I have tried everything to find the problem, but down below is my code and hwnd returns NULL when I run the program. What might be the reasons? The code seems fine. The program was working fine for a long while until 15 mins ago. I cut this part of the source code and ran it again but it still return NULL. This is that part that I cut.
#include <windows.h>
#define IDI_MYICON 103
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam){
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
//font
/*hFont = CreateFont(40,0,0,0,700,FALSE,FALSE,FALSE,DEFAULT_CHARSET,OUT_OUTLINE_PRECIS, CLIP_DEFAULT_PRECIS,ANTIALIASED_QUALITY, VARIABLE_PITCH,TEXT("a"));
hFontIpAdres = CreateFont(25,0,0,0,700,FALSE,FALSE,FALSE,DEFAULT_CHARSET,OUT_OUTLINE_PRECIS, CLIP_DEFAULT_PRECIS,ANTIALIASED_QUALITY, VARIABLE_PITCH,TEXT("a"));
hFontKurbanSecimi = CreateFont(30,0,0,0,700,FALSE,FALSE,FALSE,DEFAULT_CHARSET,OUT_OUTLINE_PRECIS, CLIP_DEFAULT_PRECIS,ANTIALIASED_QUALITY, VARIABLE_PITCH,TEXT("a"));
*/
WNDCLASSEX wc;
HWND hwnd;
MSG msg;
char *windowClassName = "class1";
printf("%s\n", windowClassName);
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = 0;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_MYICON));
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
wc.lpszMenuName = NULL;//MAKEINTRESOURCE(IDR_MYMENU);
wc.lpszClassName = windowClassName;
wc.hIconSm = NULL;//(HICON)LoadImage(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_MYICON), IMAGE_ICON, 16, 16, 0);
if(!RegisterClassEx(&wc))
{
printf("window registration failed\n");
}
printf("%s\n", windowClassName);
hwnd = CreateWindowEx(
WS_EX_CLIENTEDGE, windowClassName,"TTr",WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, 240, 120,
NULL, NULL, hInstance, NULL
);
if(hwnd == NULL){
printf("could not create window hwnd %d\n", GetLastError());
}
ShowWindow(hwnd, SW_SHOW);
UpdateWindow(hwnd);
while(GetMessage(&msg, NULL, 0, 0) > 0){
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
Your WndProc() function doesn't return anything. CreateWindowEx() will actually call the window proc with some creation-based messages.
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
return DefWindowProc(hwnd, msg, wParam, lParam);
}
Related
I am learning to how to set a background image for a window in C.
Here is my code:
#include <stdio.h>
#include <windows.h>
char* window_name = "Window";
char* window_title = "Window Title";
char* background_name = "test.bmp";
int window_width = 600;
int window_height = 400;
HBITMAP hbackground_image;
WNDCLASSEX wc;
HWND hwnd, hbackground;
MSG msg;
LRESULT CALLBACK WindowProcedure(HWND hwnd, UINT msg, WPARAM wp, LPARAM lp)
{
switch (msg)
{
case WM_CREATE:
hbackground = CreateWindow("STATIC", "background", SS_BITMAP | WS_CHILD | WS_VISIBLE, 0, 0, 300, 300, hwnd,
NULL, NULL, NULL);
hbackground_image = (HBITMAP)LoadImage(NULL, background_name, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE);
SendMessage(hbackground, STM_SETIMAGE, (WPARAM)IMAGE_BITMAP, (LPARAM)hbackground_image);
break;
default:
return DefWindowProc(hwnd, msg, wp, lp);
}
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = DefWindowProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(hInstance, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
wc.lpszMenuName = NULL;
wc.hIconSm = LoadIcon(hInstance, IDI_APPLICATION);
wc.lpszClassName = window_name;
if (!RegisterClassEx(&wc))
{
MessageBox(NULL, "Windows registration failure", NULL, MB_RETRYCANCEL);
return 1;
}
hwnd = CreateWindowEx(WS_EX_OVERLAPPEDWINDOW, window_name, window_title, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT,
CW_USEDEFAULT, window_width, window_height, NULL, NULL, hInstance, NULL);
// hwnd = CreateWindow("test", "test title", WS_OVERLAPPED | WS_VISIBLE, 100, 100, 500, 500, NULL, NULL, NULL, NULL); // This fails
if (!hwnd) // If fails
{
MessageBox(NULL, "Window creation failed :(", NULL, MB_RETRYCANCEL);
return 2;
}
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
while (GetMessage(&msg, NULL, 0, 0) > 0)
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
However, the background image doesn't get set even though there is a bitmap in the same folder as the .exe. I also tried different bitmaps from the internet, and one I made in paint. Any help would be appreciated.
