Change features of react app based on build environment target - reactjs

I'm in the process of developing a react app that will be deployed to two different places, one having slightly different and restricted "functionality" of the other. Think of a "freeware" version vs a "commercial" version type scenario.
I'm looking at using the DefinePlugin and if statements throughout the code to restrict certain areas from being compiled into the restricted version, but I'm not sure this is the best way to do it. As is always the case with React I'm always on the hunt for the best way to do something and I can't seem to find much info on this sort of deployment.
Help much appreciated!

You should consider managing these different versions of your application using code branches in your SCM. Using DefinePlugin might work, but will get hard to maintain down the road. This would also simplify things from a deployment standpoint as well.
Assuming you are using git, you could use the master branch for the "commercial version", and you could create a freeware-master branch for the "freeware version".
Then when you develop features in other feature branches, you can choose to merge them to master only, or both master and freeware-master via pull requests.

Related

What is the problem of incompatibility of library versions and how monorepo-style solve it?

I started to interest in monorepo approach and Nx.js in particularly. Almost all articles talks that monorepo solve the problem of incompatibility of library versions and I don't quite understand the how. There I have few questions:
If i understood right, the idea of monorepo (in terms of shared code) that all shared code always the same version and all changes are happen in one atomic commit (as advertisement of monorepo states). So lets imagine monorepo with 100 of projects and all of them are depend on libA in the same repo. If I change smth in libA than I have to check changes in all dependent project. Moreover, I have to wait all codeowners to review my changes. So what is pros?
Lets imagine I have monorepo with following projects: appA, libC, libD and there are some third party library, let's call it third-party-lib. appA depends on libC and libD. At some time appA need third-party-lib-v3, BUT libC depends on third-party-lib-v1. https://monorepo.tools/#code-generation states that: "One version of everything
No need to worry about incompatibilities because of projects depending on conflicting versions of third party libraries.". But it is not. In world of Javascript it results in 2 different versions of third-party-lib in different node_modules. Angain what is pros?
I could be very naive in my questions because I never encountered problems with libraries, also I just started learning monorepo topic so I would be glad if someone help me to deal with it.
Having worked with shared code in a non-monorepo environment, I can say that managing internal packages without a monorepo like NX requires discipline and can be more time consuming.
In your example of 100 projects using 1 library, all 100 projects should be tested and deployed with the new version of the code. The difference is when.
In separate repos, you would publish the new version of your package, with all the code reviews and unit testing that go along with it. Next you would update the package version in all your 100 apps, probably one by one. You would test them, get code reviews, and then deploy them.
Now, what if you found an issue with your new changes in one of the apps? Would you roll back to the previous version? If it was in the app then you could fix it in that one app, but if it was in the library, would you roll back the version number in all your apps? What if another change was needed in your library?
You could find yourself in a situation where your apps are using different versions of your library, and you can't push out new versions because you can't get some of your apps working with the previous version. Multiply that across many shared libraries and you have an administrative nightmare.
In a mono-repo, the pain is the same, but it requires less administrative work. With NX, you know what apps your change is affecting and can test all those apps before you deploy your changes, and deploy them all at once. You don't block other changes going into your library because the changes aren't committed until they are tested everywhere they are used.
It is the same with third party libraries. When you update the version of a library, you test it in all applications that use it before your change is committed. If it doesn't work in one application, you have a choice.
Fix the issue preventing that application from working OR
Don't update the package to the new version
It means that you don't have applications that are 'left behind' and are forced to keep everything up to date. It does mean that sometimes updates can take so much time that they are difficult to prioritise, but that is the same for multi-repo development.
Finally, I would to add that when starting to work with NX you may find yourself creating large, frequently changing libraries that are used by all apps, or perhaps putting large amounts of code in the apps themselves. This leads to pain where changes frequently result in deployments of the whole monorepo. I have found that it is better to create app specific folders that contain libraries that are only used by that app, and only create shared libraries when it makes business sense to do so. Examples are:
Services that call APIs and return business domain objects that should not really be changed (changes to these APIs and responses generally result in a V2 of the API and a new NX library could be created to serve that V2 API, leaving the V1 unchanged).
Core, stable atomic UI libraries for each component (again, try not to change the component itself, but create a V2 if it needs to change)
More information on this can be found here NX applications and libraries

What is the general practice for express and react based application. Keeping the server and client code in same or different projects/folders?

