DialogBox not rendering correctly? - c

I'm not sure what I'm doing wrong, but here's how it looks (there's no close button, no caption bar):
It looks as if it's not updating/ticking/repainted.
Here's my Resource.rc file:
#include "resource.h"
#include "windows.h"
#define IDC_STATIC -1
ID_ICON_MAIN ICON "Smile.ico"
ID_DIALOG_ABOUT DIALOG 0, 0, 240, 70
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU | WS_BORDER
CAPTION "About"
FONT 8, "Terminal"
{
DEFPUSHBUTTON "&OK", IDOK, 174, 18, 50, 14
PUSHBUTTON "&Cancel", IDCANCEL, 174, 36, 50, 14
GROUPBOX "About this program...", IDC_STATIC, 7, 7, 225, 52
CTEXT "An example program\r\nBy vexe", IDC_STATIC, 16, 18, 144, 33
}
Changing the styles, caption, font size, etc doesn't change anything. Note that I'm using Windows Classic Theme, changing to the standard Windows 7 doesn't help either so it's not a theme issue.
Here's my window code:
#include <Windows.h>
#include "resource.h"
INT_PTR WINAPI DialogWndProc(HWND Window, UINT Message,
WPARAM WParam, LPARAM LParam)
{
INT_PTR Result = TRUE;
switch (Message)
{
case WM_INITDIALOG:
{
// UpdateWindow(Window); // Doesn't really help. Taking out the case didn't do anything either
}
break;
case WM_COMMAND:
{
int Command = LOWORD(WParam);
switch(Command)
{
case IDOK:
{
EndDialog(Window, IDOK);
}
break;
case IDCANCEL:
{
EndDialog(Window, IDCANCEL);
}
break;
default:
{
Result = FALSE;
}
break;
}
}
break;
}
return(Result);
}
LRESULT WINAPI MainWndProc(HWND Window, UINT Message,
WPARAM WParam, LPARAM LParam)
{
LRESULT Result = 0;
switch (Message)
{
// (Causes GetMessage to return false)
case WM_CLOSE:
{
DestroyWindow(Window);
}
break;
case WM_DESTROY:
{
PostQuitMessage(0);
}
break;
case WM_COMMAND:
{
int Command = LOWORD(WParam);
switch (Command)
{
case ID_MENU_FILE_EXIT:
{
PostMessage(Window, WM_QUIT, 0, 0);
}
break;
case ID_MENU_HELP_ABOUT:
{
int Choice = DialogBox(0, MAKEINTRESOURCE(ID_DIALOG_ABOUT), Window, DialogWndProc);
switch (Choice)
{
case IDOK: MessageBox(Window, "Okay!", "OK", MB_OK | MB_ICONINFORMATION); break;
case IDCANCEL: MessageBox(Window, "Canceled!", "Cancel", MB_OK | MB_ICONINFORMATION); break;
}
}
break;
}
}
break;
case WM_CREATE:
{
HMENU Menu;
HMENU SubMenu;
// Create the main menu
Menu = CreateMenu();
// Create submenus
{
SubMenu = CreatePopupMenu();
AppendMenu(SubMenu, MF_STRING, ID_MENU_FILE_EXIT, "E&xit");
AppendMenu(Menu, MF_STRING | MF_POPUP, (UINT_PTR)SubMenu, "&File");
SubMenu = CreatePopupMenu();
AppendMenu(SubMenu, MF_STRING, ID_MENU_HELP_ABOUT, "&About");
AppendMenu(Menu, MF_STRING | MF_POPUP, (UINT_PTR)SubMenu, "&Help");
}
// Set the menu on the window
SetMenu(Window, Menu);
}
break;
default:
{
Result = DefWindowProc(Window, Message, WParam, LParam);
}
}
return(Result);
}
int CALLBACK WinMain(HINSTANCE Instance, HINSTANCE Previous, LPSTR CommandLine, int CmdShow)
{
// Create window class
WNDCLASSEX WindowClass = {0};
WindowClass.cbSize = sizeof(WNDCLASSEX);
WindowClass.style = CS_HREDRAW | CS_VREDRAW;
WindowClass.lpfnWndProc = (WNDPROC)MainWndProc;
WindowClass.hInstance = Instance;
WindowClass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
WindowClass.lpszMenuName = MAKEINTRESOURCE(ID_MENU_MAIN);
WindowClass.lpszClassName = "SaedoGames_0";
WindowClass.hIcon = LoadIcon(Instance, MAKEINTRESOURCE(ID_ICON_MAIN));
WindowClass.hIconSm = (HICON)LoadImage(0, "Smile.ico", IMAGE_ICON, 16, 16, LR_LOADFROMFILE);
RegisterClassEx(&WindowClass);
// Create window
HWND Window = CreateWindowEx(WS_EX_OVERLAPPEDWINDOW, "SaedoGames_0", "Test Window",
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
CW_USEDEFAULT, CW_USEDEFAULT,
640, 480,
0, 0,
Instance, 0
);
// Show window
ShowWindow(Window, CmdShow);
UpdateWindow(Window);
// Message loop
MSG Msg;
while (GetMessage(&Msg, Window, 0, 0) > 0)
{
TranslateMessage(&Msg);
DispatchMessage(&Msg);
}
return(0);
}
Pretty sure I'm missing a simple function call but just not sure what it is. What am I missing?

