How can I use different machines to send messages using UPD client and server? I understand that using these two on the same machine, I just need to compile them and messages go through. But with different machines how?
This code is for the UDP client.
/*
Simple udp client
Silver Moon (m00n.silv3r#gmail.com)
*/
#include<stdio.h> //printf
#include<string.h> //memset
#include<stdlib.h> //exit(0);
#include<arpa/inet.h>
#include<sys/socket.h>
#define SERVER "127.0.0.1"
#define BUFLEN 512 //Max length of buffer
#define PORT 8888 //The port on which to send data
void die(char *s)
{
perror(s);
exit(1);
}
int main(void)
{
struct sockaddr_in si_other;
int s, i, slen=sizeof(si_other);
char buf[BUFLEN];
char message[BUFLEN];
if ( (s=socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP)) == -1)
{
die("socket");
}
memset((char *) &si_other, 0, sizeof(si_other));
si_other.sin_family = AF_INET;
si_other.sin_port = htons(PORT);
if (inet_aton(SERVER , &si_other.sin_addr) == 0)
{
fprintf(stderr, "inet_aton() failed\n");
exit(1);
}
while(1)
{
printf("Enter message : ");
gets(message);
//send the message
if (sendto(s, message, strlen(message) , 0 , (struct sockaddr *) &si_other, slen)==-1)
{
die("sendto()");
}
//receive a reply and print it
//clear the buffer by filling null, it might have previously received data
memset(buf,'\0', BUFLEN);
//try to receive some data, this is a blocking call
if (recvfrom(s, buf, BUFLEN, 0, (struct sockaddr *) &si_other, &slen) == -1)
{
die("recvfrom()");
}
puts(buf);
}
close(s);
return 0;
}
This code is for the UDP server.
/* Simple udp server
Silver Moon (m00n.silv3r#gmail.com) */
#include<stdio.h> //printf
#include<string.h> //memset
#include<stdlib.h> //exit(0);
#include<arpa/inet.h>
#include<sys/socket.h>
#define BUFLEN 512 //Max length of buffer
#define PORT 8888 //The port on which to listen for incoming data
void die(char *s)
{
perror(s);
exit(1);
}
int main(void)
{
struct sockaddr_in si_me, si_other;
int s, i, slen = sizeof(si_other) , recv_len;
char buf[BUFLEN];
//create a UDP socket
if ((s=socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP)) == -1)
{
die("socket");
}
// zero out the structure
memset((char *) &si_me, 0, sizeof(si_me));
si_me.sin_family = AF_INET;
si_me.sin_port = htons(PORT);
si_me.sin_addr.s_addr = htonl(INADDR_ANY);
//bind socket to port
if( bind(s , (struct sockaddr*)&si_me, sizeof(si_me) ) == -1)
{
die("bind");
}
//keep listening for data
while(1)
{
printf("Waiting for data...");
fflush(stdout);
//try to receive some data, this is a blocking call
if ((recv_len = recvfrom(s, buf, BUFLEN, 0, (struct sockaddr *) &si_other, &slen)) == -1)
{
die("recvfrom()");
}
//print details of the client/peer and the data received
printf("Received packet from %s:%d\n", inet_ntoa(si_other.sin_addr),
ntohs(si_other.sin_port));
printf("Data: %s\n" , buf);
//now reply the client with the same data
if (sendto(s, buf, recv_len, 0, (struct sockaddr*) &si_other, slen) == -1)
{
die("sendto()");
}
}
close(s);
return 0;
}
127.0.0.1 is a local IP address (assigned to loopback interface see below IP for lo0 interface). Its good for communicating across difference process acting in client server roles on the same host/system.
What you need is the assigned IP of the primary interface (like eth0/ en0 etc.) on your server system. On a MAC this looks as below
#ifconfig -au
lo0: flags=8049<UP,LOOPBACK,RUNNING,MULTICAST> mtu 16384
..
inet 127.0.0.1 netmask 0xff000000
nd6 options=1<PERFORMNUD>
en0: flags=8863<UP,BROADCAST,SMART,RUNNING,SIMPLEX,MULTICAST> mtu 1500
..
inet 192.168.1.2 netmask 0xffffff00 broadcast 192.168.1.255
nd6 options=1<PERFORMNUD>
media: autoselect
status: active
In the above output I'd use the IP address on en0 which is 192.168.1.2 (for server to bind) and then the clients can connect to that IP over the network.