This line is wrong:
wc.lpfnWndProc = DefWindowProc;
You are not seeing your background image because you are not using your WindowProcedure() with the window class, and thus it is never called to load/display the bitmap.
That line needs to be this instead:
wc.lpfnWndProc = WindowProcedure;
Also, when processing WM_CREATE, you are not return'ing any value, so the result is indeterminate, which is undefined behavior. You need to return 0; for that message:
LRESULT CALLBACK WindowProcedure(HWND hwnd, UINT msg, WPARAM wp, LPARAM lp)
{
switch (msg)
{
case WM_CREATE:
...
return 0;
...
}
return DefWindowProc(hwnd, msg, wp, lp);
}
Consider the following code:
#include <windows.h>
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
PWSTR pCmdLine, int nCmdShow) {
MSG msg;
HWND hwnd;
WNDCLASSW wc;
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.lpszClassName = L"Window";
wc.hInstance = hInstance;
wc.hbrBackground = GetSysColorBrush(COLOR_3DFACE);
wc.lpszMenuName = NULL;
wc.lpfnWndProc = WndProc;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
RegisterClassW(&wc);
hwnd = CreateWindowW(wc.lpszClassName, L"Window",
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
100, 100, 350, 250, NULL, NULL, hInstance, NULL);
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
while (GetMessage(&msg, NULL, 0, 0)) {
DispatchMessage(&msg);
}
return (int) msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg,
WPARAM wParam, LPARAM lParam) {
switch(msg) {
case WM_DESTROY:
PostQuitMessage(0);
break;
}
return DefWindowProcW(hwnd, msg, wParam, lParam);
}
This creates a blank window, I want to reproduce this but using the main entry point instead of wWinMain.
The following code works, but it feels very hacky:
#include <windows.h>
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
int main(int argc, HINSTANCE argv) {
MSG msg;
HWND hwnd;
WNDCLASSW wc;
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.lpszClassName = L"Window";
wc.hInstance = argv;
wc.hbrBackground = GetSysColorBrush(COLOR_3DFACE);
wc.lpszMenuName = NULL;
wc.lpfnWndProc = WndProc;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
RegisterClassW(&wc);
hwnd = CreateWindowW(wc.lpszClassName, L"Window",
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
100, 100, 350, 250, NULL, NULL, hInstance, NULL);
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
while (GetMessage(&msg, NULL, 0, 0)) {
DispatchMessage(&msg);
}
return (int) msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg,
WPARAM wParam, LPARAM lParam) {
switch(msg) {
case WM_DESTROY:
PostQuitMessage(0);
break;
}
return DefWindowProcW(hwnd, msg, wParam, lParam);
}
Is there a better way?
You can get the .exe HMODULE/HINSTANCE with GetModuleHandle(0).
The real Windows entrypoint has no parameters, the C run-time calls GetModuleHandle for you when using WinMain.
When i try to make a WinApi it make a lot of errors or even crushes down. I tried the same code in CodeBlocks(it frozens) in Visual Studio(it's tha same) and also in Dev-Cpp, where i get a lot of errors.
I tried to reinstall the programs but it did not help, but when i installed codeblocks sometimes it wrote, it has some environment problems, but i could not find out what.
I found later that the minGW file was missing but i get the same errors since.
