Insert Node into BST on a loop in C - c

I'm trying to insert into my BST but I'm struggling with creating a loop out of it.
The code works when I insert one by one, but when I try to put it into a loop it doesn't insert correctly.
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
#include <string.h> // for strcmp()
#include <ctype.h> // for toupper()
typedef struct BstNode{
//char name[20];
// int data;
struct BstNode* left;
struct BstNode* right;
char* name;
}BstNode;
typedef int (*Compare)(const char*, const char*); // makes comparisons easier
/* Returns pointer address to newly created node */
BstNode* createNode(char* name){
BstNode* newNode = (BstNode*)malloc(sizeof(BstNode)); // Allocates memory for the newNode
newNode->name = name; // newNode->data is like newNode.data
newNode->left= NULL;
newNode->right = NULL;
return newNode;
}
//insert node into Tree recursively
BstNode* insertNode(BstNode* node, char* name, Compare cmp){
int i;
/* char *s1 = node->name;
char *s2 = name;
printf("s1: %s, s2: %s\n", s1,s2);
i = strcmp(s1, s2); // if =1, s1 is greater
printf("i: %d\n", i); */
if(node == NULL){// if tree is empty
// printf("inside NULL\n");
node = createNode(name);
//return node;
}
else{
i = cmp (name, node->name); // sweet
if(i == -1){
// printf("inside left\n");
node->left = insertNode(node->left, name, cmp);
//return node;
}
else if(i == 1){
// printf("inside right\n");
node->right = insertNode(node->right, name, cmp);
//return node;
}
else if(i == 0 ){ //avoid duplicates for now
// printf("inside 0\n");
printf("Name is in BST\n");
return NULL;
}
}
return node;
}
BstNode* printTree(BstNode* node){
if(node == NULL){
return NULL;
}
printTree(node->left);
printf("%s\n",node->name);
printTree(node->right);
}
int CmpStr(const char* a, const char* b){
return (strcmp (a, b)); // string comparison instead of pointer comparison
}
//void Insert(Person *root, char name[20]);
int main(){
BstNode* root = NULL; // pointer to the root of the tree
char buf[100];
char option = 'a';
while(1) {
printf("Enter employee name");
scanf("%s",buf);
printf ("Inserting %s\n", buf);
root = insertNode(root, buf, (Compare)CmpStr);
printTree(root);
}
}
I can do root = insertNode(root, name, (Compare)CmpStr)
several times in code, but if I try to loop it with user input it won't insert correctly. I'm not sure if it has to do with the fact that I'm using scanf() or root not being set correctly. I've tried using fgets() as well but I'm not too sure how to use it and keep messing that up.
Any help is appreciated.

In your loop, you always pass the same buffer to your insert function; Your createNode does not copy the content of the buffer but rather stores a reference to the (always) same buffer; Hence, changing the buffer content after insert will also change the "content" of previously inserted nodes.
I'd suggest to replace newNode->name = name in createNode with newNode->name = strdup(name). This will actually copy the passed "contents" and gives your BST control over the memory to be kept. Thereby don't forget to free this memory when deleting nodes later on.

