Why undefined behavior is so consistent? - c

I've been playing with pointers and accidentally typed the wrong argument to printf
#include <stdio.h>
int
main (void)
{
double * p1;
double * p2;
double d1, d2;
d1 = 1.2345;
d2 = 2.3456;
p1 = &d1;
p2 = &d2;
printf ("p1=%p\n, *p1=%g\n", (void *)p1, *p1);
printf ("p2=%p\n, *p2=%g\n", (void *)p2, p2); /* third argument should be *p2 */
return 0;
}
The output was
warning: format ‘%g’ expects argument of type ‘double’, but argument 3 has type ‘double *’
p1=0x7ffc9aec46b8, *p1=1.2345
p2=0x7ffc9aec46c0, *p2=1.2345
Why in this case the output of p2 is always equal to the output of *p1?
I use gcc (v5.4.0) compiler with its default standard for C (gnu11).

Code that invokes undefined behavior can do anything -- that's why it's undefined.
That said, one could make a good guess at why it happens to do this particular thing on your particular machine using your specific compiler with exactly the options you used and compiled on the same weekday of a year with a 6, you get the point, right? It's undefined, and there is no explanation that you can rely on even if you think you know all the variables. One day, the humidity drops, or something, and your program could decide to do something different. Even without recompiling. Even in two iterations of the same loop. That's just what undefined behavior is.
Anyway, on your platform floating-point arguments are probably passed in dedicated floating-point registers (or a dedicated floating-point stack) rather than on the main stack. printf("%g") expects a floating-point argument, so it looks in a floating-point register. But you didn't pass anything in a floating-point register; all you passed were two pointer arguments, which both went on the stack (or wherever pointer arguments go; this is also outside the scope of the C standard). So the second printf call gets whatever garbage was in that particular floating point register last time it was loaded. It just so happens that the last thing you loaded into that register was the value of *p1, in the last printf call, so that value gets reused.
The rules that determine (among other things) where function arguments are placed so the function knows where to look for them are collectively called a calling convention. You're probably using an x86 or derivative, so you might find the Wikipedia page on x86 calling conventions interesting. But if you want to know specifically what your compiler is doing, ask it to emit assembly language (gcc -S).

It's not defined -- that's the whole point. What you're seeing is likely the result of the old value remaining in whatever register is used for passing a floating-point argument.

At language level there's usually little value in this kind of research.
But one possible practical scenario might look as follows:
The compiler uses different passing conventions (memory areas, stacks, registers) to pass different types of arguments. Pointers are passed in one way (say, CPU stack), while double values are passed in a different way (say, FPU register stack). You passed a pointer, but told printf that it was a double. printf went into the area for passing doubles (e.g., top of FPU register stack) and read the "garbage" value that was left over there by the previous printf call.

undefined behavior - there are no restrictions on the behavior of the
program. Examples of undefined behavior are memory accesses outside of
array bounds, signed integer overflow, null pointer dereference,
modification of the same scalar more than once in an expression
without sequence points, access to an object through a pointer of a
different type, etc. Compilers are not required to diagnose undefined
behavior (although many simple situations are diagnosed), and the
compiled program is not required to do anything meaningful.1
Undefined behavior doesn't mean random behavior, but "not covered by the standard" behavior. So it may be anything the implementator chooses to do with it.
The standard specifies UBs because it allows for compilation optimizations that might not be possible otherwise.

Other answers have covered what undefined behaviour is. Here's an interesting article that describes why there is so much undefined behaviour in C, and what the benefits may be. It's not because K&R were lazy or didn't care.
http://blog.llvm.org/2011/05/what-every-c-programmer-should-know.html
In short, undefined behaviour and implementation-defined behaviour can open opportunities for optimisation, and for more efficient implementation on different platforms.

The C language was in wide use well before the C89 Standard was published, and the authors of the Standard did not want to require that conforming compilers not be able to do everything existing compilers could do as efficiently as they were already doing it. If mandating that all compilers implement some behavior would make some compiler somewhere less suitable for its task, that would be justification for leaving the behavior undefined. Even if the behavior was useful, and in common use, on 99% of platforms, the authors of the Standard saw no reason to believe that leaving the behavior undefined should affect that. If compiler writers thought it was practical and useful to support a behavior in the days before any Standard mandated anything, there was no reason to expect that they'd need a mandate in order to maintain such support. Evidence of that view can be found in the rationale about promoting short unsigned integer types to signed.
Somehow a bizarre view has taken hold that everything must either be mandated by the Standard or unpredictable. The Standard describes common consequences of Undefined Behavior, and one of the most common in 1989 was that the implementation will behave in a documented fashion characteristic to the implementation.
If your implementation specifies the means via which floating-point values are passed to variadic functions, and if the method it uses is to create a temporary and pass its address, then the behavior of your code might be defined on that particular implementation, in which case it would hardly be surprising that it works as it does. If the implementation handles arguments that way but doesn't document them well enough to guarantee the behavior, it should hardly be surprising that the implementation's behavior isn't affected by the lack of documentation.