this is the code what i try to compile and run:
#include <windows.h>
const char g_szClassName[] = "myWindowClass";
// Step 4: the Window Procedure
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch(msg)
{
case WM_CLOSE:
DestroyWindow(hwnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
}
return 0;
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int nCmdShow)
{
WNDCLASSEX wc;
HWND hwnd;
MSG Msg;
//Step 1: Registering the Window Class
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = 0;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wc.lpszMenuName = NULL;
wc.lpszClassName = g_szClassName;
wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
if(!RegisterClassEx(&wc))
{
MessageBox(NULL, "Window Registration Failed!", "Error!",
MB_ICONEXCLAMATION | MB_OK);
return 0;
}
// Step 2: Creating the Window
hwnd = CreateWindowEx(
WS_EX_CLIENTEDGE,
g_szClassName,
"The title of my window",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, 240, 120,
NULL, NULL, hInstance, NULL);
if(hwnd == NULL)
{
MessageBox(NULL, "Window Creation Failed!", "Error!",
MB_ICONEXCLAMATION | MB_OK);
return 0;
}
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
// Step 3: The Message Loop
while(GetMessage(&Msg, NULL, 0, 0) > 0)
{
TranslateMessage(&Msg);
DispatchMessage(&Msg);
}
return Msg.wParam;
}
MSDN says the following about SB_THUMBTRACK:
The user is dragging the scroll box. This message is sent repeatedly
until the user releases the mouse button. The HIWORD indicates the
position that the scroll box has been dragged to.
However, I am only getting this message once (when I click on the scroll box).
This is my code:
#include <Windows.h>
HWND hEdit;
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch(message)
{
case WM_HSCROLL:
if (LOWORD(wParam) == SB_THUMBTRACK)
{
// Display some text
SendMessage(hEdit, WM_CHAR, 'a', 0);
}
break;
case WM_CLOSE:
DestroyWindow(hWnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int nCmdShow)
{
WNDCLASSEX wc;
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = 0;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)(COLOR_BTNFACE+1);
wc.lpszMenuName = NULL;
wc.lpszClassName = "WinClass";
wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
RegisterClassEx(&wc);
//--------------------------------------------
// Create Window
HWND hWnd = CreateWindowEx(0, "WinClass", "My Title", WS_OVERLAPPEDWINDOW, 200, 200, 500, 300, NULL, NULL, hInstance, NULL);
// Create horizontal Scrollbar
CreateWindowEx(0, "SCROLLBAR", NULL, WS_CHILD | WS_VISIBLE| SBS_HORZ, 50, 50, 300, 20, hWnd, NULL, hInstance, NULL);
// Create Edit control
hEdit = CreateWindowEx(WS_EX_CLIENTEDGE, "EDIT", "", WS_CHILD | WS_VISIBLE | ES_AUTOHSCROLL, 10, 10, 250, 21, hWnd, NULL, hInstance, NULL);
// Show Window
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
//--------------------------------------------
MSG msg;
while(GetMessage(&msg, NULL, 0, 0) > 0)
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
Because you do not set the scrollbar info, the system could not calculate the track position.
After setting the scrollinfo,
#include "stdafx.h"
#include <Windows.h>
#include <string.h>
#include <stdlib.h>
#include <Commctrl.h>
#pragma comment(linker,"\"/manifestdependency:type='win32' \
name='Microsoft.Windows.Common-Controls' version='6.0.0.0' \
processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")
#pragma comment(lib, "Comctl32.lib")
HWND hEdit;
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_HSCROLL:
if (LOWORD(wParam) == SB_THUMBTRACK)
{
int i = 0;
char buf[3];
_itoa_s(HIWORD(wParam), buf, 3, 10);
SetWindowText(hEdit, buf);
}
break;
case WM_CLOSE:
DestroyWindow(hWnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int nCmdShow)
{
WNDCLASSEX wc = {0};
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = 0;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)(COLOR_BTNFACE + 1);
wc.lpszMenuName = NULL;
wc.lpszClassName = "WinClass";
wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
RegisterClassEx(&wc);
//--------------------------------------------
InitCommonControls();
// Create Window
HWND hWnd = CreateWindowEx(0, "WinClass", "My Title", WS_OVERLAPPEDWINDOW, 200, 200, 500, 300, NULL, NULL, hInstance, NULL);
// Create horizontal Scrollbar
HWND hScroll = CreateWindowEx(0, "SCROLLBAR", NULL, WS_CHILD | WS_VISIBLE | SBS_HORZ, 50, 50, 300, 20, hWnd, NULL, hInstance, NULL);
// Create Edit control
hEdit = CreateWindowEx(WS_EX_CLIENTEDGE, "EDIT", "", WS_CHILD | WS_VISIBLE | ES_AUTOHSCROLL, 10, 10, 250, 21, hWnd, NULL, hInstance, NULL);
SCROLLINFO si = {0};
si.cbSize = sizeof(SCROLLINFO);
si.fMask = SIF_ALL;
si.nMin = 0;
si.nMax = 100;
si.nPage = 10;
si.nPos = 0;
si.nTrackPos = 0;
SetScrollInfo(hScroll, SB_CTL, &si, true);
// Show Window
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
//--------------------------------------------
MSG msg = {0};
while (GetMessage(&msg, NULL, 0, 0) > 0)
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
everything should work well.
