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I am trying to print a string read into the program from the user.
I need to be able to print the string by using a pointer.
Here is a simplified version of my code.
#include <stdio.h>
int main(void)
{
char string[100];
printf("Enter a string: ");
scanf("%s", string);
char *pstring = &string;
printf("The value of the pointer is: %s", *pstring);
return 0;
}
But I am getting a segmentation fault
Can someone please explain why this is happening?
You don't usually take an address of an array, it's either &string[0] or just string. In the printf() for %s you should pass a char pointer not a char (which is what *pstring is). It's a good idea to add a newline to the printf() format string as scanf() doesn't pass that along:
#include <stdio.h>
int main(void) {
char string[100];
printf("Enter a string: ");
scanf("%99s", string);
char *pstring = string;
printf("The value of the pointer is: %s\n", pstring);
return 0;
}
string IS a pointer. A constant one.
It is worth understanding what arrays are (compared to pointers).
And specifically the difference between those:
char *str1=malloc(6);
strcpy(str1, "hello")
char str2[6];
strcpy(str2, "hello");
In this example, str1 and str2 are both pointers.
But str1 is a variable (like "int x": x's value is stored in memory and you can modify it). Whereas str2 is not. It is a constant, like 12. It looks like a variable, because it is an identifier (str2), but it is not. Once compiled, there is no place in memory to store str2 value. The compiler computes its value, at compile time, and in the generated machine code, this value is inserted directly in the code. Exactly like for "12".
So str2=malloc(6) for example, or str2=whatever would make no sense. No more than typing 12=6 or 12=whatever. It is not a variable. It is a constant value.
And likewise, &str2 has no sense neither. No more than &12 has. It would be asking the address where a constant is stored. But a constant is not stored anywhere. It is a value directly in the code.
Namely str2 is a constant value of an address where the compiler has reseved enough room for 6 bytes. So you can store things in str2[0], str2[1], ..., str2[5], but not in str2 itself (again, it is a constant value, not a variable. You cannot store things in it, no more than you can store things in 12)
Situation for str1 is different. str1 is a variable, declared as type char *. You can store values of type char * in it (that is pointers to a char, that is memory address where a char is stored). And that declaration affect a default (initial) value to this variable, which is the address of 6 bytes, containing the letters 'h', 'e', 'l', 'l', 'o' and the terminal 0.
So, you can easily change str1, and store whatever pointer you want in str1. Writing str1=str2 for example.
So, long story short: both are pointers. str2 is a constant pointer, but still a pointer. Both are address of a place in memory where the first, then second, etc, char of the string are stored.
So, in your case, just type
char *pstring=string
or use string directly.
Or, for aesthetic purpose, to clarify that you mean "address of the first char of string", you may type
char *pstring = &(string[0])
which is the exact same thing as "string" (in C, syntax a[b] is just a shortcut to *(a+b), so &(string[0]) is &(*(string+0)), which is &*string which is string (another strange consequence of that, is that you could as well say
char *pstring = &(0[string])
again, that just means &(*(0+string))
Note that I advise none of those strange writing. But it helps understand how pointers are just values, that you may store in variables (like with str1) or use directly as constant in the code (like with str2). It is just less obvious than for integers (x a variable declared as int x=12; vs 12 that a constant) because in case of arrays (constant pointers) those values are named by the compiler and take the concrete appearance of an identifier in the code.
I am practicing allocation memory using malloc() with pointers, but 1 observation about pointers is that, why can strcpy() accept str variable without *:
char *str;
str = (char *) malloc(15);
strcpy(str, "Hello");
printf("String = %s, Address = %u\n", str, str);
But with integers, we need * to give str a value.
int *str;
str = (int *) malloc(15);
*str = 10;
printf("Int = %d, Address = %u\n", *str, str);
it really confuses me why strcpy() accepts str, because in my own understanding, "Hello" will be passed to the memory location of str that will cause some errors.
In C, a string is (by definition) an array of characters. However (whether we realize it all the time or not) we almost always end up accessing arrays using pointers. So, although C does not have a true "string" type, for most practical purposes, the type pointer-to-char (i.e. char *) serves this purpose. Almost any function that accepts or returns a string will actually use a char *. That's why strlen() and strcpy() accept char *. That's why printf %s expects a char *. In all of these cases, what these functions need is a pointer to the first character of the string. (They then read the rest of the string sequentially, stopping when they find the terminating '\0' character.)
