Container to save function pointer - c

I need a container to save function pointers to certain numbers.
Like
1 = function add
2 = function sub
3 = function mult
And so on. This is for a simple interrupt handler, where depending on the interrupt number a certain function should be called.
I thought that I can do this with a structured list, but I know the size of the maximal amount of entries. So I thought about an array of strings like
const char *functions[2];
a[0] = "add";
a[1] = "sub";
But then I don't know how I can further use the strings.
Any tips or thoughts?
Thanks in advance!
EDIT: To clarify, I have 2 important functions here, one, where I want to save a function pointer together with a number into some container. And another one, which just says "goto the function which is at a certain number in that container". So the first function gets an int number (say from 1 to 50) and a pointer to a function. Those should be saved together. The second function then just gets an int number as parameter and then it should call the function which is associated with that int number in my container. What I'm asking is how I could save a pointer that points to a function together with a number.
EDIT2: I do want to save function pointers. I thought I could maybe save the function name as a string and then use it later as function name because I didn't know another way.

If you want to store and use a function pointer you can do it like this:
// the functions you want to point to
int add(int a, int b) { do stuff }
int sub(int a, int b) { do some other stuff }
...
// declare and set a function pointer
int (*myFuncPtr) (int, int);
myFuncPtr = ⊂ // points to the function "sub". The & is optional
// now use it:
int result = myFuncPtr(23, 42);
The type of a function pointer depends on the return value and the parameters of the function you want to point to.
You can make the declaration of a function pointer variable easier
by using typedef:
typedef int (*funcPtr) (int, int);
Now declare and initialize a function pointer using the typedef like this:
funcPtr myFuncPtr = &add;
Of course you can now put many of those pointers into an array
and access them by the indices:
funcPtr funcPtrs[] = { &sub, add }; // like i said, the ampersand is optional
int result = funcPtrs[0](23, 42);

You have to store function pointers, so define a new function pointer type and make an array. According to your question the all functions should take two int parameters and return and int, so the new type should be something like this:
typedef int (*operation_t)(int,int);
Now you can create an array of operation_t. The whole code:
#include <stdio.h>
typedef int (*operation_t)(int,int);
int addInt(int n, int m) {
return n+m;
}
int subInt(int n, int m) {
return n-m;
}
int multipleInt(int n, int m) {
return n*m;
}
int main ()
{
const operation_t function_list[3] = {&addInt, &subInt, &multipleInt};
int i;
for(i = 0; i < 3; i++)
{
printf("inputs: 2 and 3 result: %d\n", function_list[i](2,3));
}
return 0;
}
The output:
Note that, as it's an array the indexes are 0, 1, 2.
To add an own ID you can create a stuct with the function pointer and an int ID.
typedef struct operation
{
int (*operation_p)(int,int);
int id;
} math_operation_t;
You can even build a linked list, and add functions dynamically if you define a third member variable, which should be the pointer to the next element.

Related

How to pass the result of a function pointer as an argument for another function?