I am trying to create my first GUI Application. I just want to display a text(could be a number maybe), and then in a loop change/update it. I found some basic examples to create and display a window, with some text, but how do i update the text?
Could someone please show me a simple example? A good example would be displaying the time.
Thanks in advance!
Update:
Here is my code. It is nothing special, i just took an example from MSDN.
#include <windows.h>
#include <stdlib.h>
#include <string.h>
#include <tchar.h>
static TCHAR szWindowClass[] = _T( "win32app" );
static TCHAR szTitle[] = _T( "Win32 Guided Tour Application" );
HINSTANCE hInst;
LRESULT CALLBACK WndProc( HWND, UINT, WPARAM, LPARAM );
int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow )
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof( WNDCLASSEX );
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon( hInstance, MAKEINTRESOURCE( IDI_APPLICATION ) );
wcex.hCursor = LoadCursor( NULL, IDC_ARROW );
wcex.hbrBackground = ( HBRUSH )( COLOR_WINDOW + 1 );
wcex.lpszMenuName = NULL;
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon( wcex.hInstance, MAKEINTRESOURCE( IDI_APPLICATION ) );
if ( !RegisterClassEx( &wcex ) )
{
MessageBox( NULL, _T( "Call to RegisterClassEx failed!" ), _T( "Win32 Guided Tour" ), NULL );
return 1;
}
hInst = hInstance; // Store instance handle in our global variable
HWND hWnd = CreateWindow( szWindowClass, szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 500, 100, NULL, NULL, hInstance, NULL );
if ( !hWnd )
{
MessageBox( NULL, _T( "Call to CreateWindow failed!" ), _T( "Win32 Guided Tour" ), NULL );
return 1;
}
ShowWindow( hWnd, nCmdShow );
UpdateWindow( hWnd );
HDC hdc;
PAINTSTRUCT ps;
// Main message loop:
MSG msg;
char test[ 100 ] = { 0 };
int i = 0;
while ( GetMessage( &msg, NULL, 0, 0 ) )
{
i++;
hdc = BeginPaint( hWnd, &ps );
sprintf(test, "%d", i);
TextOutA( hdc, 5, 5, test, strlen( test ) );
EndPaint( hWnd, &ps );
TranslateMessage( &msg );
DispatchMessage( &msg );
}
return ( int )msg.wParam;
}
LRESULT CALLBACK WndProc( HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam )
{
PAINTSTRUCT ps;
HDC hdc;
TCHAR greeting[] = _T( "Hello, World!" );
switch ( message )
{
case WM_PAINT:
hdc = BeginPaint( hWnd, &ps );
TextOut( hdc, 5, 5, greeting, _tcslen( greeting ) );
EndPaint( hWnd, &ps );
break;
case WM_DESTROY:
PostQuitMessage( 0 );
break;
default:
return DefWindowProc( hWnd, message, wParam, lParam );
break;
}
return 0;
}
1) Do not do the drawing in your loop.
2) Only draw in WM_PAINT
3) Create a variable that contains what you want to draw
4) If you want to redraw your window, call InvalidateRect(hWnd, NULL, NULL) and it will post a WM_PAINT message to your window proc.
5) I'd suggest creating a timer that redraws maybe once every 5 seconds. Ideally, you would redraw when something changes the state of your data. If you redraw every time through your message loop, it's going to continuously redraw and be very unresponsive.
This example shows you how a number is printed in the center of the window and incremented and updated whenever your press with the left mouse button anywhere on the window's client area.
