Named range of consistent random numbers - arrays

Background
Following on from a question I asked a while ago about getting an array of different (but not necessarily unique) random numbers to which the answer was this:
=RANDBETWEEN(ROW(A1:A10)^0,10)
To get an array of 10 random numbers between 1 and 10
The Problem
If I create a named range (called "randArray") with the formula above I hoped I would be able to reference randArray a number of times and get the same set of random numbers. Granted, they would change each time I press F9 or update the worksheet -- but change together.
This is what I get instead, two completely different sets of random numbers
I'm not surprised by this behavior but how can I achieve this without using VBA and without putting the random numbers onto the worksheet?
If you're interested
This example is intended to be MCVE. In my actual case, I am using random numbers to estimate Pi. The user stipulates how many random points to apply and gets an accordingly accurate estimation. The problem arises because I also graph the points and when there are a small number of points it's very clear to see that the estimation and the graph don't represent the same dataset
Update
I have awarded the initial bounty to #Michael for providing an interesting and different solution. I am still looking for a complete solution which allows the user to stipulate how many random points to use, and although there might not be a perfect answer I'm still interested in any other possible solutions and more than happy to put up further bounties.
Thank you to everyone who has contributed so far.

This solution generates 10 seemingly random numbers between 1 and 10 that persist for nearly 9 seconds at a time. This allows repeated calls of the same formula to return the same set of values in a single refresh.
You can modify the time frame if required. Shorter time periods allow for more frequent updates, but also slightly increase the extremely unlikely chance that some calls to the formula occur after the cutover point resulting in a 2nd set of 10 random numbers for subsequent calls.
Firstly, define an array "Primes" with 10 different prime numbers:
={157;163;167;173;179;181;191;193;197;199}
Then, define this formula that will return an array of 10 random numbers:
=MOD(ROUND(MOD(ROUND(NOW(),4)*70000,Primes),0),10)+1
Explanation:
We need to build our own random number generator that we can seed with the same value for an amount of time; long enough for the called formula to keep returning the same value.
Firstly, we create a seed: ROUND(NOW(),4) creates a new seed number every 0.0001 days = 8.64 seconds.
We can generate rough random numbers using the following formula:
Random = Seed * 7 mod Prime
https://cdsmith.wordpress.com/2011/10/10/build-your-own-simple-random-numbers/
Ideally, a sequence of random numbers is generated by taking input from the previous output, but we can't do that in a single function. So instead, this uses 10 different prime numbers, essentially starting 10 different random number generators. Now, this has less reliability at generating random numbers, but testing results further below shows it actually seems to do a pretty good job.
ROUND(NOW(),4)*70000 gets our seed up to an integer and multiplies by 7 at the same time
MOD(ROUND(NOW(),4)*70000,Prime) generates a sequence of 10 random numbers from 0 to the respective prime number
ROUND(MOD(ROUND(NOW(),4)*70000,Prime),0) is required to get us back to an integer because Excel seems to struggle with apply Mod to floating point numbers.
=MOD(ROUND(MOD(ROUND(NOW(),4)*70000,Prime),0),10)+1 takes just the value from the ones place (random number from 0 to 9) and shifts it to give us a random number from 1 to 10
Testing results:
I generated 500 lots of 10 random numbers (in columns instead of rows) for seed values incrementing by 0.0001 and counted the number of times each digit occurred for each prime number. You can see that each digit occurred nearly 500 times in total and that the distribution of each digit is nearly equal between each prime number. So, this may be adequate for your purposes.
Looking at the numbers generated in immediate succession you can see similarities between adjacent prime numbers, they're not exactly the same but they're pretty close in places, even if they're offset by a few rows. However, if the refresh is occurring at random intervals, you'll still get seemingly random numbers and this should be sufficient for your purposes. Otherwise, you can still apply this approach to a more complex random number generator or try a different mix of prime numbers that are further apart.
Update 1: Trying to find a way of being able to specify the number of random numbers generated without storing a list of primes.
Attempt 1: Using a single prime with an array of seeds:
=MOD(ROUND(MOD(ROUND(NOW()+ROW(OFFSET(INDIRECT("A1"),0,0,SampleSize))/10000,4)*70000,1013),0),10)+1
This does give you an even distribution, but it really is just repeating the exact same sequence of 10 numbers over and over. Any analysis of the sample would be identical to analysing =MOD(ROW(1:SampleSize),10)+1. I think you want more variation than that!
Attempt 2: Working on a 2-dimensional array that still uses 10 primes....
Update 2: Didn't work. It had terrible performance. A new answer has been submitted that takes a similar but different approach.

