I'm trying to bind a common c function to multiple javascript functions using the duktape engine.
My problem is that i need to find out the name of the calling function inside the common c function. I feel like it's possible to implement this using the often referred javascript stack.
However i have no concrete idea on how to implement it. Does anybody have an idea on how to do this?
Below You can find my mwe. The function duk_get_invoking_function is meant to be pseudo code that emphasizes my intent.
#include "duktape.h"
duk_ret_t common_function(duk_context * ctx) {
const char * function_name;
//
// function_name = duk_get_invoking_function(ctx);
// e.g. function_name is "func_01"
//
return 0;
}
int main() {
duk_context * ctx;
ctx = duk_create_heap_default();
if (!ctx) {
return 1;
}
duk_push_c_function(ctx, common_function, DUK_VARARGS);
duk_put_global_string(ctx, "func_01");
duk_push_c_function(ctx, common_function, DUK_VARARGS);
duk_put_global_string(ctx, "func_02");
duk_push_c_function(ctx, common_function, DUK_VARARGS);
duk_put_global_string(ctx, "func_03");
duk_eval_string(ctx, "func_01('abc'); func_02(123); func_03();");
duk_destroy_heap(ctx);
return 0;
}
If I understood correctly you want multiple Ecmascript function objects to bind to the same native function -- and when that native function is called, figure out which Ecmascript function object was used in the call.
If so, you don't need to look at the call stack to do this: each duk_push_c_function() creates a new Ecmascript function object that points to the same native function. When the native function is called, you can use duk_push_current_function() to get access to the Ecmascript function used in the call. You can then distinguish between the Ecmascript function objects based on e.g. their properties which you set when you create them.
Related
I need your suggestion to wrap my existing function.
I am from testing team I need to write unit test cases, so I don't want to depend on original definition so trying to write my own definiton.
Following is the source code which should not be changed.
source.c:
#include <stdio.h>
const char *getObjectName (int *anObject);
void func()
{
int *p;
getObjectName(p);
}
const char *getObjectName (int *anObject)
{
printf("i am in original\n");
}
From the above code I want to wrap getObjectName() function so that I can give my own definition.
I have googled a lot and tried following methods but didn't work out:
Method 1. using ld --wrap method
Method 2. using -DINTERCEPT
Method 3. using function pointer
I cannot use above 3 methods because calling function and called function are in same file.
So please suggest me any other methods to write my own defintion for getObjectName().
I have this C function that simply calls back another function passed as a parameter
void call_my_function(void (*callback_function)())
{
callback_function();
}
This is C test code:
void func_to_call() // a simple test function passed in as a callback
{
printf("function correctly called");
}
void test() // entry point
{
void (*foo)();
foo = &func_to_call;
call_my_function(foo); // pass the address of "func_to_call()" to "call_my_function()"
}
Essentially, from test(), I call call_my_function() passing in the address of func_to_call(), and then call_my_function() calls back func_to_call().
From swift I see correctly the functions test() and func_to_call(), but it seems that
void call_my_function(void (*callback_function)())
is not recognized (use of unresolved identifier)
If I remove the parameter void (*callback_function)() then the function is recognized again.
What can I do to pass a Swift function address to C and have it called back? Is it possible?
Thanks
Apple confirmed me, on the dev forum, that it is not supported now, and requested me to fill a new request on the bugreporter.
Moreover, I give to the readers another detail:
It seems that in the compiled binary the symbols for all swift functions are already available and bridged to be accessible from C (even in a swift-only app)
I made an app called FunctionTest, iPhone App with this function in a swift file
func thisIsATestFunction()
{
println("test")
}
compiled, and then from Terminal:
nc /Users/xxx/Library/Developer/Xcode/DerivedData/FunctionTest-hhrbtzsuyrdoftfnbakosvenaiak/Build/Products/Debug-iphonesimulator/FunctionTest.app/FunctionTest
U _NSStringFromClass
U _OBJC_CLASS_$_NSString
U _OBJC_CLASS_$_UIResponder
U _OBJC_CLASS_$_UIViewController
U _OBJC_CLASS_$_UIWindow
000088c8 S _OBJC_CLASS_$__TtC12FunctionTest11AppDelegate
00008888 S _OBJC_CLASS_$__TtC12FunctionTest14ViewController
.........
.........
