Should fsync be used after each fclose? - c

On a Linux (Ubuntu Platform) device I use a file to save mission critical data.
From time to time (once in about 10,000 cases), the file gets corrupted for unspecified reasons.
In particular, the file is truncated (instead of some kbyte it has only about 100 bytes).
Now, in the sequence of the software
the file is opened,
modified and
closed.
Immediately after that, the file might be opened again (4), and something else is being done.
Up to now I didn't notice, that fflush (which is called upon fclose) doesn't write to the file system, but only to an intermediate buffer. Could it be, that the time between 3) and 4) is too short and the change from 2) is not yet written to disc, so when I reopen with 4) I get a truncated file which, when it is closed again leads to permanent loss of those data?
Should I use fsync() in that case after each file write?
What do I have to consider for power outages? It is not unlikely that the data corruption is related to power down.

fwrite is writing to an internal buffer first, then sometimes (at fflush or fclose or when the buffer is full) calling the OS function write.
The OS is also doing some buffering and writes to the device might get delayed.
fsync is assuring that the OS is writing its buffers to the device.
In your case where you open-write-close you don't need to fsync. The OS knows which parts of the file are not yet written to the device. So if a second process wants to read the file the OS knows that it has the file content in memory and will not read the file content from the device.
Of course when thinking about power outage it might (depending on the circumstances) be a good idea to fsync to be sure that the file content is written to the device (which as Andrew points out, does not necessarily mean that the content is written to disc, because the device itself might do buffering).

Up to now I didn't notice, that fflush (which is called upon fclose) doesn't write to the file system, but only in an intermediate buffer. Could it be, that the time between 3) and 4) is too short and the change from 2) is not yet written to disc, so when I reopen with 4) I get a truncated file which, when it is closed again leads to permanent loss of those data?
No. A system that behaved that way would be unusable.
Should I use fsync() in that case after each file write?
No, that will just slow things down.
What do I have to consider for power outtages? It is not unlikeley, that the data corruption is related to power down.
Use a filesystem that's resistant to such corruption. Possibly even consider using a safer modification algorithm such as writing out a new version of the file with a different name, syncing, and then renaming it on top of the existing file.

If what you're doing is something like this:
FILE *f = fopen("filename", "w");
while(...) {
fwrite(data, n, m, f);
}
fclose(f);
Then what can happen is that another process can open the file while it's being written (between the open and write system calls that the C library runs behind the scenes, or between separate write calls). Then they would see only a partially written file.
The workaround to that is to write the file with another name, and rename() it over the actual filename. The downside is that you need double the amount of space.
If you are sure the opening of the file happens only after the write, then that cannot happen. But then there has to be some syncronization between the writer and reader so that the latter does not start reading too early.
fsync() tells the system to write the changes to the actual storage, which is a bit of an oddball within the other POSIX system calls, since I think nothing is specified of a system if it crashes, and that's the only situation where it matters if some data is stored on the actual storage, and not in some cache. Even with fsync() it's still possible for the storage hardware to cache the data, or for an unrelated corruption to trash the file system when the system crashes.
If you're happy to let the OS do its job, and don't need to think about crashes, you can ignore fsync() completely and just let the data be written when the OS sees fit. If you do care about crashes, you have to look more closely into what guarantees the filesystem makes (or doesn't). E.g. at least at some point, the ext* developers pretty much demanded applications to do an fsync() on the containing directory, too.

