Display Image in Modal Window - wpf

I am trying to display am image with two methods: First is when user has full absolute path and if they don't have it and if image is stored in sqlite database as blob object.
Here is my code:
var modal = new Modal();
modal.HorizontalAlignment = HorizontalAlignment.Center;
modal.VerticalAlignment = VerticalAlignment.Center;
modal.Title = "View Image";
modal.ResizeMode = ResizeMode.CanResizeWithGrip;
Grid grid = new Grid();
RowDefinition row1 = new RowDefinition() {Height = GridLength.Auto};
grid.RowDefinitions.Add(row1);
if (!string.IsNullOrEmpty(ImageFileLocation))
{
Image i = new Image();
BitmapImage bi = new BitmapImage();
bi.BeginInit();
bi.UriSource = new Uri(ImageFileLocation, UriKind.Absolute);
bi.EndInit();
i.Source = bi;
//i.Height = 400;
//i.Width = 400;
i.MinHeight = 400;
i.MinWidth = 400;
i.Stretch = Stretch.Fill;
i.HorizontalAlignment = HorizontalAlignment.Stretch;
i.VerticalAlignment = VerticalAlignment.Stretch;
grid.Children.Add(i);
modal.ModalContentControl.Content = grid;
}
else if (ImageStore.ImageStoreId != null)
{
//TODO: Create Image object to display
MessageBox.Show(ImageStore.ImageStoreId.ToString());
}
modal.ShowDialog();
Here is my Modal.. It is basically a window that I can re-use as a modal dialog box.
<Window x:Class="Screens.Modal"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:Screens"
mc:Ignorable="d"
Title="Modal" ResizeMode="NoResize"
SizeToContent="WidthAndHeight" x:Name="ModalWindow" WindowStartupLocation="CenterScreen">
<Grid>
<ContentControl x:Name="ModalContentControl" />
</Grid>
</Window>
Everything in code above works except one thing. when Modal is displayed with an image, modal comes out to be super huge and it fills almost my two monitors. I want to achieve two things with this:
I want modal to be resizable and so does the image inside it (responsive approach)
I want image to be proportionately growing since most of the image I use will be rectangle image and not square.
This might be easier and I probably can Google it and find out but since I am asking related question here.. How can I use the BLOB to create an Image object?
Please remove extra parameters I have with modal and/or image object if you think it is not needed to achieve what I want.

Avoid setting the SizeToContent property of the modal window to WidthAndHeight in your XAML markup. Keep its default value of Manual.

Related

Show WPF window with WindowStyle=None and no resize

I'm trying to display a window with a border like with WindowStyle="None" (picture 2), but without the option to resize it!
When I set the ResizeMode="NoResize" the border disappears (picture 1)
Does anyone know how to do this?
You can get around this by setting the Max and Min size properties to the same values, thus forcing the Window to have a fixed size. Something like this should work:
Window w = new Window();
w.MaxHeight = w.MinHeight = 300;
w.MinWidth = w.MaxWidth = 400;
w.WindowStyle = System.Windows.WindowStyle.None;
w.Show();

