Binary search implementation in C - c

First time posting here. I recently implemented Binary Search but sometimes my outputs will return a giant negative number instead. Now my first thought is that I'm printing a number where my pointer is pointing at a random memory location. Can someone help me with the logic and how I can improve my code?
#include <stdio.h>
#include <stdlib.h>
int binarysearch(int *array, int size, int target);
int main() {
int array[] = { 1, 2, 3, 4, 5, 6 };
printf("%d\n", binarysearch(array, 8, 15));
return 0;
}
int binarysearch(int *array, int size, int target) {
int mid;
mid = size / 2;
if (size < 1) {
return -1;
}
if (size == 1) {
return array[0];
}
if (target == array[mid]) {
return target;
} else
if (target < array[mid]) {
binarysearch(array, mid, target);
} else{
binarysearch(array + mid, size - mid, target);
}
}

For starters you call the function with an invalid number of elements in the array that has only 6 elements.
int array[] = { 1, 2, 3, 4, 5, 6 };
printf("%d\n", binarysearch(array, 8, 15));
^^^
Also this snippet
if (size == 1) {
return array[0];
}
is incorrect. It is not necessary that the first element is equal to target.
This statement
binarysearch(array + mid, size - mid, target);
has to be written like
binarysearch(array + mid + 1, size - mid - 1, target);
And at last the function has undefined behavior because it returns nothing in these cases
if (target < array[mid]) {
binarysearch(array, mid, target);
} else{
binarysearch(array + mid, size - mid, target);
}
You need to write
if (target < array[mid]) {
return binarysearch(array, mid, target);
} else{
return binarysearch(array + mid, size - mid, target);
}
And two words about the programming style. It is better to name the function either like binary_search or like binarySearch or at last like BinarySearchthan like binarysearch.
In general it is not a good design of the function. Imagine that the array has an element with the value -1. How will you determine whether this element is present in the array or is absent?
Usually such functions return pointer to the target element in case if it is found or NULL pointer otherwise.
Here is a demonstrative program that shows how this approach can be implemented.
#include <stdio.h>
int * binary_search( const int *a, size_t n, int target )
{
if ( n == 0 ) return NULL;
size_t middle = n / 2;
if ( a[middle] < target )
{
return binary_search( a + middle + 1, n - middle - 1, target );
}
else if ( target < a[middle] )
{
return binary_search( a, middle, target );
}
return a + middle;
}
int main(void)
{
int array[] = { 1, 2, 3, 4, 5, 6 };
const size_t N = sizeof( array ) / sizeof( *array );
for ( int i = 0; i < 8; i++ )
{
int *target = binary_search( array, N, i );
if ( target )
{
printf( "%d is found at position %d\n", *target, ( int )(target - array ) );
}
else
{
printf( "%d is not found\n", i );
}
}
return 0;
}
The program output is
0 is not found
1 is found at position 0
2 is found at position 1
3 is found at position 2
4 is found at position 3
5 is found at position 4
6 is found at position 5
7 is not found
By the way according to the C Standard function main without parameters shall be declared like
int main( void )

You call binarysearch(array, 8, 15)) but your array has only 6 entries.
Here is how to compute the proper size automatically:
int main(void) {
int array[] = { 1, 2, 3, 4, 5, 6 };
printf("%d\n", binarysearch(array, sizeof(array) / sizeof(array[0]), 15));
return 0;
}
Note that your function binarysearch has problems too:
Returning the array entry is bogus, what do you return if the target is less than the first entry? -1 is not necessarily less than the first entry.
You are supposed to return the index into the array with the entry if found and -1 if not found.
When you recurse, you do not return the value from these recursive calls: you should compile with warnings enabled (for example: gcc -Wall -W) and look at all the helpful diagnostic messages the compiler produces.
Here is a modified version:
int binarysearch(const int *array, int size, int target) {
int a, b;
for (a = 0, b = size; a < b;) {
int mid = a + (b - a) / 2;
if (target <= array[mid]) {
b = mid;
} else {
a = mid + 1;
}
}
// a is the offset where target is or should be inserted
if (a < size && target == array[a])
return a;
else
return -1;
}
Notes:
Computing mid = (a + b) / 2; would be potentially incorrect for large sizes as there may be an arithmetic overflow. mid = a + (b - a) / 2; does not have this problem since a < b.
The time-complexity is O(Log N), and for a given size, the function performs the same number of steps for all target values.
If the array contains multiple identical values equal to target, the index returned by binarysearch is that of the matching entry with the lowest index.