Your dialog procedure unconditionally returns TRUE to every message, which means "I handled the message, you don't have to do anything else". Your dialog procedure does so by setting Result to TRUE at the top of the function and then never changing it (unless you get a WM_COMMAND from an unknown control). This is wrong; you need to return FALSE if you don't handle a message yourself.
WM_INITDIALOG is one of a handful of messages that return their values directly to the dialog system instead of through DWLP_MSGRESULT. In that case and that case only, you do need to return TRUE (unless you manually adjusted tab stops).

Related

Win32 - Make part of window a translucent while another part opaque?

I want one part of a window to display an image with a certain opacity while the other part to work as normal. Both parts shouldn't pass clicks through.
I have tried making the main window a certain colour then using SetLayeredWindowAttributes to make that colour transparent(so only the client area is transparent). Then having a child window over it with my translucent image. However the clicks pass through the window(even though I don't have WS_EX_TRANSPARENT). Alphablend doesn't seem to works since the bitmap isn't 32bmp. So now I am trying to use updatelayeredwindows but I am having trouble setting the region to update it.
case WM_CREATE:
hbmp = (HBITMAP)LoadImageA(NULL, "courtyard.bmp", IMAGE_BITMAP, 1920, 1080, LR_LOADFROMFILE);
HDC hdc = CreateCompatibleDC(NULL);
HBITMAP hbmp_old = (HBITMAP)SelectObject(hdc, hbmp);
POINT dcOffset = {0, 0};
SIZE size = {600, 395};
BLENDFUNCTION bf = {AC_SRC_OVER, 0, 100, 0};
RECT wrect;
GetClientRect(hwnd, &wrect);
wrect.top = wrect.top + 43;
UPDATELAYEREDWINDOWINFO info = {sizeof(info), GetDC(NULL), NULL, &size, hdc, &dcOffset, 0, &bf, ULW_ALPHA, &wrect};
UpdateLayeredWindowIndirect(hwnd, &info);
SelectObject(hdc, hbmp_old);
DeleteDC(hdc);
DeleteObject(hbmp);
HWND hbutton = CreateWindowExA(0,
"BUTTON",
"X",
WS_VISIBLE | WS_CHILD | BS_FLAT,
10,
10,
100,
100,
hwnd,
(HMENU)NULL,
NULL,
(LPVOID)NULL);
break;
The parts out of wrect are just a black translucent colour.
Here is my main window:
hwnd = CreateWindowExA(WS_EX_OVERLAPPEDWINDOW | WS_EX_LAYERED,
window_name,
window_title,
WS_OVERLAPPEDWINDOW,
(monitor_dimension.width - window_width) / 2,
(monitor_dimension.height - window_height) / 2 - 75,
window_width,
window_height,
(HWND)NULL,
(HMENU)NULL,
hInstance,
(LPVOID)NULL);
I get the result using SetLayeredWindowAttributes(hWnd, RGB(255, 0, 0), 0, LWA_COLORKEY); without manifest and the clicks don't pass through.
The following code adapted from SetLayeredWindowAttributes() causes mouse clicks to go through after minimizing window | WinAPI.
// WindowsProject2.cpp : Defines the entry point for the application.
//
#include "framework.h"
#include "WindowsProject2.h"
#define MAX_LOADSTRING 100
// Global Variables:
HINSTANCE hInst; // current instance
WCHAR szTitle[MAX_LOADSTRING]; // The title bar text
WCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name
// Forward declarations of functions included in this code module:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);
int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
_In_opt_ HINSTANCE hPrevInstance,
_In_ LPWSTR lpCmdLine,
_In_ int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
// TODO: Place code here.