WPF Cropping an imagesource in DrawingVisual

I need to display a cropped region of an image source within a DrawingVisual, but for the past few hours I've just drawn blanks for what should be a simple task.
My plan is to implement timed animation (for a HMI system) which will take a big image containing various frames. Depending on a state variable, the DrawingVisual will extract from this big image, the current frame to show - hence the need to crop.
My code stands as follows:
int width = Convert.ToInt32(_imageSource.Width / 2);
int height = Convert.ToInt32(_imageSource.Height);
BitmapImage bm = _imageSource.Clone() as BitmapImage;
bm.BaseUri = BaseUriHelper.GetBaseUri(this);
CroppedBitmap c = new CroppedBitmap(bm, new Int32Rect(0, 0, width, height));
ImageDrawing id = new ImageDrawing(c, new Rect(0, 0, width, height));
dg.Children.Add(id);
dc.DrawDrawing(dg);
However, upon creating the cropped image, I receive
"value does not fall within expected range"
BTW The image is a png loaded within a resource dictionary (in the current assembly) as
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<BitmapImage x:Key="elbowSmallBlueBL" UriSource="./Assets/HMI/Elbows/Small/Elbow Blue BottomLeft.png" />
and then assigned to the DrawingVisual using (ImageSource)FindResource("...
Firstly I don't understand the error message and can't find an satisfactory explanation anywhere and secondly, why is it sooooo difficult to perform a simple task?
Thanks for any help.
p.s. I think this due to not being able to locate the resource. But if the original imagesource is fine why would the cloned version behave any differently?
p.p.s Removing the line "bm.BaseUri = ..." results in same error.
To simplify things, I've created a test project that only has a button which attempts to create CroppedBitmap when clicked.
The button click =
private void Button_Click(object sender, RoutedEventArgs e)
{
BitmapSource i = (BitmapSource)FindResource("elbowSmallBlueBL");
try
{
CroppedBitmap c = new CroppedBitmap(i, new Int32Rect(0, 0, 100, 100));
}
catch (Exception ex)
{
}
}
}
The resource dictionary references the bitmap :
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<!-- Elbows -->
<BitmapImage x:Key="elbowSmallBlueBL" UriSource="./Assets/HMI/Elbows/Small/Elbow Blue BottomLeft.png" />
and included the App.xaml
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="rdHMIControls.xaml" />
The BitmapSource (i) is valid and the call to CroppedBitmap throws the ArgumentException, "Value does not fall within the accepted range".
Creating, or trying to create a cropped image surely can't be any simpler than this?
Another example which I've taken off MSDN
BitmapSource i = (BitmapSource)this.FindResource("test");
try
{
// Create an Image element.
Image croppedImage = new Image();
croppedImage.Width = 200;
croppedImage.Margin = new Thickness(5);
// Create a CroppedBitmap based off of a xaml defined resource.
CroppedBitmap cb = new CroppedBitmap(
i,
new Int32Rect(30, 20, 105, 50)); //select region rect
croppedImage.Source = cb; //set image source to cropped
Again new CroppedBitmap throws InvalidArgument exceptin
Any thoughts?
Thanks

Saving FrameworkElement with its DataContext to image file does no succeed

I have a simple UserControl called UserControl1 that contains a TextBlock:
<UserControl x:Class="WpfApplication2.UserControl1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="300">
<Grid>
<TextBlock Text="{Binding}"/>
</Grid>
</UserControl>
I initialized a new instance of it and gave it a DataContext in code. when the window is closing I have to draw this control to an image file.
The UserControl does not render the bounded text in the file that been created.
and this is my code using the usercontrol:
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
Closing += MainWindow_Closing;
}
void MainWindow_Closing(object sender, CancelEventArgs e)
{
UserControl1 uc = new UserControl1();
uc.DataContext = "hello";
uc.Height = 100;
uc.Width = 100;
uc.Background = Brushes.LightBlue;
DrawToImage(uc);
}
private void DrawToImage(FrameworkElement element)
{
element.Measure(new Size(double.PositiveInfinity, double.PositiveInfinity));
element.Arrange(new Rect(element.DesiredSize));
RenderTargetBitmap bitmap = new RenderTargetBitmap((int)element.Width, (int)element.Height,
120.0, 120.0, PixelFormats.Pbgra32);
bitmap.Render(element);
BitmapEncoder encoder = new PngBitmapEncoder();
encoder.Frames.Add(BitmapFrame.Create(bitmap));
using (Stream s = File.OpenWrite(#"C:\555.png"))
{
encoder.Save(s);
}
}
}
I Hope It's clear enough, any help will be very appreciated.
You just forgot to force a Layout update on your control after manually Measuring/Arrangeing it (which will not be enough to force binding resolving).
A simple call to UpdateLayout makes it work :
private void DrawToImage(FrameworkElement element)
{
element.Measure(new Size(double.PositiveInfinity, double.PositiveInfinity));
element.Arrange(new Rect(element.DesiredSize));
element.UpdateLayout();
RenderTargetBitmap bitmap = new RenderTargetBitmap((int)element.Width, (int)element.Height,
120.0, 120.0, PixelFormats.Pbgra32);
bitmap.Render(element);
BitmapEncoder encoder = new PngBitmapEncoder();
encoder.Frames.Add(BitmapFrame.Create(bitmap));
using (Stream s = File.OpenWrite(#"C:\555.png"))
{
encoder.Save(s);
}
}
Edit : More on when bindings are resolved : link
Try to call the function SaveImage() on userControl1.Loaded event
If I do this it works, not sure this is what you want though:
<Window x:Class="DrawImage.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:DrawImage="clr-namespace:DrawImage"
Title="MainWindow" Height="350" Width="525">
<Grid>
<DrawImage:UserControl1 x:Name="uc" Visibility="Hidden"/>
</Grid>
</Window>
void MainWindow_Closing(object sender, CancelEventArgs e)
{
uc.DataContext = "hello";
uc.Height = 100;
uc.Width = 100;
uc.Background = Brushes.LightBlue;
uc.Visibility = Visibility.Visible;
DrawToImage(uc);
}
EDIT
I am now able to reproduce the issue. If I set the DataContext in the Window contstructor then it works. If I set it in the Winndow_Closed event I get the exact same result that you get.
I guess there might no workaround since the WPF needs some time to actually render the text on the UI thread. If you render the PNG before the WPF has rendered the text on the UI thread it will not appear on the PNG.
A workaround does not seem to exist since the window will be destroyed when the Closed event handlers has been running. There is no way to block the UI thread on the one hand to prvevent to window from beeing detroyed when you on the other hand want the UI thread to render the control.
I'd suggest to render the image as soon as the control has been rendered and save the image file when the window is closed.
I posted an Article in my Blog (putting in the account the png Transparancy (causes the black background)):
Saving FrameworkElement as Image
FrameworkElement element = myControl.Content;
// you can set the size as you need.
Size theTargetSize = new Size(1500,2000)
element.Measure(new System.Windows.Size(double.PositiveInfinity, double.PositiveInfinity));
element.Arrange(new Rect(theTargetSize ));
// to affect the changes in the UI, you must call this method at the end to apply the new changes
element.UpdateLayout();
You can find the full cod in the Blog Post.