You could make this problem easier by using the bsearch function offered by the <stdlib.h> library.
Something like this:
#include <stdio.h>
#include <stdlib.h>
int cmpfunc(const void * a, const void * b);
int
main(void) {
int array[] = {1, 2, 3, 4, 5, 6};
size_t n = sizeof(array)/sizeof(*array);
int *item;
int key = 15;
item = bsearch(&key, array, n, sizeof(*array), cmpfunc);
if (item != NULL) {
printf("Found item = %d\n", *item);
} else {
printf("Item = %d could not be found\n", key);
}
return 0;
}
int
cmpfunc(const void * a, const void * b) {
return (*(int*)a > *(int*)b) - (*(int*)a < *(int*)b);
}
If you don't want to use bsearch, then this method will be fine also:
#include <stdio.h>
#include <stdlib.h>
#define BSFOUND 1
#define BS_NOT_FOUND 0
int cmpfunc(const void * a, const void * b);
int binary_search(int A[], int lo, int hi, int *key, int *locn);
int
main(void) {
int array[] = {1, 2, 3, 4, 5, 6};
size_t n = sizeof(array)/sizeof(*array);
int key = 4, locn;
if ((binary_search(array, 0, n, &key, &locn)) == BSFOUND) {
printf("Found item = %d\n", array[locn]);
} else {
printf("Item = %d cound not be found\n", key);
}
return 0;
}
int
binary_search(int A[], int lo, int hi, int *key, int *locn) {
int mid, outcome;
if (lo >= hi) {
return BS_NOT_FOUND;
}
mid = lo + (hi - lo) / 2;
if ((outcome = cmpfunc(key, A+mid)) < 0) {
return binary_search(A, lo, mid, key, locn);
} else if(outcome > 0) {
return binary_search(A, mid+1, hi, key, locn);
} else {
*locn = mid;
return BSFOUND;
}
}
int
cmpfunc(const void * a, const void * b) {
return (*(int*)a > *(int*)b) - (*(int*)a < *(int*)b);
}

Related

how to find the maximum and minimum in an array using structures and recursion in C

I have the following functions that find the maximum and minimum in a matrix, how can I add a structure with min and max to be able to do only a function that finds minimum and maximum ?
int maximum(int array[], int index, int len)
{
int max;
if(index >= len-2)
{
if(array[index] > array[index + 1])
return array[index];
else
return array[index + 1];
}
max = maximum(array, index + 1, len);
if(array[index] > max)
return array[index];
else
return max;
}
int minimum(int array[], int index, int len)
{
int min;
if(index >= len-2)
{
if(array[index] < array[index + 1])
return array[index];
else
return array[index + 1];
}
min = minimum(array, index + 1, len);
if(array[index] < min)
return array[index];
else
return min;
}
#include <assert.h>
#include <stddef.h>
#include <stdio.h>
typedef struct minmax_tag {
int min;
int max;
} minmax_t;
minmax_t get_minmax(int const *data, size_t length)
{
assert(length);
minmax_t minmax = { data[0], data[0] };
for (size_t i = 1; i < length; ++i) {
if (data[i] < minmax.min)
minmax.min = data[i];
if (data[i] > minmax.max)
minmax.max = data[i];
}
return minmax;
}
int main(void)
{
int foo[] = { 12, 484, 487, 1, 500 };
minmax_t result = get_minmax(foo, sizeof(foo) / sizeof(*foo));
printf("Min: %d\tMax: %d\n\n", result.min, result.max);
}
Sowwy, recursive:
#include <assert.h>
#include <stddef.h>
#include <stdio.h>
typedef struct minmax_tag {
int min;
int max;
} minmax_t;
minmax_t get_minmax_impl(int const *data, size_t pos, size_t length, minmax_t previous)
{
if (pos == length)
return previous;
if (data[pos] < previous.min)
previous.min = data[pos];
if (data[pos] > previous.max)
previous.max = data[pos];
return get_minmax_impl(data, pos + 1, length, previous);
}
minmax_t get_minmax(int const *data, size_t length)
{
assert(length);
minmax_t previous = { data[0], data[0] };
return get_minmax_impl(data, 1, length, previous);
}
int main(void)
{
int foo[] = { 12, 484, 487, 1, 500 };
minmax_t result = get_minmax(foo, sizeof(foo) / sizeof(*foo));
printf("Min: %d\tMax: %d\n\n", result.min, result.max);
}
As noted in the comments by Danny-ds, if you really need to do this using recursion (for didactic purpose), at least use a divide and conquer technique to limit the stack consumption to O(ln(n)).
In the following I'll create a function which accepts a range defined as a pointer first to the first element of an array (or subarray) and a pointer last to past one the last element of the same array (or subarray). Note that those two pointer can be safely compared, but last shouldn't be dereferenced.
This function returns a struct which aggregates two pointers to the min and max values. If the passed array is empty (when first == last, with this convention) those pointers are set to last and this condition should be checked before using the struct.
#include <stdio.h>
typedef struct {
int *min;
int *max;
} min_max_t;
min_max_t min_max_element(int *first, int *last)
{
// First check if the range is at least two elements wide, to stop the recursion.
if ( first == last || first + 1 == last )
return (min_max_t){first, first};
// Then apply the algorithm to two sub-range
int *middle = first + (last - first)/2;
min_max_t left = min_max_element(first, middle);
min_max_t right = min_max_element(middle, last);
// No need to compare 'right.min' with 'left.max' or 'right.max' with 'left.min'
if ( *(right.min) < *(left.min) )
left.min = right.min;
if ( *(right.max) > *(left.max) )
left.max = right.max;
return left;
}
// Helper function to print the result. The only part which is really necessary is
// the check before accessing the resulting struct.
void print_min_max(size_t n, int *arr)
{
int *arr_end = arr + n;
min_max_t result = min_max_element(arr, arr_end);
if (result.min != arr_end)
printf("Min: %d\tMax: %d\n", *(result.min), *(result.max));
else
puts("Error: invalid array.");
}
int main(void)
{
int a1[] = { 1, 2, 3, 4, -5 };
print_min_max(5, a1); // -> Min: -5 Max: 4
int a2[] = { 4, 2, 1, 4, -2, 0 };
print_min_max(6, a2); // -> Min: -2 Max: 4
int *a3 = NULL;
print_min_max(0, a3); // -> Error: invalid array.
int a4[] = { 1 };
print_min_max(1, a4); // -> Min: 1 Max: 1
int a5[] = { 2, 2, 2, 2 };
print_min_max(4, a5); // -> Min: 2 Max: 2
}

