in my .net4-0 C# application I have a grid of 8x5 buttons. Each of them should display an image and a single letter (the hotkey to press) over the image (top left corner). Because the images depend on my data, it must be dynamically. All Images have the same size (100x100 pixel). The Image should fill the button nicely.
How can i achieve this?
My thoughts so far is, every time I load my data and change the display images, I manually create a Stackpanel, with a Image and TextBlock on it. But this doesn't fit well together.
Use a ListBox and put your list of data into ListBox.ItemSource Then you can create your own DataTemplate do specify how you want to display your data in that ListBox
For Example you can specify that you want your ListBox to be displayed with a 8x5 Grid. This of course depends on if you know that you will always display your Grid with 8x5 cells.
For the specific that you want to have a button with a letter on top as you said I would go with this.
<!--Resource-->
<DataTemplate DataType={x:YourViewModel}>
<StackPanel>
<TextBlock Content="{binding SomeText}"/>
<Button>
<Button.Content>
<Image Source="{binding YourImageSource}" Width="100px" Height="100px"/>
</Button.Content>
</Button>
</StackPanel>
</DataTemplate>
This is assuming that you're using MVVM which is highly recommended when working with WPF.
If you don't know what MVVM then start reading about it cause it will help your development in WPF to become so much better.
If my example is confusing, please provide feedback and I will make it more clearer.
EDIT Simple-MVVM Example
Let's say we want to display a Game with a title and picture
First we create the Model
public class Game
{
private string _title {get; set;}
private string _imagepath {get; set;} //We are not getting the image but the imagepath
Public string Title {get{return _title;} set{_title = value;}
Public string Imagepath set{_imagepath = value;}
}
Then we need a ViewModel. Normally the ViewModel doesn't create new data since the data should come from the Model (From maybe a Database), but for the sake of this example we create it in the ViewModel
public class GameViewModel
{
Public ObservableCollection<Game> Games {get; set;} //<--- This is where the View is binding to
public GameViewModel
{
ObservableCollection<Game> Games = new ObservableCollection<Game>(); //ObservableCollection is used to notify if we have added or removed or updated an item in the list.
Games.Add(new Game() {Title = "Warcraft 3", Image=//Where you have your images );
Games.Add(new Game() {Title = "Overwatch", Image=//Where you have your images );
this.Games = Games;
}
}
And now when to have our View to bind to this ViewModel in our XAML-code
<!--Basic xaml-->
<!--Resource-->
<DataTemplate DataType={x:Type local:Game}>
<StackPanel>
<TextBlock Content="{Binding Title}"/>
<Button>
<Button.Content>
<Image Source="{Binding Imagepath}" Width="100px" Height="100px"/>
</Button.Content>
</Button>
</StackPanel>
</DataTemplate>
Then in our ListBox
<ListBox ItemSource="{Binding Games}"/>
To get this to work you need to set the Datacontext in the View. Often when you create a new WPF-project the the View is called MainWindow.xaml
Add the ViewModel to the datacontext like this
/*Normally you want to avoid doing anything in code-behind with MVVM
If you want to avoid that you have to look into DI and IoC But it is way
to much to do in this example*/
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
this.DataContext = new GameViewModel();
}
}
Related
I have an "array" of text which dynamically grows as data comes into the application, and I would like to be able to scroll (programmatically, not via direct user input) that array vertically, as well as add to it. I tried to put the data into a DataGrid but that's not really what I want (unless I heavily modify the DG which I'm hoping to avoid). I don't need the array contents to be selectable, just viewable and I will scroll the "current" array item into view. What WPF element(s) should I be using to display and dynamically grow the list?
Edit:
So here is my current XAML snippet:
<Canvas Grid.Column="1" Background="#FFF8D2D2" ClipToBounds="True">
<ItemsControl Canvas.Top="20" Canvas.Left="20" Name="PipeQueueIC" Height="45" Width="272" BorderThickness="1" BorderBrush="#FF149060" />
</Canvas>
and here is my code behind:
DoubleAnimation scrollQueue = new DoubleAnimation();
scrollQueue.By = -16;
scrollQueue.Duration = TimeSpan.FromSeconds(0.5);
PipeQueueIC.BeginAnimation(Canvas.TopProperty, scrollQueue);
However the whole ItemsControl is moved up and it does not "scroll" through the "viewing window". What am I doing wrong here?
Use an ItemsControl:
<ItemsControl ItemsSource="{Binding SomeListOfString}"/>
ViewModel:
public class ViewModel
{
public ObservableCollection<string> SomeListOfString {get;set;}
public ViewModel()
{
//... Initialize and populate the Collection.
}
}
I am developing window phone 7 application. I am new to the window phone 7 application. I have Listbox in my application & I am dynamically creating the button control and adding them to the listbox control. Now I want to set the background image for each dynamically created button control. I am using the following code to dynamically set the background color of button control
Button AlphabetButton = new Button();
AlphabetButton.Background = new SolidColorBrush(Colors.Red);
In this way instead of background color I want to set the background image for my dynamically created button control. How to do this ? Can you please provide me any code or link through which I can resolve the above issue. If I am doing anything wrong then please guide me.
