how to allocate memory of a struct variable - c

I am struggling to figure out how to allocate memory for my studentContent variable.
struct contactInfo {
char Name[101];
char Assignment[101];
char MarkDescription[101];
char feedBack[12][101];
};
struct contactInfo studentContent
I want to use malloc() to allocate memory for my structure variable. After the structure is filled I would like to reallocate the memory so I am only utilizing as much space within each field as I need to.

The first assignment sets ptr to the address of the local variable studentContent, however the next line overwrites that. It changes ptr to point to a dynamically allocated buffer with space for 2 instances of struct contactInfo.
If what you want is to have an array of struct contactInfo, and have the number of elements of that array increase as you have more instances of struct contactInfo to populate, you pass ptr to realloc with a size of n * sizeof *ptr, where n is the number of elements in the array.
struct contactInfo *tmp_ptr = realloc(ptr, n * sizeof *ptr);
if (tmp_ptr == NULL) {
perror("realloc failed");
exit(1);
}
ptr = tmp_ptr;
Note that you don't have to declare an instance of struct contactInfo (studentContent in your original code), just a pointer to one.
EDIT:
Based on your comment, since you just need a single instance to populate in order to read and write one chuck of data at a time, you don't need to use dynamic memory allocation. Just declare a single instance and overwrite the contents each time.

Related

Does malloc assigns memory to custom struct's properties?

I've been working on some C projects and was wondering if I create a custom structure, for example, Student, define a variable of the custom structure type, and allocate memory to it using malloc, does it also allocate memory for variables' properties separately or are they all kept in the same space? if yes, will there be any difference if I allocate memory using malloc separately for every property?
For example:
typedef struct {
unsigned int ID;
char *first_name;
char *last_name;
int num_grades;
float *grades;
unsigned short int days_absent;
char *memo;
} Student;
int main() {
// Declare students array
Student *students = NULL;
int students_size = 0;
// Allocate memory for students array
students = (Student *) malloc(sizeof(Student));
return 0;
}
That allocates enough memory for the struct, which includes enough memory for ID, first_name, etc and all padding requirements.
Note that while it allocates memory for the pointer first_name, it doesn't allocate a buffer to hold the name. It just allocates memory for first_name, a pointer. If you want memory in which to store the names, you will need to allocate it.
If the struct had a char first_name[40]; field, it would be a different story. To allocate enough memory for first_name, it needs to allocate enough memory for an array of 40 char instead of enough for a pointer. This does provide a space in which a string could be stored.
No, it doesn't. It allocates uninitialized memory for the number of chars you want - which is usually a calculation based on sizeofs.
If you want it to allocate memory to store values that your struct has pointers to, you'll have to add that after having allocated the memory for the struct.
You'll also have to "go backwards" when you free such a struct.
Example:
typedef struct {
char *data;
} foo;
foo *foo_create() {
foo *retval = malloc(sizeof *retval ); // try allocation
if(retval == NULL) return NULL; // check that it worked
retval->data = malloc(10) ; // allocate something for a member
if(retval->data == NULL) { // check that it worked
free(retval); // oh, it didn't, free what you allocated
return NULL; // and return something to indicate failure
}
return retval; // all successful
}
void foo_free(foo *elem) {
if(elem != NULL) { // just a precaution
free(elem->data); // free the member's memory
free(elem); // then the memory for the object
}
}
Does it also allocate memory for variables' properties separately
No. After allocating for students, allocate for students->first_name, students->last_name, etc.
does it also allocate memory for variables' properties separately or are they all kept in the same space?
No. malloc() is given a size to indicate how much contiguous memory to allocate, and it returns a pointer pointing to it... malloc() knows nothing about what you are going to do with the pointer. When you assign it to a pointer variable to Student type is, somehow, dressing a bunch of memory with structure. But the char * fields that you have defined inside (or if you have other fields pointing to other structured data) those have to be allocated separately (or ask for more memory to allocate them all in the same returned segment, but this requires practice and knowledge of the alignment issues that arise from it)

Freeing char* memory in struct without losing the string

I assign a string in my structs like this:
struct REC {
char *name;
char *number;
};
records[records_size - 1].name = NAME;
records[records_size - 1].number = NUMBER;
where NAME and NUMBER are *char.
When I try to free() them in runtime, my saved struct loses the data (I suppose that's because it's a pointer and I freed that pointer indirectly).
My question is: how am I supposed to free memory without losing string data in all structs?
Only thing I can think of is saving all pointers somewhere and then free()ing them in a for loop at the end.
Instead of just assign the pointer NEME to records[rocords_size -1], you can allocate a separate memory for records[rocords_size -1], then using strcpy to copy the data from NAME pointer.
Once you copied the data we can free NAME pointer which will not affect data in records[rocords_size -1].

