Differences between printing a pointer with and without & in C99 - c

Consider the following code:
const char* text = "hi";
printf("%s\n",text);
printf("%p\n", &text);
printf("%p\n", text);
From where does every printf takes the value it prints?
What are the differences?

So let's remember that a pointer is a memory address. text is, as I suspect you know, a pointer to the first (or 0th, depending on how you like to think about it) block of a char array. The & is the "address" operator, which returns the memory address (that is, a pointer to...) whatever comes after it. Since the literal pointer value of text is itself some kind of data, it has to be stored somewhere in memory. So &text returns the address of where the value of text is stored. Like this:

Related

C Language Pointer Used With Arrays

I compiled and ran the following code and the results too are depicted below.
#include <stdio.h>
int main(void) {
char *ptr = "I am a string";
printf("\n [%s]\n", ptr);
return 0; }
** [I am a string]**
I want to understand how a string has been assigned inside a pointer char. As per my understanding the pointer can hold only an address, not a complete string. Here it is holding one whole sentence. I do not understand how being a pointer allows it to behave such way.
If I change the following line of code in the above example,
printf("\n [%c]\n", ptr);
It does not print one single charactor and stop. What it does is that it prints out an unrecognised character which is completely out of ASCII table. I do not understand how that too is happening. I would appreciate some light shred on this issue.
As per my understanding the pointer can hold only an address, not a
complete string
char *ptr = "I am a string";
Is a string literal the string is stored in the read-only location and the address in which the data is stored is returned to the pointer ptr.
It does not print one single charactor and stop. What it does is that
it prints out an unrecognised character which is completely out of
ASCII table. I do not understand how that too is happening
ptr is a pointer and using wrong format specifier in printf() lead to undefined behvaior.
With %s if you provide the address where the string is stored the printf() prints out the whole string
A pointer does not hold a string, it points to a string. (Easy to remember, it's called a "pointer", not a "holder"). To see the difference, write your postal address on a yellow sticky note. Does this piece of paper hold you? No, it points to you. It holds your address.
Pointers are computer equivalent of postal addresses (in fact things that pointers do hold are called addresses). They don't hold "real things" like strings, they tell where "real things" live.
Back to our string, the pointer actually points to the first character of the string, not to the string as a whole, but that's not a problem because we know the rest of the string lives right next to the first chsracter.
Now "%s" as a format specifier wants a pointer to the first character of a string, so you can correctly pass p to printf. OTOH %c wants a character, not a pointer, so passing p in this case leads to undefined behavior.
So how come we can say things like char* p = "abc"? String literals are arrays of characters, and an array in most cases decays into pointer to its first element. Array-to-pointer decay is another confusing property of C but fortunately there is a lot of information available on it out there. OTOH `char p = "abc" is not valid, because a character is not an array (a house is not a street).
Also
char *ptr = "I am a string";
automatically inserts a null character at the end. So when you do a printf with %s format specifier, it starts from the address of the string literal and prints upto the null character and stops.

I am pretty curious about char pointers

I have learned that char *p means "a pointer to char type"
and also I think I've also learned that char means to read
that amount of memory once that pointer reaches its' destination.
so conclusively, in
char *p = "hello World";
the p contains the strings' address and
the p is pointing right at it
Qusetions.
if the p points to the string, shouldn't it be reading only the 'h'???
since it only reads the sizeof a char?
why does `printf("%s", p) print the whole string???
I also learned in Rithcie's book that pointer variables don't possess a data type.
is that true???
So your string "hello world" occupies some memory.
[h][e][l][l][o][ ][w][o][r][l][d][\0]
[0][1][2][3][4][5][6][7][8][9][A][B ]
The pointer p does, in fact, only point to the first byte. In this case, byte 0. But if you use it in the context of
printf("%s", p)
Then printf knows to print until it gets the null character \0, which is why it will print the entire string and not just 'h'.
As for the second question, pointers do posses a data type. If you were to say it outloud, the name would probably be something like type "pointer to a character" in the case of p, or "pointer to an integer" for int *i.
Pointer variables don't hold a data type, they hold an address. But you use a data type so you know how many bytes you'll advance on each step, when reading from memory using that pointer.
When you call printf, the %s in the expression is telling the function to start reading at the address indicated by *p (which does hold the byte value for 'h', as you said), and stop reading when it reaches a terminating character. That's a character that has no visual representation (you refer to it as \0 in code). It tells the program where a string ends.
Here *p is a pointer to some location in memory, that it assumes to be 1 byte (or char). So it points to the 'h' letter. So p[0] or *(p+0) will give you p. But, your string ends with invisible \0 character, so when you use printf function it outputs all symbols, starting from the one, where *p points to and till `\0'.
And pointer is just a variable, that is able to hold some address (4, 8 or more bytes).
For question:
I also learned in Rithcie's book that pointer variables don't possess a data type. is that true???
Simply put, YES.
Data types in C are used to define a variable before its use. The definition of a variable will assign storage for the variable and define the type of data that will be held in the location.
C has the following basic built-in datatypes.int,float,double,char.
Quoting from C Data types
Pointer is derived data type, each data type can have a pointer associated with. Pointers don't have a keyword, but are marked by a preceding * in the variable and function declaration/definition. Most compilers supplies the predefined constant NULL, which is equivalent to 0.
if the p points to the string, shouldn't it be reading only the 'h'???
since it only reads the sizeof a char? why does printf("%s", *p) print
the whole string???
change your printf("%s", *p) to printf("%c", *p) you see what you want. both calls the printf in different ways on the basis of format specifier i.e string(%s) or char(%c).
to print the string use printf("%s", p);
to print the char use printf("%c", *p);
Second Ans. : Pointers possesses a data type. that's why you used char *p .

