Is my malloc function allocating more than I intend to - c

Here is the code I'm trying to run. The malloc function allocates 800 bytes.
void DynamicMemoryAllocationUsingMalloc()
{
int* p,i;
if((p = (int*) malloc(800)) == NULL)
{
printf("\n Out of Memory \n");
exit(0);
}
for(i =0;i < 800;i++)
{
printf(" 0x%x", (p + i));
printf(" %d\n", *(p + i));
}
}
But inside the for loop when I print the addresses I'm able to hop through 800 memory locations (using integer pointer p) each 4 byte long (size of an integer) safely which amounts to 3200 bytes. How is that possible or I'm being lucky not be getting access violation error even though I'm actually entering into a memory area which I've not yet allocated for my program? I see garbage being written in all the memory locations for the obvious reason as I've not set those memory location to anything.
Note: It is a C program being run on Windows 7.

How is that possible or I'm being lucky not be getting access violation error even though I'm actually entering into a memory area which I've not yet allocated for my program?
When code reaches printf(" %d\n", *(p + 200)); is is attempting to read outside allocated memory. That is undefined behavior UB.
UB is UB. It may happen like this every day or change the next time you run.
You are not lucky. Lucky would be for your code to stop right there.
Even reading uninitialized int data is UB. So code has UB (or maybe implementation defined) as soon as printf(" %d\n", *(p + 0));. IAC, code could have stopped right there.
Is my malloc function allocating more than I intend to?
That is the tricky bit. Code that invokes UB creates questionable results. Code without UB has no standard way to test the question. The only non-UB way to determine this is if the library supplies a function with the answer.
printf("True size %lu\n", (unsigned long) True_size(p));
Note: OP asserts int is 4 bytes.

It's working probably because you're not reaching past the range of memory currently allocated for the process. Modern systems typically allocate memory to a process in 4-kilobyte pages. Your first allocation is possibly at the beginning of a page, and the memory you're snooping in is probably in the unallocated remainder of that first page.
The OS can't detect invalid memory accesses unless they go beyond the ranges of memory allocated for your process. As far as the OS is concerned, it gave your process that page and the process is using it. It doesn't care whether or not the malloc routine used by your process has said your program "owns" that memory yet.
It might be a fun experiment to see how far you can read before you get an access violation. Just loop and print each address out before you try to read it.

But inside the for loop when I print the addresses I'm able to hop through 800 memory locations (using integer pointer p) each 4 byte long (size of an integer) safely which amounts to 3200 bytes.
Where I guess by "safely" you mean that the program does not crash. This is an ok definition when applied to air travel, but not so appropriate for a computer program.
How is that possible or I'm being lucky not be getting access violation error even though I'm actually entering into a memory area which I've not yet allocated for my program?
By accessing unallocated memory your program exhibits undefined behavior. You are to be commended for recognizing the problem. To quote #KerrekSB, however, "Undefined behavior is undefined". Generally speaking, you cannot assume any particular manifestation of undefined behavior.
If your program did happen to crash, with an access violation, for example, then you could be sure that it had exhibited undefined behavior, simply because C does not define any way to produce that behavior. But just because it seems to do what you expect does not mean that its behavior is defined. If it is not defined then, generally speaking, you cannot be confident that it will be consistent, either.
So basically, yes, you're just lucky. Or maybe unlucky. Myself, I'd rather have the program crash, so that I am alerted to the problem.

This here be an example of undefined behavior.
Logically, this program should break. but it does not because the process image has some extra space that you can overflow into without having the operating system sending a segfault. I mean, instead of going to 800, go up to 1000, 10000, and so on. Eventually you'll get a segfault at some arbitrary number of iterations.
The reason you can go so high is because your program has a lot of overhead in the ram, this overhead is allowed to be overflowed into.

C standard answer: Accessing memory beyond what you have allocated results in undefined behaviour.
Real world answer:Your program allocates memory using malloc() which provisions it from the operating system, in this case Windows. However, each malloc() call doesn't result in a call to the operating system. Malloc will in fact usually allocate a bit more memory than it needs right now and will then break off a chunk which is at least the size you requested. This is done for performance reasons since every call to the operating system has a bit of overhead. Also, there is a minimum "page size" which is the smallest unit of memory which can be allocated from the operating system. 4096 bytes is a typical page size.
So in your case, you are accessing the memory which malloc has provisioned from the system but has not allocated for use. You should avoid this since the next call to malloc might cause the memory to be allocated for another purpose.

Related

What happens really when malloc? [duplicate]