// Initialize global strings
LoadStringW(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadStringW(hInstance, IDC_WINDOWSPROJECT2, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);
// Perform application initialization:
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
HACCEL hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_WINDOWSPROJECT2));
MSG msg;
// Main message loop:
while (GetMessage(&msg, nullptr, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return (int) msg.wParam;
}
//
// FUNCTION: MyRegisterClass()
//
// PURPOSE: Registers the window class.
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEXW wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_WINDOWSPROJECT2));
wcex.hCursor = LoadCursor(nullptr, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)CreateSolidBrush(RGB(255, 0, 0));
wcex.lpszMenuName = MAKEINTRESOURCEW(IDC_WINDOWSPROJECT2);
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
return RegisterClassExW(&wcex);
}
//
// FUNCTION: InitInstance(HINSTANCE, int)
//
// PURPOSE: Saves instance handle and creates main window
//
// COMMENTS:
//
// In this function, we save the instance handle in a global variable and
// create and display the main program window.
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
hInst = hInstance; // Store instance handle in our global variable
HWND hWnd = CreateWindowW(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, nullptr, nullptr, hInstance, nullptr);
if (!hWnd)
{
return FALSE;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
return TRUE;
}
//
// FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
//
// PURPOSE: Processes messages for the main window.
//
// WM_COMMAND - process the application menu
// WM_PAINT - Paint the main window
// WM_DESTROY - post a quit message and return
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_CREATE:
{
SetWindowLong(hWnd, GWL_EXSTYLE, GetWindowLong(hWnd, GWL_EXSTYLE) | WS_EX_LAYERED);
SetLayeredWindowAttributes(hWnd, RGB(255, 0, 0), 0 /*doesn't matter*/, LWA_COLORKEY);
HWND hbutton = CreateWindowExA(0,
"BUTTON",
"X",
WS_VISIBLE | WS_CHILD | BS_FLAT,
10,
10,
100,
100,
hWnd,
(HMENU)NULL,
NULL,
(LPVOID)NULL);
/*HWND hbackground = CreateWindowEx(0,
L"STATIC",
NULL,
WS_CHILD | WS_VISIBLE | SS_BITMAP,
0,
0,
600,
400,
hWnd,
NULL,
NULL,
(LPVOID)NULL);
setImage(hbackground, L"test.bmp", 600, 400);*/
//SetWindowLong(hbackground, GWL_EXSTYLE, GetWindowLong(hbackground, GWL_EXSTYLE) | WS_EX_LAYERED);
//SetLayeredWindowAttributes(hbackground, 0, (255 * 50) / 100, LWA_ALPHA);
}
break;
case WM_COMMAND:
{
int wmId = LOWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case IDM_ABOUT:
DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
}
break;
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hWnd, &ps);
// TODO: Add any drawing code that uses hdc here...
EndPaint(hWnd, &ps);
}
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
// Message handler for about box.
INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(lParam);
switch (message)
{
case WM_INITDIALOG:
return (INT_PTR)TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return (INT_PTR)TRUE;
}
break;
}
return (INT_PTR)FALSE;
}

How to identify AppendMenu MF_POPUP Menu in the WindowProcedure?

I'm getting confused.
MF_POPUP
0x00000010L
Specifies that the menu item opens a drop-down menu or submenu. The
uIDNewItem parameter specifies a handle to the drop-down menu or
submenu. This flag is used to add a menu name to a menu bar, or a menu
item that opens a submenu to a drop-down menu, submenu, or shortcut
menu.
(https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-appendmenua)
Yes, but how do we now specify the uID of the Menu and refer to it in the WindowProcedure,
if the uIDNewItem parameter is now a handle to the drop-down menu or submenu.
This is a simple code sample you can refer,
#include <Windows.h>
#include <stdio.h>
#include <iostream>
using namespace std;
#define EXIT_ID 1
#define SUB_ID 2
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) {
switch (message)
{
case WM_CREATE:
{
HMENU hMenubar = CreateMenu();
HMENU hFileMenu = CreateMenu(); //file is a regular menu.. Exit is a regular sub-menu..
HMENU hDisplayMenu = CreatePopupMenu(); //display is a popup-menu because it has children.
