I'm new to React and Redux and I'm trying to write a simple application where a person can submit a URL for an image and it will show up on the page. Note that there is no backend to the application as of yet.
export const addImage = (url) => {
return {
type: ADD_IMAGE,
key: Guid.create().toString(),
payload: url
}
}
Adding an image creates an action of type ADD_IMAGE and my reducer updates the state consequently. However I also check if the URL is already in the list.
switch (action.type) {
case ADD_IMAGE:
if (state.find(image => image.url === action.payload)) {
return state;
} else {
return(
[
...state,
{key: action.key, url: action.payload}
]
);
}
break;
default:
}
The problem is that when I deny a post because the URL is already in the state I also want to convey that message to the user by showing it in a div next to the form. From what I've read I think I'm not supposed to try to access React state from reducers (if that is even possible) and... well.. I'm just stuck. I've been trying to find a simple guide on how to do this but I find nothing I can quite understand. After adding a database I guess I will have to do this as part of the async process but as I have it now I guess there should be some kind of simple solution.
You are starting to introduce logic into your reducer and this will inevitably lead to situation where you need to process some state outside of the reducer's scope.
The solution is to transfer your reducer logic into a thunk using a middleware package such redux-thunk (or similar package). This allows you to treat special kinds of actions as functions which means you can extend a plain action with specific action-related logic. The example you give of needing to dispatch an error action under certain conditions is an excellent use-case for redux-thunk.
Below is a example of how you might pull the logic out of your reducer into a thunk. You should note that, unlike reducers, thunks explicitly support fetching state and dispatching subsequent actions via the getState and dispatch functions.
Thunk example
export const addImage = (url) => {
return (dispatch, getState) => {
const key = Guid.create().toString()
dispatch({
type: ADD_IMAGE,
key,
payload: url
})
const state = getState()
// you would want to use a `selector` here to locate the existing image
// within the state tree
const exists = selectors.images.exists(state, url)
if (exists) {
dispatch(actions.ERROR_IMAGE_EXISTS({key, url}))
}
}
}
A note on selectors
You will see that I am using a selector to determine if the image exists. In the same way that thunks are the place to put your dispatch logic, a selector is the place to put your state-traversal logic. They are used to return portions of the state-tree or provide simple state-utilities such as the exists function shown above. Packages are available to help, for example reselect.
Follow on questions from comments
Are selectors not a built-in thing in Redux?
No they are not. Selectors are an idea that builds on top of redux and the concept exists as a place to put your state searching, caching, reading logic. This extracts the sometimes complex state traversal logic out of your thunks and components and into a nice tidy, structured collection of selectors.
Why use a selector instead of state.images.find(i => i.url === url)?
If you use a selector package then you get far more benefit than just a good separation of concerns, you get a big performance improvement (see usage example below).
Here are the headlines from the popular reselect package:
Selectors can compute derived data, allowing Redux to store the minimal possible state.
Selectors are efficient. A selector is not recomputed unless one of its arguments change.
Selectors are composable. They can be used as input to other selectors.
Why doesn't actions.ERROR_IMAGE_EXISTS(url) work for me
Because I just made that up for the example. The point is that you can dispatch actions from within the thunk, how you declare or get access to the action is up to you. I tend to centralise all my shared actions into an actions object that I import.
Selector usage example
Here is an example from my real-life code that shows how I use selectors to passing portions of the state as props to a react component:
const mapStateToProps = (state) => ({
model: services.model.selector.getSelected(state),
build: services.build.selector.getLastBuild(state),
recommendations: services.recommend.selector.getRecommendations(state)
})
Each of these selectors is finding the correct portion of the state tree and delivering it back ready for use. Nice and tidy, and if you use reselector, very efficient.
Related
I implemented by using redux thunk that if one component is mounted, that the store is filled by calling an API.
The data which are requested have much more fields than I need in particalur components. So could you please give me a tip what the best practice would be to get only parts of the data. Because storing a reduced version of the data also (kind of duplication) wouldn't be a good practice, would it?
If I understood the question correctly, you can use the selectors
You can deconstruct data.
