How to decide a buffer's size - c

I have a program which it's purpose is to read from some input text file,filter all chars which are printable (i.e., ASCII between 32 and 126) into some other output text file.
I also get as an argument "DataAmount"-which means whats the amount of data I need to read-May be 1B,1K,1M,1G,80000B, etc.(Any natural number can be before the unit).
It is NOT the size of the input file,it is how much I need to read from the input file.And if the input file is smaller than the DataAmount,I need to re read the file,untill I read exactly DataAmount bytes.
For the filtering,I read from the input file into some buffer.I filter from the buffer into some other buffer the printable chars,and write from that buffer to the output file(both buffers are in the same size).
Ther question is,how can I decide what size is the best for those two buffers,so there will be a minimal calls for read() and write()?
(NOTE: I won't write the whole data in one time since it may be too big,and I won't write each byte at a time.I write from the outbuff to the output file only when the buffer is full).
At the moment,I build the buffer size only depends on the unit:
If it's B or K,the size will be 1024.
If it's M or G,the size will be 4096.
This is not good at all,since for 1B and 100000B I'll have the same size of the buffer.
How can I improve this?

My personal experience is that the buffer size does not matter much as long as you are using a few kilobytes.
As you noted in your question, there is overhead in doing system calls, so doing I/O one character at a time is not terribly efficient, and you can cut that overhead down by reading and writing larger blocks. However, there are other things that take time, and any reasonable amount of buffering will drop your system call overhead down to the point where it is the other other things that are taking most of the time. At that point larger buffers do not make the program significantly faster. There are also problems with making a buffer too large, so you can err in that direction too.
I would not make the buffer size dynamic as you are doing. It introduces needless complexity into the program. You can verify that by running your program with different buffer sizes, and see what kind of difference it makes.
As for the actual value to use, the stdio.h header file defines the macro BUFSIZ which is the default size for stdio buffers. That macro is a reasonable size to use.
Also note that if you are using the stdio functions to do your I/O, they already provide buffering (if you're not calling the system calls read() and write() directly, you're using stdio.) There isn't really a reason to buffer the data twice, so you can either do the I/O one character at a time and let the stdio buffers take care of it for you, or disable the stdio buffering with setvbuf().

If you know the input previously you can to some statistics and get the average, so it's not a fixed size but an approximation.
But I recommend to you: don't worry about read and close syscalls. If you read a very little data from the imput and your buffer is high, you waste some bytes. If you get a big input and have a little buffer, you only have to do some extra iterations.
A medium size for the buffer would be good. For example, 512.

Once you decide on the unit, then decide if the number of units needs extra buffer size. Thus, once you have found the B, check the value. That way you would not have to split the smaller units.
You can do a switch statement on the unit indicators, and then process within each case, based on the numeric value of that unit. As an example, for the B do an integer divide of the maximum and set the actual buffer size based on the result (again in a switch/case sequence).

