Connection Refused even after adding a new Firewall rule - c

I am trying to connect to my local UNIX server i made from another remote device. the Server is up and listening to the port i specified. i also added a new firewall rule to open that port but still my client cannot connect. it shows ERROR CONNECTION REFUSED
here is my server code
int main() {
int fd, i,svclient,rval,msg;
int clients[10], num_clients;
fd_set read_set,write_set;
char buf[100];
struct sockaddr_in addr;
if ( (fd = socket(AF_INET, SOCK_STREAM, 0)) == -1) {
perror("socket error");
exit(-1);
}
bzero((char *) &addr, sizeof(addr));
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = INADDR_ANY;
addr.sin_port = htons(4001);
//strncpy(addr.sun_path, socket_path, sizeof(addr.sun_path)-1);
//strcpy(addr.sun_path, NAME);
if (bind(fd, (struct sockaddr*)&addr, sizeof(addr)) == -1) {
perror("bind error");
exit(-1);
}
printf("Bind complet...\n");
if (listen(fd, 20) == -1) {
perror("listen error");
exit(-1);
}
num_clients = 0;
int size = sizeof(fd);
while (1) {
int clientfd;
struct sockaddr_in client_addr;
int addrlen=sizeof(client_addr);
FD_ZERO(&read_set);
FD_SET(fd, &read_set);
for (i = 0; i < num_clients; i++) { //at first this part will not excute
FD_SET(clients[i], &read_set);
}
select(fd + num_clients + 1, &read_set, NULL, NULL, NULL);
if (FD_ISSET(fd, &read_set)) {
if ( (clients[num_clients++] = accept(fd,(struct sockaddr*)&client_addr,&addrlen)) == -1) {
perror("accept error");
continue;
}
/*printf("incoming message..................... !\n \n");*/
printf("%s:%d connected\n", inet_ntoa(client_addr.sin_addr), ntohs(client_addr.sin_port));
}
for (i = 0; i < num_clients; i++) {
if (FD_ISSET(clients[i], &read_set)) {
msg = read(clients[i], buf, sizeof(buf));
if(msg > 0){
buf[msg] = 0;
int savedclnt = clients[i];
printf("%s \n \n", buf);
/*for(int p=0;p<num_clients;p++)
{
if( clients[p]!= savedclnt){
write(clients[p],buf,msg);
}
}*/
}
}
}
}
}
and my client
int main( )
{
struct uci_context *uci;
uci = uci_init();
int sockfd;
int ret;
struct sockaddr_in dest;
struct addrinfo hint, *res = NULL;
struct hostent *host;
char *hostip;
char *string;
if ( (sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0 )
{
puts("Unble to create socket");
exit(1);
}
hostip = ucix_get_option(uci, "pack_mon", "pack_monitoring", "address");
string = ucix_get_option(uci, "pack_mon", "pack_monitoring", "port");
bzero(&dest, sizeof(dest));
dest.sin_family = AF_INET;
dest.sin_port = htons(atoi(string));
memset(&hint, '\0', sizeof hint);
hint.ai_family = PF_UNSPEC;
hint.ai_flags = AI_NUMERICHOST;
printf(" %s- %s\n", hostip, string );
if(isdigit(hostip[0])){
ret = getaddrinfo(hostip, NULL, &hint, &res);// this is more efficient than inet_addr
if (ret) {
exit(1);
}
}else if( (host = gethostbyname(hostip)) != 0){
memcpy((char*)&dest.sin_addr , (char*)host->h_addr , (sizeof dest.sin_addr)+1);
}else{
exit(1);
printf("cannot resolve ip address");
}
if ( connect(sockfd, (struct sockaddr *)&dest, sizeof(dest)) < 0 )
{
perror("ERROR Connecting" );
exit(1);
}else{
printf("Port number %s is open.....\n",string);
}
char *message;
message = "help";
write(sockfd,message,strlen(message));
close(sockfd);
freeaddrinfo(res);
return 0;
}
FIREWALL RULE
sudo iptables -I INPUT -p tcp --dport 4001 -j ACCEPT
Error is :
192.168.10.155- 4001
ERROR Connecting: Connection refused
and this logs are coming from this codes :
printf(" %s- %s\n", hostip, string );
perror("ERROR Connecting");
exit(1);