char *cp = (char *) malloc(1);
strcpy(cp, "123456789");
puts(cp);
output is "123456789" on both gcc (Linux) and Visual C++ Express, does that mean when there is free memory, I can actually use more than what I've allocated with malloc()?
and why malloc(0) doesn't cause runtime error?
Thanks.
You've asked a very good question and maybe this will whet your appetite about operating systems. Already you know you've managed to achieve something with this code that you wouldn't ordinarily expect to do. So you would never do this in code you want to make portable.
To be more specific, and this depends entirely on your operating system and CPU architecture, the operating system allocates "pages" of memory to your program - typically this can be in the order of 4 kilobytes. The operating system is the guardian of pages and will immediately terminate any program that attempts to access a page it has not been assigned.
malloc, on the other hand, is not an operating system function but a C library call. It can be implemented in many ways. It is likely that your call to malloc resulted in a page request from the operating system. Then malloc would have decided to give you a pointer to a single byte inside that page. When you wrote to the memory from the location you were given you were just writing in a "page" that the operating system had granted your program, and thus the operating system will not see any wrong doing.
The real problems, of course, will begin when you continue to call malloc to assign more memory. It will eventually return pointers to the locations you just wrote over. This is called a "buffer overflow" when you write to memory locations that are legal (from an operating system perspective) but could potentially be overwriting memory another part of the program will also be using.
If you continue to learn about this subject you'll begin to understand how programs can be exploited using such "buffer overflow" techniques - even to the point where you begin to write assembly language instructions directly into areas of memory that will be executed by another part of your program.
When you get to this stage you'll have gained much wisdom. But please be ethical and do not use it to wreak havoc in the universe!
PS when I say "operating system" above I really mean "operating system in conjunction with privileged CPU access". The CPU and MMU (memory management unit) triggers particular interrupts or callbacks into the operating system if a process attempts to use a page that has not been allocated to that process. The operating system then cleanly shuts down your application and allows the system to continue functioning. In the old days, before memory management units and privileged CPU instructions, you could practically write anywhere in memory at any time - and then your system would be totally at the mercy of the consequences of that memory write!
No. You get undefined behavior. That means anything can happen, from it crashing (yay) to it "working" (boo), to it reformatting your hard drive and filling it with text files that say "UB, UB, UB..." (wat).
There's no point in wondering what happens after that, because it depends on your compiler, platform, environment, time of day, favorite soda, etc., all of which can do whatever they want as (in)consistently as they want.
More specifically, using any memory you have not allocated is undefined behavior. You get one byte from malloc(1), that's it.
When you ask malloc for 1 byte, it will probably get 1 page (typically 4KB) from the operating system. This page will be allocated to the calling process so as long as you don't go out of the page boundary, you won't have any problems.
Note, however, that it is definitely undefined behavior!
Consider the following (hypothetical) example of what might happen when using malloc:
malloc(1)
If malloc is internally out of memory, it will ask the operating system some more. It will typically receive a page. Say it's 4KB in size with addresses starting at 0x1000
Your call returns giving you the address 0x1000 to use. Since you asked for 1 byte, it is defined behavior if you only use the address 0x1000.
Since the operating system has just allocated 4KB of memory to your process starting at address 0x1000, it will not complain if you read/write something from/to addresses 0x1000-0x1fff. So you can happily do so but it is undefined behavior.
Let's say you do another malloc(1)
Now malloc still has some memory left so it doesn't need to ask the operating system for more. It will probably return the address 0x1001.
If you had written to more than 1 byte using the address given from the first malloc, you will get into troubles when you use the address from the second malloc because you will overwrite the data.
So the point is you definitely get 1 byte from malloc but it might be that malloc internally has more memory allocated to you process.
No. It means that your program behaves badly. It writes to a memory location that it does not own.
You get undefined behavior - anything can happen. Don't do it and don't speculate about whether it works. Maybe it corrupts memory and you don't see it immediately. Only access memory within the allocated block size.
You may be allowed to use until the memory reaches some program memory or other point at which your applicaiton will most likely crash for accessing protected memory
So many responses and only one that gives the right explanation. While the page size, buffer overflow and undefined behaviour stories are true (and important) they do not exactly answer the original question. In fact any sane malloc implementation will allocate at least in size of the alignment requirement of an intor a void *. Why, because if it allocated only 1 byte then the next chunk of memory wouldn't be aligned anymore. There's always some book keeping data around your allocated blocks, these data structures are nearly always aligned to some multiple of 4. While some architectures can access words on unaligned addresses (x86) they do incure some penalties for doing that, so allocator implementer avoid that. Even in slab allocators there's no point in having a 1 byte pool as small size allocs are rare in practice. So it is very likely that there's 4 or 8 bytes real room in your malloc'd byte (this doesn't mean you may use that 'feature', it's wrong).
EDIT: Besides, most malloc reserve bigger chunks than asked for to avoid to many copy operations when calling realloc. As a test you can try using realloc in a loop with growing allocation size and compare the returned pointer, you will see that it changes only after a certain threshold.
You just got lucky there. You are writing to locations which you don't own this leads to undefined behavior.
On most platforms you can not just allocate one byte. There is often also a bit of housekeeping done by malloc to remember the amount of allocated memory. This yields to the fact that you usually "allocate" memory rounded up to the next 4 or 8 bytes. But this is not a defined behaviour.
If you use a few bytes more you'll very likeley get an access violation.
To answer your second question, the standard specifically mandates that malloc(0) be legal. Returned value is implementation-dependent, and can be either NULL or a regular memory address. In either case, you can (and should) legally call free on the return value when done. Even when non-NULL, you must not access data at that address.
malloc allocates the amount of memory you ask in heap and then return a pointer to void (void *) that can be cast to whatever you want.
It is responsibility of the programmer to use only the memory that has been allocate.
Writing (and even reading in protected environment) where you are not supposed can cause all sort of random problems at execution time. If you are lucky your program crash immediately with an exception and you can quite easily find the bug and fix it. If you aren't lucky it will crash randomly or produce unexpected behaviors.
For the Murphy's Law, "Anything that can go wrong, will go wrong" and as a corollary of that, "It will go wrong at the right time, producing the most large amount of damage".
It is sadly true. The only way to prevent that, is to avoid that in the language that you can actually do something like that.
Modern languages do not allow the programmer to do write in memory where he/she is not supposed (at least doing standard programming). That is how Java got a lot of its traction. I prefer C++ to C. You can still make damages using pointers but it is less likely. That is the reason why Smart Pointers are so popular.
In order to fix these kind of problems, a debug version of the malloc library can be handy. You need to call a check function periodically to sense if the memory was corrupted.
When I used to work intensively on C/C++ at work, we used Rational Purify that in practice replace the standard malloc (new in C++) and free (delete in C++) and it is able to return quite accurate report on where the program did something it was not supposed. However you will never be sure 100% that you do not have any error in your code. If you have a condition that happen extremely rarely, when you execute the program you may not incur in that condition. It will eventually happen in production on the most busy day on the most sensitive data (according to Murphy's Law ;-)
It could be that you're in Debug mode, where a call to malloc will actually call _malloc_dbg. The debug version will allocate more space than you have requested to cope with buffer overflows. I guess that if you ran this in Release mode you might (hopefully) get a crash instead.
You should use new and delete operators in c++... And a safe pointer to control that operations doesn't reach the limit of the array allocated...
There is no "C runtime". C is glorified assembler. It will happily let you walk all over the address space and do whatever you want with it, which is why it's the language of choice for writing OS kernels. Your program is an example of a heap corruption bug, which is a common security vulnerability. If you wrote a long enough string to that address, you'd eventually overrun the end of the heap and get a segmentation fault, but not before you overwrote a lot of other important things first.
When malloc() doesn't have enough free memory in its reserve pool to satisfy an allocation, it grabs pages from the kernel in chunks of at least 4 kb, and often much larger, so you're probably writing into reserved but un-malloc()ed space when you initially exceed the bounds of your allocation, which is why your test case always works. Actually honoring allocation addresses and sizes is completely voluntary, so you can assign a random address to a pointer, without calling malloc() at all, and start working with that as a character string, and as long as that random address happens to be in a writable memory segment like the heap or the stack, everything will seem to work, at least until you try to use whatever memory you were corrupting by doing so.
strcpy() doesn't check if the memory it's writing to is allocated. It just takes the destination address and writes the source character by character until it reaches the '\0'. So, if the destination memory allocated is smaller than the source, you just wrote over memory. This is a dangerous bug because it is very hard to track down.
puts() writes the string until it reaches '\0'.
My guess is that malloc(0) only returns NULL and not cause a run-time error.
My answer is in responce to Why does printf not seg fault or produce garbage?
From
The C programming language by Denis Ritchie & Kernighan
typedef long Align; /* for alignment to long boundary */
union header { /* block header */
struct {
union header *ptr; /* next block if on free list */
unsigned size; /* size of this block */
} s;
Align x; /* force alignment of blocks */
};
typedef union header Header;
The Align field is never used;it just forces each header to be aligned on a worst-case boundary.
In malloc,the requested size in characters is rounded up to the proper number of header-sized units; the block that will be allocated contains
one more unit, for the header itself, and this is the value recorded in the
size field of the header.
The pointer returned by malloc points at the free space, not at the header itself.
The user can do anything with the space requested, but if anything is written outside of the allocated space the list is likely to be scrambled.
-----------------------------------------
| | SIZE | |
-----------------------------------------
| |
points to |-----address returned touser
next free
block
-> a block returned by malloc
In statement
char* test = malloc(1);
malloc() will try to search consecutive bytes from the heap section of RAM if requested bytes are available and it returns the address as below
--------------------------------------------------------------
| free memory | memory in size allocated for user | |
----------------------------------------------------------------
0x100(assume address returned by malloc)
test
So when malloc(1) executed it won't allocate just 1 byte, it allocated some extra bytes to maintain above structure/heap table. you can find out how much actual memory allocated when you requested only 1 byte by printing test[-1] because just to before that block contain the size.
char* test = malloc(1);
printf("memory allocated in bytes = %d\n",test[-1]);
If the size passed is zero, and ptr is not NULL then the call is equivalent to free.

