Related
I have an array that many elements, but two of them are important to me.
Language
and number
I get the info from them someting like that
_ = cities[0].language
\\give me a string languages(it could be any languages and maybe it's nil, but all the language are written in same way (for example it's always English, not english)
and
_ = cities[0].number
\\give me an Int
for example it gives me something like that
"English" "124324"
"French" "5634"
"English" "753"
"German" "8643"
"German" "532"
nil "6532"
I want to create a new array(let's call languageInfo), that created by filtering the cities array.
I need it combine all the same lanugage together with sum of their numbers, for example the output should be something like that
for example it gives me something like that
"English" "125077"
"German" "9175"
"French" "5634"
"nil" "6532"
Could anyone tell me how to do that?
Use reduce to sum the numbers and convert to a dictionary
As pointed out in the comments reduce can be written in a much more condensed form
let dict = cities.reduce(into: [:]) { $0[$1.language ?? "", default: 0] += $1.number }
Original version
let dict = cities.reduce(into: [String: Int](), { result, city in
var value = city.number
let key = city.language ?? ""
if let sum = result[key] {
value += sum
}
result[key] = value
})
Note that I use an empty string as key if language is nil, another option could be to ignore those elements
let dict2 = cities.reduce(into: [String: Int](), { result, city in
var value = city.number
if let key = city.language {
if let sum = result[key] {
value += sum
}
result[key] = value
}
})
or as pointed out in the comments allow nil as key
let dict = cities.reduce(into: [String?: Int](), { result, city in
var value = city.number
let key = city.language
if let sum = result[key] {
value += sum
}
result[key] = value
})
I've a scenario where I have two arrays of tuples.
tuple1 = [(score1, index1), (score2, index2), (score3, index3)]
tuple2 = [(date1, index1), (date2, index2), (date3, index4)]
I want to get the scores and dates from these tuples and create a new array of tuples such that it contains the score and date having the same index like this:
tuple3 = [(score1, date1), (score2, date2)]
How can I implement this? What is the best practice to follow in this scenario?
Note: The arrays can be of different sizes
My implementation for the scenario is as follows:
var tuple3 = [(Double, Date)]()
for (i,psa) in tuple1.enumerated() {
let date = tuple2.filter({ $0.1 == i })
if date.count == 1 {
let newTuple = (tuple1.0, date[0].0)
tuple3.append(newTuple)
}
}
Is this a right way to do it or is there a better one?
You can try
let v1 = [("1","2"),("3","4")]
let v2 = [("1A","2A"),("3A","4A")]
let res = zip(v1,v2).map { ($0.0 , $1.0) } // [("1", "1A"), ("3", "3A")]
print(res)
let tuple1 = [("score1", "index1"), ("score2", "index2"), ("score3", "index3")]
let tuple2 = [("date1", "index1"), ("date2", "index2"), ("date3", "index4")]
let t2Dict = tuple2.reduce(into: [String:String]()) { (dict, args) in
let (date, index) = args
dict[index] = date
}
let tuple3 = tuple1.compactMap { args -> (String, String)? in
let (score, index) = args
guard let date = t2Dict[index] else { return nil }
return (score, date)
}
It's not as pretty as the others, but it's far more efficient to collapse one of the tuples into a dictionary first.
This should do the trick:
let tuple3 = tuple1.compactMap({ (scoreInTuple1, indexInTuple1) -> (String, String)? in
if let tupleIn2 = tuple2.first(where: { (scoreInTuple2, index2InTuple2) in index2InTuple2 == indexInTuple1 }){
return (scoreInTuple1, tupleIn2.0)
}
return nil
})
(String, String) should be change to the real type/class of score & date1.
Also, index2InTuple2 == indexInTuple1 might be changed also if it's custom type/class which might not be Equatable.
With sample code before:
let tuple1 = [("score1", "index1"), ("score2", "index2"), ("score3", "index3")]
let tuple2 = [("date1", "index1"), ("date2", "index2"), ("date3", "index4")]
Debug log after:
print("tuple3: \(tuple3)")
Output:
$> tuple3: [("score1", "date1"), ("score2", "date2")]
This might be what you're looking for:
let tuple1 = [("score1", "index1"), ("score2", "index2"), ("score3", "index3")]
let tuple2 = [("date1", "index1"), ("date2", "index2"), ("date3", "index4")]
let filtered = tuple1.filter {tuple2.map{$0.1}.contains($0.1)}
let result = filtered.map {tuple in
return (tuple.0, tuple2.first(where: {$0.1 == tuple.1})!.0)
}
print (result) // [("score1", "date1"), ("score2", "date2")]
I'm using Strings for simplicity, just make sure you are using Equatable objects in your tuples.