In these cases, you don't use an explicit * character. * would extract just the character pointed to (that is, the first character of the string), but you don't want to extract the first character, you want to hand the whole string (that is, a pointer to the whole string) to strcpy so it can do its job.
In your second example, you weren't working with a string at all. (The fact that you used a variable named str confused me for a moment.) You have a pointer to some ints, and you're working with the first int pointed to. Since you're directly accessing one of the things pointed to, that's why you do need the explicit * character.
The * is called indirection or dereference operator.
In your second code,
*str = 10;
assigns the value 10 to the memory address pointed by str. This is one value (i.e., a single variable).
OTOTH, strcpy() copies the whole string all at a time. It accepts two char * parameters, so you don't need the * to dereference to get the value while passing arguments.
You can use the dereference operator, without strcpy(), copying element by element, like
char *str;
str = (char *) malloc(15); //success check TODO
int len = strlen("Hello"); //need string.h header
for (i = 0; i < len; i ++)
*(str+i)= "Hello"[i]; // the * form. as you wanted
str[i] = 0; //null termination
Many string manipulation functions, including strcpy, by convention and design, accept the pointer to the first character of the array, not the pointer to the whole array, even though their values are the same.
This is because their types are different; e.g. a pointer to char[10] has a different type from that of a pointer to char[15], and passing around the pointer to the whole array would be impossible or very clumsy because of this, unless you cast them everywhere or make different functions for different lengths.
For this reason, they have established a convention of passing around a string with the pointer to its first character, not to the whole array, possibly with its length when necessary. Many functions that operate on an array, such as memset, work the same way.
Well, here's what happens in the first snippet :
You are first dynamically allocating 15 bytes of memory, storing this address to the char pointer, which is pointer to a 1-byte sequence of data (a string).
Then you call strcpy(), which iterates over the string and copy characters, byte per byte, into the newly allocated memory space. Each character is a number based on the ASCII table, eg. character a = 97 (take a look at man ascii).
Then you pass this address to printf() which reads from the string, byte per byte, then flush it to your terminal.
In the second snippet, the process is the same, you are still allocating 15 bytes, storing the address in an int * pointer. An int is a 4 byte data type.
When you do *str = 10, you are dereferencing the pointer to store the value 10 at the address pointed by str. Remind what I wrote ahead, you could have done *str = 'a', and this index 0 integer would had the value 97, even if you try to read it as an int. you can event print it if you would.
So why strcpy() can take a int * as parameter? Because it's a memory space where it can write, byte per byte. You can store "Hell" in an int, then "o!" in the next one.
It's just all about usage easiness.
See there is a difference between = operator and the function strcpy.
* is deference operator. When you say *str, it means value at the memory location pointed by str.
Also as a good practice, use this
str = (char *) malloc( sizeof(char)*15 )
It is because the size of a data type might be different on different platforms. Hence use sizeof function to determine its actual size at the run time.
#include <stdio.h>
int main(void){
char *p = "Hello";
p = "Bye"; //Why is this valid C code? Why no derefencing operator?
int *z;
int x;
*z = x
z* = 2 //Works
z = 2 //Doesn't Work, Why does it work with characters?
char *str[2] = {"Hello","Good Bye"};
print("%s", str[1]); //Prints Good-Bye. WHY no derefrencing operator?
// Why is this valid C code? If I created an array with pointers
// shouldn't the element print the memory address and not the string?
return 0;
}
My Questions are outlined with the comments. In gerneal I'm having trouble understanding character arrays and pointers. Specifically why I can acess them without the derefrencing operator.
In gerneal I'm having trouble understanding character arrays and pointers.
This is very common for beginning C programmers. I had the same confusion back about 1985.
p = "Bye";
Since p is declared to be char*, p is simply a variable that contains a memory address of a char. The assignment above sets the value of p to be the address of the first char of the constant string "Bye", in other words the address of the letter "B".
z = 2
z is declared to be char*, so the only thing you can assign to it is the memory address of a char. You can't assign 2 to z, because 2 isn't the address of a char, it's a constant integer value.
print("%s", str[1]);
In this case, str is defined to be an array of two char* variables. In your print statement, you're printing the second of those, which is the address of the first character in the string "Good Bye".