Related

what is the difference Global constant variable vs local constant variable in C [duplicate]

This question already has answers here:
Undefined, unspecified and implementation-defined behavior
(9 answers)
Closed 7 years ago.
The classic apocryphal example of "undefined behavior" is, of course, "nasal demons" — a physical impossibility, regardless of what the C and C++ standards permit.
Because the C and C++ communities tend to put such an emphasis on the unpredictability of undefined behavior and the idea that the compiler is allowed to cause the program to do literally anything when undefined behavior is encountered, I had assumed that the standard puts no restrictions whatsoever on the behavior of, well, undefined behavior.
But the relevant quote in the C++ standard seems to be:
[C++14: defns.undefined]: [..] Permissible undefined behavior ranges from ignoring the situation completely with unpredictable results, to behaving during translation or program execution in a documented manner characteristic of the environment (with or without the issuance of a diagnostic message), to terminating a translation or execution (with the issuance of a diagnostic message). [..]
This actually specifies a small set of possible options:
Ignoring the situation -- Yes, the standard goes on to say that this will have "unpredictable results", but that's not the same as the compiler inserting code (which I assume would be a prerequisite for, you know, nasal demons).
Behaving in a documented manner characteristic of the environment -- this actually sounds relatively benign. (I certainly haven't heard of any documented cases of nasal demons.)
Terminating translation or execution -- with a diagnostic, no less. Would that all UB would behave so nicely.
I assume that in most cases, compilers choose to ignore the undefined behavior; for example, when reading uninitialized memory, it would presumably be an anti-optimization to insert any code to ensure consistent behavior. I suppose that the stranger types of undefined behavior (such as "time travel") would fall under the second category--but this requires that such behaviors be documented and "characteristic of the environment" (so I guess nasal demons are only produced by infernal computers?).
Am I misunderstanding the definition? Are these intended as mere examples of what could constitute undefined behavior, rather than a comprehensive list of options? Is the claim that "anything can happen" meant merely as an unexpected side-effect of ignoring the situation?
Two minor points of clarification:
I thought it was clear from the original question, and I think to most people it was, but I'll spell it out anyway: I do realize that "nasal demons" is tongue-in-cheek.
Please do not write an(other) answer explaining that UB allows for platform-specific compiler optimizations, unless you also explain how it allows for optimizations that implementation-defined behavior wouldn't allow.
This question was not intended as a forum for discussion about the (de)merits of undefined behavior, but that's sort of what it became. In any case, this thread about a hypothetical C-compiler with no undefined behavior may be of additional interest to those who think this is an important topic.
Yes, it permits anything to happen. The note is just giving examples. The definition is pretty clear:
Undefined behavior: behavior for which this International Standard imposes no requirements.
Frequent point of confusion:
You should understand that "no requirement" also means means the implementation is NOT required to leave the behavior undefined or do something bizarre/nondeterministic!
The implementation is perfectly allowed by the C++ standard to document some sane behavior and behave accordingly.1 So, if your compiler claims to wrap around on signed overflow, logic (sanity?) would dictate that you're welcome to rely on that behavior on that compiler. Just don't expect another compiler to behave the same way if it doesn't claim to.
1Heck, it's even allowed to document one thing and do another. That'd be stupid, and it'd probably make you toss it into the trash—why would you trust a compiler whose documentation lies to you?—but it's not against the C++ standard.
One of the historical purposes of Undefined Behavior was to allow for the possibility that certain actions may have different potentially-useful effects on different platforms. For example, in the early days of C, given
int i=INT_MAX;
i++;
printf("%d",i);
some compilers could guarantee that the code would print some particular value (for a two's-complement machine it would typically be INT_MIN), while others would guarantee that the program would terminate without reaching the printf. Depending upon the application requirements, either behavior could be useful. Leaving the behavior undefined meant that an application where abnormal program termination was an acceptable consequence of overflow but producing seemingly-valid-but-wrong output would not be, could forgo overflow checking if run on a platform which would reliably trap it, and an application where abnormal termination in case of overflow would not be acceptable, but producing arithmetically-incorrect output would be, could forgo overflow checking if run on a platform where overflows weren't trapped.
Recently, however, some compiler authors seem to have gotten into a contest to see who can most efficiently eliminate any code whose existence would not be mandated by the standard. Given, for example...
#include <stdio.h>
int main(void)
{
int ch = getchar();
if (ch < 74)
printf("Hey there!");
else
printf("%d",ch*ch*ch*ch*ch);
}
a hyper-modern compiler may conclude that if ch is 74 or greater, the computation of ch*ch*ch*ch*ch would yield Undefined Behavior, and as a
consequence the program should print "Hey there!" unconditionally regardless
of what character was typed.
Nitpicking: You have not quoted a standard.
These are the sources used to generate drafts of the C++ standard. These sources should not be considered an ISO publication, nor should documents generated from them unless officially adopted by the C++ working group (ISO/IEC JTC1/SC22/WG21).
Interpretation: Notes are not normative according to the ISO/IEC Directives Part 2.
Notes and examples integrated in the text of a document shall only be used for giving additional information intended to assist the understanding or use of the document. They shall not contain requirements ("shall"; see 3.3.1 and Table H.1) or any information considered indispensable for the use of the document e.g. instructions (imperative; see Table H.1), recommendations ("should"; see 3.3.2 and Table H.2) or permission ("may"; see Table H.3). Notes may be written as a statement of fact.
Emphasis mine. This alone rules out "comprehensive list of options". Giving examples however does count as "additional information intended to assist the understanding .. of the document".
Do keep in mind that the "nasal demon" meme is not meant to be taken literally, just as using a balloon to explain how universe expansion works holds no truth in physical reality. It's to illustrate that it's foolhardy to discuss what "undefined behavior" should do when it's permissible to do anything. Yes, this means that there isn't an actual rubber band in outer space.
The definition of undefined behaviour, in every C and C++ standard, is essentially that the standard imposes no requirements on what happens.
Yes, that means any outcome is permitted. But there are no particular outcomes that are required to happen, nor any outcomes that are required to NOT happen. It does not matter if you have a compiler and library that consistently yields a particular behaviour in response to a particular instance of undefined behaviour - such a behaviour is not required, and may change even in a future bugfix release of your compiler - and the compiler will still be perfectly correct according to each version of the C and C++ standards.
If your host system has hardware support in the form of connection to probes that are inserted in your nostrils, it is within the realms of possibility that an occurrence of undefined behaviour will cause undesired nasal effects.
I thought I'd answer just one of your points, since the other answers answer the general question quite well, but have left this unaddressed.