What woudl be a simple way to reduce a string like AAA:111;BBB:222;333;444;CCC:555 to a dictionary in Swift. I have the following code:
var str = "AAA:111;BBB:222;333;444;CCC:555"
var astr = str.componentsSeparatedByString(";").map { (element) -> [String:String] in
var elements = element.componentsSeparatedByString(":")
if elements.count < 2 {
elements.insert("N/A", atIndex: 0)
}
return [elements[0]:elements[1]]
}
The code above produces an Array of Dictionaries:
[["A": "111"], ["BBB": "222"], ["UKW": "333"], ["UKW": "444"], ["CCC": "555"]]
I want it to produce
["A": "111", "BBB": "222", "UKW": "333", "UKW": "444", "CCC": "555"]
but no mater what I try, since i call the map function on an Array it seems impossible to convert the nature of the map function's result.
NOTE: The dictionary in string format is described as either having KEY:VALUE; format or VALUE; format, in which case the mapping function will add the "N/A" as being the key of the unnamed value.
Any help on this matter is greatly appreciated.
Your map produces an array of dictionaries. When you want to combine them into 1, that's a perfect job for reduce:
func + <K,V>(lhs: Dictionary<K,V>, rhs: Dictionary<K,V>) -> Dictionary<K,V> {
var result = Dictionary<K,V>()
for (key, value) in lhs {
result[key] = value
}
for (key, value) in rhs {
result[key] = value
}
return result
}
var str = "AAA:111;BBB:222;333;444;CCC:555"
var astr = str
.componentsSeparatedByString(";")
.reduce([String: String]()) {
aggregate, element in
var elements = element.componentsSeparatedByString(":")
if elements.count < 2 {
elements.insert("N/A", atIndex: 0)
}
return aggregate + [elements[0]:elements[1]]
}
print(astr)
Swift has no default operator to "combine" two Dictionaries so you have to define one. Note that the + here is not commutative: dictA + dictB != dictB + dictA. If a key exist in both dictionaries, the value from the second dictionary will be used.
This is a work for reduce:
let str = "AAA:111;BBB:222;333;444;CCC:555"
let keyValueStrings = str.componentsSeparatedByString(";")
let dictionary = keyValueStrings.reduce([String: String]()) {
aggregate, element in
var newAggregate = aggregate
let elements = element.componentsSeparatedByString(":")
let key = elements[0]
// replace nil with the value you want to use if there is no value
let value = (elements.count > 1) ? elements[1] : nil
newAggregate[key] = value
return newAggregate
}
print(dictionary)
You can also make aggregate mutable directly:
let dictionary = keyValueStrings.reduce([String: String]()) {
(var aggregate: [String: String], element: String) -> [String: String] in
let elements = element.componentsSeparatedByString(":")
let key = elements[0]
// replace nil with the value you want to use if there is no value
let value = (elements.count > 1) ? elements[1] : nil
aggregate[key] = value
return aggregate
}
This is a functional approach, but you can achieve the same using a for iteration.
The reason this is happening is because map can only return arrays. If you are using this method to parse your string, then you need to convert it to a dictionary after.
var newDict = [String:String]()
for x in astr {
for (i, j) in x {
newDict[i] = j
}
}
The current issue with your code is that map function iterates over array containing [["key:value"],["key:value"]..] and you separate it again. But it returns ["key":"value"] which you then add to your array.
Instead you can add elements[0]:elements[1] directly to a locally kept variable which will fix your problem. Something like
finalVariable[elements[0]] = elements[1]
I am new to Swift. I have been doing Java programming. I have a scenario to code for in Swift.
