I have a UserControl and a ViewModel for it.
The UserControl is a simple Button Template, with an Ellipse in it. Basically a round button.
I use the ViewModel as a DataContext for the UserControl.
The ViewModel has a property called "State" whose value I use as a DataTrigger to change "Colors" of the Ellipse, these "Colors" are Dependency Properties in the UserControl.
Everything seems to work, but I cannot set the Default Colors for the Ellipse and because of that I don`t see anything in the Designer for the UserControl. See attached picture.
I do see the correct colors and the shapes when I place the UserControl on to the main window designer.
I definitely would like to see the shapes in the UserControl with some default values, so its easier to see what I`m working with.
This I believe is something to do with DataBinding "State" value from the ViewModel.
Here is the Code : UserControl xaml
<UserControl x:Name="thisBtn" x:Class="WpfAppDelMe.Views.CustomButton"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:WpfAppDelMe.Views"
xmlns:viewmodel="clr-namespace:WpfAppDelMe.ViewModels"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="300">
<UserControl.DataContext>
<viewmodel:CustButtonViewModel x:Name="xvm"/>
</UserControl.DataContext>
<Grid Background="#FF9EE3EA">
<Button Content="{Binding State}" Command="{Binding ClickCommand}" Foreground="#FFD13B3B" Margin="0" >
<Button.Template>
<ControlTemplate TargetType="{x:Type Button}">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="1*"/>
<ColumnDefinition Width="1*"/>
<ColumnDefinition Width="1*"/>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="1*"/>
<RowDefinition Height="1*"/>
<RowDefinition Height="1*"/>
</Grid.RowDefinitions>
<Viewbox Grid.Row="0" Grid.Column="0" Grid.RowSpan="3" Grid.ColumnSpan="3">
<Ellipse Height="300" Width="300" Margin="5">
<Ellipse.Style>
<Style TargetType="{x:Type Ellipse}" >
<!-- Below Line does not work! -->
<Setter Property ="Fill" Value="Pink" />
<Style.Triggers>
<DataTrigger Binding="{Binding State}" Value="{x:Null}">
<Setter Property="Fill" Value="OldLace"/>
</DataTrigger>
<DataTrigger Binding="{Binding State}" Value="0">
<Setter Property="Fill" Value="{Binding ElementName=thisBtn, Path=Color1}"/>
</DataTrigger>
<DataTrigger Binding="{Binding State}" Value="1">
<Setter Property="Fill" Value="{Binding ElementName=thisBtn, Path=Color2}"/>
</DataTrigger>
</Style.Triggers>
</Style>
</Ellipse.Style>
</Ellipse>
</Viewbox>
<!--The content presenter for the button string.
Placing this in a view box makes sure of the correct size.-->
<Viewbox Grid.Row="1" Grid.ColumnSpan="3" Margin="10">
<ContentPresenter/>
</Viewbox>
</Grid>
</ControlTemplate>
</Button.Template>
</Button>
</Grid>
UserControl .cs file
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace WpfAppDelMe.Views
{
/// <summary>
/// Interaction logic for CustXam.xaml
/// </summary>
public partial class CustomButton : UserControl, INotifyPropertyChanged
{
/// <summary>
/// Interaction logic for the CustomButton UserControl
/// View and Model
/// ViewModel : CustomButtonViewModel
/// </summary>
public CustomButton()
{
InitializeComponent();
}
public static readonly DependencyProperty Color1Property =
DependencyProperty.Register("Color1", typeof(Brush), typeof(CustButton), new
PropertyMetadata(new SolidColorBrush(Colors.Black)));
public static readonly DependencyProperty Color2Property =
DependencyProperty.Register("Color2", typeof(Brush), typeof(CustButton), new
PropertyMetadata(new SolidColorBrush(Colors.White)));
public event PropertyChangedEventHandler PropertyChanged = delegate { };
//Null initialization is required because there are no listeners or
bindings
for this.
private int btnState=0;
//Button Color 1
public Brush Color1
{
get { return (Brush)GetValue(Color1Property); }
set { SetValue(Color1Property, value); }
}
public Brush Color2
{
get { return (Brush)GetValue(Color2Property); }
set { SetValue(Color2Property, value); }
}
public int BtnState
{
get
{ return btnState;}
set
{
btnState = value;
this.OnPropertyChanged("BtnState");
}
}
public void OnPropertyChanged(string name)
{
PropertyChangedEventHandler handler = PropertyChanged;
if (handler != null)
{
handler(this, new PropertyChangedEventArgs(name));
xvm.State = btnState;
}
}
}
}
[![enter image description here][1]][1]ViewModel for the UseControl
using System;
using System.ComponentModel;
using System.Windows.Input;
namespace WpfAppDelMe.ViewModels
{
/// <summary>
/// View Model class for the CustButton. All logic and calculations happen
here.
