I am currently development a UWP application and I have a camera feature in my program. However I wish to implement timers for the feature.
I wish to allow the user to select their preferred timing at the side, and click on the "Take a picture" button and on the camera screen it will show a timer and the event under the onclick for the "take a picture" button will be delayed according to the user's selection.
Here is my code from .xaml:
<CaptureElement Name="PreviewControl" Margin="566,77,166,50"/>
<Button x:Name="PhotoButton" Content="Take a picture!" HorizontalAlignment="Left" Margin="990,678,0,-91" VerticalAlignment="Top" Click="PhotoButton_Click" Height="45" Width="313" Background="White" Foreground="Black"/>
//Timer buttons
<Button x:Name="Timer_3sec" Content="3 seconds" HorizontalAlignment="Left" Margin="138,125,0,0" VerticalAlignment="Top" Height="66" Width="262" Background="White" Foreground="Black"/>
<Button x:Name="Timer_5sec" Content="5 seconds" HorizontalAlignment="Left" Margin="138,234,0,0" VerticalAlignment="Top" Height="66" Width="262" Background="White" Foreground="Black"/>
<Button x:Name="Timer_7sec" Content="7 seconds" HorizontalAlignment="Left" Margin="138,337,0,0" VerticalAlignment="Top" Height="66" Width="262" Background="White" Foreground="Black"/>
Codes from xaml.cs:
private async void PhotoButton_Click(object sender, RoutedEventArgs e)
{
await TakePhotoAsync();
}
private async Task TakePhotoAsync()
{
var stream = new InMemoryRandomAccessStream();
Debug.WriteLine("Taking photo...");
await _mediaCapture.CapturePhotoToStreamAsync(ImageEncodingProperties.CreateJpeg(), stream);
try
{
var file = await _captureFolder.CreateFileAsync("SimplePhoto.jpg", CreationCollisionOption.GenerateUniqueName);
Debug.WriteLine("Photo taken! Saving to " + file.Path);
var photoOrientation = CameraRotationHelper.ConvertSimpleOrientationToPhotoOrientation(_rotationHelper.GetCameraCaptureOrientation());
await ReencodeAndSavePhotoAsync(stream, file, photoOrientation);
Debug.WriteLine("Photo saved!");
await Helpers.MessageDialogHelpers.ShowNoActionMessageBox("Your photo has been taken!", "");
}
catch (Exception ex)
{
// File I/O errors are reported as exceptions
Debug.WriteLine("Exception when taking a photo: " + ex.ToString());
}
}
Create a field in your code behind:
private int _seconds;
Set appropriate time in button handler:
private void Timer_3sec_Click(object sender, RoutedEventArgs e)
{
_seconds = 3;
}
Add the delay to photo button handler:
private async void PhotoButton_Click(object sender, RoutedEventArgs e)
{
await Task.Delay(TimeSpan.FromSeconds(_seconds));
await TakePhotoAsync();
}
This should be enough. If you will notice that your code behind is getting to complex because you are adding all the logic there try to read about MVVM.
Related
i have a window that is acting like a Dialog with two buttons and a textbox, so its an input dialog, the problem is when i press the buttons, or close the dialog window in any way the main window that i used to create this dialog will get closed too! (exit code = 0) and another thing is that it will work OK in vs debugging but when i run the app without vs debugging that owner window get closed and in my case that window is the Main app window so the whole application will shutdown! what am i doing wrong?