Related

fgetc vs getline or fgets - which is most flexible

I am reading data from a regular file and I was wondering which would allow for the most flexibility.
I have found that both fgets and getline both read in a line (one with a maximum number of characters, the other with dynamic memory allocation). In the case of fgets, if the length of the line is bigger than the given size, the rest of the line would not be read but remain buffered in the stream. With getline, I am worried that it may attempt to assign a large block of memory for an obscenely long line.
The obvious solution for me seems to be turning to fgetc, but this comes with the problem that there will be many calls to the function, thereby resulting in the read process being slow.
Is this compromise in either case between flexibility and efficiency unavoidable, or can it worked through?
The three functions you mention do different things:
fgetc() reads a single character from a FILE * descriptor, it buffers input and so, you can process the file in a buffered way without having the overhelm of making a system call for each character. when your problem can be handled in a character oriented way, it is the best.
fgets() reads a single line from a FILE * descriptor, it's like calling fgetc() to fill the character array you pass to it in order to read line by line. It has the drawback of making a partial read in case your input line is longer than the buffer size you specify. This function buffers also input data, so it is very efficient. If you know that your lines will be bounded, this is the best to read your data line by line. Sometimes you want to be able to process data in an unbounded line size way, and you must redesign your problem to use the available memory. Then the one below is probably better election.
getline() this function is relatively new, and is not ANSI-C, so it is possible you port your program to some architecture that lacks it. It's the most flexible, at the price of being the less efficient. It requires a reference to a pointer that is realloc()ated to fill more and more data. It doesn't bind the line length at the cost of being possible to fill all the memory available on a system. Both, the buffer pointer and the size of the buffer are passed by reference to allow them to be updated, so you know where the new string is located and the new size. It mus be free()d after use.
The reason of having three and not only one function is that you have different needs for different cases and selecting the mos efficient one is normally the best selection.
If you plan to use only one, probably you'll end in a situation where using the function you selected as the most flexible will not be the best election and you will probably fail.
Much is case dependent.
getline() is not part of the standard C library. Its functionality may differ - depends on the implementation and what other standards it follows - thus an advantage for the standard fgetc()/fgets().
... case between flexibility and efficiency unavoidable, ...
OP is missing the higher priorities.
Functionality - If code cannot function right with the selected function, why use it? Example: fgets() and reading null characters create issues.
Clarity - without clarity, feel the wrath of the poor soul who later has to maintain the code.
would allow for the most flexibility. (?)
fgetc() allows for the most flexibility at the low level - yet helper functions using it to read lines tend to fail corner cases.
fgets() allows for the most flexibility at mid level - still have to deal with long lines and those with embedded null characters, but at least the low level of slogging in the weeds is avoided.
getline() useful when high portability not needed and risks of allowing the user to overwhelm resources is not a concern.
For robust handing of user/file input to read a line, create a wrapping function (e.g. int my_read_line(size_t buf, char *buf, FILE *f)) and call that and only that in user code. Then when issues arise, they can be handled locally, regardless of the low level input function selected.

Zlib minimum deflate size

I'm trying to figure out if there's a way to calculate a minimum required size for an output buffer, based on the size of the input buffer.
This question is similar to zlib, deflate: How much memory to allocate?, but not the same. I am asking about each chunk in isolation, rather than the entire stream.
So suppose we have two buffers: INPUT and OUTPUT, and we have a BUFFER_SIZE, which is - say, 4096 bytes. (Just a convenient number, no particular reason I choose this size.)
If I deflate using:
deflate(stream, Z_PARTIAL_FLUSH)
so that each chunk is compressed, and immediately flushed to the output buffer, is there a way I can guarantee I'll have enough storage in the output buffer without needing to reallocate?
Superficially, we'd assume that the DEFLATED data will always be larger than the uncompressed input data (assuming we use a compression level that is greater than 0.)
Of course, that's not always the case - especially for small values. For example, if we deflate a single byte, the deflated data will obviously be larger than the uncompressed data, due to the overhead of things like headers and dictionaries in the LZW stream.
Thinking about how LZW works, it would seem if our input data is at least 256 bytes (meaning that worst case scenario, every single byte is different and we can't really compress anything), we should realize that input size LESS than 256 bytes + zlib headers could potentially require a LARGER output buffer.
But, generally, realworld applications aren't going to be compressing small sizes like that. So assuming an input/output buffer of something more like 4K, is there some way to GUARANTEE that the output compressed data will be SMALLER than the input data?
(Also, I know about deflateBound, but would rather avoid it because of the overhead.)
Or, to put it another way, is there some minimum buffer size that I can use for input/output buffers that will guarantee that the output data (the compressed stream) will be smaller than the input data? Or is there always some pathological case that can cause the output stream to be larger than the input stream, regardless of size?
Though I can't quite make heads or tails out of your question, I can comment on parts of the question in isolation.
is there some way to GUARANTEE that the output compressed data will be
SMALLER than the input data?
Absolutely not. It will always be possible for the compressed output to be larger than some input. Otherwise you wouldn't be able to compress other input.
(Also, I know about deflateBound, but would rather avoid it because of
the overhead.)
Almost no overhead. We're talking a fraction of a percent larger than the input buffer for reasonable sizes.
By the way, deflateBound() provides a bound on the size of the entire output stream as a function of the size of the entire input stream. It can't help you when you are in the middle of a bunch of deflate() calls with incomplete input and insufficient output space. For example, you may still have deflate output pending and delivered by the next deflate() call, without providing any new input at all. Then the expansion ratio is infinite for that isolated call.
due to the overhead of things like headers and dictionaries in the LZW
stream.
deflate is not LZW. The approach it uses is called LZ77. It is very different from LZW, which is now obsolete. There are no "dictionaries" stored in compressed deflate data. The "dictionary" is simply the uncompressed data that precedes the data currently being compressed or decompressed.
Or, to put it another way, is there some minimum buffer size that I
can use for input/output buffers ...
The whole idea behind the zlib interface is for you to not have to worry about what will fit in the buffers. You just keep calling deflate() or inflate() with more input data and more output space until you're done, and all will be well. It does not matter if you need to make more than one call to consume one buffer of input, or more than one call to fill one buffer of output. You just have loops to make more calls, provide more input when needed, and disposition the output when needed and provide fresh output space.
Information theory dictates that there must always be pathological cases which "compress" to something larger.
This page starts off with the worst case encoding sizes for zlib - looks like the worst case growth is 6 bytes, plus 5 bytes per started 16KB block. So if you always flush after less than 16KB, having buffers which are 11 bytes plus your flush interval should be safe.
Unless you have tight control over the type of data you're compressing, finding pathological cases isn't hard. Any random number generator will find you some pretty quickly.