"Ignoring the situation -- Yes, the standard goes on to say that this will have "unpredictable results", but that's not the same as the compiler inserting code (which I assume would be a prerequisite for, you know, nasal demons)."
A situation in which nasal demons could very reasonably be expected to occur with a sensible compiler, without the compiler inserting ANY code, would be the following:
if(!spawn_of_satan)
printf("Random debug value: %i\n", *x); // oops, null pointer deference
nasal_angels();
else
nasal_demons();
A compiler, if it can prove that that *x is a null pointer dereference, is perfectly entitled, as part of some optimisation, to say "OK, so I see that they've dereferenced a null pointer in this branch of the if. Therefore, as part of that branch I'm allowed to do anything. So I can therefore optimise to this:"
if(!spawn_of_satan)
nasal_demons();
else
nasal_demons();
"And from there, I can optimise to this:"
nasal_demons();
You can see how this sort of thing can in the right circumstances prove very useful for an optimising compiler, and yet cause disaster. I did see some examples a while back of cases where actually it IS important for optimisation to be able to optimise this sort of case. I might try to dig them out later when I have more time.
EDIT: One example that just came from the depths of my memory of such a case where it's useful for optimisation is where you very frequently check a pointer for being NULL (perhaps in inlined helper functions), even after having already dereferenced it and without having changed it. The optimising compiler can see that you've dereferenced it and so optimise out all the "is NULL" checks, since if you've dereferenced it and it IS null, anything is allowed to happen, including just not running the "is NULL" checks. I believe that similar arguments apply to other undefined behaviour.
First, it is important to note that it is not only the behaviour of the user program that is undefined, it is the behaviour of the compiler that is undefined. Similarly, UB is not encountered at runtime, it is a property of the source code.
To a compiler writer, "the behaviour is undefined" means, "you do not have to take this situation into account", or even "you can assume no source code will ever produce this situation".
A compiler can do anything, intentionally or unintentionally, when presented with UB, and still be standard compliant, so yes, if you granted access to your nose...
Then, it is not always possible to know if a program has UB or not.
Example:
int * ptr = calculateAddress();
int i = *ptr;
Knowing if this can ever be UB or not would require knowing all possible values returned by calculateAddress(), which is impossible in the general case (See "Halting Problem"). A compiler has two choices:
assume ptr will always have a valid address
insert runtime checks to guarantee a certain behaviour
The first option produces fast programs, and puts the burden of avoiding undesired effects on the programmer, while the second option produces safer but slower code.
The C and C++ standards leave this choice open, and most compilers choose the first, while Java for example mandates the second.
Why is the behaviour not implementation-defined, but undefined?
Implementation-defined means (N4296, 1.9§2):
Certain aspects and operations of the abstract machine are described in this International Standard as
implementation-defined (for example,
sizeof(int)
). These constitute the parameters of the abstract machine. Each implementation shall include documentation describing its characteristics and behavior in these
respects.
Such documentation shall define the instance of the abstract machine that corresponds to that
implementation (referred to as the “corresponding instance” below).
Emphasis mine. In other words: A compiler-writer has to document exactly how the machine-code behaves, when the source code uses implementation-defined features.
Writing to a random non-null invalid pointer is one of the most unpredictable things you can do in a program, so this would require performance-reducing runtime-checks too.
Before we had MMUs, you could destroy hardware by writing to the wrong address, which comes very close to nasal demons ;-)
Undefined behavior is simply the result of a situation coming up that the writers of the specification did not foresee.
Take the idea of a traffic light. Red means stop, yellow means prepare for red, and green means go. In this example people driving cars are the implementation of the spec.
What happens if both green and red are on? Do you stop, then go? Do you wait until red turns off and it's just green? This is a case that the spec did not describe, and as a result, anything the drivers do is undefined behavior. Some people will do one thing, some another. Since there is no guarantee about what will happen you want to avoid this situation. The same applies to code.
One of the reasons for leaving behavior undefined is to allow the compiler to make whatever assumptions it wants when optimizing.
If there exists some condition that must hold if an optimization is to be applied, and that condition is dependent on undefined behavior in the code, then the compiler may assume that it's met, since a conforming program can't depend on undefined behavior in any way. Importantly, the compiler does not need to be consistent in these assumptions. (which is not the case for implementation-defined behavior)
So suppose your code contains an admittedly contrived example like the one below:
int bar = 0;
int foo = (undefined behavior of some kind);
if (foo) {
f();
bar = 1;
}
if (!foo) {
g();
bar = 1;
}
assert(1 == bar);
The compiler is free to assume that !foo is true in the first block and foo is true in the second, and thus optimize the entire chunk of code away. Now, logically either foo or !foo must be true, and so looking at the code, you would reasonably be able to assume that bar must equal 1 once you've run the code. But because the compiler optimized in that manner, bar never gets set to 1. And now that assertion becomes false and the program terminates, which is behavior that would not have happened if foo hadn't relied on undefined behavior.
Now, is it possible for the compiler to actually insert completely new code if it sees undefined behavior? If doing so will allow it to optimize more, absolutely. Is it likely to happen often? Probably not, but you can never guarantee it, so operating on the assumption that nasal demons are possible is the only safe approach.
Undefined behaviors allow compilers to generate faster code in some cases. Consider two different processor architectures that ADD differently:
Processor A inherently discards the carry bit upon overflow, while processor B generates an error. (Of course, Processor C inherently generates Nasal Demons - its just the easiest way to discharge that extra bit of energy in a snot-powered nanobot...)
If the standard required that an error be generated, then all code compiled for processor A would basically be forced to include additional instructions, to perform some sort of check for overflow, and if so, generate an error. This would result in slower code, even if the developer know that they were only going to end up adding small numbers.
Undefined behavior sacrifices portability for speed. By allowing 'anything' to happen, the compiler can avoid writing safety-checks for situations that will never occur. (Or, you know... they might.)
Additionally, when a programmer knows exactly what an undefined behavior will actually cause in their given environment, they are free to exploit that knowledge to gain additional performance.
If you want to ensure that your code behaves exactly the same on all platforms, you need to ensure that no 'undefined behavior' ever occurs - however, this may not be your goal.
Edit: (In respons to OPs edit)
Implementation Defined behavior would require the consistent generation of nasal demons. Undefined behavior allows the sporadic generation of nasal demons.
That's where the advantage that undefined behavior has over implementation specific behavior appears. Consider that extra code may be needed to avoid inconsistent behavior on a particular system. In these cases, undefined behavior allows greater speed.

