WPF - Set Window Owner - wpf

I have the following case:
A window is shown the the reference to that is stored in a utility class.
Later a modal dialog needs to appear above that window; so I am doing the following:
OptionalMessageBox message = new OptionalMessageBox(title, errorMessage.ToString(), MessageImage.Warning);
if (UIUtilities.TopWindow != null)
{
UIUtilities.TopWindow.Dispatcher.Invoke(() => message.Owner = UIUtilities.TopWindow);
UIUtilities.TopWindow.Dispatcher.Invoke(() => message.ShowDialog());
}
else
{
message.ShowDialog();
}
However this is give the classic 'The calling thread cannot access this object because a different thread owns it' though I don't understand why as I am using the dispatcher for the TopWindow variable. As a note (and out of desperation) I tried putting the calls on the message variable I just created - that didn't work either but I didn't expect that to be the problem as how can I now own it if I have just made it!
Any advice would be greatly appreciated.

Try this:
if (UIUtilities.TopWindow != null)
{
UIUtilities.TopWindow.Dispatcher.Invoke(() =>
{
var message = new OptionalMessageBox(title, errorMessage.ToString(), MessageImage.Warning);
message.Owner = UIUtilities.TopWindow;
message.ShowDialog();
});
}
else
{
var message = new OptionalMessageBox(title, errorMessage.ToString(), MessageImage.Warning);
message.ShowDialog();
}

You can use this
App.Current.Dispatcher.Invoke(() => {
OptionalMessageBox message = new OptionalMessageBox(title, errorMessage.ToString(), MessageImage.Warning);
message.Owner = App.Current.MainWindow;
message.ShowDialog();
});

Related

Command handling in Qooxdoo multi window application

I want to create a Qooxdoo application that consists of a Desktop with multiple Windows. The Desktop (and not each Window) also has a (common) ToolBar.
Now I want to have a command to "save" the document of the active window. This command can be triggered by the keyboard shortcut "Ctrl+S" as well as a button on the toolbar.
To handle the "Ctrl+S" to reach the currently active window the qx.ui.command.GroupManager (as described by https://qooxdoo.org/documentation/v7.5/#/desktop/gui/interaction?id=working-with-commands and https://qooxdoo.org/qxl.demobrowser/#ui~CommandGroupManager.html) is supposed to be the best solution. And I could easily implement that in my code.
But now I'm struggling to make the toolbar save button also call the save command of the currently active window as I don't know how to bind it correctly to the GroupManager.
An example code to get started in the playground https://qooxdoo.org/qxl.playground/:
// NOTE: run this script only once. Before running it again you need to reload
// the page as it seems that the commands are accumulation and not reset.
// I guess that this is a bug in the Playground
const root = this.getRoot();
qx.Class.define('test.Application',
{
extend : qx.application.Standalone,
members: {
main: function() {
const layout = new qx.ui.layout.VBox(5);
const container = new qx.ui.container.Composite(layout);
root.add(container, {edge: 0});
const windowManager = new qx.ui.window.Manager();
const desktop = new qx.ui.window.Desktop(windowManager);
this._manager = new qx.ui.command.GroupManager();
const menuBar = new qx.ui.menubar.MenuBar();
let menu = new qx.ui.menu.Menu();
///////////////////////////
// TODO: Call _doSave() of the active window!
let saveMenuButton = new qx.ui.menu.Button('Save','#MaterialIcons/save/16');
///////////////////////////
menu.add(saveMenuButton);
var fileMenu = new qx.ui.menubar.Button('File', null, menu);
menuBar.add(fileMenu);
const toolBar = new qx.ui.toolbar.ToolBar();
///////////////////////////
// TODO: Call _doSave() of the active window!
let saveToolBarButton = new qx.ui.toolbar.Button('Save','#MaterialIcons/save/16');
///////////////////////////
toolBar.add(saveToolBarButton);
container.add(menuBar,{flex:0});
container.add(toolBar,{flex:0});
container.add(desktop,{flex:1});
this._foo1 = new test.Window('foo1', this);
desktop.add(this._foo1);
this._foo1.open();
this._foo1.moveTo(100,20);
this._foo2 = new test.Window('foo2', this);
desktop.add(this._foo2);
this._foo2.open();
this._foo2.moveTo(200,100);
this._foo3 = new test.Window('foo3', this);
desktop.add(this._foo3);
this._foo3.open();
this._foo3.moveTo(300,180);
},
getGroupManager() {
return this._manager;
}
}
});
qx.Class.define('test.Window', {
extend: qx.ui.window.Window,
construct(windowName, controller) {
this.base(arguments, windowName);
this._name = windowName;
let commandGroup = new qx.ui.command.Group();
const cmd = new qx.ui.command.Command("Ctrl+S");
cmd.addListener('execute', this._doSave, this);
commandGroup.add('save', cmd);
controller.getGroupManager().add(commandGroup);
this.addListener('changeActive', () => {
if (this.isActive()) {
controller.getGroupManager().setActive(commandGroup);
}
}, this);
},
members: {
_doSave() {
alert("save " + this._name);
}
}
});
a = new test.Application();
How should the saveMenuButton.setCommand() and saveToolBarButton.setCommand() should look like to always call the command of the active window?
You can control a current active window via Desktop class:
let saveToolBarButton = new qx.ui.toolbar.Button('Save');
saveToolBarButton.addListener("click", function(){
desktop.getActiveWindow()._doSave();
}, this);
Would be great for your solution imo is to create a separate command and add this command to buttons:
const saveActiveWindowCommand = new qx.ui.command.Command();
saveActiveWindowCommand.addListener("execute", function(){
desktop.getActiveWindow()._doSave();
}, this);
let saveMenuButton = new qx.ui.menu.Button('Save');
saveMenuButton.setCommand(saveActiveWindowCommand);
let saveToolBarButton = new qx.ui.toolbar.Button('Save');
saveToolBarButton.setCommand(saveActiveWindowCommand);
EDIT:
You could set commands dynamically for "Main Panel" menu buttons. Because there is only one instance of command pressing "Ctrl+S" will trigger only one command but maybe you would like that main bar save buttons have extra logic.
You have in application class next method which will be called from window class when changeActive event happens.
setSaveCommand(command){
this.saveMenuButton.setCommand(command);
this.saveToolBarButton.setCommand(command);
},
and in your Window class:
if (this.isActive()) {
controller.setSaveCommand(cmd);
controller.getGroupManager().setActive(commandGroup);
}