Counting swaps in Quicksort in C

I am trying to count the number of swaps that occur in my quicksort in C. However, I am getting values that are incorrect and not sure where I went wrong. I am using a structures as my arrays to be sorted.
struct anArray{
int numbers[maxSize];
int swaps;
};
/* Partition function */
int partition(struct anArray *array, int start, int end){
if(start == end){
return start;
}
int pivot = array->numbers[end];
int low = start - 1;
int high = end;
for(;;){
do{
low++;
} while(array->numbers[low] < pivot);
do{
high--;
} while(array->numbers[high] > pivot);
/* Detector for when the cells meet */
if(low >= high){
swap(array, low, end);
return low;
}
}
/* Swapping the values */
swap(array, low, high);
}
This is my partition function used to "separate" the arrays.
void quickSort(struct anArray *array, int start, int end){
if(end - start <= 0){ return; }
else{
int pivot = array->numbers[end];
int partitionPoint = partition(array, start, end);
quickSort(array, start, partitionPoint - 1);
quickSort(array, partitionPoint + 1, end);
}
}
This is my quicksorting function. It's a recursive function.
My swap function increments counter by 1 every time it's called.
In my main, I set
myArray->swaps = counter;
But the number of times the swaps occurs isn't right. For example, if I sort an array that goes from 1 to 9, the number of swaps should be 0 but I get 9. I've tried incrementing counter when it's in the partition function only but it gives me the same result.
Is there something wrong with my partition function?
Thank you very much
Edit 1:
Here's my swap function.
void swap(struct anArray *array, int first, int second){
int temp = array->numbers[first];
array->numbers[first] = array->numbers[second];
array->numbers[second] = temp;
counter++;
}
I've tried using
void swap(struct anArray *array, int first, int second, int swapCount)
and then have swapCount be array->swaps when calling the swap function, and incrementing it by 1 but it gives me the same answer.
Here's a part of my main.
int main(){
struct anArray *ascending = (struct anArray*)malloc(10 * sizeof(struct anArray));
int ascend[maxSize] = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };
initArray(ascending, ascend);
quickSort(ascending, 0, maxSize - 1);
ascending->swaps = counter;
printf("Test: Unique random values\nSorted: [ ");
for(int i = 0; i < maxSize; i++){
printf("%i ", ascending->numbers[i]);
}
printf("]\nSwaps: %i\nComps: \n\n", ascending->swaps);
The other parts of my main are just other arrays to be sorted. The initArray is used to set the values of array->numbers and also reset array->swaps to 0.
Your quicksort code seems pretty good. I didn't examine it rigorously, but it passed a simple test, so I didn't investigate further. (Edit: Based on your feedback, I created a third version in my second update that shows that the sort has an issue for larger data inputs).
The main bug was the malloc at the top of main. We do not want an array of the struct anArray:
struct anArray *ascending = malloc(10 * sizeof(struct anArray));
That is, we do not want (e.g.) 10 structs, we want a single struct and to fill in 10 ints that go into the numbers field that is in that single struct.
The initArray function was not posted, so I had to guess/deduce what it might be. Based on the above bug, I'm not sure that numbers would have been initialized correctly.
From the code fragments posted, I was able to piece together a whole program. I've created two versions:
One with the bugs annotated [but not fixed] that compiles cleanly.
And, a second that is fully cleaned up, working, and generalized for arbitrary array sizes [please pardon the gratuitous style cleanup]
Here is [something close to] your original code with the bugs annotated:
#include <stdio.h>
#include <stdlib.h>
// NOTE/BUG: this was not defined and _fixed_ defines should be all caps
#define maxSize 10
struct anArray {
int numbers[maxSize];
int swaps;
};
int counter;
void
initArray(struct anArray *array,const int *src)
{
for (int idx = 0; idx < maxSize; ++idx)
array->numbers[idx] = src[idx];
array->swaps = 0;
}
void
swap(struct anArray *array, int first, int second)
{
int temp = array->numbers[first];
array->numbers[first] = array->numbers[second];
array->numbers[second] = temp;
counter++;
}
/* Partition function */
int
partition(struct anArray *array, int start, int end)
{
if (start == end) {
return start;
}
int pivot = array->numbers[end];
int low = start - 1;
int high = end;
for (;;) {
do {
low++;
} while (array->numbers[low] < pivot);
do {
high--;
} while (array->numbers[high] > pivot);
/* Detector for when the cells meet */
if (low >= high) {
swap(array, low, end);
return low;
}
}
/* Swapping the values */