AppendMenu(hMenubar, MF_POPUP, (UINT_PTR)hFileMenu, "File");
AppendMenu(hFileMenu, MF_STRING | MF_POPUP, (UINT_PTR)hDisplayMenu, "Display");
AppendMenu(hDisplayMenu, MF_STRING, SUB_ID, "Sub");
AppendMenu(hFileMenu, MF_STRING, EXIT_ID, "Exit");
SetMenu(hwnd, hMenubar);
}
break;
case WM_COMMAND:
{
int wmId = LOWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case SUB_ID:
MessageBox(hwnd, "You click Sub menu", " ", MB_OK);
break;
case EXIT_ID:
DestroyWindow(hwnd);
break;
default:
return DefWindowProc(hwnd, message, wParam, lParam);
}
}
break;
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hwnd, &ps);
// TODO: Add any drawing code that uses hdc here...
EndPaint(hwnd, &ps);
}
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, message, wParam, lParam);
}
return 0;
};
HINSTANCE hinst;
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevinstance, PSTR szCmdLine, int iCmdShow) {
HWND hwnd;
hinst = GetModuleHandle(NULL);
// create a window class:
WNDCLASS wc = {};
wc.lpfnWndProc = WndProc;
wc.hInstance = hinst;
wc.lpszClassName = "win32";
// register class with operating system:
RegisterClass(&wc);
// create and show window:
hwnd = CreateWindow("win32", "My program", WS_OVERLAPPEDWINDOW | WS_HSCROLL | WS_VSCROLL, 0, 0, 1000, 800, NULL, NULL, hinst, NULL);
if (hwnd == NULL) {
return 0;
}
ShowWindow(hwnd, SW_SHOW);
MSG msg = {};
while (GetMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
Debug:
EXIT_ID and SUB_ID are the uID of the submenu. You need to define them manually.
#define EXIT_ID 1
#define SUB_ID 2
Updated:
You can use WM_MENUSELECT to get the handle to the menu that is clicked and compare their hmenus.
Sent to a menu's owner window when the user selects a menu item.
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
static HMENU hMenubar;
switch (message)
{
case WM_CREATE:
{
hMenubar = CreateMenu();
HMENU hFileMenu = CreateMenu(); //file is a regular menu.. Exit is a regular sub-menu..
AppendMenu(hMenubar, MF_POPUP, (UINT_PTR)hFileMenu, L"File");
SetMenu(hWnd, hMenubar);
}
break;
case WM_MENUSELECT:
{
HMENU hmenu = (HMENU)lParam;
if (hmenu == hMenubar)
{
MessageBox(hWnd, L"You click main menu", L" ", MB_OK);
}
}
break;
...
Like this,

DS_CONTROL | WS_CHILD combination causes infinite loop

Hello.I'm trying to create a "dialog in dialog" example using the WinAPI and C. This example consists in a child dialog with an autocheckbox, and a main dialog containing a static black rectangle which is the parent for the child dialog and a push button that shows in a message box a text with the checkbox status.When I set the flags DS_CONTROL | WS_CHILD for the child dialog, whenever I try to change the checkbox status the application enters into an infinite loop and I have to force close it. When I remove the DS_CONTROL flag, works as intended but I cannot cycle between the controls using the tab key.What can I do in order to make it work as intended using the DS_CONTROL flag?Here's the content of my main.c file:
#include <windows.h>
#pragma comment (lib, "user32")
HINSTANCE hInst;
BOOL isChecked;
const unsigned char checkedStr[] = "Checkbox is checked";
const unsigned char notCheckedStr[] = "Checkbox is not checked";
BOOL CALLBACK ChildDlgProc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_COMMAND:
switch (LOWORD(wParam))
{
case 21:
isChecked = IsDlgButtonChecked(hwndDlg, 21);
return TRUE;
}
return FALSE;
}
return FALSE;
}
