How to delete specific NSObject in Array with Swift3 - arrays

I made table view with friends contact info.
And Each cell has button if touched,
I want to insert the info to selected friend array
(by the array, I made another small view to slide up with the friends list).
But If user the button one more,
I want to delete the friend Info in the selected friend array.
I know how to append to array,
but I don't know how to erase the specific item(NSObject) in array
by not using index.
my source code is below
class FriendModel : NSObject {
dynamic var index : ""
dynamic var thumbnail : ""
dynamic var name : ""
}
and In view controller class,
var selectedList = [FriendModel]()
#IBAction func SelectAct(_ sender: Any) {
let chooseBtn = sender as! UIButton
let indexPath = NSIndexPath(row: chooseBtn.tag, section:0)
let cell = tableView.cellForRow(at: indexPath as IndexPath) as! FriendsListSendCell
// when selected button is pushed
if chooseBtn.isSelected == true {
chooseBtn.isSelected = false
count = count! - 1
if self.count! < 1 {
self.windowShowUp = false
UIView.animate(withDuration: 0.1, delay: 0.1, options: [], animations:{self.selectedBoard.center.y += 80 }, completion: nil)
self.checkNumLabel.text = ""
}else{
}
//////////////////////////here////////////////////////////
//////////////////how to erase the FriendModel(NSObject) in selectedList.
}
//when the unselected button is pushed
else {
//instance for append the friend info
let friendInfo = FriendModel()
chooseBtn.isSelected = true
count = count! + 1
friendInfo.thumbnail = cell.thumbnail
friendInfo.name = cell.nameLabel.text!
//add friend info to selectedList
self.selectedList.append(friendInfo)
print("\(self.selectedList)")
if self.windowShowUp! == false{
self.windowShowUp = true
UIView.animate(withDuration: 0.1, delay: 0.1, options: [], animations:{self.selectedBoard.center.y -= 80 }, completion: nil)
}else{
}
}
}

You can use index(where:) to get index of your object and then remove item at index position.
class FriendModel {
var index = ""
var thumbnail = ""
var name = ""
}
let fm0 = FriendModel()
fm0.index = "100"
fm0.thumbnail = "tell.png"
fm0.name = "Phillips"
let fm1 = FriendModel()
fm1.index = "200"
fm1.thumbnail = "ask.png"
fm1.name = "Allen"
var array = [FriendModel]()
array.append(fm0)
array.append(fm1)
// The index below is an index of the array. Do not confuse with the FriendModel.index
let index = array.index {
return $0.thumbnail == "ask.png" && $0.name == "Allen"
}
array.forEach { print($0.name) }
print("Array index:", index ?? "n/a")
array.remove(at: index!)
array.forEach { print($0.name) }

You could use MirekE's solution which would work but here's an alternative solution.
First step would be identifying what the unique identifier on your FriendModel object is such as an id property.
Then on your model, since it is an NSObject, override the isEqual function like this:
override public func isEqual(object: AnyObject?) -> Bool {
let friend = object as? FriendModel
if self.id == friend?.id { return true }
return false
}
At this point you can use your desired form of iteration to find your element in the array and use remove.

Related

How to display the next item in array in a SwiftUI custom struct?

I am trying to display the next item in my SwiftUI custom struct without having to go back and select from the List. I am using below code:
func nextItem() -> ItemDetailView {
let currentIndex = userData.itemArray.firstIndex(of: item) ?? -1
var nextIndex = currentIndex + 1
nextIndex = userData.itemArray.indices.contains(nextIndex) ? nextIndex : 0
return ItemDetailView(item: userData.itemArray[nextIndex])
}
This is how I call it attached to a ScrollGroup:
.navigationBarItems(trailing: Button(action: {
self.nextItem()
}) {
Text("Next Item", comment: "Button label")
})
This is my basic data struct:
struct Item: Codable, Identifiable, Equatable {
static func == (lhs: Item, rhs: Item) -> Bool {
return lhs.id == rhs.id &&
lhs.itemOriginalText == rhs.itemOriginalText &&
lhs.itemTransliteration == rhs.itemTransliteration &&
lhs.hasNotes == rhs.hasNotes
}
let id: Int
let itemMeta: ItemMeta
let itemResolution: ItemResolution
let itemOriginalText, itemTransliteration: String
let itemTranslation: ItemTranslation
let hasNotes: Bool
let itemNotes: ItemNotes
}
This is my array variable:
import Combine
import SwiftUI
final class UserData: ObservableObject {
#Published var items = [Item]()
}
These are the modifications to SceneDelegate.swift:
var userData = UserData()
let contentView = MainView().environmentObject(userData)
I get "Index out of range" each time I press the "Next" button I made. Also I get a warning that the self.nextItem() call is unused. I think I am not referring to the item properly, since below code works in a playground:
let array = ["1", "2", "3", "4"]
func nextItem(item: String) -> String {
let currentIndex = array.firstIndex(of: item) ?? -1
var nextIndex = currentIndex + 1
nextIndex = array.indices.contains(nextIndex) ? nextIndex : 0
return array[nextIndex]
}
nextItem(item: "5")
I've also created an example program here: https://wetransfer.com/downloads/9b265502387c810da37ffebddb5c427620200620145511/1be0c444122229a2d2cfc0eb8a3550d620200620145527/09f682
Any help is appreciated.