C Buffer underflows definition and associated risk

According to Wikipedia:
In computing, buffer underrun or buffer underflow is a state occurring when a buffer used to communicate between two devices or processes is fed with data at a lower speed than the data is being read from it.
From apple's secure coding guide:
Fundamentally, buffer underflows occur when two parts of your code disagree about the size of a buffer or the data in that buffer. For example, a fixed-length C string variable might have room for 256 bytes, but might contain a string that is only 12 bytes long.
Apple's definition complements the idea of buffer overflow.
Which of these definitions is technically more sound?
Is buffer underflow a major security concern? I have the habbit of using large buffers to poll and read() from serial ports or sockets (although I do use bzero()). Is this the right thing to do?
Those are two different usages of the word "underflow". As they are describing two different things, I don't think you can compare them on technical soundness.
Buffer underflow, as per Apple's definition, could be a weakness. See http://cwe.mitre.org/data/definitions/124.html.
2) ' I do use bzero()). Is this the right thing to do?'
Almost certainly no. The system calls return how many bytes have been received. If you're absolutely certain that you are going to receive text-style data with no embedded nulls, and wish to use C-style string lib calls on it, just push one null onto the end of the buffer, (this often means reading one less byte than the declared buffer length, to ensure thare is enough space for the null). In all other cases, just don't bother with the terminator at all. It's going to be either pointless or dangerous.
bzero() is just a waste of cycles in the case of network buffers. I don't care how many web page examples there are or how many sources say 'vars/buffers must be initialized'. It's rubbish.

What is more efficient, reading word by word from file or reading a line at a time and splitting the string using C ?

