I have been using g_new() to allocate memory for a single struct which is ok in the following manner.
/*Structure*/
typedef struct
{
guint16 index;
gchar * date;
gchar * number;
}h_item;
/*allocation*/
h_item * my_h_item = g_new(h_item, 1);
/*freeing function*/
void free_h_item(h_item * item)
{
g_free(item->date);
g_free(item->number);
g_free(item);
}
I am now trying to do the same for an array[2] of the structs, for example
statically allocation is like this, but that would mean it's on the program stack.
h_item my_h_item[5];
I would like to dynamically allocate the same above, but I seem to have trouble when running the program...
/*Structure*/
typedef struct
{
guint16 index;
gchar * date;
gchar * number;
}h_item;
/*freeing function*/
void free_h_item(h_item * item)
{
g_free(item->date);
g_free(item->number);
g_free(item);
}
static h_item * my_h_item[2];
int main()
{
/*allocation*/
my_h_item[2] = g_new(h_item, 2);
my_h_item[0]->date = g_strdup("12345"); /*Test*/
return 0;
}
This program compiles but segfaults...
#0 0x00000000004007a7 in main () at struct_memory.c:30
30 my_h_item[0]->date = g_strdup("12345"); /*Test*/
Where is my allocation going wrong?
You have allocated my_h_item[2] and you are accesing my_h_item[0] which is not allocated
You need to allocate my_h_item[0] as well prior to using its elements
my_h_item[2] is not valid as my_h_item has only 2 elements, only my_h_item[0] and my_h_item[1] is valid
You said you wanted to create an array of 2 structs.
What you have created is an array of two pointers.
What you need to do is
static h_item * my_h_item;
and then
h_item = g_new(h_item, 2);
You can then use the two structs as h_item[0] and h_item[1] and the date inside it as
h_item[0].data = g_strdup(...);
Also g_* class of functions are non standard. Please use malloc and free.
Related
I am new to C and can't yet freely navigate trough my program memory. Anyways, I am creating a static memory data type (gc_menu) that should hold a pointer to created at execution time structure (mcl_items).
For simplicity mcl_items structure have one virtual method (push) that is going to be run inside of gc_menu_add_item and also assigned to the gc_menu static space. push saves an menu item name (letter) and method to mcl_item virtual object.
mcl_items.h code:
[...]
typedef struct Items_t {
int8_t size;
char names[64];
void (*methods[64])();
// Interface
void (*push)(struct Items_t *self, char c, void (*method)());
}mcl_items;
mcl_items *new_mcl_items();
void mcl_items_push(mcl_items *self, char c, void (*method)());
mcl_items.c code:
[...]
#include "mcl_items.h"
mcl_items *new_mcl_items() {
fprintf(stderr, "MCL_Items: Generating a new set of mcl_items..");
// Build a virtual object
mcl_items *items = calloc(1, sizeof(struct Items_t));
items->push = mcl_items_push;
// Set data
items->size = 0;
return items;
}
void mcl_items_push(mcl_items *self, char c, void (*method)()) {
fprintf(stderr, "MCL_Items: pushing a new item..");
self->names[self->size] = c;
self->methods[self->size] = method;
self->size ++;
}
gc_menu.h code:
#include "items.h"
typedef struct {
// Interface
void (*add_item)(char c, void (*method)());
// Data
mcl_items *items;
}__gc_menu;
extern __gc_menu const gc_menu;
gc_menu.c code:
static void gc_menu_add_item(char c, void (*method)) {
fprintf(stderr, "GC_Menu: Passing an new item..");
fprintf(stderr, "length = %i\n", gc_menu.items->size);
gc_menu.items->push(gc_menu.items, c, method);
}
__gc_menu const gc_menu = {gc_menu_add_item, // Virtual methods
new_mcl_items}; // Data
After callng gc_menu.add_item the segmentation fault occurs and gc_menu.items->size is equal to 72, not 0 as is defined in the definition of new_mcl_items.
main.c code:
gc_menu.add_item('q', xw->end(xw));
GC_Menu: Passing an new item..length = 72
[1] 66021 segmentation fault (core dumped) ./3D_scean
So what am I doing wrong? Why is there such a weird data written to instances of my gc_menu.items?
You've initialized gc_menu.items to new_mcl_items, i.e. a pointer to the function new_mcl_items (which should give you a warning since it is of type mcl_items *(*)(void) and not mcl_items *).
It looks like what you want is to actually call the function new_mcl_items() and set gc_menu.items to the value that new_mcl_items() returns. You can't do this with an initializer; initializers of global or static objects must be known at compile or link time. Standard C doesn't have "constructors".
So you'll have to remove the const from the declaration and definition of gc_menu, and add code to main (or some function called by main, etc) to initialize gc_menu.items at run time.
gc_menu.h:
extern __gc_menu gc_menu;
gc_menu.c:
__gc_menu gc_menu = {
gc_menu_add_item,
NULL // or whatever else you like
};
main.c or whatever you have called it:
int main(void) {
// ...
gc_menu.items = new_mcl_items();
// ...
