTIONOBJ_handler[i];
}
main.c:
#include "funcobj.h"
#include <string.h>
//Function:
void print(void){
//First the function must grab the handler that contains all its attributes:
//The FUNCTIONOBJ_id_holder is mutex locked, so we can just access its value and
//then free the lock:
FUNCTIONOBJ_handler_t *this = &FUNCTIONOBJ_handler[FUNCTIONOBJ_id_holder.current_id];
//We dont need the id_holder anymore, free it!
pthread_mutex_unlock(&FUNCTIONOBJ_id_holder.id_holder_mutex);
//Do whatever the function has to do
printf("%s\n", (char *) this->arguments);
//Return the value to the pointed variable using the function that returns an int
ret_int(this, 0);
}
void *thread_entry_point(void *data){
int id = (int) data;
char string[100];
snprintf(string, 100, "Thread %u", id);
int return_val;
FUNCTIONOBJ_handler_t *this;
for(int i = 0; i < 200; ++i){
do {
this = get_function_handler();
} while(NULL == this);
set_args_pointer(this, string);
set_return_pointer(this, &return_val);
print();
}
return NULL;
}
int main(int argc, char **argv){
//Initialize global data strucutres (set up mutexes)
FUNCTIONOBJ_initialize();
//testing with 20 threads
pthread_t thread_id[20];
for(int i = 0; i < 20; ++i){
pthread_create(&thread_id[i], NULL, &thread_entry_point, (void *) i);
}
for(int i = 0; i < 20; ++i){
pthread_join(thread_id[i], NULL);
}
return 0;
}
To compile: gcc -o program main.c funcobj.c -lpthread
Reasons to avoid it:
By using this, you are limiting the number of "function objects" that can be running simultaneously. That's because we need to use global data structures to hold the information required by the functions (arguments and return pointer).
You will be seriously slowing down the program when using multiple threads if those use "function objects" frequently: Even though many functions can run at the same time, only a single function object can be set up at a time. So at least for that fraction of time it takes for the program to set up the function and actually call it, all other threads trying to run a function will be hanging waiting the the data structure to be unlocked.
You still have to write some non-intuitive code at the beginning and end of each function you want to work without arguments (grabbing the FUNCTIONOBJ_handler structure, unlocking the FUNCTIONOBJ_id_holder structure, accessing arguments through the pointer you grabbed and returning values with non-built-in functions). This increases the chances of bugs drastically if care is not taken, specially some nasty ones:
Increases the chances of deadlocks. If you forget to unlock one of the data structures in any point of your code, you might end up with a program that works fine at some moments, but randomly freeze completely at others (because all function calls without arguments will be hanging waiting for the lock to be freed). That is a risk that happens on multithreaded programs anyways, but by using this you are increasing the amount of code that requires locks unnecessarily (for style purposes).
Complicates the use of recursive functions: Every time you call the function object you'll have to go through the set up phrase (even when inside another function object). Also, if you call the recursive function enough times to fill all FUNCTIONOBJ_handler structures the program will deadlock.
Amongst other reasons I might not notice at the moment :p

