Shortcut for base mode in maya - maya

Is there a base mode in Maya? If yes, then How to go to base mode? What is the shortcut key?
I'm using Maya 2017 student edition. I was following a video on YouTube, where I came across base mode. I don't know how to go to base mode.

I've never heard about any base mode in Maya since 2001. I suppose you're talking about shortcuts for changing a quality display setting for NURBS/Poly in Maya. Or shortcuts for shading. Or object/component mode.
Here are Display Quality shortcuts and their MEL equivalents for Script Editor.
1 – Rough quality display setting
2 – Medium quality display setting
3 – Smooth quality display setting
0 – Default quality display setting
displaySmoothness -divisionsU 0 -divisionsV 0 -pointsWire 4 -pointsShaded 1 -polygonObject 1;
displaySmoothness -divisionsU 1 -divisionsV 1 -pointsWire 8 -pointsShaded 2 -polygonObject 2;
displaySmoothness -divisionsU 3 -divisionsV 3 -pointsWire 16 -pointsShaded 4 -polygonObject 3;
displaySmoothness -polygonObject 0;
Also, there are two shortcuts for wireframe/shaded geometry:
4 – Wireframe Mode
5 – Smooth Shade All Mode
Also, there are five shortcuts for object/component mode. These ones you can use for polygonal object's components:
F8 – Object/Component Switch
F9 – Show Vertices for selection
F10 – Show Edges for selection
F11 – Show Faces for selection
F12 – Show UVs for selection

Related

google sheet image function low resoluion problem

when i use google sheet image function,
then i found image's resoltion lower.
so i test 3 case.
case1 : image function use, hosting site 1(not google)
case2 : image function use, hosting site 2(not google)
case3 : google sheet image insert(insert -> image)
and i found only case3, there isn't low resoultion problem.
how can i do?
*here google sheet url that i tested
https://docs.google.com/spreadsheets/d/1IB9yMDXFrSZDUPbIGFy92BUWszd1Qzx2kdJEuLMpBe8/edit?usp=sharing
there are modes
mode – [ OPTIONAL – 1 by default ] – The sizing mode for the image
1 resizes the image to fit inside the cell, maintaining aspect ratio.
2 stretches or compresses the image to fit inside the cell, ignoring aspect ratio.
3 leaves the image at original size, which may cause cropping.
4 allows the specification of a custom size.
in your case, you should be using:
=IMAGE(B2, 3)
but keep in mind that the original size is 1266×420
so to get the original it would be:
=IMAGE(B2, 4, 420, 1266)
your C2 cell dimensions are 572×200 so for such a small cell it's best to use a smaller source. you can use https://andrew.hedges.name/experiments/aspect_ratio/
and some online resizing tool like https://picresize.com/
https://i.imgur.com/ptwnpnG.png
=IMAGE(B2, 4, 189, 570)

Why does my touch develop script keep crashing?

The question isn't exactly concerned with touch develop rather just basic programming "structure" or syntax.
what I am trying to do is create a simple compass working on the phones heading capability. The heading capability just spits out degree readings to several (like 12) decimal places.
Anyway, even just letting the phone spit out the heading, eventually the phone will crash, why is that? Running out of memory?
The reason I came here is because of this:
I want to update the page with a photo of an associated rotation based on degree readout. I can't figure out how to do something like if 0 < x < 1 post this picture. Since the heading readout varies like 321.18364947363 and 321.10243635471
So currently I am testing this: several if / if else statements saying if heading output is 1 post picture with 1 degree rotation, 2 post picture with 2 degree rotation. This definitely and guaranteed crashes the phone. Why? Memory?
If you are a touch developer, would it be easier and more sane to simply take a round object, center it in relation to a square image and use it as a sprite or object which then you can dictate what angular velocity and position the object has without doing / using 360 individual images.
GAH! Damn character limits / thread format
this is what follows what I last wrote below for anyone that cares :
The concept seems simple enough but I am basically a programming noob, I was all over the place trying to learn Python, Java and C/C#/C++. ( I wrote this on my Windows Phone 8 but I was unable to copy the text ( GAY ) ) I am happy to have come across Touch Develop because it is better for me as a visual learner. (Thanks for the life story )right ? haha
The idea would have been to use this dumb pink against black giant compass with three headings / points of interests namely A fixed relative north, the heading and a position given by the person to be found's lat and long coordinates relative to the finder's phone's current location (lat and long ). This app in my mind would be used for party scenarios. I would have benefited from this app had the circumstances been right, I was lost at a party and I had to take a cab home for $110.00 because I didn't drive to that party.