For example, when you connect your component to the redux state.
const mapStateToProps = state => {
relevantPartOfTheState: state.some.part.of.the.state
}
This is essentially what selectors do.
The data which are requested have much more fields than I need in particalur components
You are not required to save all of it. You can have something like this.
switch (action.type) {
case RECEIVE_USELESS_DATA:
return action.payload.onlyRelevantData
}
You can either use selectors as mentioned above or somethine like that:
const mapStateToProps = state => {
relevantPartOfTheState: fetchSliceOfReducer(state)
}
The fetchSliceOfReducer(state) can be a function from inside the reducer file where you take only part of the state. Obviously you have to import the function in your component file and it can be reused for other components. So if your state is something like that
state = {
value: true,
name:"Michael"
}
your function would be const fetchSliceOfReducer = state => state.value
Selectors would be more appropriate for a growing app, where as the example above is nice and neat for something smaller
Consider the following Redux code,
let cacheState = {};
const mapStateToProps = (state, ownProps) => {
const zug = cacheState.bar === state.bar ? "qux" : "doo";
return {
foo: state.bar,
zug
};
cacheState = state;
};
This code example spurs the following observations:
1) This seems to be the only way to cache state in a Redux component
2) This will break if multiple Redux components are created from this template
3) This is an anti pattern
What is the correct way for a component to be aware of previous states?
You likely want to use middleware to accomplish this. When your store is created, you'd do the first comparison (say if you were using localStorage) and store the cached state. You would then assume both your store and cache are synced. Every action that follows would go through the middleware and sync the state back with the cache.
You're right that what you're doing here is an anti-pattern which is why the middleware approach is useful in avoiding it. Dan Abramov's second set of Redux videos goes over this exact pattern if you'd like to check em out by searching the Building React Applications with Idiomatic Redux in Egghead, or here.
I'm new to redux and I find that every little thing x turns into x_success and x_failure, usually when fetching data or trying to create a new entity, and that means more action creators, and more handling in the reducers. What's the recommended approach here? thanks.
Recommended approach is x_success, x_failure etc. But this is for async operations only. Let's see why :
Async operations in your SPA are the operations you want to know
when operation started,
when you got response back
Type of response , success or failure
So that you will have seperate actions creator functions which return objects and one async action creator function which can return function instead of object and calls other action creators from its body.
For the reasons above you should have seperate action creators, one async action creator and of course for every action creator you should have a constant in your reducer.
Assuming you are writing your constants, actions and reducers in seperate folders, this can be a nightmare. If this is the case, you should take a look at here duck modular redux .
Duck modular redux is something you should definetely implement to reduce the boilerplate. Other things like seperate action creators, seperate constants, seperately checking on reducers for constants are required. There is nothing to feel bad about it.
I started to work with Redux almost since the beginning of its story, 2 years ago. While it is a great thing and it allows to eliminate a whole type of bugs and makes all business logic more explicit, it has a lot of concepts. For each entity, you need to create:
constants (for each state -- in case of async function, there are three of them, for start, failure and success)
action (function)
reducer (update state, sometimes a nested update)
It was mentioned that you can something like redux-ducks, which is an approach to organize your code, but you will not write less of the code. So, I strongly believe people should consider writing their own wrapper around redux more seriously.
I wrote a library redux-tiles, which deals exactly with this kind of situations -- it takes the burden of creating constants, update the state (so you don't need to write a reducer by yourself), and do nested updates if needed. So, code for async request, will look something like this:
import { createTile } from 'redux-tiles';
const apiRequest = createTile({
type: ['api', 'request'],
fn: ({ api, params }) => api.get('/api/items', params),
});
It also allows you to combine other actions easier, because in the fn you have access to dispatch and actions. You can take a look at more examples here.
