Codename One: Scale down Image with scrolling - codenameone

I currently have a Logo of my app on the top of every form. Since it takes a lot of space, I want it's size to scale down the more the user scrolls down, just the way a lot of apps do it.
My Logo is currently just a container with the logo added to NORTH in the Layout. Did anyone of you already implement something similar and could give me a hint how to achieve this?
Thanks in advance.

Check out this blog post for title animations. This is the relevant code from the post:
Form hi = new Form("Shai's Social App", new BoxLayout(BoxLayout.Y_AXIS));
for(int iter = 0 ; iter < 100 ; iter++) {
hi.add(new Label("Social Data Goes here..."));
}
Toolbar tb = new Toolbar();
hi.setToolbar(tb);
ComponentAnimation cna = tb.createStyleAnimation("TitleAreaClean", 200);
ComponentAnimation title = tb.getTitleComponent().createStyleAnimation("TitleClean", 200);
hi.getAnimationManager().onTitleScrollAnimation(cna, title);
hi.show();

Related

SearchCommand in Toolbar no longer showing correctly

I noticed that after an update of CN1 some time ago, the Search doesn't display correctly in the toolbar anymore.
When you click the search icon, the toolbar will change and the icons will show, but the textfield for entering the search text (and which normally shows a hint) doesn't show up even if you start to type. It is only shown when you provoke a refresh of the screen, e.g. click in the search field or on the form.
Form hi18 = new Form("FormTitle");
hi18.setLayout(BoxLayout.y());
Container cont18 = hi18.getContentPane();
hi18.getToolbar().addSearchCommand((e) -> {
String text = (String) e.getSource();
for (Component c : hi18.getContentPane()) {
c.setHidden(c instanceof Label && ((Label) c).getText().indexOf(text) < 0);
}
hi18.getComponentForm().animateLayout(150);
});
for (int i = 0; i < 20; i++) {
Label l = new Label("Label " + i);
cont18.add(l);
}
hi18.show();
Looks fine for me considering you created a title with no text in it for the test case so it might be shrinking on you. I suggest adding text to the title and making sure your styling doesn't impact this too much. I would also suggest adding screenshots when discussing something that doesn't look right so we're all on the same page.
These were generated with your code on the current trunk:

Layout issue with Codename One

At this moment I'm only testing my app in the simulator (as I'm having issues with "Send iOS Build" mentioned in another thread [Errors with Codename One "Send iOS Build" and "Send Android Build")
I'm experiencing some layout issues where it is not making use of the width and height correctly. The elements are left-aligned and there is unused space on the right side. And I need to scroll up and down instead of having everything fit within the visual area. Please see images.
The code are:
private final void show() {
loginSignupForm = new Form("Company", new BoxLayout(0));
Tabs loginSignupTabs = new Tabs();
Style loginSignupStyle = UIManager.getInstance().getComponentStyle("Tab");
prepareAndAddSignupTab(loginSignupTabs, loginSignupStyle);
prepareAndAddLoginTab(loginSignupTabs, loginSignupStyle);
loginSignupForm.add(loginSignupTabs);
loginSignupForm.show();
}
private void prepareAndAddLoginTab(Tabs loginSignupTabs, Style loginSignupStyle) {
loginID = new TextField();
loginPassword = new TextField();
Button loginButton = getLoginButton();
Component[] loginComponents = {
new Label("Email Address"),
loginID,
new Label("Password"),
loginPassword,
loginButton,
};
Container loginContainer = BoxLayout.encloseY(loginComponents);
FontImage loginIcon = FontImage.createMaterial(FontImage.MATERIAL_QUESTION_ANSWER, loginSignupStyle);
loginSignupTabs.addTab("Login", loginIcon, loginContainer);
}
What do I need to changenter code heree to get the elements to:
1. expand to the maximum width (no free space on the right)
2. fit within the visual area (for top-to-bottom)
Please note that I'm coding the elements because I find the (new) GUI Builder quite a challenge to use.
Firstly, don't pass a constant value as an argument to Layouts, coz the values might change in future Codename One updates and this will be difficult for you to debug. new BoxLayout(0) should be new BoxLayout(BoxLayout.Y_AXIS) or simply BoxLayout.y().
The above is where the problem arose but not the only problem because BoxLayout doesn't recognize 0 as a valid argument as it has only 3 which are X_AXIS = 1, Y_AXIS = 2, and X_AXIS_NO_GROW = 3.
If you change the above to use BoxLayout.Y_AXIS, it will work, but from the screenshot above, that's not the best solution.
In conclusion, change your code to below:
private final void show() {
loginSignupForm = new Form("Company", new BorderLayout());
Tabs loginSignupTabs = new Tabs();
Style loginSignupStyle = UIManager.getInstance().getComponentStyle("Tab");
prepareAndAddSignupTab(loginSignupTabs, loginSignupStyle);
prepareAndAddLoginTab(loginSignupTabs, loginSignupStyle);
loginSignupForm.add(BorderLayout.CENTER, loginSignupTabs);
loginSignupForm.show();
}