Alright, this is my first post ever in StackOverflow, I have TRIED everything for this. So first instruction is that I need to make a function pointer inside a struct. No problems so far with that.
typedef struct Function2D {
float (*Fun2D) (float);
}Function2D;
The teacher wants this struct function pointer to multiply a given float number by two. I already did that.
int main()
{
Function2D Funcion;
Funcion.Fun2D = Test;
Funcion.Fun2D(10000);
return 0;
}
float Test (float n)
{
n = n*2;
return n;
}
However I the teacher wants to implement another function that returns a Boolean after getting a data type Function2D or the result of the multiplication. Is there a way to access the result of the function pointer from a struct without hardcoding a value?
If I understand your question correctly, then you are asking how to implement a function
returning a bool that takes a function as an argument
OR
that takes a structure containing function pointers as an argument.
OR
that pass the result from a call to a function pointer to another function.
Here is an example all three:
#include <stdio.h>
// Define the types for the function pointers you need
typedef float (*FloatFunc) (float);
typedef bool (*BoolFunc) (FloatFunc);
// Declare a structure containing each of the function pointer types defined above.
typedef struct StructContainingFunctionPointers {
FloatFunc FunFloat;
BoolFunc FunBool;
} StructContainingFunctionPointers;
// Declare a function of the same type as FloatFunc
float MultiplyBy2(float n)
{
n = n * 2;
return n;
}
// Declare a function of the same type as BoolFunc
bool TestIfMultiplyBy2(FloatFunc func)
{
return func(2) == 4;
}
// Declare a function that takes StructContainingFunctionPointers as an argument
void TestStructContainingFunctionPointers(StructContainingFunctionPointers Rec) {
// Do a smoke-test of FunFloat
float result = Rec.FunFloat(10000);
// Pass the result of Rec.FunFloat to printf()
printf("Calling FunFloat(10000) returned %.0f.\n", result);
if (result == 10000 * 2)
printf("The float function seems to work.\n");
else
printf("The float function DOES NOT work.\n");
// Do a smoke-test of FunBool
if (Rec.FunBool(Rec.FunFloat))
printf("The bool function seems to work.\n");
else
printf("The bool function DOES NOT work.\n");
}
int main()
{
// Initialize the record.
StructContainingFunctionPointers Rec;
Rec.FunFloat = MultiplyBy2;
Rec.FunBool = TestIfMultiplyBy2;
// Test
TestStructContainingFunctionPointers(Rec);
// Return success
return 0;
}
This is the output from the program:
Calling FunFloat(10000) returned 20000.
The float function seems to work.
The bool function seems to work.

How to use double pointers (pointer to pointer) for an array of structures properly in standard C?