Try this:
ImageBrush brush = new ImageBrush();
brush.ImageSource = new BitmapImage(new Uri(#"Images/myImage.png", UriKind.Relative));
AlphabetButton.Background = brush;
Another option is to use the Button Content like for example:
Uri uri = new Uri("/images/someImage.png", UriKind.Relative);
BitmapImage imgSource = new BitmapImage(uri);
Image image = new Image();
image.Source = imgSource;
AlphabetButton.Content = image;
Be careful with the image Build Action.
A much better approach would be to use databinding ... say for example you have a list of Person objects that you want to display in your listbox, in codebehind set the list as the ItemsSource:
public class Person()
{
public string Name {get; set;}
}
var persons = new List<Person>();
// ... add some person objects here ...
listBox.ItemsSource = persons
In you XAML you can then supply a DataTemplate that renders each person as a Button:
<ListBox x:Name="listBox">
<Listox.ItemTemplate>
<DataTemplate>
<Button Content={Binding Path=Name}/>
</DataTemplate>
</Listox.ItemTemplate>
</ListBox>
This will render a list of Buttons which display the name of each person.
To specify an image for each button extend the content of your button to include an image:
<ListBox x:Name="listBox">
<Listox.ItemTemplate>
<DataTemplate>
<Button>
<StackPanel Orientation="Horizontal">
<TextBlock Text="{Binding Path=Name}"/>
<ImageText Source="{Binding Path=Image}"/>
</StackPanel>
</Button>
</DataTemplate>
</Listox.ItemTemplate>
</ListBox>
You will of course have to add an ImageSource property to your Person object:
public class Person()
{
public string Name {get; set;}
public ImageSource Image {get; set;}
}
Another alternative is to use a value converter to convert some property of your Person into an image:
Dynamic image source binding in silverlight
If you do not want to use binding (which I personally think is the best approach) you could create a Button subclass that has an ImageSource property as per the following:
Creating an image+text button with a control template?
I do want to create a listview which consists of many items of an own class. One of the properties is a text which can contain one or more links in it. Normally I use a textblock with a binding on Text to get this content displayed.
Now I do want those text being parsed for links and then dynamically make those links clickable. I found quite some code like Add hyperlink to textblock wpf on how to create a textblock with hyperlinks so I would be fine - but the WPF binding is available on the Text property so this doesn't help me in the end.
So is there a way for binding for a list of items (ObservableCollection or similar) in a listview to have clickable links within text?
Thx in advance
Sven
I have a simple solution.
Using the DataTemplate, you could specify an template for a class, say LinkItem which contains your text, and a hyper-link.
public class LinkItem
{
public string Text { get; set; }
public string Hyperlink { get; set; }
public LinkItem(string text, string hyperlink)
{
Text = text;
Hyperlink = hyperlink;
}
}
// XAML Data template
<DataTemplate DataType="{x:Type HyperlinkDemo:LinkItem}">
<TextBlock>
<TextBlock Text="{Binding Text}" Margin="1" />
<Hyperlink>
<TextBlock Text="{Binding Hyperlink}" Margin="1" />
</Hyperlink>
</TextBlock>
</DataTemplate>
// List box definition
<ListBox ItemsSource="{Binding LinkItems}" />
Nice and simple. Just add a bunch of LinkItem to your LinkItems collection and you will get some nice mix of text and hyperlink in your list box.
You could also throw in a command in the LinkItem class to make things a little more interesting and bind the command to the hyperlink.
<Hyperlink Command="{Binding HyperlinkCommand}"> ....
I'm new to WPF and before I dive in solving a problem in completely the wrong way I was wondering if WPF is clever enough to handle something for me.
Imagine I have a collection containing objects. Each object is of the same known type and has two parameters. Name (a string) and Picked (a boolean).
The collection will be populated at run time.
I would like to build up a UI element at run time that will represent this collection as a series of checkboxes. I want the Picked parameter of any given object in the collection updated if the user changes the selected state of the checkbox.
To me, the answer is simple. I iterate accross the collection and create a new checkbox for each object, dynamically wiring up a ValueChanged event to capture when Picked should be changed.
It has occured to me, however, that I may be able to harness some unknown feature of WPF to do this better (or "properly"). For example, could data binding be employed here?
I would be very interested in anyone's thoughts.
Thanks,
E
FootNote: The structure of the collection can be changed completely to better fit any chosen solution but ultimately I will always start from, and end with, some list of string and boolean pairs.
I would strongly recommend the ItemsControl, its behaviour is as close as you can get to the ASP.Net repeater control so it is very flexible.
Declare the item control as:
<ItemsControl Name="YourItemsControl"
ItemsSource="{Binding Path=YourCollection}"
ItemTemplate="{StaticResource YourTemplate}">
</ItemsControl>
Then you can use the datatemplate to organise the data into a display format for the user
<DataTemplate x:Key="ProjectsTemplate">
<StackPanel Margin="0,0,0,10">
<Border CornerRadius="2,2,0,0" Background="{StaticResource ItemGradient}" d:LayoutOverrides="Width, Height">
<local:ItemContentsUserControl Height="30"/>
</Border>
...