}
The following function doesn't work. pin_thread_function sometimes receive garbage instead of the struct data. What is wrong? I know that is some basic scope related problem, but I can't explain.
typedef void (*state_callback_t)(int state);
struct pin_thread_params
{
char pin[3 + 1];
state_callback_t callback_onchange;
};
extern int pin_monitor_create(const char * pin,
state_callback_t callback_onchange)
{
int ret;
unsigned long int thread;
struct pin_thread_params params;
//Setup struct
strcpy(params.pin, "123");
params.callback_onchange = callback_onchange;
//Create thread with struc as parameter
ret = pthread_create(&thread, NULL, pin_thread_function, ¶ms);
if (!ret)
{
ret = pthread_detach(thread);
}
return ret;
}
static void * pin_thread_function(void * context)
{
struct pin_thread_params params;
memcpy(¶ms, context, sizeof(params));
//Sometimes the correct string, most time garbage
printf("Started monitoring %s", params.pin);
}
When params is malloc'ed before pthread_create, everything works fine, like this:
...
struct pin_thread_params * params;
//Setup struct with malloc
params = malloc(sizeof(struct pin_thread_params));
strcpy(params->pin, "123");
params->callback_onchange = callback_onchange;
...
struct pin_thread_params params is statically allocated and the address of it is not safe to use once the scope of it is over (i.e. after pin_monitor_create has returned). It may happen that sometimes the thread execution starts before the pin_monitor_create has exited and you see the valid data in params. However, the dynamically allocated memory is from heap and will be usable until you free it, so you always get valid data in params within pin_thread_function .
I'm not particularly knowledgeable about pthreads (can't just comment quite yet), but you are passing a pointer to stack allocated memory to the thread which will eventually be clobbered by proceeding function calls.
I'm working on INI-style configuration parser for some project, and I gets next trouble.
I have 3 structures:
typedef struct {
const char* name;
unsigned tract;
int channel;
const char* imitation_type;
} module_config;
typedef struct {
int channel_number;
int isWorking;
int frequency;
int moduleCount;
} channel_config;
typedef struct {
int mode;
module_config* module;
channel_config* channel;
} settings;
And I have function for handling data in my INI-file (I working under inih parser): [pasted to pastebin cause too long]. Finally, in main(), I did the next:
settings* main_settings;
main_settings = (settings*)malloc(sizeof(settings));
main_settings->module = (module_config*)malloc(sizeof(module_config));
main_settings->channel = (channel_config*)malloc(sizeof(channel_config));
if (ini_parse("test.ini", handler, &main_settings) < 0) {
printf("Can't load 'test.ini'\n");
return 1;
}
In result, binary crashes with memory fault. I think (no, I KNOW), what I'm incorrectly allocating the memory in handler(), but I does not understand, where I do it wrong. I spent all night long trying to understand memory allocating, and I'm very tired, but now me simply interestingly, what I'm doing wrong, and HOW to force this working fine.
P.S. Sorry for ugly english
The problem seems to be related to the reallocation of your structs:
pconfig = (settings *) realloc(pconfig, (module_count + channel_count) * sizeof(channel_config));
pconfig->module = (module_config *) realloc(pconfig->module, module_count * sizeof(module_config));
pconfig->channel = (channel_config *) realloc(pconfig->channel, channel_count * sizeof(channel_config));
First of all, you must not reallocate the main settings struct. Since your handler will always be called with the original pconfig value, the reallocation of the module and channel arrays has no effect, and you'll access freed memory.
Also when reallocating the module and channel arrays you should allocate count + 1 elements, since the next invocation of handler might assign to the [count] slot.
So try to replace the three lines above with:
pconfig->module = (module_config *) realloc(pconfig->module, (module_count + 1) * sizeof(module_config));
pconfig->channel = (channel_config *) realloc(pconfig->channel, (channel_count + 1) * sizeof(channel_config));
I have some code in the following kind of layout, I believe that the topExample/botExample aren't being set properly when I call addTopBotExample. I think this is due to the top bot variables being on the functions stack and so being cleared when the function ends? I have a feeling that perhaps I need to malloc the memory first, but am not sure how I would go about doing this are even if its the right approach.
typedef struct Example Example;
struct Example {
/* normal variables ...*/
Example *topExample;
Example *botExample;
};
....
