So I link delegate from Form2 to This_Hide() fuction in Form1, then i link delegate from Form3 to delegate in Form2(which link to function in Form1 as I said) but I get confused that it still work although Form2 is CLOSED when I making instance of Form3. If Form.Close() method closes Form2 and dispose it how delegate from Form3 can still call function(delegate) from Form2..?
namespace TestingMachine
{
public delegate void FxDelegate();
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
}
private void button1_Click(object sender, EventArgs e)
{
Form2 fr2 = new Form2();
fr2.Delegate_Father_Hide = new FxDelegate(This_Hide);
fr2.Show();
}
public void This_Hide()
{
this.Hide();
}
}
}
namespace TestingMachine
{
public partial class Form2 : Form
{
public FxDelegate Delegate_Father_Hide;
public Form2()
{
InitializeComponent();
}
private void Form2_Load(object sender, EventArgs e)
{
}
private void button1_Click(object sender, EventArgs e)
{
Form3 fr3 = new Form3();
fr3.Delegate_Hide_Grandfather = new FxDelegate(Hide_Grandfather);
fr3.Show();
this.Close();
}
public void Hide_Grandfather()
{
Delegate_Father_Hide();
}
}
}
namespace TestingMachine
{
public partial class Form3 : Form
{
public FxDelegate Delegate_Hide_Grandfather;
public Form3()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
Delegate_Hide_Grandfather();
}
}
}
Related
i have single tab page in form1 and a button is placed inside tab to open a childForm(Form2).... Form2 loads pefectly in tabpage1 on buttonclick ..... and now on ChildForm(Form2) i have another button to call For ChildForm(Form3) ...but somehow it doesn't Load..nor throw some error ....well here is my Code
public Form1//
private void LoadForm(object Form)
{
Form childForm = Form as Form;
childForm.TopLevel = false;
int curr = tabControl1.SelectedIndex;
TabPage tbp = tabControl1.TabPages[curr];
tabControl1.TabPages.Contains(tbp);
tbp.Controls.Add(childForm);
childForm.WindowState = FormWindowState.Maximized;
childForm.Show();
Refresh();
}
private void button1_Click(object sender, EventArgs e)
{
LoadForm(new Form2());
}
public void OpenForm();
{
LoadForm(new Form3());
}
Form2//
private void button1_Click(object sender, EventArgs e)
{
Form1 f = new Form1();
f.OpenForm(new Form3());
}
}enter image description here
}
public Form1//
private void LoadForm(object Form)
{
Form childForm = Form as Form;
childForm.TopLevel = false;
int curr = tabControl1.SelectedIndex;
TabPage tbp = tabControl1.TabPages[curr];
tabControl1.TabPages.Contains(tbp);
tbp.Controls.Add(childForm);
childForm.WindowState = FormWindowState.Maximized;
childForm.Show();
childForm.BringToFront();
Refresh();
}
private void button1_Click(object sender, EventArgs e)
{
LoadForm(new Form2());
}
public void OpenForm();
{
LoadForm(new Form3());
}
Form2//
static Form1 f1;
Public Form2( Form1 refer)
{ InitializeComponent();
f1 = refer;
}
private void button1_Click(object sender, EventArgs e)
{
f1.LoadForm();
}
I am making a countdown clock using dispatchertimer and timespan in WPF.
I have a button to start the countdown and a button to stop the countdown. When I hit the start button again it has doubled the interval from one second to two seconds. I display the counting in a textbox. What is wrong?