XAML:
<Window x:Class="Server.Forms.Dialogs.PokeDialog"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:Server.Forms.Dialogs"
mc:Ignorable="d"
Title="Poke" MinHeight="120" MinWidth="225"
ResizeMode="CanResizeWithGrip"
SizeToContent="WidthAndHeight"
x:Name="windowPoke"
Loaded="windowPoke_Loaded">
<StackPanel VerticalAlignment="Stretch"
HorizontalAlignment="Stretch"
Margin="25">
<Label Content="Poke Reason:"
Padding="0"/>
<TextBox x:Name="textboxPokeReason"
Margin="0 5"/>
<DockPanel>
<Button x:Name="btnOk"
Click="btnOk_Click"
IsDefault="True"
Content="OK"
MinWidth="100"
Margin="0 0 5 0"/>
<Button x:Name="btnCancel"
Click="btnCancel_Click"
IsCancel="True"
Content="Cancel"
MinWidth="100"/>
</DockPanel>
</StackPanel>
C#:
public partial class PokeDialog : Window
{
public string PokeReason
{
get { return textboxPokeReason.Text; }
}
public PokeDialog()
{
InitializeComponent();
}
private void windowPoke_Loaded(object sender, RoutedEventArgs e)
{
textboxPokeReason.Focus();
}
private void btnOk_Click(object sender, RoutedEventArgs e)
{
DialogResult = true;
}
private void btnCancel_Click(object sender, RoutedEventArgs e)
{
DialogResult = false;
}
}
the way i used dialog:
private void btnPokeClient_Click(object sender, RoutedEventArgs e)
{
var dialog = new PokeDialog();
if (dialog.ShowDialog() == true)
{
MessageBox.Show("TRUE - input text:" + dialog.PokeReason);
}
else MessageBox.Show("FALSE");
}
i can see the messageboxes too, but after closing this message boxes the whole app will get closed
I have an issue with a WPF application that I'm writing. I have a window that I load with profile pictures for the user to choose from when setting up an account within the application. Each picture is loaded into a user control, and placed in a stackpanel, so that when the user clicks the picture, it triggers the code in the user control, and automatically sets their profile picture without any more clicking needed. This window loads on 64-bit systems just fine. However, when loading on a 32-bit system, the entire application crashes. The faulting module is wpfgfx_v0400.dll. I don't know why it's crashing. Please help.
Here's the error in the Event Viewer:
Here's the XAML on the frontend of the window in question:
<Window x:Class="RandomApplication.Windows.ChooseProfilePic"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:RandomApplication.Windows"
mc:Ignorable="d"
WindowStartupLocation="CenterScreen"
ContentRendered ="On_ContentRendered"
Title="Choose A Picture" Height="515" Width="500" Background="Black" ResizeMode="CanMinimize">
<Grid Background="Black">
<ScrollViewer VerticalScrollBarVisibility="Disabled" HorizontalScrollBarVisibility="Auto" Height="420" VerticalAlignment="Top" Margin="0,5,0,0">
<StackPanel>
<StackPanel Name="HeadsPanel" Orientation="Horizontal" Height="100" VerticalAlignment="Top"/>
<StackPanel Name="AbstractPanel" Orientation="Horizontal" Height="100" VerticalAlignment="Top"/>
<StackPanel Name="ShapesPanel" Orientation="Horizontal" Height="100" VerticalAlignment="Top"/>
<StackPanel Name="MiscPanel" Orientation="Horizontal" Height="100" VerticalAlignment="Top"/>
</StackPanel>
</ScrollViewer>
<Button Name="CancelButton" VerticalAlignment="Bottom" Style="{DynamicResource RedButton}" Click="CancelButton_Click">Cancel</Button>
<Border Name="LoadingBorder" Background="Black">
<TextBlock Name="LoadingLabel" Foreground="White" VerticalAlignment="Center" HorizontalAlignment="Center" Margin="0,150" FontSize="20" FontWeight="Bold">
<Run>Loading Pictures</Run>
<LineBreak></LineBreak>
<Run>Please Wait...</Run>
</TextBlock>
</Border>
</Grid>
Here's the code behind the window:
namespace RandomApplication.Windows
{