Pointers to strings

I am a newbie to C programming. And I am confused with the chaotic behavior of pointers. Specially when it comes to strings and arrays.
I know that I can't write like,
#include <stdio.h>
int main()
{
int *number=5;
printf("%d",*number);
}
Because clearly it will try to write to the 5th location of the memory.And that will crash the program.I have to initialize the "number".
But when it comes to strings I can write like,
#include <stdio.h>
int main()
{
char *name="xxxxx";
printf(name);
}
And it works too. So that means it implicitly initialize the "name" pointer.I also know that name=&name[0] But I have found that name=&name too. How can it be?
Because, to me it looks two variables with the same name. Can anybody tell me how strings are created in memory?(All this time time I assumed it creates name[0].....name[n-1] and another variable(a pointer) called "name", inside that we put the location of name[0].Seem to be I was wrong.)
PS:-My English may not be good and if somebody can give me a link regarding above matter that would be grateful.
C, like many programming languages, supports the concept of "literals" - special syntax that, when encountered, causes the compiler to create a value in a special way.
-2, for example, is an integer literal. When encountered, the compiler will treat it as a value of type int with the content of -2. "..." is a string literal - when encountered, the compiler allocates new space in a special memory area, fills it with data that corresponds to the chars you used inside the literal, adds a 0 at the end of that area, and finally uses a pointer to that area, of type char*, as the result of the literal expression. So char* s = "hello" is an assignment from something of type char* into a variable of type char* - completely legal.
You sneaked in another question here - why a == &a[0]. It's best to ask one question at a time, but the gist of it is that a[n] is identical to *((a)+(n)), and so:
&a[0] == &*(a+0) == a+0 == a
char *name="xxxxx";
This creates a char array(const) in memory, and it will assign the address of 1st element of it to name. char* array names are like pointers. &name[0] means address of 1st element and name (In c,cpp just the char * array name will provide you with the address of 1st element too (bcos that is what was assigned to name in the 1st place itself)) also gives the same result.
The notation name[i] is translated as *(name+i) so u actually have a base address name to which you add subscripts. (calculations are as per pointer arithmetic) . printf("%s", name) is designed to print from start address to \0 (which is appended to the end of strings created using char* a.k.a String literals)
Check this too.
That is because you those strings are actually arrays of characters. What you do with the line char *name = "xxxxx";: You construct an array of 6 character values (5 of them being 'x' and the last one being '\0'). name is a pointer to that array.
That's how strings are normally handles in C, you have some kind of sequence of characters, terminated with a '\0' character, to tell functions like printf where to stop processing the string.
Let's consider this piece of code:
char *name="xxxxx";
What happens here is that the string xxxxx is allocated memory and a pointer to that memory location,or the address of that string is passed to the pointer variable name.Or in other words you initialize name with that address.
And printf() is a variadic function (one that takes one fixed argument followed by a random number of arguments).The first argument to printf() is of type const char*.And the string identifier name when passed as an argument denotes the base address of that string.Hence you can use
printf(name);
It will simply output xxxxx
name=&name too. How can it be?--Well that's a justified question.
Let me explain first with a real-world analogy. Suppose you have the first house in a row of houses in a housing society.Suppose it's plot number 0.The other houses are on plots 1,2,3......Now suppose there is a pointer to your house, and there is another pointer to the whole housing society's row. Won't the two pointers have the same address, which will be plot 0?This is because a pointer signifies a single memory location.It's the type of the pointer that matters here.
Bringing this analogy to the string( array of characters), the name identifier only signifies the base address of the string, the address of its first character (Like the address of the first house).It is numerically same to the address of the whole string,which is (&name),which in my analogy is the ROW of houses.But they are of different types, one is of type char* and the other is of type char**.
Basicly what happens when the C-compiler see the expression
char *name = "xxxxx";
is, it will say. Hey "xxxxx" that's a constant string (which is an array of bytes terminated with a 0 byte), and put that in the resulting programs binary. Then it will substitute the string for the memory location, sort of like:
char *name = _some_secret_name_the_compiler_only_know;
where _some_secret_name_the_compiler_only_know is a pointer to the memory location where the string will live once the program gets executed. And get in with parsing the file.