/// This is also the DataContext for the CustButton
///
/// View and Model : CustButton
/// ViewModel : CustButtonViewModel
/// </summary>
internal class CustButtonViewModel : INotifyPropertyChanged
{
public CustButtonViewModel()
{
}
private int state;
public event PropertyChangedEventHandler PropertyChanged;
private ICommand clickCommand;
public ICommand ClickCommand
{
get
{
if (clickCommand == null)
{
clickCommand = new RelayCommand(param => ChangeState(), param => CanChange());
}
return clickCommand;
}
}
/// <summary>
///
/// </summary>
private void ChangeState()
{
if (State == 0)
{
State = 1;
}
else
{
State = 0;
}
}
private bool CanChange()
{
return true;
}
//Button state
public int State
{
get{ return state; }
set
{
state = value;
OnPropertyChange("State");
}
}
/// <summary>
/// On Property Changed
/// </summary>
/// <param name="name"></param>
public void OnPropertyChange(string prop)
{
PropertyChangedEventHandler handler = PropertyChanged;
if (handler != null)
{
handler(this, new PropertyChangedEventArgs(prop));
}
}
}
}
Related
https://stackoverflow.com/a/36192552/9387175
In this answer the user suggests that the comboBoxAdaptor can be used to add an item to a combo box even if it does not exist in the item source. I do in fact see that it is working in the code, but I can't figure out why it refuses to display. The normal combo box functions correctly in the below example, the comboBoxAdaptor is not visible. Am I missing something like styles or templates? I can't seem to find the right combination.
My xaml:
<Window x:Class="WpfApp1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:adapters="clr-namespace:WpfApp1.Adapters"
mc:Ignorable="d"
Title="MainWindow"
Height="200"
Width="650">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="210" />
<ColumnDefinition Width="210" />
</Grid.ColumnDefinitions>
<adapters:ComboBoxAdaptor Grid.Column="0"
AllowNull="False"
Height="80"
ItemsSource="{Binding Path=DataEntries}"
SelectedItem="{Binding Path=DataEntry}">
<ComboBox Height="80" />
</adapters:ComboBoxAdaptor>
<ComboBox Grid.Column="1"
Height="80"
ItemsSource="{Binding Path=DataEntries}"
SelectedItem="{Binding Path=DataEntry}"
DisplayMemberPath="Name"
SelectedValuePath="Name" />
</Grid>
</Window>
My Code:
using System.Collections.Generic;
using System.ComponentModel;
using System.Runtime.CompilerServices;
using System.Windows;
namespace WpfApp1
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
SampleViewModel vm = new SampleViewModel();
DataContext = vm;
}
}
public class SampleDataClass
{
public string Name { get; set; }
public SampleDataClass(string name)
{
Name = name;
}
}
public class SampleViewModel : INotifyPropertyChanged
{
private readonly IList<SampleDataClass> _dataEntries;
private string _dataEntry;
public event PropertyChangedEventHandler PropertyChanged;
public SampleViewModel()
{
IList<SampleDataClass> list = new List<SampleDataClass>();
list.Add(new SampleDataClass("tools"));
list.Add(new SampleDataClass("set"));
list.Add(new SampleDataClass("sort"));
list.Add(new SampleDataClass("flap"));
_dataEntries = list;
}
public IList<SampleDataClass> DataEntries
{
get { return _dataEntries; }
}
public string DataEntry
{
get
{
return _dataEntry;
}
set
{
if (_dataEntry == value) {return;}
_dataEntry = value;
OnPropertyChanged("DataEntry");
}
}
protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
}
}
Turns out that I was missing the style that links the ComboBox to the content of the ContentControl (ComboBoxAdaptor)
Style Example
<Style TargetType="adapters:ComboBoxAdaptor">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="adapters:ComboBoxAdaptor">
<ContentPresenter Content="{TemplateBinding ComboBox}"
Margin="{TemplateBinding Padding}" />
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
How can create layout dynamically in WPF (MVVM Pattern)? Scenario is as follows:
Something like a application for camera viewer,
At startup there is a main view with a button in the top of screen with label("Add camera"),When camera is added, it will be display in whole of main screen, after selecting second camera, screen should be divided into two parts, after selecting third camera, screen should be divided into third parts and so on.
