Create an array of Struct arrays? - arrays

I have a query that builds a Struct array from some objects. I want to append multiple of these structs into a single array so that i can use it populate a collectionview that is nested inside a collectionview. Im not sure this is the best idea but its all I've got a the moment.
So my Struct is:
struct CollectionStruct {
var name : String
var description : String
var title : String
var image : PFFile
var id: String
}
In my viewcontroller the variable to hold the struct is thus:
var packArray : [CollectionStruct] = []
var partArray : [CollectionStruct] = []
var packId = ""
So below what I'm doing is using an item of the previously created packArray to query the DB and build my partArray. Because i want to do this multiple times and append the partArray into a larger parent array i was thinking of using a for loop like:
var i = 0
for item in self.packArray as [AnyObject] {
self.packId = self.packArray[i].id
BuildArray.buildArrayFromQuery(queryForCollection: "Part", selectedPackID: self.packId, delegateSender: "DownloadPart", completeBlock: { (result) in
self.partArray = result
// append this to an array of partArray????
})
}
I don't even know where to start with this. Is it a bad idea?
essentially what i thought was to call this parent array in cellforitem maybe something like:
innerCell.imageCell.image = parentArray[indexPath.item].partArray[indexPath.item].image
but i could be way off.
----- EDIT -----
so i can use a multidimensional array inside the closure once self.partArray is set:
self.partArray = result
var parentArray = [[self.partArray]]
parentArray.append([self.partArray])
but this is unusable outside the closure. How to declare this multidimensional array before self.partArray is set?
------- EDIT -------
Looking into globals for this at the moment.
class GlobalPartArray {
private init() { }
static let sharedInstance = GlobalPartArray()
var globalPartArray = [CollectionStruct]()
}
class GlobalParentArray {
private init() { }
static let sharedInstance = GlobalParentArray()
var globalParentArray = [[GlobalPartArray]]()
}
then inside closure:
GlobalPartArray.sharedInstance.globalPartArray = result
//can not convert [CollectionStruct] to [GlobalPartArray]
GlobalParentArray.sharedInstance.globalParentArray.append(GlobalPartArray.sharedInstance.globalPartArray)
but it throws an error when trying to convert. I obviously need to convert this data somehow before appending to the GlobalParentArray.

Related

Problem on RealmSwift: "Invalid array input: more values (1) than properties (0)." while trying to persist an Array of String

I'm trying to persist in a table view cell, the result of a quiz test with questions and I needed the array of answers given (String Array) so I decided to use RealmSwift.
I created this class and of course I created also a RealmString object in the same file to handle the possibility to persist arrays of String in Realm in this way:
class RealmString: Object {
dynamic var stringValue = ""
}
class Test: Object {
#objc dynamic var ID = UUID().uuidString
#objc dynamic var testScore : String = String()
#objc dynamic var testTitle : String = String()
#objc dynamic var testSubTitle : String = String()
#objc dynamic var dateOfExecution: String = String()
#objc dynamic var answersGiven: [String] {
get {
return _backingAnswersGiven.map { $0.stringValue }
}
set {
_backingAnswersGiven.removeAll()
_backingAnswersGiven.append(objectsIn: (newValue.map({ RealmString(value: [$0]) })))
}
}
let _backingAnswersGiven = List<RealmString>()
override static func ignoredProperties() -> [String] {
return ["answersGiven"]
}
override static func primaryKey() -> String? {
return "ID"
}
Now in the view controller:
I have a variable that stores the result (is an Int array that will take ten answers with values from 0 to 5, and these will later be converted to String)
i.e.: [0,2,2,3,4,5,2,1,0,2] -> ["0","2","2","3","4","5","2","1","0","2"]
and when an option is selected in a question the value is set with this function, everything works fine.
public var questionResults: [Int] = []
func setValueToQuestion(questionNumber: Int) {
questionResults[questionNumber] = optionChosen
}
When the test is completed successfully everything is saved in this way:
let test = Test()
test.ID = currentTest?.ID ?? UUID().uuidString
test.testTitle = testTitleLabel.text!
test.testScore = resultNumberLabel.text!
test.testSubTitle = resultLabel.text!
test.dateOfExecution = dateTimeString
test.answersGiven = questionResults.map({String($0)})
DBManager.sharedInstance.addData(object: test)
I tried the code separately also adding breakpoints and everything works in the flow, expect this line:
test.answersGiven = questionResults.map({String($0)})
that raises the error shown in the title: "Invalid array input: more values (1) than properties (0)."
I guess it can be an error of mapping maybe?
This value is then treated in the rest of flow as a simple swift array of String = [String]
There are a few issues which may be leading to that error.
First the RealmString property is not persisted because it needs #objc
dynamic var stringValue = ""
should be
#objc dynamic var stringValue = ""
Secondly, and this is important, Realm does not support primitives in Lists. Well, it kinda does but not very well.
EDIT: Release 10.7 added support for filters/queries as well as aggregate functions on primitives so the below info is no longer completely valid. However, it's still something to be aware of.
See my answer to this question but in a nutshell, you need another class to store the string in - kind of like your RealmString class.
class StringClass: Object {
#objc dynamic var myString = ""
}
and then change the Test object property to use the StringClass property
#objc dynamic var answersGiven = [StringClass]()
and then I see you're trying to use a backed var and computed property but I am not sure why. It may be simpler to use use the var itself
let _backingAnswersGiven = List<RealmString>()
since the List collection already handles what's being computed.
For example, if you set the list you can set it to another list (which wipes out the current list). Or when you get the list let myStringList = test._backingAnswersGiven, gets all of the StringClasses in the list without having to .map over them.