swap(array, low, high);
}
void
quickSort(struct anArray *array, int start, int end)
{
if (end - start <= 0) {
return;
}
else {
// NOTE/BUG: pivot is _not_ used
int pivot = array->numbers[end];
int partitionPoint = partition(array, start, end);
quickSort(array, start, partitionPoint - 1);
quickSort(array, partitionPoint + 1, end);
}
}
int
main(void)
{
// NOTE/BUG: we do _not_ want an array of the struct, but an array of int
// that is allocated for "number" _inside_ the struct
struct anArray *ascending = malloc(10 * sizeof(struct anArray));
int ascend[maxSize] = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };
// NOTE/BUG: this was not defined
initArray(ascending, ascend);
quickSort(ascending, 0, maxSize - 1);
ascending->swaps = counter;
printf("Test: Unique random values\nSorted: [ ");
for (int i = 0; i < maxSize; i++) {
printf("%i ", ascending->numbers[i]);
}
printf("]\nSwaps: %i\nComps: \n\n", ascending->swaps);
return 0;
}
Here is a cleaned up and working version. I've generalized it so it can take an arbitrarily long array. I've also done a bit of style and code cleanup:
#include <stdio.h>
#include <stdlib.h>
typedef struct {
int *numbers;
int size;
int swaps;
} Array;
Array *
initArray(const int *src,int size)
{
Array *array = malloc(sizeof(Array));
array->numbers = malloc(size * sizeof(int));
array->size = size;
// store in reverse order so the sort will actually do something
for (int idx = 0; idx < size; ++idx)
array->numbers[size - 1 - idx] = src[idx];
array->swaps = 0;
return array;
}
void
freeArray(Array *array)
{
free(array->numbers);
free(array);
}
void
swap(Array *array, int first, int second)
{
int temp = array->numbers[first];
array->numbers[first] = array->numbers[second];
array->numbers[second] = temp;
array->swaps += 1;
}
/* Partition function */
int
partition(Array *array, int start, int end)
{
if (start == end)
return start;
int pivot = array->numbers[end];
int low = start - 1;
int high = end;
for (;;) {
do {
low++;
} while (array->numbers[low] < pivot);
do {
high--;
} while (array->numbers[high] > pivot);
/* Detector for when the cells meet */
if (low >= high) {
swap(array, low, end);
return low;
}
}
/* Swapping the values */
swap(array, low, high);
}
void
quickSort(Array *array, int start, int end)
{
if (end - start <= 0)
return;
//int pivot = array->numbers[end];
int partitionPoint = partition(array, start, end);
quickSort(array, start, partitionPoint - 1);
quickSort(array, partitionPoint + 1, end);
}
int
main(void)
{
// NOTE/BUG: we do _not_ want an array of the struct, but an array of int
// that is allocated for "number" _inside_ the struct
int original[] = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };
int size = sizeof(original) / sizeof(original[0]);
Array *ascending = initArray(original, size);
quickSort(ascending, 0, ascending->size - 1);
printf("Test: Unique random values\nSorted: [ ");
for (int i = 0; i < ascending->size; i++) {
int expected = original[i];
int actual = ascending->numbers[i];
printf("%d%s ", actual, (actual == expected) ? "" : "???");
}
printf("]\nSwaps: %i\nComps: \n\n", ascending->swaps);
freeArray(ascending);
return 0;
}
UPDATE:
What does the line int size = sizeof(original) / sizeof(original[0]); do exactly?
Does it give me an integer for size which I set to be the size of how many numbers I can hold in an array?
Yes, that is common/idiomatic trick to get the count of the number of elements of a fixed size array:
int array[] = { 1, 2, 3 };
size_t count = sizeof(array) / sizeof(array[0]);
Here, sizeof(array) is 3 times the size [in bytes] of the individual elements [which are int, which is 4 bytes], so we have 3 * 4 or 12.
sizeof(array[0]) is the size of the single, first element of the array, which is [again] an int, so this is 4.
So, when we divide the two, we have 12 / 4 or 3, which is the number of elements.
If so, wouldn't the amount of numbers I can hold be really small if sizeof(original[0]) happens to be very large?
No, because of the division. It doesn't care how large the element size [in bytes] is, because the ratio always produces the number of elements.
The sizeof(arr) / sizeof(arr[0]) trick is useful to get the count when we do: int arr[] = { ... };
If we do:
#define ARRCOUNT 3
int arr[ARRCOUNT] = { 1, 2, 3 };
We already know the count (i.e. it is ARRCOUNT).
The [slight] advantage to the sizeof/sizeof trick is that if we had incorrectly defined ARRCOUNT as 4 by mistake, it would still compile, link, and run, but would produce incorrect results [because there were only 3 elements].
This is a common enough trick that we can define a generic macro [that we can reuse by putting it a .h file]:
#define ARRAY_COUNT(arr_) (sizeof(arr_) / sizeof(arr_))
UPDATE #2:
