I have a Java Swing based video game (though more like Java AWT, since most of it is graphics movement of icons), that I would like to port to a Cell Phone. Android, iOS, or even Windows Phone.
I have read that JavaFX supports this. Though the posts I read were a few years old. Does anyone know status of JavaFX on current versions of Android, iOS, or even Windows Phone?
Thanks!
JavaFX requires a JRE to run on. Neither of those three mobile platforms support this natively. So you will need to return to a framework that allows you to do exactly that.
The most positive lead at the moment seems to be the JavaFXPorts from the Gluon project. However as far as I am aware, this currently only supports iOS and Android.
Related
I am developing an app using Intel XDK and Angularjs. I want the app to be available on as many platforms as possible including Android, iOS, and Windows. I also want interactive 3D graphics in my app. Is it possible to have all of this?
I have looked into the App Gaming Interface (AGI) that comes with Intel XDK but it uses 2D graphics.
I have also looked into Marmalade Web but I did not see any documentation, tutorials, or examples that display interactive 3D graphics.
You might want to investigate the use of some game engines to provide your 3D graphics. You are probably going to need WebGL to get respectable performance and the 3D graphics you need. That means you will be limited to only the newest devices.
On Android you can use the Crosswalk build system and it will include a runtime that includes a very capable WebGL subsystem that will work on Android 4.x (and above) devices. For other systems you must work with the WebView that is provided on the target (the embedded browser cannot be replaced). Thus, you will be restricted to iOS 8 and Windows 8.1 Phone devices.
The App Gaming Interface in the XDK has been officially deprecated and is not being further developed. This is due to the excellent support for canvas and WebGL in Crosswalk for Android and the new support for WebGL and improved JavaScript performance in the new WKWebView that is part of iOS 8.
i try for a few time now to make app for mobiles with appmobi XDK phoneGap XDK from appmobi, sencha and appcelerator but except iphone where the app works ok in android mobiles doesn't work well. Any other program except these or any tricks for make it work better in android and in others?
any help it will be very important
thanks
Actually i want to avoid that.I want to build for all mobiles together in the same time.That's why i used that programs. I don't known a lot of thinks and i am looking for a simple way to do that. I want a way which i can read about it on internet and i can find thinks because except jquery mobile i can't find for any other library. So did anyone known how i can find the best way that's my question.
thanks for your time and your answer.
Not sure why you're asking for a "program" and then referring to some technologies/tools (Appcelerator, PhoneGap, etc).
Anyways, I've been developing cross-platform mobile applications in the last few months using Appcelerator for almost everything. However, they technology you'll choose also depends on your needs.
There are three kinds of mobile development these days:
Native Mobile Development: Using Objective-C (language) + X-Code for iOS and Java (language) + Android SDK for Android, etc. You can always choose something like Appcelerator if you're targeting multiple platforms, as you mentioned earlier. Good for: Performance, Native capabilities (using the camera, for example). Recommended Tools: Titanium Appcelerator.
Mobile Web Development: If you have only web skills (HTML/CSS/JavaScript) you can always make your web application mobile-compatible, using tools like jQuery Mobile or Sencha Touch. Recommended Tools: jQuery Mobile, Sencha Touch.
Hybrid Mobile Development: Using web technologies for your application (you'll be loading a web page), but using a native application (a web wrapper) for making the application Native (and distributable) across the Play Market or AppStore. Recommended Tools: PhoneGap, Trigger.io, or you can even use Titanium Appcelerator and use a Web View Component
How you should take a decision?
Do you need native capabilities (use the camera, accelerometer, etc)? If you, you need to go either native or hybrid.
How many platforms do you plan to support? If it's only Android and iOS, then you can use either Appcelerator or make it native. If you're planning to support more platforms PhoneGap or a Web Application sounds more reliable.
Do you plan to deliver your application through the AppStore/Play Market? Then you need to make it native/hybrid.
Note/Recommendation: By reading your question I noticed that you're really confused on mobile and programming stuff. Before going so far, you should take some time in reading more about overall development.
Perhaps not exactly a program but what can be quite convinient(based on your application needs) is to make it a webapplication. Then you can use libraries such as Jquery mobile to adapt the website to the mobile platform as well as incorporate technologies only available on smartphones, such as swipe, orientationchange etc. Then you can make a simple Webviewer for androind and iphone which can be made seperately.
You can look at Kendo UI
kendo UI mobile have support for : iOS 3.0+, Android 2.0+ and BlackBerry touchscreen devices.
What i really liked about it is native-like UI experiences for end users automatically on same code base for different OS.
