I read in an ebook that waitpid(-1, &status, WNOHANG) should be put under a while loop so that if multiple child process exits simultaniously , they are all get reaped.
I tried this concept by creating and terminating 2 child processes at the same time and reaping it by waitpid WITHOUT using loop. And the are all been reaped .
Question is , is it very necessary to put waitpid under a loop ?
#include<stdio.h>
#include<sys/wait.h>
#include<signal.h>
int func(int pid)
{
if(pid < 0)
return 0;
func(pid - 1);
}
void sighand(int sig)
{
int i=45;
int stat, pid;
printf("Signal caught\n");
//while( (
pid = waitpid(-1, &stat, WNOHANG);
//) > 0){
printf("Reaped process %d----%d\n", pid, stat);
func(pid);
}
int main()
{
int i;
signal(SIGCHLD, sighand);
pid_t child_id;
if( (child_id=fork()) == 0 ) //child process
{
printf("Child ID %d\n",getpid());
printf("child exiting ...\n");
}
else
{
if( (child_id=fork()) == 0 ) //child process
{
printf("Child ID %d\n",getpid());
printf("child exiting ...\n");
}
else
{
printf("------------Parent with ID %d \n",getpid());
printf("parent exiting ....\n");
sleep(10);
sleep(10);
}
}
}
Yes.
Okay, I'll elaborate.
Each call to waitpid reaps one, and only one, child. Since you put the call inside the signal handler, there is no guarantee that the second child will exit before you finish executing the first signal handler. For two processes that is okay (the pending signal will be handled when you finish), but for more, it might be that two children will finish while you're still handling another one. Since signals are not queued, you will miss a notification.
If that happens, you will not reap all children. To avoid that problem, the loop recommendation was introduced. If you want to see it happen, try running your test with more children. The more you run, the more likely you'll see the problem.
With that out of the way, let's talk about some other issues.
First, your signal handler calls printf. That is a major no-no. Very few functions are signal handler safe, and printf definitely isn't one. You can try and make your signal handler safer, but a much saner approach is to put in a signal handler that merely sets a flag, and then doing the actual wait call in your main program's flow.
Since your main flow is, typically, to call select/epoll, make sure to look up pselect and epoll_pwait, and to understand what they do and why they are needed.
Even better (but Linux specific), look up signalfd. You might not need the signal handler at all.
Edited to add:
The loop does not change the fact that two signal deliveries are merged into one handler call. What it does do is that this one call handles all pending events.
Of course, once that's the case, you must use WNOHANG. The same artifacts that cause signals to be merged might also cause you to handle an event for which a signal is yet to be delivered.
If that happens, then once your first signal handler exists, it will get called again. This time, however, there will be no pending events (as the events were already extracted by the loop). If you do not specify WNOHANG, your wait block, and the program will be stuck indefinitely.
Related
In this example from the CSAPP book chap.8:
\#include "csapp.h"
/* WARNING: This code is buggy! \*/
void handler1(int sig)
{
int olderrno = errno;
if ((waitpid(-1, NULL, 0)) < 0)
sio_error("waitpid error");
Sio_puts("Handler reaped child\n");
Sleep(1);
errno = olderrno;
}
int main()
{
int i, n;
char buf[MAXBUF];
if (signal(SIGCHLD, handler1) == SIG_ERR)
unix_error("signal error");
/* Parent creates children */
for (i = 0; i < 3; i++) {
if (Fork() == 0) {
printf("Hello from child %d\n", (int)getpid());
exit(0);
}
}
/* Parent waits for terminal input and then processes it */
if ((n = read(STDIN_FILENO, buf, sizeof(buf))) < 0)
unix_error("read");
printf("Parent processing input\n");
while (1)
;
exit(0);
}
It generates the following output:
......
Hello from child 14073
Hello from child 14074
Hello from child 14075
Handler reaped child
Handler reaped child //more than one child reaped
......