I have an array of structures as a function parameter and the size of the array is dynamic. My coworker said that I'll have to use a double pointer since the values contained in the array of struct will be overwritten.
The parameter that will become a double pointer is the following :
xPIDConfig_t **pxPIDConfig
Here is what the structure looks like for the xPIDConfig_t :
typedef struct
{
ePIDType_t ePIDType;
/* Common fields for the different types of PID */
float fLowerSaturationLimit;
float fUpperSaturationLimit;
float fOldInput;
float fIError;
uint32_t ulDeltaTime;
eBool_t bSaturationEnable;
eBool_t bAntiWindupEnable;
eBool_t bNegativeErrorEmptyIError;
union
{
/* Parallel PID fields */
struct
{
float fProportionalGain;
float fIntegralGain;
float fDerivativeGain;
}xParallelPID;
/* Non-interactive PID fields */
struct
{
float fControllerGain;
uint32_t ulIntegralTime;
uint32_t ulDerivativeTime;
}xNonInteractivePID;
}xUniqueFields;
}xPIDConfig_t;
The size of the array of pxPIDConfig will vary.
But I am not sure how to malloc that double pointer or even how to use the function containing the double pointer.
I was just wondering if anyone had a good example of code of how to use a function with a double pointer array of variating size? and how to properly change the values contained in the array itself inside a function?
Right now this is how I change the values within the function :
pxPIDConfig->ePIDType = ePIDType;
pxPIDConfig->fOldInput = 0;
pxPIDConfig->fIError = 0;
pxPIDConfig->ulDeltaTime = ulDeltaTime;
pxPIDConfig->bSaturationEnable = bIsSaturationEnable;
pxPIDConfig->bAntiWindupEnable = bIsAntiWindupEnable;
pxPIDConfig->bNegativeErrorEmptyIError = bNegativeErrorEmptyIError;
when the pointer is double do I have to use double '->'? This is very confusing for me.
Thank you all for the help
/***************** EDIT ************************************
My function is working right now, but I got told I need to use memory allocation since the size of my arrays varies according to the number of loops I want to implement.
Here are the parameters of my function :
eError_t eControlCascadeInit( uint8_t ucNumberOfLoops, ePIDType_t *pePIDType, xPIDConfig_t **pxPIDConfig, float *pfLowerLimit, float *pfUpperLimit, uint32_t *pulDeltaTime, \
eBool_t *pbIsSaturationEnable, eBool_t *pbIsAntiWindupEnable, eBool_t *pbNegativeErrorEmptyIError, \
float *pfPGain, float *pfIGain, float *pfDGain, float *pfCGain, uint32_t *pulITime, uint32_t *pulDTime )
They're all arrays of size ucNumberOfLoops. All of them are read-only arrays, except for the pxPIDConfig one that is write-only. The function initializes all the xPIDConfig_t present in the array with the parameters passed to the function through array.
array[ 0 ] contains the parameters for the first PID controller being initialized.
array[ 1 ] contains the parameters for the second PID controller being initialized and so on...
It's like that for all the parameters in the function.
Hope it makes my question more clear?
Here you have an example of how to use double-pointer, to change the pointer in the function:
void allocate(xPIDConfig_t **array, size_t size)
{
*array = malloc(sizeof(**array) * size);
/* some examples how to access the struct members vi double pointer -*
(*array) -> ulDeltaTime = 100;
(**array).ulDeltaTime = 100;
(*(array + 5)) -> ulDeltaTime = 100;
array[5] -> ulDeltaTime = 100;
(*array[5]).ulDeltaTime = 100;
}
int main(void)
{
xPIDConfig_t *array;
allocate(&array, 100);
printf("%s\n", array ? "success" : "failure");
free(array);
}