How can do it in WPF?
Use listview and customize item panel to UniformGrid
<ListView ItemsSource="{Binding}" VerticalAlignment="Stretch" FlowDirection="LeftToRight" Grid.Row="1" ScrollViewer.VerticalScrollBarVisibility="Hidden" ScrollViewer.HorizontalScrollBarVisibility="Hidden">
<ListView.ItemContainerStyle>
<Style TargetType="ListViewItem">
<Setter Property="HorizontalContentAlignment" Value="Stretch"/>
<Setter Property="VerticalContentAlignment" Value="Stretch"/>
</Style>
</ListView.ItemContainerStyle>
<ListView.ItemsPanel>
<ItemsPanelTemplate>
<UniformGrid ClipToBounds="True"></UniformGrid>
</ItemsPanelTemplate>
</ListView.ItemsPanel>
<ListView.ItemTemplate>
<DataTemplate >
<Border BorderThickness="2">
<DockPanel Background="Red" VerticalAlignment="Stretch" HorizontalAlignment="Stretch">
<TextBlock Text="{Binding Id}" VerticalAlignment="Stretch" HorizontalAlignment="Stretch"></TextBlock>
</DockPanel>
</Border>
</DataTemplate>
</ListView.ItemTemplate>
</ListView>
Code Behind
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
ObservableCollection<Camera> cameraList = new ObservableCollection<Camera>();
public MainWindow()
{
InitializeComponent();
this.DataContext = cameraList;
}
private void Button_Click(object sender, RoutedEventArgs e)
{
int sn = cameraList.Count + 1;
cameraList.Add(new Camera() { Id = sn.ToString()});
}
}
public class Camera
{
public string Id { get; set; }
}
Ok this is just a little example. I used a viewmodel, with InotifyPropertyChanged implemented, a button with a Command binded and triggers on the column of the grid. Here is the working example
XAML
<Window x:Class="WpfApp2.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity"
xmlns:local="clr-namespace:WpfApp2"
mc:Ignorable="d"
Title="MainWindow">
<Window.DataContext>
<local:MyViewModel></local:MyViewModel>
</Window.DataContext>
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="50"/>
<RowDefinition/>
</Grid.RowDefinitions>
<Button Grid.Row="0" Content="Add Camera" Command="{Binding AddCamera}" Margin="10" VerticalAlignment="Center" FontSize="15" Width="90" Height="26" FontWeight="DemiBold"/>
<Grid Grid.Row="1">
<Grid.ColumnDefinitions >
<ColumnDefinition >
<ColumnDefinition.Style>
<Style TargetType="{x:Type ColumnDefinition}">
<Setter Property="Width" Value="0" />
<Style.Triggers>
<DataTrigger Binding="{Binding Camera1}" Value="True">
<Setter Property="Width" Value="*" />
</DataTrigger>
</Style.Triggers>
</Style>
</ColumnDefinition.Style>
</ColumnDefinition>
<ColumnDefinition >
<ColumnDefinition.Style>
<Style TargetType="{x:Type ColumnDefinition}">
<Setter Property="Width" Value="0" />
<Style.Triggers>
<DataTrigger Binding="{Binding Camera2}" Value="True">
<Setter Property="Width" Value="*" />
</DataTrigger>
</Style.Triggers>
</Style>
</ColumnDefinition.Style>
</ColumnDefinition>
</Grid.ColumnDefinitions>
<TextBlock Text=" CAMERA1" Width="100" HorizontalAlignment="Center" Height="100" Grid.Column="0"/>
<TextBlock Text=" CAMERA2" Width="100" HorizontalAlignment="Center" Height="100" Grid.Column="1"/>
</Grid>
</Grid>
</Window>
As you can see i placed 2 textblock in the inner grid to represent your "cameras"
now the viewmodel
-Viewmodel
namespace WpfApp2
{
public class MyViewModel : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
private void NotifyPropertyChanged([CallerMemberName] String propertyName = "")
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
private bool camera1 = false;
private bool camera2 = false;
public bool Camera1
{
get { return camera1; }
set
{
camera1 = true;
NotifyPropertyChanged();
}
}
public bool Camera2
{
get { return camera2; }
set
{
camera2 = true;
NotifyPropertyChanged();
}
}
private RelayCommand addCamera;
private void Add()
{
if (Camera1 == false)
{
Camera1 = true;
}
else
Camera2 = true;
}
public ICommand AddCamera
{
get
{
addCamera = new RelayCommand(() => Add());
return addCamera;
}
}
}
}
If you understand MVVM you shouldn't be surprised by the viewmodel i presented above
as Extra an utility that i use to implement Commands
-Relay Command
namespace WpfApp2
{
internal class RelayCommand<T> : ICommand
{
#region Fields
readonly Action<T> _execute = null;
readonly Predicate<T> _canExecute = null;
#endregion // Fields
#region Constructors
public RelayCommand(Action<T> execute)
: this(execute, null)
{
}
/// <summary>
/// Creates a new command.