Related
Is there any way where I can modify the original server code so that it accepts any port number instead of the predefined one (i.e., port number 8989)? The Port number will be entered in the command line when testing the Server1.exe as follows: start server 8989
(also the main function parameters holds the port the command line arguments)
I tried doing it like as shown below, but when I went to my command prompt to run my server, it gave me:
Server1.c:7:23: fatal error: sys/socket.h:
No such file or directory
#include<sys/socket.h> as well as "compilation terminated"
#include<io.h>
#include<stdio.h>
#include<winsock2.h>
#include<sys/types.h>
#include<sys/socket.h>
#include<sys/un.h>
#include<string.h>
#include<netdb.h>
#include<netinet/in.h>
#include<arpa/inet.h>
#include<string.h>
//#define MY_PORT 8989
#define MAXBUF 256
int main(int argc , char *argv[])
{
WSADATA wsa;
SOCKET sockfd , clientfd;
struct sockaddr_in self;
char buffer[MAXBUF], buffer1[MAXBUF]; //modified
printf("\nInitialising Winsock...");
if (WSAStartup(MAKEWORD(2,2),&wsa) != 0)
{
printf("Failed. Error Code : %d",WSAGetLastError());
return 1;
}
printf("Initialised.\n");
/*---create streaming socket---*/
if ( (sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0 )
{
perror("Socket");
exit(errno);
}
printf("Socket created.\n");
/*---initialize address/port structure---*/
/* bzero(&self, sizeof(self));*/
self.sin_family = AF_INET;
self.sin_port = htons(12000); // Host to Network Short (16-bit)
self.sin_addr.s_addr = INADDR_ANY;
self.sin_addr.s_addr = inet_addr("172.20.10.2");
/*---assign a port number to the socket---*/
if ( bind(sockfd, (struct sockaddr*)&self, sizeof(self)) != 0 )
{
perror("socket--bind");
exit(errno);
}
puts("Bind done");
/*---make it a "listening socket"---*/
if ( listen(sockfd, 20) != 0 )
{
perror("socket--listen");
exit(errno);
}
puts("Waiting for incoming connections...");
char *ip;
/*---forever... ---*/
while (1)
{
struct sockaddr_in client_addr;
int addrlen=sizeof(client_addr);
/*---accept a connection (creating a data pipe)---*/
clientfd = accept(sockfd, (struct sockaddr*)&client_addr, &addrlen);
printf("Connection Established\n");
char ip[INET_ADDRSTRLEN];
inet_ntop(AF_INET, &(client_addr.sin_addr), ip, INET_ADDSTRLEN);
// "ntohs(peer_addr.sin_port)" function is
// for finding port number of client
printf("connection established with IP : %s and PORT : %d\n", ip, ntohs(peer_addr.sin_port));
recv(clientfd, buffer1, 256, 0);
printf("Client : %s\n", buffer);
strcpy(buffer, "Hello");
send(clientfd, buffer, recv(clientfd, buffer, MAXBUF, 0), 0);
/*---close connection---*/
close(clientfd);
}
/*---clean up (should never get here!)---*/
close(sockfd);
WSACleanup();
return 0;
}
I am currently coding a small chat application in C for learning network.
I develop using the Transmission Control Protocol with socket in C. I was able to connect to my server with a client not coded by myself (on local network). Now telnet succeed to connect to my chat server(so with server and telnet client on the same computer) and I can send and receive message BUT my very simple client cannot connect to it.
Since the begining I use port 9002 and right now I am trying to connect with IPv6 address ::1.
Here the "accept client" code of my server:
int main(void)
{
//Create the socket
int sock = socket(AF_INET6, SOCK_STREAM, 0);
printf("Socket créer\n");
//Set up the socket interface
struct sockaddr_in6 sin6 = { 0 };
sin6.sin6_family = AF_INET6;
sin6.sin6_port = htons(PORT);
sin6.sin6_addr = in6addr_any;
//Bind the socket on the port
if(bind(sock, (struct sockaddr *) &sin6, sizeof(struct sockaddr_in6)) == SO_ERROR)
{
perror("bind()");
errx(EXIT_FAILURE, "Fail to bind");
}
//Make the sockey listen the port
if(listen(sock, MAX_CLIENT) == SO_ERROR)
{
perror("listen()");
errx(EXIT_FAILURE, "Fail to listen");
}
printf("Socket listening\n");
int csock;
size_t clientID = 0;
--snip--
while(1)
{
struct sockaddr_in6 csin6;
memset(&csin6, 0, sizeof(struct sockaddr_in6));
int sin6size = sizeof(struct sockaddr_in6);
//Accept a communication
printf("Wait for communication\n");
csock = accept(sock, (struct sockaddr *) &csin6, &sin6size);
printf("Connection accepted\n");
char msg[16];
sprintf(msg, "CONNECTED - %zu\n", clientID);
send(csock, msg, sizeof(msg), 0);
printf("Client %zu connected\n", clientID);
//Handle client
--snip--
}
So this is a basic connection with socket using connected communication. The server handle several client in the while loop thanks to threading.