I've tried your code (even tried copying and pasting it) but my swaps is still showing 9 despite my array to be sorted is just going from { 1 to 10}. Not sure why this keeps occurring.
I believe [now] you have a bug in the sort itself.
I've produced another version that has much more extensive test data generation and comparison.
At a minimum, because of the way the tests are structured, the first element of the sorted array should always have a value of 1.
The test that fails is the one that does a random shuffle of the original array before sending it in to be sorted.
You can add other tests as needed. The array needn't be so large to show the problem. For example, the following single test is enough to produce the error:
bigtest(100,237,1);
Anyway, here is the enhanced diagnostic code:
#include <stdio.h>
#include <stdlib.h>
#define MAXLEN 60
typedef struct {
int *numbers;
int size;
int swaps;
} Array;
Array *
initArray(const int *src,int size,int randshuf)
{
int idx;
Array *array = malloc(sizeof(Array));
array->numbers = malloc(size * sizeof(int));
array->size = size;
array->swaps = 0;
// store in reverse order so the sort will actually do something
switch (randshuf) {
case 0: // reverse the numbers
for (idx = 0; idx < size; ++idx)
array->numbers[size - 1 - idx] = src[idx];
break;
default: // do _crude_ random shuffle
for (idx = 0; idx < size; ++idx)
array->numbers[idx] = 0;
for (idx = 0; idx < size; ++idx) {
while (1) {
int ridx = rand() % size;
if (array->numbers[ridx] == 0) {
array->numbers[ridx] = src[idx];
break;
}
}
}
break;
}
return array;
}
void
freeArray(Array *array)
{
free(array->numbers);
free(array);
}
void
swap(Array *array, int first, int second)
{
int temp = array->numbers[first];
array->numbers[first] = array->numbers[second];
array->numbers[second] = temp;
array->swaps += 1;
}
/* Partition function */
int
partition(Array *array, int start, int end)
{
if (start == end)
return start;
int pivot = array->numbers[end];
int low = start - 1;
int high = end;
for (;;) {
do {
low++;
} while (array->numbers[low] < pivot);
do {
high--;
} while (array->numbers[high] > pivot);
/* Detector for when the cells meet */
if (low >= high) {
swap(array, low, end);
return low;
}
}
/* Swapping the values */
swap(array, low, high);
}
void
quickSort(Array *array, int start, int end)
{
if (end - start <= 0)
return;
//int pivot = array->numbers[end];
int partitionPoint = partition(array, start, end);
quickSort(array, start, partitionPoint - 1);
quickSort(array, partitionPoint + 1, end);
}
void
print_orig(const int *orig,int count)
{
int len = 0;
printf("Test: Original numbers (%d):\n",count);
for (int idx = 0; idx < count; ++idx) {
len += printf(" %10d ", orig[idx]);
if (len >= MAXLEN) {
printf("\n");
len = 0;
}
}
if (len > 0)
printf("\n");
}
int
print_array(Array *array,const int *orig,const char *reason)
{
int len = 0;
int cmp;
int err = -1;
printf("Test: Array Values (%s):\n",reason);
for (int idx = 0; idx < array->size; ++idx) {
int actual = array->numbers[idx];
if (orig != NULL) {
int expected = orig[idx];
cmp = (actual == expected);
}
else
cmp = 1;
len += printf(" %10d%c", actual, cmp ? ' ' : '?');
if (len >= MAXLEN) {
printf("\n");
len = 0;
}
if (cmp)
continue;
if (err < 0)
err = idx;
}
if (orig != NULL)
printf("\nSwaps: %i\nComps: \n\n", array->swaps);
else {
if (len > 0)
printf("\n");
}
return err;
}
void
bigtest(int count,int randgap,int randshuf)
// count -- number of elements (negative means random)
// randgap -- gap between element values (negative means random)
// randshuf -- 0=simple reverse, 1=random shuffle
{
int *orig;
Array *array;
printf("\n");
for (int idx = 1; idx <= 80; ++idx)
printf("-");
printf("\n");
printf("COUNT: %d, RANDGAP: %d, RANDSHUF: %d\n",count,randgap,randshuf);
// get number of elements
if (count < 0)
count = (rand() % count) + 1;
// get element gap (e.g. 1 --> {1, 2, 3}, 2 --> { 1, 3, 5 }
if (randgap < 0)
randgap = (rand() % randgap) + 1;
printf("COUNT: %d, RANDGAP: %d, RANDSHUF: %d\n",count,randgap,randshuf);
// get original array
orig = malloc(sizeof(int) * count);
// fill in original array
do {
int val = 1;
// simple gap
if (randgap >= 0) {
if (randgap == 0)
randgap = 1;
for (int idx = 0; idx < count; ++idx, val += randgap)
orig[idx] = val;
break;
}
// random gap
int gap;
for (int idx = 0; idx < count; ++idx, val += gap) {
orig[idx] = val;
gap = (rand() % randgap) + 1;
}
} while (0);
print_orig(orig,count);
array = initArray(orig,count,randshuf);
print_array(array,NULL,"Shuffled");
quickSort(array, 0, array->size - 1);
print_array(array,orig,"Sorted");
freeArray(array);
free(orig);
}
int
main(void)
{
bigtest(10,0,0);
bigtest(-100,23,0);
bigtest(-1000,-2337,0);
bigtest(-1000,-2337,1);
return 0;
}