int* 'limits' in C [duplicate]

char *cp = (char *) malloc(1);
strcpy(cp, "123456789");
puts(cp);
output is "123456789" on both gcc (Linux) and Visual C++ Express, does that mean when there is free memory, I can actually use more than what I've allocated with malloc()?
and why malloc(0) doesn't cause runtime error?
Thanks.
You've asked a very good question and maybe this will whet your appetite about operating systems. Already you know you've managed to achieve something with this code that you wouldn't ordinarily expect to do. So you would never do this in code you want to make portable.
To be more specific, and this depends entirely on your operating system and CPU architecture, the operating system allocates "pages" of memory to your program - typically this can be in the order of 4 kilobytes. The operating system is the guardian of pages and will immediately terminate any program that attempts to access a page it has not been assigned.
malloc, on the other hand, is not an operating system function but a C library call. It can be implemented in many ways. It is likely that your call to malloc resulted in a page request from the operating system. Then malloc would have decided to give you a pointer to a single byte inside that page. When you wrote to the memory from the location you were given you were just writing in a "page" that the operating system had granted your program, and thus the operating system will not see any wrong doing.
The real problems, of course, will begin when you continue to call malloc to assign more memory. It will eventually return pointers to the locations you just wrote over. This is called a "buffer overflow" when you write to memory locations that are legal (from an operating system perspective) but could potentially be overwriting memory another part of the program will also be using.
If you continue to learn about this subject you'll begin to understand how programs can be exploited using such "buffer overflow" techniques - even to the point where you begin to write assembly language instructions directly into areas of memory that will be executed by another part of your program.
When you get to this stage you'll have gained much wisdom. But please be ethical and do not use it to wreak havoc in the universe!
PS when I say "operating system" above I really mean "operating system in conjunction with privileged CPU access". The CPU and MMU (memory management unit) triggers particular interrupts or callbacks into the operating system if a process attempts to use a page that has not been allocated to that process. The operating system then cleanly shuts down your application and allows the system to continue functioning. In the old days, before memory management units and privileged CPU instructions, you could practically write anywhere in memory at any time - and then your system would be totally at the mercy of the consequences of that memory write!
No. You get undefined behavior. That means anything can happen, from it crashing (yay) to it "working" (boo), to it reformatting your hard drive and filling it with text files that say "UB, UB, UB..." (wat).
There's no point in wondering what happens after that, because it depends on your compiler, platform, environment, time of day, favorite soda, etc., all of which can do whatever they want as (in)consistently as they want.
More specifically, using any memory you have not allocated is undefined behavior. You get one byte from malloc(1), that's it.
When you ask malloc for 1 byte, it will probably get 1 page (typically 4KB) from the operating system. This page will be allocated to the calling process so as long as you don't go out of the page boundary, you won't have any problems.
Note, however, that it is definitely undefined behavior!
Consider the following (hypothetical) example of what might happen when using malloc:
malloc(1)
If malloc is internally out of memory, it will ask the operating system some more. It will typically receive a page. Say it's 4KB in size with addresses starting at 0x1000
Your call returns giving you the address 0x1000 to use. Since you asked for 1 byte, it is defined behavior if you only use the address 0x1000.
Since the operating system has just allocated 4KB of memory to your process starting at address 0x1000, it will not complain if you read/write something from/to addresses 0x1000-0x1fff. So you can happily do so but it is undefined behavior.
Let's say you do another malloc(1)
Now malloc still has some memory left so it doesn't need to ask the operating system for more. It will probably return the address 0x1001.
If you had written to more than 1 byte using the address given from the first malloc, you will get into troubles when you use the address from the second malloc because you will overwrite the data.
So the point is you definitely get 1 byte from malloc but it might be that malloc internally has more memory allocated to you process.
No. It means that your program behaves badly. It writes to a memory location that it does not own.
You get undefined behavior - anything can happen. Don't do it and don't speculate about whether it works. Maybe it corrupts memory and you don't see it immediately. Only access memory within the allocated block size.
You may be allowed to use until the memory reaches some program memory or other point at which your applicaiton will most likely crash for accessing protected memory
So many responses and only one that gives the right explanation. While the page size, buffer overflow and undefined behaviour stories are true (and important) they do not exactly answer the original question. In fact any sane malloc implementation will allocate at least in size of the alignment requirement of an intor a void *. Why, because if it allocated only 1 byte then the next chunk of memory wouldn't be aligned anymore. There's always some book keeping data around your allocated blocks, these data structures are nearly always aligned to some multiple of 4. While some architectures can access words on unaligned addresses (x86) they do incure some penalties for doing that, so allocator implementer avoid that. Even in slab allocators there's no point in having a 1 byte pool as small size allocs are rare in practice. So it is very likely that there's 4 or 8 bytes real room in your malloc'd byte (this doesn't mean you may use that 'feature', it's wrong).
EDIT: Besides, most malloc reserve bigger chunks than asked for to avoid to many copy operations when calling realloc. As a test you can try using realloc in a loop with growing allocation size and compare the returned pointer, you will see that it changes only after a certain threshold.
You just got lucky there. You are writing to locations which you don't own this leads to undefined behavior.