Related

segmentation fault when adding array to a node n-ary tree

I'm trying to create an N-ary tree where I have a char array ex: {A,B,C,D} to insert to a tree.
I set the root to be "/"
if the command is mkdir /A/B/C => create node A at root, then B at A and C at B. if the command is mkdir B/C/D =>create node D inside C, etc... I simplified the code below so hopefully, there won't be any typo here. Anyway, upon debugging with gdb, it looks like the upon reaching search function will give me a segmentation fault, I made the code below, I'm really sure the insert function will have the same error as well but I haven't been able to test it out yet.
head.c
#pragma once
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <ctype.h>
#define len 128
#define num 128
typedef struct tree{
char name;
char type;
struct node *child, *sibbling, *parentNode;
}node;
char *baseName[64];
node *root, *cwd;
tree.c
node *createNode(node * newNode, char ch, char ty){
node *curNode = (node*)malloc(sizeof(node));
curNode->name = ch;
curNode->type = ty;
curNode->parentNode = newNode;
curNode->sibbling = curNode->child=NULL;
return curNode;
}
node * insertNode(node *parent, char name, char type){
if(parent->child == NULL){
parent->child=parent;
createNode(parent->child,name,type);
}
else{
parent->sibbling = parent;
createNode(parent->sibbling,name,type);
}
}
node *searchNode(node *curNode, char name){
if(curNode->name ==name){ <------------error here
return curNode;
}
if(name != curNode->name && curNode->sibbling != '\0'){
searchNode(curNode->sibbling, name);
}
if(name != curNode->name && curNode->child != '\0'){
searchNode(curNode->sibbling, name);
}
return 0;
}
void mkDir(){
int index = 0;
int flag =0;
int baseFlag=0;
node *pwd = root;
///// insert
while(dirName[index] !='\0'){
if(searchNode(root,dirName[index]) != NULL){ <-- error in this searchNode function //no node exist
// insertNode(pwd,"A","D"); <---this probably error too
printf("found A");
}
else{
//node exist
cwd = searchNode(root,dirName[index]);
insertNode(cwd,dirName[index],"D");
}
index++;
}
}
memset(dirName,'\0',sizeof(dirName));
}
I suspect you are passing in a null node reference to the searchNode function, hence when you try to access the property name you are getting a segfault.
I would recommend testing for and handling for null references in your code.
function createNode return type is node*.In function insertNode you must store the address of new node in some other variable of type node*.
node *r
r=createNode(parent->child,name,type);
....
...
In the function searchNode you must check
if(curnode!=NULL) {
if(curNode->name ==name){
return curNode;
}
}
In the last line you are returning 0 but return type is node*
return either NULL or (node*)0.

How to sort a linkedlist in C programming?

So I am trying to sort a linked list, from small to big based on the name. It sorts it but it is sorting it the reverse or wrong way.
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
//declaring a struct
struct node {
char *name;
int num;
struct node *next;
};
struct node *list=NULL;
/*
* insert()
*/
struct node *insert(char word2[], int val){
struct node *tmp;
tmp = malloc(sizeof(struct node));
if(tmp ==NULL){
fprintf(stderr, "out of memory\n");
exit(1);
}
tmp->name = strdup(word2);
tmp->num = val;
tmp->next = list;
list = tmp;
return tmp;
}//read string
void print(){
struct node *ptr;
for(ptr= list; ptr!=NULL; ptr = ptr->next){
printf(" %s/%d\n", ptr->name, ptr->num);
}//for loop
}//print
void sort(){
struct node *ptr1, *ptr2;
char *tmp;
for(ptr1 = list; ptr1!=NULL; ptr1 = ptr1->next){
for(ptr2 = ptr1->next; ptr2!=NULL; ptr2 = ptr2->next){
if(strcmp(ptr1->name, ptr2->name)>0){
//ptr1->name is "greater than" ptr2->name - swap them
tmp = ptr1->name;
ptr1->name = ptr2->name;
ptr1->name = tmp;
}
}
}
}//sort
int main (){
char buff[81];
int status=0;
int len;
char word1[20];
char word2[20];
int val;
// char word3[20];
while(fgets(buff, 81, stdin)>0){
len = strlen(buff);
if(buff[len-1]!='\n'){
fprintf(stderr,"Error: string line length was too long\n");
exit(1);
}
sscanf(buff, "%s %s %d", word1, word2, &val);
if(strcmp(word1, "insert")==0){
insert(word2, val);
sort();
}else if(strcmp(word1, "print")==0){
print();
}else{
}
}//while loop
return status;
}
This is what my input looks like when I run it.
"insert a 1"
"insert b 2"
"insert c 3"
"print"
output
c/3
b/2
a/1
If have tried changing my sort method condition but it keeps sorting it the wrong way. I can't seem to find the bug. Any help will be greatly appreciated. But my output is supposed to look like this
Desired output
a/1
b/2
c/3
If you sort after every insert you do not need the full bubble-sort, just one round.
void sort()
{
struct node *ptr1 = list;
char *tmpname;
int tmpnum;
while (ptr1->next != NULL) {
if (strcmp(ptr1->name, ptr1->next->name) > 0) {
// swap content in this case, not the nodes
tmpname = ptr1->name;
tmpnum = ptr1->num;
ptr1->name = ptr1->next->name;
ptr1->num = ptr1->next->num;
ptr1->next->name = tmpname;
ptr1->next->num = tmpnum;
}
ptr1 = ptr1->next;
}
}