The following code is in Java. I need to code in Swift for the following scenario
// With String array - strArr1
String strArr1[] = {"Some1","Some2"}
String strArr2[] = {"Somethingelse1","Somethingelse2"}
for( int i=0;i< strArr1.length;i++){
System.out.println(strArr1[i] + " - "+ strArr2[i]);
}
I have a couple of arrays in swift
var strArr1: [String] = ["Some1","Some2"]
var strArr2: [String] = ["Somethingelse1","Somethingelse2"]
for data in strArr1{
println(data)
}
for data in strArr2{
println(data)
}
// I need to loop over in single for loop based on index.
Could you please provide your help on the syntaxes for looping over based on index
You can use zip(), which creates
a sequence of pairs from the two given sequences:
let strArr1 = ["Some1", "Some2"]
let strArr2 = ["Somethingelse1", "Somethingelse2"]
for (e1, e2) in zip(strArr1, strArr2) {
print("\(e1) - \(e2)")
}
The sequence enumerates only the "common elements" of the given sequences/arrays. If they have different length then the additional
elements of the longer array/sequence are simply ignored.
With Swift 5, you can use one of the 4 following Playground codes in order to solve your problem.
#1. Using zip(_:_:) function
In the simplest case, you can use zip(_:_:) to create a new sequence of pairs (tuple) of the elements of your initial arrays.
let strArr1 = ["Some1", "Some2", "Some3"]
let strArr2 = ["Somethingelse1", "Somethingelse2"]
let sequence = zip(strArr1, strArr2)
for (el1, el2) in sequence {
print("\(el1) - \(el2)")
}
/*
prints:
Some1 - Somethingelse1
Some2 - Somethingelse2
*/
#2. Using Array's makeIterator() method and a while loop
It is also easy to loop over two arrays simultaneously with a simple while loop and iterators:
let strArr1 = ["Some1", "Some2", "Some3"]
let strArr2 = ["Somethingelse1", "Somethingelse2"]
var iter1 = strArr1.makeIterator()
var iter2 = strArr2.makeIterator()
while let el1 = iter1.next(), let el2 = iter2.next() {
print("\(el1) - \(el2)")
}
/*
prints:
Some1 - Somethingelse1
Some2 - Somethingelse2
*/
#3. Using a custom type that conforms to IteratorProtocol
In some circumstances, you may want to create you own type that pairs the elements of your initials arrays. This is possible by making your type conform to IteratorProtocol. Note that by making your type also conform to Sequence protocol, you can use instances of it directly in a for loop:
struct TupleIterator: Sequence, IteratorProtocol {
private var firstIterator: IndexingIterator<[String]>
private var secondIterator: IndexingIterator<[String]>
init(firstArray: [String], secondArray: [String]) {
self.firstIterator = firstArray.makeIterator()
self.secondIterator = secondArray.makeIterator()
}
mutating func next() -> (String, String)? {
guard let el1 = firstIterator.next(), let el2 = secondIterator.next() else { return nil }
return (el1, el2)
}
}
let strArr1 = ["Some1", "Some2", "Some3"]
let strArr2 = ["Somethingelse1", "Somethingelse2"]
let tupleSequence = TupleIterator(firstArray: strArr1, secondArray: strArr2)
for (el1, el2) in tupleSequence {
print("\(el1) - \(el2)")
}
/*
prints:
Some1 - Somethingelse1
Some2 - Somethingelse2
*/
#4. Using AnyIterator
As an alternative to the previous example, you can use AnyIterator. The following code shows a possible implementation of it inside an Array extension method:
extension Array {
func pairWithElements(of array: Array) -> AnyIterator<(Element, Element)> {
var iter1 = self.makeIterator()
var iter2 = array.makeIterator()
return AnyIterator({
guard let el1 = iter1.next(), let el2 = iter2.next() else { return nil }
return (el1, el2)
})
}
}
let strArr1 = ["Some1", "Some2", "Some3"]
let strArr2 = ["Somethingelse1", "Somethingelse2"]
let iterator = strArr1.pairWithElements(of: strArr2)
for (el1, el2) in iterator {
print("\(el1) - \(el2)")
}
/*
prints:
Some1 - Somethingelse1
Some2 - Somethingelse2
*/
Try This:
zip([0,2,4,6], [1,3,5,7]).forEach {
print($0,$1)
}
zip([0,2,4,6], [1,3,5,7]).forEach {
print($0.0,$0.1)
}
You could also enumerate over one array and used the index to look inside the second array:
Swift 1.2:
for (index, element) in enumerate(strArr1) {
println(element)
println(strArr2[index])
}
Swift 2:
for (index, element) in strArr1.enumerate() {
print(element)
print(strArr2[index])
}
Swift 3:
for (index, element) in strArr1.enumerated() {
print(element)
print(strArr2[index])
}
You could use Range if you still want to use for in.