public partial class ChooseProfilePic : Window
{
private readonly BackgroundWorker _loadPictureWorker = new BackgroundWorker();
public ChooseProfilePic()
{
InitializeComponent();
Topmost = true;
_loadPictureWorker.DoWork += LoadImages;
_loadPictureWorker.RunWorkerCompleted += LoadImages_Completed;
}
private void On_ContentRendered(object sender, EventArgs e)
{
_loadPictureWorker.RunWorkerAsync();
}
private void CancelButton_Click(object sender, RoutedEventArgs e)
{
DialogResult = false;
Close();
}
private void LoadImages(object sender, DoWorkEventArgs e)
{
try
{
var headsImagePath = AppDomain.CurrentDomain.BaseDirectory + #"Images\Profile Pics\Heads\";
var abstractImagePath = AppDomain.CurrentDomain.BaseDirectory + #"Images\Profile Pics\Abstract\";
var shapesImagePath = AppDomain.CurrentDomain.BaseDirectory + #"Images\Profile Pics\Shapes\";
var miscImagePath = AppDomain.CurrentDomain.BaseDirectory + #"Images\Profile Pics\Misc\";
List<string> headsImageList = GetImages(headsImagePath);
List<string> abstractImageList = GetImages(abstractImagePath);
List<string> shapesImageList = GetImages(shapesImagePath);
List<string> miscImageList = GetImages(miscImagePath);
Application.Current.Dispatcher.Invoke(() =>
{
LoadViewingPanel(headsImageList, HeadsPanel);
LoadViewingPanel(abstractImageList, AbstractPanel);
LoadViewingPanel(shapesImageList, ShapesPanel);
LoadViewingPanel(miscImageList, MiscPanel);
});
}
catch (Exception ex)
{
CustomMessageBox.Show("Could not load images. :-(", "Image Retrieval Failed", MessageBoxButton.OK,
MessageBoxImage.Error);
Helper.WriteException(Helper.ErrorLogs + "Error Loading Images.txt", ex);
}
}
private void LoadImages_Completed(object sender, RunWorkerCompletedEventArgs e)
{
if (e.Error != null)
{
CustomMessageBox.Show("Could not load images. :-(", "Image Retrieval Failed", MessageBoxButton.OK,
MessageBoxImage.Error);
Helper.WriteException(Helper.ErrorLogs + "Error Loading Images.txt", e.Error);
}
else LoadingBorder.Visibility = Visibility.Hidden;
}
public List<string> GetImages(string imagePath)
{
var that = GetAllFiles(imagePath);
return that.ToList();
}
private void LoadViewingPanel(List<string> list, StackPanel panel)
{
foreach (var imageString in list)
{
Helper.WriteLineToFile(Helper.ErrorLogs + "2nd Info Loading Images.txt", imageString);
var thisUri = new Uri(imageString, UriKind.RelativeOrAbsolute);
var pic = new ProfilePic {ProfilePicImage = {Source = new BitmapImage(thisUri)}};
panel.Children.Add(pic);
}
}
private IEnumerable<string> GetAllFiles(string path)
{
return Directory.EnumerateFiles(path, "*.jpg").Union(
Directory.EnumerateDirectories(path).SelectMany(d =>
{
try
{
return GetAllFiles(d);
}
catch
{
return Enumerable.Empty<string>();
}
}));
}
}
}
I've researched what could cause issues with this particular dll, but none of it seems to relate to my issue.
So, I figured out the issue. Apparently, the size of the images that I was trying to load was too big. The images were all 2048x2048 pixels, which made them anywhere from 180 KB to 380 KB in size. Apparently this is too much. I resized all of the pictures to 100x100 pixels (as I was only ever presenting them to the user as 100x100), which brought the file sizes down to 7 - 10 KB each. After that, they loaded just fine with no crashing issues.
I use MediaElement and (Time)Slider to play and control playing of a video.
I used answer 2 to this question as a base.
In addition to the dragging capability I would also like the slider thumb to be moved to a mouse click point.
This works ok when the MediaElement and (Time)Slider are paused, but when the video is playing a mouse click has no effect
Here is my code
XAML:
<MediaElement Source="..."