Understanding dynamic memory allocation of a string within a struct

I have come across an instance where memory is allocated dynamically to a char pointer within a struct in a way that does not make much sense to me, but - of course - works.
A similar question has been posted before. The answers, however, did not help me understand what is actually happening in the allocation process.
Here is the code example I found:
struct a_structure {
char *str;
struct a_structure *next;
};
Memory has been allocated in the following way:
ptr_start=(struct a_structure *)malloc(sizeof (struct a_structure *));
...
char *some_words="How does this work?";
ptr_start->str=(char *)malloc(strlen(some_words)+1);
strcpy(ptr_start->str, some_words);
ptr_start->next=(struct a_structure *)malloc(sizeof(struct a_structure *));
...
I don't understand why malloc is used with the size of a pointer here. ptr_start is a pointer of type struct a_structure. That would mean it needs memory of size sizeof(struct a_structure) + the size of my string that hasn't been specified in the structure declaration. In the above example, however, malloc returns the address of yet another pointer pointing to a structure of type a_structure, am I right?
I don't understand why malloc is used with the size of a pointer here.
ptr_start is a pointer of type struct a_structure. That would mean it
needs memory of size sizeof(struct a_structure) + the size of my
string that hasn't been specified in the structure declaration
You are right. To create structure a_structure in order to manipulate it we need to allocate memory for whole structure.
(Unless the object has been ALREADY created and for whatever reason we need a dynamically allocated pointer holding pointer to that object).
but - of course - works.
The presented fragment of the program cannot work properly for the stated above reasons.
In the above example, however, malloc returns the address of yet
another pointer pointing to a structure of type a_structure, am I
right?
Yes, you are right.
This is also problematic:
ptr_start->next=(struct a_structure *)malloc(sizeof(struct a_structure *));
ptr_start->next can hold a pointer already. We typically do not need to allocate a pointer here. We would assign a pointer to the existing
structure or we would allocate memory for the whole structure.
See example:
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
struct a_structure {
char *str;
struct a_structure *next;
};
struct a_structure * allocatePointer(void)
{
// ptr ptrToObj1Allocated points to allocted memory which can hold a ponter
struct a_structure * ptrToObj1Allocated = malloc(sizeof (struct a_structure *));
return ptrToObj1Allocated;
}
int main(){
// 1.
struct a_structure obj1; // structure a_structure has been allocated on the stack
struct a_structure * ptrToObj1 = & obj1; // points to the existing structure
char *some_words = "How does this work?";
ptrToObj1->str = malloc(strlen(some_words)+1);
if(ptrToObj1->str == NULL){printf("No enough memory\n"); return -1;}
strcpy(ptrToObj1->str, some_words); // copy the string
// now obj1 has its own copy of the string.
// 2.
// dynamically allocate another structure on the heap
// we want to allocate memory for the structure not just a memory to keep the pointer to the structure.
struct a_structure *obj2 = malloc( sizeof (struct a_structure)); // memory has been allocated to hold struct a_structure with 2 pointers
if(obj2 == NULL){printf("No enough memory\n"); return -2;}
char *words = "More words..";
obj2->str = malloc(strlen(words)+1);
if(obj2->str == NULL){printf("No enough memory\n"); return -3;}
strcpy(obj2->str, words); // copy the string
obj2->next = ptrToObj1; // points to the already existing object
//----
printf("String in obj1 is: %s\n", ptrToObj1->str);
printf("String in obj2 is: %s\n", obj2->str);
printf("obj2->next points to structure with string: %s\n", obj2->next->str );
// free the allocated memory:
free(ptrToObj1->str);
free(obj2->str);
free(obj2);
return 0;
}
Output:
String in obj1 is: How does this work?
String in obj2 is: More words..
obj2->next points to structure with string: How does this work?
Given that you have struct a_structure* ptr_start, this code is incorrect and does not work:
ptr_start=(struct a_structure *)malloc(sizeof (struct a_structure *));
It should have been:
ptr_start = malloc(sizeof *ptr_start);
The reason why it "seems to work" is because you invoked undefined behavior, and anything can happen. The program could seem to work one moment, then crash at another time.
This does however just allocate the struct itself. The pointers inside it will, like all pointers, point at memory allocated somewhere else. The following code with malloc for the string and strcpy() is one way to do so.
The last line is however incorrect for the same reason as pointed out above.