The if block used for waitpid() is used to generate a mistake that waitpid() is not able to reap all children. While I understand that waitpid() is to be put in a while() loop to ensure reaping all children, what I don't understand is that why only one waitpid() call is made, yet was able to reap more than one children(Note in the output more than one child is reaped by handler)? According to this answer: Why does waitpid in a signal handler need to loop?
waitpid() is only able to reap one child.
Thanks!
update:
this is irrelevant, but the handler is corrected in the following way(also taken from the CSAPP book):
void handler2(int sig)
{
int olderrno = errno;
while (waitpid(-1, NULL, 0) > 0) {
Sio_puts("Handler reaped child\n");
}
if (errno != ECHILD)
Sio_error("waitpid error");
Sleep(1);
errno = olderrno;
}
Running this code on my linux computer.
The signal handler you designated runs every time the signal you assigned to it (SIGCHLD in this case) is received. While it is true that waitpid is only executed once per signal receival, the handler still executes it multiple times because it gets called every time a child terminates.
Child n terminates (SIGCHLD), the handler springs into action and uses waitpid to "reap" the just exited child.
Child n+1 terminates and its behaviour follows the same as Child n. This goes on for every child there is.
There is no need to loop it as it gets called only when needed in the first place.
Edit: As pointed out below, the reason as to why the book later corrects it with the intended loop is because if multiple children send their termination signal at the same time, the handler may only end up getting one of them.
signal(7):
Standard signals do not queue. If multiple instances of a
standard signal are generated while that signal is blocked, then
only one instance of the signal is marked as pending (and the
signal will be delivered just once when it is unblocked).
Looping waitpid assures the reaping of all exited children and not just one of them as is the case right now.
Why is looping solving the issue of multiple signals?
Picture this: you are currently inside the handler, handling a SIGCHLD signal you have received and whilst you are doing that, you receive more signals from other children that have terminated in the meantime. These signals cannot queue up. By constantly looping waitpid, you are making sure that even if the handler itself can't deal with the multiple signals being sent, waitpid still picks them up as it's constantly running, rather than only running when the handler activates, which can or can't work as intended depending on whether signals have been merged or not.
waitpid still exits correctly once there are no more children to reap. It is important to understand that the loop is only there to catch signals that are sent when you are already in the signal handler and not during normal code execution as in that case the signal handler will take care of it as normal.
If you are still in doubt, try reading these two answers to your question.
How to make sure that `waitpid(-1, &stat, WNOHANG)` collect all children processes
Why does waitpid in a signal handler need to loop? (first two paragraphs)
The first one uses flags such as WNOHANG, but this only makes waitpid return immediately instead of waiting, if there is no child process ready to be reaped.
I tried to answer this question:
Write a program C that creates two children. The second child process
is blocked until the reception of the signal SIGUSR1 sent from the
parent process. While the first child process is blocked until the
reception of the signal SIGUSR2 (that will kill him) sent from the
second child process. The parent is terminated after the termination
of his children.
However the execution is not working as intended with my code below, and only the parent printfs are displayed. Can you tell me what's wrong with my code?
My code:
#include <sys/types.h>
#include <unistd.h>
#include <stdio.h>
#include <stdlib.h>
#include <sys/wait.h>
#include <signal.h>
void this(int sig) {
printf("this is this");
}
int main() {
int pid = fork();
int pid2;
if (pid < 0) {
exit(-1);
} else if (pid == 0) {
printf("FIrst child is paused");
pause();
printf("ERror");
} else {
pid2 = fork();
if (pid2 < 0) {
exit(-2);
} else if (pid2 == 0) {
signal(SIGUSR1, &this);
printf("Second child is paused");
pause();
kill(pid,SIGUSR2);
printf("signal sent to first child");
} else {
printf("this is the parent");
kill(pid2, SIGUSR1);
printf("signal sent to second child");
wait(NULL);
exit(-3);
}
}
}
You make no provision to ensure that the parent's signal is delivered to the second child only when that child is ready for it. Because process startup takes some time, chances are good that the signal is indeed delivered sooner. In that case, the second child will be terminated (default disposition of SIGUSR1) or it will block indefinitely in pause() (if the signal is received after the handler is installed but before pauseing). In neither case will the second child signal the first.
