C & X11 : how to use graphic contexts - c

I am confused about "graphic context"s, using the xcb library.
There are some examples around the www, they all show creating one single window with one single graphic context.
Of course when setting up several windows, each will have its own graphicx context, or perhaps several.
Could or should I create several graphic contexts for one and the same window? For example one for drawing flowers, another for rivers, a third for text labels? Or is it better to use only one and adapt it to the job at hand?
What is considered good programming style, in this respect?

You can create as many contexts as you want. The rule of thumb is:
If you draw everything in the same style use one context.
If you change the style, but not very often, use one context.
If you change styles frequently, follow your senses and either use one content (and change its attributes as needed) or create several contents. The latter approach is faster, but if you have too many GCs, you may run out of them (there is a limit on how many GCs a window may have).

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Benefits of Custom WPF Controls

I've thoroughly checked the custom controls topic, spent several hours looking into custom controls written by other people. I've written my own custom button, to feel it better. I've read all the google answers around the "why custom controls", "advanced custom controls examples" and such.
My question is, WHY?
Why would I (or anybody) go through 9 circles of hell to create his own custom control, when one can just adjust an existing control to his needs (using styles and templates). I actually didn't find any explanation on google, just tons of examples, mostly from people who sound even less educated than me.
I imagine there IS such need, when talking about some complicated DataGrid with, I don't know, every cell being a button or something (and still I believe I could do it with a regular DataGrid)... But I've not found anything more complex than a beautiful button. Is there nobody sharing a complicated code on the topic?
There are different levels of element customization in WPF, depending what class you extend from. Each has its own uses and is implemented differently. It is not clear from your question if you are asking about a specific type of control or about all of them in general. So, I will tell you what I think about different ones.
UIElement or FrameworkElement
Extending UIElement gives you the lowest level custom control where you have complete control over the layout and rendering. FrameworkElement is slightly higher level as it does most of the common layout stuff for you while also allowing you to override key parts of it. The main idea with these is that they do their own rendering rather than composing other elements together.
I have made a number of custom FrameworkElements over the years. One example is a ruler similar to one you might find in a program like Photoshop. It has a bunch of properties providing customization for how it is displayed as well as showing markers indicating mouse position relative to the ruler (and a number of other little optional features). I have used it in two different professional projects. I think the main benefit is that it is extremely easy to drop in and set properties/bindings on wherever desired. Build it once, use it over and over.
Control
Extending Control introduces the concept of compositing multiple elements/controls into one reusable component via control templates.
I have used this one less often, but still find it very valuable in the right circumstances. Again, the main benefit here is reusability. You create a control with properties that make sense for what you want to do, then hook up those properties to the properties of the controls in it's control template. Really, this is the same as applying a new template to an existing control, with the added feature of being able to define your own dependency properties. You also have the ability to perform custom logic in the control's code if you need to.
I may be misreading some of your text, but you seem to imply that making a custom control is considerably more difficult than making a control template for an existing control. I have found that the two are nearly identical in most cases using this approach, the only difference being whether you have a code behind you can use.
User Control
A user control is really only slightly different from a custom control practically speaking. Only, instead of defining a control template, you define the visual content directly.
This is probably the most common type of custom control. It is basically the standard method for making XAML based content in a WPF application. These can be reused like other controls, but are more suited for single use such as the content of a dialog or window or something else that is specific to a single application.
Some Other Control
You can also extend an existing control to add additional functionality to it. This way, you still get all the features the control offers and only have to implement the additional bit.
For example, I have a custom control called an AutoScrollRichTextBox that extends RichTextBox. So, it does everything a RichTextBox can do. It also has the ability to automatically scroll to the bottom when content is added to the text box (which it only does if the text box was already scrolled to the bottom before the addition content was added).
I could have implemented that feature as an attached property instead of an extension of the control (and maybe I should have), but it works, and I have used it in three different applications (as an output window and as a chat log). So, I am happy with it.
In the end, it really is just a matter of how self-contained, reusable, and easy to drop in you want a control to be. If there is already a control that does what you want, and you just want it to look different, then you should definitely use styles and templates to achieve that. However, if you want to make something that doesn't already exist, limiting yourself to using only styles and templates will make the implementation work harder and make the end result less reusable and more difficult to set up additional instances (unless all instances are identical).
The examples of making things like buttons that look different are not examples of what you should use a custom control for. They are just examples of how someone would go about making a custom control for the purpose of teaching the details of the process. If you actually want a customized button, just customize a button.