You can check demo , change OS using OS SIMULATOR MODE
I am not associated with Kendo.
Looking if Fennec supports Addons compatibility in Mobile Platforsm like iOs for iphone, Android or Windows.
Also looking forward for guidelines to develop extensions development to use it in Fennec for mobile platforms.
Yes, Fennec supports add-ons. In general, you develop you add-on just like for the desktop Firefox: How do I write a Firefox Addon?
There are currently two Fennec variants around. The "old" one uses a XUL-based user interface and multiple processes. Here is a good entry point if you are looking for documentation.
The "new" one uses a native Android user interface - it will soon replace the XUL-based variant on the mobile phones, tablets should follow a bit later. It uses a single process like the desktop Firefox. There is very little documentation at the moment, it's mostly this text.
I am willing to develop a mobile application. I wish to have something working for android, windows mobile, symbian and blackberry.
Which is the best way to do that?
I had read here:
You could aim to wrap the sections of
the platform specific APIs (iPhone SDK
etc.) that you use with your own
interfaces. In doing so you are
effectively hiding the platform
specific libraries and making your
design and code easier to manage when
dealing with differences in the
platforms.
I was hoping there exists a framework that does this for me, but it doesn't exist or I didn't find any.
I feel that sort of things will make my code harder to maintain and perhaps it's better to have one version for each platform.
Anyone with experience in the field?
Another links of interest:
most-promising-mobile-platforms
long-term-potential-of-iphone-windows-mobile-development-platforms
Does Java not count (in various guises)
Java on Symbian
Java for Windows Mobile
Java on Blackberry
Android Java Virtual Machine
It should be simpler to manage API differences in a consistent language/runtime platform where capabilities can be assessed in-code ... and configurations of code made at build-time.
As much as I dislike Java, it is fairly ubiquitous. As for the iPhone ... apart from it being much hyped and locked down ... you can get Java to run on jail-broken phones ...
What happened to Apple's open and friendly appearance? The cynic-inside knows the answer ;)
You might want to look into PhoneGap (http://phonegap.com/). From their own description page:
PhoneGap is an open source development tool for building fast, easy mobile apps with JavaScript.
If you’re a web developer who wants to build mobile applications in HTML and JavaScript while still taking advantage of the core features in the iPhone, Android and Blackberry SDKs, PhoneGap is for you.
In addition to using JavaScript, it supports JavaScript acccess to native controls and features of the phones (GPS, accelerometers etc...).
There really isn't any magic bullet that I'm aware of. Even within just the Blackberry platform, there are tons of different devices with different capabilities, screen resolutions, etc. And that's just from one, single manufacturer; Symbian and Windows Mobile are likely even worse.
The answer is likely that you should focus on relatively new and consistent platforms (accordingly with very few and all pretty much similar devices), like Android and iPhone OS, if you really want to reduce your code forking and maximize your audience.
My advice will almost certainly change within a few years when there are nine different iPhone OS devices and two dozen Android platforms.
The first question to ask yourself is if you need a native application, if you do not then designing a mobile web site solution should give you the most cross compatibility, failing that I would make a iPhone and J2ME solution (the J2ME can then be ported for Android relatively easily) for the greatest coverage of users
Or investigate Movilizer. Supports iOS, Android, WinPhone, WinMobile, Desktop PCs, embedded devices, ... and many more. It uses a design once run anywhere approach.
http://www.movilizer.com
try out different cross platform dev tools,
Developing cross platform mobile application
I need to develop some programs for mobile devices but haven't decided the platform to build upon. I'm looking for Palm or Pocket PC devices that have Touch screen and Wi-Fi connection and are cheep because I'll need to buy several of them.
I don't really need camera, mp3 players, video players, pdf readers or anything else since the apps are going to be simple data collection to feed via wireless to a server database.
I'm proficient with C and C#. I could learn Java if I had to.
What devices do you recommend? Linux devices maybe?
PS: Changed the title because I don't want a flamewar between platforms. Please, don't answer with Windows Mobile sucks/rules. I'm looking for devices instead.
Thanks
Windows Mobile
It supports C#, and Visual Studio comes with the mobile SDK. So if you know C# you probably already have the tools you need. And in spite of the iPhone/iPodTouch buzz, the Windows Mobile deployment is still 10X greater.
In order of preference
Neo Freerunner
Maemo & the N800 (cheap)
Beagleboard
If you are comfortable with Visual Studio then programming for windows mobile is extremely easy. The SDK for mobile comes with emulators for all the latest and popular versions of windows mobile- and you can even debug on teh device itself using a USB cable.
