C pointers weird behaviour - c

I am having trouble comprehending why this works:
int main() {
int test = 4;
int *bar = &test;
int **out = &bar;
printf("%d\n", **out);
return 0;
}
but this doesn't:
void foo(int *src, int **out) {
out = &src;
}
int main() {
int test = 4;
int *bar = &test;
int **out;
foo(bar, out);
printf("%d\n", **out);
return 0;
}
The second snippet throws "Segmentation fault". To me it seems they do the same thing. Can someone explain please?
Edit: (updated code based on answers):
void foo(int *src, int **out) {
out = &src;
}
int main() {
int test = 4;
int *bar = &test;
int *out;
foo(bar, &out);
printf("%d\n", *out);
return 0;
}
Then why does this not work?
Solved: (I had to think through what I really wanted to do), this is the result:
void foo(int *src, int **out) {
*out = src;
}
int main() {
int test = 4;
int *bar = &test;
int *out;
foo(bar, &out);
printf("%d\n", *out);
return 0;
}

In the second, the variable out in main is not affected by the assignment made inside of foo.
In your edit, you need to have foo assign to what out in it points to:
*out = src;

Things are passed into functions by value. Changing the value in the function changes nothing in the outside world.

Related

Pass pointer to struct by reference in C

Take in mind the following piece of code:
#include <stdio.h>
#include <stdlib.h>
typedef struct
{
int a;
int b;
int c;
}A;
A *test;
void init(A* a)
{
a->a = 3;
a->b = 2;
a->c = 1;
}
int main()
{
test = malloc(sizeof(A));
init(test);
printf("%d\n", test->a);
return 0;
}
It runs fine! Now imagine that I want to use the malloc function outside the main itself without returning a pointer to the struct. I would put malloc inside init and pass test adress. But this doesnt seem to work.
#include <stdio.h>
#include <stdlib.h>
typedef struct
{
int a;
int b;
int c;
}A;
A *test;
void init(A** a)
{
*a = malloc(sizeof(A));
*a->a = 3;
*a->b = 2;
*a->c = 1;
}
int main()
{
init(&test);
printf("%d\n", test->a);
return 0;
}
It keeps telling me that int a(or b/c) is not a member of the struct A when I use the pointer.
Your problem is operator precedence. The -> operator has higher precedence than the * (dereference) operator, so *a->a is read as if it is *(a->a). Change *a->a to (*a)->a:
#include <stdio.h>
#include <stdlib.h>
typedef struct
{
int a;
int b;
int c;
}A;
A *test;
void init(A** a)
{
*a = malloc(sizeof(A));
(*a)->a = 3;
(*a)->b = 2;
(*a)->c = 1;
}
int main()
{
init(&test);
printf("%d\n", test->a);
return 0;
}
You must add parenthesis:
void init(A **a)
{
*a = malloc(sizeof(A)); // bad you don't verify the return of malloc
(*a)->a = 3;
(*a)->b = 2;
(*a)->c = 1;
}
But it's good practice to do this:
void init(A **a)
{
A *ret = malloc(sizeof *ret); // we want the size that is referenced by ret
if (ret != NULL) { // you should check the return of malloc
ret->a = 3;
ret->b = 2;
ret->c = 1;
}
*a = ret;
}
You need to write (*a)->a = 3; for reasons of precedence.
Even though it's not a direct answer to your question, since we're in the vicinity of initialization I'd like to point out that C11 gives you a nicer syntax to initialize structs:
void init(A **a)
{
A *ret = malloc(sizeof *ret); // we want the size that is referenced by ret
if (ret != NULL) { // you should check the return of malloc
*ret = (A) {3, 2, 1};
// or
*ret = (A) { .a = 3, .b = 2, .c = 1 };
}
*a = ret;
}
Another advantage is that any uninitialized members are zeroed.

is it possible? passing address of local static value to main pointer?

#include<stdio.h>
void f(int *p) {
static int data = 5;
p=&data;
}
int main(void) {
int *ip=NULL;
f(ip);
printf("%d\n", *ip);
return 0;
}
if it is possible.
what is cause error?
how can I fix the code?
In this way you end up changing the value of a local pointer, you need to pass a pointer to pointer (&) from main and use the dereference operator (*) in the function:
#include <stdio.h>
void f(int **p) {
static int data = 5;
*p = &data;
}
int main(void) {
int *ip = NULL;
f(&ip);
printf("%d\n", *ip);
return 0;
}
But usually we prefer to work with the same level of indirection returning the address from the function, this is easier to read (at least for me):
#include <stdio.h>
int *f(void) {
static int data = 5;
return &data;
}
int main(void) {
int *ip = f();
printf("%d\n", *ip);
return 0;
}
You have to pass a pointer to the pointer to change the value of the actual pointer:
void some_fun(int **p)
{
static int i = 10;
*p = &i;
}
That being said, it is not necessarily advisable to do that. The only direct use I could think of is to delay the execution of the initialization of a global until its first use.