Is it OK to pass the address of an int for scanf("%x", ...)?

Does the following code have defined beavior:
#include <stdio.h>
int main() {
int x;
if (scanf("%x", &x) == 1) {
printf("decimal: %d\n", x);
}
return 0;
}
clang compiles it without any warnings even with all warnings enabled, including -pedantic. The C Standard seems unambiguous about this:
C17 7.21.6.2 The fscanf function
...
... the result of the conversion is placed in the object pointed to by the first argument following the format argument that has not already received a conversion result. If this object does not have an appropriate type, or if the result of the conversion cannot be represented in the object, the behavior is undefined.
...
The conversion specifiers and their meanings are:
...
x Matches an optionally signed hexadecimal integer, whose format is the same as expected for the subject sequence of the strtoul function with the value 16 for the base argument. The corresponding argument shall be a pointer to unsigned integer.
On two's complement architectures, converting -1 with %x seems to work, but it would not on ancient sign/magnitude or ones complement systems.
Is there any provision to make this behavior defined or at least implementation defined?
This falls in the category of behaviors which quality implementations should support unless they document a good reason for doing otherwise, but which the Standard does not mandate. The authors of the Standard seem to have refrained from trying to list all such behaviors, and there are at least three good reasons for that:
Doing so would have made the Standard longer, and spending ink describing obvious behaviors that readers would expect anyway would distract from the places where the Standard needed to call readers' attention to things that they might not otherwise expect.
The authors of the Standard may not have wanted to preclude the possibility that an implementation might have a good reason for doing something unusual. I don't know whether that was a consideration in your particular case, but it could have been.
Consider, for example, a (likely theoretical) environment whose calling convention that requires passing information about argument types fed to variadic functions, and that supplies a scanf function that validates those argument types and squawks if int* is passed to a %X argument. The authors of the Standard were almost certainly not aware of any such environment [I doubt any ever existed], and thus would be in no position to weigh the benefits of using the environment's scanf routine versus the benefits of supporting the common behavior. Thus, it would make sense to leave such judgment up to people who would be in a better position to assess the costs and benefits of each approach.
It would be extremely difficult for the authors of the Standard to ensure that they exhaustively enumerated all such cases without missing any, and the more exhaustively they were to attempt to enumerate such cases, the more likely it would be that accidental omissions would be misconstrued as deliberate.
In practice, some compiler writers seem to regard most situations where the Standard fails to mandate the behavior of some action as an invitation to assume code will never attempt it, even if all implementations prior to the Standard had behaved consistently and it's unlikely there would ever be any good reason for an implementation to do otherwise. Consequently, using %X to read an int falls in the category of behaviors that will be reliable on implementations that make any effort to be compatible with common idioms, but could fail on implementations whose designers place a higher value on being able to process useless programs more efficiently, or on implementations that are designed to squawk when given programs that could be undermined by such implementations.

What could happen when you call function returning int with void (*)() pointer?