Segmentation Fault occurring when accessing the same memory in one function instead of another

I am implementing a LinkedList with a bunch of ListNodes that are structs which contain some basic information about people. I have two files, one that is main.c, and another that is main.h. Whenever I attempt to print the list by passing the root to a function, I get an error.
Here is main.c:
#include "main.h"
/* Edward Nusinovich
This C file is going to have a LinkedList containing information about people.
The user can interact with it and manipulate the list.
*/
int main(int argc, char **argv){
if(!checkIfValidArguments(argc).value){return -1;}
ListNode *root = askForDetails(1,argv);
ListNode *current = root;
current->next = NULL;
ListNode *temp;
int index = 2;
while(index<argc){
temp = askForDetails(index,argv);
current->next = temp;
current = current->next;
index++;
}
userLoop(root);
return 0;
}
In my main.h file, I have no problem printing attributes of the root parameter in the function "userLoop", but as soon as I pass ListNode *root to "print" or "stuff" I get a seg fault when trying to print its values.
Here is main.h:
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#define true 1
#define false 0
typedef struct bool{
int value:1;
} boolean;
//this is going to store info about a person
typedef struct people{
char *name;
char *hairColor;
char *eyeColor;
char *age;
struct people *next;
} ListNode;
//using a 1 bit bitfield we have constructed, stores whether or not the user has entered a proper number of inputs
boolean checkIfValidArguments(int numArgs){
boolean validArguments;
if(numArgs>1){validArguments.value=true;}
else{validArguments.value=false; printf("We need some names of people.\n");}
return validArguments;
}
//this will construct a new Person and return him to
ListNode *askForDetails(int personIndex, char **argv){
ListNode toReturn;
char *name = argv[personIndex];
printf("Please enter the hair color, eye color, and age of %s.\n",name);
char *inBuf=malloc(100);
char nextchar=getchar();
int index = 0;
if(nextchar!='\n'){inBuf[index]=nextchar; index++;}
while((nextchar=getchar())!='\n'){
inBuf[index] = nextchar;
index ++;
}
toReturn.name = name;
toReturn.hairColor = strtok(inBuf," ");
toReturn.eyeColor = strtok(NULL," ");
toReturn.age = strtok(NULL,"\n");
ListNode *newNode = malloc(sizeof(ListNode));
newNode = &toReturn;
return newNode;
}
char *getInput(char *message){
printf("%s",message);
char *inBuf = malloc(40);
char nextchar=getchar();
int index = 0;
if(nextchar!='\n'){inBuf[index]=nextchar; index++;}
while((nextchar=getchar())!='\n'){
inBuf[index] = nextchar;
index ++;
}
return inBuf;
}
void addToEnd(ListNode *root){
ListNode *current = root;
char *inBuf = getInput("\nEnter the name of a person who you want to add: \n");
ListNode *toAdd = malloc(sizeof(ListNode));
toAdd = askForDetails(0,&inBuf);
toAdd->name = inBuf;
toAdd->next = NULL;
while((current->next) != NULL){
current = current->next;
}
current->next = toAdd;
}
void print(ListNode *root){
printf("The name is %s.\n",root->name);
/*
ListNode *current = root;
do{
printf("\n%s's hair is %s, their eyes are %s and they are %s years old.\n",current->name,current->hairColor,current->eyeColor,current->age);
current = current->next;
}while(current!=NULL);
*/
}
void remEnd(ListNode *root){
ListNode *current = root;
if(current == NULL){ return; }
}
void addAfter(ListNode *root){
ListNode *current = root;
char *name = getInput("\nWho do you want to add after?\n");
int comparison = 0;
while(current!=NULL&&(comparison = strcmp(name,current->name))!=0){
current = current -> next;
}
if(current==NULL){printf("\nIndividual not found.\n"); return;}
else{
char *newPerson = getInput("What's the name of the person you wish to add? ");
ListNode *toAdd = askForDetails(0,&newPerson);
ListNode *next = current->next;
current -> next = toAdd;
toAdd->next = next;
return;
}
}
void stuff(ListNode *root){
printf("name is %s.\n",root->name);
printf("Root lives at %u.\n",root);
}
void userLoop(ListNode *root){
char input = ' ';
printf("Root lives at %u.\n",root);
while(true){
printf("name is %s.\n",root->name);
if(input!='\n'){
printf("\nWhat would you like to do with your list:\n");
printf("A) Add an element at the end of the list\n");
printf("B) Remove an element from the end of the list\n");
printf("C) Add an element after an element on your list\n");
printf("D) Print your list\n");
printf("E) Quit this program\n\n");
}
input = getchar();
switch(input){
case 'A': addToEnd(root); break;
case 'B': remEnd(root); break;
case 'C': addAfter(root); break;
case 'D': stuff(root); break;
case 'E': return;
}
}
}
When printing the address in memory of root in both functions, I get the same value, so I'm not sure why I am unable to access the values in root in one function instead of the other.
Thank you so much for any help.
You don't seem to quite grasp how the memory model works in C. Your offending piece of code is probably:
ListNode *newNode = malloc(sizeof(ListNode));
newNode = &toReturn;
return newNode;
This returns a pointer to the local variable toReturn, not the malloc'd memory address. You need to copy the data from toReturn into your malloc'd memory space. However, even worse you don't malloc space for each of your strings, so each of your nodes point to the same input buffer. This should work, since you malloc with for every node, however if
you are going to start deleting nodes managing your memory is going to be a little awkward. You also don't make sure there is enough room in your buffer.
I suggest looking at some online resources (or ideally a book) to refresh on how C memory works.
Edit: I did not learn C online, but a quick google search turned up this, which at a quick glance seems to be a decent resource.
I would recommend looking into book list. I used C Programming A Modern Approach.
I'm going to assume you're on a 64 bit system so that pointers are 8 bytes & integers are 4 bytes. Use %p for pointers, not %u