When you type "Bye", you are actually creating what is called a String Literal. Its a special case, but essentially, when you do
p = "Bye";
What you are doing is assigning the address of this String literal to p(the string itself is stored by the compiler in a implementation dependant way (I think) ). Technically address to the first element of a char array, as Richard J. Ross III explains.
Since it is a special case, it does not work with other types.
By the way, you should likely get a compiler warning for lines like char *p = "Hello";. You should be required to define them as const char *p = "Hello"; since modifying them is undefined as the link explains.
As to the printing code.
print("%s", str[1]);
This doesnt need a dereferencing operation, since internally %s requires a pointer(specifically char *) to be passed, thus the dereferencing is done by printf. You can test this by passing a value when printf is expecting a pointer. You should get a runtime crash when it tries to dereference it.
p = "Bye";
Is an assignment of the address of the literal to the pointer.
The
array[n]
operator works in a similar way as a dereferrence of the pointer "array" increased by n. It is not the same, but it works that way.
Remember that "Hello", "Bye" all are char * not char.
So the line, p="Bye"; means that pointer p is pointing to a const char *i.e."Bye"
But in the next case with int *
*z=2 means that
`int` pointed by `z` is assigned a value of 2
while, z=2 means the pointer z points to the same int, pointed by 2.But, 2 is not a int pointer to point other ints.So, the compiler flags the error
You're confusing something: It does work with characters just as it works with integers et cetera.
What it doesn't work with are strings, because they are character arrays and arrays can only be stored in a variable using the address of their first element.
Later on, you've created an array of character pointers, or an array of strings. That means very simply that the first element of that array is a string, the second is also a string. When it comes to the printing part, you're using the second element of the array. So, unsurprisingly, the second string is printed.
If you look at it this way, you'll see that the syntax is consistent.
I have written this code which is simple
#include <stdio.h>
#include <string.h>
void printLastLetter(char **str)
{
printf("%c\n",*(*str + strlen(*str) - 1));
printf("%c\n",**(str + strlen(*str) - 1));
}
int main()
{
char *str = "1234556";
printLastLetter(&str);
return 1;
}
Now, if I want to print the last char in a string I know the first line of printLastLetter is the right line of code. What I don't fully understand is what the difference is between *str and **str. The first one is an array of characters, and the second??
Also, what is the difference in memory allocation between char *str and str[10]?
Thnks
char* is a pointer to char, char ** is a pointer to a pointer to char.
char *ptr; does NOT allocate memory for characters, it allocates memory for a pointer to char.
char arr[10]; allocates 10 characters and arr holds the address of the first character. (though arr is NOT a pointer (not char *) but of type char[10])
For demonstration: char *str = "1234556"; is like:
char *str; // allocate a space for char pointer on the stack
str = "1234556"; // assign the address of the string literal "1234556" to str
As #Oli Charlesworth commented, if you use a pointer to a constant string, such as in the above example, you should declare the pointer as const - const char *str = "1234556"; so if you try to modify it, which is not allowed, you will get a compile-time error and not a run-time access violation error, such as segmentation fault. If you're not familiar with that, please look here.
Also see the explanation in the FAQ of newsgroup comp.lang.c.
char **x is a pointer to a pointer, which is useful when you want to modify an existing pointer outside of its scope (say, within a function call).
This is important because C is pass by copy, so to modify a pointer within another function, you have to pass the address of the pointer and use a pointer to the pointer like so:
void modify(char **s)
{
free(*s); // free the old array
*s = malloc(10); // allocate a new array of 10 chars
}
int main()
{
char *s = malloc(5); // s points to an array of 5 chars
modify(&s); // s now points to a new array of 10 chars
free(s);
}
You can also use char ** to store an array of strings. However, if you dynamically allocate everything, remember to keep track of how long the array of strings is so you can loop through each element and free it.