I started using Redux and I loved the concept, but I got really annoyed by the big amount of boilerplate. I ended up creating actionware lib. Basically here's what you have with actionware:
no more action creators and action types, just actions (simple functions) and reducers
actions dispatch their result automatically
error status for every
action with no extra code busy status for every async action (yep, no extra code!)
cancellable actions
There are a number of ways you can reduce the bolierplate. Here's an excellent resource from official repo:
https://github.com/reactjs/redux/blob/master/docs/recipes/ReducingBoilerplate.md
Besides, there are various community-driven libraries that help you in reducing redux boilerplate and in organising your store better. Redux Box might interest you in this regard:
https://github.com/anish000kumar/redux-box
A huge Boilerplate is one of the drawbacks of the flux architecture in general. You might want to checkout redux-fluent, it has been designed with that in mind.
import { createAction, createReducer, ofType } from 'redux-fluent';
const addTodo = createAction('todos | add');
export const todos = createReducer('todos')
.actions(
ofType(actions.addTodo).map(
(state, { payload }) => state.concat(payload),
),
)
.default(() => []);
To reduce Redux boilerplate you can generate action creators and reducer by describing one function with redux-blaze:
import { buildReducer } from "redux-blaze";
export const { actionCreators, reducer: filtersReducer } = buildReducer(initialState, {
setMySearch: ({ search }) /* <- payload */ => state => ({ ...state, search }),
setCategory: ({ category }) => state => ({ ...state, category }),
setSort: ({ sort }) => state => ({ ...state, sort }),
}, {
prefix: 'MY_FILTER',
});
...
// Just add auto generated reducer to root reducer:
export const rootReducer = combineReducers({
filters: filtersReducer
})
...
// dispatch an action:
dispatch(actionCreators.setCategory({category: 'my category'}))
You can also find TypeScript examples here:
https://github.com/spiderpoul/redux-blaze
If I have a situation: a component has 3 operations(list all info || search needed info || filter info), but all of these operations depend on same API, just different parameters.
I'd like to know what is the best approach to design Redux actions? To design 3 actions that are mapping the 3 operations? Or just 1 action because of just 1 API?
What are the most important considerations when designing Redux Actions?
Whether it should be one or two or three actions really depends on how your reducers are organized, and on how your UI is connected to your store.
You should think of API calls as side-effects of your actions, and not as the actions themselves. Your redux store holds a particular state of your UI: what filter is active ? What is the current search query ? and the like...
The most important consideration when designing actions is : what do they mean for the state of my UI? What impact do they have on it ? How do they relate to my store's state ?
If your concern is to mutualize API calls code, there are various patterns to handle that : use a simple helper function taking parameters, use something like redux-saga to trigger side-effects, etc.. But all in all, API calls shouldn't be relevant when designing actions.
There's nothing in the docs that says that actions should map to API endpoints. So you shouldn't have to think of how many API endpoints you have.
From http://redux.js.org/docs/basics/Actions.html:
Actions are payloads of information that send data from your
application to your store.
In your case though, if one action with payload can accomplish the result and mutate your state to the desired condition, I don't see a reason to use three (and thus have three reducers, etc).
The redux docs have a good section on how asynchronous actions/API usage should work within a redux app.
http://redux.js.org/docs/advanced/AsyncActions.html
I've followed this pattern, using the thunk middleware, and found it to work really well. The idea is to give your actions the ability to return a function. You will have:
A "main" function that will dispatch that the application is making an API call, make the API call, and handle the results.
Two pure action creators (functions that return an object with a type and any number of other properties) that will pass the information related to the API call to your reducers.
The actions:
/* Inside ./action.js */
/* This is the function you will dispatch from another component (say, a container component. This takes advantage of thunk middleware. */
export function fetchAllInfo() {
return function(dispatch) {
dispatch(requestAllInfo())
/* Import your API function, make sure it takes a callback as an argument */
API.fetchAllInfo((allinfo) => {
dispatch(receiveAllInfo(allinfo))
}
}
/* Pure action creators */
function requestAllInfo() {
return {
type: "REQUEST_ALL_INFO",
}
}
function receiveAllInfo(allinfo) {
return {
type: "RECEIVE_ALL_INFO",
allinfo,
}
}
The reducer:
/* Inside ./reducer.js */
export function inforeducer(state, action) {
switch(action.type) {
case "REQUEST_ALL_INFO": {
return Object.assign({}, state, {
/* This can be passed as prop so a component knows to show a loader */
isFetching: true,
})
case "RECEIVE_ALL_INFO": {
return Object.assign({}, state, {
isFetching: false,
allInfo: action.allInfo,
})
}
default:
return state
}
}
So with thunk middleware (or your own way of dealing with asynchronous dispatching) and a callback on each API call, you can use this method to work with API calls dispatching at both the beginning of the call and when you receive results.