How to transfer new data to array using swift?

I have a tableView(purchases cart), which include magazines in multiple sections. In section, we can see cells with stuff from magazine. In the cell, I did display UILabel(price), UILabel(count) and UILabel with summary price (item * count) in one cell. Also, we can see two buttons (plus and minus), for changing count of item. Example -
var count: Float = Float(cell.countLabel.text!)!
guard Int(count) > 1 else { return }
var shortPrice = cell.newPrice.text
shortPrice?.removeLast(2)
let floatPrice = Float(shortPrice!)
count -= 1
let newSumShortPrice = floatPrice! * count
cell.countLabel.text = String(Int(count))
cell.summPrice.text = "\(newSumShortPrice) ₽"
But changes didn't work with an array.
The strcuct of my model -
struct ViewModel {
var name: String?
var offers: [Offers]?
}
struct Offers : Mappable {
var count : Int?
var fullPrice : String?
var shortPrice : String?
}
var purchasesViewModel = [PurchaseList.Fetch.ViewModel]()
I know, that I must pass changed data (count) to my array and use method tableView.reloadData(). But I can't, because I don't know how to do that.
How I can transfer new count value (check struct Offers) to array purchasesViewModel?
You can go to the index of the array and delete the particular data(old data) from purchasesViewModel and recreate new data and insert it on that index. I hope this will work.

Swift 4 Array get reference

I ran into an issue with arrays in Swift. The problem is that it's a value type in Swift. I'm trying to find a workaround.
Here is the code that I have:
class Object: Codable{
var name : String?
}
var objects: Array<Object>?
objects = Array<Object>()
if var obj = objects { // <----- Creates a copy of array here
let o = Object()
o.name = "1"
objects?.append(o)
print(obj) //<----- this one is missing "o" object
print(objects)
}
I cannot use NSMutableArray because I have an array inside another codable class.
What's everybody's experience on this one? If somebody can share a solutions for that.
Getting used to arrays as value types isn't too tough really. If i were you my version of the code would just look like this
var objects: Array<Object>?
objects = Array<Object>()
if var unwrappedObjs = objects {
let o = Object()
o.name = "1"
unwrappedObjs.append(o)
objects = unwrappedObjs
}
or alternatively maybe this:
var objects: Array<Object>?
objects = Array<Object>()
if objects != nil {
let o = Object()
o.name = "1"
objects?.append(o)
}
Lastly you could always try making your own "ReferenceArray" class that wraps the array APIs and gives you reference semantics but that seems like overkill. Sooner rather than later, arrays as value types will seem natural to reason about.
bitwit already mentioned this to a point, but I think that your biggest mistake is simply not accepting the new object as the source. Unless it's important to retain the Array<Object>? you should replace it with the Array<Object> one.
var objects: Array<Object>?
objects = Array<Object>()
if var objects = objects { // <----- Creates a copy of array here
let o = Object()
o.name = "1"
objects.append(o) // objects is now the non-optional one
print(objects)
}
If it needs to be in the same scope, use guard:
var objects: Array<Object>?
objects = Array<Object>()
guard var objects = objects else { // <----- Creates a copy of array here
fatalError()
}
let o = Object()
o.name = "1"
objects.append(o) // objects is now the non-optional one
print(objects)
If you absolutely need an array to be referenced, you can make a container class:
public class ReferenceContainer<Element> {
public var element: Element
init(_ element: Element) {
self.element = element
}
}