/// </summary>
/// <param name="execute">The execution logic.</param>
/// <param name="canExecute">The execution status logic.</param>
public RelayCommand(Action<T> execute, Predicate<T> canExecute)
{
if (execute == null)
throw new ArgumentNullException("execute");
_execute = execute;
_canExecute = canExecute;
}
#endregion // Constructors
#region ICommand Members
[DebuggerStepThrough]
public bool CanExecute(object parameter)
{
return _canExecute == null ? true : _canExecute((T)parameter);
}
public event EventHandler CanExecuteChanged
{
add
{
if (_canExecute != null)
CommandManager.RequerySuggested += value;
}
remove
{
if (_canExecute != null)
CommandManager.RequerySuggested -= value;
}
}
public void Execute(object parameter)
{
_execute((T)parameter);
}
#endregion // ICommand Members
}
/// <summary>
/// A command whose sole purpose is to
/// relay its functionality to other
/// objects by invoking delegates. The
/// default return value for the CanExecute
/// method is 'true'.
/// </summary>
internal class RelayCommand : ICommand
{
#region Fields
readonly Action _execute;
readonly Func<bool> _canExecute;
#endregion // Fields
#region Constructors
/// <summary>
/// Creates a new command that can always execute.
/// </summary>
/// <param name="execute">The execution logic.</param>
public RelayCommand(Action execute)
: this(execute, null)
{
}
/// <summary>
/// Creates a new command.
/// </summary>
/// <param name="execute">The execution logic.</param>
/// <param name="canExecute">The execution status logic.</param>
public RelayCommand(Action execute, Func<bool> canExecute)
{
if (execute == null)
throw new ArgumentNullException("execute");
_execute = execute;
_canExecute = canExecute;
}
#endregion // Constructors
#region ICommand Members
[DebuggerStepThrough]
public bool CanExecute(object parameter)
{
return _canExecute == null ? true : _canExecute();
}
public event EventHandler CanExecuteChanged
{
add
{
if (_canExecute != null)
CommandManager.RequerySuggested += value;
}
remove
{
if (_canExecute != null)
CommandManager.RequerySuggested -= value;
}
}
public void Execute(object parameter)
{
_execute();
}
#endregion // ICommand Members
}
}
Basically everything work around the DataTrigger inserted in the ColumnDefinition style. Note that when you press add camera, the Column will take all the available space thanks to Width = "*", so that every time you add a camera, each one will take the same amount of space. Of course this is just an example and you should work on it to add features like remove camera, add the opposite trigger (to put again the width to 0) etc. , but it's just to give you an idea.
P.S.: Someone will tell you that assign the datacontext as i did, is the biggest mistake you can do in MVVM. I don't agree with this, however, you have to find your way, when working with MVVM and i used datacontext as i did just to write this example faster
The View : I have UserControl, which has a TextBox and a Label. When the "Enter" key is down, I want the Label to be updated with the value form the text box. For the sake of this example, I created a CarUserControl. I will be hosting a list of these in an ItemsControl in the MainWindow.
The Model : I have class Car, which will be the model.
The ViewModel : I do not have a ViewModel for the CarUserControl and the Car. I have one for the MainWindow instead - lets call this the MainViewModel.