As for your last question, char *str; simply declares a pointer with no memory allocated to it, whereas char str[10]; allocates an array of 10 chars on the local stack. The local array will disappear once it goes out of scope though, which is why if you want to return a string from a function, you want to use a pointer with dynamically allocated (malloc'd) memory.
Also, char *str = "Some string constant"; is also a pointer to a string constant. String constants are stored in the global data section of your compiled program and can't be modified. You don't have to allocate memory for them because they're compiled/hardcoded into your program, so they already take up memory.
The first one is an array of characters, and the second??
The second is a pointer to your array. Since you pass the adress of str and not the pointer (str) itself you need this to derefence.
printLastLetter( str );
and
printf("%c\n",*(str + strlen(str) - 1));
makes more sense unless you need to change the value of str.
You might care to study this minor variation of your program (the function printLastLetter() is unchanged except that it is made static), and work out why the output is:
3
X
The output is fully deterministic - but only because I carefully set up the list variable so that it would be deterministic.
#include <stdio.h>
#include <string.h>
static void printLastLetter(char **str)
{
printf("%c\n", *(*str + strlen(*str) - 1));
printf("%c\n", **(str + strlen(*str) - 1));
}
int main(void)
{
char *list[] = { "123", "abc", "XYZ" };
printLastLetter(list);
return 0;
}
char** is for a string of strings basically - an array of character arrays. If you want to pass multiple character array arguments you can use this assuming they're allocated correctly.
char **x;
*x would dereference and give you the first character array allocated in x.
**x would dereference that character array giving you the first character in the array.
**str is nothing else than (*str)[0] and the difference between *str and str[10] (in the declaration, I assume) I think is, that the former is just a pointer pointing to a constant string literal that may be stored somewhere in global static memory, whereas the latter allocates 10 byte of memory on the stack where the literal is stored into.
char * is a pointer to a memory location. for char * str="123456"; this is the first character of a string. The "" are just a convenient way of entering an array of character values.
str[10] is a way of reserving 10 characters in memory without saying what they are.(nb Since the last character is a NULL this can actually only hold 9 letters. When a function takes a * parameter you can use a [] parameter but not the other way round.
You are making it unnecessarily complicated by taking the address of str before using it as a parameter. In C you often pass the address of an object to a function because it is a lot faster then passing the whole object. But since it is already a pointer you do not make the function any better by passing a pointer to a pointer. Assuming you do not want to change the pointer to point to a different string.
for your code snippet, *str holds address to a char and **str holds address to a variable holding address of a char. In another word, pointer to pointer.
Whenever, you have *str, only enough memory is allocated to hold a pointer type variable(4 byte on a 32 bit machine). With str[10], memory is already allocated for 10 char.
I'm learning C right now and got a bit confused with character arrays - strings.
char name[15]="Fortran";
No problem with this - its an array that can hold (up to?) 15 chars
char name[]="Fortran";
C counts the number of characters for me so I don't have to - neat!
char* name;
Okay. What now? All I know is that this can hold an big number of characters that are assigned later (e.g.: via user input), but
Why do they call this a char pointer? I know of pointers as references to variables
Is this an "excuse"? Does this find any other use than in char*?
What is this actually? Is it a pointer? How do you use it correctly?
thanks in advance,
lamas
I think this can be explained this way, since a picture is worth a thousand words...
We'll start off with char name[] = "Fortran", which is an array of chars, the length is known at compile time, 7 to be exact, right? Wrong! it is 8, since a '\0' is a nul terminating character, all strings have to have that.
char name[] = "Fortran";
+======+ +-+-+-+-+-+-+-+--+
|0x1234| |F|o|r|t|r|a|n|\0|
+======+ +-+-+-+-+-+-+-+--+
At link time, the compiler and linker gave the symbol name a memory address of 0x1234.
Using the subscript operator, i.e. name[1] for example, the compiler knows how to calculate where in memory is the character at offset, 0x1234 + 1 = 0x1235, and it is indeed 'o'. That is simple enough, furthermore, with the ANSI C standard, the size of a char data type is 1 byte, which can explain how the runtime can obtain the value of this semantic name[cnt++], assuming cnt is an integer and has a value of 3 for example, the runtime steps up by one automatically, and counting from zero, the value of the offset is 't'. This is simple so far so good.
