Ufft example compilation - c

I want to run the example project which is available for free from this link. It is a simple FFT library and needs no compiler. In it, there is an example c file with its required header files and .c files.
When I try to run it in Vivado SDK I get errors of multiple definitions of fft and ifft. How can I run this example inside SDK?
What I had done is created an empty application project and then imported all these files inside src folder and then selected build the project option but didn't succeed in building and running the project.

I guess, looking at the ufft.zip archive, that you've tried to link files issued form the compilation of fft-dit.c and fft-dif.c.
Both files define ftt functions using differents method (see README).
You have to choose betwen using ftt-dif.c or ftt-dit.c, not both.
This is the same for itt-dif.c and itt-dit.c, choose one, not both.

Related

What is the difference between control and control.in files in debian packaging

I'm confused how "control" and "control.in" files works and what exactly is the difference between them.
I looked into a postgresql extension's debian folder and both files contains the same code, but the packaging build fails if I remove control.in.
I looked into the documentation of control fields but didn't get what I was looking for.
The "control" file is used by Debian package managers to specify the metadata and dependencies of a package. The "control.in" file is a template file used to generate the "control" file. It may contain variables that get replaced by values during the package build process. The package build may fail if "control.in" is removed because it is used to generate the final "control" file.
So upon further review, I found, as answered by #fahad-zaheer ,
Control.in serves as a template to build control file and after specifying the variables to make a generic control.in file which can be dynamic in nature,
We can create the control file by :
pg_buildext updatecontrol
This will look for control.in in the same directory, and will replace all the variable like postgreSQL-$Version with the value of $version by fetching from environment variable or if initialized in the control.in itself.
The main difference between the two is that "control.in" is a template file that gets processed during the packaging process to generate the final "control" file.
The reason why the build fails if you remove the "control.in" file is that it is used as a template to generate the "control" file, which is required for the package to be built and installed properly. The "control.in" file contains variables and placeholders that are replaced with actual values during the package building process, so it's essential to have it in place.

Using external static library in LPCXpresso

I am using the LPCXpresso IDE to program my microcontroller to use the libjpeg library for a particular application. However, I cannot seem to get the LPCXpresso IDE to recognize libjpeg. The way I see it, there are two options:
1) Take the jpeglib.a file, include it as an external library, and then attempt to import jpeglib.h. I have tried this, at the IDE still does not recognize jpeglib.h.
2) Create a new static library from the libjpeg source code. Is this my only option? It seems a bit excessive.
Any tips regarding adding/linking external libraries in LPCXpresso would be greatly appreciated. Thanks!
You can easily add a library to Eclipse/LPCXpresso by creating a new project (not a C project or a LPCXpresso project but a 'normal' project) by clicking File->New->Project. Name is as you wish, let's say 'JPEG'. Add your library file to it under the folder 'lib' (you have to create the folder first). Call the library file 'libJPEG.a'. Also include the header file under the folder 'inc'. It is not mandatory to create these folders by the way, but it makes it all more organised.
The edit the properties of the project that's needs to include the header and library. Right click the project and choose properties. Go to C/C++ Build->Settings->MCU C compiler->Includes and add the include path of the inc folder of the library project. The go to C/C++ Build->Settings->MCU Linker->Libraries and add the library file WITHOUT the lib in front of the file name, hence just JPEG. Also add the library search path below (point to the lib folder).
That's all!

eclipse include custom files (c)