BOOL CALLBACK DialogProc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_INITDIALOG:
{
HWND hContainer, hChilddDlg;
hContainer = GetDlgItem(hwndDlg, 11);
hChilddDlg = CreateDialogParam(hInst, MAKEINTRESOURCE(20), hContainer, ChildDlgProc, 0);
ShowWindow(hChilddDlg, SW_SHOW);
return TRUE;
}
case WM_COMMAND:
switch (LOWORD(wParam))
{
case 12:
{
const unsigned char *ptr;
if (isChecked)
{
ptr = checkedStr;
}
else
{
ptr = notCheckedStr;
}
MessageBox(hwndDlg, ptr, TEXT("Checkbox status"), MB_OK | MB_ICONINFORMATION);
return TRUE;
}
}
return FALSE;
case WM_CLOSE:
EndDialog(hwndDlg, 0);
return TRUE;
}
return FALSE;
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
{
hInst = hInstance;
isChecked = FALSE;
return DialogBoxParam(hInstance, MAKEINTRESOURCE(10), NULL, DialogProc, 0);
}
And here's the content of my rsrc.rcfile:
#include <windows.h>
10 DIALOGEX 0, 0, 130, 47
STYLE DS_CENTER | DS_SETFONT | WS_CAPTION | WS_MINIMIZEBOX | WS_SYSMENU
CAPTION "Checkbox status"
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
FONT 9, "Segoe UI"
{
CONTROL "", 11, STATIC, SS_BLACKRECT | WS_CHILD | WS_VISIBLE, 5, 5, 120, 20
CONTROL "&Status", 12, BUTTON, BS_DEFPUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 75, 30, 50, 12
}
20 DIALOGEX 0, 0, 120, 20
STYLE DS_SETFONT | DS_CONTROL | WS_CHILD
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
FONT 9, "Segoe UI"
{
CONTROL "Checkbox", 21, BUTTON, BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 0, 5, 50, 10
}
I compile it in the Visual C++ command prompt with: cl /c main.c && rc rsrc.rc && link /SUBSYSTEM:WINDOWS /OUT:test.exe main.obj rsrc.res.Thanks in advance for your help.
Found the solution in the NSIS source code. The problem was that I was putting the child dialog as a child of the blackrect so it was out of the event loop of the main dialog, causing the hang. In order to solve this I had to put it as a child of the main dialog and move it over the blackrect.Here's the updated code of the WM_INITDIALOG case in the main dialog proc:
// ...
case WM_INITDIALOG:
{
HWND hChilddDlg;
hChilddDlg = CreateDialogParam(hInst, MAKEINTRESOURCE(20), hwndDlg, ChildDlgProc, 0);
if (hChilddDlg)
{
RECT rect;
GetWindowRect(GetDlgItem(hwndDlg, 11), &rect);
ScreenToClient(hwndDlg, (LPPOINT)&rect);
SetWindowPos(hChilddDlg, 0, rect.left, rect.top, 0, 0, SWP_NOACTIVATE | SWP_NOSIZE | SWP_NOZORDER);
ShowWindow(hChilddDlg, SW_SHOWNA);
}
return TRUE;
}
// ...
With this I was able to use the DS_CONTROL flag and tab cycle between controls.

C programming Dialog box

When I run my code i go to menu click uyu-> start and it says dialog failed when it needs to show dialog. I have tried perror and GetLastError() to see the error but I couldn't. Is it about the rc file or the main code, I can't tell..
my resource file
#include "mainnnnnnn.h"
IDD_IMUSTARDSOFT_DIALOG DIALOGEX 0, 0, 358, 199
STYLE DS_MODALFRAME | WS_MINIMIZEBOX | WS_POPUP | WS_VISIBLE | WS_CAPTION |
WS_SYSMENU
EXSTYLE WS_EX_APPWINDOW
CAPTION "IMUSTARDSOFT"
FONT 8, "MS Sans Serif", 0, 0, 0x1
BEGIN
DEFPUSHBUTTON "Hide",ID_BUTTON_OK,238,178,50,14,BS_FLAT
PUSHBUTTON "Exit",ID_BUTTON_EXIT,301,178,50,14,BS_FLAT
END
my header
#define utur 7444
#define ErrorDialog 49997
#define IDD_WOW 8888
#define IDD_START 9999
#define IDD_OKK 7777
#define IDD_SAVE_FILE 5655
#define IDD_NEW 4333
#define IDD_IMUSTARDSOFT_DIALOG 2333
#define IDOK 1555
#define IDCANCEL 2222
my main code
