Change Array without returning it [C] - c

I just have a basic question concerning arrays in functions.
I am trying to change an array in a function without returning it.
I know how to do this for integers or doubles but i didn't know how to do this for arrays. So i experimented a little bit and now I am confused.
I have 2 variations of my code which i thought should do the same thing , but they don't. I pass the array b to the function Test. In the function I try to fill the array with the values 0, 1 ,2
#include <stdlib.h>
#include <stdio.h>
void Test(int * vector){
vector = malloc(3*sizeof(int));
int i;
for(i=0;i<3;i++){
*(vector+i)=i;
}
}
int main(){
int b[3];
Test(b);
printf("%i\n",b[0]);
printf("%i\n",b[1]);
printf("%i\n",b[2]);
return EXIT_SUCCESS;
}
This Version doesnt work, i don't get the expected result 0,1,2
This Code on the other hand does seem to work:
#include <stdlib.h>
#include <stdio.h>
void Test(int * vector){
int * b = malloc(3*sizeof(int));
int i;
for(i=0;i<3;i++){
*(b+i)=i;
*(vector+i) = *(b+i);
}
}
int main(){
int b[3];
Test(b);
printf("%i, ",b[0]);
printf("%i, ",b[1]);
printf("%i ",b[2]);
return EXIT_SUCCESS;
}
Can somebody explain to me why only the second one works?
Best Regards,
Rob

When you pass an array to a function, it decays into a pointer to the first element. That's what the function sees. But then you take the function parameter vector and overwrite it with dynamically allocated memory. Then you don't have access to the array you passed in. Additionally, you have a memory leak because you didn't free the allocated memory.
In the case of the second function you don't modify vector, so when you dereference the pointer you're changing b in main.
Also, instead of this:
*(vector+i)
Use this:
vector[i]
It's much clearer to the reader what it means.

test doesn't need to call malloc(). When you use an array as a function argument, it passes a pointer to the array. So you can simply write into vector[i] and it will modify the caller's array.
void Test(int * vector){
int i;
for(i=0;i<3;i++){
*(vector+i)=i;
}
}

Related

Different places get different values [duplicate]

This question already has answers here:
C sizeof a passed array [duplicate]
(7 answers)
Closed 4 years ago.
In the program below the length of the array ar is correct in main but in temp it shows the length of the pointer to ar which on my computer is 2 (in units of sizeof(int)).
#include <stdio.h>
void temp(int ar[]) // this could also be declared as `int *ar`
{
printf("%d\n", (int) sizeof(ar)/sizeof(int));
}
int main(void)
{
int ar[]={1,2,3};
printf("%d\n", (int) sizeof(ar)/sizeof(int));
temp(ar);
return 0;
}
I wanted to know how I should define the function so the length of the array is read correctly in the function.
There is no 'built-in' way to determine the length inside the function. However you pass arr, sizeof(arr) will always return the pointer size. So the best way is to pass the number of elements as a seperate argument. Alternatively you could have a special value like 0 or -1 that indicates the end (like it is \0 in strings, which are just char []).
But then of course the 'logical' array size was sizeof(arr)/sizeof(int) - 1
Don't use a function, use a macro for this:
//Adapted from K&R, p.135 of edition 2.
#define arrayLength(array) (sizeof((array))/sizeof((array)[0]))
int main(void)
{
int ar[]={1,2,3};
printf("%d\n", arrayLength(ar));
return 0;
}
You still cannot use this macro inside a function like your temp where the array is passed as a parameter for the reasons others have mentioned.
Alternative if you want to pass one data type around is to define a type that has both an array and capacity:
typedef struct
{
int *values;
int capacity;
} intArray;
void temp(intArray array)
{
printf("%d\n", array.capacity);
}
int main(void)
{
int ar[]= {1, 2, 3};
intArray arr;
arr.values = ar;
arr.capacity = arrayLength(ar);
temp(arr);
return 0;
}
This takes longer to set up, but is useful if you find your self passing it around many many functions.
As others have said the obvious solution is to pass the length of array as parameter, also you can store this value at the begin of array
#include <stdio.h>
void temp(int *ar)
{
printf("%d\n", ar[-1]);
}
int main(void)
{
int ar[]= {0, 1, 2, 3};
ar[0] = sizeof(ar) / sizeof(ar[0]) - 1;
printf("%d\n", ar[0]);
temp(ar + 1);
return 0;
}
When you write size(ar) then you're passing a pointer and not an array.
The size of a pointer and an int is 4 or 8 - depending on ABI (Or, as #H2CO3 mentioned - something completely different), so you're getting sizeof(int *)/sizeof int (4/4=1 for 32-bit machines and 8/4=2 for 64-bit machines), which is 1 or 2 (Or.. something different).
Remember, in C when pass an array as an argument to a function, you're passing a pointer to an array.If you want to pass the size of the array, you should pass it as a separated argument.
I don't think you could do this using a function. It will always return length of the pointer rather than the length of the whole array.
You need to wrap the array up into a struct:
#include<stdio.h>
struct foo {int arr[5];};
struct bar {double arr[10];};
void temp(struct foo f, struct bar g)
{
printf("%d\n",(sizeof f.arr)/(sizeof f.arr[0]));
printf("%d\n",(sizeof g.arr)/(sizeof g.arr[0]));
}
void main(void)
{
struct foo tmp1 = {{1,2,3,4,5}};
struct bar tmp2;
temp(tmp1,tmp2);
return;
}
Inside the function ar is a pointer so the sizeof operator will return the length of a pointer. The only way to compute it is to make ar global and or change its name. The easiest way to determine the length is size(array_name)/(size_of(int). The other thing you can do is pass this computation into the function.