You would only need a double pointer if the function reallocates the array to a different size. If the size isn't changing, you can just pass a pointer to (usually the first) element of the array, along with any size or index required by the function. For example:
extern void frobPidConfig(xPIDConfig_t *);
// 'frob' the xPIDConfig_t array elements from index a to b
void frobSomePidConfigs(xPIDConfig_t *pidconfigs, unsigned int a, unsigned int b)
{
unsigned int i;
for (i = a; i <= b; i++)
{
frobPidConfig(&pidConfigs[i]);
// Example of member access:
pidConfigs[i].ulDeltaTime = 42;
}
}
Example of calling code:
xPIDConfig_t *pidConfigs;
unsigned int n = 10; // or whatever...
pidConfigs = calloc(sizeof *pidConfigs, n);
if (!pidConfigs)
{
// Allocation error
exit(1);
}
/* ... */
frobSomePidConfigs(pidConfigs, 2, 5);
On the other hand, if the function needs to reallocate the array and initialize any new elements, it could be done using a double pointer like this:
extern void initPidConfig(xPIDConfig_t *);
void reallocPidConfigs(xPIDConfig_t **pidConfigs, unsigned int oldSize, unsigned int newSize)
{
unsigned int i;
// Reallocate to new size
xPIDConfig_t *realloced = realloc(*pidConfigs, sizeof **pidConfigs * newSize);
if (newSize && !realloced)
{
// allocation error
exit(EXIT_FAILURE);
}
*pidConfigs = realloced;
// Initialize any additional elements
for (i = oldSize; i < newSize; i++)
{
initPidConfig(*pidConfigs + i); // or: initPidConfig(&(*pidConfigs)[i]);
// Examples of member access:
(*pidConfigs)[i].bSaturationEnable = true;
(*pidConfigs + i)->bAntiWindupEnable = true;
}
}
Example of calling code:
xPIDConfig_t *pidConfigs = NULL;
// Note: realloc of the NULL pointer in *pidConfigs is OK.
reallocPidConfigs(&pidConfigs, 0, 10);
frobSomePidConfigs(pidConfigs, 2, 5);
Limited to addressing assumptions and questions regarding your title question:
"How to use double pointers (pointer to pointer) for an array of structures properly in standard C"
First, just because the function argument might have a double pointer (i.e. xPIDConfig_t **pxPIDConfig) does not mean that the variable need to be allocated memory with a double pointer, i.e. if the function eg is called like this: funcChangeParam(&pxPIDConfig); this often means that the object being passed needs to be changed in some way, requiring that the address of be passed, not the object itself. Also, if the object itself is a pointer, (such as a pointer to several instances of a struct object.) then the function used to pass the object for modification will be prototyped with arguments such as void funcChangeParam(xPIDConfig_t **pxPIDConfig); (Note the double pointer here.)
So with this function prototype Making the allocation of memory look like this:
void funcChangeParam(xPIDConfig_t **pxPIDConfig);
//allocate memory for multiple instances of struct
xPIDConfig_t *pxPIDConfig = malloc(countOfInstances * sizeof(*pxPIDConfig);
if(pxPIDConfig)
{
//use pxPIDConfig
funcChangeParam(&pxPIDConfig);pass pointer to multiple instances of struct
And references to the object members inside the calling function could use the following notation. Eg:
//in a loop or other construct where i is defined from 0 to countOfInstances - 1
(*pxPIDConfig)[i].ePIDType = ePIDType;//modification of assignment per your example
//etc.
//The following is a trivial example for illustration purposes.
//Code here uses a simplified struct, function
//prototype, and simple calling example, the concept
//of which easily translates to what you are
//asking about.
typedef struct {
int num;
}test_s;
void change(test_s **new);
int main(){
test_s *test = malloc(10*sizeof *test);
change(&test);
return 0;
}
void change(test_s **new)
{
for(int i=0;i<10;i++)
{
(*new)[i].num = (i+1)*3; //init all instances to some value
}
}