I would like to know what could happen in a situation like this:
int foo()
{
return 1;
}
void bar()
{
void(*fPtr)();
fPtr = (void(*)())foo;
fPtr();
}
Address of function returning int is assigned to pointer of void(*)() type and the function pointed is called.
What does the standard say about it?
Regardless of answer to 1st question: Are we safe to call the function like this? In practise shouldnt the outcome be just that callee (foo) will put something in EAX / RAX and caller (bar) will just ignore the rax content and go on with the program? I'm interested in Windows calling convention x86 and x64.
Thanks a lot for your time
1)
From the C11 standard - 6.5.2.2 - 9
If the function is defined with a type that is not compatible with the type (of the expression) pointed to by the expression that denotes the called function, the behavior is undefined
It is clearly stated that if a function is called using a pointer of type that does not match the type it is defined with, it leads to Undefined Behavior.
But the cast is okay.
2)
Regarding your second question - In case of a well defined Calling convention XXX and implementation YYYY -
You might have disassembled a sample program (even this one) and figured out that it "works". But there are slight complications. You see, the compilers these days are very smart. There are some compilers which are capable of performing precise inter procedural analysis. Some compiler might figure out that you have behavior that is not defined and it might make some assumption that might break the behavior.
A simple example -
Since the compiler sees that this function is being called with type void(*)(), it will assume that it is not supposed to return anything, and it might remove the instructions required to return the correct value.
In this case other functions calling this functions (in a right way) will get a bad value and thus it would have visible bad effects.
PS: As pointed out by #PeterCordes any modern, sane and useful compiler won't have such an optimization and probably it is always safe to use such calls. But the intent of the answer and the example (probably too simplistic) is to remind that one must tread very carefully when dealing with UBs.
What happens in practice depends a lot on how the compiler implements this. You're assuming C is just a thin ("obvious") layer over asm, but it isn't.
In this case, a compiler can see that you're calling a function through a pointer with the wrong type (which has undefined behavior1), so it could theoretically compile bar() to:
bar:
ret
A compiler can assume undefined behavior never happens during the execution of a program. Calling bar() always results in undefined behavior. Therefore the compiler can assume bar is never called and optimize the rest of the program based on that.
1 C99, 6.3.2.3/8:
If a converted
pointer is used to call a function whose type is not compatible with the pointed-to type,
the behavior is undefined.
About sub-question 2:
Nearly all x86 calling conventions I know (cdecl, stdcall, syscall, fastcall, pascal, 64-bit Windows and 64-bit Linux) will allow void functions to modify the ax/eax/rax register and the difference between an int function and a void function is only that the returned value is passed in the eax register.
The same is true for the "default" calling convention on most other CPUs I have already worked with (MIPS, Sparc, ARM, V850/RH850, PowerPC, TriCore). The register name is not eax but different, of course.
So when using these calling convention you can safely call the int function using a void pointer.
There are however calling conventions where this is not the case: I've read about a calling convention that implicitly use an additional argument for non-void functions...
At the asm level only, this is safe in all normal x86 calling conventions for integer types: eax/rax is call-clobbered, and the caller doesn't have to do anything differently to call a void function vs. an int function and ignoring the return value.
For non-integer return types, this is a problem even in asm. Struct returns are done via a hidden pointer arg that displaces the other args, and the caller is going to store through it so it better not hold garbage. (Assuming the case is more complex than the one shown here, so the function doesn't just inline when optimization is enabled.) See the Godbolt link below for an example of calling through a casted function pointer that results in a store through a garbage "pointer" in rdi.
For legacy 32-bit code, FP return values are in st(0) on the x87 stack, and it's the caller's responsibility to not leave the x87 stack unbalanced. float / double / __m128 return values are safe to ignore in 64-bit ABIs, or in 32-bit code using a calling convention that returns FP values in xmm0 (SSE/SSE2).
In C, this is UB (see other answers for quotes from the standard). When possible / convenient, prefer a workaround (see below).
It's possible that future aggressive optimizations based on a no-UB assumption could break code like this. For example, a compiler might assume any path that leads to UB is never taken, so an if() condition that leads to this code running must always be false.
Note that merely compiling bar() can't break foo() or other functions that don't call bar(). There's only UB if bar() ever runs, so emitting a broken externally-visible definition for foo() (like #Ajay suggests) is not a possible consequence. (Except maybe if you use whole-program optimization and the compiler proves that bar() is always called at least once.) The compiler can break functions that call bar(), though, at least the parts of them that lead to the UB.
However, it is allowed (by accident or on purpose) by many current compilers for x86. Some users expect this to work, and this kind of thing is present in some real codebases, so compiler devs may support this usage even if they implement aggressive optimizations that would otherwise assume this function (and thus all paths that lead to it in any callers) never run. Or maybe not!
An implementation is free to define the behaviour in cases where the ISO C standard leaves the behaviour undefined. However, I don't think gcc/clang or any other compiler explicitly guarantees that this is safe. Compiler devs might or might not consider it a compiler bug if this code stopped working.
I definitely can't recommend doing this, because it may well not continue to be safe. Hopefully if compiler devs decide to break it with aggressive no-UB-assuming optimizations, there will be options to control which kinds of UB are assumed not to happen. And/or there will be warnings. As discussed in comments, whether to take a risk of possible future breakage for short-term performance / convenience benefits depends on external factors (like will lives be at risk, and how carefully you plan to maintain in the future, e.g. checking compiler warnings with future compiler versions.)
Anyway, if it works, it's because of the generosity of your compiler, not because of any kind of standards guarantee. This compiler generosity may be intentional and semi-maintained, though.
See also discussion on another answer: the compilers people actually use aim to be useful, not just standards compliant. The C standard allows enough freedom to make a compliant but not very useful implementation. (Many would argue that compilers that assume no signed overflow even on machines where it has well-defined semantics have already gone past this point, though. See also What Every C Programmer Should Know About Undefined Behavior (an LLVM blog post).)
If the compiler can't prove that it would be UB (e.g. if it can't statically determine which function a function-pointer is pointing to), there's pretty much no way it can break (if the functions are ABI-compatible). Clang's runtime UB-sanitizer would still find it, but a compiler doesn't have much choice in code-gen for calling through an unknown function pointer. It just has to call the way the ABI / calling convention says it should. It can't tell the difference between casting a function pointer to the "wrong" type and casting it back to the correct type (unless you dereference the same function pointer with two different types, which means one or the other must be UB. But the compiler would have a hard time proving it, because the first call might not return. noreturn functions don't have to be marked noreturn.)
But remember that link-time optimization / inlining / constant-propagation could let the compiler see which function is pointed to even in a function that gets a function pointer as an arg or from a global variable.
Workarounds (for a function before you take its address):
If the function won't be part of Link-Time-Optimization, you could lie to the compiler and give it a prototype that matches how you want to call it (as long as you're sure you got the asm-level calling convention is compatible).
You could write a wrapper function. It's potentially less efficient (an extra jmp if it just tail-calls the original), but if it inlines then you're cloning the function to make a version that doesn't do any of the work of creating a return value. This might still be a loss if that was cheap compared to the extra I-cache / uop cache pressure of a 2nd definition, if the version that does return a value is used too.
You could also define an alternate name for a function, using linker stuff so both symbols have the same address. That way you can have two prototypes for the same block of compiler-generated machine code.
Using the GNU toolchain, you can use an attribute on a prototype to make it a weak alias (at the asm / linker level). This doesn't work for all targets; it works for ELF object files, but IDK about Windows.
// in GNU C:
int foo(void) { return 4; }
// include this line in a header if you want; weakref is per translation unit
// a definition (or prototype) for foo doesn't have to be visible.
static void foo_void(void) __attribute((weakref("foo"))); // in C++, use the mangled name
int bar_safe(void) {
void (*goo)(void) = (void(*)())foo_void;
goo();
return 1;
}
example on Godbolt for gcc7.2 and clang5.0.
gcc7.2 inlines foo through the weak alias call to foo_void! clang doesn't, though. I think that means that this is safe, and so is function-pointer casting, in gcc. Alternatively it means that this is potentially dangerous, too. >.<
clang's undefined-behaviour sanitizer does runtime function typeinfo checking (in C++ mode only) for calls through function pointers. int () is different from void (), so it will detect and report this UB on x86. (See the asm on Godbolt). It probably doesn't mean it's actually unsafe at the moment, though, because it doesn't yet detect / warn about it at compile time.
Use the above workarounds in the code that takes the address of the function, not in the code that receives a function pointer.
You want to let the compiler see a real function with the signature that it will eventually be called with, regardless of the function pointer type you pass it through. Make an alias / wrapper with a signature that matches what the function pointer will eventually be cast to. If that means you have to cast the function pointer to pass it in the first place, so be it.
(I think it's safe to create a pointer to the wrong type as long as it's not dereferenced. It's UB to even create an unaligned pointer, even if you don't dereference, but that's different.)
If you have code that needs to deref the same function pointer as int foo(args) in one place and void foo(args) in another place, you're screwed as far as avoiding UB.
C11 §6.3.2.3 paragraph 8:
A pointer to a function of one type may be converted to a pointer to a
function of another type and back again; the result shall compare
equal to the original pointer. If a converted pointer is used to call
a function whose type is not compatible with the referenced type, the
behavior is undefined.