C - function (Assume that a and n are parameters where a is an array of int values and n is the length of the array.)

I'm new to programming and I don't really understand this question. Can some of you give me examples of what it means. How do I write a function where a is int values and n is the length?
I'm confused...
I'm not sure what your question is, as you haven't provided much information. However, a function in C is defined like this:
return_type function_name( parameter list ) {
body of the function
}
So, for this situation, we could say:
void arrayFunction( int a[], int n){
//do whatever you need to do with the function here
}
This may help you some.
Suppose you have an array of ints, as follows:
int arr[] = {2,3,4,5,6};
You can see that there are 5 elements inside above array arr. You can count them.
But it happens that when you pass the above arr to function, that function has no idea about how many elements arr contains. See below (incorrect) code snippet:
#include <stdio.h>
void display(int arr[]){
}
int main(void) {
int arr[] = {2,3,4,5,6};
display(arr);
return 0;
}
The function named 'display()' has no idea about how many elements arr has
Therefore you you need to pass the extra argument (the extra argument called 'n') to tell that called function about the number of elements inside arr. You need to tell this separately - the length of arr.
Now this becomes - as you said in your question - arr is int values and n is the length
Below is the correct code:
#include <stdio.h>
void display(int a[], int n){
//Now display knows about lenth of elemnts in array 'a'
// Length is 5 in this case
}
int main(void) {
int arr[] = {2,3,4,5,6};
display(arr, 5);
return 0;
}
Now, the function named 'display()' knows the length of array of int. This is the way you write code where you specify your array and its length.
More formally, this is because while passing array, it decays to a pointer and so the need arises to pass its length also alongwith it.

Adding pointers to an array of pointers

I'm trying to make a program that for a given int value keeps the amount of dividers:
int amount_of_dividers and a list of those dividers: int* dividers
This is the code:
#include <stdio.h>
#include <stdlib.h>
typedef struct{
int value;
int amount;
int* dividers;
} Divide;
int main(){
Divide ** tt;
read_dividers(tt,5);
}
/* the functions "amount_of_dividers(int g)" and "dividers_of(int g, int amount)"
used in void read_divider are working properly, they are not needed for this question */
void read_divider(Divide *g){
scanf("%d",&(g->value));
g->amount = amount_of_dividers(g->value);
g->dividers = dividers_of(g->value,g->amount);
}
/* assuming that read_divider works, what causes read_dividerS to crash? */
void read_dividers(Divide ** t, int amount){
int i = 0;
t = malloc(amount*sizeof(Divide*));
for(i = 0;i<amount;i++){
read_divider(t[i]);
}
}
Read_dividers uses an array of pointers **t where i'm trying to fill each element of this array with a pointer to a Divide g variable.
EDIT: input in this case in main() : "read_dividers(tt,5)" means the user gives 5 int's, which get converted to 5 Divide structs.
What happens instead is the program crashes after I give in the second int
If any more information is missing, don't hesitate to ask!
You are passing an uninitialized t[i] to read_divider. t is supposed to be pointer to pointer to Divide, not pointer to Divide, you may have just got lucky on your first pass, but I suspect it failed on the very first call.

Segmentation fault (core dumped) when executing programs dynamically in c [duplicate]