double linked list in c send data from function

This is my code:-
typedef struct Frame
{
char* name;
unsigned int duration;
char* path; // may need to scan (with fgets)
}frame_t;
typedef struct Link
{
frame_t* frame;
struct Link* next;
}link_t;
void addNewFrame(void)
{
link_t* newLink = (link_t**)malloc(sizeof(link_t*));
printf(" *** Creating new frame ***\n\n");
printf("Please insert frame path:\n");
// newLink->frame->name = (char*)malloc(sizeof(char) * MAX_LEN);
fgets(newLink->frame->name, MAX_LEN,stdin);
printf("%s", newLink->frame->name);
}
I just need to add a data to name variable in the "Frame" link list, please help me by reviewing this code.
You want to allocate the right types here:-
link_t* newLink = malloc(sizeof(link_t)); //Pointer to Link st
if(newLink){
newLink->frame = malloc(sizeof(frame_t)); //Pointer to frame member
if(newLink->frame){
newLink->frame->name = malloc(sizeof(char) * MAX_LEN); //Pointer to name member
if(newLink->frame->name){
//Rest of your code
}
}
}
EDIT:-
1. As pointed out in comments there's no need to cast the pointer returned by malloc()
2. Another very imp point you may want to check validity of the pointers before de-referencing them
First. You don't need to cast void * so (link_t **)malloc(... can be only malloc(....
Second. You allocated enough memory for a pointer not for a struct. I think you mean malloc(sizeof(link_t)) or even better malloc(sizeof(*newLink))
Third newLink->frame is a pointer so you need to allocate data for it too, newLink->frame = malloc(sizeof(frame_t))
Fourth newLink->frame->name is still a pointer so you need to allocate data for it too. newLink->frame->name = malloc(MAX_LEN)
The confusion that you are doing is pretty common. When you say type *something you are allocating a pointer to type in the stack. A pointer needs to point to somewhere else or NULL, or bad things happen. This applies to structures too. If your structure has a pointer member you need to point it to somewhere else. The somewhere else is where the real "type" object resides.
This also applies to arrays. If you say 'int foo[10]' you are allocating ten integers in the stack. If you say int *foo[10] you are allocating ten pointers in the stack. If you say int **foo you are allocating one pointer in the stack. Again all pointers need to be initialized, I mean, they need to point to some valid object, allocated somewhere else in the memory.
I hope this helps.
Some other points.
Always check pointer coming from malloc, if allocation failed you'll receive NULL. Dereferencing NULL will break your program.
Always initialize memory coming from malloc, fill it with zeros or something.
Don't use _t suffix, is POSIX reserved.
I didn't test any of this.

malloc an array of struct pointers vs array of structs

What's the difference between
struct mystruct *ptr = (struct test *)malloc(n*sizeof(struct test));
and
struct mystruct **ptr = (struct test *)malloc(n*sizeof(struct test *));
They both work fine, I'm just curious about the actual difference between the two. Does the first one allocate an array of structs, whereas the second one an array of struct pointers? The other way around? Also, which one has a smaller memory footprint?
The first allocates an array of struct, and the other allocates an array of pointers to struct. In the first case, you can write to fields by assigning ptr[0].field1 = value; right away, while in the second case you must allocate the struct itself before doing the actual writing.
It is OK to drop the cast of malloc result in C, so you could write
struct mystruct **ptr = malloc(n*sizeof(struct test *));
for (int i = 0; i != n ; i++) {
ptr[i] = malloc(sizeof(struct test));
}
ptr[0]->field1 = value;
...
// Do not forget to free the memory when you are done:
for (int i = 0; i != n ; i++) {
free(ptr[i]);
}
free(ptr);
I'm just curious about the actual difference between the two
The function malloc doesn't deal in structures or pointers. It only understands bytes. So the first allocates enough bytes for n struct test objects, which the second allocates enough space for n struct test * objects.
They both work fine
The way things look, the 2 would be used for wildly different things. For example, in the second case, you'd have to allocate memory for each ptr[i] element.
Also, which one has a smaller memory footprint
You can answer that yourself if you print sizeof(struct test) and sizeof(struct test *). But again, they're different things, with different purposes. Which has a smaller footprint, a tractor or a beetle ?
The first allocates an array of structs. The second allocates an array of pointers to structs (no memory for the structs themselves). So the second is smaller unless of course your struct is also very small like a pointer.

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