Reading in words into a linked list

Im trying to write a program that reads each word inputted by user and then sticks that word into a linked list. This is what I have tried so far but got seg faults but not too sure where I went wrong with mallocing/pointers. (Havent implemented printList yet).
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define MAX_LEN 20
typedef struct node{
char *word;
struct node *next;
}node_t;
node_t *read(node_t *node);
void printList(node_t *node);
node_t *insertNode(char *word, node_t *node, int size);
int main(int argc, char *argv[]) {
node_t *start = NULL;
printf("Enter a sentence:\n");
read(start);
return 0;
}
void *read(node_t *node){
int i, size = MAX_LEN;
char c, *word;
if(!(word=malloc(size))){
printf("Out of memory!\n");
exit(EXIT_FAILURE);
}
while((c=getchar())!='\n'){
for(i=0;c!=' ';i++){
word[i]=c;
if(i>size){
size=size*2;
if(!realloc(word, size)){
printf("Out of memory\n");
exit(EXIT_FAILURE);
}
}
}
node = insertNode(word,node,size);
}
return node;
}
node_t *insertNode(char *word, node_t *node, int size){
node_t *new_node, *current;
new_node = (node_t*)malloc(sizeof(node_t));
new_node->next = NULL;
if(!(new_node->word = malloc(size))){
printf("Out of memory\n");
exit(EXIT_FAILURE);
}
strcpy(new_node->word,word);
if (node == NULL){
node = new_node;
current = new_node;
}
else{
current->next = new_node;
current = new_node;
}
return node;
}
There are several issues:
Your prototype and the implementation of read don't match; make both return a node_t *.
You have two nested loops for input, one reading from stdinand another one cycling through the characters. The inner loop never updated its condition, because c can only be changed by the outer loop. There should be just one loop, which takes care of reading from the stream and writing to the string.
You don't keep tzhe result of realloc, which means that you don't reflect updates when the handle to the allocated memory changes. In these cases, you will access the old handle, which has become invalid.
You don't terminate your string with a null character.
You should reallocate before you access memory out of bounds. That usually means to check whether to enlarge the array before writing to it. Note that for an array of length n, n itself is already an illegal index.
The result of getchar should be an int, ot a char so that all valid input is distinct from EOF, for which you don't check.
Therer are probably more issues, the ones listed are the ones concerned with read. I haven't looked into the linked list insertion.
In order to properly terminate the string with a zero, I recommend to write an infinite loop and postpone the break condition after possible reallocation. Foe example:
node_t *read(node_t *node)
{
int size = MAX_LEN;
int i = 0;
char *word = malloc(size);
if(word == NULL) {
printf("Out of memory!\n");
exit(EXIT_FAILURE);
}
while (1) {
int c = getchar();
if(i >= size) {
size = size*2;
word = realloc(word, size);
if (word == NULL) {
printf("Out of memory\n");
exit(EXIT_FAILURE);
}
}
if (c == '\n' || c == EOF) {
word[i] = '\0';
break;
}
word[i++] = c;
}
node = insertNode(word, node, size);
return node;
}
I think the error is caused by the line
return node;
in insertNode. That should be
return new_node;