Useful ItemsControl Links
http://drwpf.com/blog/itemscontrol-a-to-z/
http://www.galasoft.ch/mydotnet/articles/article-2007041201.aspx
I hope this helps you.
You can use Data Templates. Here's a good post about it.
This is exactly the kind of scenario WPF simplifies. Event-handlers- bah! Data-binding and data templates make this a cinch. I have constructed an example illustrating how you can do this.
Here is the code-behind, which declares a class to represent your items- PickedItem. I then create a collection of these items and populate it with some samples.
public partial class DataBoundCollection : Window
{
public DataBoundCollection()
{
Items = new ObservableCollection<PickedItem>();
Items.Add(new PickedItem("Item 1"));
Items.Add(new PickedItem("Item 2"));
Items.Add(new PickedItem("Item 3"));
InitializeComponent();
}
public ObservableCollection<PickedItem> Items
{
get;
set;
}
}
public class PickedItem
{
public PickedItem(string name)
{
Name = name;
Picked = false;
}
public string Name
{
get;
set;
}
public bool Picked
{
get;
set;
}
}
Now, let's look at the XAML mark-up for this window:
<Window x:Class="TestWpfApplication.DataBoundCollection"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="DataBoundCollection" Height="300" Width="300"
DataContext="{Binding RelativeSource={RelativeSource Self}}">
<Grid>
<ListBox ItemsSource="{Binding Items}">
<ListBox.ItemTemplate>
<DataTemplate>
<StackPanel Orientation="Horizontal">
<CheckBox IsChecked="{Binding Picked}" Margin="5"/>
<TextBlock Text="{Binding Name}" VerticalAlignment="Center"/>
</StackPanel>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
</Grid>
I create a ListBox to hold the items, and bind its ItemsSource property to the collection I created in the code-behind. Then, I provide the ListBox with an ItemTemplate, which determines how each PickedItem will be rendered. The DataTemplate in this case is as simple as a check-box and some text, both bound to the member variables on PickedItem. Now, when I check any of these items, the data in the underlying collection is modified, in real-time, with no event handlers needed. Ta-da!
alt text http://img405.imageshack.us/img405/1083/databoundcollection.png
I want to make a WPF ListBox photo album for one my college projects.
I need to design a DataTemplate/ListBox style so it will look like a stack jumbled of photos, i.e., the top one being the item in focus/selected (see diagram below).
Image here
With reference to the drawing,
item 1) is not shown
item 2) is at the back of stack
item 3) in the middle of 2 and 4
item 4) is in focus
item 5) is not shown
I am having the most trouble getting the items to rotate and overlap and the most difficult task is getting the item in focus to be shown on top.
I'm using Visual Basic because I haven't yet mastered C# so it would be useful if examples could be in VB or use mainly WPF.
To get the items to rotate, you should look at using Transforms. The one that is most relevant in this case is the Rotate Transform, also to give it that random scattered apperance, we can use an ObjectDataProvider and generate our angles somewhere else.
I don't know VB, but the only C# involved in this is pretty simple, and should be easily transferable.
Lets just use something simple like Colors, which can easily be switched over to image resource paths. Here we've got an ObservableCollection of our Colors, and also a separate class that we will use to generate angles, all it's going to do is return a number between 0 and 360, which we will use to rotate each item.
public partial class Window1 : Window
{
public Window1()
{
InitializeComponent();
Colors = new ObservableCollection<string>();
Colors.Add("Red");
Colors.Add("Blue");
Colors.Add("Green");
Colors.Add("Yellow");
this.DataContext = this;
}
public ObservableCollection<string> Colors
{
get;
set;
}
}
public class AngleService
{
private static Random rand = new Random();
public int GetAngle()
{
return rand.Next(0, 90);
}
}
In the XAML, we can now create a resource that can be used to generate the angles.
<Window.Resources>
<local:AngleService x:Key="Local_AngleService" />
<ObjectDataProvider x:Key="Local_AngleProvider"
x:Shared="False"
ObjectInstance="{StaticResource Local_AngleService}"
MethodName="GetAngle" />
</Window.Resources>
Now, we just need to create something to display our items. We can put them in a ListBox and add a data template to set the background for each color item, as well as apply the RotateTransform.
<ListBox ItemsSource="{Binding Colors}"
VerticalContentAlignment="Center"
HorizontalContentAlignment="Center">
<ListBox.ItemTemplate>
<DataTemplate>
<Border x:Name="uiItemBorder"
BorderBrush="Black"
BorderThickness="2"
CornerRadius="3"
Background="{Binding}"
Width="50"
Height="50">
<TextBlock Text="{Binding}"
VerticalAlignment="Center"
HorizontalAlignment="Center" />
<Border.RenderTransform>
<RotateTransform Angle="{Binding Source={StaticResource Local_AngleProvider}}" />
</Border.RenderTransform>
</Border>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
The UI still needs a bit of work from there, but that should help out with the rotation of the items.