var strArr1: [String] = ["Some1","Some2"]
var strArr2: [String] = ["Somethingelse1","Somethingelse2"]
for i in Range(start: 0, end: strArr1.count) {
println(strArr1[i] + " - " + strArr2[i])
}
for(var i = 0; i < strArr1.count ; i++)
{
println(strArr1[i] + strArr2[i])
}
That should do it. Never used swift before so make sure to test.
Updated to recent Swift syntax
for i in 0..< strArr1.count {
print(strArr1[i] + strArr2[i])
}
> Incase of unequal count
let array1 = ["some1","some2"]
let array2 = ["some1","some2","some3"]
var iterated = array1.makeIterator()
let finalArray = array2.map({
let itemValue = iterated.next()
return "\($0)\(itemValue != nil ? "-"+itemValue! : EmptyString)" })
// result : ["some1-some1","some2-some2","some3"]
Suppose I have an array and I want to pick one element at random.
What would be the simplest way to do this?
The obvious way would be array[random index]. But perhaps there is something like ruby's array.sample? Or if not could such a method be created by using an extension?
Swift 4.2 and above
The new recommended approach is a built-in method on the Collection protocol: randomElement(). It returns an optional to avoid the empty case I assumed against previously.
let array = ["Frodo", "Samwise", "Merry", "Pippin"]
print(array.randomElement()!) // Using ! knowing I have array.count > 0
If you don't create the array and aren't guaranteed count > 0, you should do something like:
if let randomElement = array.randomElement() {
print(randomElement)
}
Swift 4.1 and below
Just to answer your question, you can do this to achieve random array selection:
let array = ["Frodo", "Samwise", "Merry", "Pippin"]
let randomIndex = Int(arc4random_uniform(UInt32(array.count)))
print(array[randomIndex])
The castings are ugly, but I believe they're required unless someone else has another way.
Riffing on what Lucas said, you could create an extension to the Array class like this:
extension Array {
func randomItem() -> Element? {
if isEmpty { return nil }
let index = Int(arc4random_uniform(UInt32(self.count)))
return self[index]
}
}
For example:
let myArray = [1, 2, 3, 4, 5, 6, 7, 8, 10, 12, 14, 16]
let myItem = myArray.randomItem() // Note: myItem is an Optional<Int>
Swift 4 version:
extension Collection where Index == Int {
/**
Picks a random element of the collection.
- returns: A random element of the collection.
*/
func randomElement() -> Iterator.Element? {
return isEmpty ? nil : self[Int(arc4random_uniform(UInt32(endIndex)))]
}
}
In Swift 2.2 this can be generalised so that we have:
UInt.random
UInt8.random
UInt16.random
UInt32.random
UInt64.random
UIntMax.random
// closed intervals:
(-3...3).random
(Int.min...Int.max).random
// and collections, which return optionals since they can be empty:
(1..<4).sample
[1,2,3].sample
"abc".characters.sample
["a": 1, "b": 2, "c": 3].sample
First, implementing static random property for UnsignedIntegerTypes:
import Darwin
func sizeof <T> (_: () -> T) -> Int { // sizeof return type without calling
return sizeof(T.self)
}
let ARC4Foot: Int = sizeof(arc4random)
extension UnsignedIntegerType {
static var max: Self { // sadly `max` is not required by the protocol
return ~0
}
static var random: Self {
let foot = sizeof(Self)
guard foot > ARC4Foot else {
return numericCast(arc4random() & numericCast(max))
}
var r = UIntMax(arc4random())
for i in 1..<(foot / ARC4Foot) {
r |= UIntMax(arc4random()) << UIntMax(8 * ARC4Foot * i)
}
return numericCast(r)
}
}
Then, for ClosedIntervals with UnsignedIntegerType bounds:
extension ClosedInterval where Bound : UnsignedIntegerType {
var random: Bound {
guard start > 0 || end < Bound.max else { return Bound.random }
return start + (Bound.random % (end - start + 1))
}
}
Then (a little more involved), for ClosedIntervals with SignedIntegerType bounds (using helper methods described further below):
extension ClosedInterval where Bound : SignedIntegerType {
var random: Bound {
let foot = sizeof(Bound)
let distance = start.unsignedDistanceTo(end)
guard foot > 4 else { // optimisation: use UInt32.random if sufficient
let off: UInt32