Strange C String Output

I was trying to learn strings in C when I came across this code.
#include <stdio.h>
int main(){
char s[] = "Hello world";
printf("%s" , s);
printf("%s" , &s);
return 0;
}
Both gave Hello World as output. According to my understanding, this output is Ok for First case. How is it working for the second one? Please clarify.
Taking the address of an array is the same as taking the address of it's first element. When the array's name is used, then it also decays to the address of it's first element- so the expressions s and &s yield the same result.
s returns the address of the first item in the array and &s returns the address of the array itself -- these happen to be the same.
In general, if you wish to be more explicit, the expression &s[0] can also be used to return the address of the first item.
s and &s return the same address and hence. This address is the location where "H" from "Hello world" is stored.
Because,
The name of the array decays to the address of the first element in an array &
The address of first element is same as address of the array.
Just for what it may be worth, if you want to get technical, your second version:
printf("%s" , &s);
has undefined behavior, and only works by accident. By explicitly taking the address, you're getting the address of the array (which is fine) but the result has the type "pointer to array of 12 characters", rather than the type "pointer to char", as required for printf's %s conversion. Since the types don't match, the result is undefined behavior.
In reality, however, that's purely a technicality -- the code will work just fine on every implementation of C of which I'm aware.
If you wanted to demonstrate that the difference exists, you could do so pretty easily though. For example:
char string[] = "hello world";
printf("without &: %p, %p\n", (void *)string, (void *)(string+1));
printf("with &: %p, %p\n", (void *)&string, (void *)(&string+1));
In the first case, string decays to a pointer to char, so on the first line, the second pointer will be exactly one greater than the first. On the second line, we're adding one to a pointer to an array of characters, so when we add one, it'll actually add the size of the array. Running this on my machine, I get results like this:
without &: 0038F96C, 0038F96D
with &: 0038F96C, 0038F978
char s[] is similar to char *s that is a charecter pointer that points to the first element of the array (it contains the address of the first element stored).
we can also store strings by storing the address of the first character. during the time of execution, computer start taking characters from that address one by one and make a string until it reaches a null character('\0').
in the above example 's' and '%s' represents the same value (the address of the starting character) hope you will get it.
if you use char s[10] (fixed length array) you will understand everything.
s is equivalent to &s[0] so we are passing address of s[0] not the address of pointer that is pointing to s[0] so it will print Hellow world in second case.
s is name of array not a pointer.

question regarding pointer in c language

char *sample = "String Value";
&sample is a pointer to the pointer of "String Value"
is the above statement right?
If the above statement right, what is the equivalent of &sample if my declaration is
char sample[] = "String Value"
In the first one, there are two objects being created.
One is a char * (pointer-to-char) called sample, and the other is an unnamed array of 13 chars containing the characters of the string. In this case, &sample gives the address of the object sample, which is the address of a pointer-to-char - so, a pointer-to-pointer-to-char.
In the second example, there's only one object being created; an array of 13 chars called sample, initialised with the characters of the string. In this case, &sample gives the address of the object sample - so, a pointer-to-array-of-13-chars.
In the second example, there is no "equivalent" to &sample in the first example, in the sense of a pointer-to-pointer-to-char value. This is because there is no pointer-to-char value to take the address of. There is only the array.
While pointers provide enormous power and flexibility to the programmers, they may use cause manufactures if it not properly handled. Consider the following precaustions using pointers to prevent errors. We should make sure that we know where each pointer is pointing in a program. Here are some general observations and common errors that might be useful to remember. *ptr++, *p[],(ptr).member
In the first part &sample will return the address of 'sample' pointer created and in the second case the starting address of the string created as object.
In C arrays and pointers are more or less interchangable. You can treat an array name like it is a pointer, and a pointer like it is an array name.
If you take the address of (&) of a pointer, of course you get a pointer to a pointer.
&sample is the address of the pointer that points to "String Value".
For the second example, since an array name that is not followed by a subscript is interpreted as the pointer to the initial element of the array, which means
sample
and
&sample[0]
are the same, therefore &sample is also the address of the pointer that points to the string.

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