Is there a way to stream data from C to Node.js - c

I have done a research on this and possible solutions I have found is a few:
having writing to a file from C and reading the file with a Node.js stream. Here, I have some doubts. I need to have more knowledge about Node streams and make sure if they can be used this way. I need to keep the stream on the file open even if the end of file is reached and continue when the new data (possibly as lines) appended to the file.
Using Node.js C/C++ Addons. But it seems more complicated than the first option with first approach.
Using Node.js File System Class FSWatcher (File System Watcher) and its methods like fs.watch and fs.watchFile. But it does not have a way to give the new data written to the file, and the have their own Caveats and performance problems(See the Note at the and of fs.watchFile section), respectively. Maybe using them in combination with fs.Stats and reading from a position in the file can give a way to achive what I want to do. But this seems rather complicated.
Is there a way to stream data from C to Node.js uninterruptedly unless I stop it programmatically?

Related

How to change the name of a file in C?

Currently, I am taking some measurements and saving the data in a txt file. My C program is supposed to run without interruptions and it writes several files, one after the other. On another machine I want to have a routine to copy the files that are done writing and are ready to be analysed. To distinguish between them, I want the files to be written with a tag, something like: *.part.txt.
I was thinking of using the rename() function. My problem is, I do not know how to easily change the string from *.part.txt to just *.txt.
This would be much easier using Python, but I have to use C for this one and sadly, I lack the necessary experience to solve this by myself.

how to get added content of a file since last modification

I'm working on a project in golang that needs to index recently added file content (using framework called bleve), and I'm looking for a solution to get content of a file since last modification. My current work-around is to record the last indexed position of each file, and during indexing process later on I only retrieve file content starting from the previous recorded position.
So I wonder if there's any library or built-in functionality for this? (doesn't need to be restricted to go, any language could work)
I'll really appreciate it if anyone has a better idea than my work-around as well!
Thanks
It depends on how the files change.
If the files are append-only, then you only need to record the last offset where you stopped indexing, and start from there.
If the changes can happen anywhere, and the changes are mostly replacing old bytes with new bytes (like changing pixels of an image), then perhaps you can consider computing checksum for small chucks, and only index those chunks that has different checksums.
You can check out crypto package in Go standard library for computing hashes.
If the changes are line insertion/deletion to text files (like changes to source code), then maybe a diff algorithm can help you find the differences. Something like https://github.com/octavore/delta.
If you're running in a Unix-like system, you could just use tail. If you specify to follow the file, the process will keep waiting after reaching end of file. You can invoke this in your program with os/exec and pipe the Stdout to your program. Your program can then read from it periodically or with blocking.
The only way I can think of to do this natively in Go is like how you described. There's also a library that tries to emulate tail in Go here: https://github.com/hpcloud/tail

Can file write mode affect HMAC of text written into file?

in an application we have a file with data, which we want to "protect" from tampering. By "protect" I mean - make it hard for a user to just edit the text file.
Data is stored in JSON format. Before writing to the file, we create JSON string and calculate HMAC. Then both of the information are written to a file. When file is read, we again generate the HMAC of the data and compare it to the stored hash.
It sounds like something trivial and something that should not cause any issues, however we are getting a lot of reports that this check fails. We get them also from our testers, who definitely didn't tamper the file.
I'm wondering if it's possible that reading/writing file could affect the process. Due to some legacy code, the file is read and written in binary mode. I'm wondering if this could affect the process? I'm not going to "let's change it and see what happens" before I have a confirmation that this could be the case.
The file is read and stored on the same system all the time, it's not transferred anywhere.
All of the operations are performed using Lua, if that makes any difference.
Thank you
Krystian

How would I go about checking the file system I'm working on in C

I'm making a program and one of the things it needs to do is transfer files. I would like to be able to check before I start moving files if the File system supports files of size X. What is the best way of going about this?
Go on with using a function like ftruncate to create a file of the desired size in advance, before the moving, and do the appropriate error-handling in case it fails.
There's no C standard generic API for this. You could simply try creating a file and writing junk to it until it is the size you want, then deleting it, but even that isn't guaranteed to give you the info you need - for instance another process might have come and written a large file in between your test and your transfer, taking up space you were hoping to use.