On most platforms you can not just allocate one byte. There is often also a bit of housekeeping done by malloc to remember the amount of allocated memory. This yields to the fact that you usually "allocate" memory rounded up to the next 4 or 8 bytes. But this is not a defined behaviour.
If you use a few bytes more you'll very likeley get an access violation.
To answer your second question, the standard specifically mandates that malloc(0) be legal. Returned value is implementation-dependent, and can be either NULL or a regular memory address. In either case, you can (and should) legally call free on the return value when done. Even when non-NULL, you must not access data at that address.
malloc allocates the amount of memory you ask in heap and then return a pointer to void (void *) that can be cast to whatever you want.
It is responsibility of the programmer to use only the memory that has been allocate.
Writing (and even reading in protected environment) where you are not supposed can cause all sort of random problems at execution time. If you are lucky your program crash immediately with an exception and you can quite easily find the bug and fix it. If you aren't lucky it will crash randomly or produce unexpected behaviors.
For the Murphy's Law, "Anything that can go wrong, will go wrong" and as a corollary of that, "It will go wrong at the right time, producing the most large amount of damage".
It is sadly true. The only way to prevent that, is to avoid that in the language that you can actually do something like that.
Modern languages do not allow the programmer to do write in memory where he/she is not supposed (at least doing standard programming). That is how Java got a lot of its traction. I prefer C++ to C. You can still make damages using pointers but it is less likely. That is the reason why Smart Pointers are so popular.
In order to fix these kind of problems, a debug version of the malloc library can be handy. You need to call a check function periodically to sense if the memory was corrupted.
When I used to work intensively on C/C++ at work, we used Rational Purify that in practice replace the standard malloc (new in C++) and free (delete in C++) and it is able to return quite accurate report on where the program did something it was not supposed. However you will never be sure 100% that you do not have any error in your code. If you have a condition that happen extremely rarely, when you execute the program you may not incur in that condition. It will eventually happen in production on the most busy day on the most sensitive data (according to Murphy's Law ;-)
It could be that you're in Debug mode, where a call to malloc will actually call _malloc_dbg. The debug version will allocate more space than you have requested to cope with buffer overflows. I guess that if you ran this in Release mode you might (hopefully) get a crash instead.
You should use new and delete operators in c++... And a safe pointer to control that operations doesn't reach the limit of the array allocated...
There is no "C runtime". C is glorified assembler. It will happily let you walk all over the address space and do whatever you want with it, which is why it's the language of choice for writing OS kernels. Your program is an example of a heap corruption bug, which is a common security vulnerability. If you wrote a long enough string to that address, you'd eventually overrun the end of the heap and get a segmentation fault, but not before you overwrote a lot of other important things first.
When malloc() doesn't have enough free memory in its reserve pool to satisfy an allocation, it grabs pages from the kernel in chunks of at least 4 kb, and often much larger, so you're probably writing into reserved but un-malloc()ed space when you initially exceed the bounds of your allocation, which is why your test case always works. Actually honoring allocation addresses and sizes is completely voluntary, so you can assign a random address to a pointer, without calling malloc() at all, and start working with that as a character string, and as long as that random address happens to be in a writable memory segment like the heap or the stack, everything will seem to work, at least until you try to use whatever memory you were corrupting by doing so.
strcpy() doesn't check if the memory it's writing to is allocated. It just takes the destination address and writes the source character by character until it reaches the '\0'. So, if the destination memory allocated is smaller than the source, you just wrote over memory. This is a dangerous bug because it is very hard to track down.
puts() writes the string until it reaches '\0'.
My guess is that malloc(0) only returns NULL and not cause a run-time error.
My answer is in responce to Why does printf not seg fault or produce garbage?
From
The C programming language by Denis Ritchie & Kernighan
typedef long Align; /* for alignment to long boundary */
union header { /* block header */
struct {
union header *ptr; /* next block if on free list */
unsigned size; /* size of this block */
} s;
Align x; /* force alignment of blocks */
};
typedef union header Header;
The Align field is never used;it just forces each header to be aligned on a worst-case boundary.
In malloc,the requested size in characters is rounded up to the proper number of header-sized units; the block that will be allocated contains
one more unit, for the header itself, and this is the value recorded in the
size field of the header.
The pointer returned by malloc points at the free space, not at the header itself.
The user can do anything with the space requested, but if anything is written outside of the allocated space the list is likely to be scrambled.
-----------------------------------------
| | SIZE | |
-----------------------------------------
| |
points to |-----address returned touser
next free
block
-> a block returned by malloc
In statement
char* test = malloc(1);
malloc() will try to search consecutive bytes from the heap section of RAM if requested bytes are available and it returns the address as below
--------------------------------------------------------------
| free memory | memory in size allocated for user | |
----------------------------------------------------------------
0x100(assume address returned by malloc)
test
So when malloc(1) executed it won't allocate just 1 byte, it allocated some extra bytes to maintain above structure/heap table. you can find out how much actual memory allocated when you requested only 1 byte by printing test[-1] because just to before that block contain the size.
char* test = malloc(1);
printf("memory allocated in bytes = %d\n",test[-1]);
If the size passed is zero, and ptr is not NULL then the call is equivalent to free.