What happens if name[12] was executed? Well, the code will either crash, or you will get garbage, since the boundary of the array is from index/offset 0 (0x1234) up to 8 (0x123B). Anything after that does not belong to name variable, that would be called a buffer overflow!
The address of name in memory is 0x1234, as in the example, if you were to do this:
printf("The address of name is %p\n", &name);
Output would be:
The address of name is 0x00001234
For the sake of brevity and keeping with the example, the memory addresses are 32bit, hence you see the extra 0's. Fair enough? Right, let's move on.
Now on to pointers...
char *name is a pointer to type of char....
Edit:
And we initialize it to NULL as shown Thanks Dan for pointing out the little error...
char *name = (char*)NULL;
+======+ +======+
|0x5678| -> |0x0000| -> NULL
+======+ +======+
At compile/link time, the name does not point to anything, but has a compile/link time address for the symbol name (0x5678), in fact it is NULL, the pointer address of name is unknown hence 0x0000.
Now, remember, this is crucial, the address of the symbol is known at compile/link time, but the pointer address is unknown, when dealing with pointers of any type
Suppose we do this:
name = (char *)malloc((20 * sizeof(char)) + 1);
strcpy(name, "Fortran");
We called malloc to allocate a memory block for 20 bytes, no, it is not 21, the reason I added 1 on to the size is for the '\0' nul terminating character. Suppose at runtime, the address given was 0x9876,
char *name;
+======+ +======+ +-+-+-+-+-+-+-+--+
|0x5678| -> |0x9876| -> |F|o|r|t|r|a|n|\0|
+======+ +======+ +-+-+-+-+-+-+-+--+
So when you do this:
printf("The address of name is %p\n", name);
printf("The address of name is %p\n", &name);
Output would be:
The address of name is 0x00005678
The address of name is 0x00009876
Now, this is where the illusion that 'arrays and pointers are the same comes into play here'
When we do this:
char ch = name[1];
What happens at runtime is this:
The address of symbol name is looked up
Fetch the memory address of that symbol, i.e. 0x5678.
At that address, contains another address, a pointer address to memory and fetch it, i.e. 0x9876
Get the offset based on the subscript value of 1 and add it onto the pointer address, i.e. 0x9877 to retrieve the value at that memory address, i.e. 'o' and is assigned to ch.
That above is crucial to understanding this distinction, the difference between arrays and pointers is how the runtime fetches the data, with pointers, there is an extra indirection of fetching.
Remember, an array of type T will always decay into a pointer of the first element of type T.
When we do this:
char ch = *(name + 5);
The address of symbol name is looked up
Fetch the memory address of that symbol, i.e. 0x5678.
At that address, contains another address, a pointer address to memory and fetch it, i.e. 0x9876
Get the offset based on the value of 5 and add it onto the pointer address, i.e. 0x987A to retrieve the value at that memory address, i.e. 'r' and is assigned to ch.
Incidentally, you can also do that to the array of chars also...
Further more, by using subscript operators in the context of an array i.e. char name[] = "..."; and name[subscript_value] is really the same as *(name + subscript_value).
i.e.
name[3] is the same as *(name + 3)
And since the expression *(name + subscript_value) is commutative, that is in the reverse,
*(subscript_value + name) is the same as *(name + subscript_value)
Hence, this explains why in one of the answers above you can write it like this (despite it, the practice is not recommended even though it is quite legitimate!)
3[name]
Ok, how do I get the value of the pointer?
That is what the * is used for,
Suppose the pointer name has that pointer memory address of 0x9878, again, referring to the above example, this is how it is achieved:
char ch = *name;
This means, obtain the value that is pointed to by the memory address of 0x9878, now ch will have the value of 'r'. This is called dereferencing. We just dereferenced a name pointer to obtain the value and assign it to ch.
Also, the compiler knows that a sizeof(char) is 1, hence you can do pointer increment/decrement operations like this
*name++;
*name--;
The pointer automatically steps up/down as a result by one.
When we do this, assuming the pointer memory address of 0x9878:
char ch = *name++;
What is the value of *name and what is the address, the answer is, the *name will now contain 't' and assign it to ch, and the pointer memory address is 0x9879.