I'm building a front-end for a search system where almost all user actions need to trigger the same async action to re-fetch search results. For example, if a user enters a keyword, then we need to fetch /api/search?q=foo, and if they later select a category we fetch /api/search?q=foo&categoryId=bar. I originally had separate action types for FETCH_RESULTS, SELECT_CATEGORY, DESELECT_CATEGORY, etc. I created one asynchronous action creator for FETCH_RESULTS, but the others are synchronous. The more I think about it, they all end up needing to re-fetching the results from the backend and update the app state based on the response from the backend.
Would it make sense for me to use the single async action-creator for any change? Or would it be better to use async action creators for each distinct user action (selecting a keyword, category, or filter)?
I think the advantage of granular actions would be the events more accurately reflect what the user did (e.g. the user selected a category) vs having to peer into the payload to figure out what actually changed, but they are all pretty similar.
This is of course something only you can really answer based on what you know about the project. I don't think that there is any inherent advantage to having the actions be more granular, and if there aren't any, its not worth the extra effort. I would have a generic FILTER_CHANGED event and not worry about being able to see what specifically changed--presumably the action isn't going to be complicated, so I'm not going to be debugging the action a lot. As the filter state becomes more complicated and diverse, it might make more sense to break out the actions. By default though, I don't really see much value.
I fully agree with Nathan’s answer.
I just want to add that in order to tell whether actions A and B are really one or two actions, you need to ask yourself: “If I change how some reducers react to A, will I also need to change how they react to B?”
When the handlers change together in the reducer code, it’s likely they should be a single action. When their changes may not affect each other, or if many reducers handle just one of them but not the other, they should probably stay separate.
I agree with Dan Abramov: if the text and categories are highly coupled in your interface, just fire FETCH_RESULTS with the text and categories as action payload.
If the text input and categories selection widget do not share a close parent component, it is complicated to fire a FETCH_RESULTS which contains the text and categories (unless passing a lot of props down the tree...): you then need the action granularity.
One pattern that I have found helpful when such granularity is needed is the Saga / Process manager pattern. I've written a bit about it here: https://stackoverflow.com/a/33501899/82609
Basically, implementing this on redux would mean there's a very special kind of reducer that can trigger side-effects. This reducer is not pure, but do not have the purpose of triggering React renderings, but instead manage coordination of components.
Here's an example of how I would implement your usecase:
function triggerSearchWhenFilterChangesSaga(action,state,dispatch) {
var newState = searchFiltersReducer(action,state);
var filtersHaveChanged = (newState !== state);
if ( filtersHaveChanged ) {
triggerSearch(newFiltersState,dispatch)
}
return newState;
}
function searchFiltersReducer(action,state = {text: undefined,categories: []}) {
switch (action.type) {
case SEARCH_TEXT_CHANGED:
return Object.assign({}, state, {text: action.text});
break;
case CATEGORY_SELECTED:
return Object.assign({}, state, {categories: state.categories.concat(action.category) });
break;
case CATEGORY_UNSELECTED:
return Object.assign({}, state, {categories: _.without(state.categories,action.category) });
break;
}
return state;
}
Note if you use any time-traveling (record/replay/undo/redo/whatever) debugger, the saga should always be disabled when replaying actions because you don't want new actions to be dispatched during the replay.
EDIT: in Elm language (from which Redux is inspired) we can perform such effects by "reducing" the effects, and then applying them. See that signature: (state, action) -> (state, Effect)
There is also this long discussion on the subjet.
EDIT:
I did not know before but in Redux action creators can access state. So most problems a Saga is supposed to resolve can often be solved in the action creators (but it creates more unnecessary coupling to UI state):
function selectCategory(category) {
return (dispatch, getState) => {
dispatch({type: "CategorySelected",payload: category});
dispatch({type: "SearchTriggered",payload: getState().filters});
}
}