I can get the commands propogated from the individual usercontrols to the MainViewModel, but I'm unsure about getting the values from the textboxes in the MainViewModel?
Here are some of the assumptions I'm making from what I`ve read online about MVVM (there are ofcourse some sources which say the assumptions are wrong).
1] Usercontrols should not have a ViewModel.
2] Usercontrols should only expose dependency properties, and not public properties with INotifyChanged or events.
So, the question is, how do I update the label, and access the TextBox value in the MainViewModel.
Here is the test code :
-----CarUserControl.xaml----
<UserControl x:Class="TestMVVM.CarUserControl"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:TestMVVM"
mc:Ignorable="d"
d:DesignHeight="50" d:DesignWidth="300" x:Name="thisUC">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<Label Grid.Column="0">--</Label>
<TextBox Grid.Column="1" Background="#FFE8D3D3" BorderThickness="0">
<TextBox.InputBindings>
<KeyBinding Key="Enter"
Command="{Binding KeyDownCommand, ElementName=thisUC}"
CommandParameter="{Binding}"/>
</TextBox.InputBindings>
</TextBox>
</Grid>
</UserControl>
-----CarUserControl.cs-----
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace TestMVVM
{
/// <summary>
/// Interaction logic for CarUserControl.xaml
/// The Usercontrol
/// </summary>
public partial class CarUserControl : UserControl
{
private static readonly DependencyProperty StrValueProperty = DependencyProperty.Register("StrValue", typeof(float), typeof(CarUserControl), new PropertyMetadata(null));
private static readonly DependencyProperty KeyDownCommandProperty = DependencyProperty.Register("KeyDownCommand", typeof(ICommand), typeof(CarUserControl), new PropertyMetadata(null)); //Enter key down in the text box
public CarUserControl()
{
InitializeComponent();
}
public string StrValue
{
get { return (string)GetValue(StrValueProperty); }
set { SetValue(StrValueProperty, value); }
}
/// <summary>
/// "Enter" key down
/// </summary>
public ICommand KeyDownCommand
{
get { return (ICommand)GetValue(KeyDownCommandProperty); }
set { SetValue(KeyDownCommandProperty, value); }
}
}
}
//---The Model--Car.cs
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TestMVVM
{
/// <summary>
/// A simple model
/// </summary>
class Car : INotifyPropertyChanged
{
public Car(string name) {
this.name = name;
}
private string name;
public event PropertyChangedEventHandler PropertyChanged;
public string Name
{
get { return name; }
set
{
name = value;
OnPropertyChanged("Name");
}
}
public void OnPropertyChanged(string name)
{
PropertyChangedEventHandler handler = PropertyChanged;
if (handler != null)
{
handler(this, new PropertyChangedEventArgs(name));
}
}
}
}
-----Main View Model---
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;
namespace TestMVVM
{
/// <summary>
/// The Main View Model
/// </summary>
class MainViewModel : INotifyPropertyChanged
{
/// <summary>
/// The main view model
/// </summary>
public MainViewModel()
{
//Create some test data
cars = new ObservableCollection<Car>();
cars.Add(new Car("Audi"));
cars.Add(new Car("Toyota"));
cars.Add(new Car("Subaru"));
cars.Add(new Car("Volvo"));
}
public event PropertyChangedEventHandler PropertyChanged;
private ObservableCollection<Car> cars; //List of tensioner spools
private ICommand enterDownCommand;
public ObservableCollection<Car> Cars
{
get { return cars; }
set
{
cars = value;
OnPropertyChanged("Cars");
}
}
public ICommand EnterDownCommand
{
get
{
if (enterDownCommand == null)
{
enterDownCommand = new RelayMCommand<Car>(OnEnterDownCommand);
}
return enterDownCommand;
}
}
/// <summary>
/// Called when "Enter" key is down.
/// </summary>
/// <param name="obj"></param>
private void OnEnterDownCommand(Car obj)
{
//How do I get the text box value here?