OK, here's a solution where users can specify the number of values in defined name SAMPLESIZE
=MOD(ROUND(MOD(ROUND(NOW()+ROW(OFFSET(INDIRECT("A1"),0,0,SampleSize)),4)*10000*163,1013),0)+ROUND(MOD(ROUND(NOW()+ROW(OFFSET(INDIRECT("A1"),0,0,SampleSize))*2,4)*10000*211,1013),0)+ROUND(MOD(ROUND(NOW()+ROW(OFFSET(INDIRECT("A1"),0,0,SampleSize))*3,4)*10000*17,1013),0)+ROUND(MOD(ROUND(NOW()+ROW(OFFSET(INDIRECT("A1"),0,0,SampleSize))*5,4)*10000*179,53),0)+ROUND(MOD(ROUND(NOW()+ROW(OFFSET(INDIRECT("A1"),0,0,SampleSize))*7,4)*10000*6101,1013),0),10)+1
It's a long formula, but has good efficiency and can be used in other functions. Attempts at a shorter formula resulted in unusably poor performance and arrays that for some reason couldn't be used in other functions.
This solution combines 5 different prime number generators to increase variety in the generated random numbers. Some arbitrary constants were introduced to try to reduce repeating patterns.
This has correct distribution and fairly good randomness. Repeated testing with a SampleSize of 10,000 resulted in frequencies of individual numbers varying between 960 and 1040 with no overall favoritism. However it seems to have the strange property of never generating the same number twice in a row!

You can achieve this using just standard spreadsheet formulas.
One way is to use the so called Lehmer random number method. It generates a sequence of random numbers in your spreadsheet that stays the same until you change the "seed number", a number you choose yourself and will recreate a different random sequence for each seed number you choose.
The short version:
In cell B1, enter your "seed" number, it can be any number from 1 to 2,147,483,647
In cell B2 enter the formula =MOD(48271*B1,2^31-1) , this will generate the first random number of your sequence.
Now copy this cell down as far as the the random sequence you want to generate.
That's it. For your named range, go ahead and name the range from B2 down as far as your sequence goes. If you want a different set of numbers, just change the seed in B1. If you ever want to recreate the same set of numbers just use the same seed and the same random sequence will appear.
More details in this tutorial:
How to generate random numbers that don't change in Excel and Google Sheets

It's not a great answer but considering the limitation of a volatile function, it is definitely a possible answer to use the IF formula with Volatile function and a Volatile variable placed somewhere in the worksheet.
I used the below formula to achieve the desired result
=IF(rngIsVolatile,randArray,A1:A10)
I set cell B12 as rngIsVolatile. I pasted the screenshots below to see it in working.
When rngIsVolatile is set to True, it picks up new values from randArray:
When rngIsVolatile is set to False, it picks up old values from A1:A10:

Related

Data Structure for a recursive function with two parameters one of which is Large the other small

Mathematician here looking for a bit of help. (If you ever need math help I'll try to reciprocate on math.stackexchange!) Sorry if this is a dup. Couldn't find it myself.
Here's the thing. I write a lot of code (mostly in C) that is extremely slow and I know it could be sped up considerably but I'm not sure what data structure to use. I went to school 20 years ago and unfortunately never got to take a computer science course. I have watched a lot of open-course videos on data structures but I'm still a bit fuddled never taking an actual class.
Mostly my functions just take integers to integers. I almost always use 64-bit numbers and I have three use cases that I'm interested in. I use the word small to mean no more than a million or two in quantity.
Case 1: Small numbers as input. Outputs are arbitrary.
Case 2: Any 64-bit values as input, but only a small number of them. Outputs are arbitrary.
Case 3: Two parameter functions with one parameter that's small in value (say less than two million), and the other parameter is Large but with only a small number of possible inputs. Outputs are arbitrary.
For Case 1, I just make an array to cache the values. Easy and fast.
For Case 2, I think I should be using a hash. I haven't yet done this but I think I could figure it out if I took the time.
Case 3 is the one I'd like help with and I'm not even sure what I need.
For a specific example take a function F(n,p) that takes large inputs n for the first parameter and a prime p for the second. The prime is at most the square root of n. so even if n is about 10^12, the primes are only up to about a million. Suppose this function is recursive or otherwise difficult to calculate (expensive) and will be called over and over with the same inputs. What might be a good data structure to use to easily create and retrieve the possible values of F(n,p) so that I don't have to recalculate it every time? Total number of possible inputs should be 10 or 20 million at most.
Help please! and Thank you in advance!
You are talking about memoizing I presume. Trying to answer without a concrete exemple...
If you have to retrieve values from a small range (the 2nd parameter), say from 0 to 10^6, and that needs to be upper fast, and... you have enough memory, you could simply declare an array of int (long...), which basically stores the output values from all input.
To make things simple, let say the value 0 means there is no-value set
long *small = calloc(MAX, sizeof(*small)); // Calloc intializes to 0
then in a function that gives the value for a small range
if (small[ input ]) return small[ input ];
....calculate
small[ input ] = value;
+/-
+ Very fast
- Memory consumption takes the whole range, [ 0, MAX-1 ].
If you need to store arbitrary input, use the many libraries available (there are so many). Use a Set structure, that tells if the items exists or no.
if (set.exists( input )) return set.get( input );
....calculate
set.set( input, value );
+/-
+ less memory usage
+ still fast (said to be O(1))
- but, not as fast as a mere array
Add to this the hashed set (...), which are faster, as in terms of probabilities, values (hashes) are better distributed.
+/-
+ less memory usage than array
+ faster than a simple Set
- but, not as fast as a mere array
- use more memory than a simple Set