What do the different classifications of undefined behavior mean?

I was reading through the C11 standard. As per the C11 standard undefined behavior is classified into four different types. The parenthesized numbers refer to the subclause of the C Standard (C11) that identifies the undefined behavior.
Example 1: The program attempts to modify a string literal (6.4.5). This undefined behavior is classified as: Undefined Behavior (information/confirmation needed)
Example 2 : An lvalue does not designate an object when evaluated (6.3.2.1). This undefined behavior is classified as: Critical Undefined Behavior
Example 3: An object has its stored value accessed other than by an lvalue of an allowable type (6.5). This undefined behavior is classified as: Bounded Undefined Behavior
Example 4: The string pointed to by the mode argument in a call to the fopen function does not exactly match one of the specified character sequences (7.21.5.3). This undefined behavior is classified as: Possible Conforming Language Extension
What is the meaning of the classifications? What do these classification convey to the programmer?
I only have access to a draft of the standard, but from what I’m reading, it seems like this classification of undefined behavior isn’t mandated by the standard and only matters from the perspective of compilers and environments that specifically indicate that they want to create C programs that can be more easily analyzed for different classes of errors. (These environments have to define a special symbol __STDC_ANALYZABLE__.)
It seems like the key idea here is an “out of bounds write,” which is defined as a write operation that modifies data that isn’t otherwise allocated as part of an object. For example, if you clobber the bytes of an existing variable accidentally, that’s not an out of bounds write, but if you jumped to a random region of memory and decorated it with your favorite bit pattern you’d be performing an out of bounds write.
A specific behavior is bounded undefined behavior if the result is undefined, but won’t ever do an out of bounds write. In other words, the behavior is undefined, but you won’t jump to a random address not associated with any objects or allocated space and put bytes there. A behavior is critical undefined behavior if you get undefined behavior that cannot promise that it won’t do an out-of-bounds write.
The standard then goes on to talk about what can lead to critical undefined behavior. By default undefined behaviors are bounded undefined behaviors, but there are exceptions for UB that result from memory errors like like accessing deallocated memory or using an uninitialized pointer, which have critical undefined behavior. Remember, though, that these classifications only exist and have meaning in the context of implementations of C that choose to specifically separate out these sorts of behaviors. Unless your C environment guarantees it’s analyzable, all undefined behaviors can potentially do absolutely anything!
My guess is that this is intended for environments like building drivers or kernel plugins where you’d like to be able to analyze a piece of code and say “well, if you're going to shoot someone in the foot, it had better be your foot that you’re shooting and not mine!” If you compile a C program with these constraints, the runtime environment can instrument the very few operations that are allowed to be critical undefined behavior and have those operations trap to the OS, and assume that all other undefined behaviors will at most destroy memory that’s specifically associated with the program itself.
All of these are cases where the behaviour is undefined, i.e. the standard "imposes no requirements". Traditionally, within undefined behaviour and considering one implementation (i.e. C compiler + C standard library), one could see two kinds of undefined behaviour:
constructs for which the behaviour would not be documented, or would be documented to cause a crash, or the behaviour would be erratic,
constructs that the standard left undefined but for which the implementation defines some useful behaviour.
Sometimes these can be controlled by compiler switches. E.g. example 1 usually always causes bad behaviour - a trap, or crash, or modifies a shared value. Earlier versions of GCC allowed one to have modifiable string literals with -fwritable-strings; therefore if that switch was given, the implementation defined the behaviour in that case.
C11 added an optional orthogonal classification: bounded undefined behaviour and critical undefined behaviour. Bounded undefined behaviour is that which does not perform an out-of-bounds store, i.e. it cannot cause values being written in arbitrary locations in memory. Any undefined behaviour that is not bounded undefined behaviour is critical undefined behaviour.
Iff __STDC_ANALYZABLE__ is defined, the implementation will conform to the appendix L, which has this definitive list of critical undefined behaviour:
An object is referred to outside of its lifetime (6.2.4).
A store is performed to an object that has two incompatible declarations (6.2.7),
A pointer is used to call a function whose type is not compatible with the referenced type (6.2.7, 6.3.2.3, 6.5.2.2).
An lvalue does not designate an object when evaluated (6.3.2.1).
The program attempts to modify a string literal (6.4.5).
The operand of the unary * operator has an invalid value (6.5.3.2).
Addition or subtraction of a pointer into, or just beyond, an array object and an integer type produces a result that points just
beyond the array object and is used as the operand of a unary *
operator that is evaluated (6.5.6).
An attempt is made to modify an object defined with a const-qualified type through use of an lvalue with
non-const-qualified type (6.7.3).
An argument to a function or macro defined in the standard library has an invalid value or a type not expected by a function
with variable number of arguments (7.1.4).
The longjmp function is called with a jmp_buf argument where the most recent invocation of the setjmp macro in the same invocation of
the program with the corresponding jmp_buf argument is nonexistent,
or the invocation was from another thread of execution, or the
function containing the invocation has terminated execution in the
interim, or the invocation was within the scope of an identifier with
variably modified type and execution has left that scope in the
interim (7.13.2.1).
The value of a pointer that refers to space deallocated by a call to the free or realloc function is used (7.22.3).
A string or wide string utility function accesses an array beyond the end of an object (7.24.1, 7.29.4).
For the bounded undefined behaviour, the standard imposes no requirements other than that an out-of-bounds write is not allowed to happen.
The example 1: modification of a string literal is also. classified as critical undefined behaviour. The example 4 is critical undefined behaviour too - the value is not one expected by the standard library.
For example 4, the standard hints that while the behaviour is undefined in case of mode that is not defined by the standard, there are implementations that might define behaviour for other flags. For example glibc supports many more mode flags, such as c, e, m and x, and allow setting the character encoding of the input with ,ccs=charset modifier (and putting the stream into wide mode right away).