All Nodes in a linked list point to same object

The problem is somewhere in here....
char buffer[80];
char *name;
while (1) {
fgets(buffer, 80, inf); //reads in at most 80 char from a line
if (feof(inf)) //this checks to see if the special EOF was read
break; //if so, break out of while and continue with your main
name = (char *) malloc(sizeof(char)*20);
....
name = strtok(buffer, " ");//get first token up to space
stock = newStock(name,...)
....
}
I'm working in C with generic linked lists. I made a list implementation that I've tested and know works with chars. I'm trying to add stocks (I created a stock struct) to the linked list, with each node of the linked list holding a stock struct, but when I finish reading in the stocks all of the nodes point to the same struct and I can't figure out why. Here's some snippets of my code
list *list = malloc(sizeof(list));
newList(list, sizeof(stock_t));
while(1) {
...
(read from file)
...
stock_t *stock;
stock = newStock(name, closes, opens, numshares, getPriceF, getTotalDollarAmountF,getPercentChangeF,toStringF);
addToBack(list, stock);
}
Here's the newStock function:
stock_t *newStock(char *name, float closingSharePrice, float openingSharePrice, int numberOfShares, getPrice getP, getTotalDollarAmount getTotal, getPercentChange getPercent, toString toStr) {
stock_t *stock = malloc(sizeof(stock));
stock->stockSymbol = name;
stock->closingSharePrice = closingSharePrice;
stock->openingSharePrice = openingSharePrice;
stock->numberOfShares = numberOfShares;
stock->getP = getP;
stock->getTotal = getTotal;
stock->getPercent = getPercent;
stock->toStr = toStr;
return stock;
}
In a way I see what's wrong. newStock returns a new pointer every time, but it always gets stored in the variable 'stock' which is what every node points to, so it's going to be equal to whatever the last pointer newStock returned was...but I don't see the way around this. I tried having newStock return just a stock_t, and doing addToBack(list, &stock), but that didn't solve the problem either.
Any help would be appreciated!
Here is some code from the list:
typedef struct node {
void *data;
struct node *next;
}node_t;
typedef struct {
int length;
int elementSize;
node_t *head;
node_t *tail;
} list;
void newList(list *list, int elementSize) {
assert(elementSize > 0);
list->length = 0;
list->elementSize = elementSize;
list->head = list->tail = NULL;
}
void addToBack(list *list, void *element) {
node_t *node = malloc(sizeof(node_t));
node->data = malloc(list->elementSize);
node->next = NULL; //back node
memcpy(node->data, element, list->elementSize);
if (list->length == 0) { //if first node added
list->head = list->tail = node;
}
else {
list->tail->next = node;
list->tail = node;
}
list->length++;
}
Here's code from the stock struct:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
typedef float (*getPrice)(void *S);
typedef float (*getTotalDollarAmount)(void *S);
typedef float (*getPercentChange)(void *S);
typedef char *(*toString)(void *S);
typedef struct stock{
char *stockSymbol;
float closingSharePrice;
float openingSharePrice;
int numberOfShares;
getPrice getP;
getTotalDollarAmount getTotal;
getPercentChange getPercent;
toString toStr;
}stock_t;
The generic functions probably seem like overkill but this is for homework (if you couldn't tell already) so we were asked to specifically use them. I don't think that has anything to do with the problem though.
Here are the definitions for those functions anyway
float getPriceF(void *S) {
stock_t *stock = (stock_t*)S;
return stock->closingSharePrice;
}
float getTotalDollarAmountF(void *S) {
stock_t *stock = (stock_t*)S;
return ((stock->closingSharePrice) * (stock->numberOfShares));
}
float getPercentChangeF(void *S) {
stock_t *stock = (stock_t*)S;
return ((stock->closingSharePrice - stock->openingSharePrice)/(stock->openingSharePrice));
}
char *toStringF(void *S) {
stock_t* stock = (stock_t*)S;
char *name = malloc(20*sizeof(char));
//sprintf(name, "Symbol is: %s. ", (stock->stockSymbol));