This where you have to be careful also, in the same principle and spirit as to what was stated earlier in relation to the memory boundaries in the very first part (see 'What happens if name[12] was executed' in the above) the results will be the same, i.e. code crashes and burns!
Now, what happens if we deallocate the block of memory pointed to by name by calling the C function free with name as the parameter, i.e. free(name):
+======+ +======+
|0x5678| -> |0x0000| -> NULL
+======+ +======+
Yes, the block of memory is freed up and handed back to the runtime environment for use by another upcoming code execution of malloc.
Now, this is where the common notation of Segmentation fault comes into play, since name does not point to anything, what happens when we dereference it i.e.
char ch = *name;
Yes, the code will crash and burn with a 'Segmentation fault', this is common under Unix/Linux. Under windows, a dialog box will appear along the lines of 'Unrecoverable error' or 'An error has occurred with the application, do you wish to send the report to Microsoft?'....if the pointer has not been mallocd and any attempt to dereference it, is guaranteed to crash and burn.
Also: remember this, for every malloc there is a corresponding free, if there is no corresponding free, you have a memory leak in which memory is allocated but not freed up.
And there you have it, that is how pointers work and how arrays are different to pointers, if you are reading a textbook that says they are the same, tear out that page and rip it up! :)
I hope this is of help to you in understanding pointers.
That is a pointer. Which means it is a variable that holds an address in memory. It "points" to another variable.
It actually cannot - by itself - hold large amounts of characters. By itself, it can hold only one address in memory. If you assign characters to it at creation it will allocate space for those characters, and then point to that address. You can do it like this:
char* name = "Mr. Anderson";
That is actually pretty much the same as this:
char name[] = "Mr. Anderson";
The place where character pointers come in handy is dynamic memory. You can assign a string of any length to a char pointer at any time in the program by doing something like this:
char *name;
name = malloc(256*sizeof(char));
strcpy(name, "This is less than 256 characters, so this is fine.");
Alternately, you can assign to it using the strdup() function, like this:
char *name;
name = strdup("This can be as long or short as I want. The function will allocate enough space for the string and assign return a pointer to it. Which then gets assigned to name");
If you use a character pointer this way - and assign memory to it, you have to free the memory contained in name before reassigning it. Like this:
if(name)
free(name);
name = 0;
Make sure to check that name is, in fact, a valid point before trying to free its memory. That's what the if statement does.
The reason you see character pointers get used a whole lot in C is because they allow you to reassign the string with a string of a different size. Static character arrays don't do that. They're also easier to pass around.
Also, character pointers are handy because they can be used to point to different statically allocated character arrays. Like this:
char *name;
char joe[] = "joe";
char bob[] = "bob";
name = joe;
printf("%s", name);
name = bob;
printf("%s", name);
This is what often happens when you pass a statically allocated array to a function taking a character pointer. For instance:
void strcpy(char *str1, char *str2);
If you then pass that:
char buffer[256];
strcpy(buffer, "This is a string, less than 256 characters.");
It will manipulate both of those through str1 and str2 which are just pointers that point to where buffer and the string literal are stored in memory.
Something to keep in mind when working in a function. If you have a function that returns a character pointer, don't return a pointer to a static character array allocated in the function. It will go out of scope and you'll have issues. Repeat, don't do this:
char *myFunc() {
char myBuf[64];
strcpy(myBuf, "hi");
return myBuf;
}
That won't work. You have to use a pointer and allocate memory (like shown earlier) in that case. The memory allocated will persist then, even when you pass out of the functions scope. Just don't forget to free it as previously mentioned.
This ended up a bit more encyclopedic than I'd intended, hope its helpful.
Editted to remove C++ code. I mix the two so often, I sometimes forget.
char* name is just a pointer. Somewhere along the line memory has to be allocated and the address of that memory stored in name.
It could point to a single byte of memory and be a "true" pointer to a single char.
It could point to a contiguous area of memory which holds a number of characters.
If those characters happen to end with a null terminator, low and behold you have a pointer to a string.
char *name, on it's own, can't hold any characters. This is important.
char *name just declares that name is a pointer (that is, a variable whose value is an address) that will be used to store the address of one or more characters at some point later in the program. It does not, however, allocate any space in memory to actually hold those characters, nor does it guarantee that name even contains a valid address. In the same way, if you have a declaration like int number there is no way to know what the value of number is until you explicitly set it.