I'm trying to put the int 100 in a variable malloced 1, why doesn't this program crash? [duplicate]

char *cp = (char *) malloc(1);
strcpy(cp, "123456789");
puts(cp);
output is "123456789" on both gcc (Linux) and Visual C++ Express, does that mean when there is free memory, I can actually use more than what I've allocated with malloc()?
and why malloc(0) doesn't cause runtime error?
Thanks.
You've asked a very good question and maybe this will whet your appetite about operating systems. Already you know you've managed to achieve something with this code that you wouldn't ordinarily expect to do. So you would never do this in code you want to make portable.
To be more specific, and this depends entirely on your operating system and CPU architecture, the operating system allocates "pages" of memory to your program - typically this can be in the order of 4 kilobytes. The operating system is the guardian of pages and will immediately terminate any program that attempts to access a page it has not been assigned.
malloc, on the other hand, is not an operating system function but a C library call. It can be implemented in many ways. It is likely that your call to malloc resulted in a page request from the operating system. Then malloc would have decided to give you a pointer to a single byte inside that page. When you wrote to the memory from the location you were given you were just writing in a "page" that the operating system had granted your program, and thus the operating system will not see any wrong doing.
The real problems, of course, will begin when you continue to call malloc to assign more memory. It will eventually return pointers to the locations you just wrote over. This is called a "buffer overflow" when you write to memory locations that are legal (from an operating system perspective) but could potentially be overwriting memory another part of the program will also be using.
If you continue to learn about this subject you'll begin to understand how programs can be exploited using such "buffer overflow" techniques - even to the point where you begin to write assembly language instructions directly into areas of memory that will be executed by another part of your program.
When you get to this stage you'll have gained much wisdom. But please be ethical and do not use it to wreak havoc in the universe!
PS when I say "operating system" above I really mean "operating system in conjunction with privileged CPU access". The CPU and MMU (memory management unit) triggers particular interrupts or callbacks into the operating system if a process attempts to use a page that has not been allocated to that process. The operating system then cleanly shuts down your application and allows the system to continue functioning. In the old days, before memory management units and privileged CPU instructions, you could practically write anywhere in memory at any time - and then your system would be totally at the mercy of the consequences of that memory write!
No. You get undefined behavior. That means anything can happen, from it crashing (yay) to it "working" (boo), to it reformatting your hard drive and filling it with text files that say "UB, UB, UB..." (wat).
There's no point in wondering what happens after that, because it depends on your compiler, platform, environment, time of day, favorite soda, etc., all of which can do whatever they want as (in)consistently as they want.
More specifically, using any memory you have not allocated is undefined behavior. You get one byte from malloc(1), that's it.
When you ask malloc for 1 byte, it will probably get 1 page (typically 4KB) from the operating system. This page will be allocated to the calling process so as long as you don't go out of the page boundary, you won't have any problems.
Note, however, that it is definitely undefined behavior!
Consider the following (hypothetical) example of what might happen when using malloc:
malloc(1)
If malloc is internally out of memory, it will ask the operating system some more. It will typically receive a page. Say it's 4KB in size with addresses starting at 0x1000
Your call returns giving you the address 0x1000 to use. Since you asked for 1 byte, it is defined behavior if you only use the address 0x1000.
Since the operating system has just allocated 4KB of memory to your process starting at address 0x1000, it will not complain if you read/write something from/to addresses 0x1000-0x1fff. So you can happily do so but it is undefined behavior.
Let's say you do another malloc(1)
Now malloc still has some memory left so it doesn't need to ask the operating system for more. It will probably return the address 0x1001.
If you had written to more than 1 byte using the address given from the first malloc, you will get into troubles when you use the address from the second malloc because you will overwrite the data.
So the point is you definitely get 1 byte from malloc but it might be that malloc internally has more memory allocated to you process.
No. It means that your program behaves badly. It writes to a memory location that it does not own.
You get undefined behavior - anything can happen. Don't do it and don't speculate about whether it works. Maybe it corrupts memory and you don't see it immediately. Only access memory within the allocated block size.
You may be allowed to use until the memory reaches some program memory or other point at which your applicaiton will most likely crash for accessing protected memory
So many responses and only one that gives the right explanation. While the page size, buffer overflow and undefined behaviour stories are true (and important) they do not exactly answer the original question. In fact any sane malloc implementation will allocate at least in size of the alignment requirement of an intor a void *. Why, because if it allocated only 1 byte then the next chunk of memory wouldn't be aligned anymore. There's always some book keeping data around your allocated blocks, these data structures are nearly always aligned to some multiple of 4. While some architectures can access words on unaligned addresses (x86) they do incure some penalties for doing that, so allocator implementer avoid that. Even in slab allocators there's no point in having a 1 byte pool as small size allocs are rare in practice. So it is very likely that there's 4 or 8 bytes real room in your malloc'd byte (this doesn't mean you may use that 'feature', it's wrong).
EDIT: Besides, most malloc reserve bigger chunks than asked for to avoid to many copy operations when calling realloc. As a test you can try using realloc in a loop with growing allocation size and compare the returned pointer, you will see that it changes only after a certain threshold.
You just got lucky there. You are writing to locations which you don't own this leads to undefined behavior.