if distance < numericCast(UInt32.max) {
off = UInt32.random % numericCast(distance + 1)
} else {
off = UInt32.random
}
return numericCast(start.toIntMax() + numericCast(off))
}
guard distance < UIntMax.max else {
return numericCast(IntMax(bitPattern: UIntMax.random))
}
let off = UIntMax.random % (distance + 1)
let x = (off + start.unsignedDistanceFromMin).plusMinIntMax
return numericCast(x)
}
}
... where unsignedDistanceTo, unsignedDistanceFromMin and plusMinIntMax helper methods can be implemented as follows:
extension SignedIntegerType {
func unsignedDistanceTo(other: Self) -> UIntMax {
let _self = self.toIntMax()
let other = other.toIntMax()
let (start, end) = _self < other ? (_self, other) : (other, _self)
if start == IntMax.min && end == IntMax.max {
return UIntMax.max
}
if start < 0 && end >= 0 {
let s = start == IntMax.min ? UIntMax(Int.max) + 1 : UIntMax(-start)
return s + UIntMax(end)
}
return UIntMax(end - start)
}
var unsignedDistanceFromMin: UIntMax {
return IntMax.min.unsignedDistanceTo(self.toIntMax())
}
}
extension UIntMax {
var plusMinIntMax: IntMax {
if self > UIntMax(IntMax.max) { return IntMax(self - UIntMax(IntMax.max) - 1) }
else { return IntMax.min + IntMax(self) }
}
}
Finally, for all collections where Index.Distance == Int:
extension CollectionType where Index.Distance == Int {
var sample: Generator.Element? {
if isEmpty { return nil }
let end = UInt(count) - 1
let add = (0...end).random
let idx = startIndex.advancedBy(Int(add))
return self[idx]
}
}
... which can be optimised a little for integer Ranges:
extension Range where Element : SignedIntegerType {
var sample: Element? {
guard startIndex < endIndex else { return nil }
let i: ClosedInterval = startIndex...endIndex.predecessor()
return i.random
}
}
extension Range where Element : UnsignedIntegerType {
var sample: Element? {
guard startIndex < endIndex else { return nil }
let i: ClosedInterval = startIndex...endIndex.predecessor()
return i.random
}
}
You can use Swift's built-in random() function as well for the extension:
extension Array {
func sample() -> Element {
let randomIndex = Int(rand()) % count
return self[randomIndex]
}
}
let array = [1, 2, 3, 4]
array.sample() // 2
array.sample() // 2
array.sample() // 3
array.sample() // 3
array.sample() // 1
array.sample() // 1
array.sample() // 3
array.sample() // 1
Another Swift 3 suggestion
private extension Array {
var randomElement: Element {
let index = Int(arc4random_uniform(UInt32(count)))
return self[index]
}
}
Following others answer but with Swift 2 support.
Swift 1.x
extension Array {
func sample() -> T {
let index = Int(arc4random_uniform(UInt32(self.count)))
return self[index]
}
}
Swift 2.x
extension Array {
func sample() -> Element {
let index = Int(arc4random_uniform(UInt32(self.count)))
return self[index]
}
}
E.g.:
let arr = [2, 3, 5, 7, 9, 11, 13, 17, 19, 23, 29, 31]
let randomSample = arr.sample()
An alternative functional implementation with check for empty array.
func randomArrayItem<T>(array: [T]) -> T? {
if array.isEmpty { return nil }
let randomIndex = Int(arc4random_uniform(UInt32(array.count)))
return array[randomIndex]
}
randomArrayItem([1,2,3])
Here's an extension on Arrays with an empty array check for more safety:
extension Array {
func sample() -> Element? {
if self.isEmpty { return nil }
let randomInt = Int(arc4random_uniform(UInt32(self.count)))
return self[randomInt]
}
}
You can use it as simple as this:
let digits = Array(0...9)
digits.sample() // => 6
If you prefer a Framework that also has some more handy features then checkout HandySwift. You can add it to your project via Carthage then use it exactly like in the example above:
import HandySwift
let digits = Array(0...9)
digits.sample() // => 8
Additionally it also includes an option to get multiple random elements at once:
digits.sample(size: 3) // => [8, 0, 7]
Swift 3
import GameKit
func getRandomMessage() -> String {
let messages = ["one", "two", "three"]
let randomNumber = GKRandomSource.sharedRandom().nextInt(upperBound: messages.count)
return messages[randomNumber].description
}
Swift 3 - simple easy to use.