How can I merge 2 dictionaries into one array?

My JSON data look like this image below. Now I wanna merge the value of Shop Type and Promotion into one to use as collection view data. How can I do that?
I just filter the response data from the server like this:
var dataBanDau: [SDFilterModel] = []
var quickData: [SDFilterModel] = []
let filters: [SDFilterModel] = data
self.filterEntries = filters
//let nsarray = NSArray(array: self.filterEntries! , copyItems: true)
// self.filterEntriesStoreConstant = nsarray as! Array
self.dataBanDau = filters
for i in 0..<self.dataBanDau.count {
if self.dataBanDau[i].search_key.count == 0 {
self.quickData.append(self.dataBanDau[i])
}
}
self.quickData = self.quickData.filter {
$0.type != "range"
}
DispatchQueue.main.async {
//Note: Reload TableView
self.quickFilterCollection.reloadData()
completed(true)
}
}
the class SDFilterModel:
class SDFilterModel: DSBaseModel {
var name = String()
var type = String()
var is_expanded = Int()
var search_key = String()
var filterEntries : [SDFilterModel]?
override func copy(with zone: NSZone? = nil) -> Any {
// This is the reason why `init(_ model: GameModel)`
// must be required, because `GameModel` is not `final`.
let copy = SDFilterModel(dict: self.dictionary)
if let arrAttribute = NSArray(array: self.value , copyItems: true) as? [AttributeValueModel] {
copy.value = arrAttribute
}
return copy
}
override init(dict: Dictionary<String, Any>) {
super.init(dict: dict);
value = self.valueParse()
name = dict.getString(forKey: "name")
type = dict.getString(forKey: "type")
search_key = dict.getString(forKey: "search_key")
is_expanded = dict.getInt(forKey: "is_expanded")!
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
var value: [AttributeValueModel] = [];
func valueParse()-> [AttributeValueModel] {
guard let childs = (self.dictionary["value"]) as? [Dictionary<String, AnyObject>]
else { return [] }
var output: [AttributeValueModel] = [];
for aDict in childs {
let item = AttributeValueModel(dict:aDict);
// if type == .Range && item.option_id == "0" {
// item.setRangeOptionID(aValue: item.option_name!)
// }
//
output.append(item);
}
return output;
}
Let be Assume you have let myArray = [1,2,3,4,5,6,7,8]
Now you wanted to square of each and every element in the array,
With for loop you do like this
for item in myArray {
print(item * item)
}
Now assume item = $0
With for map you jus do
myArray.map({ $0 * $0 })
Both will gave same output.
map : Use to do same operation on every element of array.
flatmap : It is used to flattern the array of array.
let myArr = [[1,2,3],[4,5,6,7]]
and you want o/p as [1,2,3,4,5,6,7]
So can get above output with myArr.flatMap({$0})
Now back to your question.
let reqArray = myModel.data.map({ $0.value }).flatMap({ $0 })
First, map gaves you array-of-array of key value but you need a single array, so for that you need to use flatmap.
You can take ref : https://medium.com/#Dougly/higher-order-functions-in-swift-sorted-map-filter-reduce-dff60b5b6adf
Create the models like this
struct Option {
let name: String
let searchKey: String
let id: String
}
struct Model {
let type: String
let name: String
let isExpanded: Bool
let value: [Option]
}
You should get the options array values and join all the arrays
let models:[Model] = //...
let collectionViewArray = models.map { $0.value }.reduce([Option](), +)
Using for loop
var collectionViewArray = [Option]()
for model in models {
collectionViewArray.append(contentsOf: model.value)
}

Swift 3: Remove specific string from array without knowing the indexPath?