#include<windows.h>
#define THEICON "windowIco.ico"
#include "mainnnnnnn.h"
char *errorMsg;
INT_PTR WINAPI ABDialogProc(HWND newWindow, UINT msg, WPARAM wparam, LPARAM lparam){
switch(msg){
case WM_INITDIALOG:
break;
case WM_COMMAND:
break;
}
return FALSE;
}
LRESULT CALLBACK newStartCallback(HWND newWindow, UINT msg, WPARAM wparam, LPARAM lparam){
HMENU hmenu, hsubmenu;
switch(msg){
case WM_CREATE:
hmenu= CreateMenu();
hsubmenu = CreatePopupMenu();
AppendMenu(hsubmenu, MF_STRING|MF_POPUP, IDD_NEW , "&New");
AppendMenu(hsubmenu, MF_STRING|MF_POPUP, IDD_SAVE_FILE, "&Save File");
AppendMenu(hmenu, MF_STRING|MF_POPUP, (UINT_PTR)hsubmenu, "&File");
hsubmenu = CreatePopupMenu();
AppendMenu(hsubmenu, MF_STRING|MF_POPUP, IDD_START, "&Start");
AppendMenu(hsubmenu, MF_STRING|MF_POPUP, IDD_WOW, "&wow"); //IDD_WOW
AppendMenu(hsubmenu, MF_STRING|MF_POPUP, IDD_OKK, "&Okk");
AppendMenu(hmenu, MF_STRING|MF_POPUP, (UINT_PTR)hsubmenu, "&uyu");
SetMenu(newWindow, hmenu); //Forgot to add Set Menu function here
break;
case WM_COMMAND:
switch(LOWORD(wparam)){ //gets low order of wparam.... LOWORD FUNCTION ONE PARAMETER INSIDE GETS ITS LOW ORDER VALUE
case IDD_START: {
printf(" asdaksda");
HINSTANCE newWindowIns;
int returnINTValue = DialogBox(GetModuleHandle(NULL), MAKEINTRESOURCE(IDD_IMUSTARDSOFT_DIALOG), newWindow, ABDialogProc);
if(returnINTValue == IDOK){
MessageBox(newWindow, "Dialog exited with IDOK.", "Notice",
MB_OK | MB_ICONINFORMATION);
}
else if(returnINTValue == IDCANCEL){
MessageBox(newWindow, "Dialog exited with IDCANCEL.", "Notice",
MB_OK | MB_ICONINFORMATION);
}
else if(returnINTValue == -1){
MessageBox(newWindow, "Dialog failed!", "Error",
MB_OK | MB_ICONINFORMATION);
GetLastError();
}
}
break;
case IDD_WOW:
MessageBox(newWindow, "THE NAME", "THE TITLE", MB_ICONHAND);
break;
default: {
printf(" asda");
break;
}
}
break;
default:
return DefWindowProc(newWindow, msg, wparam, lparam);
break;
}
}
char classNameofTheNewWnd[] = "StartNewClass";
int WINAPI WinMain(HINSTANCE newWindowIns, HINSTANCE newPREVwindowIns, LPSTR dontknowthis, int nCommandShow){
HWND newWindow;
WNDCLASSEX windowclass;
windowclass.cbSize = sizeof(WNDCLASSEX);
windowclass.style = 0;
windowclass.lpfnWndProc = newStartCallback;
windowclass.hIcon = (HICON)(LoadImage(GetModuleHandle(NULL), THEICON, IMAGE_ICON, LR_DEFAULTSIZE, LR_DEFAULTSIZE, LR_LOADFROMFILE)); //
windowclass.hIconSm = LoadIcon(GetModuleHandle(NULL), THEICON); //turned to GetModuleHandle(NULL) from plain NULL // THESE ARE THE ICONS LETS SEE WHICH ONE WORKS NOW :))))
windowclass.lpszMenuName = NULL;
windowclass.lpszClassName = classNameofTheNewWnd;
windowclass.hbrBackground = (HBRUSH)(COLOR_WINDOW-2);
windowclass.cbWndExtra = 0;
windowclass.cbClsExtra = 0;
windowclass.hInstance = newWindowIns;
windowclass.hCursor = LoadCursor(NULL, IDC_CROSS);
if(!RegisterClassEx(&windowclass)){
printf("no");
}
newWindow = CreateWindowEx(WS_EX_CLIENTEDGE, classNameofTheNewWnd, "Start Something New", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 1200, 550, NULL, NULL, newWindowIns, NULL);
ShowWindow(newWindow, nCommandShow);
MSG message;
printf("%d", utur);
while(GetMessage(&message, NULL, 0, 0) > 0){ //don't forget to compare here..... if it is more than 0 then it means there is a new message!!!! :D
DispatchMessage(&message);
}
printf("message.wParam");
return message.wParam;
}

Why do I get a WM_MOUSELEAVE after enabling window?