codenameone Picker Alternative to ComboBox

I am getting my feet wet with Codename One. I have looked into more other options like Xamarin, PhoneGap, Ionic for cross platform but I kinda got hooked with Codename one as it really code once and run anywhere.
I've been going through ui elements and I am kinda blocked on populating a combobox (Alternative is Picker)
Let's say I have stores as value pair (storeId, storeName). I want to display the storeName in Picker but keep storeId as the value reference.
Once the store is selected I would like to pass the storeId to an API call.
Is this possible. This might be very simple question but seems bit difficult to implement (I am really new to mobile).
Thank you.
Our recommendation is to avoid ComboBox. It's a UI pattern that doesn't exist on iOS natively and would feel alien on modern phones. It exists in Codename One.
In this code from the sample above you can get a similar effect to a complex multi-field combo box:
Form hi = new Form("Button", BoxLayout.y());
String[] characters = { "Tyrion Lannister", "Jaime Lannister", "Cersei Lannister"};
String[] actors = { "Peter Dinklage", "Nikolaj Coster-Waldau", "Lena Headey"};
int size = Display.getInstance().convertToPixels(7);
EncodedImage placeholder = EncodedImage.createFromImage(Image.createImage(size, size, 0xffcccccc), true);
Image[] pictures = {
URLImage.createToStorage(placeholder, "tyrion","http://i.lv3.hbo.com/assets/images/series/game-of-thrones/character/s5/tyrion-lannister-512x512.jpg"),
URLImage.createToStorage(placeholder, "jaime","http://i.lv3.hbo.com/assets/images/series/game-of-thrones/character/s5/jamie-lannister-512x512.jpg"),
URLImage.createToStorage(placeholder, "cersei","http://i.lv3.hbo.com/assets/images/series/game-of-thrones/character/s5/cersei-lannister-512x512.jpg")
};
MultiButton b = new MultiButton("Pick A Lanister...");
b.addActionListener(e -> {
Dialog d = new Dialog();
d.setLayout(BoxLayout.y());
d.getContentPane().setScrollableY(true);
for(int iter = 0 ; iter < characters.length ; iter++) {
MultiButton mb = new MultiButton(characters[iter]);
mb.setTextLine2(actors[iter]);
mb.setIcon(pictures[iter]);
d.add(mb);
mb.addActionListener(ee -> {
b.setTextLine1(mb.getTextLine1());
b.setTextLine2(mb.getTextLine2());
b.setIcon(mb.getIcon());
d.dispose();
b.revalidate();
});
}
d.showPopupDialog(b);
});
hi.add(b);
hi.show();
If you insist on using a ComboBox you can use a model to give it any object data you want. Then create a cell render to display the data. This is all discussed in depth in the component section of Codname One's developer guide. Notice that since ComboBox derives from List a lot of the List tips and docs apply to ComboBox.

How do you show a video in it's correct dimensions in codenameOne?

I am displaying videos on a form but the video is always stretched to a square. I can't get hold of any video component to get it's true size. This is the code to display video:
imageVideoContainer = new Container(new BorderLayout(BorderLayout.CENTER_BEHAVIOR_SCALE)) {
protected Dimension calcPreferredSize() {
return new Dimension(Display.getInstance().getDisplayWidth(), Display.getInstance().getDisplayWidth());
}
};
media = MediaManager.createMedia(FileSystemStorage.getInstance().getAppHomePath() + movePath, true);
mp = new MediaPlayer(media);
mp.setAutoplay(true);
imageVideoContainer.add(BorderLayout.CENTER, mp);
container = new Container(new BoxLayout(BoxLayout.Y_AXIS));
container.add(BorderLayout.centerAbsolute(imageVideoContainer));
If I don't overwrite the calcPreferredSize it doesn't display at all. Any help appreciated. I've tried debugging to look into Media Player to get something that has a size but can't find anything.
The problem is that until the video is loaded the size isn't there. So when you add it to the form it's preferred size will be 0.
You then add it to center absolute which requires preferred size to position/size the video. A solution can be to start the video then call revalidate() to redo the layout and position the video correctly.

Printing text in Silverlight that measures larger than page

I have a silverlight application that allows people to enter into a notes field which can be printed, the code used to do this is:
PrintDocument pd = new PrintDocument();
Viewbox box = new Viewbox();
TextBlock txt = new TextBlock();
txt.TextWrapping = TextWrapping.Wrap;
Paragraph pg = new Paragraph();
Run run = new Run();
pg = (Paragraph)rtText.Blocks[0];
run = (Run)pg.Inlines[0];
txt.Text = run.Text;
pd.PrintPage += (s, pe) =>
{
double grdHeight = pe.PrintableArea.Height - (pe.PageMargins.Top + pe.PageMargins.Bottom);
double grdWidth = pe.PrintableArea.Width - (pe.PageMargins.Left + pe.PageMargins.Right);
txt.Width = grdWidth;
txt.Height = grdHeight;
pe.PageVisual = txt;
};
pd.Print(lblTitle.Text);
This simply prints the content of the textbox on the page however some of the notes are spanning larger than the page itself causing it to be cut off. How can I change my code to measure the text and add more pages OR is there a better way to do the above where it will automatically create multiple pages for me?
There are several solutions to your problem, all of them under "Multiple Page Printing Silverlight" on Google. I was having a similar problem and tried most of them. The only one that worked for me was this one:
http://www.codeproject.com/Tips/248553/Silverlight-converting-to-image-and-printing-an-UI
But honestly you should look at Google first and see whether there are better solutions to your specific problem.
Answering your question, there is a flag called HasMorePages that indicates you need a new page. Just type pe.HasMorePages and you will see.
Hope it helps
First you need to work out how many pages are needed
Dim pagesNeeded As Integer = Math.Ceiling(gridHeight / pageHeight) 'gets number of pages needed
Then once the first page has been sent to the printer, you need to move that data out of view and bring the new data into view ready to print. I do this by converting the whole dataset into an image/UI element, i can then adjust Y value accordingly to bring the next set of required data on screen.
transformGroup.Children.Add(New TranslateTransform() With {.Y = -(pageIndex * pageHeight)})
Then once the number of needed pages is reached, tell the printer to stop
'sets if there is more than 1 page to print
If pagesLeft <= 0 Then
e.HasMorePages = False
Exit Sub
Else
e.HasMorePages = True
End If
Or if this is too much work, you can simply just scale all the notes to fit onto screen. Again probably by converting to UI element.
Hope this helps

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