Converting multiple (and different) windows into tabs

Fairly new to WPF.
I'm tasked with converting our application with about ten different windows into a single-window, multi-tabbed application. I'd like your input on the most effective way of doing this.
I suppose I could do this the most-straightforward way -- copying and pasting a ton of code into the main XAML file. I imagine I'd end up with a gigantic file though, and would like to avoid that.
I should mention that the contents of each tab will be substantially different from each other.
There must be some element of WPF that enables this that I just haven't been able to find. Really appreciate any input.
In XAML there are user controls which you can use. That way, you could use one user-control per tab-content and let the main window only contain the tabview and tabitems and some minor logic code.
To achieve that, you can simply copy-paste most of your current window-code in one user control per window. The code base could remain almost the same (if there are no interactions between the windows at least).
There are quite many resources out there containing further details on user controls like this code-project article (a bit old, but the majority of its contents will still apply) or that MSDN one.

Is re-use of commands from the WPF command library a bad idea?

WPF provides a library of pre-defined commands (ApplicationCommands.Save, NavigationCommands.NextPage, etc.) that we can create command bindings for in our own application. I know that it is possible to create multiple command bindings for a single RoutedCommand/RoutedUICommand to obtain different behavior depending on the application context by specifying different executed handlers.
As I understand it, the purpose of the RoutedUICommand is largely to provide a common semantic reference. ApplicationCommands.New, to quote the MSDN documentation, "indicates the intention to create a new item." This command could be used in the command binding to create new items on several unrelated forms within an application.
I hardly ever see this sort of re-use being done. In code online and projects that I have worked on I generally see a RoutedCommand defined in the codebehind or viewmodel named something like 'NewEmailCommand'.
I see several advantages to re-using commands:
RoutedUICommands generally have the Text property defined, so a menu item Header doesn't need to be defined.
When the command has an input gesture defined, there isn't a need to specify an input binding every place that it is used.
When the command has an input gesture defined, the InputGestureText in menu items is automatically populated.
Using the same command promotes consistency across the application-- both in the labels used for the command and the key/mouse bindings.
A few possible disadvantages that come to mind:
A command may be ambiguous in some situations. For instance: you may need two different 'New' commands in one spot (New->{Project..., Web Site...}).
Instead or re-using a command, one might want to instead re-use a command binding that uses static handlers.
ApplicationCommands.New is not a particularly informative command name; it does not tell you anything about the current command handler (such as what is getting created).
I am very much inclined to re-use commands, but as I said: I simply haven't seen it in practice.
What are your preferences? Are there any accepted 'best practices' that I haven't heard about? Are there glaring problems / other benefits to re-using commands?

WPF: Can styles be used to format a user control for two different scenarios?

I need to show a similar-looking dialog in two different places in my application, one place as a modal dialog box and one place embedded into another menu.
From my limited understanding of WPF, it looks like Styles would allow me to write a single UserControl and customize its colors and fonts for both scenarios. However the changes are a bit more extensive, some of the element positions (for example, TextBox) are in different relative positions.
I am not sure if this can be done with Styles, or if there is a more appropriate way to do this in WPF. Worst case, I can write two completely different UserControls, but that is very bad in terms of maintainability so I'd like to avoid it.
Sure you can do it with styles/templates. Just give each of the styles a key and use the key to access the right style at the right place:
<YourUserControl Style="{StaticResource firstStyle}"/>
If you use a pattern like MVVM (I prefer MVVM Light) this is quite simple to do. You would write one ViewModel that captured all the data and behavior you wanted to expose and then create two views the way you want them, both using the same view model.
This scenario is one of the core intents behind the MVVM pattern. You're right that it is "bad" to write the behavior/plumbing twice, but the views are different, so you're not violating any re-use there.