After enabling a disabled child window, I try to turn mouse tracking on in WM_ENABLE only if mouse cursor is hovering over the window using TrackMouseEvent() with dwFlags of TRACKMOUSEEVENT structure set to TME_LEAVE. TrackMouseEvent() returns TRUE, but then right after calling it I get a WM_MOUSELEAVE message. This happens only under 2 conditions. With first condition, move cursor outside of child window, press Enter key to disable the window, then move cursor over the child window and press the Space key. With second condition, move the cursor over window, press Enter key to disable it, then before pressing the Space key move the cursor 1 pixel or more and then press the Space key. If you retest the second condition, but instead of moving cursor before you press the Space key, if you press the Space key right after you press the Enter key, mouse tracking is turned on properly. I've tried really hard to fix this but I've not been lucky so far. Can somebody please fix this code and explain why mouse tracking is being canceled when I'm trying to turn it on?
#include <windows.h>
const WCHAR g_szChildClassName[] = L"Childclass////";
HINSTANCE g_hInst;
LRESULT CALLBACK ChildProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
static BOOL bMouseTracking = FALSE;
switch(msg)
{
case WM_PAINT:
{
HDC hdc;
PAINTSTRUCT ps;
hdc = BeginPaint(hwnd, &ps);
if(hdc)
{
HBRUSH hbr = CreateSolidBrush(bMouseTracking?RGB(255, 0, 0):RGB(0, 0, 255));
if(hbr)
{
FillRect(hdc, &ps.rcPaint, hbr);
DeleteObject(hbr);
}
EndPaint(hwnd, &ps);
}
}
break;
case WM_MOUSEMOVE:
if(!bMouseTracking)
{
TRACKMOUSEEVENT tme = { 0 };
tme.cbSize = sizeof(TRACKMOUSEEVENT);
tme.dwFlags = TME_LEAVE;
tme.hwndTrack = hwnd;
bMouseTracking = TrackMouseEvent(&tme);
InvalidateRect(hwnd, 0, TRUE);
}
break;
case WM_MOUSELEAVE:
bMouseTracking = FALSE;
InvalidateRect(hwnd, 0, TRUE);
break;
case WM_ENABLE:
if(wParam)
{
RECT rc;
if(GetWindowRect(hwnd, &rc))
{
POINT pt;
if(GetCursorPos(&pt))
if(PtInRect(&rc, pt))
{
TRACKMOUSEEVENT tme = { 0 };
tme.cbSize = sizeof(TRACKMOUSEEVENT);
tme.dwFlags = TME_LEAVE;
tme.hwndTrack = hwnd;
//TrackMouseEvent() posts WM_MOUSELEAVE if conditions 1 and 2 are met, even though I'm trying to turn
//mouse tracking on and the cursor is over the child window. It doesn't make sense
//The problems is this piece of code right here /* bMouseTracking = TrackMouseEvent(&tme); */
//It should turn tracking on but it doesn't it cancels it even though WS_DISABLED has already been removed
//at this point
bMouseTracking = TrackMouseEvent(&tme);
InvalidateRect(hwnd, 0, TRUE);
}
}
} else {
if(bMouseTracking) {
////////If you comment everything from here ...