Related

Understanding low level file routines

I am going through Mark Burgess's "The GNU C Programming Tutorial". I have come across the following information:
Even though low-level fle routines do not use buffering, and once you call write, your data can be read from the file immediately, it may take up to a minute before your data is physically written to disk. (Page:142)
Firstly, is "it may take up to a minute(some time) before your data is written to disk" true?
Secondly, when low level file routines are not using buffering why will the delay take place?
There are two places where I/O buffering can occur (at least — it could be more than just two).
One is in the application; the standard I/O functions using FILE * use buffered I/O unless you use setvbuf() to prevent it.
The other is in the kernel. Disk I/O normally goes into the kernel buffer pool, and eventually gets written by the kernel to disk. There are ways around that (O_DIRECT on Linux; raw devices on classic Unix; etc). The key point is that the write() system call normally writes to he kernel buffer pool. The kernel takes responsibility for ensuring that the data is written to disk safely and correctly (journalling, …).
The kernel doesn't write everything to disk immediately because (a) you may add more changes to the data, (b) other people may need to read or write the data, (c) the disk drive may be busy writing something else at the other end of its 1 TiB of storage and it will take time to get the write head in position to take your data, and it would be better for the overall performance of the system if it scheduled other work before writing your changed buffer to disk. It will get written to disk. It is just not defined when, and it could be fractions of a second or multiple seconds or longer, though most often it will not take minutes for the data to be written to disk.
These days, there could also be buffering in the RAID controllers, and maybe in the individual disks inside the RAID setup, and maybe there's network buffering too if it is a remotely-mounted file system. Those add extra levels of buffering.
The read() and write() and related low-level I/O functions do not have any client-side (application) buffering — unlike the standard C I/O functions.
A file is said to be buffered, when its contents are not outputted or inputted directly. Instead, the file's bytes are written to a temporary buffer in memory.
For example, if you are reading from a file, you are reading from the buffer. Once you have read all the characters in the buffer, it is replenished with new bytes from the file. The reason for this indirectness, is that a memory read is much faster than a hard disk read.
The calls read and write are low-level, and do not perform buffering. The stdio.h calls like getc and putc, do use buffering. These higher-level APIs only call the low level ones, when the buffer must be replenished.
Writing to the hard drive is much slower than writing to RAM. When you write to a drive it writes to memory, but doesn't always write to the disk immediately. The data might not be written to disk until that part of memory needs to be overwritten to make room for something else. This is called a Write-Back cache.

What does opening a file actually do?