Console.Write(">>"+obj.Name);
}
public void OnPropertyChanged(string name)
{
PropertyChangedEventHandler handler = PropertyChanged;
if (handler != null)
{
handler(this, new PropertyChangedEventArgs(name));
}
}
}
}
-----MainWindow---
<Window x:Class="TestMVVM.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:TestMVVM"
mc:Ignorable="d"
Title="MainWindow" Height="350" Width="525">
<Window.DataContext>
<local:MainViewModel x:Name ="MainVM"/>
</Window.DataContext>
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="*"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<Grid Grid.Row="0">
<Viewbox>
<ItemsControl ItemsSource="{Binding Cars}" Margin="5" Width="200">
<ItemsControl.ItemTemplate>
<DataTemplate>
<local:CarUserControl Margin="5"
KeyDownCommand="{Binding Path=DataContext.EnterDownCommand, RelativeSource={RelativeSource AncestorType=ItemsControl}}"/>
</DataTemplate>
</ItemsControl.ItemTemplate>
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<StackPanel Orientation="Vertical" IsItemsHost="True" />
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
</ItemsControl>
</Viewbox>
</Grid>
</Grid>
</Window>
---Relay Command---
using System;
using System.Threading;
using System.Windows.Input;
namespace TestMVVM
{
/// <summary>
/// Same as the Relay Command, except this handles an array of generic type <T>
/// </summary>
/// <typeparam name="T">Generic type parameter</typeparam>
public class RelayMCommand<T> : ICommand
{
private Predicate<T> _canExecute;
private Action<T> _execute;
public RelayMCommand(Action<T> execute, Predicate<T> canExecute = null)
{
_execute = execute;
_canExecute = canExecute;
}
private void Execute(T parameter)
{
_execute(parameter);
}
private bool CanExecute(T parameter)
{
return _canExecute == null ? true : _canExecute(parameter);
}
public bool CanExecute(object parameter)
{
return parameter == null ? false : CanExecute((T)parameter);
}
public void Execute(object parameter)
{
_execute((T)parameter);
}
public event EventHandler CanExecuteChanged;
public void RaiseCanExecuteChanged()
{
var temp = Volatile.Read(ref CanExecuteChanged);
if (temp != null)
{
temp(this, new EventArgs());
}
}
}
}
A UserControl may inherit its DataContext from a parent window or the current item in an ItemsControl.
So if you bind your ItemsControl to an IEnumerable<Car>, each instance of the CarUserControl can bind directly to the Name property of the corresponding Car object:
<TextBox Text="{Binding Name}"
Grid.Column="1" Background="#FFE8D3D3" BorderThickness="0">
<TextBox.InputBindings>
<KeyBinding Key="Enter"
Command="{Binding KeyDownCommand, ElementName=thisUC}"
CommandParameter="{Binding}"/>
</TextBox.InputBindings>
</TextBox>
This is because the UserControl automatically inherits the DataContext from its parent element which is the corresponding Car object in the ItemsControl in this case.
I am having problem with the following code. I have a TreeView Control which is bound to a Collection. The TreeView does get populated with the desired results. HOwever the "IsSelected" property and ContextMenu's click Command is not firing. Following is the XAML code.
<UserControl x:Class="Plan.Views.PadView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:v="clr-namespace:Planner.Views"
xmlns:vm="clr-namespace:Planner.ViewModels"
<Grid>
<StackPanel Orientation="Vertical">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<StackPanel Grid.Row="1" Grid.Column="0" Orientation="Horizontal" OpacityMask="#FFECF5F5">
<TreeView ItemsSource="{Binding Pads}" Name="tree_View" Width="190">
<TreeView.ItemContainerStyle >
<Style TargetType="{x:Type TreeViewItem}">
<Setter Property="IsSelected" Value="{Binding WellPadViewModel.IsSelected}" />
<Setter Property="ContextMenu">
<Setter.Value>
<ContextMenu>
<MenuItem Header="Rename" Command="{Binding RelativeSource={RelativeSource AncestorType={x:Type TreeView}}, Path=DataContext.RenameCommand}" />
</ContextMenu>
</Setter.Value>
</Setter>
<Style.Triggers>
<Trigger Property="IsSelected" Value="True">
</Trigger>
</Style.Triggers>
</Style>
</TreeView.ItemContainerStyle >
<TreeView.ItemTemplate>
<HierarchicalDataTemplate ItemsSource="{Binding Members}">
<StackPanel Orientation="Horizontal">
<TextBlock Text="{Binding Name}" >
<TextBlock.InputBindings>
<KeyBinding Key="F2" Command="{Binding RenameCommand}"/>
</TextBlock.InputBindings>
</TextBlock>
</StackPanel>
</HierarchicalDataTemplate>
</TreeView.ItemTemplate>
</TreeView>
</StackPanel>
</Grid>
</StackPanel>
</Grid>
</UserControl>
And here is my ViewModel
using System;
using System.Collections.ObjectModel;
using System.Windows;
using System.Windows.Input;
using System.ComponentModel;
using WPFApplication;
namespace FieldPlanner.ViewModels
{
public class PlanViewModel : BaseViewModel
{
Collection<Pads> pads = new Collection<Pads>();
public PlanViewModel()
{
IsSelected = true;
pads = new Collection<Pad>();
}
private ICommand _RenameCommand;
public ICommand RenameCommand
{
get
{
if (_RenameCommand == null)
{
_RenameCommand = new RelayCommand1((o) =>
{
// Your logic should go here
MessageBox.Show("Please rename me");
});
}
return _RenameCommand;
}
}
public ObservableCollection<PadInfo> Members { get; set; }
private static object _selectedItem = null;
// This is public get-only here but you could implement a public setter which also selects the item.