void addTopBotExample(Example **example, int someVariable) {
Example top = createTopExample(int someVariable); //(createTopExample returns a
//type Example based on some input)
Example bot = createBotExample(int someVariable);
(*example)->topExample = ⊤
(*example)->botExample = ⊥
return;
}
If createTopExample isn't allocating memory, this is going to cause problems the moment it's called more than once. Rewrite createTopExample and createBotExample to use malloc and return an Example*. Something like this:
Example* createTopExample(stuff)
{
Example *example = malloc(sizeof(Example));
// ... stuff you do
return example;
}
Then your addTopBotExample would look like this:
void addTopBotExample(Example **example, int someVariable) {
if ((*example)->topExample)
free((*example)->topExample)
if ((*example)->botExample)
free((*example)->botExample)
(*example)->topExample = createTopExample(int someVariable);
(*example)->botExample = createBotExample(int someVariable);
return;
}
Note that this addTopBotExample will free the allocated memory before calling malloc again but before your program ends, you need to call free on any lingering Examples that used this addTopBotExample function:
free(exampleInstanceThatWasPassedIntoAddTopBotExampleAtSomePoint.topExample);
free(exampleInstanceThatWasPassedIntoAddTopBotExampleAtSomePoint.botExample);
You have already everything together. Allocate the Example in createTopExample or createTopExample
Example *createTopExample(int someVariable)
{
Example *x = malloc(sizeof(Example));
/* initialize x */
return x;
}
and in addTopBotExample
void addTopBotExample(Example *example, int someVariable) {
Example *top = createTopExample(int someVariable); //(createTopExample returns a
//type Example based on some input)
Example *bot = createBotExample(int someVariable);
example->topExample = top;
example->botExample = bot;
return;
}
Ooooo, this is bad. The expression "Example top" in the addTopBotExample() function allocated that object on the stack. It'll be trashed after exiting from the function. (Same for "Example bot" on the following line.) Something like this will work better:
void addTopBotExample(Example **example, int someVariable) {
Example *top = createTopExample(someVariable); // NOTE THE *
Example *bot = createBotExample(someVariable); // NOTE THE *
(*example)->topExample = top; // NOT &top !!
(*example)->botExample = bot; // NOT &bot !!
return;
}
And you'll want to write createTopExample and createBotExample so they return pointers:
#include <stdlib.h> // For malloc!
Example *createTopExample(stuff) // Note *. It's returning a pointer.
{
Example *example = malloc(sizeof(Example)); // Allocate on the HEAP. Lives after this function call.
// Fill in the fields of example.
example->field1 = 25; // Note the "->": you're dereferencing a pointer.
example->title = "Example title";
return example;
}
I am very much stuck in the following issue. Any help is very much appreciated!
Basically I have a program wich contains an array of structs and I am getting a segmentation error when I call an external function. The error only happens when I have more than 170 items on the array being passed.
Nothing on the function is processed. The program stops exactly when accessing the function.
Is there a limit for the size of the parameters that are passed to external functions?
Main.c
struct ratingObj {
int uid;
int mid;
double rating;
};
void *FunctionLib; /* Handle to shared lib file */
void (*Function)(); /* Pointer to loaded routine */
const char *dlError; /* Pointer to error string */
int main( int argc, char * argv[]){
// ... some code ...
asprintf(&query, "select mid, rating "
"from %s "
"where uid=%d "
"order by rand()", itable, uid);
if (mysql_query(conn2, query)) {
fprintf(stderr, "%s\n", mysql_error(conn2));
exit(1);
}
res2 = mysql_store_result(conn2);
int movieCount = mysql_num_rows(res2);
// withhold is a variable that defines a percentage of the entries
// to be used for calculations (generally 20%)
int listSize = round((movieCount * ((double)withhold/100)));
struct ratingObj moviesToRate[listSize];
int mvCount = 0;
int count =0;
while ((row2 = mysql_fetch_row(res2)) != NULL){
if(count<(movieCount-listSize)){
// adds to another table
}else{
moviesToRate[mvCount].uid = uid;
moviesToRate[mvCount].mid = atoi(row2[0]);
moviesToRate[mvCount].rating = 0.0;
mvCount++;
}
count++;
}
// ... more code ...
FunctionLib = dlopen("library.so", RTLD_LAZY);
dlError = dlerror();
if( dlError ) exit(1);
Function = dlsym( FunctionLib, "getResults");
dlError = dlerror();
(*Function)( moviesToRate, listSize );
// .. more code
}
library.c
struct ratingObj {
int uid;
int mid;
double rating;
};
typedef struct ratingObj ratingObj;
void getResults(struct ratingObj *moviesToRate, int listSize);
void getResults(struct ratingObj *moviesToRate, int listSize){
// ... more code
}
You are likely blowing up the stack. Move the array to outside of the function, i.e. from auto to static land.
Another option is that the // ... more code - array gets populated... part is corrupting the stack.
Edit 0:
After you posted more code - you are using C99 variable sized array on the stack - Bad IdeaTM. Think what happens when your data set grows to thousands, or millions, of records. Switch to dynamic memory allocation, see malloc(3).
You don't show us what listsize is, but I suppose it is a variable and not a constant.
What you are using are variable length arrays, VLA. These are a bit dangerous if they are too large since they usually allocated on the stack.
To work around that you can allocate such a beast dynamically
struct ratingObj (*movies)[listSize] = malloc(sizeof(*movies));
// ...
free(movies);
You'd then have in mind though that movies then is a pointer to array, so you have to reference with one * more than before.
Another, more classical C version would be
struct ratingObj * movies = malloc(sizeof(*movies)*listsize);
// ...
free(movies);