Algorithm - How to select one number from each column in an array so that their sum is as close as possible to a particular value

I have an m x n matrix of real numbers. I want to choose a single value from each column such that the sum of my selected values is as close as possible to a pre-specified total.
I am not an experienced programmer (although I have an experienced friend who will help). I would like to achieve this using Matlab, Mathematica or c++ (MySQL if necessary).
The code only needs to run a few times, once every few days - it does not necessarily need to be optimised. I will have 16 columns and about 12 rows.
Normally I would suggest dynamic programming, but there are a few features of this situation suggesting an alternative approach. First, the performance demands are light; this program will be run only a couple times, and it doesn't sound as though a running time on the order of hours would be a problem. Second, the matrix is fairly small. Third, the matrix contains real numbers, so it would be necessary to round and then do a somewhat sophisticated search to ensure that the optimal possibility was not missed.
Instead, I'm going to suggest the following semi-brute-force approach. 12**16 ~ 1.8e17, the total number of possible choices, is too many, but 12**9 ~ 5.2e9 is doable with brute force, and 12**7 ~ 3.6e7 fits comfortably in memory. Compute all possible choices for the first seven columns. Sort these possibilities by total. For each possible choice for the last nine columns, use an efficient search algorithm to find the best mate among the first seven. (If you have a lot of memory, you could try eight and eight.)
I would attempt a first implementation in C++, using std::sort and std::lower_bound from the <algorithm> standard header. Measure it; if it's too slow, then try an in-memory B+-tree (does Boost have one?).
I spent some more time thinking about how to implement what I wrote above in the simplest way possible. Here's an approach that will work well for a 12 by 16 matrix on a 64-bit machine with roughly 4 GB of memory.
The number of choices for the first eight columns is 12**8. Each choice is represented by a 4-byte integer between 0 and 12**8 - 1. To decode a choice index i, the row for the first column is given by i % 12. Update i /= 12;. The row for the second column now is given by i % 12, et cetera.
A vector holding all choices requires roughly 12**8 * 4 bytes, or about 1.6 GB. Two such vectors require 3.2 GB. Prepare one for the first eight columns and one for the last eight. Sort them by sum of the entries that they indicate. Use saddleback search to find the best combination. (Initialize an iterator into the first vector and a reverse iterator into the second. While neither iterator is at its end, compare the current combination against the current best and update the current best if necessary. If the current combination sums to than the target, increment the first iterator. If the sum is greater than the target, increment the second iterator.)
I would estimate that this requires less than 50 lines of C++.
Without knowing the range of values that might fill the arrays, how about something generic like this:
divide the target by the number of remaining columns.
Pick the number from that column closest to that value.
Repeat from 1. Until each column picked.