On most platforms you can not just allocate one byte. There is often also a bit of housekeeping done by malloc to remember the amount of allocated memory. This yields to the fact that you usually "allocate" memory rounded up to the next 4 or 8 bytes. But this is not a defined behaviour.
If you use a few bytes more you'll very likeley get an access violation.
To answer your second question, the standard specifically mandates that malloc(0) be legal. Returned value is implementation-dependent, and can be either NULL or a regular memory address. In either case, you can (and should) legally call free on the return value when done. Even when non-NULL, you must not access data at that address.
malloc allocates the amount of memory you ask in heap and then return a pointer to void (void *) that can be cast to whatever you want.
It is responsibility of the programmer to use only the memory that has been allocate.
Writing (and even reading in protected environment) where you are not supposed can cause all sort of random problems at execution time. If you are lucky your program crash immediately with an exception and you can quite easily find the bug and fix it. If you aren't lucky it will crash randomly or produce unexpected behaviors.
For the Murphy's Law, "Anything that can go wrong, will go wrong" and as a corollary of that, "It will go wrong at the right time, producing the most large amount of damage".
It is sadly true. The only way to prevent that, is to avoid that in the language that you can actually do something like that.
Modern languages do not allow the programmer to do write in memory where he/she is not supposed (at least doing standard programming). That is how Java got a lot of its traction. I prefer C++ to C. You can still make damages using pointers but it is less likely. That is the reason why Smart Pointers are so popular.
In order to fix these kind of problems, a debug version of the malloc library can be handy. You need to call a check function periodically to sense if the memory was corrupted.
When I used to work intensively on C/C++ at work, we used Rational Purify that in practice replace the standard malloc (new in C++) and free (delete in C++) and it is able to return quite accurate report on where the program did something it was not supposed. However you will never be sure 100% that you do not have any error in your code. If you have a condition that happen extremely rarely, when you execute the program you may not incur in that condition. It will eventually happen in production on the most busy day on the most sensitive data (according to Murphy's Law ;-)
It could be that you're in Debug mode, where a call to malloc will actually call _malloc_dbg. The debug version will allocate more space than you have requested to cope with buffer overflows. I guess that if you ran this in Release mode you might (hopefully) get a crash instead.
You should use new and delete operators in c++... And a safe pointer to control that operations doesn't reach the limit of the array allocated...
There is no "C runtime". C is glorified assembler. It will happily let you walk all over the address space and do whatever you want with it, which is why it's the language of choice for writing OS kernels. Your program is an example of a heap corruption bug, which is a common security vulnerability. If you wrote a long enough string to that address, you'd eventually overrun the end of the heap and get a segmentation fault, but not before you overwrote a lot of other important things first.
When malloc() doesn't have enough free memory in its reserve pool to satisfy an allocation, it grabs pages from the kernel in chunks of at least 4 kb, and often much larger, so you're probably writing into reserved but un-malloc()ed space when you initially exceed the bounds of your allocation, which is why your test case always works. Actually honoring allocation addresses and sizes is completely voluntary, so you can assign a random address to a pointer, without calling malloc() at all, and start working with that as a character string, and as long as that random address happens to be in a writable memory segment like the heap or the stack, everything will seem to work, at least until you try to use whatever memory you were corrupting by doing so.
strcpy() doesn't check if the memory it's writing to is allocated. It just takes the destination address and writes the source character by character until it reaches the '\0'. So, if the destination memory allocated is smaller than the source, you just wrote over memory. This is a dangerous bug because it is very hard to track down.
puts() writes the string until it reaches '\0'.
My guess is that malloc(0) only returns NULL and not cause a run-time error.
My answer is in responce to Why does printf not seg fault or produce garbage?
From
The C programming language by Denis Ritchie & Kernighan
typedef long Align; /* for alignment to long boundary */
union header { /* block header */
struct {
union header *ptr; /* next block if on free list */
unsigned size; /* size of this block */
} s;
Align x; /* force alignment of blocks */
};
typedef union header Header;
The Align field is never used;it just forces each header to be aligned on a worst-case boundary.
In malloc,the requested size in characters is rounded up to the proper number of header-sized units; the block that will be allocated contains
one more unit, for the header itself, and this is the value recorded in the
size field of the header.
The pointer returned by malloc points at the free space, not at the header itself.
The user can do anything with the space requested, but if anything is written outside of the allocated space the list is likely to be scrambled.
-----------------------------------------
| | SIZE | |
-----------------------------------------
| |
points to |-----address returned touser
next free
block
-> a block returned by malloc
In statement
char* test = malloc(1);
malloc() will try to search consecutive bytes from the heap section of RAM if requested bytes are available and it returns the address as below
--------------------------------------------------------------
| free memory | memory in size allocated for user | |
----------------------------------------------------------------
0x100(assume address returned by malloc)
test
So when malloc(1) executed it won't allocate just 1 byte, it allocated some extra bytes to maintain above structure/heap table. you can find out how much actual memory allocated when you requested only 1 byte by printing test[-1] because just to before that block contain the size.
char* test = malloc(1);
printf("memory allocated in bytes = %d\n",test[-1]);
If the size passed is zero, and ptr is not NULL then the call is equivalent to free.