RenderTargetBitmap + Resource'd VisualBrush = incomplete image

I've found a new twist on the "Visual to RenderTargetBitmap" question!
I'm rendering previews of WPF stuff for a designer. That means I need to take a WPF visual and render it to a bitmap without that visual ever being displayed. Got a nice little method to do it like to see it here it goes
private static BitmapSource CreateBitmapSource(FrameworkElement visual)
{
Border b = new Border { Width = visual.Width, Height = visual.Height };
b.BorderBrush = Brushes.Black;
b.BorderThickness = new Thickness(1);
b.Background = Brushes.White;
b.Child = visual;
b.Measure(new Size(b.Width, b.Height));
b.Arrange(new Rect(b.DesiredSize));
RenderTargetBitmap rtb = new RenderTargetBitmap(
(int)b.ActualWidth,
(int)b.ActualHeight,
96,
96,
PixelFormats.Pbgra32);
// intermediate step here to ensure any VisualBrushes are rendered properly
DrawingVisual dv = new DrawingVisual();
using (var dc = dv.RenderOpen())
{
var vb = new VisualBrush(b);
dc.DrawRectangle(vb, null, new Rect(new Point(), b.DesiredSize));
}
rtb.Render(dv);
return rtb;
}
Works fine, except for one leeetle thing... if my FrameworkElement has a VisualBrush, that brush doesn't end up in the final rendered bitmap. Something like this:
<UserControl.Resources>
<VisualBrush
x:Key="LOLgo">
<VisualBrush.Visual>
<!-- blah blah -->
<Grid
Background="{StaticResource LOLgo}">
<!-- yadda yadda -->
Everything else renders to the bitmap, but that VisualBrush just won't show. The obvious google solutions have been attempted and have failed. Even the ones that specifically mention VisualBrushes missing from RTB'd bitmaps.
I have a sneaky suspicion this might be caused by the fact that its a Resource, and that lazy resource isn't being inlined. So a possible fix would be to, somehow(???), force resolution of all static resource references before rendering. But I have absolutely no idea how to do that.
Anybody have a fix for this?
You have two problems:
You didn't set a PresentationSource on your visual so Loaded events won't fire.
You didn't flush the Dispatcher queue. Without flushing the Dispatcher queue, any functionality that uses Dispatcher callbacks won't work.
The immediate cause of your problem is failure to flush the Dispatcher queue, since VisualBrush uses it, but you will probably run into the PresentationSource problem before long so I would fix both of these.
Here is how I do it:
// Create the container
var container = new Border
{
Child = contentVisual,
Background = Brushes.White,
BorderBrush = Brushes.Black,
BorderThickness = new Thickness(1),
};
// Measure and arrange the container
container.Measure(new Size(double.PositiveInfinity, double.PositiveInfinity));
container.Arrange(new Rect(container.DesiredSize));
// Temporarily add a PresentationSource if none exists
using(var temporaryPresentationSource = new HwndSource(new HwndSourceParameters()) { RootVisual = (VisualTreeHelper.GetParent(container)==null ? container : null) })
{
// Flush the dispatcher queue
Dispatcher.Invoke(DispatcherPriority.SystemIdle, new Action(() => { }));
// Render to bitmap
var rtb = new RenderTargetBitmap((int)b.ActualWidth, (int)b.ActualHeight, 96, 96, PixelFormats.Pbgra32);
rtb.Render(container);
return rtb;
}
FYI, StaticResource lookup is never delayed under any circumstances: It is processed the moment the XAML is loaded and immediately replaced with the value retrieved from the ResourceDictionary. The only way StaticResource could possibly be related is if it picked up the wrong resource because two resources had the same key. I just thought I should explain this -- it has nothing to do with your actual problem.
Well to inline it, you could just do something like this:
<Grid>
<Grid.Background>
<VisualBrush>
<VisualBrush.Visual>
<!-- blah blah -->
</VisualBrush.Visual>
</VisualBrush>
</Grid.Background>
</Grid>
If that doesn't work, my guess would be that it must be something specific with the Visual instance you are using (and that will require further code to better diagnose).