I have a UICollectionView that has a bunch of cells. When I select these cells, they change color to look as if they have clearly been selected and I append that hashtag.hashtag_name (String) to my hashtagsArray. If I tap a category (fashion, food, hobbies or music), I append another array to that index path to give the user the cells for that specific category as you can see in my image example below.
What I would like is if I tap a already SELECTED cell to UNSELECT it, for that hashtag.hashtag_name to be removed from my hashtagArray. The issue is that the indexPath for the array that I add in is completely different to the array indexPath when I append it into the hashtagArray so I cannot remove it by calling self.hashtagArray.remove(Int). Here's my code...
import UIKit
class Hashtag: NSObject {
var hashtag_name: String?
var hashtag_color: String?
}
import UIKit
private let reuseIdentifier = "Cell"
class HashtagView: UICollectionViewController, UICollectionViewDelegateFlowLayout {
var hashtagArray: [String] = []
var categoriesArray = [Hashtag]()
var fashionArray = [Hashtag]()
var isFashionSelected: Bool = false
var fashionArrayCount: [Int] = []
override func viewDidLoad() {
super.viewDidLoad()
self.navigationController?.navigationBar.tintColor = .white
navigationItem.title = "Hashtag"
self.collectionView?.backgroundColor = .white
self.collectionView?.register(HashtagCell.self, forCellWithReuseIdentifier: reuseIdentifier)
self.collectionView?.contentInset = UIEdgeInsetsMake(10, 0, 0, 0)
handleFetchCategories()
handleFetchFashionHashtags()
}
func insertCategoryAtIndexPath(element: [Hashtag], index: Int) {
categoriesArray.insert(contentsOf: element, at: index)
}
override func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath) {
let cell = self.collectionView?.cellForItem(at: indexPath) as! HashtagCell
let hashtag = categoriesArray[indexPath.item]
if hashtag.hashtag_name == "FASHION" && isFashionSelected == false {
self.isFashionSelected = true
self.insertCategoryAtIndexPath(element: self.fashionArray, index: indexPath.item + 1)
self.collectionView?.reloadData()
} else if hashtag.hashtag_name == "FASHION" && isFashionSelected == true {
self.isFashionSelected = false
self.categoriesArray.remove(at: self.fashionArrayCount)
self.collectionView?.reloadData()
}
if hashtag.hashtag_name != "FASHION" && hashtag.hashtag_name != "FOOD" && hashtag.hashtag_name != "HOBBIES" && hashtag.hashtag_name != "MUSIC" {
if cell.isCellSelected == false {
cell.isCellSelected = true
if self.hashtagArray.contains(hashtag.hashtag_name!) {
cell.backgroundColor = .white
cell.hashtagLabel.textColor = greenColor
cell.layer.borderColor = greenColor.cgColor
} else {
self.hashtagArray.append(hashtag.hashtag_name!)
}
cell.backgroundColor = .white
cell.hashtagLabel.textColor = greenColor
cell.layer.borderColor = greenColor.cgColor
} else if cell.isCellSelected == true {
cell.isCellSelected = false
// REMOVE UNSELECTED CELL FROM ARRAY.
cell.backgroundColor = greenColor
cell.hashtagLabel.textColor = .white
cell.layer.borderColor = greenColor.cgColor
}
}
}
You can use the index(of: ) method on the array to get the index
if let index = hashtagArray.index(of: "SOMESTRING") {
hashtagArray.remove(at: index)
}
myArray = ["One","Two","Three","Four"]
myArray = myArray.filter{$0 != "Three"}
This will remove the "Three" from myArray. Also look at the following link too:
https://stackoverflow.com/a/44358108/8048468
You could use Array's index(of:) function to get the index of a known element and then remove it using remove(at:).
You could use filter(_:​) to create a new array excluding elements which match some check.
You could look at similar questions and write your own extension method to remove an object by value as in Array extension to remove object by value