Your client has no code to specify the IP address it wants to connect to. All the code that could do that has been commented out.
Update: Now your bug is here:
strncpy((char*)&dest.sin_addr , (char*)host->h_addr , sizeof dest.sin_addr);
The strncpy function is only suitable for C-style strings. You need to use memcpy or something similar. This will only copy part of the IP address if any octet other than its last one (in network byte order) is zero.
Update: Now your bug is here:
printf("%d\n", connect(sockfd, (struct sockaddr *)&dest, sizeof(dest)) < 0);
perror("hmmmm" );
exit(1);
This calls connect, then calls printf and then calls perror. The problem is, the call to printf can modify errno even if it succeeds. Thus your call to perror can print a totally irrelevant error message.

Related

Socket programming, using ip addresses

I have a simple tcp client server program. Client sends text, server prints it ito terminal. I need to make it so client can connect to server by ip address, no just a port (i have it on localhost now). How can I do this? Tried many things, getting errors everytime.
Here's the client code:
int client(char * add) //add is an address passed, either hostname (for ex. google.com)
{ //or just a normal dotted ip (1.2.3.4)
int s, t, len;
struct sockaddr_un remote;
char str[100];
if ((s = socket(AF_UNIX, SOCK_STREAM, 0)) == -1) {
perror("socket");
exit(1);
}
printf("Trying to connect...\n");
remote.sun_family = AF_UNIX;
strcpy(remote.sun_path, SOCK_PATH);
len = strlen(remote.sun_path) + sizeof(remote.sun_family);
if (connect(s, (struct sockaddr *)&remote, len) == -1) {
perror("connect");
exit(1);
}
printf("Connected.\n");
int i=0;
while(fgets(str, 100, stdin)) {
if (send(s, str, strlen(str), 0) == -1) {
perror("send");
exit(1);
}
}
close(s);
return 0;
}
And tere's a server:
int server(void)
{
int s, s2, t, len;
int z;
struct sockaddr_un local, remote;
char str[100];
if ((s = socket(AF_UNIX, SOCK_STREAM, 0)) == -1) {
perror("socket");
exit(1);
}
local.sun_family = AF_UNIX;
strcpy(local.sun_path, SOCK_PATH);
unlink(local.sun_path);
len = strlen(local.sun_path) + sizeof(local.sun_family);
if (bind(s, (struct sockaddr *)&local, len) == -1) {
perror("bind");
exit(1);
}
if (listen(s, 5) == -1) {
perror("listen");
exit(1);
}
for(;;) {
int done, n;
t = sizeof(remote);
if ((s2 = accept(s, (struct sockaddr *) &remote, (socklen_t *) &t)) == -1) {
perror("accept");
exit(1);
}
done = 0;
do {
n = recv(s2, str, 100, 0);
if (n <= 0) {
if (n < 0) perror("recv");
done = 1;
}
if (!done)
printf("%s", str);
fflush(stdout);
sleep(1);
} while (!done);
close(s2);
}
return 0;
}
Can I connect my client with that server using ip address?
My driver funtion chooses if I want to start a server or a client, it's all in one file.
To start a server i use:
./main.o -l [port]
and to start a client I'd want to use:
./main.o [address] [port]
I don't realy know how to translate the address and then use it to connect. I mean, I've tried gethostbyname(), but then I didn't know where tu put this address because sockaddr_un has no address field to fill.

How do I make the program exit when server is disconnected instead of going into an infinte loop?