Bad memory access while calling function

Actually i developing using unit test.
But i break down my code in other form to ask for the error that i faced.
I have these declaration in my header file
typedef struct
{
void *topOfStack;
}Stack;
typedef enum {NUMBER,OPERATOR,IDENTIFIER}Token;
int operatorEvaluate(Stack *numberStack , Stack *operatorStack);
void * pop(Stack *stack);
The following is the respective source file
#include "try.h"
void *pop(Stack *numberStack)
{
Token *newToken = NUMBER;
return newToken;
}
int operatorEvaluate(Stack *numberStack , Stack *operatorStack)
{
Token *first = (Token*)pop (numberStack);
if(numberStack != operatorStack)
{
if(*first == NUMBER)
return 1;
}
return 0;
}
This is the source file that i call the functions which is main
#include "try.h"
#include <stdio.h>
int main ()
{
Stack numberStack;
Stack operatorStack;
int num;
num = operatorEvaluate(&numberStack , &operatorStack);
printf("This is the returned value: %d",num);
return 0;
}
When i tried to compile, the unit test tell me that bad memory access.
So i try to use eclipse to compile these, and windows tells that the .exe had stop working.
Hope someone can help me, i stuck for a long time...
Enable compiler warnings.
In particular, this makes zero sense:
Token *newToken = NUMBER;
That's a pointer, and you're assigning a value.
I cannot propose a fix, as I have no idea what you're doing.
That pop() function isn't touching the stack, and is returning an enum converted to a pointer. If you try to access anything through that pointer, it's going to provoke undefined behavior.
Your pop function is wrong in a few ways. You probably want it to actually pop your stack, rather than return a constant (which it isn't doing either, by the way!)...something like this:
void *pop(Stack *numberStack)
{
return numberStack->topOfStack;
}
but if you do that it'll still crash, because you never initialize your stack OR fill the topOfStack pointer.

C memory management in server application

I am student and I am writing HTTP proxy application in C. I have trouble with memory management. In all my previous applications I simply wrote a wrapper around malloc which aborted when malloc failed.
void *xmalloc(size_t size)
{
void *ptr;
assert(size);
ptr = malloc(size);
if (!ptr)
abort();
return ptr;
}
This I now find insufficient as I just want to refuse client and continue serving other clients when memory allocation fails due to temporary shortage of memory. If I don't want to clutter my code with checks after each malloc call (I have quite lot of them per function in parsing code), what are other options to handle memory management and which one is the best for my purposes and how what is a common way for server applications to handle memory management and shortage of memory?
Consider this function from my current code which parses one line from header portion of HTTP message (xstrndup calls xmalloc):
int http_header_parse(http_hdr_table *t, const char *s)
{
const char *p;
const char *b;
char *tmp_name;
char *tmp_value;
int ret = -1;
assert(t);
assert(s);
p = b = s;
/* field name */
for (; ; p++) {
if (*p == ':') {
if (p-b <= 0) goto out;
tmp_name = xstrndup(b, p-b);
b = ++p;
break;
}
if (is_ctl_char(*p) || is_sep_char(*p)) goto out;
}
while (*p == ' ' || *p == '\t') {
p++; b++;
}
/* field value */
for (; ; p++) {
if (is_crlf(p)) {
if (p-b <= 0) goto err_value;
tmp_value = xstrndup(b, p-b);
p += 2;
break;
}
if (!*p) goto err_value;
}
http_hdr_table_set(t, tmp_name, tmp_value);
ret = 0;
xfree(tmp_value);
err_value:
xfree(tmp_name);
out:
return ret;
}
I would like to keep things simple and handle memory allocation errors at one place and to not clutter code with malloc error handling code. What should I do? Thank you.
P.S: I am writing the application to run on POSIX/Unix-like systems. Also feel free to criticize my current coding style and practices.
If you want to use a relatively low level language like C, then you shouldn't be too worried about adding something like if(tmp_value == NULL) goto out; in 2 places.
If you can't stand the idea of 2 trivial lines of extra code, then maybe try a language that supports exceptions properly (e.g. C++) and add throw/try/catch instead. Note: I really don't like C++, but using C++ would have to make more sense than implementing your own "exception like" features and an entire layer of automated resource de-allocation in C.