swift - using .map on struct array

i have a struct array that i want "break up" into smaller arrays that can be called as needed or at least figure out how i can map the items needed off one text value.
the struct:
struct CollectionStruct {
var name : String
var description : String
var title : String
var image : PFFile
var id: String
}
and the array made from the struct
var collectionArray = [CollectionStruct]()
var i = 0
for item in collectionArray {
print(collectionArray[i].name)
i += 1
}
printing partArray[i].name gives the following result:
pk00_pt01
pk00_pt02
pk00_pt03
pk01_pt01
pk01_pt02
pk01_pt03
pk01_pt04
pk01_pt05
pk01_pt06
pk01_pt07
pk01_pt08
this is just some test values but there could be thousands of entries here so i wanted to filter the entire array just by the first 4 characters of [i].name i can achieve this by looping through as above but is this achievable using something like .map?
I wanted to filter the entire array just by the first 4 characters of
[i].name
You can achieve this by filtering the array based on the substring value of the name, as follows:
let filteredArray = collectionArray.filter {
$0.name.substring(to: $0.name.index($0.name.startIndex, offsetBy: 4)).lowercased() == "pk00"
// or instead of "pk00", add the first 4 characters you want to compare
}
filteredArray will be filled based on what is the compared string.
Hope this helped.
If you want to group all data automatically by their name prefix. You could use a reducer to generate a dictionary of grouped items. Something like this:
let groupedData = array.reduce([String: [String]]()) { (dictionary, myStruct) in
let grouper = myStruct.name.substring(to: myStruct.name.index(myStruct.name.startIndex, offsetBy: 4))
var newDictionart = dictionary
if let collectionStructs = newDictionart[grouper] {
newDictionart[grouper] = collectionStructs + [myStruct.name]
} else {
newDictionart[grouper] = [myStruct.name]
}
return newDictionart
}
This will produce a dictionary like this:
[
"pk00": ["pk00_pt01", "pk00_pt02", "pk00_pt03"],
"pk01": ["pk01_pt01", "pk01_pt02", "pk01_pt03", "pk01_pt04", "pk01_pt05", "pk01_pt06", "pk01_pt07"],
"pk02": ["pk02_pt08"]
]
Not sure if i am understanding you correctly but it sounds like you are looking for this...
To create a new array named partArray from an already existing array named collectionArray (that is of type CollectionStruct) you would do...
var partArray = collectionArray.map{$0.name}

Swift empty array does not have a member named .insert

I am new to Swift.
I am trying to get some data from a webservice and to loop the JSON data to make a simple array.
DataManager.getDataFromEndpoint{ (endpointData) -> Void in
let json = JSON(data: endpointData)
if let programsOnAir = json["data"]["data"]["on_air"].array{
var onAirArray = []
for onAir in programsOnAir {
var eventName = onAir["event_name"].string
var eventCover = onAir["event_cover"].string
var tuple = (name: eventName!, cover: eventCover!)
onAirArray.insert(tuple, atIndex: 1)
}
println(onAirArray)
}
}
I get an error where the member .insert does not exist
BUt if I init the array like this var onAirArray = [name: "something, cover: "somethingelse"] then it works.
I need to work with empty arrays and I need to be them mutable, because I have no idea what I may get from the JSON given by the API endpoint.
What am I doing wrong?
The problem is with this line:
var onAirArray = []
Since you haven't given the array an explicit type, this is creating a new instance of NSArray, which doesn't have a method called insert. Which is why this is probably the exact error message you're receiving.
'NSArray' does not have a member named 'insert'
To fix this, explicitly state the type of your array.
var onAirArray: [(String, String)] = []

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