I have created a server and client communication system in C and when the server is shutdown or quit, the client goes into an infinite loop repeating the last received message instead of quitting. I think the problem lies in recieveMessage function declaration but can't seem to pinpoint it.
How do I resolve this and how can I avoid this in the future?
#include"stdio.h"
#include"stdlib.h"
#include"sys/types.h"
#include"sys/socket.h"
#include"string.h"
#include"netinet/in.h"
#include"netdb.h"
#include"pthread.h"
#define PORT 4444
#define BUF_SIZE 2000
void * receiveMessage(void * socket) {
int sockfd, ret;
char buffer[BUF_SIZE];
sockfd = (int) socket;
memset(buffer, 0, BUF_SIZE);
for (;;) {
ret = recvfrom(sockfd, buffer, BUF_SIZE, 0, NULL, NULL);
if (ret < 0) {
printf("Error receiving data!\n");
break;
} else {
printf("server: ");
fputs(buffer, stdout);
//printf("\n");
}
}
}
int main(int argc, char**argv) {
struct sockaddr_in addr, cl_addr;
int sockfd, ret;
char buffer[BUF_SIZE];
char * serverAddr;
pthread_t rThread;
if (argc > 2) {
printf("usage: client < ip address >\n");
exit(1);
}
serverAddr = argv[1];
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd < 0) {
printf("Error creating socket!\n");
exit(1);
}
printf("Socket created...\n");
memset(&addr, 0, sizeof(addr));
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = inet_addr("192.168.31.90");
addr.sin_port = PORT;
ret = connect(sockfd, (struct sockaddr *) &addr, sizeof(addr));
if (ret < 0) {
printf("Error connecting to the server!\n");
exit(1);
}
printf("Connected to the server...\n");
memset(buffer, 0, BUF_SIZE);
printf("Enter your messages one by one and press return key!\n");
//creating a new thread for receiving messages from the server
ret = pthread_create(&rThread, NULL, receiveMessage, (void *) sockfd);
if (ret) {
printf("ERROR: Return Code from pthread_create() is %d\n", ret);
exit(1);
}
while (fgets(buffer, BUF_SIZE, stdin) != NULL) {
ret = sendto(sockfd, buffer, BUF_SIZE, 0, (struct sockaddr *) &addr, sizeof(addr));
if (ret < 0) {
printf("Error sending data!\n\t-%s", buffer);
break;
}
puts(buffer);
}
close(sockfd);
pthread_exit(NULL);
return 0;
}
recvfrom returns zero when the other end of the connection is closed, not < 0.
Change your test of the return result as follows:
if (ret == 0)
{
printf("Connection closed!\n");
exit(0);
}
else if (ret < 0) {
printf("Error connecting to the server!\n");
exit(1);
}

How to assign hostname and portnumber that client connected from?