Modern languages give you garbage collection and exceptions. C doesn't, so you have to work hard. There's no magical solution here.
Some tips:
Create a session structure, and keep all your allocated memory pointed from it. When the session is aborted, always call a cleanup function. This way, even if you have to check for failures in many places, at least all failures are handled the same way.
You can even create a session_allocate() function, which allocates memory and keeps it on a linked list pointed from the session structure. Everything you allocate using this function would be freed when the session is destroy.
Try to concentrate all allocations in the beginning of the session. After you've allocated all you need, the rest of your code won't need to worry about failures.
If you're on a system that supports fork(), which linux does, you can run each client connection in it's own process. When a client connection is first established, you fork your main process into a child process to handle the rest of the request. Then you can abort() like you always have and only the specific client connection is affected. This is a classic unix server model.
If you don't want to or can't use fork(), you need to abort the request by throwing an exception. In C, that would be done by using setjump() when the connection is first established and then calling longjump() when out of memory is detected. This will reset execution and the stack back to where setjump() was called.
The problem is, this will leak all the resources allocated up to that point (for example, other memory allocations that had succeeded up to the point of getting out of memory). So additionally, your memory allocator will have to track all the memory allocations for each request. When longjump() is called, the setjump() return location will then have to free all the memory that was associated with the aborted request.
This is what apache does using pools. Apache uses pools to track resource allocations so it can auto free them in the case of an abort or because the code just didn't free it: http://www.apachetutor.org/dev/pools.
You should also consider the pool model and not just simply wrap malloc() so one client can't use up all the memory in the system.
Another possibility would be to use Boehm's GC by using its GC_malloc instead of malloc (you won't need to call free or GC_free); its
GC_oom_fn function pointer (called internally from GC_malloc when no memory is available any more) can be set to your particular out of memory handler (which would deny the incoming HTTP request, perhaps with a longjmp)
The major advantage of using Boehm GC is that you don't care any more about free-ing your dynamically allocated data (provided it was allocated using GC_malloc or friends, e.g. GC_malloc_atomic for data without any pointers inside).
Notice that memory management is not a modular property. The liveness of some given data is a whole program property, see garbage collection wikipage, and RAII programming idiom.
You could of course use alloca, but that has issues that mean it must be used with care. Alternatively, you can write your code so that you minimise and localise the use of malloc. For example your function above could be rewritten to localise the allocations:
static size_t field_name_length(const char *s)
{
const char *p = s;
for ( ; *p != ':'; ++p) {
if (is_ctl_char(*p) || is_sep_char(*p))
return 0;
}
return (size_t) (p - s);
}
static size_t value_length(const char *s)
{
const char *p = s;
for (; *p && !is_crlf(p); p+=2) {
/* nothing */
}
return *p ? (size_t) (p - s) : 0;
}
int http_header_parse(http_hdr_table *t, const char *s)
{
const char *v;
int ret = -1;
size_t v_len = 0;
size_t f_len = field_name_length(s);
if (f_len) {
v = s + f_len + 1;
v = s + strspn(s, " \t");
v_len = value_length(s);
}
if (v_len > 0 && f_len > 0) {
/* Allocation is localised to this block */
const char *name = xstrndup(s, f_len);
const char *value = xstrndup(v, v_len);
if (name && value) {
http_hdr_table_set(t, name, value);
ret = 0;
}
xfree(value);
xfree(name);
}
return ret;
}
Or, even better, you could modify http_hdr_table_set to accept the pointers and lengths and avoid allocation completely.