return stock->stockSymbol;
}
void printStock(void *S) {
char *str = toStringF(S);
printf("%s \n", str);
}
And this is how I'm traversing the list:
typedef void (*iterate)(void *); //this is in the list.h file, just putting it here to avoid confusion
void traverse(list *list, iterate iterator) {
assert(iterator != NULL);
node_t *current = list->head;
while (current != NULL) {
iterator(current->data);
current = current->next;
}
}
And then in my main I just called
traverse(list, printStock);
I can't find any problems with your code (that would cause your problem, anyway - there are places where you don't check the return from malloc() and stuff like that, but those are not relevant to this question). You don't supply the definition of stock_t, so I made a new data struct, and a new couple of functions, otherwise I just copied and pasted the code you provided:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
/* Your code starts here */
typedef struct node {
void *data;
struct node *next;
}node_t;
typedef struct {
int length;
int elementSize;
node_t *head;
node_t *tail;
} list;
void newList(list *list, int elementSize) {
assert(elementSize > 0);
list->length = 0;
list->elementSize = elementSize;
list->head = list->tail = NULL;
}
void addToBack(list *list, void *element) {
node_t *node = malloc(sizeof(node_t));
node->data = malloc(list->elementSize);
node->next = NULL; //back node
memcpy(node->data, element, list->elementSize);
if (list->length == 0) { //if first node added
list->head = list->tail = node;
}
else {
list->tail->next = node;
list->tail = node;
}
list->length++;
}
/* Your code ends here */
/* I made a new struct, rather than stock, since you didn't supply it */
struct mydata {
int num1;
int num2;
};
/* I use this instead of newStock(), but it works the same way */
struct mydata * newNode(const int a, const int b) {
struct mydata * newdata = malloc(sizeof *newdata);
if ( newdata == NULL ) {
fputs("Error allocating memory", stderr);
exit(EXIT_FAILURE);
}
newdata->num1 = a;
newdata->num2 = b;
return newdata;
}
/* I added this function to check the list is good */
void printList(list * list) {
struct node * node = list->head;
int n = 1;
while ( node ) {
struct mydata * data = node->data;
printf("%d: %d %d\n", n++, data->num1, data->num2);
node = node->next;
}
}
/* Main function */
int main(void) {
list *list = malloc(sizeof(list));
newList(list, sizeof(struct mydata));
struct mydata * data;
data = newNode(1, 2);
addToBack(list, data);
data = newNode(3, 4);
addToBack(list, data);
data = newNode(5, 6);
addToBack(list, data);
printList(list);
return 0;
}
which outputs this:
paul#MacBook:~/Documents/src$ ./list
1: 1 2
2: 3 4
3: 5 6
paul#MacBook:~/Documents/src$
demonstrating that you have a 3 node list, with all nodes different and where you'd expect them to be.
Either there is some other problem in code you're not showing, or for some reason you are thinking each node points to the same struct when it actually doesn't.
One possibility is that you have a char * data member in your stock struct. It's impossible to tell from the code you provided, but it's possible that you really are creating different nodes, but they all end up pointing to the same name, so they just look like they're the same. If you're assigning a pointer to name, you should make sure it's freshly allocated memory each time, and that you're not just, for instance, strcpy()ing into the same memory and assigning the same address to each stock struct.
EDIT: Looks like that was your problem. This:
name = (char *) malloc(sizeof(char)*20);
....
name = strtok(buffer, " ");
should be:
name = (char *) malloc(sizeof(char)*20);
....
strcpy(name, strtok(buffer, " "));
Right now, you malloc() new memory and store a reference to it in name, but then you lose that reference and your memory when you overwrite it with the address returned from strtok(). Instead, you need to copy that token into your newly allocated memory, as shown.

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