How can I change a structure array in C

I need to change the properties of the structure within a function, so I could do a calculation with the properties and set new values,but when i try to change the value of a structure i am getting the following error: cannot convert 'data specs (*) [2]' to 'data specs' for argument '1' to 'void changeValues ​​(data specs)' changeValues ​​(& stats);
Does anyone know how to fix it?
typedef struct
{
char nome;
int vida;
int dano;
int x;
int y;
} dadospecas;
void changeValues(dadospecas *a[]){
a[1]->vida = 5;
printf("%i", a[1]->vida);
}
int main() {
dadospecas stats[2];
stats[1].nome = 'W';
stats[1].vida = 3;
stats[1].dano = 1;
stats[1].x = 4;
stats[1].y = 1;
stats[2].nome = 'F';
stats[2].vida = 33;
stats[2].dano = 11;
stats[2].x = 44;
stats[2].y = 14;
changeValues(&stats);
return 0;
}
In addition to the great answer by #Stuart, you seem to be a little confused on how to handle sending values to your function to be changed, (here you are changing the vida member only). As noted in the other answer, on access, an array is converted to a pointer to its first element. C11 Standard - 6.3.2.1 Other Operands - Lvalues, arrays, and function designators(p3).
To make your function useful (as it is it hardcodes the entire operation), you should provide parameters for a pointer to dadospecas, the index to change and the new value to assign to the vida member. The caller is responsible for ensuring the index to change is within bounds (you can pass the number of elements as an additional index if desired)
If you put those pieces together and change the name of the function to reflect the fact you are only changing the vida member, you could do:
/* pass a pointer to the array as your parameter (inlcude index and value) */
void changeVida (dadospecas *a, int index, int newvida)
{
a[index].vida = newvida;
}
A short example showing the use, and fixing your indexing problem, could be written as:
#include <stdio.h>
#define NSTRUCT 2 /* if you need a constant, #define one (or more) */
typedef struct {
char nome;
int vida,
dano,
x,
y;
} dadospecas;
/* pass a pointer to the array as your parameter (inlcude index and value) */
void changeVida (dadospecas *a, int index, int newvida)
{
a[index].vida = newvida;
}
int main (void)
{
dadospecas stats[NSTRUCT] = {{'W', 3, 1, 4, 1}, {'F', 33, 11, 44, 14}};
for (int i = 0; i < NSTRUCT; i++) { /* loop over each struct */
changeVida (stats, i, stats[i].vida + 5); /* increment vida by 5 */
printf ("stats[%d].vida = %d\n", i, stats[i].vida); /* output new vida */
}
}
Example Use/Output
Where the example simply adds 5 to the existing value of the vida member:
$ ./bin/dadospecas
stats[0].vida = 8
stats[1].vida = 38
If You Pass The Address of stats
While there is no need to pass the address of stats, there is nothing to prevent you from doing it -- it is perfectly fine -- just unnecessary. For sake of argument, let's say you did. Continuing from my comment, in main stats is an array of type dadospecas [2], so when you take the address your type is pointer to array of dadospecas [2]. The formal type is dadospecas (*)[2]
So passing the pointer your function parameter would become: dadospecas (*a)[2].
Within your function to operate on your array, you would first need to dereference the parameter to allow you to operate on the elements of the array, e.g. (*a)[index] and finally to change the vida member you would have:
(*a)[index].vida = newvida;
The changes to the example above to pass the address of stats would be:
/* pass a pointer to array[NSTRUCT] as your parameter (inlcude index and value) */
void changeVida (dadospecas (*a)[NSTRUCT], int index, int newvida)
{
(*a)[index].vida = newvida;
}
int main (void)
{
dadospecas stats[NSTRUCT] = {{'W', 3, 1, 4, 1}, {'F', 33, 11, 44, 14}};
for (int i = 0; i < NSTRUCT; i++) { /* loop over each struct */
changeVida (&stats, i, stats[i].vida + 5); /* increment vida by 5 */
printf ("stats[%d].vida = %d\n", i, stats[i].vida); /* output new vida */
}
}
(same output)
It is simply a matter of keeping the levels of pointer indirection straight and observing C operator precedence.
Look things over and let me know if you have further questions.
I think there are two things you don't understand about arrays in C.
Arrays are indexed starting from 0 and not 1.
The first element of your stats array is stats[0] and the second is stats[1]. You need to change the assignments in your main function, and in your changeValues function if you want it to change the first element of the array.
Arrays are const pointers (i.e. pointers that have a fixed value).
The stats array is really a const pointer to dadospecas. It's a const pointer meaning you can't change the value of stats. You can change the values contained by (i.e. pointed to) by stats.
If you want to define a function that will modify the contents of an array, you don't need to pass a pointer to the array, you can just pass the array.
Your changeValues function should be defined like this:
void changeValues(dadospecas *a){
//put code here.
}
or
void changeValues(dadospecas a[]){
//put code here.
}
In either case, your main function would call changeValues like this
changeValues(stats);
By the way, if you want to check that changeValues has modified the vida member of the first element of stats, I would remove the printf call from the changeValues function and replace it with
printf("%i", stats[0].vida);
in your main function (after the call to changeValues of course).

How can I implement a function lookup table in C?

Say I had a program where the user could select a number between 0-10. Each number would then correspond to the calling of a certain function. In Python, I know I could just create an array of function names, index into it with the selected option, and then call the function. How would I implement this in C? Or is it even possible?
Here is an example how to do it. Please note that all functions must have the same signature, but of course you can change that from my funptr type to for example a function that has void return or takes a char and not two ints.
// Declare the type of function pointers.
// Here a function that takes two ints and returns an int.
typedef int (*funptr)(int, int);
// These are the two functions that shall be callable.
int f1(int a, int b) { return a + b; }
int f2(int a, int b) { return a - b; }
// The array with all the functions.
funptr functions[] = {
f1,
f2,
};
// The caller.
int call(int i, int a, int b)
{
return functions[i](a, b);
}
The only problem that I can see in the solution from above is that there is no check for the array index (you may get some tricky problems).
To make the code more robust, you can add a check for the index (boundaries), like
add one if statement inside of function "call" where you check the parameter i (not to be bigger than the maximum value)