suspend execution of other function in a multithreaded application

I am implementing FIFO in C. One thread is writing in FIFO and other is reading from it.
#define BUFFER_LENGTH 1000
struct Frame
{
char data[1024];
unsigned int data_len;
struct Frame* frame;
};
struct Frame * get_from_fifo ()
{
if (!fifo_length)
{
first = last = NULL;
return NULL;
}
struct Frame* frame = first;
first = first->frame;
fifo_length--;
return frame;
}
int add_to_fifo (const char* data, unsigned int frame_size)
{
if (fifo_length >= BUFFER_LENGTH)
{
ast_log(LOG_ERROR, "Buffer full\n");
return SURESH_ERROR;
}
struct Frame* frame = malloc(sizeof (struct Frame));
frame->data_len = frame_size;
memcpy(frame->data, data, frame_size);
if (last)
{
last->frame = frame;
last = frame;
}
if (!first)
{
first = last = frame;
}
fifo_length++;
return SURESH_SUCCESS;
}
how can I prevent functions *add_to_fifo* and *get_from_fifo* to be called at the same time by different threads. i.e. *get_from_fifo* should only be called when the other thread is not executing *add_to_fifo* and vice verca.
As you are implementing FIFO stack the only really concurrent operation you have is changing the stack size (fifo_length).
You are adding entries to the tail of the stack and removing entries from the head of the stack so these two operation will never interfere with each other. So the only part you will need to worry about is changing the stack size (fifo_length), I would put it into separate function synchronised by mutex or flag (as mentioned by "Joey" above) and call it from both add_to_fifo() and get_from_fifo() functions.
You need to use a mutex (mutual exclusion) variable. The pthread library has everything you will need. Here's a good place to start looking at the available functions:
http://pubs.opengroup.org/onlinepubs/009695399/basedefs/pthread.h.html
You'll need to init a mutex variable that each thread will have access to:
http://pubs.opengroup.org/onlinepubs/009695399/functions/pthread_mutex_init.html
Then your threads will need to lock it when they need access to shared memory, and then unlock it when they are done using the shared memory:
http://pubs.opengroup.org/onlinepubs/009695399/functions/pthread_mutex_lock.html
Here's a simple example:
http://publib.boulder.ibm.com/infocenter/iseries/v5r3/index.jsp?topic=%2Frzahw%2Frzahwe18rx.htm
Good luck!