sum of integer subset of an array, getting all results instead of first one

my problem is quite unique. i am recursively finding powerset of an integer array, after that i am finding the sum of the array, if the sum is a certain number N i look for, it should print the array and stop executing, however, in my case it prints out all the subsets that equal to that N instead of just the first one.
snippet:
void main()
{
char a;
int arr[] = { 1, 4, 15, 20, 1, 1, 2, 3, 66, 14, 33 };
int n = sizeof(arr) / sizeof(arr[0]);
int temp[12];
powerSet(arr, temp, n, 0, 0);
scanf("%c", &a);
}
void powerSet(int* arr, int* p, int n, int pos, int index)
{
if (index >= n)
{
return;
}
p[pos] = arr[index];
if (arrSum(0, pos, p, 0) == 100)
{
PrintRec(0, pos, p);
return;
}
else
{
//Most likely an issue here.
powerSet(arr, p, n, pos + 1, index + 1);
powerSet(arr, p, n, pos, index+1);
}
}
void PrintRec(int j, int end, int* p)
{
if (j > end)
{
printf("\n");
return;
}
printf("%d ", p[j]);
PrintRec(j + 1, end, p);
}
arrSum:
int arrSum(int j, int end, int* p, int sum)
{
if (j > end)
{
return sum;
}
arrSum(j + 1, end, p, sum +=p[j]);
}
The results i get are correct, but i only want the first result.
To force the recursion to end early, you can have the powerSet function return a boolean that indicates that the task is completed. After PrintRec is called, powerSet should return true, and if any recursive call returns true, then the caller should immediately return true. That will prevent any additional calls to powerSet and will force the recursion stack to unwind.
#include <stdbool.h>
bool powerSet(int* arr, int* p, int n, int pos, int index)
{
if (index >= n)
{
return false;
}
p[pos] = arr[index];
if (arrSum(0, pos, p, 0) == 100)
{
PrintRec(0, pos, p);
return true;
}
else
{
if (powerSet(arr, p, n, pos + 1, index + 1))
return true;
if (powerSet(arr, p, n, pos, index+1))
return true;
}
return false;
}
Note: if you aren't allowed to use <stdbool.h>, then replace bool with int, replace true with 1, and replace false with 0.
It's because the call stack is full of powerset-function executions that will all be brought to an end, each having the chance to enter print without the chance to detect that it has been called before.
You could introduce a "shared counter" that is incremented once print is called. Share this counter by, for example, passing it by reference to all the calls:
int main() {
int printCounter=0;
powerSet(...., &printCounter);
}
void powerSet(int* arr, int* p, int n, int pos, int index, int *counter) {
...
if(!*counter) { // this block avoids that print will be called more than once
print(...);
(*counter)++;
}
...
powerSet(...., counter);