The code is simple:
public partial class MainWindow : Window
{
private DispatcherTimer DPtimerA;
private TimeSpan timeA;
public MainWindow()
{
InitializeComponent();
DPtimerA = new DispatcherTimer();
DPtimerA.Interval = new TimeSpan(0, 0, 1);
timeA = TimeSpan.FromSeconds(21);
}
private void DPtimerA_Tick(object sender, EventArgs e)
{
timeA = timeA.Add(TimeSpan.FromSeconds(-1));
txtClockA.Text = timeA.ToString("c");
if (timeA == TimeSpan.Zero) DPtimerA.Stop();
}
private void btnStartA_Click(object sender, RoutedEventArgs e)
{
DPtimerA.Tick += DPtimerA_Tick;
DPtimerA.Start();
}
private void btnStopA_Click(object sender, RoutedEventArgs e)
{
DPtimerA.Stop();
}
}
}
Change it like this:
private void btnStartA_Click(object sender, RoutedEventArgs e)
{
DPtimerA.Tick -= DPtimerA_Tick;
DPtimerA.Tick += DPtimerA_Tick;
DPtimerA.Start();
}
Make DispatcherTimer a readonly field that you initialize and hook up an event handler to once:
public partial class MainWindow : Window
{
private readonly DispatcherTimer DPtimerA =
new DispatcherTimer() { Interval = new TimeSpan(0, 0, 1) };
private TimeSpan timeA = TimeSpan.FromSeconds(21);
public MainWindow()
{
InitializeComponent();
DPtimerA.Tick += DPtimerA_Tick;
}
private void DPtimerA_Tick(object sender, EventArgs e)
{
timeA = timeA.Add(TimeSpan.FromSeconds(-1));
txtClockA.Text = timeA.ToString("c");
if (timeA == TimeSpan.Zero)
DPtimerA.Stop();
}
private void btnStartA_Click(object sender, RoutedEventArgs e)
{
DPtimerA.Start();
}
private void btnStopA_Click(object sender, RoutedEventArgs e)
{
DPtimerA.Stop();
}
}
I'm building a task list application.
From my main window, I click on the add button. The program generates a new Window,and I compete the form and close it with the complete button.
My listbox in the main window has been populated with the tasks that I have entered.
The problem is, when I do this again, the listbox items are replaced with new items instead of the ones being added.
MainWindow.cs
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
List<Task> allTasks = new List<Task>();
private void Window_Loaded(object sender, RoutedEventArgs e)
{
}
private void addTaskBtn_Click(object sender, RoutedEventArgs e)
{
NewTaskWindow newTaskWindow = new NewTaskWindow();
newTaskWindow.Owner = this;
newTaskWindow.Show();
}
private void editTaskBtn_Click(object sender, RoutedEventArgs e)
{
}
private void searchBtn_Click(object sender, RoutedEventArgs e)
{
}
private void AddUserBtn_Click(object sender, RoutedEventArgs e)
{
}
private void markCompleteButton_Click(object sender, RoutedEventArgs e)
{
}
private void deleteTaskBtn_Click(object sender, RoutedEventArgs e)
{
}
}
NewTaskWindow.cs
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Windows;
namespace Task_Managment
{
public partial class NewTaskWindow : Window
{
Task newTask = new Task();
public NewTaskWindow()
{
InitializeComponent();
}
ObservableCollection<Task> AllTasks = new ObservableCollection<Task>();
ObservableCollection<Task> taskList = new ObservableCollection<Task>();
private void Window_Loaded(object sender, RoutedEventArgs e)
{
string[] taskType = new string[3];
taskType[0] = "Home";
taskType[1] = "College";
taskType[2] = "Work";
CataCombo.ItemsSource = taskType;
}
public void completeBtn_Click(object sender, RoutedEventArgs e)
{
List<Task> allTasks = new List<Task>();
newTask = new Task
{
Title = titletxBx.Text,
Description = DesctxBx.Text,
Priority = prioritytxBx.Text,
Catagory = CataCombo.Text,
taskDate = calander.SelectedDate.Value
};
taskList.Add(newTask);
MainWindow main = Owner as MainWindow;
main.taskListBox.ItemsSource = taskList;
titletxBx.Clear();
prioritytxBx.Clear();
DesctxBx.Clear();
responsibilitytxBx.Clear();
}
private void finishBtn_Click(object sender, RoutedEventArgs e)
{
this.Close();
}
}
}
You need to save the TaskList somewhere, make the tasklist definition public to get acces from the main window and pass it from the main window when you load the new form:
observableCollection<Task> AllTasks = new ObservableCollection<Task>();
public ObservableCollection<Task> taskList = new ObservableCollection<Task>();
public NewTaskWindow(ObservableCollection<Task> taskList)
{
InitializeComponent();
this.tasklist = tasklist
}
After that, you only need to retrieve and send it from the main to the new window
private void addTaskBtn_Click(object sender, RoutedEventArgs e)
{
NewTaskWindow newTaskWindow = new NewTaskWindow(tasklist);
newTaskWindow.Owner = this;
newTaskWindow.Show();
tasklist = newTaskWindow.tasklist;
}
In the main window you must initialize it for the first run if not you will get an error:
ObservableCollection<Task> taskList = new ObservableCollection<Task>();
public MainWindow()
{
InitializeComponent();
}
....