Generate pseudo sample of population given probabilities

I would like to generate pseudo data that conforms to the distribution of actual sampled data. Looking for an efficient and accurate method in C/Obj-C for iphone development. Currently the occurrance of 60 different categories in 1000 sampled events has been assigned a probability (0-1). I want to generate 1000 new events which conform to the same probabilities.
Clarification {
I have a categorical distribution of set {1,2,...,60}. I understand that samples from this distribution will conform to the probabilities of each category. Therefore I need to take 1000 samples from this distribution. I have determined (thanks to answers so far) that I need to:
Normalize this distribution by summing the values and dividing each
by the sum.
Order them.
Create a CDF by replacing each value with the sum of all previous values.
Then I can generate a uniform random number between 0 and 1, and find the greatest number in the CDF whose value is less than or equal to the number just chosen, and return the category corresponding to this CDF value.
}
Q1. Is this the correct way to solve the problem?
Q2. The caveat still holds that I'm using NSDecimals to store the category probabilities. Are there any libraries available or functions in Cocoa or Math.h, etc. that I can use to do this simply? I'm open to trying new libraries, currently only have Core-Plot and the standard Cocoa libraries in this project. Thanks.
Your problem description is unclear. But it sounds like you're looking for inverse transform sampling.
Basically, you first need to generate a cumulative distribution function (CDF) corresponding to your original data; call it F(x). You then generate uniform random data in the range 0->1, and then transform it using the inverse CDF, i.e F-1(x).
Here's my suggestion. This assumes that when you say "normalized probability" you mean the sum of the probability of all types is 1. (If not, you'll need to rescale so that's the case.)
Make up some order for your 60 types. (Say, alphabetic.)
Generate a random number between 0 and 1. (Call it your "target".)
Create an accumulator, initially at 0.
Loop through your 60 types. For each type:
Add the probability of that type of event to your accumulator.
If your accumulator is >= your target, generate an event of that type and stop.
If you do that 1000 times, I believe you'll get the distribution you're looking for.