Passing an argument to function pointer

I just can't figure out how to pass an Argument like in the following scenario:
#include<stdio.h>
void quit(const char*);
int main(void){
const char *exit = "GoodBye";
void (*fptr)(const char*) = quit;
(*fptr)(exit);
return 0;
}
void quit(const char *s){
printf("\n\t%s\n",s);
}
This is how my program should work and it does, but when I make a text menu i just can't figure out how to do it:
#include<stdio.h>
#include<stdlib.h>
int update(void);
int upgrade(void);
int quit(void);
void show(const char *question, const char **options, int (**actions)(void), int length);
int main(void){
const char *question = "Choose Menu\n";
const char *options[3] = {"Update", "Upgrade", "Quit"};
int (*actions[3])(void) = {update,upgrade,quit};
show(question,options,actions,3);
return 0;
}
int update(void){
printf("\n\tUpdating...\n");
return 1;
}
int upgrade(void){
printf("\n\tUpgrade...\n");
return 1;
}
int quit(void){
printf("\n\tQuit...\n");
return 0;
}
void show(const char *question, const char **options, int (**actions)(void), int length){
int choose = 0, repeat = 1;
int (*act)(void);
do{
printf("\n\t %s \n",question);
for(int i=0;i<length;i++){
printf("%d. %s\n",(i+1),options[i]);
}
printf("\nPlease choose an Option: ");
if((scanf("%d",&choose)) != 1){
printf("Error\n");
}
act = actions[choose-1];
repeat = act();
if(act==0){
repeat = 0;
}
}while(repeat == 1);
}
Here I need to change the quit function (int quit(void); to int quit(char *s){};) like in the First example and call it with an argument like const char *exit = "GoodBye"; ==>> (*fptr)(exit);
I know that at this point my program takes only void as argument, but I done it only to illustrate the problem.
I'm very confused about this.
EDIT:
this int (*actions[3])(void) I think is an Array of Function pointers and all 3 function pointers takes void as argument, but I need to know if i can use one pointer to take an argument or i have to re-code the whole program.
Since you have an array of function pointers, all the functions need to be of the same type. So at the very least each function should take a const char * (not all functions need to use it) and the array type should be changed to match.
If you want something more flexible, you can have the functions accept a single void * so each function can be passed a different parameter which it then casts to the appropriate type. This is how pthreads passes parameters to functions which start a new thread. You will lose some compile-time type checking with this, so be careful if you go this route.
EDIT:
An example of the latter:
#include<stdio.h>
#include<stdlib.h>
int update(void *);
int upgrade(void *);
int quit(void *);
int main(void){
const char *question = "Choose Menu\n";
const char *options[3] = {"Update", "Upgrade", "Quit"};
int (*actions[3])(void *) = {update,upgrade,quit};
show(question,options,actions,3);
return 0;
}
int update(void *unused){
printf("\n\tUpdating...\n");
return 1;
}
int upgrade(void *unused){
printf("\n\tUpgrade...\n");
return 1;
}
int quit(void *message){
printf("\n\tQuit...%s\n", (char *)message);
return 0;
}
void show(const char *question, const char **options, int (**actions)(void *), int length){
...
if (act == quit) {
repeat = act("GoodBye");
} else {
repeat = act(NULL);
}
...
}
Since you are using a an array of function pointers, you don't know which ones to take which arguments. But have You can avoid re-coding it by making the functions to take "unspecified number of arguments". i.e. Remove the void from as the parameter from function definitions and prototypes from of the function pointers and from the quit() function.
int quit(const char*);
void show(const char *question, const char **options, int (**actions)(), int length);
int main(void){
const char *question = "Choose Menu\n";
const char *options[3] = {"Update", "Upgrade", "Quit"};
int (*actions[3])() = {update,upgrade,quit};
...
}
int quit(const char *msg){
printf("\n\tQuit...%s\n", msg);
return 0;
}
void show(const char *question, const char **options, int (**actions)(), int length){
....
int (*act)();
....
}
This works because C allows a function with no explicit parameters to take "unspecified number of arguments". Otherwise, you need to make all functions have similar signatures.