00003840 T __TF12FunctionTest19thisIsATestFunctionFT_T_ <--- this is my test function
Calling from c the address 00003840 executed the function
void (* func)() = 0x00003840;
func(); // the swift function is executed
So I think that this is already work-in-progress...hoping that they will implement this functionality in the next releases :-)
I have to write code in C where the user has to have flexibility in choosing any existing DB, write to files, or implement their own storage mechanism. I need wrapper functions that redirect to the right functions corresponding to the storage mechanism selected at runtime or compile time. Say my storage options are FLATFILE and SQLDB and my wrapper function is insert(value). So, if I select FLATFILE as my storage, when I call the wrapper function insert(value), it should in turn call the function that writes to a file. If I choose a SQLDB, insert(value) should call the function that insert the values in the data base.
I know I can somehow use a structure of function pointers to do wrapper functions, but I have no idea how.
Does anyone know of any docs, links, examples, etc I could refer to, to understand and implement something like this? Any pointers will be appreciated. Thanks!
Thanks!
#define BACKEND_FLATFILE 0
#define BACKEND_SQLDB 1
void insert_flatfile(const t_value *v) {
...
}
void insert_sqldb(const t_value *v) {
...
}
void (*insert_functions[]) (const t_value *) = {
insert_flatfile,
insert_sqldb,
};
void insert_wrapper(t_value *v, int backend) {
insert_functions[backend](v);
}
Besides, the different functions for one backend should be stuffed into a struct and you should create an array of such structs instead of one array per wrapper function.
You can use a simple version such as:
struct backend {
int (*insert)(...);
int (*remove)(...);
...
};
static struct backend db_backend = { db_insert, db_remove, ... };
static struct backend other_backend = { other_insert, other_remove, ... };
const struct backend *get_backend(enum backend_type type)
{
switch (type)
{
case DB_BACKEND:
return &db_backend;
case DB_OTHER:
return &db_other;
...
}
}
All of the above can be hidden inside a C file, with get_backend and the enumeration being public. Then you can use it like this:
struct backend *b = get_backend(DB_BACKEND);
b->insert(...);
b->remove(...);
Many details are missing, of course (many people like using typedef, for example). This is a basic setup, you can also create wrapper functions if you don't like the b->insert(...) syntax or if you want to set the back end once and then use insert() and remove() in the code. This is also useful if you already have some code that calls insert() directly and you want to direct the call to the right back end.
If you want a more elaborate solution, have a look at http://www.cs.rit.edu/~ats/books/ooc.pdf. You don't have to implement every last detail from it, but it can give you a few ideas.
Is there an mechanism or trick to run a function when a program loads?
What I'm trying to achieve...
void foo(void)
{
}
register_function(foo);
but obviously register_function won't run.
so a trick in C++ is to use initialization to make a function run
something like
int throwaway = register_function(foo);
but that doesn't work in C. So I'm looking for a way around this using standard C (nothing platform / compiler specific )
If you are using GCC, you can do this with a constructor function attribute, eg:
#include <stdio.h>
void foo() __attribute__((constructor));
void foo() {
printf("Hello, world!\n");
}
int main() { return 0; }
There is no portable way to do this in C, however.
If you don't mind messing with your build system, though, you have more options. For example, you can:
#define CONSTRUCTOR_METHOD(methodname) /* null definition */
CONSTRUCTOR_METHOD(foo)
Now write a build script to search for instances of CONSTRUCTOR_METHOD, and paste a sequence of calls to them into a function in a generated .c file. Invoke the generated function at the start of main().
Standard C does not support such an operation. If you don't wish to use compiler specific features to do this, then your next best bet might be to create a global static flag that is initialized to false. Then whenever someone invokes one of your operations that require the function pointer to be registered, you check that flag. If it is false you register the function then set the flag to true. Subsequent calls then won't have to perform the registration. This is similar to the lazy instantiation used in the OO Singleton design pattern.
There is no standard way of doing this although gcc provides a constructor attribute for functions.
The usual way of ensuring some pre-setup has been done (other than a simple variable initialization to a compile time value) is to make sure that all functions requiring that pre-setup. In other words, something like:
static int initialized = 0;
static int x;
int returnX (void) {
if (!initialized) {
x = complicatedFunction();
initialized = 1;
}
return x;
}
This is best done in a separate library since it insulates you from the implementation.
I am writing a large C program for embedded use. Every module in this program has an init() function (like a constructor) to set up its static variables.