I have this ftserver.c program which is implementing a file transfer server which listens for a client and then responds to the clients request over a data connection. Right now it works but I have the hostname and port number for the data connection hardcoded. The portnumber has been provided by the client and the server should be able to get the hostname from the client's control connection.
References:http://beej.us/guide/bgnet/output/html/multipage/getaddrinfoman.html
How can I assign the hostname and portnumber dynamically? Thank you.
void error(const char *msg)
{
perror(msg);
exit(1);
}
void startup(int portNumber);
void setupData(char* portNum);
int sockfd, newsockfd, datasock, portno;
char buffer[256]; socklen_t clilen;
struct sockaddr_in serv_addr, cli_addr, port_addr;
struct addrinfo hints, *servinfo, *p;
char ipstr[1000];
struct in_addr ipAddr;
struct sockaddr_in *s;
int main(int argc, char *argv[]){
int n; char* dataport; char * token; char filename[100];
if (argc < 2) {
fprintf(stderr,"ERROR, no port provided\n");
exit(1);
}
portno = atoi(argv[1]);
startup(portno);
n = read(newsockfd,buffer,255);
if (n < 0) error("ERROR reading from socket");
printf("Here is the message: %s\n",buffer);
token = strtok(buffer, " ");
//if client requested a list, setup data connection and send it
if (strcmp(token, "-l") == 0){
token = strtok(NULL, " ");
printf("the token is %s\n", token);
//dataport = atoi(token);
dataport = token;
setupData(dataport);
//sendList(dataport);
}
//if client requested a file, setup data connection and send it
else if (strcmp(token, "-g") == 0){
token = strtok(NULL, " ");
//filename = *token;
token = strtok(NULL, " ");
//dataport = atoi(token);
printf("the data port is %d\n", dataport);
//setupData(dataport);
//sendFile(filename, dataport);
}
else {
n = write(newsockfd,"not a valid command",19);
if (n < 0) error("ERROR writing to socket");
}
//close sockets for connection P
close(datasock);
close(newsockfd);
close(sockfd);
return 0;
}
void startup(int portNumber)
{
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd < 0)
error("ERROR opening socket");
bzero((char *) &serv_addr, sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = INADDR_ANY;
serv_addr.sin_port = htons(portNumber);
if (bind(sockfd, (struct sockaddr *) &serv_addr,
sizeof(serv_addr)) < 0)
error("ERROR on binding");
listen(sockfd,5);
clilen = sizeof(cli_addr);
newsockfd = accept(sockfd,
(struct sockaddr *) &cli_addr,
&clilen);
if (newsockfd < 0)
error("ERROR on accept");
bzero(buffer,256);
}
void setupData(char* portNum){
int rv;
const char* name = "localhost";
char s[1000];
memset(&hints, 0, sizeof (hints));
hints.ai_family = AF_UNSPEC; // use AF_INET6 to force IPv6
hints.ai_socktype = SOCK_STREAM;
if ((rv = getaddrinfo(name, "30024", &hints, &servinfo)) != 0) {
fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(rv));
exit(1);
}
// loop through all the results and connect to the first we can
for(p = servinfo; p != NULL; p = p->ai_next) {
if ((datasock = socket(p->ai_family, p->ai_socktype,
p->ai_protocol)) == -1) {
perror("socket");
continue;
}
if (connect(datasock, p->ai_addr, p->ai_addrlen) == -1) {
perror("connect");
close(sockfd);
continue;
}
break; // if we get here, we must have connected successfully
}
if (p == NULL) {
// looped off the end of the list with no connection
fprintf(stderr, "failed to connect\n");
exit(2);
}
printf("data connection setup successful\n");
}
I have resolved this. By using a simplified version of setting up the data conection, not using getaddrinfo() and using a hostname_to_ip conversion function. Reference: http://www.linuxhowtos.org/data/6/client.c
int setupData(char* hostname, char* portNum){
int sock_fd; char ip[100];
struct sockaddr_in srv_addr;
memset(&srv_addr, 0, sizeof(srv_addr)); /* zero-fill srv_addr structure*/
/* create a client socket */
sock_fd = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
srv_addr.sin_family = AF_INET; /* internet address family */
/* convert command line argument to numeric IP */
hostname_to_ip(hostname, ip);
printf("%s resolved to %s" , hostname , ip);
if ( inet_pton(AF_INET, ip, &(srv_addr.sin_addr)) < 1 )
{
printf("Invalid IP address\n");
exit(EXIT_FAILURE);
}
srv_addr.sin_port = htons(atoi(portNum));
if( connect(sock_fd, (struct sockaddr*) &srv_addr, sizeof(srv_addr)) < 0 )
{
perror("connect error");
exit(EXIT_FAILURE);
}
return sockfd;
}