Some programs are intended solely for use with input that is known to be valid, or at least come from trustworthy sources. Others are not. Certain kinds of optimizations which might be useful when processing only trusted data are stupid and dangerous when used with untrusted data. The authors of Annex L unfortunately wrote it excessively vaguely, but the clear intention is to allow compilers that they won't do certain kinds of "optimizations" that are stupid and dangerous when using data from untrustworthy sources.
Consider the function (assume "int" is 32 bits):
int32_t triplet_may_be_interesting(int32_t a, int32_t b, int32_t c)
{
return a*b > c;
}
invoked from the context:
#define SCALE_FACTOR 123456
int my_array[20000];
int32_t foo(uint16_t x, uint16_t y)
{
if (x < 20000)
my_array[x]++;
if (triplet_may_be_interesting(x, SCALE_FACTOR, y))
return examine_triplet(x, SCALE_FACTOR, y);
else
return 0;
}
When C89 was written, the most common way a 32-bit compiler would process that code would have been to do a 32-bit multiply and then do a signed comparison with y. A few optimizations are possible, however, especially if a compiler in-lines the function invocation:
On platforms where unsigned compares are faster than signed compares, a compiler could infer that since none of a, b, or c can be negative, the arithmetical value of a*b is non-negative, and it may thus use an unsigned compare instead of a signed comparison. This optimization would be allowable even if __STDC_ANALYZABLE__ is non-zero.
A compiler could likewise infer that if x is non-zero, the arithmetical value of x*123456 will be greater than every possible value of y, and if x is zero, then x*123456 won't be greater than any. It could thus replace the second if condition with simply if (x). This optimization is also allowable even if __STDC_ANALYzABLE__ is non-zero.
A compiler whose authors either intend it for use only with trusted data, or else wrongly believe that cleverness and stupidity are antonyms, could infer that since any value of x larger than 17395 will result in an integer overflow, x may be safely presumed to be 17395 or less. It could thus perform my_array[x]++; unconditionally. A compiler may not define __STDC_ANALYZABLE__ with a non-zero value if it would perform this optimization. It is this latter kind of optimization which Annex L is designed to address. If an implementation can guarantee that the effect of overflow will be limited to yielding a possibly-meaningless value, it may be cheaper and easier for code to deal with the possibly of the value being meaningless than to prevent the overflow. If overflow could instead cause objects to behave as though their values were corrupted by future computations, however, there would be no way a program could deal with things like overflow after the fact, even in cases where the result of the computation would end up being irrelevant.
In this example, if the effect of integer overflow would be limited to yielding a possibly-meaningless value, and if calling examine_triplet() unnecessarily would waste time but would otherwise be harmless, a compiler may be able to usefully optimize triplet_may_be_interesting in ways that would not be possible if it were written to avoid integer overflow at all costs. Aggressive
"optimization" will thus result in less efficient code than would be possible with a compiler that instead used its freedom to offer some loose behavioral guarantees.
Annex L would be much more useful if it allowed implementations to offer specific behavioral guarantees (e.g. overflow will yield a possibly-meaningless result, but have no other side-effects). No single set of guarantees would be optimal for all programs, but the amount of text Annex L spent on its impractical proposed trapping mechanism could have been better spent specifying macros to indicate what guarantees various implementations could offer.
According to cppreference :
Critical undefined behavior
Critical UB is undefined behavior that might perform a memory write or
a volatile memory read out of bounds of any object. A program that has
critical undefined behavior may be susceptible to security exploits.
Only the following undefined behaviors are critical:
access to an object outside of its lifetime (e.g. through a dangling pointer)
write to an object whose declarations are not compatible
function call through a function pointer whose type is not compatible with the type of the function it points to
lvalue expression is evaluated, but does not designate an object attempted modification of a string literal
dereferencing an invalid (null, indeterminate, etc) or past-the-end pointer
modification of a const object through a non-const pointer
call to a standard library function or macro with an invalid argument
call to a variadic standard library function with unexpected argument type (e.g. call to printf with an argument of the type that
doesn't match its conversion specifier)
longjmp where there is no setjmp up the calling scope, across threads, or from within the scope of a VM type.
any use of the pointer that was deallocated by free or realloc
any string or wide string library function accesses an array out of bounds
Bounded undefined behavior
Bounded UB is undefined behavior that cannot perform an illegal memory
write, although it may trap and may produce or store indeterminate
values.
All undefined behavior not listed as critical is bounded, including
multithreaded data races
use of a indeterminate values with automatic storage duration
strict aliasing violations
misaligned object access
signed integer overflow
unsequenced side-effects modify the same scalar or modify and read the same scalar
floating-to-integer or pointer-to-integer conversion overflow
bitwise shift by a negative or too large bit count
integer division by zero
use of a void expression
direct assignment or memcpy of inexactly-overlapped objects
restrict violations
etc.. ALL undefined behavior that's not in the critical list.
"I was reading through the C11 standard. As per the C11 standard undefined behavior is classified into four different types."
I wonder what you were actually reading. The 2011 ISO C standard does not mention these four different classifications of undefined behavior. In fact it's quite explicit in not making any distinctions among different kinds of undefined behavior.
Here's ISO C11 section 4 paragraph 2:
If a "shall" or "shall not" requirement that appears outside of a
constraint or runtime-constraint is violated, the behavior is
undefined. Undefined behavior is otherwise indicated in this
International Standard by the words "undefined behavior" or by the
omission of any explicit definition of behavior. There is no
difference in emphasis among these three; they all describe "behavior
that is undefined".
All the examples you cite are undefined behavior, which, as far as the Standard is concerned, means nothing more or less than:
behavior, upon use of a nonportable or erroneous program construct or
of erroneous data, for which this International Standard imposes no
requirements
If you have some other reference, that discusses different kinds of undefined behavior, please update your question to cite it. Your question would then be about what that document means by its classification system, not (just) about the ISO C standard.
Some of the wording in your question appears similar to some of the information in C11 Annex L, "Analyzability" (which is optional for conforming C11 implementations), but your first example refers to "Undefined Behavior (information/confirmation needed)", and the word "confirmation" appears nowhere in the ISO C standard.