recursive find number in between in C

I want to find the number within a range in an array and must be in a recursive way. The function variables couldn't be modified.
Let's say in the range of 2 and 3
The input is : int a[] = {4, 1, 3, 1, 3, 2};
and the output will be = {3,3,2} , 3 found
Not sure how to code the recursive function in this case. The below I have tried not working.
int within(int a[], int N, int lower, int upper, int result[])
{
if(N == 1 && N <= upper && N>= lower)
return a[0];
return within(&a[1], N-1, lower, upper, result);
}
int main()
{
int a[] = {4, 1, 3, 1, 3, 2};
int result[6] = {0};
int i, nResult;
nResult = within(a, 6, 2, 3, result);
printf("%d data passed the bounds\n", nResult);
for (i = 0; i < nResult; i++){
printf("%d ", result[i]);
}
printf("\n");
return 0;
}
I want to find the number within a range in an array
Let's say in the range of 2 and 3
Normally a for loop or similar would be so much easier here
If it has to be recursive....
// need to have another number - r - number in range
// r starts at zero
//
// normally lower case for variable and capitals for things you #define
// N starts at the number of elements of a less one
//
int within(int a[], int N, int lower, int upper, int r, int result[])
{
if(a[0] <= upper && a[0]>= lower) {
result[r]= a[0];
r++;
}
if(N==0) {
return r;
} else {
r = within(&a[1], N-1, lower, upper, r, result);
return r;
}
}
the function will give a return value of the number of values found within the range.
The code above is recursive, but so much more complicated and fragile than a simple loop... such as the fragment below
for (i=0;i<N;i++) {
if(a[i] <= upper && a[i]>= lower) {
result[r]= a[i];
r++;
}
}
If it has to be recursive wihtout r...
// need to have another number - result[0] - number in range
// result[0] starts at zero
//
// normally lower case for variable and capitals for things you #define
// N starts at the number of elements of a less one
//
int within(int a[], int N, int lower, int upper, int result[])
{
if(a[0] <= upper && a[0]>= lower) {
result[0]++;
result[result[0]]= a[0];
}
if(N==0) {
return result[0];
} else {
result[0] = within(&a[1], N-1, lower, upper, result);
return result[0];
}
}
now result conatins
{number in range, first number in range, second number in range....}
Something like this. If you want to implement a recursive function, try to do it in the way that the recursive call happens at the end.
#include <stdio.h>
int find_in_range(int* out, int const *in, int length, int from, int to)
{
if (length == 0)
{
return 0;
}
int addon;
if (*in >= from && *in <= to)
{
*out = *in;
++out;
addon = 1;
}
else
{
addon = 0;
}
return find_in_range(out, in + 1, length - 1, from, to) + addon;
}
#define N 6
int main()
{
int in[N] = {4, 1, 3, 1, 3, 2};
int out[N] = {0};
int num_found = find_in_range(out, in, N, 2, 3);
for (int i = 0; i < num_found; ++i)
{
printf("%d ", out[i]);
}
printf("\n");
return 0;
}
You can modify the following code as per your requirements. This is just a proof of concept code:
#include <stdio.h>
#include <stdlib.h>
static int result[4];
static int ctr1 = 0;
static int ctr2 = 0;
void recFind(int* arr, int* key){
if(ctr2 == 8)
return;
if(*arr >= key[0] && *arr <= key[1])
result[ctr1++] = *arr;
arr++;
ctr2++;
recFind(arr, key);
}
int main(){
int arr[] = {1,3,3,6,4,6,7,8};
int key[] = {1,4};
recFind(arr, key);
printf(" { ");
for(int i = 0; i < 4; i++){
printf("%d ", result[i]);
}
printf("}\n");
}
As it follows from the description of the assignment the function should provide two values: the number of elements that satisfy the condition and an array that contains the elements themselves.
It is evident that the array should be allocated dynamically. And it is logically consistent when the function itself returns the number of elements while the pointer to the generated array is passed by reference as an argument.
The recursive function can look the following way
#include <stdio.h>
#include <stdlib.h>
size_t get_range( const int a[], size_t n, int lower, int upper, int **out )
{
size_t m;
if ( n )
{
m = get_range( a, n - 1, lower, upper, out );
if ( lower <= a[n-1] && a[n-1] <= upper )
{
int *tmp = realloc( *out, ( m + 1 ) * sizeof( int ) );
if ( tmp )
{
tmp[m] = a[n-1];
*out = tmp;
++m;
}
}
}
else
{
*out = NULL;
m = 0;
}
return m;
}
int main(void)
{
int a[] = { 1, 2, 3, 4, 5, 4, 3, 2, 1 };
const size_t N = sizeof( a ) / sizeof( *a );
int lower = 2, high = 3;
int *out;
size_t n = get_range( a, N, lower, high, &out );
for ( size_t i = 0; i < n; i++ )
{
printf( "%d ", out[i] );
}
putchar( '\n' );
free( out );
return 0;
}
The program output is
2 3 3 2
Below codes will work for you in recursive way. If you don't want to print the numbers just comment out printf statement inside function printfRange. Hope you can understand the logic :-
int within(int *a, int rngH, int rngL, int length)
{
int len = length;
static int i = 0;
static int found = 0;
if(len <=0 )
{
return i;
}
if (*a == rngH)
{
printf("%d,",*a);
i++;
found = 1;
within(++a,rngH, rngL,--len);
}
else if(*a == rngL && found > 0)
{
printf("%d,",*a);
i++;
within(++a,rngH, rngL,--len);
}
else
{
within(++a,rngH, rngL,--len);
}
return i;
}
int main() {
int a[] = {4, 1, 3, 1, 3, 2};
int total = within(a,3,2,6);
printf("\n");
printf("Total :%d\n",total);
return 0;
}