Signal masks and signal dispositions are inherited across a fork, so you can address that by blocking SIGUSR1 in the parent before forking, and then using sigsuspend() in the child instead of pause(), which will enable you to atomically unblock the signal and start waiting for it.
The same is not an issue for the first child because you're looking for it to exercise the default disposition for SIGUSR2 (termination), and it does not matter for the specified behavior whether that happens before that child reaches or blocks in pause().
Additionally,
the parent waits only for one child, but the prompt seems to say that it must wait for both. Perhaps you dropped the second wait() because the parent was not terminating, but if so, that was a missed clue that one of the children was not terminating.
printf is not async-signal-safe, so calling it from a signal handler invokes undefined behavior.
you should put a newline at the end of your printf formats. This will make your output much more readable, and it will also ensure that the output is delivered to the screen promptly. That could end up being useful as you debug. Alternatively, use puts() instead of printf() since you are outputting only fixed strings. puts() will add a newline automatically.
The absence of newlines probably explains why the first child's output from before it pauses is never printed. If the second child were reaching the indefinite pause state then it would also explain why that child's pre-pause output was not being printed.
I need to create n children from the same parent, and have them running while the parent asks infinitely for a signal to send to some child. I made the parent create those n children, but they finished executing, so I made them enter a while(1) loop. The problem is, when I try to kill any child, it becomes a zombie process instead of actually terminating its execution. I'm guessing that's because the parent is still waiting for the children to terminate execution and they don't send the exit status. So... First of all, do I really need to make the children enter an infinite while loop to make them be running while the parent is asking for the signals? If I do, how do I avoid this "never terminating execution" problem? I need to find a way for the children to exit that while loop and send the actual "finished execution" signal since I think I can't use wait() because the children never actually finish running, they are just terminated by the parent.
Thanks.
PS: Running in Linux. This is my code
int main(){
int i;
pid_t parent = getpid();
pid_t pid[4];
printf("parent with pid %d\n", parent);
for(i = 0; i < 5; i++){
pid[i] = fork();
if(pid[i] < 0){
perror("Error in fork.");
exit(1);
} else if(pid[i] == 0 && getppid() == padre) {
printf("Number: %d pid %d, parent: %d\n", i, getpid(), getppid());
while(1);
}
}
if(getpid() == padre){
while(1){
printf("Enter pid and signal:\n");
int x, y;
scanf("%d", &x); // pid
scanf("%d", &y); // signal
printf("you did: kill(%d, %d)\n", x, y);
kill(x, y);
}
}
return 0;
}
EDIT:
Final code with answer implemented: https://github.com/sebasura/sistope
The problem is, when I try to kill any child, it becomes a zombie process instead of actually terminating its execution.
Well, yes and no. Becoming a zombie is normally what happens when a process terminates, until that process is collected by its parent. A zombie takes up a bit of space in the process table, but it is not running, and therefore consumes no CPU.
I'm guessing that's because the parent is still waiting for the children to terminate execution and they don't send the exit status.
No, it's because kill() just sends a signal. You need to use one of the wait() functions -- perhaps waitpid() -- to actually collect the terminated child.
So... First of all, do I really need to make the children enter an infinite while loop to make them be running while the parent is asking for the signals?
No. The child can use sigwait() or one of its variants to wait for a signal from a designated set, or pause() to suspend execution pending receipt of any signal that terminates the process or triggers a signal handler function. Note, however, that there are some signals that by default do neither of those, so sigwait() is probably the better alternative.
If I do, how do I avoid this "never terminating execution" problem?