Why does the following code give different results when compiling with gcc and g++?

#include<stdio.h>
int main()
{
const int a=1;
int *p=(int *)&a;
(*p)++;
printf("%d %d\n",*p,a);
if(a==1)
printf("No\n");//"No" in g++.
else
printf("Yes\n");//"Yes" in gcc.
return 0;
}
The above code gives No as output in g++ compilation and Yes in gcc compilation. Can anybody please explain the reason behind this?
Your code triggers undefined behaviour because you are modifying a const object (a). It doesn't have to produce any particular result, not even on the same platform, with the same compiler.
Although the exact mechanism for this behaviour isn't specified, you may be able to figure out what is happening in your particular case by examining the assembly produced by the code (you can see that by using the -S flag.) Note that compilers are allowed to make aggressive optimizations by assuming code with well defined behaviour. For instance, a could simply be replaced by 1 wherever it is used.
From the C++ Standard (1.9 Program execution)
4 Certain other operations are described in this International
Standard as undefined (for example, the effect of attempting to
modify a const object). [ Note: This International Standard imposes
no requirements on the behavior of programs that contain undefined
behavior. —end note ]
Thus your program has undefined behaviour.
In your code, notice following two lines
const int a=1; // a is of type constant int
int *p=(int *)&a; // p is of type int *
you are putting the address of a const int variable to an int * and then trying to modify the value, which should have been treated as const. This is not allowed and invokes undefined behaviour.
For your reference, as mentioned in chapter 6.7.3, C11 standard, paragraph 6
If an attempt is made to modify an object defined with a const-qualified type through use
of an lvalue with non-const-qualified type, the behavior is undefined. If an attempt is
made to refer to an object defined with a volatile-qualified type through use of an lvalue
with non-volatile-qualified type, the behavior is undefined
So, to cut the long story short, you cannot rely on the outputs for comaprison. They are the result of undefined behaviour.
Okay we have here 'identical' code passed to "the same" compiler but once
with a C flag and the other time with a C++ flag. As far as any reasonable
user is concerned nothing has changed. The code should be interpreted
identically by the compiler because nothing significant has happened.
Actually, that's not true. While I would be hard pressed to point to it in
a standard but the precise interpretation of 'const' has slight differences
between C and C++. In C it's very much an add-on, the 'const' flag
says that this normal variable 'a' should not be written to by the code
round here. But there is a possibility that it will be written to
elsewhere. With C++ the emphasis is much more to the immutable constant
concept and the compiler knows that this constant is more akin to an
'enum' that a normal variable.
So I expect this slight difference means that slightly different parse
trees are generated which eventually leads to different assembler.
This sort of thing is actually fairly common, code that's in the C/C++
subset does not always compile to exactly the same assembler even with
'the same' compiler. It tends to be caused by other language features
meaning that there are some things you can't prove about the code right
now in one of the languages but it's okay in the other.
Usually C is the performance winner (as was re-discovered by the Linux
kernel devs) because it's a simpler language but in this example, C++
would probably turn out faster (unless the C dev switches to a macro
or enum
and catches the unreasonable act of taking the address of an immutable constant).

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