Why isn't my C socket server recieving data

I've set up a very simple C socket server, there are two files.
main.c:
#include "socket_server.h"
#include "main.h"
int main (int argc, char* argv[])
{
start_socket_server(SOCKET_SERVER_PORT);
while (1)
{
update_clients();
}
return 0;
}
socket_server.c:
#include "socket_server.h"
int listen_fd, fdmax, newfd, nbytes, i, j, k;
char buf[256];
fd_set master;
fd_set read_fds;
struct timeval tv;
void start_socket_server(int port)
{
struct sockaddr_in servaddr;
FD_ZERO(&master);
FD_ZERO(&read_fds);
bzero( &servaddr, sizeof(servaddr));
servaddr.sin_family = AF_INET;
servaddr.sin_addr.s_addr = htons(INADDR_ANY);
servaddr.sin_port = htons(port);
tv.tv_sec = 0;
tv.tv_usec = 100;
listen_fd = socket(AF_INET, SOCK_STREAM, 0);
bind(listen_fd, (struct sockaddr *) &servaddr, sizeof(servaddr));
listen(listen_fd, 10);
FD_SET(listen_fd, &master);
fdmax = listen_fd;
}
void update_clients()
{
read_fds = master;
select(fdmax+1, &read_fds, NULL, NULL, &tv);
for(i = 0; i<= fdmax; i++)
{
if (FD_ISSET(i, &read_fds))
{
if (i == listen_fd) //new connection
{
newfd = accept(listen_fd, (struct sockaddr *) NULL, NULL);
if (newfd != -1)
{
fprintf(stderr, "New connection!");
FD_SET(newfd, &master);
if (newfd > fdmax) {
fdmax = newfd;
}
}
} else {
nbytes = recv(i, buf, sizeof buf, 0);
if(nbytes <= 0)
{
fprintf(stderr, "Dead");
close(i);
FD_CLR(i, &master);
} else {
for(j = 0; j <= fdmax; j++)
{
if(FD_ISSET(j, &master))
{
if(j != listen_fd && j != i)
{
fprintf(stderr, "%s", buf);
}
}
}
}
}
}
}
}
Then I have a simple flash file to connect to it with the following actionscript:
var socket = new XMLSocket;
socket.connect("12.34.56.78", 8080);
socket.onConnect = function(status) {
if(status) {
trace("connected");
socket.writeUTF("Hello!");
socket.flush();
} else {
trace("couldn't connect");
}
};
If I run the server, then my actionscript, I would expect the following:
Server sits and waits
Flash file starts
Server says "New connection!" and flash file says "connected"
Server says "Hello!".
Only 1-3 happen. "Hello!" is never output to my terminal. In fact as best I can tell this block:
nbytes = recv(i, buf, sizeof buf, 0);
if(nbytes <= 0)
{
fprintf(stderr, "Dead");
close(i);
FD_CLR(i, &master);
} else {
for(j = 0; j <= fdmax; j++)
{
if(FD_ISSET(j, &master))
{
if(j != listen_fd && j != i)
{
fprintf(stderr, "%s", buf);
}
}
}
}
Is never executed at all (except for when I close my flash file and the server prints "Dead".
What's going on? Why can't I see the data sent from flash? I've managed to send data TO flash, but I haven't been able to receive any FROM it. Also this is being run from within flash, so there is no need to worry about policy files at this stage.
You need to set all your sockets to be non-blocking. For example,
void start_socket_server(int port)
{
struct sockaddr_in servaddr;
int val;
FD_ZERO(&master);
FD_ZERO(&read_fds);
bzero( &servaddr, sizeof(servaddr));
servaddr.sin_family = AF_INET;
servaddr.sin_addr.s_addr = htons(INADDR_ANY);
servaddr.sin_port = htons(port);
tv.tv_sec = 0;
tv.tv_usec = 100;
listen_fd = socket(AF_INET, SOCK_STREAM, 0);
if (-1 == ioctl(listen_fd, FIONBIO, (val = 1, &val)))
{
perror("ioctl failed!\n");
goto ERROR; /* TODO: or however else you want to deal with errors */
}
bind(listen_fd, (struct sockaddr *) &servaddr, sizeof(servaddr));
listen(listen_fd, 10);
FD_SET(listen_fd, &master);
fdmax = listen_fd;
}
...
if (i == listen_fd) //new connection
{
newfd = accept(listen_fd, (struct sockaddr *) NULL, NULL);
if (newfd != -1)
{
int val;
fprintf(stderr, "New connection!");
if (-1 == ioctl(newfd, FIONBIO, (val = 1, &val)))
{
perror("ioctl failed!\n");
goto ERROR; /* TODO: or however else you want to deal with errors */
}
FD_SET(newfd, &master);
if (newfd > fdmax) {
fdmax = newfd;
}
}
} else {
nbytes = recv(i, buf, sizeof buf, 0);
if(nbytes <= 0)
{
fprintf(stderr, "Dead");
close(i);
FD_CLR(i, &master);
} else {
fprintf(stdout, "Received %d bytes: '%s'\n", nbytes, buf);
}
}
You should also do this on your main listening socket too after you create it initially so that you can't get stuck in a call to accept() somehow.
Also, the way you are outputting read-in data doesn't make much sense. As initially posted, the code would only print out if it had multiple client connections established. Then, when data was read in, it would print it N - 1 times, where N was the number of current client connections.