C Function implementation - with Pointer vs without Pointer

I've just started to work with C, and never had to deal with pointers in previous languages I used, so I was wondering what method is better if just modifying a string.
pointerstring vs normal.
Also if you want to provide more information about when to use pointers that would be great. I was shocked when I found out that the function "normal" would even modify the string passed, and update in the main function without a return value.
#include <stdio.h>
void pointerstring(char *s);
void normal(char s[]);
int main() {
char string[20];
pointerstring(string);
printf("\nPointer: %s\n",string);
normal(string);
printf("Normal: %s\n",string);
}
void pointerstring(char *s) {
sprintf(s,"Hello");
}
void normal(char s[]) {
sprintf(s,"World");
}
Output:
Pointer: Hello
Normal: World
In a function declaration, char [] and char * are equivalent. Function parameters with outer-level array type are transformed to the equivalent pointer type; this affects calling code and the function body itself.
Because of this, it's better to use the char * syntax as otherwise you could be confused and attempt e.g. to take the sizeof of an outer-level fixed-length array type parameter:
void foo(char s[10]) {
printf("%z\n", sizeof(s)); // prints 4 (or 8), not 10
}
When you pass a parameter declared as a pointer to a function (and the pointer parameter is not declared const), you are explicitly giving the function permission to modify the object or array the pointer points to.
One of the problems in C is that arrays are second-class citizens. In almost all useful circumstances, among them when passing them to a function, arrays decay to pointers (thereby losing their size information).
Therefore, it makes no difference whether you take an array as T* arg or T arg[] — the latter is a mere synonym for the former. Both are pointers to the first character of the string variable defined in main(), so both have access to the original data and can modify it.
Note: C always passes arguments per copy. This is also true in this case. However, when you pass a pointer (or an array decaying to a pointer), what is copied is the address, so that the object referred to is accessible through two different copies of its address.
With pointer Vs Without pointer
1) We can directly pass a local variable reference(address) to the new function to process and update the values, instead of sending the values to the function and returning the values from the function.
With pointers
...
int a = 10;
func(&a);
...
void func(int *x);
{
//do something with the value *x(10)
*x = 5;
}
Without pointers
...
int a = 10;
a = func(a);
...
int func(int x);
{
//do something with the value x(10)
x = 5;
return x;
}
2) Global or static variable has life time scope and local variable has scope only to a function. If we want to create a user defined scope variable means pointer is requried. That means if we want to create a variable which should have scope in some n number of functions means, create a dynamic memory for that variable in first function and pass it to all the function, finally free the memory in nth function.
3) If we want to keep member function also in sturucture along with member variables then we can go for function pointers.
struct data;
struct data
{
int no1, no2, ans;
void (*pfAdd)(struct data*);
void (*pfSub)(struct data*);
void (*pfMul)(struct data*);
void (*pfDiv)(struct data*);
};
void add(struct data* x)
{
x.ans = x.no1, x.no2;
}
...
struct data a;
a.no1 = 10;
a.no1 = 5;
a.pfAdd = add;
...
a.pfAdd(&a);
printf("Addition is %d\n", a.ans);
...
4) Consider a structure data which size s is very big. If we want to send a variable of this structure to another function better to send as reference. Because this will reduce the activation record(in stack) size created for the new function.
With Pointers - It will requires only 4bytes (in 32 bit m/c) or 8 bytes (in 64 bit m/c) in activation record(in stack) of function func
...
struct data a;
func(&a);
...
Without Pointers - It will requires s bytes in activation record(in stack) of function func. Conside the s is sizeof(struct data) which is very big value.
...
struct data a;
func(a);
...
5) We can change a value of a constant variable with pointers.
...
const int a = 10;
int *p = NULL;
p = (int *)&a;
*p = 5;
printf("%d", a); //This will print 5
...
in addition to the other answers, my comment about "string"-manipulating functions (string = zero terminated char array): always return the string parameter as a return value.
So you can use the function procedural or functional, like in printf("Dear %s, ", normal(buf));

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