This question already has answers here:
C sizeof a passed array [duplicate]
(7 answers)
Closed 4 years ago.
In the program below the length of the array ar is correct in main but in temp it shows the length of the pointer to ar which on my computer is 2 (in units of sizeof(int)).
#include <stdio.h>
void temp(int ar[]) // this could also be declared as `int *ar`
{
printf("%d\n", (int) sizeof(ar)/sizeof(int));
}
int main(void)
{
int ar[]={1,2,3};
printf("%d\n", (int) sizeof(ar)/sizeof(int));
temp(ar);
return 0;
}
I wanted to know how I should define the function so the length of the array is read correctly in the function.
There is no 'built-in' way to determine the length inside the function. However you pass arr, sizeof(arr) will always return the pointer size. So the best way is to pass the number of elements as a seperate argument. Alternatively you could have a special value like 0 or -1 that indicates the end (like it is \0 in strings, which are just char []).
But then of course the 'logical' array size was sizeof(arr)/sizeof(int) - 1
Don't use a function, use a macro for this:
//Adapted from K&R, p.135 of edition 2.
#define arrayLength(array) (sizeof((array))/sizeof((array)[0]))
int main(void)
{
int ar[]={1,2,3};
printf("%d\n", arrayLength(ar));
return 0;
}
You still cannot use this macro inside a function like your temp where the array is passed as a parameter for the reasons others have mentioned.
Alternative if you want to pass one data type around is to define a type that has both an array and capacity:
typedef struct
{
int *values;
int capacity;
} intArray;
void temp(intArray array)
{
printf("%d\n", array.capacity);
}
int main(void)
{
int ar[]= {1, 2, 3};
intArray arr;
arr.values = ar;
arr.capacity = arrayLength(ar);
temp(arr);
return 0;
}
This takes longer to set up, but is useful if you find your self passing it around many many functions.
As others have said the obvious solution is to pass the length of array as parameter, also you can store this value at the begin of array
#include <stdio.h>
void temp(int *ar)
{
printf("%d\n", ar[-1]);
}
int main(void)
{
int ar[]= {0, 1, 2, 3};
ar[0] = sizeof(ar) / sizeof(ar[0]) - 1;
printf("%d\n", ar[0]);
temp(ar + 1);
return 0;
}
When you write size(ar) then you're passing a pointer and not an array.
The size of a pointer and an int is 4 or 8 - depending on ABI (Or, as #H2CO3 mentioned - something completely different), so you're getting sizeof(int *)/sizeof int (4/4=1 for 32-bit machines and 8/4=2 for 64-bit machines), which is 1 or 2 (Or.. something different).
Remember, in C when pass an array as an argument to a function, you're passing a pointer to an array.If you want to pass the size of the array, you should pass it as a separated argument.
I don't think you could do this using a function. It will always return length of the pointer rather than the length of the whole array.
You need to wrap the array up into a struct:
#include<stdio.h>
struct foo {int arr[5];};
struct bar {double arr[10];};
void temp(struct foo f, struct bar g)
{
printf("%d\n",(sizeof f.arr)/(sizeof f.arr[0]));
printf("%d\n",(sizeof g.arr)/(sizeof g.arr[0]));
}
void main(void)
{
struct foo tmp1 = {{1,2,3,4,5}};
struct bar tmp2;
temp(tmp1,tmp2);
return;
}
Inside the function ar is a pointer so the sizeof operator will return the length of a pointer. The only way to compute it is to make ar global and or change its name. The easiest way to determine the length is size(array_name)/(size_of(int). The other thing you can do is pass this computation into the function.

Handing array over to function. Correct use of pointers?

I have an array/pointer related problem.
I created an int array myArray of size 3. Using a function I want to fill this array.
So I'm calling this function giving her the adress &myArray of the array.
Is the syntax correct for the function declaration`? I'm handing over the pointer to the array, so the function can fill the array elements one by one.
But somehow my array is not filled with the correct values.
In Java I could just give an array to a method and have an array returned.
Any help is appreciated! Thanks!
#include <stdio.h>
int myArray[3];
void getSmth(int *anArray[]);
int main(void)
{
getSmth(&myArray);
}
void getSmth(int *anArray[])
{
for(i=0...)
{
*anArray[i] = tmpVal[i];
}
}
Remove one level of indirection:
#include <stdio.h>
int myArray[3];
void getSmth(int anArray[]);
int main(void)
{
getSmth(myArray);
}
void getSmth(int anArray[])
{
for(i=0...)
{
anArray[i] = tmpVal[i];
}
}
Also, as others have suggested, it would be a good idea to pass the size of the array into getSmth().
No, the syntax is not correct. You have an extra *, making the argument into an array of pointers.
In general, it's better to use:
void getSmth(int *array, size_t length);
since then the function can work on data from more sources, and the length becomes available which is very handy for iterating over the data as you seem to want to be doing.
You'd then call it like so:
int main(void)
{
int a[12], b[53];
getSmth(a, sizeof a / sizeof a[0]);
getSmth(b, sizeof b / sizeof b[0]);
}
Note the use of sizeof to compute (at compile-time) the number of elements. This is better than repeating the numbers from the definitions of the variables.
Right now, your function accepts an int *anArray[] parameter, which is an array of pointers to int. Remove the unneccessary * and your function signature should look simply like this:
void getSmth(int anArray[]); // array of int
or
void getSmth(int *anArray); // pointer to first array element of type int
You should use either int anArray[] or int *anArray (which is effectively the same, because array decays to pointer). You should also make sure that the function knows how big your array is either by agreement or passing it as a parameter for it can not use sizeof for the purpose.

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