Receiving data in C on a TCP server socket

I've been trying to receive data on a server socket from a client with the following code,
server.c
int startServer(uint16_t myPort)
{
int listenFd = 0, connfd = 0;
struct sockaddr_in serv_addr;
listenFd = socket(AF_INET, SOCK_STREAM, 6);
if (listenFd == -1) {
perror("socket");
return EXIT_FAILURE;
}
memset(&serv_addr, '0', sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = htonl(INADDR_ANY);
serv_addr.sin_port = htons(myPort);
if (-1 == bind(listenFd, (struct sockaddr*)&serv_addr, sizeof(serv_addr))) {
perror("bind");
return EXIT_FAILURE;
}
if (-1 == listen(listenFd, 10)) {
perror("listen");
return EXIT_FAILURE;
}
printf("Server listening on %d\n", myPort);
int n = 0, k;
char recvBuff[1024];
struct sockaddr_in conn_addr;
unsigned int len = sizeof(conn_addr);
while(1)
{
connfd = accept(listenFd, (struct sockaddr*)NULL, NULL);
n = recv(connfd, &recvBuff, 1023, 0);
printf("Recd: %d bytes\n",n);
for (k=0; k<16; ++k) { printf("%d: 0x%02X, ", k, recvBuff[k]); }
sleep(1);
}
}
and in client.c
int main(int argc, char *argv[])
{
int sockfd = 0, n = 0;
struct sockaddr_in serv_addr;
if(argc != 2)
{
printf("\n Usage: %s <ip of server> \n",argv[0]);
return 1;
}
if((sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0)
{
printf("\n Error : Could not create socket \n");
return 1;
}
memset(&serv_addr, '0', sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(5000);
if(inet_pton(AF_INET, argv[1], &serv_addr.sin_addr)<=0)
{
printf("\n inet_pton error occured\n");
return 1;
}
if( connect(sockfd, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0)
{
printf("\n Error : Connect Failed \n");
return 1;
}
uint32_t dataVal = 0xa0b0c0d0;
int res = write(sockfd, (void*)&dataVal, sizeof(dataVal));
printf("%d bytes sent\n", res);
close(sockfd);
return 0;
}
However with this I see the server saying it received the bytes but the line after that printing the bytes (in a for loop) doesn't ever seem to be executed. Does anyone know what I am doing wrong here?
Add printf("\n"); after the for loop, or "\n" to the printf inside the for loop.
printf writes to stdout, which is buffered. This means that output will not display until the buffer is filled, flushed, or a newline is sent. As such, it is easiest to ensure output by sending a newline.

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