asynchronous serial port communication in windows in c

I am getting an error when I try to run a c file which does some basic writes to a serial port. I am trying to run it asynchronously because the writes sometimes take a long time to transfer. My original version had it running synchronously with WriteFile() commands which worked fine. I am new to using OVERLAPPED and would appreciate and input concerning it.
The error I am getting is:
Debug Assertion Failed!
<path to dbgheap.c>
Line: 1317
Expression: _CrtIsValidHeapPointer(pUserData)
when the second write function is called.
In main:
{
//initialized port (with overlapped), DBC, and timeouts
result = write_port(outPortHandle, 128);
result = write_port(outPortHandle, 131);
}
static void CALLBACK write_compl(DWORD dwErrorCode, DWORD dwNumberOfBytesTransfered, LPOVERLAPPED lpOverlapped) {
//write completed. check for errors? if so throw an exception maybe?
printf("write completed--and made it to callback function\n");
}
int write_port(HANDLE hComm,BYTE* lpBuf) {
OVERLAPPED osWrite = {0};
// Create this write operation's OVERLAPPED structure's hEvent.
osWrite.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
if (osWrite.hEvent == NULL)
// error creating overlapped event handle
return 0;
// Issue write.
if (!WriteFileEx(hComm, &lpBuf, 1, &osWrite, &write_compl )) {
if (GetLastError() != ERROR_IO_PENDING) {
// WriteFile failed, but isn't delayed. Report error and abort.
printf("last error: %ld",GetLastError());
return 0; //failed, return false;
}
else {
// Write is pending.
WaitForSingleObjectEx(osWrite.hEvent, 50, TRUE); //50 ms timeout
return -1; //pending
}
}
else {
return 1; //finished
}
}
That was not the full code, sorry. I was using an array of BYTEs as well, not constants. But system("pause")'s were causing my debug assertion failed errors, and after carefully looking through my code, when the WriteFileEx() was successful, it was never setting an alert/timeout on the event in the overlapped structure, so the callback function would never get called. I fixed these problems though.
I just need help with the handling/accessing a single BYTE in a structure which is allocated when a ReadFileEx() function is called (for storing the BYTE that is read so it can be handled). I need to know how to access that BYTE storage using an offset and make the overlapped structure null. Would making the overlapped structure null be as simple as setting the handle in it to INVALID_HANDLE_VALUE?
I think you have a couple of issues:
You are passing an integer as a pointer (your compiler should warn against this or preferably refuse to compile the code):
result = write_port(outPortHandle, 128);
Compare this to the definition of write_port:
int write_port(HANDLE hComm,BYTE* lpBuf) {
The above statements doesn't match. Later on you then pass a pointer to the lpBuf pointer to the WriteFileEx function by taking the address of the BYTE* -> "&lpBuf". This will not result in what you think it will do.
Even if you fix this, you will still have potential lifetime issues whenever the write is successfully queued but won't complete within the 50 ms timeout.
When using overlapped I/O, you need to make sure that the read/write buffer and the overlapped structure remain valid until the I/O is completed, cancelled or the associated device is closed. In your code above you use a pointer to an OVERLAPPED struct that lives on the stack in your call to WriteFileEx. If WriteFileEx does not complete within 50 ms, the pending I/O will have a reference to a non-existing OVERLAPPED struct and you will (hopefully) have an access violation (or worse, silently corrupted stack data somewhere in your app).
The canonical way of handling these lifetime issues (if performance is not a big issue), is to use a custom struct that includes an OVERLAPPED struct and some storage for the data to be read/written. Allocate the struct when posting the write and deallocate the struct from the I/O completion routine. Pass the address of the included OVERLAPPED struct to WriteFileEx, and use e.g. offsetof to get the address to the custom struct from the OVERLAPPED address in the completion routine.
Also note that WriteFileEx does not actually use the hEvent member, IIRC.
EDIT: Added code sample, please note:
I haven't actually tried to compile the code, there might be typos or other problems with the code.
It's not the most efficient way of sending data (allocating/deallocating a memory block for each byte that is sent). It should be easy to improve, though.
#include <stddef.h>
#include <assert.h>
#include <windows.h>
// ...
typedef struct _MYOVERLAPPED
{
OVERLAPPED ol;
BYTE buffer;
} MYOVERLAPPED, *LPMYOVERLAPPED;
// ...
static void CALLBACK write_compl(DWORD dwErrorCode, DWORD dwNumberOfBytesTransfered, LPOVERLAPPED lpOverlapped)
{
if (NULL == lpOverlapped)
{
assert(!"Should never happen");
return;
}
LPBYTE pOlAsBytes = (LPBYTE)lpOverlapped;
LPBYTE pMyOlAsBytes = pOlAsBytes - offsetof(MYOVERLAPPED, ol);
LPMYOVERLAPPED pMyOl = (LPMYOVERLAPPED)pOlAsBytes;
if ((ERROR_SUCCESS == dwErrorCode) &&
(sizeof(BYTE) == dwNumberOfBytesTransfered))
{
printf("written %uc\n", pMyOl->buffer);
}
else
{
// handle error
}
free(pMyOl);
}
int write_port(HANDLE hComm, BYTE byte) {
LPMYOVERLAPPED pMyOl = (LPMYOVERLAPPED)malloc(sizeof(MYOVERLAPPED));
ZeroMemory(pMyOl, sizeof(MYOVERLAPPED));
pMyOl->buffer = byte;
// Issue write.
if (!WriteFileEx(hComm, &pMyOl->buffer, sizeof(BYTE), pMyOl, &write_compl )) {
if (GetLastError() != ERROR_IO_PENDING) {
// WriteFile failed, but isn't delayed. Report error and abort.
free(pMyOl);
printf("last error: %ld",GetLastError());
return 0; //failed, return false;
}
else {
return -1; //pending
}
}
else {
free(pMyOl);
return 1; //finished
}
}
result = write_port(outPortHandle, 128);
result = write_port(outPortHandle, 131);
The lpBuf argument have to be pointers to buffers, not constants.
e.g.
char buffer;
buffer = 128;
result = write_port(outPortHandle, &buffer);
buffer = 131;
result = write_port(outPortHandle, &buffer);
What you really want to do is also pass a buffer length.
e.g.
char buffer[] = { 128, 131 };
result = write_port(outPortHandle, &buffer, sizeof(buffer));
int write_port(HANDLE hComm,BYTE* lpBuf, size_t length) {
...
// Issue write.
if (!WriteFileEx(hComm, &lpBuf, length, &osWrite, &write_compl )) {
...

Resources