Writing to pointer out of bounds after malloc() not causing error

when I try the code below it works fine. Am I missing something?
main()
{
int *p;
p=malloc(sizeof(int));
printf("size of p=%d\n",sizeof(p));
p[500]=999999;
printf("p[0]=%d",p[500]);
return 0;
}
I tried it with malloc(0*sizeof(int)) or anything but it works just fine. The program only crashes when I don't use malloc at all. So even if I allocate 0 memory for the array p, it still stores values properly. So why am I even bothering with malloc then?
It might appear to work fine, but it isn't very safe at all. By writing data outside the allocated block of memory you are overwriting some data you shouldn't. This is one of the greatest causes of segfaults and other memory errors, and what you're observing with it appearing to work in this short program is what makes it so difficult to hunt down the root cause.
Read this article, in particular the part on memory corruption, to begin understanding the problem.
Valgrind is an excellent tool for analysing memory errors such as the one you provide.
#David made a good comment. Compare the results of running your code to running the following code. Note the latter results in a runtime error (with pretty much no useful output!) on ideone.com (click on links), whereas the former succeeds as you experienced.
int main(void)
{
int *p;
p=malloc(sizeof(int));
printf("size of p=%d\n",sizeof(p));
p[500]=999999;
printf("p[0]=%d",p[500]);
p[500000]=42;
printf("p[0]=%d",p[500000]);
return 0;
}
If you don't allocate memory, p has garbage in it, so writing to it likely will fail. Once you made a valid malloc call, p is pointing to valid memory location and you can write to it. You are overwriting memory that you shouldn't write to, but nobody's going to hold your hand and tell you about it. If you run your program and a memory debugger such as valgrind, it will tell you.
Welcome to C.
Writing past the end of your memory is Undefined Behaviourâ„¢, which means that anything could happen- including your program operating as if what you just did was perfectly legal. The reason for your program running as if you had done malloc(501*sizeof(int)) are completely implementation-specific, and can indeed be specific to anything, including the phase of the moon.
This is because P would be assigned some address no matter what size you use with malloc(). Although, with a zero size you would be referencing invalid memory as the memory hasn't been allocated, but it may be within a location which wouldn't cause program crash, though the behavior will be undefined.
Now if you do not use malloc(), it would be pointing to a garbaging location and trying to access that is likely to cause program crash.
I tried it with malloc(0*sizeof(int))
According to C99 if the size passed to malloc is 0, a C runtime can return either a NULL pointer or the allocation behaves as if the request was for non-zero allocation, except that the returned pointer should not be dereferenced. So it is implementation defined (e.g. some implementations return a zero-length buffer) and in your case you do not get a NULL pointer back, but you are using a pointer you should not be using.If you try it in a different runtime you could get a NULL pointer back.
When you call malloc() a small chunk of memory is carved out of a larger page for you.
malloc(sizeof(int));
Does not actually allocate 4 bytes on a 32bit machine (the allocator pads it up to a minimum size) + size of heap meta data used to track the chunk through its lifetime (chunks are placed in bins based on their size and marked in-use or free by the allocator). hxxp://en.wikipedia.org/wiki/Malloc or more specifically hxxp://en.wikipedia.org/wiki/Malloc#dlmalloc_and_its_derivatives if you're testing this on Linux.
So writing beyond the bounds of your chunk doesn't necessarily mean you are going to crash. At p+5000 you are not writing outside the bounds of the page allocated for that initial chunk so you are technically writing to a valid mapped address. Welcome to memory corruption.
http://www.google.com/search?sourceid=chrome&ie=UTF-8&q=heap+overflows
Our CheckPointer tool can detect this error. It knows that the allocation of p was to a chunk of 4 bytes, and thus the assignment is made, it is outside the area for which p was allocated. It will tell you that the p[500] assignment is wrong.

I can use more memory than how much I've allocated with malloc(), why?