I want to develop an application in C where I need to check word by word from a file on disk. I've been told that reading a line from file and then splitting it into words is more efficient as less file accesses are required. Is it true?
If you know you're going to need the entire file, you may as well be reading it in as large chunks as you can (at the extreme end, you'll memory map the entire file into memory in one go). You are right that this is because less file accesses are needed.
But if your program is not slow, then write it in the way that makes it the fastest and most bug free for you to develop. Early optimization is a grievous sin.
Not really true, assuming you're going to be using scanf() and your definition of 'word' matches what scanf() treats as a word.
The standard I/O library will buffer the actual disk reads, and reading a line or a word will have essentially the same I/O cost in terms of disk accesses. If you were to read big chunks of a file using fread(), you might get some benefit — at a cost in complexity.
But for reading words, it's likely that scanf() and a protective string format specifier such as %99s if your array is char word[100]; would work fine and is probably simpler to code.
If your definition of word is more complex than the definition supported by scanf(), then reading lines and splitting is probably easier.
As far as splitting is concerned there is no difference with respect to performance. You are splitting using whitespace in one case and newline in another.
However it would impact in case of word in a way that you would need to allocate buffers M times, while in case of lines it will be N times, where M>N. So if you are adopting word split approach, try to calculate total memory need first, allocate that much chunk (so you don't end up with fragmented M chunks), and later get M buffers from that chunk. Note that same approach can be applied in lines split but the difference will be less visible.
This is correct, you should read them in to a buffer, and then split into whatever you define as 'words'.
The only case where this would not be true is if you can get fscanf() to correctly grab out what you consider to be words (doubtful).
The major performance bottlenecks will likely be:
Any call to a stdio file I/O function. The less calls, the less overhead.
Dynamic memory allocation. Should be done as scarcely as possible. Ultimately, a lot of calls to malloc will cause heap segmentation.
So what it boils down to is a classic programming consideration: you can get either quick execution time or you can get low memory usage. You can't get both, but you can find some suitable middle-ground that is most effective both in terms of execution time and memory consumption.
To one extreme, the fastest possible execution can be obtained by reading the whole file as one big chunk and upload it to dynamic memory. Or to the other extreme, you can read it byte by byte and evaluate it as you read, which might make the program slower but will not use dynamic memory at all.
You will need a fundamental knowledge of various CPU-specific and OS-specific features to optimize the code most effectively. Issues like alignment, cache memory layout, the effectiveness of the underlying API function calls etc etc will all matter.
Why not try a few different ways and benchmark them?
Not actually answer to your exact question (words vs lines), but if you need all words in memory at the same time anyway, then the most efficient approach is this:
determine file size
allocate buffer for entire file plus one byte
read entire file to the buffer, and put '\0' to the extra byte.
make a pass over it and count how many words it has
allocate char* (pointers to words) or int (indexes to buffer) index array, with size matching word count
make 2nd pass over buffer, and store addresses or indexes to the first letters of words to the index array, and overwrite other bytes in buffer with '\0' (end of string marker).
If you have plenty of memory, then it's probably slightly faster to just assume the worst case for number of words: (filesize+1) / 2 (one letter words with one space in between, with odd number of bytes in file). Also taking the Java ArrayList or Qt QVector approach with the index array, and using realloc() to double it's size when word count exceeds current capacity, will be quite efficient (due to doubling=exponential growth, reallocation will not happen many times).

How to determine the actual usage of a malloc'ed buffer

I have some compressed binary data and an API call to decompress it which requires a pre-allocated target buffer. There is not any means via the API that tells me the size of the decompressed data. So I can malloc an oversized buffer to decompress into but I would like to then resize (or copy this to) a memory buffer of the correct size. So, how do I (indeed can I) determine the actual size of the decompressed binary data in the oversized buffer?
(I do not control the compression of the data so I do not know in advance what size to expect and I cannot write a header for the file.)
As others have said, there is no good way to do this if your API doesn't provide it.
I almost don't want to suggest this for fear that you'll take this suggestion and have some mission-critical piece of your application depend on it, but...
A heurstic would be to fill your buffer with some 'poison' pattern before decompressing into it. Then, after decompression, scan the buffer for the first occurrence of the poison pattern.
This is a heuristic because it's perfectly conceivable that the decompressed data could just happen to have an occurrence of your poison pattern. Unless you have exact domain knowledge of what the data will be, and can choose a pattern specifically that you know cannot exist.
Even still, an imperfect solution at best.
Usually this information is supplied at compression time (take a look at 7-zips LZMA SDK for example).
There is no way to know the actual size of the decompressed data (or the size of the part that is actually in use) with the information you are giving now.
If the decompression step doesn't give you the decompressed size as a return value or "out" parameter in some way, you can't.
There is no way to determine how much data was written in the buffer (outside of debugger/valgrind-type checks).
A complex way to answer this problem is by decompressing twice into an over-sized buffer.
In both cases, you need a "random pattern". Starting from the end, you count the number of bytes which correspond to the pattern, and detect the end of decompressed sequence where it differs.
Or does it ? Maybe, by chance, one of the final byte of the decompressed sequence corresponds to the random byte at this exact position. So the final decompressed size might be larger than the detected one. If your pattern is truly random, it should not be more than a few bytes.
You need to fill again the buffer with a random pattern, but a different one. Ensure that, at each position, the new random pattern has a different value than the old random pattern. For faster speed, you are not obliged to fill the full buffer : you may limit the new pattern to a few bytes before and some more bytes after the 1st detected end. 32 bytes shall be enough, since it is improbable that so many bytes does correspond by chance to the first generated random pattern.
Decompress a second time. Detect again where the pattern differ. Take the larger of the two values between the first and second end detection. It is your decompressed size.
you should check how free works for your compiler/os
and do the same.
free doesn't take the size of the malloced data, but it somehow knows how much to free right ;)
usually the size is stored before the allocated buffer, don't know though exactly how maby bytes before again depending on the os/arch/compiler

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