#include <windows.h>
#include <cstdio>
LRESULT __stdcall wndProc(HWND, UINT, WPARAM, LPARAM);
void register_window_class(HINSTANCE hInstance)
{
WNDCLASSEX wndclass;
wndclass.cbSize = sizeof(WNDCLASSEX);
wndclass.style = CS_HREDRAW | CS_VREDRAW;
wndclass.lpfnWndProc = wndProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = hInstance;
wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass.hbrBackground = (HBRUSH)GetStockObject(COLOR_BTNFACE + 1);
wndclass.lpszMenuName = NULL;
wndclass.lpszClassName = "wndclass";
wndclass.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
RegisterClassEx(&wndclass);
}
HWND create_window(HINSTANCE hInstance)
{
HWND hwnd = CreateWindowEx(
WS_EX_OVERLAPPEDWINDOW,
"wndclass",
"My first window",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
800,
600,
NULL,
NULL,
hInstance,
NULL);
return hwnd;
}
int __stdcall WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, char* szCmdLine, int iCmdShow)
{
try{
register_window_class(hInstance);
HWND hwnd = create_window(hInstance);
ShowWindow(hwnd, SW_SHOWNORMAL);
MSG msg;
while(GetMessage(&msg, NULL, 0, 0)){
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return EXIT_SUCCESS;
}
catch(...){
return EXIT_FAILURE;
}
}
LRESULT __stdcall wndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
HDC hdc;
RECT rect;
PAINTSTRUCT ps;
static int iCount = 0;
static char buffer[256];
switch(msg){
case WM_LBUTTONDOWN:
++iCount;
snprintf(buffer, 256, "%d", iCount);
InvalidateRect(hwnd, NULL, true);
return 0;
case WM_PAINT:
hdc = BeginPaint(hwnd, &ps);
GetClientRect(hwnd, &rect);
SetTextAlign(hdc, TA_CENTER);
TextOut(hdc, rect.right / 2, rect.bottom / 2, buffer, strlen(buffer));
EndPaint(hwnd, &ps);
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hwnd, msg, wParam, lParam);
}
So when you click with the left mouse button, the message
WM_LBUTTONDOWN
is sent to your window procedure by Windows. Whenever that occurs, a static int is incremented, written to a char buffer. Finally, the call
InvalidateRect(hwnd, NULL, true);
invalidates the window's entire client area. This means that WM_PAINT will be called because there is a portion of the client area that is invalid. Also, the last argument which is set to true makes sure that when
hdc = BeginPaint(hwnd, &ps);
is executed, the invalid section of the client area is painted over with the background brush specified in the window class. This effectively erases any previous window contents so that
TextOut(hdc, rect.right / 2, rect.right / 2, buffer);
has a clean area to write on.
It is a good habit to structure your program so that all information is accumulated so a complete re-paint can be done in WM_PAINT (basically quoting the Win32 bible "Programming Windows" by Charles Petzold).
You need to do all your drawing in the WM_PAINT handler in your message loop between the BeginPaint/EndPaint calls, otherwise it'll get overwritten.
Here's an example that displays the time. I use a timer to invalidate the window which generates a WM_PAINT message but you can do it a different way if you like.
#include <SDKDDKVer.h>
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
HINSTANCE hInst;
HWND hWnd;
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps;
HDC hdc;
switch(message)
{
case WM_PAINT:
{
hdc = BeginPaint(hWnd, &ps);
SYSTEMTIME time;
GetLocalTime(&time);
wchar_t timeString[30] = {};
GetTimeFormatEx(nullptr, 0, &time, nullptr, timeString, 30);
RECT clientRect;
GetClientRect(hWnd, &clientRect);
DrawText(hdc, timeString, -1, &clientRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
EndPaint(hWnd, &ps);
}
break;
case WM_TIMER:
InvalidateRect(hWnd, nullptr, false);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
wcex.lpszMenuName = NULL;
wcex.lpszClassName = L"TestClass";
wcex.hIconSm = NULL;
return RegisterClassEx(&wcex);
}
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
hInst = hInstance;
RECT sz = {0, 0, 128, 64};
AdjustWindowRect(&sz, WS_OVERLAPPEDWINDOW, TRUE);
hWnd = CreateWindow(L"TestClass", L"Test Window", WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, sz.right - sz.left, sz.bottom - sz.top,
NULL, NULL, hInstance, NULL);
if(!hWnd)
{
return FALSE;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
return TRUE;
}
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
MyRegisterClass(hInstance);
if(!InitInstance(hInstance, nCmdShow))
{
return FALSE;
}
SetTimer(hWnd, 1, 1000, nullptr);
MSG msg;
while(GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return (int)msg.wParam;
}