// Also this should be moved to an instance property on a VM for the whole tree, otherwise there will be conflicts for more than one tree.
public static object SelectedItem
{
get { return _selectedItem; }
private set
{
if (_selectedItem != value)
{
_selectedItem = value;
OnSelectedItemChanged();
}
}
}
public static void OnSelectedItemChanged()
{
// Raise event / do other things
}
private bool _isSelected;
public bool IsSelected
{
get { return _isSelected; }
set
{
if (_isSelected != value)
{
_isSelected = value;
OnPropertyChanged("IsSelected");
if (_isSelected)
{
SelectedItem = this;
}
}
}
}
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged(string propertyName)
{
var handler = this.PropertyChanged;
if (handler != null)
handler(this, new PropertyChangedEventArgs(propertyName));
}
}
/// <summary>
/// Class to hold the Pads info for a tree
/// </summary>
public class Pad
{
/// <summary>
/// Default Constructor
/// </summary>
public Pad()
{
this.Members = new ObservableCollection<PadInfo>();
}
/// <summary>
/// Name of the pad
/// </summary>
public string Name { get; set; }
/// <summary>
/// Members of the pad
/// </summary>
public ObservableCollection<PadInfo> Members { get; set; }
}
/// <summary>
/// Class to hold the well and slot IDs snapped to a pad
/// </summary>
public class PadInfo
{
/// <summary>
/// Slot ID
/// </summary>
public string SlotID { get; set; }
/// <summary>
/// Well ID
/// </summary>
public string WellID { get; set; }
}
public class RelayCommand1 : ICommand
{
#region Fields
readonly Action<object> _execute;
readonly Predicate<object> _canExecute;
#endregion // Fields
#region Constructors
public RelayCommand1(Action<object> execute)
: this(execute, null)
{
}
public RelayCommand1(Action<object> execute, Predicate<object> canExecute)
{
if (execute == null)
throw new ArgumentNullException("execute");
_execute = execute;
_canExecute = canExecute;
}
#endregion // Constructors
#region ICommand Members
// [DebuggerStepThrough]
public bool CanExecute(object parameter)
{
return _canExecute == null ? true : _canExecute(parameter);
}
public event EventHandler CanExecuteChanged
{
add { CommandManager.RequerySuggested += value; }
remove { CommandManager.RequerySuggested -= value; }
}
public void Execute(object parameter)
{
_execute(parameter);
}
#endregion // ICommand Members
}
}
How can I identify the issue?
You have two problems:
IsSelected:
<Setter Property="IsSelected" Value="{Binding WellPadViewModel.IsSelected}" />
In TreeViewItem DataContext is set to instance of Pad and Pad doesn't have property IsSelected You have to do sth like this:
<Setter Property="IsSelected" Value="{Binding DataContext.IsSelected, RelativeSource={RelativeSource AncestorType={x:Type UserControl}}" />
Problem with ContextMenu is much more sirious. ContextMenu isn't in VisualTree so you cannot bind to RelativeSource. Solution is here WPF Relative source- Cannot find source for binding with reference
Best regards
Please set the Tag property in your DataTemplate to TreeViewItem. I have sth like this:
<DataTemplate>
<Grid Width="270" Height="20" Tag="{Binding DataContext, RelativeSource = {RelativeSource AncestorType={x:Type UserControl}}}">
...