Here the code of the client:
void *sender(void *arg)
{
int socket = (int)(long)arg;
char buffer[BUFF_SIZE];
while(1)
{
scanf("%s", buffer);
send(socket, buffer, strlen(buffer), 0);
bzero(buffer, BUFF_SIZE);
}
}
int main(int argc, char *argv[])
{
if(argc < 2)
errx(EXIT_FAILURE, "Usage: ./client <server ip>\n");
//Create the socket
int sock = socket(AF_INET6, SOCK_STREAM, 0);
struct hostent *hostinfo = NULL;
hostinfo = gethostbyname2(argv[1], AF_INET6);
if(hostinfo == NULL)
errx(EXIT_FAILURE, "Can't connect to the server\n");
//Set up the socket interface
struct sockaddr_in6 sin6 = { 0 };
sin6.sin6_family = AF_INET6;
sin6.sin6_port = htons(PORT);
sin6.sin6_addr = *(struct in6_addr *)hostinfo->h_addr;
if(connect(sock, (struct sockaddr *) &sin6, sizeof(struct sockaddr)) == SO_ERROR)
{
perror("connect()");
errx(EXIT_FAILURE, "Fail to connect");
}
printf("Connection established\n");
pthread_t sending;
if(pthread_create(&sending, NULL, sender, (void *)(long)sock) != 0)
printf("Fail to create a thread\n");
//Handle reception
char buffer[BUFF_SIZE];
int n;
while((n = recv(sock, buffer, BUFF_SIZE - 1, 0)) >= 0)
{
buffer[n] = '\0';
printf("%s", buffer);
}
printf("Erreur: %d\nConnection broken\n", n);
pthread_cancel(sending);
close(sock);
return EXIT_SUCCESS;
}
So I start the client with:
~ ./client ::1
The output is the following:
Connection established
Error: -1
Connection broken
While the server is still "Waiting for communication". This means that the server do not accept the connection but the client succeed to connect.
Thank you for you help.
It is probably already the connect(), which fails here:
if(connect(sock, (struct sockaddr *) &sin6, sizeof(struct sockaddr)) == SO_ERROR)
SO_ERROR is not meant to be used here, but as a socket option when retrieving the error when an asynchronous connect fails. A (synchronous) connect() returns -1 on error and sets errno, so do
if(connect(sock, (struct sockaddr *) &sin6, sizeof(struct sockaddr)) == -1) {
...
Later, the recv here:
while((n = recv(sock, buffer, BUFF_SIZE - 1, 0)) >= 0)
fails with errno ENOTCONN, since the connection failed beforehand.
The same SO_ERROR mistake is present at various locations in your server code; it is possible, that already the bind() there fails! The call to listen() will then autobind it to a free ephemereal port, so the call as well as the call to accept() will succeed.
Why can the call to bind() fail? You might have to set the socket option SO_REUSEADDR when (re-)starting the server, otherwise it might refuse to use a recently bound port if connections are still in TIME_WAIT state. Place this directly before the bind() call:
int one = 1;
setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, &one, sizeof(one));
This might help.
I am experimenting with sending a message from a server to a client using UDP sockets... however, my client is not receiving any messages. Any feedback would be greatly appreciated!
EDIT: maybe I should clarify that the message seems to be sending successfully, however when I run the client it gets stuck on waiting for data... any pointers as to why this is happening would be appreciated!