Name="mediaView"
Height="450" LoadedBehavior="Manual" UnloadedBehavior="Stop" Stretch="UniformToFill"
MediaOpened="OnMediaOpened" MediaEnded="OnMediaEnded" MediaFailed="OnMediaFailed" Grid.Row="0" Grid.Column="0"/>
<Grid Name="mediaBar" VerticalAlignment="Bottom" Margin="5,10,5,0" Background="#B2282828" Grid.Row="0" Grid.Column="0">
<!-- ... -->
<Slider Name="timeSlider" Margin="5,5,5,0"
Thumb.DragStarted="OnDragStarted" Thumb.DragCompleted="OnDragCompleted" ValueChanged="OnTimeSliderValueChanged"
PreviewMouseLeftButtonUp="OnMouseLeftButtonUp" IsMoveToPointEnabled="True"
MinWidth="200" FlowDirection="LeftToRight"
Grid.Column="4" Cursor="ScrollWE" VerticalAlignment="Center"/>
<!-- ... -->
</Grid>
relevant c# part:
private void OnDragStarted(object sender, DragStartedEventArgs args)
{
isDragging = true;
ticks.Stop();
}
private void OnDragCompleted(object sender, DragCompletedEventArgs args)
{
isDragging = false;
int SliderValue = (int)timeSlider.Value;
TimeSpan ts = new TimeSpan(0, 0, 0, 0, SliderValue);
mediaView.Position = ts;
if(currentStatus == Status.PLAYING)
ticks.Start();
}
private void OnMouseLeftButtonUp(object sender, EventArgs ea)
{
if(!isDragging)
{
mediaView.Pause();
ticks.Stop();
int SliderValue = (int)timeSlider.Value; // when video is playing this not the point of the mouse click
// ...
}
}
I can understand that timeSlider.Value delivers the current point in time instead of the mouse click position when the video is playing.
Is there another way to measure the position of the mouse click and update the slider value with that ?
Or a better solution for the Mouse-click-while-slider-is-running-situation ?
Try this:
private void OnMouseLeftButtonUp(object sender, MouseButtonEventArgs ea)
{
mediaView.Position = TimeSpan.FromSeconds((int)(mediaView.NaturalDuration.TimeSpan.TotalSeconds * (double)(ea.GetPosition(timeSlider).X / this.Width)));
}
My Design Code like this:
<Grid HorizontalAlignment="Left" Height="42" VerticalAlignment="Top" Width="302" Margin="12,471,0,0" Background="{StaticResource AppBarItemForegroundThemeBrush}">
<TextBlock HorizontalAlignment="Left" Margin="6,6,0,0" TextWrapping="Wrap" Text="Change Color" VerticalAlignment="Top" Height="26" Width="137" FontSize="18" Foreground="Black" />
<Image HorizontalAlignment="Left" Height="33" Margin="163,3,0,0" VerticalAlignment="Top" Width="41" Source="Assets/c1-1.png" x:Name="c1" Tapped="c1_Tapped" />
<Image HorizontalAlignment="Left" Height="32" Margin="212,4,0,0" VerticalAlignment="Top" Width="45" Source="Assets/c3-1.png" x:Name="c2" Tapped="c2_Tapped" RenderTransformOrigin="0.825,0.5" />
<Image HorizontalAlignment="Left" Height="33" Margin="262,3,0,0" VerticalAlignment="Top" Width="40" Source="Assets/c2-1.png" x:Name="c3" Tapped="c3_Tapped" />
</Grid>
Code Behind code like this:
private void c1_Tapped(object sender, TappedRoutedEventArgs e)
{
Images = new ObservableCollection<string>();
Images.Add(#"Assets/02_perspective_img_1.png");
Images.Add(#"Assets/02_perspective_img_2.png");
Images.Add(#"Assets/02_perspective_img_3.png");
this.DataContext = this;
}
private void c2_Tapped(object sender, TappedRoutedEventArgs e)
{
Images = new ObservableCollection<string>();
Images.Add(#"Assets/03_perspective_img_1.png");
Images.Add(#"Assets/03_perspective_img_2.png");
Images.Add(#"Assets/03_perspective_img_3.png");
this.DataContext = this;
}
private void c3_Tapped(object sender, TappedRoutedEventArgs e)
{
Images = new ObservableCollection<string>();
Images.Add(#"Assets/01_perspective_img_1.png");
Images.Add(#"Assets/01_perspective_img_2.png");
Images.Add(#"Assets/01_perspective_img_3.png");
this.DataContext = this;
}
When tapped on particular image need to show that particular images.But not showing that .
only showing first clicked items images only.Please let me know how to change the collection.
i am binding that collection to flipview control in windows 8.