How can we override Ext.Base?

I am using Ext JS v7.1 and I have overridden Ext.Base to set my naming scheme for the classes that inherits from Ext.Base: This eases my debugging.
Ext.define('App.class.Base', {
override: 'Ext.Base',
constructor: function() {
var me = this
/**
* App.base.store.Base => store-base-
* App.store.Menu => store-menu-
*/
if (me.isIdentifiable) {
if (!me.self.prototype.hasOwnProperty('identifiablePrefix')) {
const classNameParts = me.$className.match(/([^\.]+)/g)
if (classNameParts && classNameParts[0] === 'App') {
classNameParts.splice(0, classNameParts.length - 2)
me.self.prototype.identifiablePrefix = classNameParts.reduce((i, j) => i + '-' + j).toLocaleLowerCase() + '-'
}
}
}
return me.callParent()
}
})
This code was building before without an error but, after I upgraded Sencha Cmd to v7.3.0.19, I started the get the following error:
[ERR] C2016: Override target not found -- /...../packages/local/module-core/overrides/class/Base.js:2:64
[WRN] Override App.class.Base in file /..../packages/local/module-core/overrides/class/Base.js had no target detected
I don't know whether this is the right place/way to do this override, if not I can change my implementation. However, if there is no other way, how can get rid of the build error?
Thanks in advance,
Ipek
Because i am not using sencha build tools anymore, i can not help you directly but i would like to share another approach:
In case you have loaded the framework (ext-debug-all or ext-all, etc.) first and the class which should get overwritten is already defined you can do it like that:
Ext.Component.override({
initComponent: function () {
Ext.log('bootstraping ' + this.self.getName());
var me = this,
width = me.width,
height = me.height;
// If plugins have been added by a subclass's initComponent before calling up to here (or any components
// that don't have a table view), the processed flag will not have been set, and we must process them again.
// We could just call getPlugins here however most components don't have them so prevent the extra function call.
if (me.plugins && !me.plugins.processed) {
me.plugins = me.constructPlugins();
}
me.pluginsInitialized = true;
// this will properly (ignore or) constrain the configured width/height to their
// min/max values for consistency.
if (width != null || height != null) {
me.setSize(width, height);
}
if (me.listeners) {
me.on(me.listeners);
me.listeners = null; //change the value to remove any on prototype
}
if (me.focusable) {
me.initFocusable();
}
}
});
Depending on the further internal processing you can call callParent or callSuper.
More details here:
https://docs.sencha.com/extjs/6.5.3/classic/Ext.Class.html#cfg-override
You may be able to move this upper code inside a function and call it later, for example - when Ext.isReady. I guess this can solve or tackle some of the open tooling issues you are facing.
UPDATE:
Coming back to your question you can do the following and define it like that:
Ext.Base.override({
constructor: function() {
var me = this
/**
* App.base.store.Base => store-base-
* App.store.Menu => store-menu-
*/
if (me.isIdentifiable) {
if (!me.self.prototype.hasOwnProperty('identifiablePrefix')) {
const classNameParts = me.$className.match(/([^\.]+)/g)
if (classNameParts && classNameParts[0] === 'App') {
classNameParts.splice(0, classNameParts.length - 2)
me.self.prototype.identifiablePrefix = classNameParts.reduce((i, j) => i + '-' + j).toLocaleLowerCase() + '-'
}
}else{
console.log('isIdentifiable');
console.log(me.identifiablePrefix);
}
}
return me.callParent(arguments)
}
});
I have added an exampole fiddle here. It should log "helloWorld" in case identifiablePrefix is set.
https://fiddle.sencha.com/#view/editor&fiddle/3a8i