char *cp = (char *) malloc(1);
strcpy(cp, "123456789");
puts(cp);
output is "123456789" on both gcc (Linux) and Visual C++ Express, does that mean when there is free memory, I can actually use more than what I've allocated with malloc()?
and why malloc(0) doesn't cause runtime error?
Thanks.
You've asked a very good question and maybe this will whet your appetite about operating systems. Already you know you've managed to achieve something with this code that you wouldn't ordinarily expect to do. So you would never do this in code you want to make portable.
To be more specific, and this depends entirely on your operating system and CPU architecture, the operating system allocates "pages" of memory to your program - typically this can be in the order of 4 kilobytes. The operating system is the guardian of pages and will immediately terminate any program that attempts to access a page it has not been assigned.
malloc, on the other hand, is not an operating system function but a C library call. It can be implemented in many ways. It is likely that your call to malloc resulted in a page request from the operating system. Then malloc would have decided to give you a pointer to a single byte inside that page. When you wrote to the memory from the location you were given you were just writing in a "page" that the operating system had granted your program, and thus the operating system will not see any wrong doing.
The real problems, of course, will begin when you continue to call malloc to assign more memory. It will eventually return pointers to the locations you just wrote over. This is called a "buffer overflow" when you write to memory locations that are legal (from an operating system perspective) but could potentially be overwriting memory another part of the program will also be using.
If you continue to learn about this subject you'll begin to understand how programs can be exploited using such "buffer overflow" techniques - even to the point where you begin to write assembly language instructions directly into areas of memory that will be executed by another part of your program.
When you get to this stage you'll have gained much wisdom. But please be ethical and do not use it to wreak havoc in the universe!
PS when I say "operating system" above I really mean "operating system in conjunction with privileged CPU access". The CPU and MMU (memory management unit) triggers particular interrupts or callbacks into the operating system if a process attempts to use a page that has not been allocated to that process. The operating system then cleanly shuts down your application and allows the system to continue functioning. In the old days, before memory management units and privileged CPU instructions, you could practically write anywhere in memory at any time - and then your system would be totally at the mercy of the consequences of that memory write!
No. You get undefined behavior. That means anything can happen, from it crashing (yay) to it "working" (boo), to it reformatting your hard drive and filling it with text files that say "UB, UB, UB..." (wat).
There's no point in wondering what happens after that, because it depends on your compiler, platform, environment, time of day, favorite soda, etc., all of which can do whatever they want as (in)consistently as they want.
More specifically, using any memory you have not allocated is undefined behavior. You get one byte from malloc(1), that's it.
When you ask malloc for 1 byte, it will probably get 1 page (typically 4KB) from the operating system. This page will be allocated to the calling process so as long as you don't go out of the page boundary, you won't have any problems.
Note, however, that it is definitely undefined behavior!
Consider the following (hypothetical) example of what might happen when using malloc:
malloc(1)
If malloc is internally out of memory, it will ask the operating system some more. It will typically receive a page. Say it's 4KB in size with addresses starting at 0x1000
Your call returns giving you the address 0x1000 to use. Since you asked for 1 byte, it is defined behavior if you only use the address 0x1000.
Since the operating system has just allocated 4KB of memory to your process starting at address 0x1000, it will not complain if you read/write something from/to addresses 0x1000-0x1fff. So you can happily do so but it is undefined behavior.
Let's say you do another malloc(1)
Now malloc still has some memory left so it doesn't need to ask the operating system for more. It will probably return the address 0x1001.
If you had written to more than 1 byte using the address given from the first malloc, you will get into troubles when you use the address from the second malloc because you will overwrite the data.
So the point is you definitely get 1 byte from malloc but it might be that malloc internally has more memory allocated to you process.
No. It means that your program behaves badly. It writes to a memory location that it does not own.
You get undefined behavior - anything can happen. Don't do it and don't speculate about whether it works. Maybe it corrupts memory and you don't see it immediately. Only access memory within the allocated block size.
You may be allowed to use until the memory reaches some program memory or other point at which your applicaiton will most likely crash for accessing protected memory
So many responses and only one that gives the right explanation. While the page size, buffer overflow and undefined behaviour stories are true (and important) they do not exactly answer the original question. In fact any sane malloc implementation will allocate at least in size of the alignment requirement of an intor a void *. Why, because if it allocated only 1 byte then the next chunk of memory wouldn't be aligned anymore. There's always some book keeping data around your allocated blocks, these data structures are nearly always aligned to some multiple of 4. While some architectures can access words on unaligned addresses (x86) they do incure some penalties for doing that, so allocator implementer avoid that. Even in slab allocators there's no point in having a 1 byte pool as small size allocs are rare in practice. So it is very likely that there's 4 or 8 bytes real room in your malloc'd byte (this doesn't mean you may use that 'feature', it's wrong).
EDIT: Besides, most malloc reserve bigger chunks than asked for to avoid to many copy operations when calling realloc. As a test you can try using realloc in a loop with growing allocation size and compare the returned pointer, you will see that it changes only after a certain threshold.
You just got lucky there. You are writing to locations which you don't own this leads to undefined behavior.
On most platforms you can not just allocate one byte. There is often also a bit of housekeeping done by malloc to remember the amount of allocated memory. This yields to the fact that you usually "allocate" memory rounded up to the next 4 or 8 bytes. But this is not a defined behaviour.
If you use a few bytes more you'll very likeley get an access violation.
To answer your second question, the standard specifically mandates that malloc(0) be legal. Returned value is implementation-dependent, and can be either NULL or a regular memory address. In either case, you can (and should) legally call free on the return value when done. Even when non-NULL, you must not access data at that address.
malloc allocates the amount of memory you ask in heap and then return a pointer to void (void *) that can be cast to whatever you want.
It is responsibility of the programmer to use only the memory that has been allocate.
Writing (and even reading in protected environment) where you are not supposed can cause all sort of random problems at execution time. If you are lucky your program crash immediately with an exception and you can quite easily find the bug and fix it. If you aren't lucky it will crash randomly or produce unexpected behaviors.
For the Murphy's Law, "Anything that can go wrong, will go wrong" and as a corollary of that, "It will go wrong at the right time, producing the most large amount of damage".
It is sadly true. The only way to prevent that, is to avoid that in the language that you can actually do something like that.
Modern languages do not allow the programmer to do write in memory where he/she is not supposed (at least doing standard programming). That is how Java got a lot of its traction. I prefer C++ to C. You can still make damages using pointers but it is less likely. That is the reason why Smart Pointers are so popular.
In order to fix these kind of problems, a debug version of the malloc library can be handy. You need to call a check function periodically to sense if the memory was corrupted.
When I used to work intensively on C/C++ at work, we used Rational Purify that in practice replace the standard malloc (new in C++) and free (delete in C++) and it is able to return quite accurate report on where the program did something it was not supposed. However you will never be sure 100% that you do not have any error in your code. If you have a condition that happen extremely rarely, when you execute the program you may not incur in that condition. It will eventually happen in production on the most busy day on the most sensitive data (according to Murphy's Law ;-)
It could be that you're in Debug mode, where a call to malloc will actually call _malloc_dbg. The debug version will allocate more space than you have requested to cope with buffer overflows. I guess that if you ran this in Release mode you might (hopefully) get a crash instead.
You should use new and delete operators in c++... And a safe pointer to control that operations doesn't reach the limit of the array allocated...
There is no "C runtime". C is glorified assembler. It will happily let you walk all over the address space and do whatever you want with it, which is why it's the language of choice for writing OS kernels. Your program is an example of a heap corruption bug, which is a common security vulnerability. If you wrote a long enough string to that address, you'd eventually overrun the end of the heap and get a segmentation fault, but not before you overwrote a lot of other important things first.
When malloc() doesn't have enough free memory in its reserve pool to satisfy an allocation, it grabs pages from the kernel in chunks of at least 4 kb, and often much larger, so you're probably writing into reserved but un-malloc()ed space when you initially exceed the bounds of your allocation, which is why your test case always works. Actually honoring allocation addresses and sizes is completely voluntary, so you can assign a random address to a pointer, without calling malloc() at all, and start working with that as a character string, and as long as that random address happens to be in a writable memory segment like the heap or the stack, everything will seem to work, at least until you try to use whatever memory you were corrupting by doing so.
strcpy() doesn't check if the memory it's writing to is allocated. It just takes the destination address and writes the source character by character until it reaches the '\0'. So, if the destination memory allocated is smaller than the source, you just wrote over memory. This is a dangerous bug because it is very hard to track down.
puts() writes the string until it reaches '\0'.
My guess is that malloc(0) only returns NULL and not cause a run-time error.
My answer is in responce to Why does printf not seg fault or produce garbage?
From
The C programming language by Denis Ritchie & Kernighan
typedef long Align; /* for alignment to long boundary */
union header { /* block header */
struct {
union header *ptr; /* next block if on free list */
unsigned size; /* size of this block */
} s;
Align x; /* force alignment of blocks */
};
typedef union header Header;
The Align field is never used;it just forces each header to be aligned on a worst-case boundary.
In malloc,the requested size in characters is rounded up to the proper number of header-sized units; the block that will be allocated contains
one more unit, for the header itself, and this is the value recorded in the
size field of the header.
The pointer returned by malloc points at the free space, not at the header itself.
The user can do anything with the space requested, but if anything is written outside of the allocated space the list is likely to be scrambled.
-----------------------------------------
| | SIZE | |
-----------------------------------------
| |
points to |-----address returned touser
next free
block
-> a block returned by malloc
In statement
char* test = malloc(1);
malloc() will try to search consecutive bytes from the heap section of RAM if requested bytes are available and it returns the address as below
--------------------------------------------------------------
| free memory | memory in size allocated for user | |
----------------------------------------------------------------
0x100(assume address returned by malloc)
test
So when malloc(1) executed it won't allocate just 1 byte, it allocated some extra bytes to maintain above structure/heap table. you can find out how much actual memory allocated when you requested only 1 byte by printing test[-1] because just to before that block contain the size.
char* test = malloc(1);
printf("memory allocated in bytes = %d\n",test[-1]);
If the size passed is zero, and ptr is not NULL then the call is equivalent to free.

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