On windows mobile you have a choice: Develop a .Net application or develop native (likely MFC based). Either one gives you a great development environment.
As far as iPhone development goes- you would need an apple computer to install and use iPhone SDK- and you can't run an iPhone app on your phone. You would have to go through the process of getting it registered with iTunes for you to install your own apps on your own phone!
When I first started playing with mobile development I had a few questions:
Can I develop using my favorite IDE- Visual Studio. Will it be as easy as developing a desktop app: yes.
Will I be able to access the internet from my application without 'unlocking' or in some other way enabling the phone that was not intended by the service provider? yes.
Will I be able to access device specific functionality such as GPS easily? Is there good support for doing so within the API? Yes.
You should probably target the Windows Mobile platform. The Palm platform is rather archaic and no longer widely used. The development environment is also rather spartan, while Microsoft has full IDEs available for Windows Mobile development. You might also consider the iPhone/iPod touch platform - I have a feeling the number of devices will multiply at an exponential rate and I've heard that developing applications is much easier due to the completeness of the system stack.
You should probably at least evaluate the Apple iPod Touch. It certainly meets your basic "touch screen + WiFi" spec, and your users presumably won't object to all the the other nice features that will come along for the ride.
I don't know what your cutoff for "cheap" is, but $299 for the base model seems pretty reasonable for a high-quality touch screen and WiFi in a pocketable device.
Windows Mobile and CE used to suck, really, really badly. These days however it's definitely passable and worth checking out, especially if you code C#.
Just remember that it is the baby brother of the full framework and has nowhere near enough toys and throws a lot of NotImplementedExceptions. :)
Blackberry publishes its SDK on its web site. Its apps run J2ME, so with some Java experience it shouldn't be too difficult to get started. They also give you an emulator. Disclaimer: I have no experience in writing Blackberry apps, but I looked into it once.
I would not recommend a PalmOS based handset. I have written code for PalmOS and it's about as painful as writing raw Win32 code in C. Since Palm has switched its high end handsets to Windows Mobile, PalmOS will just remain stagnant and only run on the slower, less capable hardware.
If I were to write a mobile app, I'd agree that Windows Mobile is worth checking out.
It all depends on the users who you are targeting at, If you are looking for a wide market then you should be fine with J2ME/Blackberry . However most of them lack the touchscreen and wifi features ( The HTC range of phones [WIFI/TouchScreen/Windows Mobile] have a JVM built with it),so it would work on most of the Windows devices also.
If you are making a more niche product, moving with the current buzz 'iphone' will be good . Windows Mobile is also worth checking out
The best option here would be the Neo Freerunner, with that device you can build a dedicated unit were every aspect is made especially for you're needs. The Freerunner is WiFi enabled, and has a touch interface. If you use the Qt SDK, a lot of the work is already done for you. It comes complete with emulator, as a Live linux cd. You can run in a WM, such as wmplayer. Everything is included.
I'm not gonna lie, it will take tweaking. But the final product would be really nice and intuitive.
Looking at Windows Mobile devices, your requirement of touchscreen pretty much sets your pricing at the higher end of the spectrum. You'll get those things you say you don't need just because of that.
Here's expansys's selection of touchscreens.
Mobdeal is a handy one too as that effectively filters all phones by features.
I've developed against the HTC TYTN 2, HTC Touch Diamond and randomly a PSION Teklogix Ikon
There's generally very little difference between these models, some manufacturers have SDKs that can help sometimes.
I think your cheapest option will probably be something like getting HTC TYTN 2s on ebay. They're pretty old now (hence cheap) but have Wifi, camera, touchscreen, qwerty keypad all the things you seem to be after.
you can target iPhone "touch" platform with Apple's iPhone SDK. the development environment requires a Mac, but you can get the entire IDE + tool chain + excellent debugging and profiling tools for free. And the free documentation is top notch.
As a registered iPhone developer, it is free (no cost) to target the simulator, which is sufficient for most learning and development you'll likely need to up front.
To target the actual hardware device (and up to and including release/selling your app on the Apple's AppStore) is only $99/yr. If you got an iPod Touch for your hardware target, most of the SDK applies and you are not tied into a service contract for an iPhone.
iPhone app development environment is in Objective-C, but it is a really productive, object-oriented environment so do not concerned that that may be a language you are unfamiliar with.
If you decide that your mobile app(s) would be better suited as webapps, the iPhone/iPod touch platform again is an industry leader in this space, and you have the additional benefit or being able to target other mobile platforms (and not necessarily be tied to one mobile SDK).