Ace-Editor Ignore/whitelist some tag/string

Is there any way to avoid Ace-Editor to raise an error if I use some tag like <#input "asd">?? Like a whitelist to suggest AceEditor to ignore it... Anyway, It's an internal key and I cannot avoid using it.
I'm using react.
Thanks
I'm thinking of two ways to solve the issue:
1) Maybe you can bind the ">", get the last entered values and then clear the errors:
editor.commands.addCommand({
name: "dotCommand1",
bindKey: { win: ".", mac: "."},
exec: function () {
var pos = editor.selection.getCursor();
var session = editor.session;
var curLine = (session.getDocument().getLine(pos.row)).trim();
var curTokens = curLine.slice(0, pos.column).split(/\s+/);
//You can build a logic using the curTokens array and then when you find <#input "asd"> clear the errors.
// If we assume curTokens[0] to have the value
if(curTokens[0] === '<#input "asd">') {
editor.session.setAnnotations([]); // This would remove the being shown error
}
}
});
2) Use the on change event and use the above similar logic and then clear the error
editor.getSession().on('change', function () {
// same logic as above
})

Busy indicator does not show until data shows

I have a control in my project that provides a busy indicator (rotating circle). I'd like it to run when a user selects a file to load data into a data grid. The busy indicator does not show up until my data grid is populated though. How can I get my busy indicator to show while the data is being retrieved? I believe I'm supposed to use a thread, but am not too knowledgeable with them yet and am trying to learn. I've tried many different ways and below is my latest attempt, which I do not know if I am anywhere close.
public void DoWork()
{
this.StartProgressBar();
Task.Factory.StartNew(() =>
{
UIDispatcher.Current.BeginInvoke(() =>
{
if (fileCompleted != null && !string.IsNullOrEmpty(fileCompleted.SelectedFile))
{
this.TestResults.Clear();
LoadedFileInfo info = this.Model.OpenTestCompleted(fileCompleted.SelectedFile);
foreach (var model in info.Sequence.Models)
{
foreach (var details in model.Tests)
{
this.TestResults.Add(new TestResultsModel(details, model.Name.Substring(0, model.Name.IndexOf('.'))));
}
}
}
});
});
}
private void StartProgressBar()
{
TaskScheduler scheduler = TaskScheduler.FromCurrentSynchronizationContext();
CancellationToken cancelationToken = new CancellationToken();
Task.Factory.StartNew(() => this.StopProgressBar()).ContinueWith(
m =>
{
this.ToggleProgressBar = true;
},
cancelationToken,
TaskContinuationOptions.None,
scheduler);
}
private void StopProgressBar()
{
this.ToggleProgressBar = false;
}
I really agree with #Ben, you should research how to use Tasks. You are creating background threads, and doing work on the UI thread in them anyway, which inevitably hold the UI thread. Try something simpler and see if it works. As far as your cancellation token goes, I don't see how and were you'd be able to reset it, as it is not a property in your class, so here's a sample without it..
How about something like this:
public void DoWork()
{
//done on the UI thread
this.ToggleProgressBar = true;
//done on the background thread, releasing UI, hence should show the progress bar
Task.Factory.StartNew(() =>
{
if (fileCompleted != null && !string.IsNullOrEmpty(fileCompleted.SelectedFile))
{
this.TestResults.Clear();
LoadedFileInfo info = this.Model.OpenTestCompleted(fileCompleted.SelectedFile);
foreach (var model in info.Sequence.Models)
foreach (var details in model.Tests)
this.TestResults.Add(new TestResultsModel(details, model.Name.Substring(0, model.Name.IndexOf('.'))));
}
//after all that (assumingly heavy work is done on the background thread,
//use UI thread to notify UI
UIDispatcher.Current.BeginInvoke(() =>
{
this.ToggleProgresBar = false;
}
});
}

Issue using Trinidad PPR (Partial Page Rendering) with Facelets

I have the issue described at http://wiki.apache.org/myfaces/Facelets_with_Trinidad. More specifically:
"There is an issue in the id generation for components when a PPR is executed. The symptom is that a click on an command does not execute the desired action but only reloads the whole page. Any subsequent click on any command succeeds.
To work around this issue manually set the id's for at least all commands on the affected pages.".
I already tried the above method but the problem keeps arising. Does anybody have any solution to this?
Finally, I solved the above problem by calling the function below on load page.
// Override function to solve ppr problems
function overrideFunc() {
TrPage.prototype._updateViewState = function(a59, a60, a61) {
var a62 = null;
if (a61)
a62 = a59.getElementById(a61);
for ( var i = 0; i < a59.forms.length; i++) {
a62 = a59.forms[i];
if (!a62)
return;
var a63 = a62.elements[TrPage._VIEW_STATE_ID];
if (!a63) {
a63 = a59.createElement("input");
a63.type = 'hidden';
if(_agent.isIE && _agent.version < 8) {
a63.id = TrPage._VIEW_STATE_ID;
}
a63.name = TrPage._VIEW_STATE_ID;
a62.appendChild(a63);
}
a63.value = TrPage._getTextContent(a60);
}
};
}

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