<Grid.ContextMenu>
<ContextMenu DataContext="{Binding PlacementTarget, RelativeSource={RelativeSource Self}}">
<MenuItem Header="Edit">
<i:Interaction.Triggers>
<i:EventTrigger EventName="Click">
<command:EventToCommand Command="{Binding Tag.YOURCOMMAND}"/>
</i:EventTrigger>
</i:Interaction.Triggers>
</MenuItem>
</ContextMenu>
</Grid.ContextMenu>
</Grid>
</DataTemplate>
It should work.
I want to know how to attach command to RibbonMenuButton item.
The following is my initial attempt but the command is never called.
<ribbon:RibbonWindow x:Class="RibbonMenuDemo.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:ribbon="clr-namespace:Microsoft.Windows.Controls.Ribbon;assembly=RibbonControlsLibrary"
Title="MainWindow"
x:Name="RibbonWindow"
Width="640" Height="480">
<Grid x:Name="LayoutRoot">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<ribbon:Ribbon x:Name="Ribbon">
<ribbon:RibbonTab x:Name="HomeTab"
Header="Home">
<ribbon:RibbonGroup x:Name="Group1"
Header="Map">
<ribbon:RibbonMenuButton ItemsSource="{Binding Regions}"
LargeImageSource="Images\LargeIcon.png"
Label="Regions" >
<ribbon:RibbonMenuButton.ItemContainerStyle >
<Style TargetType="MenuItem" >
<Setter Property="Command" Value="{Binding RegionChangeCommand}" />
<Setter Property="CommandParameter" Value="{Binding Label}"></Setter>
</Style>
</ribbon:RibbonMenuButton.ItemContainerStyle>
</ribbon:RibbonMenuButton>
</ribbon:RibbonGroup>
</ribbon:RibbonTab>
</ribbon:Ribbon>
</Grid>
</ribbon:RibbonWindow>
here is my code
using System.Windows.Navigation;
using System.Windows.Shapes;
using Microsoft.Windows.Controls.Ribbon;
using System.ComponentModel;
using System.Diagnostics;
namespace RibbonMenuDemo
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : RibbonWindow
{
RelayCommand regionChangeCommand;
public MainWindow()
{
InitializeComponent();
this.DataContext = new Map();
}
public RelayCommand RegionChangeCommand
{
get
{
if (regionChangeCommand == null)
regionChangeCommand = new RelayCommand(param => OnRegionChange(param), param => false);
return regionChangeCommand;
}
}
private void OnRegionChange(object param)
{
var val = (string)param;
MessageBox.Show(val);
}
}
public class Map
{
public Map()
{
Regions = new List<string>
{
"EAST", "North", "West", "South"
};
}
public List<string> Regions
{
get;
set;
}
}
public class RelayCommand : ICommand
{
readonly Action<object> execute;
readonly Predicate<object> canExecute;
/// <summary>
/// create new simple command
/// </summary>
/// <param name="execute">execute handler</param>
/// <param name="canExecute">predicate to determin if can excute</param>
public RelayCommand(Action<object> execute, Predicate<object> canExecute = null)
{
if (execute == null)
throw new ArgumentNullException("execute handler required");
this.execute = execute;
Predicate<object> v = (x) => { return true; };
this.canExecute = canExecute ?? v;
}
public void Execute(object parameter)
{
this.execute(parameter);
}
[DebuggerStepThrough]
public bool CanExecute(object parameter)
{
return canExecute(parameter);
}
public event EventHandler CanExecuteChanged
{
add { CommandManager.RequerySuggested += value; }
remove { CommandManager.RequerySuggested -= value; }
}
}
}
Solved like this:
<ribbon:RibbonMenuButton DataContext="{Binding .}" ItemsSource="{Binding Regions}"
LargeImageSource="Images\LargeIcon.png" Label="Regions">
<ribbon:RibbonMenuButton.ItemContainerStyle>
<Style TargetType="MenuItem">
<Setter Property="Command" Value="{Binding DataContext.RegionChangeCommand,
RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type
ribbon:RibbonMenuButton}}}" />
<Setter Property="CommandParameter" Value="{Binding Label}"></Setter>
</Style>
</ribbon:RibbonMenuButton.ItemContainerStyle>
</ribbon:RibbonMenuButton>
Adapted from the Click event routing on RibbonButton under RibbonMenuButton? page on the Visual Studio Forum on MSDN.