finding a number appearing again among numbers stored in a file

Say, i have 10 billions of numbers stored in a file. How would i find the number that has already appeared once previously?
Well i can't just populate billions of number at a stretch in array and then keep a simple nested loop to check if the number has appeared previously.
How would you approach this problem?
Thanks in advance :)
I had this as an interview question once.
Here is an algorithm that is O(N)
Use a hash table. Sequentially store pointers to the numbers, where the hash key is computed from the number value. Once you have a collision, you have found your duplicate.
Author Edit:
Below, #Phimuemue makes the excellent point that 4-byte integers have a fixed bound before a collision is guaranteed; that is 2^32, or approx. 4 GB. When considered in the conversation accompanying this answer, worst-case memory consumption by this algorithm is dramatically reduced.
Furthermore, using the bit array as described below can reduce memory consumption to 1/8th, 512mb. On many machines, this computation is now possible without considering either a persistent hash, or the less-performant sort-first strategy.
Now, longer numbers or double-precision numbers are less-effective scenarios for the bit array strategy.
Phimuemue Edit:
Of course one needs to take a bit "special" hash table:
Take a hashtable consisting of 2^32 bits. Since the question asks about 4-byte-integers, there are at most 2^32 different of them, i.e. one bit for each number. 2^32 bit = 512mb.
So now one has just to determine the location of the corresponding bit in the hashmap and set it. If one encounters a bit which already is set, the number occured in the sequence already.
The important question is whether you want to solve this problem efficiently, or whether you want accurately.
If you truly have 10 billion numbers and just one single duplicate, then you are in a "needle in the haystack" type of situation. Intuitively, short of very grimy and unstable solution, there is no hope of solving this without storing a significant amount of the numbers.
Instead, turn to probabilistic solutions, which have been used in most any practical application of this problem (in network analysis, what you are trying to do is look for mice, i.e., elements which appear very infrequently in a large data set).
A possible solution, which can be made to find exact results: use a sufficiently high-resolution Bloom filter. Either use the filter to determine if an element has already been seen, or, if you want perfect accuracy, use (as kbrimington suggested you use a standard hash table) the filter to, eh, filter out elements which you can't possibly have seen and, on a second pass, determine the elements you actually see twice.
And if your problem is slightly different---for instance, you know that you have at least 0.001% elements which repeat themselves twice, and you would like to find out how many there are approximately, or you would like to get a random sample of such elements---then a whole score of probabilistic streaming algorithms, in the vein of Flajolet & Martin, Alon et al., exist and are very interesting (not to mention highly efficient).
Read the file once, create a hashtable storing the number of times you encounter each item. But wait! Instead of using the item itself as a key, you use a hash of the item iself, for example the least significant digits, let's say 20 digits (1M items).
After the first pass, all items that have counter > 1 may point to a duplicated item, or be a false positive. Rescan the file, consider only items that may lead to a duplicate (looking up each item in table one), build a new hashtable using real values as keys now and storing the count again.
After the second pass, items with count > 1 in the second table are your duplicates.
This is still O(n), just twice as slow as a single pass.
How about:
Sort input by using some algorith which allows only portion of input to be in RAM. Examples are there
Seek duplicates in output of 1st step -- you'll need space for just 2 elements of input in RAM at a time to detect repetitions.
Finding duplicates
Noting that its a 32bit integer means that you're going to have a large number of duplicates, since a 32 bit int can only represent 4.3ish billion different numbers and you have "10 billions".
If you were to use a tightly packed set you could represent whether all the possibilities are in 512 MB, which can easily fit into current RAM values. This as a start pretty easily allows you to recognise the fact if a number is duplicated or not.
Counting Duplicates
If you need to know how many times a number is duplicated you're getting into having a hashmap that contains only duplicates (using the first 500MB of the ram to tell efficiently IF it should be in the map or not). At a worst case scenario with a large spread you're not going to be able fit that into ram.
Another approach if the numbers will have an even amount of duplicates is to use a tightly packed array with 2-8 bits per value, taking about 1-4GB of RAM allowing you to count up to 255 occurrances of each number.
Its going to be a hack, but its doable.
You need to implement some sort of looping construct to read the numbers one at a time since you can't have them in memory all at once.
How? Oh, what language are you using?
You have to read each number and store it into a hashmap, so that if a number occurs again, it will automatically get discarded.
If possible range of numbers in file is not too large then you can use some bit array to indicate if some of the number in range appeared.
If the range of the numbers is small enough, you can use a bit field to store if it is in there - initialize that with a single scan through the file. Takes one bit per possible number.
With large range (like int) you need to read through the file every time. File layout may allow for more efficient lookups (i.e. binary search in case of sorted array).
If time is not an issue and RAM is, you could read each number and then compare it to each subsequent number by reading from the file without storing it in RAM. It will take an incredible amount of time but you will not run out of memory.
I have to agree with kbrimington and his idea of a hash table, but first of all, I would like to know the range of the numbers that you're looking for. Basically, if you're looking for 32-bit numbers, you would need a single array of 4.294.967.296 bits. You start by setting all bits to 0 and every number in the file will set a specific bit. If the bit is already set then you've found a number that has occurred before. Do you also need to know how often they occur?Still, it would need 536.870.912 bytes at least. (512 MB.) It's a lot and would require some crafty programming skills. Depending on your programming language and personal experience, there would be hundreds of solutions to solve it this way.
Had to do this a long time ago.
What i did... i sorted the numbers as much as i could (had a time-constraint limit) and arranged them like this while sorting:
1 to 10, 12, 16, 20 to 50, 52 would become..
[1,10], 12, 16, [20,50], 52, ...
Since in my case i had hundreds of numbers that were very "close" ($a-$b=1), from a few million sets i had a very low memory useage
p.s. another way to store them
1, -9, 12, 16, 20, -30, 52,
when i had no numbers lower than zero
After that i applied various algorithms (described by other posters) here on the reduced data set
#include <stdio.h>
#include <stdlib.h>
/* Macro is overly general but I left it 'cos it's convenient */
#define BITOP(a,b,op) \
((a)[(size_t)(b)/(8*sizeof *(a))] op (size_t)1<<((size_t)(b)%(8*sizeof *(a))))
int main(void)
{
unsigned x=0;
size_t *seen = malloc(1<<8*sizeof(unsigned)-3);
while (scanf("%u", &x)>0 && !BITOP(seen,x,&)) BITOP(seen,x,|=);
if (BITOP(seen,x,&)) printf("duplicate is %u\n", x);
else printf("no duplicate\n");
return 0;
}
This is a simple problem that can be solved very easily (several lines of code) and very fast (several minutes of execution) with the right tools
my personal approach would be in using MapReduce
MapReduce: Simplified Data Processing on Large Clusters
i'm sorry for not going into more details but once getting familiar with the concept of MapReduce it is going to be very clear on how to target the solution
basicly we are going to implement two simple functions
Map(key, value)
Reduce(key, values[])
so all in all:
open file and iterate through the data
for each number -> Map(number, line_index)
in the reduce we will get the number as the key and the total occurrences as the number of values (including their positions in the file)
so in Reduce(key, values[]) if number of values > 1 than its a duplicate number
print the duplicates : number, line_index1, line_index2,...
again this approach can result in a very fast execution depending on how your MapReduce framework is set, highly scalable and very reliable, there are many diffrent implementations for MapReduce in many languages
there are several top companies presenting already built up cloud computing environments like Google, Microsoft azure, Amazon AWS, ...
or you can build your own and set a cluster with any providers offering virtual computing environments paying very low costs by the hour
good luck :)
Another more simple approach could be in using bloom filters
AdamT
Implement a BitArray such that ith index of this array will correspond to the numbers 8*i +1 to 8*(i+1) -1. ie first bit of ith number is 1 if we already had seen 8*i+1. Second bit of ith number is 1 if we already have seen 8*i + 2 and so on.
Initialize this bit array with size Integer.Max/8 and whenever you saw a number k, Set the k%8 bit of k/8 index as 1 if this bit is already 1 means you have seen this number already.