UDP SERVER
#include<stdio.h>
#include<string.h>
#include<stdlib.h>
#include<arpa/inet.h>
#include<sys/socket.h>
#define SERVER "127.0.0.1"
#define BUFLEN 512 //Max length of buffer
#define PORT 8888 //The port on which to listen for incoming data
void die(char *s)
{
perror(s);
exit(1);
}
int main(void)
{
struct sockaddr_in si_other;
int s, i, slen = sizeof(si_other);
char buf[BUFLEN];
char message[BUFLEN];
//create a UDP socket
if ((s=socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP)) == -1)
{
die("socket");
}
// zero out the structure
memset((char *) &si_other, 0, sizeof(si_other));
si_other.sin_family = AF_INET;
si_other.sin_port = htons(PORT);
if (inet_aton(SERVER , &si_other.sin_addr) == 0)
{
fprintf(stderr, "inet_aton() failed\n");
exit(1);
}
//bind socket to port
if( bind(s , (struct sockaddr*)&si_other, sizeof(si_other) ) == -1)
{
die("bind");
}
else
{
printf ("Success!\n");
}
while(1)
{
printf("Enter message : ");
gets(message);
//send the message
if (sendto(s, message, strlen(message) , 0 , (struct sockaddr *) &si_other, slen)==-1)
{
die("sendto()");
}
else
{
printf ("Success!\n");
}
}
close(s);
return 0;
}
UDP CLIENT
#include<stdio.h> //printf
#include<string.h> //memset
#include<stdlib.h> //exit(0);
#include<arpa/inet.h>
#include<sys/socket.h>
#define BUFLEN 512 //Max length of buffer
#define PORT 8888 //The port on which to send data
void die(char *s)
{
perror(s);
exit(1);
}
int main(void)
{
struct sockaddr_in si_me, si_other;
int s, i, slen=sizeof(si_other), recv_len;
char buf[BUFLEN];
char message[BUFLEN];
if ( (s=socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP)) == -1)
{
die("socket");
}
// zero out the structure
memset((char *) &si_me, 0, sizeof(si_me));
si_me.sin_family = AF_INET;
si_me.sin_port = htons(PORT);
si_me.sin_addr.s_addr = htonl(INADDR_ANY);
while(1)
{
printf("Waiting for data...");
fflush(stdout);
//try to receive some data, this is a blocking call
if ((recv_len = recvfrom(s, buf, BUFLEN, 0, (struct sockaddr *) &si_other, &slen)) == -1)
{
die("recvfrom()");
}
//print details of the client/peer and the data received
printf("Received packet from %s:%d\n", inet_ntoa(si_other.sin_addr), ntohs(si_other.sin_port));
printf("Data: %s\n" , buf);
}
close(s);
return 0;
}
Call bind() from the client and not the server
you need to bind your client, not your server.
I have a UDP client/server that sends a message to a server in lower or uppercase. The server receives the message and relays it back with switched cases. I can't figure out how I would instead of having the server relay it back to the first client, instead sending it to a client2. If my client2 sends a message the server receives and sends it back to client2 and same thing with client1. I want what client1 says to be sent to the server and then the server send that to client2. I've tried everything i can think of but cant figure out.
Server:
/*
Simple udp server
*/
#include<stdio.h> //printf
#include<string.h> //memset
#include<stdlib.h> //exit(0);
#include<arpa/inet.h>
#include<sys/socket.h>
#include<ctype.h>
#define BUFLEN 512 //Max length of buffer
#define PORT 8888 //The port on which to listen for incoming data
void die(char *s)
{
perror(s);
exit(1);
}
int main(void)
{
struct sockaddr_in si_me, si_other, si_other2;
int s, i, slen = sizeof(si_other) , recv_len;
char buf[BUFLEN];
//create a UDP socket
if ((s=socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP)) == -1)
{
die("socket");
}
// zero out the structure
memset((char *) &si_me, 0, sizeof(si_me));
si_me.sin_family = AF_INET;
si_me.sin_port = htons(PORT);
si_me.sin_addr.s_addr = htonl(INADDR_ANY);
//bind socket to port
if( bind(s , (struct sockaddr*)&si_me, sizeof(si_me) ) == -1)
{
die("bind");
}
//keep listening for data
while(1)
{
printf("Waiting for data...");
fflush(stdout);
//try to receive some data, this is a blocking call
if ((recv_len = recvfrom(s, buf, BUFLEN, 0, (struct sockaddr *) &si_other, &slen)) == -1) // read datagram from server socket
{
die("recvfrom()");
}
//print details of the client/peer and the data received
printf("Received packet from %s:%d\n", inet_ntoa(si_other.sin_addr), ntohs(si_other.sin_port)); printf("Data: %s\n" , buf);
//now reply to server socket/the client with the same data
if (sendto(s, buf, recv_len, 0, (struct sockaddr*) &si_other, slen) == -1)
{
die("sendto()");
}
}
close(s);
return 0;
}
The Client:
/*
Simple udp client
*/
#include<stdio.h> //printf
#include<string.h> //memset
#include<stdlib.h> //exit(0);
#include<arpa/inet.h>
#include<sys/socket.h>
#include<ctype.h>
#define SERVER "192.x.x.x"
#define BUFLEN 512 //Max length of buffer
#define PORT 8888 //The port on which to send data
void die(char *s)
{
perror(s);
exit(1);
}
int main(void)
{
struct sockaddr_in si_other;
int s, s2, i, slen=sizeof(si_other);
char buf[BUFLEN];
char message[BUFLEN];
if ( (s=socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP)) == -1) // create a client socket
{
die("socket");
}
memset((char *) &si_other, 0, sizeof(si_other));
si_other.sin_family = AF_INET;
si_other.sin_port = htons(PORT);
if (inet_aton(SERVER , &si_other.sin_addr) == 0) // Create datagram with server IP and port.