Obviously this only save for the time you have the program open, when you close the program it will lose all the info. So if you are interested in that also, save in a file and load from it.
Im pretty new to programming, but im very eager to get more into this stuff, and in particular, c#. I have a made some code for an autotyper (spam bot if i may), only to be used as a goal for me to create. Essentially, what i want the program to do, is as following:
When i start my Form1, the global variable "_timerValue" is set to
1000
When i hit Start button, the text from the textbox on will be sent at
the interval of "_timerValue"
When i hit the Speed button, Form2 will show.
When i hit very fast, "_timerValue" is set to 5000 (testing purposes)
Form1 code:
public partial class Form1 : Form
{
static class TimerIntervalValue
{
Form2 f2 = new Form2();
TimerIntervalValue = f2._timerValue;
}
public Form1()
{
InitializeComponent();
f2._timerValue = "1000";
}
public void timer1_Tick(object sender, EventArgs e)
{
SendKeys.Send(textBox1.Text);
}
private void button1_Click(object sender, EventArgs e)
{
timer1.Enabled = true;
}
private void button1_MouseDown(object sender, MouseEventArgs e)
{
MessageBox.Show(f2._timerValue);
timer1.Interval = Convert.ToInt32(f2._timerValue);
if (timer1.Enabled == false)
{
timer1.Enabled = true;
textBox1.Enabled = false;
button1.Text = ("Stop");
}
else if (timer1.Enabled == true)
{
timer1.Enabled = false;
textBox1.Enabled = true;
button1.Text = ("Start");
}
}
private void button2_Click(object sender, EventArgs e)
{
Form2 form2 = new Form2();
form2.Show();
}
}
Form2 code:
public partial class Form2 : Form
{
public string TimerValue;
public string _timerValue
{
get { return TimerValue; }
set { TimerValue = value; }
}
public Form2()
{
InitializeComponent();
}
public void button1_Click(object sender, EventArgs e)
{
Form2 frm2 = new Form2();
frm2._timerValue = "5000";
}
}
I originally tried to create a Form2 instance just under "InitializeComponent();" in Form1, but that didnt seem to be accessible through the other funtions.
I just know its something very simple like im using the wrong class to create the Form2 instance or something like that ...
Anyway, thank you in advance
Just mark TimerValue and _timerValue as static. Then you don't need to use
Form2 f2 = new Form2(); or Form2 frm2 = new Form2();
anymore. In Form 1, just use Form2._timerValue instead of f2._timerValue. In Form 2, just change:
public void button1_Click(object sender, EventArgs e)
{
_timerValue = "5000";
}
I tried to inherit method button1_click and I got the message above, how to fix that ?
namespace visualinheritance
{
public partial class usercontrolcommon : UserControl
{
public usercontrolcommon()
{
InitializeComponent();
}
public void button1_Click(object sender, RoutedEventArgs e)
{
MessageBox.Show("usercontrolcommon");
}
}
}
namespace visualinheritance
{
public partial class usercontrol1 : usercontrolcommon
{
public usercontrol1()
{
InitializeComponent();
this.button1.Click += new MouseEventHandler(button1_Click);
}
}
}
The button click event is not a mouse event. Just change the handler to button1.Click += button1_Click; and it will work