RGB value detection and implementation

I'm writing an application that displays different color swatches to help people with color coordination. How can I find the RGB values of real world objects?
For example, one of the colors is Red Apple but obviously a red apple isn't just red. It has hints of other colors in it.
Well, it's not an easy task to be honest, but a good place to start would be with a digital camera and/or a flatbed scanner.
Once you have an image in the computer then the task is somewhat easier beacuse all you need is to use a picture / photo editing package such as photoshop or the gimp to sample a selection of colours before using them in your application.
once you have a few different samples, then you need to average them, and that's quite easy to do. Lets say you took 5 samples of RGB values:
255,50,10
250,40,11
253,51,15
248,60,13
254,45,20
You simply need to add up each component and divide by how many samples you took so:
Red = (255 + 250 + 253 + 248 + 254) / 5
Green = (50 + 40 + 51 + 60 + 45) / 5
Blue = (10 + 11 + 15 + 13 + 20) / 5
Now, if what your asking is how do I do this automatically in program code, that's a whole different kettle of fish, first you'll need something like a web cam, then you'll need to write code to capture images from the web-cam, then once you have your image you'll need not just the ability to pick colour, but to actually figure out where in the image the object you want to pick the colour from actually is.
For now, I'd look at using the first method, it's a bit manual I agree, but far easier and will get you started.
The image processing required to do the second maths has given software engineers & comp scientists headaches for years and is still not a perfect science... and that's before we even start thinking about the maths.
For each object, I would do it this way:
Use goolge images to search pictures of the object you want.
Select the one that have the most accurate color, say, to your idea of a "red apple" for example.
--you can skip 1 and 2 if you have a digital picture of the object.
Open that image in Paint; you can do it stroking the "Impr Pant" key on your keyboard, opening Paint, and then "ctrl+v" will paste the screenshoot in paint.
Select the pick color tool on Paint (the one like a dropper) and click on the image, just in the place with the color you want.
Select from the menu, "Colors -> Edit colors" and then in the Colors palette that opens, clic on "Define Custom Colors".
You got it, there RGB values are at your right.
There must be an easier way, but this will work.
If your looking for a programmatic solution then you would look into bitwise operations. The general idea here is you would read the image in it's binary roots and then you could logically convert the bits into RGB values. There are several methods for doing this depending on programming language. Here is a method for Actionscript3.
http://www.flashandmath.com/intermediate/rgbs/explanations.html
also if your looking for the average color look here, (for AS3)
http://blog.soulwire.co.uk/code/actionscript-3/extract-average-colours-from-bitmapdata
a related method and explanation for Java
Bitwise version of finding RGB in java

Does The Windows Phone 7 Emulator Show A Watermark?

Does the Windows Phone 7 emulator show a watermark along the upper right edge of the display?
At first I thought it might be nested grids not overlapping properly and creating a thin vertical column of visual garbage in the upper right. But after creating a new project and zooming in on both garbage areas it turns out they are numbers.
Existing project: "000 000 000006 001 000 00.0000"
New, empty project: "000 000 003296 002 001 00.0967"
What are these? Any way to disable their visibility?
These are frame rate counters used for measuring performance. Details here.
Jeff Wilcox – Frame rate counters in Windows Phone
The post also shows how to disable their display.
In the App constructor in App.xaml.cs is generated code. Comment out these lines, like so:
public App()
{
UnhandledException += Application_UnhandledException;
// Uncomment to show graphics profiling information while debugging.
if (System.Diagnostics.Debugger.IsAttached)
{
// Display the current frame rate counters.
//Application.Current.Host.Settings.EnableFrameRateCounter = true;
// Show the areas of the app that are being redrawn in each frame.
//Application.Current.Host.Settings.EnableRedrawRegions = true;
// Enable non-production analysis visualization mode,
// which shows areas of a page that are being GPU accelerated with a colored overlay.
//Application.Current.Host.Settings.EnableCacheVisualization = true;
}

SVG/XAML: Defining a path which looks like an arrow

I'm trying to use SVG (really XAML) to define a path which looks like a downwards pointing arrow.
|
|
\ | /
\ | /
\ /
`
It is super-important that the edge of the arrow is sharp. I have tried with various combinations of M, L and z with no success.
You should take a look at the Marker element:
painting_Markers
I don't know about SVG but this will produce a sharp edge in XAML (tested in XAML Crancher)
<Path Data="M 10 0 L 10 20 0 10 0 15 12.5 27.5 25 15 25 10 15 20 15 0 z" Stroke="Black"/>
Have a look at this example from the SVG spec. You may want to tweak the 'stroke-miterlimit' property depending on the sharpness of the corner.
I'd recommend to use something like inkscape and design the arrow (just draw a line, select it, go to object > filling / contour > pattern and contourline > endmarker)
then save as pdf, rename the *.pdf to *.ai, open blend and import the ai file as adobe illustrator.
It's a bit difficult, but I still prefer it over using blend.
(i translated from german, so some menu items might be slightly different)
After having done some research, I don't think such a thing is possible to do with a single path easily. I did manage to solve it all by finding a library of XAML arrows and then doing some trickery to rotate the arrow I wanted the way I wanted it.
I agree with the above answer.
You (and your readers) should note the advent of Raphael (If they have not already) and also my offering for the SVG world.
I have been working for a year with Raphael and SVG. This link to my homepage might interest you (To those who are still listening and/or switched on to the power of Inkscape/Cross Browser SVG)
http://www.irunmywebsite.com/
This home page is a hybrid of the W3C SVG recommendations and the javascript library and beneath it are all the resources to get up and running quickly with SVG and Raphael.
Regards Chasbeen.

Resources