Writing more to a file than just plain text

I have always been able to read and write basic text files in C++, but so far no one has discussed much more than that.
My question is this:
If developing a file type by myself for use by an application I also create, how would I go about writing the data to a file and preserve the layout, formatting, etc.? Are there any standards, or does it just depend on the creativity of the programmer?
You basically have to come up with your own file format and write binary data.
You can also serialize your object model and write the output to a file, but that's usually less efficient.
Better to use an existing database, or use xml (or other) for simple needs. If you want to write a file in a format that already exists, find a library that supports it.
You have to know the binary file format for the file you are trying to create. Consider Joel's post on this topic: the 97-2003 File Format is a 349 page spec.
Nearly all the time, to do something like that, you use an API, to avoid the grunt work. Be careful however, because trial and error and figuring out "what works" by trial and error can result in an upgrade of the program breaking your code. Plus you have to take into account other operating systems, minor version differences, patches, etc.
There are a number of standards of course. The likely one to use is some flavor of xml since there are libraries and tools that already exist to help you work with it, but nothing is stopping you from inventing your own.
Well you could store the data in a format you could read, but which maintained the integrity of your data (XML or JSON for instance).
Or (shudder) you could come up with your own propriatory binary format, and use that.
you would go at it exactly the same way as you would a text file. writing your data byte by byte, encoded in such a way that when you read the file you know what you are reading.
for a spreadsheet application you could even use a text format (OOXML, OpenDocument) to store presentation and content information.
Or you could define binary datastructures and write that directly to the file.
the choice between text or binary format depends on the application. for a configuration file you may prefer a text file which can be modified outside your app, for a database you will most likely choose a binary format for performance reasons.
See wotsit.org for information on file formats for various file types. Example: You can figure out exactly how to write out a .BMP file and how it is composed.
Writing to a database can be done by using a wrapper class in your language, mainly passing it SQL commands.
If you create a binary file , you can write any file to it . The only drawback is that you have to know exactly where it starts and where it ends .
Use xml (something open, descriptive, and validatable), and stick with the text. There are standards for this sort of thing as well, including ODF
You can open the file as binary, instead of text (how one does this depends somewhat on the platform), from there you can write the data directly out to disk. The only real caveat to this is endianess, which can become an issue when moving the files from one architecture to another (x86 to PPC for instance).
Writing binary data to disk is really no harder than writing text, and really, your creativity is key for how you store the data.
The general problem is usually referred to as serialization of your application state and in your case with a source/target of a file in whatever format makes sense for you. These days the preferred input/output format is XML, and you may want to look into the existing standards in this field. The problem then becomes how do I map from the state of my system to the particular schema. Boost has a serialization framework that you may want to check out.
/Allan
There are a variety of approaches you can take, but in general you'll want some sort of serialization library. BOOST::Serialization, or Google's Protocal Buffers are a good example of these. The basic idea is that you have memory structures (classes and objects) that represent your data, and you want to write that data to a file in a way that can be used to reconstruct those structures again.
If you're hesitant to use a library, you can do it all manually, but realize that you can end up writing a lot of redundant code, or developing your own library. See fopen, fread, fwrite and fclose for a starting point.
A typical binary file format for custom data is an "indexed file format" consisting of
-------
|index|
-------
|data |
-------
Where the index contains records "pointing" to the data.
The index consists of records containing an offset and a size. The offset tells you where in the file the data is stored and the size tells you the size of the data at that offset (i.e. the number of bytes to read).
typedef struct {
size_t offset
size_t size
} Index
typedef struct {
int ID
char First[20]
char Last[20]
char *RandomInfo
} Data
Suppose you want to store 50 records in the file you would create 50 indices and 50 data structures. The 50 index structures would be written to the file first, followed by the 50 data structures.
To read the file you would read in the 50 index structures, then from the data in the read-in index structures you could tell where to "seek" to read the data records.
Look up (fopen, fread, fwrite, fclose, ftell) for functions to read/write the data.
(Sorry my semicolon key doesn't work)
You usually use a third party library for these things. For example, you would link in a database library for say Oracle that would allow you to talk to the database. Because the underlying file type, ( i.e. Excel spreadsheet vs Openoffice, Oracle vs MySQL, etc. ) differ these libraries abstract away your need to care how the file is constructed.
Hope that helps you find what you're looking for!
1985 called, and said they have some help IFF you are willing to read up. The interchange file format is still in use today and provides some basic metadata around binary files, such as RIFF or WAV audio. (Unfortunately, TIFF is a false friend.) It allegedly even inspired PNG, so it can't be that bad.

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