Shuffling biased random numbers

While thinking about this question and conversing with the participants, the idea came up that shuffling a finite set of clearly biased random numbers makes them random because you don't know the order in which they were chosen. Is this true and if so can someone point to some resources?
EDIT: I think I might have been a little unclear. Suppose a bad random numbers generator. Take n values. These are biased(the rng is bad). Is there a way through shuffling to make the output of the rng over multiple trials statistically match the output of a known good rng?
False.
There is an easy test: Assume the bias in the original set creation algorithm is "creates sets whose arithmetic average is significantly lower than expected average". Obviously, shuffling the result of the algorithm will not change the averages and thus not remove the bias.
Also, regarding your clarification: How would you shuffle the set? Using the same bad output from the bad RNG that created the set in the first place? Or using a better RNG? Which raises the question why you don't use that directly.
It's not true. In the other question the problem is to select 30 random numbers in [1..9] with a sum of 200. After choosing about on average 20 of them randomly, you reach a point where you can't select nines anymore because this would make the total sum go over 200. Of the remaining 10 numbers, most will be ones and twos. So in the end, ones and twos are very overrepresented in the selected numbers. Shuffling doesn't change that. But it's not clear how the random distribution really should look like, so one could say this is as good a solution as any.
In general, if your "random" numbers will be biased to, say, low numbers, they will be biased that way no matter the ordering.
Just shuffling a set of numbers of already random numbers won't do anything to the probability distribution of course. That would mean false. Perhaps I misunderstand your question though?
I would say false, with a caveat:
I think there is random, and then there is 'random-enough'. For most applications that I have needed to work on, 'random-enough' was more than enough, i.e. picking a 'random' ad to display on a page from a list of 300 or so that have paid to be placed on that site.
I am sure a mathematician could prove my very basic 'random' selection criteria is not truly random at all, but in fact is predictable - for my clients, and for the users, nobody cares.
On the other hand if I was writing a video game to be used in Las Vegas where large amounts of money was at hand I'd define random differently (and may have a hard time coming up with truly random).
False
The set is finite, suppose consists of n numbers. What happens if you choose n+1 numbers? Let's also consider a basic random function as implemented in many languages which gives you a random number in [0,1). However, this number is limited to three digits after the decimal giving you a set of 1000 possible numbers (0.000 - 0.999). However in most cases you will not need to use all these 1000 numbers so this amount of randomness is more than enough.
However for some uses, you will need a better random generator than this. So it all comes down to exactly how many random numbers you are going to need, and how random you need them to be.
Addition after reading original question: in the case that you have some sort of limitation (such as in the original question in which each set of selected numbers must sum up to a certain N) you are not really selected random numbers per se, but rather choosing numbers in a random order from a given set (specifically, a permutation of numbers summing up to N).
Addition to edit: Suppose your bad number generator generated the sequence (1,1,1,2,2,2). Does the permutation (1,2,2,1,1,2) satisfy your definition of random?
Completely and utterly untrue: Shuffling doesn't remove a bias, it just conceals it from the casual observer. It's like removing your dog's fondly-laid present from your carpet by just pushing under the sofa - you really haven't solved the problem, you've just made it less conspicuous. Anyone with a nose knows that there is still a problem that needs removing.
The randomness must be applied evenly over the whole range, so here's one way (off the top of my head, lots of assumptions, yadda yadda. The point is the approach, not the code - start with everything even, then introduce your randomness in a consistent fashion until you're done. The only bias now is dependent on the values chosen for 'target' and 'numberofnumbers', which is part of the question.)
target = 200
numberofnumbers = 30
numbers = array();
for (i=0; i<numberofnumbers; i++)
numbers[i] = 9
while (sum(numbers)>target)
numbers[random(numberofnumbers)]--
False. Consider a bad random number generator producing only zeros (I said it was BAD :-) No amount of shuffling the zeros would change any property of that sequence.

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