Passing a parameter in a callback in C [duplicate]

This question already has answers here:
Closed 10 years ago.
Possible Duplicate:
How do function pointers in C work?
Surfing on stackoverflow I found this example:
/* Validation functions start */
void populate_array(int *array, size_t arraySize, int (*getNextValue)(void))
{
for (size_t i=0; i<arraySize; i++)
array[i] = getNextValue();
}
int getNextRandomValue(void)
{
return rand();
}
int main(void)
{
int myarray[10];
populate_array(myarray, 10, getNextRandomValue);
...
}
I was wondering, imagine getNextRandomValue had a parameter getNextRandomValue(int i), how would I include this and making the function accepting inputs?
Many thanks
Common practice is to pass a pointer to "data" together with the function. When function gets called, pass that "data" pointer into function and assume that the function itself knows what to do with that data. In fact the data is usually a pointer to a structure. So the code looks like this:
struct func1_data {
int a;
int b;
};
struct func2_data {
char x[10];
};
int function1(void *data) {
struct func1_data *my_data = (typeof(my_data)) data;
/* do something with my_data->a and my_data->b */
return result;
}
int function2(void *data) {
struct func2_data *my_data = (typeof(my_data)) data;
/* do something with my_data->x */
return result;
}
and assume we have
int caller(int (*callback), void *data) {
return callback(data);
}
Then you call all this like this:
struct func1_data data1 = { 5, 7 };
struct func2_data data2 = { "hello!" };
caller(function1, (void *) &data1);
caller(function2, (void *) &data2);
It's probably a good idea to get familiar with function-pointer syntax. You need to change the argument to int (*getNextValue)(int).
Then your code should be like this...
void populate_array(int *array, size_t arraySize, int (*getNextValue)(unsigned int))
{
unsigned int seedvalue = 100;
for (size_t i=0; i<arraySize; i++)
array[i] = getNextValue(seedvalue);
}
int getNextRandomValue(unsigned int seed)
{
srand(seed);
return rand();
}
int main(void)
{
int myarray[10];
populate_array(myarray, 10, getNextRandomValue);
...
}

qsort of struct array not working

I am trying to sort a struct run array called results by a char, but when I print the array, nothing is sorted. Have a look at this:
struct run {
char name[20], weekday[4], month[10];
(And some more...)
};
typedef struct run run;
int name_compare(const void *a, const void *b)
{
run *run1 = *(run **)a;
run *run2 = *(run **)b;
return strcmp(run1->name, run2->name);
}
int count_number_of_different_persons(run results[])
{
int i = 0;
qsort(results, sizeof(results) / sizeof(run), sizeof(run), name_compare);
for(i = 0; i <= 999; i++)
{
printf("%s\n", results[i].name);
}
// not done with this function yet, just return 0
return 0;
}
The output from the above is just a list of names in the order they were originally placed
int count_number_of_different_persons(run results[])
This doesn't really let you use sizeof on the array, because array is decayed to pointer.
This
run *run1 = *(run **)a;
also looks weird, shouldn't it be
run *run1 = (run*)a;
?
One problem is in name_compare. Try this instead:
int name_compare(const void *a, const void *b)
{
run *run1 = (run *)a;
run *run2 = (run *)b;
return strcmp(run1->name, run2->name);
}
Check the following code:
As #michel mentioned, sizeof(array) provides size of the pointer, not the size of the array itself, as while passing array it is treated as a pointer. Hence either send the number of elements to the function count_number_of_different_persons or define a MACRO of number of elements. Hope this helps. :).
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define NOE 3
struct run
{
char name[20];
};
typedef struct run run;
int name_compare (const void *a, const void *b )
{
return strcmp (((run *)a)->name, ((run *)b)->name);
}
int count_number_of_different_persons(run results[], int noOfElements)
{
int i=0;
qsort(results, noOfElements, sizeof (run), name_compare);
for (i=0; i<noOfElements; i++)
printf ("%s\n",results[i].name);
}
int main ( int argc, char * argv[])
{
run a, b, c;
run arg[NOE];
strcpy (a.name, "love");
strcpy (b.name, "you");
strcpy (c.name, "i");
arg[0] = a;
arg[1] = b;
arg[2] = c;
count_number_of_different_persons(arg, sizeof(arg)/sizeof(run));
};

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