I am from a microsoft background where I always used to keep server and client applications in separate projects.
Now I am writing a client-server application with express as back-end and react js as front-end. Since i am totally a newbie to these two tools, I would like to know..
what is the general practice?:
keeping the express(server) code base and react(client) code base as separate projects? or keeping the server and client code bases together in the same project? I could not think of any pros & cons of either of these approaches.
Your valuable recommendations are welcome!.
PS: please do not mark this question as opinionated.. i believe have a valid reason to ask for recommendations.
I would prefer keeping the server and client as separate projects because that way we can easily manage their dependencies, dev dependencies and unit tests files.
Also if in case we need to move to a different framework for front end at later point we can do that without disturbing the server.
In my opinion, it's probably best to have separate projects here. But you made me think a little about the "why" for something that seems obvious at first glance, but maybe is not.
My expectation is that a project should be mostly organized one-to-one on building a single type of target, whether that be a website, a mobile app, a backend service. Projects are usually an expression of all the dependencies needed to build or otherwise output one functioning, standalone software component. Build and testing tools in the software development ecosystem are organized around this convention, as are industry expectations.
Even if you could make the argument that there are advantages to monolithic projects that generate multiple software components, you are going against people's expectations and that creates the need for more learning and communication. So all things being equal, it's better to go with a more popular choice.
Other common disadvantages of monolithic projects:
greater tendency for design to become tightly coupled and brittle
longer build times (if using one "build everything" script)
takes longer to figure out what the heck all this code in the project is!
It's also quite possible to make macro-projects that work with multiple sub-projects, and in a way have the benefits of both approaches. This is basically just some kind of build script that grabs the output of sub-project builds and does something useful with them in a combination, e.g. deploy to a server environment, run automated tests.
Finally, all devs should be equipped with tools that let them hop between discreet projects easily. If there are pains to doing this, it's best to solve them without resorting to a monolothic project structure.
Some examples of practices that help with developing React/Node-based software that relies on multiple projects:
The IDE easily supports editing multiple projects. And not in some cumbersome "one project loaded at a time" way.
Projects are deployed to a repository that can be easily used by npm or yarn to load in software components as dependencies.
Use "npm link" to work with editable local versions of sub-projects all at once. More generally, don't require a full publish and deploy action to have access to sub-projects you are developing along with your main React-based project.
Use automated build systems like Jenkins to handle macro tasks like building projects together, deploying, or running automated tests.
Use versioning scrupulously in package.json. Let each software component have it's own version# and follow the semver convention which indicates when changes may break compatibility.
If you have a single team (developer) working on front and back end software, then set the dependency versions in package.json to always get the latest versions of sub-projects (packages).
If you have separate teams working on front and backend software, you may want to relax the dependency version to be major version#s only with semver range in package.json. (Basically, you want some protection from breaking changes.)

Is the Meanstack suitable for production?

I have been looking at the various Meanstack frameworks out on the net - and whilst impressed with what they achieve I have one serious concern - the number of files used in a typical stack - meanstack.js uses over 15000 files whilst the bmean example has a modest 1900 in comparison.
The question I am asking myself is would I be happy to put my trust is such a system from a production view point - what happens when something goes wrong how easy is it going to be to find the answer? You can almost bet that when your most important customer logs on it is going to go haywire. Also what happens when Angular version 2 comes along it could require a complete rewrite but by then the stack your using has been customised and difficult to change?
Am I getting over concerned about the technology - my intended approach is to strip the client side code out of the bmean example and rewrite it with my own - at least that way I know (and control) what goes on in the client. Do you think this is the correct way to proceed?
With most systems there is a bit of preparation required before going to production. The same is true with mean.io (using multiple cpu's, improved aggregation, caching, etc etc)
The large number of files is essentially a product of the way npm handles dependencies. Each module is able to define independent versions of the same dependencies thus creating a bit of bloat but at the same time allowing a lot of flexability in nodejs code.
We currently have a number of mean.io projects in production phase and have been very happy with performance and the overall experience.
New releases of the project are scheduled every couple of months, upgrading should not be too much of a problem if you use the package system correctly.
Issues with the project are handled and managed through github issues additional support can be found on our irc (freenode #mean_io) channel as well as on facebook.
For commercial support have a look at the support page