TRACKMOUSEEVENT tme = { 0 };
tme.cbSize = sizeof(TRACKMOUSEEVENT);
tme.dwFlags = TME_LEAVE | TME_CANCEL;
tme.hwndTrack = hwnd;
//if(TrackMouseEvent(&tme)) PostMessage(hwnd, WM_MOUSELEAVE, 0, 0); //Commented this line out to do things a bit differently with the same results
if(TrackMouseEvent(&tme)) { //If this succeeds it means mouse tracking was canceled
bMouseTracking = FALSE;
InvalidateRect(hwnd, 0, TRUE);
}
////////all the way down to here the result is the same
//If you comment everything in this block out then you have another problem which can be tested with this condition:
//With window enabled move mouse over window, then press the ENTER key. The color should change
//from red to blue but it doesn't. It will change to blue though if you move the mouse 1 or more pixels after you've pressed the ENTER key
}
}
break;
case WM_DESTROY:
bMouseTracking = FALSE;
break;
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
}
return 0;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
static HWND hChild;
switch(msg)
{
case WM_CREATE:
hChild = CreateWindowEx(0, g_szChildClassName, 0, WS_VISIBLE | WS_CHILD, 4, 4, 240, 80, hwnd, 0, g_hInst, 0);
break;
case WM_KEYDOWN:
if(wParam == VK_SPACE) EnableWindow(hChild, TRUE);
else if(wParam == VK_RETURN) EnableWindow(hChild, FALSE);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
}
return 0;
}
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nCmdShow)
{
const TCHAR szClassName[] = L"abccccccc";
WNDCLASSEX wc;
HWND hwnd;
MSG msg;
SecureZeroMemory(&wc, sizeof(WNDCLASSEX));
wc.cbSize = sizeof(WNDCLASSEX);
wc.hbrBackground = (HBRUSH)(COLOR_BTNFACE + 1);
wc.hCursor = LoadCursor(0, IDC_ARROW);
wc.hIcon = LoadIcon(0, IDI_APPLICATION);
wc.hInstance = hInstance;
wc.lpfnWndProc = WndProc;
wc.lpszClassName = szClassName;
if(!RegisterClassEx(&wc)) return 0; //Register main window class
SecureZeroMemory(&wc, sizeof(WNDCLASSEX));
wc.cbSize = sizeof(WNDCLASSEX);
wc.hCursor = LoadCursor(0, IDC_ARROW);
wc.hInstance = hInstance;
wc.lpfnWndProc = ChildProc;
wc.lpszClassName = g_szChildClassName;
if(!RegisterClassEx(&wc)) return 0; //Register child window class
g_hInst = hInstance;
hwnd = CreateWindowEx(0, szClassName, L"Test", WS_OVERLAPPEDWINDOW, 40, 40, 420, 200, 0, 0, hInstance, 0);
if(!hwnd) return 0;
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
while(GetMessage(&msg, 0, 0, 0) > 0)
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return (int)msg.wParam;
}
EDIT: You can't see the cursor in the pictures cause I used screen capture and it doesn't capture the cursor. In the first picture the cursor is outside of the child window and in the second picture the cursor is inside of the child window
ENTER key pressed when cursor is outside of child window
SPACE key pressed after the ENTER key was previously pressed and cursor is hovering over child window
I don't know if this is a shortcoming of the documentation or a bug in TrackMouseEvent, but it looks like TrackMouseEvent doesn't expect to be called within your WM_ENABLE handler.
To avoid that, try posting a message from WM_ENABLE and calling TrackMouseEvent from that:
case WM_ENABLE:
PostMessage(hwnd, WM_USER, wParam, lParam);
break;
case WM_USER:
if(wParam)
{
RECT rc;
if(GetWindowRect(hwnd, &rc))
{
POINT pt;
if(GetCursorPos(&pt))
if(PtInRect(&rc, pt))
{
TRACKMOUSEEVENT tme = { 0 };
tme.cbSize = sizeof(TRACKMOUSEEVENT);
tme.dwFlags = TME_LEAVE;
tme.hwndTrack = hwnd;
//TrackMouseEvent() posts WM_MOUSELEAVE if conditions 1 and 2 are met, even though I'm trying to turn
//mouse tracking on and the cursor is over the child window. It doesn't make sense
//The problems is this piece of code right here /* bMouseTracking = TrackMouseEvent(&tme); */
//It should turn tracking on but it doesn't it cancels it even though WS_DISABLED has already been removed
//at this point
bMouseTracking = TrackMouseEvent(&tme);
InvalidateRect(hwnd, 0, TRUE);
}
}
} else {
if(bMouseTracking) {
////////If you comment everything from here ...
TRACKMOUSEEVENT tme = { 0 };
tme.cbSize = sizeof(TRACKMOUSEEVENT);
tme.dwFlags = TME_LEAVE | TME_CANCEL;
tme.hwndTrack = hwnd;
//if(TrackMouseEvent(&tme)) PostMessage(hwnd, WM_MOUSELEAVE, 0, 0); //Commented this line out to do things a bit differently with the same results
if(TrackMouseEvent(&tme)) { //If this succeeds it means mouse tracking was canceled
bMouseTracking = FALSE;
InvalidateRect(hwnd, 0, TRUE);
}
////////all the way down to here the result is the same
//If you comment everything in this block out then you have another problem which can be tested with this condition:
//With window enabled move mouse over window, then press the ENTER key. The color should change
//from red to blue but it doesn't. It will change to blue though if you move the mouse 1 or more pixels after you've pressed the ENTER key
}
}
break;

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