The problem is that I have to remember to call all of these init functions from main(). I also have to remember to put them back if I have commented them out for some reason.
Is there anything clever I do to make sure that all of these functions are getting called? Something along the lines of putting a macro in each init function that, when you call a check_inited() function later, sends a warning to STDOUT if not all the functions are called.
I could increment a counter, but I'd have to maintain the correct number of init functions somewhere and that is also prone to error.
Thoughts?
The following is the solution I decided on, with input from several people in this thread
My goal is to make sure that all my init functions are actually being called. I want to do
this without maintaining lists or counts of modules across several files. I can't call
them automatically as Nick D suggested because they need to be called in a certain order.
To accomplish this, a macro included in every module uses the gcc constructor attribute to
add the init function name to a global list.
Another macro included in the body of the init function updates the global list to make a
note that the function was actually called.
Finally, a check function is called in main() after all of the inits are done.
Notes:
I chose to copy the strings into an array. This not strictly necessary because the
function names passed will always be static strings in normal usage. If memory was short
you could just store a pointer to the string that was passed in.
My reusable library of utility functions is called "nx_lib". Thus all the 'nxl' designations.
This isn't the most efficient code in the world but it's only called a boot time so that
doesn't matter for me.
There are two lines of code that need to be added to each module. If either is omitted,
the check function will let you know.
you might be able to make the constructor function static, which would avoid the need to give it a name that is unique across the project.
this code is only lightly tested and it's really late so please check carefully before trusting it.
Thank you to:
pierr who introduced me to the constructor attribute.
Nick D for demonstrating the ## preprocessor trick and giving me the framework.
tod frye for a clever linker-based approach that will work with many compilers.
Everyone else for helping out and sharing useful tidbits.
nx_lib_public.h
This is the relevant fragment of my library header file
#define NX_FUNC_RUN_CHECK_NAME_SIZE 20
typedef struct _nxl_function_element{
char func[NX_FUNC_RUN_CHECK_NAME_SIZE];
BOOL called;
} nxl_function_element;
void nxl_func_run_check_add(char *func_name);
BOOL nxl_func_run_check(void);
void nxl_func_run_check_hit(char *func_name);
#define NXL_FUNC_RUN_CHECK_ADD(function_name) \
void cons_ ## function_name() __attribute__((constructor)); \
void cons_ ## function_name() { nxl_func_run_check_add(#function_name); }
nxl_func_run_check.c
This is the libary code that is called to add function names and check them later.
#define MAX_CHECKED_FUNCTIONS 100
static nxl_function_element m_functions[MAX_CHECKED_FUNCTIONS];
static int m_func_cnt = 0;
// call automatically before main runs to register a function name.
void nxl_func_run_check_add(char *func_name)
{
// fail and complain if no more room.
if (m_func_cnt >= MAX_CHECKED_FUNCTIONS) {
print ("nxl_func_run_check_add failed, out of space\r\n");
return;
}
strncpy (m_functions[m_func_cnt].func, func_name,
NX_FUNC_RUN_CHECK_NAME_SIZE);
m_functions[m_func_cnt].func[NX_FUNC_RUN_CHECK_NAME_SIZE-1] = 0;
m_functions[m_func_cnt++].called = FALSE;
}
// call from inside the init function
void nxl_func_run_check_hit(char *func_name)
{
int i;
for (i=0; i< m_func_cnt; i++) {
if (! strncmp(m_functions[i].func, func_name,
NX_FUNC_RUN_CHECK_NAME_SIZE)) {
m_functions[i].called = TRUE;
return;
}
}
print("nxl_func_run_check_hit(): error, unregistered function was hit\r\n");
}
// checks that all registered functions were called
BOOL nxl_func_run_check(void) {
int i;
BOOL success=TRUE;
for (i=0; i< m_func_cnt; i++) {
if (m_functions[i].called == FALSE) {
success = FALSE;
xil_printf("nxl_func_run_check error: %s() not called\r\n",
m_functions[i].func);
}
}
return success;
}
solo.c
This is an example of a module that needs initialization
#include "nx_lib_public.h"
NXL_FUNC_RUN_CHECK_ADD(solo_init)
void solo_init(void)
{
nxl_func_run_check_hit((char *) __func__);
/* do module initialization here */
}
You can use gcc's extension __attribute__((constructor)) if gcc is ok for your project.