Filtering arrays for use with UISearchBar

I have a table view which displays a user's Name, Company Name and Photo (PFFile). Each tableView row I have has all of this information in it.
I am using UISearchBarDelegate and IB to implement a search function to filter by the user's Name. It is finding the correct user but I have not been able to also update the company photo.
How do I filter the other arrays? The items I need from the arrays will be at the same index as the ones taken from the user's Name array.
EDIT: I am trying a different data structure and am receiving array index out of range, updated code below:
var filterArray = [User]() //<-- globally declared
var userArray = [User]() //< Global
class User {
var name: String?
var company: String?
init (name: String?, company: String?) {
self.name = name
self.company = company
}
}
//In a class which populates the search arrays
for object in unwrappedSucceeded {
let username = object.valueForKey("username") as! String
let companyName = object.valueForKey("companyName") as! String
let user = User(name: username, company: companyName)
userArray.append(user)
}
//tableViewController
func searchBar(searchBar: UISearchBar, textDidChange searchText: String) {
filterArray.removeAll(keepCapacity: false)
if searchText.characters.count != 0 {
isSearch = true
self.search(searchText)
} else {
isSearch = false
}
}
func search(text: String) -> Void {
filterArray = userArray.filter({$0.name == text})
}
//In cellForRowAtIndexPath
cell.usernameCell.text = filterArray[indexPath.row].name //ARRAY INDEX OUT OF RANGE
Like I said you strongly recommend to group each user's info into one big container, therefore we could use array of struct or class, then it comes easier to filter.
schematic for the container:
struct Container
{
var username:String?
var companyName:String?
var photo:UIImage?
}
your main array will be : var arrayofData = [Container]()
Now when you are query your objects from parse, inside of your query function
// after you called the findObjectsWithBackgroundBlock()
// let's assume you check for error and if the [PFObject] is empty or not
for one in objectsFromParse
{
let photoToget = one["Photo"] as! PFFile
// next step should be to get the image data right :)
{
// let's assume that is the block when get the image data right:)
// check your data and assign it to some UIImage
// then
let userRepresentation = Container() //<-- we are creating a single object representation for each user
let username = one["username"] as! String //<--data we got from Parse
let companyName = one["companyName"] as! String
let userImage = //the UIImage which contains the data
userRepresentation.username = username
userRepresentation.companyName = companyName
userRepresentation.photo = userImage
// then we append
arrayOfData.append(userRepresentation)
}
}
Now we have all data into our array, so let's filter by username and also I hope you configure your tableView so when you have data from filter or regular array.
var filterArray = [Container]() //<-- globally declared
func search(text: String) -> Void
{
filterArray = arrayOfData.filter(){ (Container) -> Bool in
let range = Container.name!.rangeOfString(text, options:NSStringCompareOptions.CaseInsensitiveSearch) return range != nil }
// then you are good to go
}
let arr1 = [10,20,40]
let e1 = arr1.enumerate()
let arr2 = ["a","b","c"]
let f1 = e1.filter { $0.element % 20 == 0 }
let f2 = arr2.enumerate().filter { j, _ in
f1.contains { i, _ in
i == j
}
}
print(f1.map{$0.element}, f2.map{$0.element})
// [20, 40] ["b", "c"]
now you have both arrays "filtered". the best, what you can do is redesigning your data model!

Change array back to dictionary - SWIFT

I have a for loop that creates a dictionary and then I append the dictionary to an array. I append the dictionary to an array because I don't know how to add more than one value with the same key, when I do that in the for loop the key / value pair is just updated and the old key / value pair is deleted What is the best way to change the array back to a dictionary?
import UIKit
class ViewController: UIViewController {
var jobTitle = ""
var jobDescription = ""
var dict:[String: AnyObject] = ["jobTitle": "jobTitle", "jobDescription": "jobDescription"]
var tArray = [[String: AnyObject]]()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
for var i = 0; i < 3; ++i {
jobTitle = "job1"
jobDescription = "Desc1"
dict["jobTitle"] = "job1"
dict["jobDescription"] = "Desc1"
tArray.append(dict)
}
println("\(tArray)")
}
}
Like such, where you have more than one value associated with each key:
let jobnames = ["j1", "j2", "j3"]
let jobdescs = ["d1", "d2", "d3"]
var dict : [String:[String]] = [:]
for index in 0..<3 {
if nil == dict["jobTitle"] { dict["jobTitle"] = [] }
if nil == dict["jobDesc" ] { dict["jobDesc" ] = [] }
dict["jobTitle"]!.append(jobnames[index])
dict["jobDesc" ]!.append(jobdescs[index])
}
Here is the output:
You call the same assignmenta such as
jobTitle = "job1"
at every iteration of the loop. Of course the variable will always contain the same value. The same is true for dict. It is an ivar, so you keep overwriting it.
What you want is to create a new collection of type [String: AnyObject] to add to your array.
let newDict:[String : AnyObject] = [titleKey : titleText,
descriptionKey : descriptionText]
tArray.append(newDict)

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