WPF Image Dynamically changing Image source during runtime

I have a window with a title on it. When the user selects a choice from a drop down list, the title image can change. The problem is when the image loads, it's a blurred, stretched, and pixelated. These are PNG files I'm working with and they look good prior to setting the source dynamically.
Here's the code I'm using to change the image's source.
string strUri2 = String.Format(#"pack://application:,,,/MyAssembly;component/resources/main titles/{0}", CurrenSelection.TitleImage);
Stream iconStream2 = App.GetResourceStream(new Uri(strUri2)).Stream;
imgTitle.Source = HelperFunctions.returnImage(iconStream2);
Here are the helper functions.
public static BitmapImage returnImage(Stream iconStream)
{
Bitmap brush = new Bitmap(iconStream);
System.Drawing.Image img = brush.GetThumbnailImage(brush.Height, brush.Width, null, System.IntPtr.Zero);
var imgbrush = new BitmapImage();
imgbrush.BeginInit();
imgbrush.StreamSource = ConvertImageToMemoryStream(img);
imgbrush.CreateOptions = BitmapCreateOptions.PreservePixelFormat;
imgbrush.EndInit();
var ib = new ImageBrush(imgbrush);
return imgbrush;
}
public static MemoryStream ConvertImageToMemoryStream(System.Drawing.Image img)
{
var ms = new MemoryStream();
img.Save(ms, System.Drawing.Imaging.ImageFormat.Png);
return ms;
}
And the XAML
<Image x:Name="imgTitle" HorizontalAlignment="Left" VerticalAlignment="Bottom" Grid.Column="1" Grid.Row="1" Stretch="None" d:IsLocked="False"/>
And for Ref:
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
Anyone have any ideas what's up?
I can think of two things:
First, try loading the image with:
string strUri2 = String.Format(#"pack://application:,,,/MyAseemby;component/resources/main titles/{0}", CurrenSelection.TitleImage);
imgTitle.Source = new BitmapImage(new Uri(strUri2));
Maybe the problem is with WinForm's image resizing, if the image is stretched set Stretch on the image control to "Uniform" or "UnfirofmToFill".
Second option is that maybe the image is not aligned to the pixel grid, you can read about it on my blog at http://www.nbdtech.com/blog/archive/2008/11/20/blurred-images-in-wpf.aspx
Hey, this one is kind of ugly but it's one line only:
imgTitle.Source = new BitmapImage(new Uri(#"pack://application:,,,/YourAssembly;component/your_image.png"));
Here is how it worked beautifully for me.
In the window resources add the image.
<Image x:Key="delImg" >
<Image.Source>
<BitmapImage UriSource="Images/delitem.gif"></BitmapImage>
</Image.Source>
</Image>
Then the code goes like this.
Image img = new Image()
img.Source = ((Image)this.Resources["delImg"]).Source;
"this" is referring to the Window object
Like for me -> working is:
string strUri2 = Directory.GetCurrentDirectory()+#"/Images/ok_progress.png";
image1.Source = new BitmapImage(new Uri(strUri2));
Me.imgAddNew.Source = New System.Windows.Media.Imaging.BitmapImage(New Uri("/SPMS;component/Images/Cancel__Red-64.png", UriKind.Relative))
Try Stretch="UniformToFill" on the Image

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