{
fprintf(stderr, "inet_aton() failed\n");
exit(1);
}
while(1)
{
printf("Enter message : ");
gets(message);
int a;
char message2[BUFLEN];
for(a=0;a<=BUFLEN-1;a++)
{
if(message[a] >= 97 && message[a] <= 122)
message2[a] = toupper(message[a]);
else
message2[a] = tolower(message[a]);
}
if (sendto(s, message2, strlen(message2) , 0 , (struct sockaddr *) &si_other, slen)==-1)
{
die("sendto()");
}
//receive a reply and print it
//clear the buffer by filling null, it might have previously received data
memset(buf,'\0', BUFLEN);
//try to receive some data, this is a blocking call
if (recvfrom(s, buf, BUFLEN, 0, (struct sockaddr *) &si_other, &slen) == -1) // read datagram from client socket
{
die("recvfrom()");
}
puts(buf);
}
close(s);
return 0;
}
It seems instead of a UDP server, you want to have a forwarder of packets like from client->server->client2, so you need to tell your server the ipaddress/port of client2, for this kindly configure client2 ip/port in server either using commandline arguments or read any input file, then before the sendto statement in server code, fill the si_other structure with client2 information as teken from command line or input file.
After you read() or recvfrom() your message, you process your data and then sendto() twice: one to the address returned by recvfrom() (the original sender) and other to the other client's address (which must be provided or detected somehow by your server).
Something along this (proper error checking not being performed):
char data[100];
struct sockaddr_in address;
socklen_t length = sizeof address;
/* Receive data from any client. */
ssize_t result = recvfrom(server, data, sizeof data, 0, &address, &length);
/* Process the data (change cases). */
process_data(data, result);
/* Send back to the first client. */
sendto(server, data, result, 0, &address, sizeof address);
/* Check who's the sender and relay to the other. */
if (address.sin_addr.s_addr == CLIENT1_ADDRESS)
address.sin_addr.s_addr = CLIENT2_ADDRESS;
else
address.sin_addr.s_addr = CLIENT1_ADDRESS;
/* Send to the other client. */
sendto(server, data, result, 0, &address, sizeof address);
In this example, the addresses are statically defined.
I am writing a simple client and server program in C. I am able to send date from client to server. But, I am not able to send acknowledge from server to client.