Not sure how to phrase the question.
I've created a few files for my c project that I would like to use for multiple projects.
Project root: ~/workspace/myproject
Files :
~/workspace/myproject/customlib/myfile.h
~/workspace/myproject/customlib/myfile.c
I was able to move them from my eclipse (Code Composer Studio) workspace and replace them with symlinks to their new location.
Custom lib dir: ~/myfiles/customlib
This is working fine but I'd rather not use the symlinks as it becomes necessary to add those symlinks to any project where I want my customlib files. Also when copy/pasting a project in eclipse it doesn't seem to understand the symlink and creates a copy of the file rather than the symlink.
I've set up an include path to ~/myfiles/ but when I compile I get a bunch of unresolved symbol errors.
My custom files depend on files from other include paths as well. (if that might be a hint as to why things are breaking)
Is there another way I can link in these files?
I figured out how I can do what I'm looking for but can't actually post the answer for 8 hours so I'll answer it here.
I was able to add the .c files as "Linked Resources" to my project.
So in the end I had an include path to ~/myfiles and a linked resource ~/myfiles/customlib/myfile.c.
Linked Resources can be found under Project Properties -> Resource -> Linked Resources -> Linked Resources(tab)
Unfortunately, my environment, Code Composer Studio 6 on Ubuntu would not allow me to actually add a linked resource through the IDE.
As a workaround I added the linked resource directly to the .project file.
~/workspace/myproject/.project
Under the section labeled "natures" I added
<linkedResources>
<link>
<name>myfile.c</name>
<type>1</type>
<locationURI>$%7BPARENT-2-PROJECT_LOC%7D/myfiles/customlib/myfile.c</locationURI>
</link>
</linkedResources>
The "$%7BPARENT-2-PROJECT_LOC%7D" refers to ~/workspace/myproject/../../ (a.k.a. ~/). The 2 tells it how many ../'s
In case you don't get the locationURI right the first time you should be able to edit the file path from Project Properties -> Resource -> Linked Resources -> Linked Resources(tab)
You can use any defined build variables for the locationURI. Here is another way to write the location URI. PROJECT_LOC/../../myfiles/customlib/myfile.c
Since this is an eclipse project file it will be overwritten with whatever eclipse decides is the proper format for locationURI
You can place the linked resource into a folder in your project by modifying the tag. projectsubfolder/myfile.c. This will create a folder projectsubfolder under your project directory. ~/workspace/myproject/projectsubfolder
Unfortunately this isn't an optimal solution as I will need to add linkedresource entries for every source file I create in my custom lib. CCS fumbles the linked resources when doing a project copy/paste, requiring you to add the linked resources again to your copied project.
In the end it feels like a solution but it really doesn't have much benefit over symlinked files. The only one being that when I copy/paste a project I will know the project isn't using the correct files when it doesn't compile. (symlinking will make a working project with copies of the files instead of the originals)
I imagine I will need to learn about creating .lib files to make the inclusion a little more pain free.

Setting up an Xcode project with many individual example files

I'm playing around with lots of little C files whilst going through a book. Eg:
defs.h
chapter01
pointers.c
structPointers.c
vectorOps.c
defsTest.c
chapter02
selectionSort.c
recursion.c
bubbleSort.c
etc…
I'm currently using a great little app called CodeRunner, but I do miss the debugging and intellisense features in Xcode.
Is there a way to set it up the project so I can run each file individually from within the one project? I know I could always make a single workspace with a project for every single file, but that seems very cumbersome – there's gotta be a better way.
1)
Yep. Using the command line (you have to install the "Command Line Additions" that you can download from the "Looking for additional developer tools" link on this page building can be as easy as:
gcc -o selectionSort selectionSort.c
(provided you have a "main" function in your .c file).
Or:
2)
To build from within the Xcode IDE, you'd have to create a new product (or target) for each little app you want to build and add the appropriate .c file you want to build to that new product. The type of app you'd be building would be called a "Command Line Tool".
When you create a new project or select "New Target", this is what you would see and select:

Preserving Header Directory Structure in Xcode for Static Library

I'm developing a static library in C++ using Xcode. I have an Installation Directory set where it copies all of my public header files, but when I compile it just copies all the headers into one directory. Is there a way to tell Xcode to preserve the directory structure of my header files? Thanks in advance!
I also needed to preserve the header file directory structure for a C++ library project and I finally managed to do it. It is ridiculously complicated with XCode, compared to the simple nature of the task. The key is to create "folder references" at first, then to copy the header folders in an extra build phase and afterwards to delete .c/.cpp-files from these exported header folders with a script, because XCode will not only copy the .h-files.
I've written a blog post here on how to all achieve that, because it's more tricky in detail. You might also want to check out an example XCode project that I've pot on github.
When you add files to your project, you have to choose next parameter on an additional window "Create folder references for any added folders". And then all your files will have fixed path for your files and will save structure after compilation.

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