In all programming languages (that I use at least), you must open a file before you can read or write to it.
But what does this open operation actually do?
Manual pages for typical functions dont actually tell you anything other than it 'opens a file for reading/writing':
http://www.cplusplus.com/reference/cstdio/fopen/
https://docs.python.org/3/library/functions.html#open
Obviously, through usage of the function you can tell it involves creation of some kind of object which facilitates accessing a file.
Another way of putting this would be, if I were to implement an open function, what would it need to do on Linux?
In almost every high-level language, the function that opens a file is a wrapper around the corresponding kernel system call. It may do other fancy stuff as well, but in contemporary operating systems, opening a file must always go through the kernel.
This is why the arguments of the fopen library function, or Python's open closely resemble the arguments of the open(2) system call.
In addition to opening the file, these functions usually set up a buffer that will be consequently used with the read/write operations. The purpose of this buffer is to ensure that whenever you want to read N bytes, the corresponding library call will return N bytes, regardless of whether the calls to the underlying system calls return less.
I am not actually interested in implementing my own function; just in understanding what the hell is going on...'beyond the language' if you like.
In Unix-like operating systems, a successful call to open returns a "file descriptor" which is merely an integer in the context of the user process. This descriptor is consequently passed to any call that interacts with the opened file, and after calling close on it, the descriptor becomes invalid.
It is important to note that the call to open acts like a validation point at which various checks are made. If not all of the conditions are met, the call fails by returning -1 instead of the descriptor, and the kind of error is indicated in errno. The essential checks are:
Whether the file exists;
Whether the calling process is privileged to open this file in the specified mode. This is determined by matching the file permissions, owner ID and group ID to the respective ID's of the calling process.
In the context of the kernel, there has to be some kind of mapping between the process' file descriptors and the physically opened files. The internal data structure that is mapped to the descriptor may contain yet another buffer that deals with block-based devices, or an internal pointer that points to the current read/write position.
I'd suggest you take a look at this guide through a simplified version of the open() system call. It uses the following code snippet, which is representative of what happens behind the scenes when you open a file.
0 int sys_open(const char *filename, int flags, int mode) {
1 char *tmp = getname(filename);
2 int fd = get_unused_fd();
3 struct file *f = filp_open(tmp, flags, mode);
4 fd_install(fd, f);
5 putname(tmp);
6 return fd;
7 }
Briefly, here's what that code does, line by line:
Allocate a block of kernel-controlled memory and copy the filename into it from user-controlled memory.
Pick an unused file descriptor, which you can think of as an integer index into a growable list of currently open files. Each process has its own such list, though it's maintained by the kernel; your code can't access it directly. An entry in the list contains whatever information the underlying filesystem will use to pull bytes off the disk, such as inode number, process permissions, open flags, and so on.
The filp_open function has the implementation
struct file *filp_open(const char *filename, int flags, int mode) {
struct nameidata nd;
open_namei(filename, flags, mode, &nd);
return dentry_open(nd.dentry, nd.mnt, flags);
}
which does two things:
Use the filesystem to look up the inode (or more generally, whatever sort of internal identifier the filesystem uses) corresponding to the filename or path that was passed in.
Create a struct file with the essential information about the inode and return it. This struct becomes the entry in that list of open files that I mentioned earlier.
Store ("install") the returned struct into the process's list of open files.
Free the allocated block of kernel-controlled memory.
Return the file descriptor, which can then be passed to file operation functions like read(), write(), and close(). Each of these will hand off control to the kernel, which can use the file descriptor to look up the corresponding file pointer in the process's list, and use the information in that file pointer to actually perform the reading, writing, or closing.
If you're feeling ambitious, you can compare this simplified example to the implementation of the open() system call in the Linux kernel, a function called do_sys_open(). You shouldn't have any trouble finding the similarities.
Of course, this is only the "top layer" of what happens when you call open() - or more precisely, it's the highest-level piece of kernel code that gets invoked in the process of opening a file. A high-level programming language might add additional layers on top of this. There's a lot that goes on at lower levels. (Thanks to Ruslan and pjc50 for explaining.) Roughly, from top to bottom:
open_namei() and dentry_open() invoke filesystem code, which is also part of the kernel, to access metadata and content for files and directories. The filesystem reads raw bytes from the disk and interprets those byte patterns as a tree of files and directories.
The filesystem uses the block device layer, again part of the kernel, to obtain those raw bytes from the drive. (Fun fact: Linux lets you access raw data from the block device layer using /dev/sda and the like.)
The block device layer invokes a storage device driver, which is also kernel code, to translate from a medium-level instruction like "read sector X" to individual input/output instructions in machine code. There are several types of storage device drivers, including IDE, (S)ATA, SCSI, Firewire, and so on, corresponding to the different communication standards that a drive could use. (Note that the naming is a mess.)
The I/O instructions use the built-in capabilities of the processor chip and the motherboard controller to send and receive electrical signals on the wire going to the physical drive. This is hardware, not software.
On the other end of the wire, the disk's firmware (embedded control code) interprets the electrical signals to spin the platters and move the heads (HDD), or read a flash ROM cell (SSD), or whatever is necessary to access data on that type of storage device.
This may also be somewhat incorrect due to caching. :-P Seriously though, there are many details that I've left out - a person (not me) could write multiple books describing how this whole process works. But that should give you an idea.
Any file system or operating system you want to talk about is fine by me. Nice!
On a ZX Spectrum, initializing a LOAD command will put the system into a tight loop, reading the Audio In line.
Start-of-data is indicated by a constant tone, and after that a sequence of long/short pulses follow, where a short pulse is for a binary 0 and a longer one for a binary 1 (https://en.wikipedia.org/wiki/ZX_Spectrum_software). The tight load loop gathers bits until it fills a byte (8 bits), stores this into memory, increases the memory pointer, then loops back to scan for more bits.
Typically, the first thing a loader would read is a short, fixed format header, indicating at least the number of bytes to expect, and possibly additional information such as file name, file type and loading address. After reading this short header, the program could decide whether to continue loading the main bulk of the data, or exit the loading routine and display an appropriate message for the user.
An End-of-file state could be recognized by receiving as many bytes as expected (either a fixed number of bytes, hardwired in the software, or a variable number such as indicated in a header). An error was thrown if the loading loop did not receive a pulse in the expected frequency range for a certain amount of time.
A little background on this answer
The procedure described loads data from a regular audio tape - hence the need to scan Audio In (it connected with a standard plug to tape recorders). A LOAD command is technically the same as open a file - but it's physically tied to actually loading the file. This is because the tape recorder is not controlled by the computer, and you cannot (successfully) open a file but not load it.
The "tight loop" is mentioned because (1) the CPU, a Z80-A (if memory serves), was really slow: 3.5 MHz, and (2) the Spectrum had no internal clock! That means that it had to accurately keep count of the T-states (instruction times) for every. single. instruction. inside that loop, just to maintain the accurate beep timing.
Fortunately, that low CPU speed had the distinct advantage that you could calculate the number of cycles on a piece of paper, and thus the real world time that they would take.
It depends on the operating system what exactly happens when you open a file. Below I describe what happens in Linux as it gives you an idea what happens when you open a file and you could check the source code if you are interested in more detail. I am not covering permissions as it would make this answer too long.
In Linux every file is recognised by a structure called inode. Each structure has an unique number and every file only gets one inode number. This structure stores meta data for a file, for example file-size, file-permissions, time stamps and pointer to disk blocks, however, not the actual file name itself. Each file (and directory) contains a file name entry and the inode number for lookup. When you open a file, assuming you have the relevant permissions, a file descriptor is created using the unique inode number associated with file name. As many processes/applications can point to the same file, inode has a link field that maintains the total count of links to the file. If a file is present in a directory, its link count is one, if it has a hard link its link count will be two and if a file is opened by a process, the link count will be incremented by 1.
Bookkeeping, mostly. This includes various checks like "Does the file exist?" and "Do I have the permissions to open this file for writing?".
But that's all kernel stuff - unless you're implementing your own toy OS, there isn't much to delve into (if you are, have fun - it's a great learning experience). Of course, you should still learn all the possible error codes you can receive while opening a file, so that you can handle them properly - but those are usually nice little abstractions.