Merge sort in C giving wrong results

I wrote a merge sort program but I got wrong results.
I've seen other programs like this, but they don't help me solve my problem. I think the problem is in the merge function.
#include <stdio.h>
#include "stdafx.h"
#define Size 5
//this is the array
int arr[Size] = { 5, 4, 3, 2, 1 };
int sr[10];
void mergesort(int a[], int start, int end, int size);
void merge(int a[], int start, int end, int size);
int main(void) {
mergesort(arr, 0, 4, 5);
for (int i = 0; i < Size; i++) {
printf_s("%i", sr[i]);
}
printf_s("\n");
return 0;
}
void mergesort(int a[], int start, int end, int size) {
if (size < 2)
return;
int s = size / 2;
mergesort(a, start, (start + end) / 2, s);
mergesort(a, (start + end) / 2, end, s);
merge( a, start, end, s);
}
void merge(int a[], int start, int end, int size) {
int left = start;
int right = ((start + end) / 2) + 1;
for (int i = 0; i < size; i++) {
if (left < (start + end)/2) {
if (right >= end) {
sr[i] = arr[left];
left++;
} else
if (arr[left] < arr[right]) {
sr[i] = arr[left];
left++;
} else {
sr[i] = arr[right];
right++;
}
} else {
sr[i] = arr[right];
right++;
}
}
}
(1)
printf_s("%i",sr[i]); should be printf_s("%i ", arr[i]);
(2)
mergesort(a, start, (start + end) / 2, s);//E.g index:{0,1,2,3,4}, start:0, (start + end) / 2 : 2, s: 2, but 0(start),1,2(new end), this length is 3, not 2
mergesort(a, (start + end) / 2, end, s);//Duplicate start position and length should be size - s. E.g size:5, s:2, rest size is 3, not 2.
merge( a, start, end, s);//s should be size
should be like
mergesort(a, start, start + s - 1, s);
mergesort(a, start + s, end, size - s);
merge(a, start, end, size);
(3)
Change according to (2)
Change int right = ((start + end) / 2) +1; to int right = start + size / 2;.
(4)
Add int sr[size]; //Avoid using global variables. It is better to use malloc. E.g int *sr = malloc(size*sizeof(int));...free(sr);
(5)
if (left < (start+end)/2)
{
if (right >= end)
should be
if (left < start + size / 2)
{
if (right > end){//Should be >, not >=
(6) Write back to arr form sr is necessary
Whole code:
#include <stdio.h>
#include <stdlib.h>
void mergesort(int a[], int start, int end, int size);
void merge(int a[], int start, int end, int size);
int main(void){
int arr[] = {5,4,3,2,1};
int size = sizeof(arr)/sizeof(*arr);
mergesort(arr, 0, size - 1, size);
for (int i = 0; i < size; i++){
printf_s("%i ", arr[i]);
}
printf_s("\n");
return 0;
}
void mergesort(int a[], int start, int end, int size){
if (size < 2)
return;
int s = size / 2;
mergesort(a, start, start + s - 1, s);
mergesort(a, start + s, end, size - s);
merge(a, start, end, size);
}
void merge(int a[], int start, int end, int size){
int left = start;
int right = start + size / 2;
int right_start = right;
int *sr = (int*)malloc(size*sizeof(*sr));//Cast(int*) is not necessary in C.
for (int i = 0; i < size; i++){
if (left < right_start){
if (right > end){
sr[i] = a[left++];
} else if (a[left] < a[right]) {
sr[i] = a[left++];
} else {
sr[i] = a[right++];
}
} else {
sr[i] = a[right++];
}
}
for(int i = 0; i < size; ++i)//write back.
a[start + i] = sr[i];
free(sr);
}
Your code is invalid for multiple reasons:
mergesort splits the range into 2 halves of size size / 2, which is incorrect if size is not even.
the arguments to mergesort are incorrect, only the pointer and the size are needed.
the merge function gets values from the global array arr instead of the argument array and stores values into the global temporary array sr, but does not copy it back into the a array.
Here is a corrected and simplified version:
#include <stdio.h>
void mergesort(int a[], int size);
int main(void) {
int arr[] = { 5, 4, 3, 2, 1 };
int size = sizeof(arr) / sizeof(arr[0]);
mergesort(arr, size);
for (int i = 0; i < size; i++) {
printf_s("%i ", arr[i]);
}
printf_s("\n");
return 0;
}
void merge(int a[], int mid, int size) {
int sr[mid]; // temporary array for the left part
if (a[mid - 1] <= a[mid]) { // quick check for sorted case
return;
}
for (int i = 0; i < mid; i++) { // save left part
sr[i] = a[i];
}
// merge into array `a`.
for (int i = 0, left = 0, right = mid; left < mid; i++) {
if (right == size || sr[left] <= a[right]) {
a[i] = sr[left++];
} else {
a[i] = a[right++];
}
}
}
void mergesort(int a[], int size) {
if (size >= 2) {
int mid = (size + 1) / 2; // make left part no smaller than right part
mergesort(a, mid);
mergesort(a + mid, size - mid);
merge(a, mid, size);
}
}

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