The child must terminate as a result of receiving the signal. That's already happening for you, because the children are becoming zombies. With your present code it may depend on which signal you send, however, for there are some whose default handling does not terminate the process.
Thank you everyone, I did it.
I used pause() instead of while(1).
And after the kill, I used this:
int state;
waitpid(pid, &state, 0);
This is part of a homework so I will upload the code after the due date so they don't penalize me for sharing it or something.
Thanks again.
EDIT:
Here is the final code https://github.com/sebasura/sistope
Please consider this code in c:
int main()
{
pid_t cpid;
cpid = fork();
if (cpid == -1)
{
perror("fork");
return 0;
}
if (cpid == 0)
{
printf("I'm child\n");
_exit(0);
}
else
{
while(1)
{
printf("I'm parent\n");
sleep(1);
}
}
return 0;
}
After running the code, I expect it to run child and exits it once it's done.
But when I run
pgrep executable_name
or
ps fax
it shows the child process id and I don't know if its just a history crap of working process or it really does not end/terminate the child process?
thanks in advance
The child will remain until its parent dies or the parent cleans it up with the wait system calls. (In the time between the child terminating and it being cleaned up, it is referred to as a zombie process.)
The reason is that the parent might be interested in the child's return value or final output, so the process entry stays active until that information is queried.
edit:
Example code for using the sigchld handler to immediately clean up processes when they die without blocking:
http://arsdnet.net/child.c
Be mindful of the fact that system calls (like sleep, select, or file read/writes) can be interrupted by signals. This is a normal thing you should handle anyway in unix - they fail and set errno to EINTR. When this happens, you can just try again to finish the operation. This is why my example code calls sleep twice in the parent - the first long sleep is interrupted by the child dying, then the second, shorter sleep lets us confirm the process is actually cleaned up before the parent dies.
BTW signal handlers usually shouldn't do much, they should return as soon as possible and avoid things that aren't thread safe; printfing in them is usually discouraged. I did it here just so you can watch everything as it happens.
You need to call wait() in the parent, otherwise the child process will never be reaped (it becomes a zombie).*
* Unless the parent itself also exits.
I'm writing a program that uses fork to create child processes and count them when they're done.
How can I be sure I'm not losing signals?
what will happen if a child sends the signal while the main program still handles the previous signal? is the signal "lost"? how can I avoid this situation?
void my_prog()
{
for(i = 0; i<numberOfDirectChildrenGlobal; ++i) {
pid = fork();
if(pid > 0)//parent
//do parent thing
else if(0 == pid) //child
//do child thing
else
//exit with error
}
while(numberOfDirectChildrenGlobal > 0) {
pause(); //waiting for signal as many times as number of direct children
}
kill(getppid(),SIGUSR1);
exit(0);
}
void sigUsrHandler(int signum)
{
//re-register to SIGUSR1
signal(SIGUSR1, sigUsrHandler);
//update number of children that finished
--numberOfDirectChildrenGlobal;
}
It's recommended to use sigaction instead of signal, but in both cases it won't provide what you need. If a child sends a signal while the previous signal is still being handled, it will become a pending signal, but if more signals are sent they will be discarded (on systems that are not blocking incoming signals, the signals can be delivered before reestablishment of the handler and again resulting in missing signals). There is no workaround for this.
What one usually does is to assume that some signals are missing, and lets the handler take care of exiting children.
In your case, instead of sending a signal from your children, just let the children terminate. Once they terminate, the parent's SIGCHLD handler should be used to reap them. Using waitpid with WNOHANG option ensures that the parent will catch all the children even if they all terminate at the same time.
For example, a SIGCHLD handler that counts the number of exited children can be :
pid_t pid;
while((pid = waitpid(-1, NULL, WNOHANG)) > 0) {
nrOfChildrenHandled++;
}
To avoid this situation you can use the posix real-time signals.
Use sigaction instead of signal to register your handlers, and the delivery of the signals is assured.