Enabling background play of YouTube videos - codenameone

My app had to reject it because it violates our device and network abuse policy .
They told "Modify your app to make sure it doesn’t access or use a service or API in a manner that violates its terms of service; for example, by enabling background play of YouTube videos."
How I enabling background play of YouTube videos?

This sounds similar to this issue:
Android App rejection from Google Play
So it looks like you must have a web view that allows playing youtube videos, and they will continue to play when the app is put into the background. That, apparently is against youtube's policy.
So, looks like you'll need to deal with this case inside your lifecycle's "stop" method, to pause or stop the youtube video when your app goes into the background.

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Video streaming including application overlay components

I want to make a react-native app having the capability of video streaming from a mobile app to a connected browser user. On top of that, I want to overlay some application components so connected users can see video streaming as well as some of the application UI.
For an example take a reference of the below-given image. Here, video streaming is running in the car showroom and there are a few app components shown as an overlay of the video like an app menu and a car image.
I want to achive same functionality and using VideoSDK platform for video streaming service.
So far I have created react-native app and able to stream video through camera to the connected browser user.
Next, I want to add my app menu on top of the video as per the image and therefore i am thinking screenshare with combination of video sharing is way to go.
The above image is the actual implementation using video SDK in the browser but as you can see screen share window is opening in a totally different context which is not the expected implementation.
Can someone suggest how can I achieve the functionality of video streaming having the capability of app overlay components?
I have reviewed your requirement and I am glad to inform you that we do have application with same requirements, for further discussion and demos can we connect over mail i.e. karan10010#gmail.com

Is it legally possible to embed my own youtube videos to my own subscrbtion based app?

I want to create a subscrbtion based video streaming App (people have to subscribe to see my videos in the app).
I'm trying to embed my own YouTube videos to the app without YouTube logo and with "Only people with the link can see" restriction. Is it legally possible to embed my videos to subscrbtion based app ?
If you want you can make a app like that you can but you cant hide it is streaming from youtube, nothing is illegal till the content you are monetizing is yours.

Webrtc MediaStream for video only displayed if getUserMedia was called

I have a web frontend that's able to obtain a MediaStream from a remote RTCPeerConnection.
Once I get this stream, I pass it to a <video> tag with autoPlay set.
(Note: the frontend is in React, so we pass the stream as an srcObject with a ref.)
Everything works fine in Firefox.
In Chrome, the video is only displayed if I do this at application startup:
call navigator.mediaDevices.getUserMedia({ ... }) with either audio or video set to true
take the MediaStream returned by getUserMedia, and keep it in a global or top-level variable
Now, that does not make any sense to me since:
I don't want to ask users for permission to access their microphone or webcam in order to display a video
This only happens in Chrome, and Firefox works fine
This happens both on localhost and https:// "public" domains, so it's probably not a security issue
This does not seem to be affected by playing with the autoPlay, controls, etc... attributes of the <video> tag.
Anything obvious I'm missing here ?
Chrome introduced autoplay restrictions in 2018. These are not in effect when getUserMedia is active.
If your application logic works when Chrome is started with --autoplay-policy=no-user-gesture-required this suggests this is the case. The article also has some background information and possible workarounds like introducing a user gesture.
(and no, these restrictions don't make sense...)

hardware back button on Android is stopping the app

I making mp3 player with ionic. I use "cordova.plugins.backgroundMode.enable()" for play music in background if close the app.
But when press hardware back button on Android is "stopping and closing" the app instead of just "closing and go back".
You have to use something called Android Services.
From the docs:
"A Service is an application component representing either an application's desire to perform a longer-running operation while not interacting with the user or to supply functionality for other applications to use."
Here's the excellent official guide to using services to get you started: http://developer.android.com/guide/components/services.html
Here's a good tutorial on building an audio player: http://www.androidhive.info/2012/03/android-building-audio-player-tutorial/
Here's a video tutorial for building a streaming music player: http://www.youtube.com/watch?v=LKL-efbiIAM

Integrating mobile app and mobile web

Currently I am developing an app in corona sdk. It is still very early in the development stage so I can change the IDE or SDK if needed to achieve my goal.
I wish to create an app that can be played on multiple platforms(mainly ios and android) and I eventually want the users to be able to use the browser to continue playing at home with their progress saved. It is a simple app and could probably be recreated in html. They will have to login their accounts in order to play
How do i go about to achieve this? Should I complete my app in corona first, and then recreate the app in html and php and link the database to it separately or is there a specific development kit I could use that has this ability. Also, I am new to the development scene, how do I detect if the user is logged in a particular platform as I realize if they are logged in, in multiple places and give multiple entries it may cause problems.
If you are new to the development scene then you should continue developing with Corona.
Corona doesn't povide any web port but I know Unity does.
I think first you should complete your game for mobile platforms and if it will have success you can port it to web.
You can read this:
http://www.graphic-buffet.com/2012/06/indie-game-development-where-start/
You might want to try phonegap (http://phonegap.com/). I have never used it, I just know that it exists, so do some research to see if it would be a good fit. This might allow you to create the app once for both browsers and mobile.

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