Just like after declaring the value of an integer, you might later set its value (number = 42), after declaring a pointer to char, you might later set its value to be a valid memory address that contains a character -- or sequence of characters -- that you are interested in.
It is confusing indeed. The important thing to understand and distinguish is that char name[] declares array and char* name declares pointer. The two are different animals.
However, array in C can be implicitly converted to pointer to its first element. This gives you ability to perform pointer arithmetic and iterate through array elements (it does not matter elements of what type, char or not). As #which mentioned, you can use both, indexing operator or pointer arithmetic to access array elements. In fact, indexing operator is just a syntactic sugar (another representation of the same expression) for pointer arithmetic.
It is important to distinguish difference between array and pointer to first element of array. It is possible to query size of array declared as char name[15] using sizeof operator:
char name[15] = { 0 };
size_t s = sizeof(name);
assert(s == 15);
but if you apply sizeof to char* name you will get size of pointer on your platform (i.e. 4 bytes):
char* name = 0;
size_t s = sizeof(name);
assert(s == 4); // assuming pointer is 4-bytes long on your compiler/machine
Also, the two forms of definitions of arrays of char elements are equivalent:
char letters1[5] = { 'a', 'b', 'c', 'd', '\0' };
char letters2[5] = "abcd"; /* 5th element implicitly gets value of 0 */
The dual nature of arrays, the implicit conversion of array to pointer to its first element, in C (and also C++) language, pointer can be used as iterator to walk through array elements:
/ *skip to 'd' letter */
char* it = letters1;
for (int i = 0; i < 3; i++)
it++;
In C a string is actually just an array of characters, as you can see by the definition. However, superficially, any array is just a pointer to its first element, see below for the subtle intricacies. There is no range checking in C, the range you supply in the variable declaration has only meaning for the memory allocation for the variable.
a[x] is the same as *(a + x), i.e. dereference of the pointer a incremented by x.
if you used the following:
char foo[] = "foobar";
char bar = *foo;
bar will be set to 'f'
To stave of confusion and avoid misleading people, some extra words on the more intricate difference between pointers and arrays, thanks avakar:
In some cases a pointer is actually semantically different from an array, a (non-exhaustive) list of examples:
//sizeof
sizeof(char*) != sizeof(char[10])
//lvalues
char foo[] = "foobar";
char bar[] = "baz";
char* p;
foo = bar; // compile error, array is not an lvalue
p = bar; //just fine p now points to the array contents of bar
// multidimensional arrays
int baz[2][2];
int* q = baz; //compile error, multidimensional arrays can not decay into pointer
int* r = baz[0]; //just fine, r now points to the first element of the first "row" of baz
int x = baz[1][1];
int y = r[1][1]; //compile error, don't know dimensions of array, so subscripting is not possible
int z = r[1]: //just fine, z now holds the second element of the first "row" of baz
And finally a fun bit of trivia; since a[x] is equivalent to *(a + x) you can actually use e.g. '3[a]' to access the fourth element of array a. I.e. the following is perfectly legal code, and will print 'b' the fourth character of string foo.
#include <stdio.h>
int main(int argc, char** argv) {
char foo[] = "foobar";
printf("%c\n", 3[foo]);
return 0;
}
One is an actual array object and the other is a reference or pointer to such an array object.
The thing that can be confusing is that both have the address of the first character in them, but only because one address is the first character and the other address is a word in memory that contains the address of the character.
The difference can be seen in the value of &name. In the first two cases it is the same value as just name, but in the third case it is a different type called pointer to pointer to char, or **char, and it is the address of the pointer itself. That is, it is a double-indirect pointer.
#include <stdio.h>
char name1[] = "fortran";
char *name2 = "fortran";
int main(void) {
printf("%lx\n%lx %s\n", (long)name1, (long)&name1, name1);
printf("%lx\n%lx %s\n", (long)name2, (long)&name2, name2);
return 0;
}
Ross-Harveys-MacBook-Pro:so ross$ ./a.out
100001068
100001068 fortran
100000f58
100001070 fortran