WPF UI element naming conventions

Although Hungarian notation is considered bad practice nowadays, it is still quite common to encode the type in the name of user interface elements, either by using a prefix (lblTitle, txtFirstName, ...) or a suffix (TitleLabel, FirstNameTextBox, ...).
In my company, we also do this, since it makes code written by co-workers (or by yourself a long time ago) easier to read (in my experience). The argument usually raised against doing this -- you have to change the name of the variable if the type changes -- is not very strong, since changing the type of a UI element usually requires rewriting all parts of the code were it is referenced anyway.
So, I'm thinking about keeping this practice when starting with WPF development (hmmm... should we use the txt prefix for TextBlocks or TextBoxes?). Is there any big disadvantage that I have missed? This is your chance to say "Don't do this, because ...".
EDIT: I know that with databinding the need to name UI elements decreases. Nevertheless, it's necessary sometimes, e.g. when developing custom controls...
Personally, I find that WPF changes the rules when it comes to this. Often, you can get away with little or no code behind, so having the prefixes to distinguish names makes things more confusing instead of less confusing.
In Windows Forms, every control was referenced by name in code. With a large UI, the semi-hungarian notation was useful - it was easier to distinguish what you were working with.
In WPF, though, it's a rare control that needs a name. When you do have to access a control via code, it's often best to use attached properties or behaviors to do so, in which case you're never dealing with more than a single control. If you're working in the UserControl or Window code-behind, I'd just use "Title" and "Name" instead of "txtTitle", especially since now you'll probably only be dealing with a few, limited controls, instead of all of them.
Even custom controls shouldn't need names, in most cases. You'll want templated names following convention (ie: PART_Name), but not actual x:Name elements for your UIs...
In my experience - In WPF when you change the type of a control, you normally do not have to rewrite any code unless you did something wrong. In fact, most of the time you do not reference the controls in code. Yes, you end up doing it, but the majority of references to a UI element in WPF is by other elements in the same XAML.
And personally, I find "lblTitle, lblCompany, txtFirstName" harder to read than "Title". I don't have .intWidth and .intHeight (goodbye lpzstrName!). Why have .lblFirstName? I can understand TitleField or TitleInput or whatever a lot more as it's descriptive of the what, not the how.
For me, wishing to have that type of separation normally means my UI code is trying to do too much - of course it's dealing with a UI element, it's in the window code! If I'm not dealing with code around a UI element, why in the world would I be coding it here?
Even from a Winforms perspective I dislike semi-hungarian.
The biggest disadvantage in my opinion, and I've written a LOT of ui code is that hungarian makes bugs harder to spot. The compiler will generally pick it up if you try to change the checked property on a textbox, but it won't pick up something like:
lblSomeThing.Visible = someControlsVisible;
txtWhatThing.Visible = someControlsVisible;
pbSomeThing.Visible = someControlsVisible;
I find it MUCH easier to debug:
someThingLabel.Visible = someControlsVisible;
whatThingTextBox.Visible = someControlsVisible;
someThingPictureBox.Visible = someControlsVisible;
I also think it's far better to group an addCommentsButton with an addCommentsTextBox than to group a btnAddComments with a btnCloseWindow. When are you ever going to use the last two together?
As far as finding the control I want, I agree with Philip Rieck. I often want to deal with all the controls that relate to a particular logical concept (like title, or add comments). I pretty much never want to find just any or all text boxes that happens to be on this control.
It's possibly irrelevant in WPF, but I think hungarian should be avoided at all times.
I like using a convention (just a good idea in general), but for UI stuff I like it to have the type of the control at the front, followed by the descriptive name -- LabelSummary, TextSummary, CheckboxIsValid, etc.
It sounds minor, but the main reason for putting the type first is that they'll appear together in the Intellisense list -- all the labels together, checkboxes, and so on.
Agree with the other answers that it's mainly personal preference, and most important is just to be consistent.
On the need for naming at all, given the prevalence of data binding... one thing you might want to consider is if your UI is ever subjected to automated testing. Something like QTP finds the visual elements in an application by Name, and so an automation engineer writing test scripts will greatly appreciate when things like tabs, buttons etc. (any interactive control) are all well named.
In WPF you practically never need (or even want) to name your controls. So if you're using WPF best practices it won't matter what you would name your controls if you had a reason to name them.
On those rare occasions where you actually do want to give a control a name (for example for an ElementName= or TargetName= reference), I prefer to pick a name describing based on the purpose for the name, for example:
<Border x:Name="hilightArea" ...>
...
<DataTrigger>
...
<Setter TargetName="hilightArea" ...
I prefix any user-interface name with two underscores, as in __ so it is sorted before other properties when debugging. When I need to use IntelliSense to find a control, I just type __ and a list of controls displays. This continues the naming convention of prefixing a single underscore to module level variables, as in int _id;.
You can use the official Microsoft website for Visual Basic 6 control naming conventions, and perhaps combine it with the recommended C# naming conventions. It's very specific, is widely used by developers in C# as well for control names, and can still be used in a WPF or Windows Forms context.
Visual Basic 6 control naming conventions: Object Naming Conventions
C# recommended naming conventions in general: General Naming Conventions

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