Merge standalone webapp and GAE in Go

I'm working on a very simple web app, written in Go language.
I have a standalone version and now port it to GAE. It seems like there is very small changes, mainly concerning datastore API (in the standalone version I need just files).
I also need to include appengine packages and use init() instead of main().
Is there any simple way to merge both versions? As there is no preprocessor in Go, it seems like I must write a GAE-compatible API for the standalone version and use this mock module for standalone build and use real API for GAE version. But it sounds like an overkill to me.
Another problem is that GAE might be using older Go version (e.g. now recent Go release uses new template package, but GAE uses older one, and they are incompatible). So, is there any change to handle such differences at build time or on runtime?
Thanks,
Serge
UPD: Now GAE uses the same Go version (r60), as the stable standalone compiler, so the abstraction level is really simple now.
In broad terms, use abstraction. Provide interfaces for persistence, and write two implementations for that, one based on the datastore, and one based on local files. Then, write a separate main/init module for each platform, which instantiates the appropriate persistence interface, and passes it to your main application to use.
My immediate answer would be (if you want to maintain both GAE and non-GAE versions) that you use a reliable VCS which is good at merging (probably git or hg), and maintain separate branches for each version. The GAE API fits in reasonably well with Go, so there shouldn't be too many changes.
As for the issue of different versions, you should probably maintain code in the GAE version and use gofix (which is unfortunately one-way) to make a release-compatible version. The only place where this is likely to cause trouble is if you use the template package, which is in the process of being deprecated; if necessary you could include the new template package in your GAE bundle.
If you end up with GAE code which you don't want to run on Google's servers, you can also look into AppScale.

Manage Bugs between Dev, QA and Production

My software team have just started using Jira to manage bugs, so I am fairly new to the process that is available to Jira.
The systems we build are internally facing applications or customer facing web applications, and we release to these environments on a change request by change request basis, rather than through a product lifecycle type of development lifecycle.
The way we plan to use Jira, is for each project (which is usually a single CR) to have its own project created in Jira. Our process is then as follows
Developers code and unit tests, until ready for integration testing
Developers start integration testing and any bugs are raised in Jira, under a version named Development.
Once all development bugs are fixed, we then move into QA, where we hand over the build to the testing team. A new version 'QA' is created, and all bugs found in QA are logged against this verison.
Once all bugs are closed, the project goes Live, and the project is closed in Jira.
From what I have seen of the more agile product type uses of Jira, I suspect we are using the version fields in the wrong way, but as I am new to Jira I am not sure if we are, or if there is a better way of doing it.
Would appreciate hearing from someone who has used Jira in this type of environment to see what the right way to use Jira is.
Here's what I'd recommend after using JIRA in a number of different environments, with varying team sizes and types of project.
Use JIRA projects to denote large but discrete functional areas of work that correspond to a subset of team members in your organization, e.g. a new web application or internal customer app.
If the project or the team working on it is big enough to warrant it, use JIRA components to define different functional areas. You can then assign component leads who will automatically be assigned new issues against their components, and you'll be able to track which functional areas have the most bugs and maybe need more attention from the test team.
For versions, you can certainly set up development, live and QA versions as you've described, but these are more traditionally mapped to the JIRA issue status. With the standard JIRA workflow an issue will be Open while a developer is working on it, Resolved after the feature or bug fix is completed, and then Closed if QA verifies the feature or fix, or Open again if QA identifies a problem.
If you have long-lived applications where you get multiple CRs that specify new features for the same app, I would use JIRA versions to define the different releases of the app, based on a feature set and / or time schedule.
With the approach above you'll be able to track the work of each team or individual developer / tester and know when all issues on an app have been addressed so that you're ready to do into test or deployment. I see you mentioned that you're not using a traditional product lifecycle, but unless your organization is very small and you develop apps that are thrown away after their first version is ready, I think you'll get a lot of benefit from this approach.

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