#include <stdio.h>
void func1() __attribute__((constructor));
void func2() __attribute__((constructor));
void func1()
{
printf("%s\n",__func__);
}
void func2()
{
printf("%s\n",__func__);
}
int main()
{
printf("main\n");
return 0;
}
//the output
func2
func1
main
I don't know how ugly the following looks but I post it anyway :-)
(The basic idea is to register function pointers, like what atexit function does.
Of course atexit implementation is different)
In the main module we can have something like this:
typedef int (*function_t)(void);
static function_t vfunctions[100]; // we can store max 100 function pointers
static int vcnt = 0; // count the registered function pointers
int add2init(function_t f)
{
// todo: error checks
vfunctions[vcnt++] = f;
return 0;
}
...
int main(void) {
...
// iterate vfunctions[] and call the functions
...
}
... and in some other module:
typedef int (*function_t)(void);
extern int add2init(function_t f);
#define M_add2init(function_name) static int int_ ## function_name = add2init(function_name)
int foo(void)
{
printf("foo\n");
return 0;
}
M_add2init(foo); // <--- register foo function
Why not write a post processing script to do the checking for you. Then run that script as part of your build process... Or better yet, make it one of your tests. You are writing tests, right? :)
For example, if each of your modules has a header file, modX.c. And if the signature of your init() function is "void init()"...
Have your script grep through all your .h files, and create a list of module names that need to be init()ed. Then have the script check that init() is indeed called on each module in main().
If your single module represents "class" entity and has instance constructor, you can use following construction:
static inline void init(void) { ... }
static int initialized = 0;
#define INIT if (__predict_false(!initialized)) { init(); initialized = 1; }
struct Foo *
foo_create(void)
{
INIT;
...
}
where "__predict_false" is your compiler's branch prediction hint. When first object is created, module is auto-initialized (for once).
Splint (and probably other Lint variants) can give a warning about functions that are defined but not called.
It's interesting that most compilers will warn you about unused variables, but not unused functions.
Larger running time is not a problem
You can conceivably implement a kind of "state-machine" for each module, wherein the actions of a function depend on the state the module is in. This state can be set to BEFORE_INIT or INITIALIZED.
For example, let's say we have module A with functions foo and bar.
The actual logic of the functions (i.e., what they actually do) would be declared like so:
void foo_logic();
void bar_logic();
Or whatever the signature is.
Then, the actual functions of the module (i.e., the actual function declared foo()) will perform a run-time check of the condition of the module, and decide what to do:
void foo() {
if (module_state == BEFORE_INIT) {
handle_not_initialized_error();
}
foo_logic();
}
This logic is repeated for all functions.
A few things to note:
This will obviously incur a huge penalty performance-wise, so is
probably not a good idea (I posted
anyway because you said runtime is
not a problem).
This is not a real state-machine, since there are only two states which are checked using a basic if, without some kind of smart general logic.
This kind of "design-pattern" works great when you're using separate threads/tasks, and the functions you're calling are actually called using some kind of IPC.
A state machine can be nicely implemented in C++, might be worth reading up on it. The same kind of idea can conceivably be coded in C with arrays of function pointers, but it's almost certainly not worth your time.
you can do something along these lines with a linker section. whenever you define an init function, place a pointer to it in a linker section just for init function pointers. then you can at least find out how many init functions have been compiled.
and if it does not matter what order the init functions are called, and the all have the same prototype, you can just call them all in a loop from main.
the exact details elude my memory, but it works soemthing like this::
in the module file...
//this is the syntax in GCC..(or would be if the underscores came through in this text editor)
initFuncPtr thisInit __attribute((section(.myinits)))__= &moduleInit;
void moduleInit(void)
{
// so init here
}
this places a pointer to the module init function in the .myinits section, but leaves the code in the .code section. so the .myinits section is nothing but pointers. you can think of this as a variable length array that module files can add to.
then you can access the section start and end address from the main. and go from there.
if the init functions all have the same protoytpe, you can just iterate over this section, calling them all.
this, in effect, is creating your own static constructor system in C.
if you are doing a large project and your linker is not at least this fully featured, you may have a problem...
Can I put up an answer to my question?
My idea was to have each function add it's name to a global list of functions, like Nick D's solution.
Then I would run through the symbol table produced by -gstab, and look for any functions named init_* that had not been called.
This is an embedded app so I have the elf image handy in flash memory.
However I don't like this idea because it means I always have to include debugging info in the binary.