/*******************udpserver.c*****************/
int main(int argc, char *argv[])
{
/* Variable and structure definitions. */
int sd, rc;
struct sockaddr_in serveraddr, clientaddr;
clientaddrlen = sizeof(clientaddr);
int serveraddrlen = sizeof(serveraddr);
char buffer[100];
char *bufptr = buffer;
int buflen = sizeof(buffer);
if((sd = socket(AF_INET, SOCK_DGRAM, 0)) < 0) {
perror("UDP server - socket() error");
exit(-1);
}
printf("UDP server - socket() is OK\n");
memset(&serveraddr, 0x00, serveraddrlen);
serveraddr.sin_family = AF_INET;
serveraddr.sin_port = htons(0);
serveraddr.sin_addr.s_addr = htonl(INADDR_ANY);
if((rc = bind(sd, (struct sockaddr *)&serveraddr, serveraddrlen)) < 0) {
perror("UDP server - bind() error");
close(sd);
exit(-1);
}
int addr_len = sizeof(serveraddr);
if (getsockname(sd, (struct sockaddr *) &serveraddr, &addr_len)<0) {
perror("Error getting socket name.\n");
return -1;
}
printf("Using IP %s and port %d\n", inet_ntoa(serveraddr.sin_addr), ntohs(serveraddr.sin_port));
printf("UDP server - Listening...\n");
rc = recvfrom(sd, bufptr, buflen, 0, (struct sockaddr *)&clientaddr, &clientaddrlen);
if(rc < 0) {
perror("UDP Server - recvfrom() error");
close(sd);
exit(-1);
}
printf("UDP Server received the following:\n \"%s\" message\n", bufptr);
printf("UDP Server replying to the UDP client...\n");
rc = sendto(sd, bufptr, buflen, 0, (struct sockaddr *)&clientaddr, clientaddrlen);
if(rc < 0) {
perror("UDP server - sendto() error");
close(sd);
exit(-1);
}
printf("UDP Server - sendto() is OK...\n");
close(sd);
exit(0);
}
My UDPClient program:
/****************udpclient.c********************/
int main(int argc, char *argv[])
{
/* Variable and structure definitions. */
int sd, rc;
struct sockaddr_in serveraddr, clientaddr;
int serveraddrlen = sizeof(serveraddr);
char server[255];
char buffer[100];
char *bufptr = buffer;
int buflen = sizeof(buffer);
struct hostent *hostp;
memset(buffer, 0x00, sizeof(buffer));
/* 36 characters + terminating NULL */
memcpy(buffer, "Hello! A client request message lol!", 37);
if((sd = socket(AF_INET, SOCK_DGRAM, 0)) < 0) {
perror("UDP Client - socket() error");
exit(-1);
}
else
printf("UDP Client - socket() is OK!\n");
if(argc != 3) {
/*Use default hostname or IP*/
printf("UDP Client - Usage <Server hostname or IP>\n");
exit(0);
}
memset(&serveraddr, 0x00, sizeof(struct sockaddr_in));
serveraddr.sin_family = AF_INET;
serveraddr.sin_port = htons(atoi(argv[2]));
hostp = gethostbyname(argv[1]);
if(hostp == (struct hostent *)NULL) {
printf("HOST NOT FOUND --> ");
printf("h_errno = %d\n", h_errno);
exit(-1);
}
else {
printf("UDP Client - gethostname() of the server is OK... \n");
printf("Connected to UDP server\n");
}
memcpy(&serveraddr.sin_addr, hostp->h_addr, sizeof(serveraddr.sin_addr));
rc = sendto(sd, bufptr, buflen, 0, (struct sockaddr *)&serveraddr, sizeof(serveraddr));
if(rc < 0) {
perror("UDP Client - sendto() error");
close(sd);
exit(-1);
}
else
printf("UDP Client - sendto() is OK!\n");
printf("Waiting a reply from UDP server...\n");
rc = recvfrom(sd, bufptr, buflen, 0, (struct sockaddr *)&serveraddr, &serveraddrlen);
if(rc < 0) {
perror("UDP Client - recvfrom() error");
close(sd);
exit(-1);
} else {
printf("UDP client received the following: \"%s\" message\n", bufptr);
}
close(sd);
exit(0);
}
When running the two programs, I am getting the following output:
UdpServer:
$ ./UdpServer
UDP server - socket() is OK
Using IP 0.0.0.0 and port 49932
UDP server - Listening...
UDP Server received the following:
"Hello! A client request message lol!" message
UDP Server replying to the UDP client...
UDP Server - sendto() is OK...
UdpClient:
$ ./UdpClient MyPC 49932
UDP Client - socket() is OK!
UDP Client - gethostname() of the server is OK...
Connected to UDP server
UDP Client - sendto() is OK!
Waiting a reply from UDP server...
UdpClient program is stuck at this point. Could anyone please explain what the problem is?
You might like to use select() to make the process wait until data is avaibale for reading:
...
{
fd_set rfds;
int retval;
FD_ZERO(&rfds);
FD_SET(sd, &rfds);
retval = select(sd+1, &rfds, NULL, NULL, NULL);
if (retval == -1)
perror("select()");
else
printf("Data is available for reading now.\n");
...
}
...
If the server and client are running on the same machine, give
$ ./UdpClient localhost 49932
instead of
$ ./UdpClient MyPC 49932
else
$ ./UdpClient <server-IP-address> 49932
Also in the server code,
clientaddrlen = sizeof(clientaddr);
should be
int clientaddrlen = sizeof(clientaddr);
But I guess that's just a copy-paste mistake.