Create Array
var arrayOfColors = [UIColor.red, UIColor.yellow, UIColor.orange, UIColor.green]
Create Random Color
let randomColor = arc4random() % UInt32(arrayOfColors.count)
Set that color to your object
your item = arrayOfColors[Int(randomColor)]
Here is an example from a SpriteKit project updating a SKLabelNode with a random String:
let array = ["one","two","three","four","five"]
let randomNumber = arc4random() % UInt32(array.count)
let labelNode = SKLabelNode(text: array[Int(randomNumber)])
If you want to be able to get more than one random element out of your array with no duplicates, GameplayKit has you covered:
import GameplayKit
let array = ["one", "two", "three", "four"]
let shuffled = GKMersenneTwisterRandomSource.sharedRandom().arrayByShufflingObjects(in: array)
let firstRandom = shuffled[0]
let secondRandom = shuffled[1]
You have a couple choices for randomness, see GKRandomSource:
The GKARC4RandomSource class uses an algorithm similar to that employed in arc4random family of C functions. (However, instances of this class are independent from calls to the arc4random functions.)
The GKLinearCongruentialRandomSource class uses an algorithm that is faster, but less random, than the GKARC4RandomSource class. (Specifically, the low bits of generated numbers repeat more often than the high bits.) Use this source when performance is more important than robust unpredictability.
The GKMersenneTwisterRandomSource class uses an algorithm that is slower, but more random, than the GKARC4RandomSource class. Use this source when itβs important that your use of random numbers not show repeating patterns and performance is of less concern.
I find using GameKit's GKRandomSource.sharedRandom() works best for me.
import GameKit
let array = ["random1", "random2", "random3"]
func getRandomIndex() -> Int {
let randomNumber = GKRandomSource.sharedRandom().nextIntWithUpperBound(array.count)
return randomNumber
or you could return the object at the random index selected. Make sure the function returns a String first, and then return the index of the array.
return array[randomNumber]
Short and to the point.
There is a built-in method on Collection now:
let foods = ["π", "π", "π£", "π"]
let myDinner = foods.randomElement()
If you want to extract up to n random elements from a collection you can add an extension like this one:
extension Collection {
func randomElements(_ count: Int) -> [Element] {
var shuffledIterator = shuffled().makeIterator()
return (0..<count).compactMap { _ in shuffledIterator.next() }
}
}
And if you want them to be unique you can use a Set, but the elements of the collection must conform to the Hashable protocol:
extension Collection where Element: Hashable {
func randomUniqueElements(_ count: Int) -> [Element] {
var shuffledIterator = Set(shuffled()).makeIterator()
return (0..<count).compactMap { _ in shuffledIterator.next() }
}
}
Latest swift3 code try it its working fine
let imagesArray = ["image1.png","image2.png","image3.png","image4.png"]
var randomNum: UInt32 = 0
randomNum = arc4random_uniform(UInt32(imagesArray.count))
wheelBackgroundImageView.image = UIImage(named: imagesArray[Int(randomNum)])
I figured out a very different way to do so using the new features introduced in Swift 4.2.
// ππΌ - 1
public func shufflePrintArray(ArrayOfStrings: [String]) -> String {
// - 2
let strings = ArrayOfStrings
//- 3
var stringans = strings.shuffled()
// - 4
var countS = Int.random(in: 0..<strings.count)
// - 5
return stringans[countS]
}
we declared a function with parameters taking an array of Strings and returning a String.
Then we take the ArrayOfStrings in a variable.
Then we call the shuffled function and store that in a variable. (Only supported in 4.2)
Then we declare a variable which saves a shuffled value of total count of the String.
Lastly we return the shuffled string at the index value of countS.
It is basically shuffling the array of strings and then also have a random pick of number of the total number of count and then returning the random index of the shuffled array.