The most important part on the code level is that it gives you a handle to the open file, which you use for all of the other operations you do with a file. Couldn't you use the filename instead of this arbitrary handle? Well, sure - but using a handle gives you some advantages:
The system can keep track of all the files that are currently open, and prevent them from being deleted (for example).
Modern OSs are built around handles - there's tons of useful things you can do with handles, and all the different kinds of handles behave almost identically. For example, when an asynchronous I/O operation completes on a Windows file handle, the handle is signalled - this allows you to block on the handle until it's signalled, or to complete the operation entirely asynchronously. Waiting on a file handle is exactly the same as waiting on a thread handle (signalled e.g. when the thread ends), a process handle (again, signalled when the process ends), or a socket (when some asynchronous operation completes). Just as importantly, handles are owned by their respective processes, so when a process is terminated unexpectedly (or the application is poorly written), the OS knows what handles it can release.
Most operations are positional - you read from the last position in your file. By using a handle to identify a particular "opening" of a file, you can have multiple concurrent handles to the same file, each reading from their own places. In a way, the handle acts as a moveable window into the file (and a way to issue asynchronous I/O requests, which are very handy).
Handles are much smaller than file names. A handle is usually the size of a pointer, typically 4 or 8 bytes. On the other hand, filenames can have hundreds of bytes.
Handles allow the OS to move the file, even though applications have it open - the handle is still valid, and it still points to the same file, even though the file name has changed.
There's also some other tricks you can do (for example, share handles between processes to have a communication channel without using a physical file; on unix systems, files are also used for devices and various other virtual channels, so this isn't strictly necessary), but they aren't really tied to the open operation itself, so I'm not going to delve into that.
At the core of it when opening for reading nothing fancy actually needs to happen. All it needs to do is check the file exists and the application has enough privileges to read it and create a handle on which you can issue read commands to the file.
It's on those commands that actual reading will get dispatched.
The OS will often get a head start on reading by starting a read operation to fill the buffer associated with the handle. Then when you actually do the read it can return the contents of the buffer immediately rather then needing to wait on disk IO.
For opening a new file for write the OS will need to add a entry in the directory for the new (currently empty) file. And again a handle is created on which you can issue the write commands.
Basically, a call to open needs to find the file, and then record whatever it needs to so that later I/O operations can find it again. That's quite vague, but it will be true on all the operating systems I can immediately think of. The specifics vary from platform to platform. Many answers already on here talk about modern-day desktop operating systems. I've done a little programming on CP/M, so I will offer my knowledge about how it works on CP/M (MS-DOS probably works in the same way, but for security reasons, it is not normally done like this today).
On CP/M you have a thing called the FCB (as you mentioned C, you could call it a struct; it really is a 35-byte contiguous area in RAM containing various fields). The FCB has fields to write the file-name and a (4-bit) integer identifying the disk drive. Then, when you call the kernel's Open File, you pass a pointer to this struct by placing it in one of the CPU's registers. Some time later, the operating system returns with the struct slightly changed. Whatever I/O you do to this file, you pass a pointer to this struct to the system call.
What does CP/M do with this FCB? It reserves certain fields for its own use, and uses these to keep track of the file, so you had better not ever touch them from inside your program. The Open File operation searches through the table at the start of the disk for a file with the same name as what's in the FCB (the '?' wildcard character matches any character). If it finds a file, it copies some information into the FCB, including the file's physical location(s) on the disk, so that subsequent I/O calls ultimately call the BIOS which may pass these locations to the disk driver. At this level, specifics vary.
In simple terms, when you open a file you are actually requesting the operating system to load the desired file ( copy the contents of file ) from the secondary storage to ram for processing. And the reason behind this ( Loading a file ) is because you cannot process the file directly from the Hard-disk because of its extremely slow speed compared to Ram.
The open command will generate a system call which in turn copies the contents of the file from the secondary storage ( Hard-disk ) to Primary storage ( Ram ).
And we 'Close' a file because the modified contents of the file has to be reflected to the original file which is in the hard-disk. :)
Hope that helps.