<FlipView.ItemTemplate>
<DataTemplate>
<Image HorizontalAlignment="Left" Source="{Binding}" Height="450" VerticalAlignment="Top" Width="792" x:Name="imagecontrol" Stretch="Fill"/>
</DataTemplate>
</FlipView.ItemTemplate>
</FlipView>
I'm going under a few assumptions. One is that the FlipView control has it's ItemsSource binding to your Images property. If you are going to set the DataContext to yourself (the page in question) you need to do one of a few options.
One: Do not set Images to a new collection. You are using an ObservableCollection so take advantage of it. Clear the collection and add items back to it.
private void c3_Tapped(object sender, TappedRoutedEventArgs e)
{
Images.Clear();
Images.Add(#"Assets/01_perspective_img_1.png");
Images.Add(#"Assets/01_perspective_img_2.png");
Images.Add(#"Assets/01_perspective_img_3.png");
}
Two: Implement INotifyPropertyChanged in the page and fire the PropertyChanged event when you reset the Images property
private ICollection<string> _images;
public ICollection<string> Images
{
get { return _images; }
set
{
_images = value;
OnPropertyChanged("Images");
}
}
You will probably find that you will need more and more bindings. Because of this it is usually best to have a separate ViewModel class that holds your data.
the way Shawn is suggested is i will recommend but when i tested it in case of Windows 8 app page which is inherited by LayoutAwarePage then in that case - Firstly you got error that Page Can not Implement InotifypropertyChanged secondly when i Tested it With ObsevableCollection that time also it is not working..so i have come with this workaround for solving your problem. in this case you just have to update the itemsSource Property of your FlipView Control each time when you are updating your Image collection..
private void c1_Tapped(object sender, TappedRoutedEventArgs e)
{
Images = new ObservableCollection<string>();
Images.Add(#"Assets/02_perspective_img_1.png");
Images.Add(#"Assets/02_perspective_img_2.png");
Images.Add(#"Assets/02_perspective_img_3.png");
FlipviewControlName.ItemsSource = Images;
}
I know this is not the proper solution but i think i will solve your problem...
MainWindow.Xaml
<MediaElement Margin="10,10,10,0 " Name="McMediaElement" Width="450" Height="250" LoadedBehavior="Manual" Stretch="Fill"
MediaOpened="Element_MediaOpened" MediaEnded="Element_MediaEnded" UnloadedBehavior="Stop" />
<Label Grid.Column="1" Grid.Row="1" Height="28" Margin="82,0,99,3.52"
Name="FileNameLabel" VerticalAlignment="Bottom" Background="LightGreen">
</Label>
<Button Height="23" Name="BrowseButton" Width="113" Grid.Column="1" HorizontalAlignment="Right"
Margin="0,0,182,7.04" Grid.Row="1" VerticalAlignment="Bottom" Grid.ColumnSpan="2"
FontWeight="Bold" Click="BrowseButtonClick">
Browse a Media
</Button>
When Click BrowseButton Its get the file from open Dialog box and it put into the Lable control as FileNameLabel
private void BrowseButtonClick(object sender, RoutedEventArgs e)
{
System.Windows.Forms.OpenFileDialog dlg = new System.Windows.Forms.OpenFileDialog();
dlg.InitialDirectory = "c:\\";
dlg.Filter = "Media files (*.wmv)|*.wmv|All Files (*.*)|*.*";
dlg.RestoreDirectory = true;
if (dlg.ShowDialog() == System.Windows.Forms.DialogResult.OK)
{
string selectedFileName = dlg.FileName;
FileNameLabel.Content = selectedFileName;
McMediaElement.Source = new Uri(selectedFileName);
McMediaElement.UpdateLayout();
McMediaElement.Play();
}
}
private void Element_MediaOpened(object sender, EventArgs e)
{
timelineSlider.Maximum = McMediaElement.NaturalDuration.TimeSpan.TotalMilliseconds;
}
// When the media playback is finished. Stop() the media to seek to media start.
private void Element_MediaEnded(object sender, EventArgs e)
{
McMediaElement.Stop();
}
its does not play the media file.so Plaese Suggest what the problem in code.