Is there a better way to manage file pointer in C?

Is it better to use fopen() and fclose() at the beginning and end of every function that use that file, or is it better to pass the file pointer to every of these function ? Or even to set the file pointer as an element of the struct the file is related to.
I have two projects going on and each one use one method (because I thought about passing the file pointer after I began the first one).
When I say better, I mean in term of speed and/or readability. What's best practice ?
Thank you !
It depends. You certainly should document what function is fopen(3)-ing a FILE handle and what function is expecting to fclose(3) it.
You might put the FILE* in a struct but you should have a convention about who and when should the file be read and/or written and closed.
Be aware that opened files are some expansive resources in a process (=your running program). BTW, it is also operating system and file system specific. And FILE handles are buffered, see fflush(3) & setvbuf(3)
On small systems, the maximal number of fopen-ed files handles could be as small as a few dozens. On a current Linux desktop, a process could have a few thousand opened file descriptors (which the internal FILE is keeping, with its buffers). In any case, it is a rather precious and scare resource (on Linux, you might limit it with setrlimit(2))
Be aware that disk IO is very slow w.r.t. CPU.

When does actual write() takes place in C?

What really happens when write() system call is executed?
Lets say I have a program which writes certain data into a file using write() function call. Now C library has its own internal buffer and OS too has its own buffer.
What interaction takes place between these buffers ?
Is it like when C library buffer gets filled completely, it writes to OS buffer and when OS buffer gets filled completely, then the actual write is done on the file?
I am looking for some detailed answers, useful links would also help. Consider this question for a UNIX system.
The write() system call (in fact all system calls) are nothing more that a contract between the application program and the OS.
for "normal" files, the write() only puts the data on a buffer, and marks that buffer as "dirty"
at some time in the future, these dirty buffers will be collected and actually written to disk. This can be forced by fsync()
this is done by the .write() "method" in the mounted-filesystem-table
and this will invoke the hardware's .write() method. (which could involve another level of buffering, such as DMA)
modern hard disks have there own buffers, which may or may not have actually been written to the physical disk, even if the OS->controller told them to.
Now, some (abnormal) files don't have a write() method to support them. Imagine open()ing "/dev/null", and write()ing a buffer to it. The system could choose not to buffer it, since it will never be written anyway.
Also note that the behaviour of write() does depend on the nature of the file; for network sockets the write(fd,buff,size) can return before size bytes have been sent(write will return the number of characters sent). But it is impossible to find out where they are once they have been sent. They could still be in a network buffer (eg waiting for Nagle ...), or a buffer inside the network interface, or a buffer in a router or switch somewhere on the wire.
As far as I know...
The write() function is a lower level thing where the library doesn't buffer data (unlike fwrite() where the library does/may buffer data).
Despite that, the only guarantee is that the OS transfers the data to disk drive before the next fsync() completes. However, hard disk drives usually have their own internal buffers that are (sometimes) beyond the OS's control, so even if a subsequent fsync() has completed it's possible for a power failure or something to occur before the data is actually written from the disk drive's internal buffer to the disk's physical media.
Essentially, if you really must make sure that your data is actually written to the disk's physical media; then you need to redesign your code to avoid this requirement, or accept a (small) risk of failure, or ensure the hardware is capable of it (e.g. get a UPS).
write() writes data to operating system, making it visible for all processes (if it is something which can be read by other processes). How operating system buffers it, or when it gets written permanently to disk, that is very library, OS, system configuration and file system specific. However, sync() can be used to force buffers to be flushed.
What is quaranteed, is that POSIX requires that, on a POSIX-compliant file system, a read() which can be proved to occur after a write() has returned must return the written data.
OS dependant, see man 2 sync and (on Linux) the discussion in man 8 sync.
Years ago operating systems were supposed to implement an 'elevator algorithm' to schedule writes to disk. The idea would be to minimize the disk writing head movement, which would allow a good throughput for several processes accessing the disk at the same time.
Since you're asking for UNIX, you must keep in mind that a file might actually be on an FTP server, which you have mounted, as an example. For example files /dev and /proc are not files on the HDD, as well.
Also, on Linux data is not written to the hard drive directly, instead there is a polling process, that flushes all pending writes every so often.
But again, those are implementation details, that really don't affect anything from the point of view of your program.

fsync vs write system call

I would like to ask a fundamental question about when is it useful to use a system call like fsync. I am beginner and i was always under the impression that write is enough to write to a file, and samples that use write actually write to the file at the end.
So what is the purpose of a system call like fsync?
Just to provide some background i am using Berkeley DB library version 5.1.19 and there is a lot of talk around the cost of fsync() vs just writing. That is the reason i am wondering.
Think of it as a layer of buffering.
If you're familiar with the standard C calls like fopen and fprintf, you should already be aware of buffering happening within the C runtime library itself.
The way to flush those buffers is with fflush which ensures that the information is handed from the C runtime library to the OS (or surrounding environment).
However, just because the OS has it, doesn't mean it's on the disk. It could get buffered within the OS as well.
That's what fsync takes care of, ensuring that the stuff in the OS buffers is written physically to the disk.
You may typically see this sort of operation in logging libraries:
fprintf (myFileHandle, "something\n"); // output it
fflush (myFileHandle); // flush to OS
fsync (fileno (myFileHandle)); // flush to disk
fileno is a function which gives you the underlying int file descriptor for a given FILE* file handle, and fsync on the descriptor does the final level of flushing.
Now that is a relatively expensive operation since the disk write is usually considerably slower than in-memory transfers.
As well as logging libraries, one other use case may be useful for this behaviour. Let me see if I can remember what it was. Yes, that's it. Databases! Just like Berzerkely DB. Where you want to ensure the data is on the disk, a rather useful feature for meeting ACID requirements :-)

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